#Blendshapes, When to use them over regular parameters.

1 messages · Page 1 of 1 (latest)

balmy harbor
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How do I know when to use blendshapes over not using them?

I know people use them for mouth shapes but what about body movements, clothing physics, etc. I've only seen people do examples for VBriger but I can't find alternative tutorials. How does it affect physics as well?

Does anyone have links to good and explanatory tutorials for blendshapes?

copper terrace
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generally, use them when you have a good reason to have more than 2 params per object, vbridger mouths or long hair physics are good examples

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it doesn't affect physics in any other way than a normal parameter would, just lets you rig things on one object instead of stacking deformers

balmy harbor
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Okay that makes a bit more sense. I'm very anxious on using them because I have no clue how they actually work. And how other things are going to affect them or vice-versa

harsh nebula
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Currently they cant be used with object that have skinning, but that may be fixed in the future.

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(well, more like it breaks things right now. There's not really an error popup)

copper terrace
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honestly the best way to figure out how it works is just playing around with them

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just as iso said, don't mix them with skinning or it will literally break your project 😅

balmy harbor
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Thank y'all blendshapes have been really difficult for me because there isn't much about them. But I'm a little less anxious now!