When I try to load a 32x32 pixels sprite, it just gets blurry and seems to be in a very big canvas, I looked for a bunch of guides but they just seem to import normally, in GIMP the image appears normally, and when open the .psd looks normal, but the visuals in Live2D are very blurry. It helps if I scale the image up a lot, but it's a bunch of extra steps every update and it is still blurry in the corners, I need it pixel perfect clear.
#Help, very small pixel art is blurry. (Editting Texture Atlas not helping)
3 messages · Page 1 of 1 (latest)
Live2D is not an art software, so its preview doesnt priorize the quality of the art at big zooms
Because your art is 32x32, it will only look good at 100% scale
Any zoom will result on the effect of a blurr [Now, if you do atlas at 100% it will look good at 100% ]
Oh missed a short disclaimer on the tutorial.
Aaanyway...