#Help with long nose
66 messages · Page 1 of 1 (latest)
can you show how it looks in default?
if you can d 3x3 picture that would help a lot
did you rigged those courners? or used automatic?
tell me if i am wrong
you made a base with plain colors, and just push a side of the deformer to create the base of X and Y
the rings are other thing clipped in the base color
ok, i would suggest do this without the rings first, whats happening currencly is that the deformation is not uniform because you only stretched parts but didnt adapted the other parts.
now
there is a way to do this a loooot easier that uses 2 circles [one working as the base, and the second as the "tip" and gluing them so you basicaly only rig the tip moving
let me look for the video reference of that method
i coudnt found the one i say but found one that is similar
https://twitter.com/sinuuki/status/1605736508925050880
✨[Quick Live2D Glue Explanation]✨
#Live2D #Live2Dtutorial
Its 2x speed but you can watch the full hand rigging video here:
https://t.co/SrSH7FIEas
thank you
i also remembered the borzoi model
im using it as reference
for study
how do I put the middle circle a little bit smaller?
so the difference inbetween sizes isn't much strong
i did it
it didnt work
well, when i do this method i only use 2 circles, i dont have the middle one...
yes
i dont have the middle "circle mesh"
only have mesh on the 2 circles, the base and the tip
yes, please, I'm really confused hahaha
not gonna lie with you
i dont know why they added that middle one in first place lol the original method doesnt have it
see, i dont have a middle one
in your case the small circle should be smaller so its like this
I literally have no idea of what's going on lmao
???
what you mean?
they are just 2 circles glued....
<< >> i thought you studied this method
yeahh I'll try again hf iuashdfiu
hahahaha, dw dw
I DID IT!!!!
OH! LETS GOOO asdasdasdasd
thank you so much!!! it's fixed 
thank you for your help <333

