#how to make bouncy rigging?

11 messages · Page 1 of 1 (latest)

unborn scaffold
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I've been seeing Kvxart alot, and i wanted to know how to make that bouncy rigging like him (for example on ironmouse's model) does anyone know how to make rigs more bouncy?

junior marsh
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you add body aug parameters to move with physics

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basicaly sub movements that happends when main ones does

unborn scaffold
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Is there any way to explain it a little more?- it's a little confusing

junior marsh
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how much experience do you have on Aug physics?

unborn scaffold
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Very little, I use the physics settings from a tutorial by merely.wufeii and I'm pretty sure it's different 😭

junior marsh
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no idea what tutorial is that

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the important part is to understand how physics works, how chain of physics works
what is a main movement what is a secundary movement, etc
for example
if a model turn their head to the right
if we do aug physics we would rig on AugAngleX
so
when Angle X moves > then AugAngleX moves
this means that there is a little delay because first moves angle X and then AugAngleX moves after it. this could be a 2 times movement when AngleX is main, and AugAngleX is secundary

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now, some people add body then to this
when Angle X moves, > then AugAngleX moves > then Body X moves
this now is a 3 times movement when you have 2 groups of physics
some people add more, for example a movement on the hips, or the legs, or a little boing on all the body moving down-up

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so you first have to plan, what do you want to move what, and how that affect next on the "chain"

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[also remember that some ariggers showcases are increased on physics and thats not how models actually move in real use so you have to have that on mind too]