#Replacing texture when I already rigged the old texture

2 messages · Page 1 of 1 (latest)

open ginkgo
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When I was combining layers in my live2d project, i accidentally combined 2 that i shouldn't have. Is there a way to replace the texture with another while keeping the mesh and rigging I've done so far intact?

swift siren
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Did you rig on the mesh at all?
You could potentially import the psd and do replace and itll replace/add new artmeshes. Then you can either copy and paste the mesh from the wrong layer to the correct one and then put that artmesh in the correct hierarchy. OR do a texture replacement in the project tab.