#Replacing texture when I already rigged the old texture
2 messages · Page 1 of 1 (latest)
Did you rig on the mesh at all?
You could potentially import the psd and do replace and itll replace/add new artmeshes. Then you can either copy and paste the mesh from the wrong layer to the correct one and then put that artmesh in the correct hierarchy. OR do a texture replacement in the project tab.