#Is there a way to rig this faster?

27 messages · Page 1 of 1 (latest)

thick wasp
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I don't want to adjust all the points for both head tilts unless I have to :,)

timber smelt
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what do you mean adjust all the points?
for the head tilt you only need to do 3 points in angle Z using a rotator deformer for it

thick wasp
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Yeah, but when the head is tilted while looking down, the hair looks funky

timber smelt
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did you conected angle Z to the physics of the hair?

thick wasp
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You mean with this thing, right?

timber smelt
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no

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i mean on physics, you can make hair to move with more than one input

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you can make the input of hair to be angle Z too, but in "Angle" type instead of position

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this will make the first output to stay out of 0 when angle Z moves

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and is what is commonly used to give that "gravity" feeling of hair always pointing down

thick wasp
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I think I found it! I have it set to angle, but it's still weird. I have the X and Y set to angle as well, but ig that isn't the issue since it gives the parts gravity, right?

timber smelt
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what is the output of that group?

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X and Y shoudnt be angle tipe for hair

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i believe you are missunderstanding

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you need to make a group for the hair physics
wich input could be angle X or angle Y in position
and angle Z in angle
Then
the output would be the hair parameters

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but for what i can see, you havent rig hair yet

thick wasp
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Yeah, that's what I did. I have the default angles x y and z as input and the rigged physics as the output like this. I was following a tutorial, so there might be some issues if I misunderstood something

timber smelt
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those are head movements, thats fine

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now, your issue with the hair is
1.- you havent rig the hair yet

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the tilting on the hair you are doing right now, is unnecesary, because that is something you will do with physics, after you rig the hair physics

thick wasp
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Oooohhh

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I thought I had to do it with the basic turning and tilting

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Before the pretty physics

timber smelt
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no, its done with physics, some elements looks weird in editor just because you are moving them without the physic moving them to the correct place by itself

thick wasp
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Ooooooohhh

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Ok, that explains a lot

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Thanks :D