#Is there a way to rig this faster?
27 messages · Page 1 of 1 (latest)
what do you mean adjust all the points?
for the head tilt you only need to do 3 points in angle Z using a rotator deformer for it
Yeah, but when the head is tilted while looking down, the hair looks funky
did you conected angle Z to the physics of the hair?
You mean with this thing, right?
no
i mean on physics, you can make hair to move with more than one input
you can make the input of hair to be angle Z too, but in "Angle" type instead of position
this will make the first output to stay out of 0 when angle Z moves
and is what is commonly used to give that "gravity" feeling of hair always pointing down
I think I found it! I have it set to angle, but it's still weird. I have the X and Y set to angle as well, but ig that isn't the issue since it gives the parts gravity, right?
what is the output of that group?
X and Y shoudnt be angle tipe for hair
i believe you are missunderstanding
you need to make a group for the hair physics
wich input could be angle X or angle Y in position
and angle Z in angle
Then
the output would be the hair parameters
but for what i can see, you havent rig hair yet
Yeah, that's what I did. I have the default angles x y and z as input and the rigged physics as the output like this. I was following a tutorial, so there might be some issues if I misunderstood something
those are head movements, thats fine
now, your issue with the hair is
1.- you havent rig the hair yet
the tilting on the hair you are doing right now, is unnecesary, because that is something you will do with physics, after you rig the hair physics
Oooohhh
I thought I had to do it with the basic turning and tilting
Before the pretty physics
no, its done with physics, some elements looks weird in editor just because you are moving them without the physic moving them to the correct place by itself