so im basically remaking a friends model, i only changed some things with the art and want to replace those parts now, i renamed them in live2d bc they were just layer32 and stuff so now its like arm_L , ect ect
i made sure that the names of the textures i want to replace with the new ones are the same (name and ID are the same too) . but whenever i import the new psd, instead of replacing it, it just adds the new pngs and puts a 2 at the end of the IDs instead of just replacing them. why is that?
what can i do about it? why is it not replacing the textures?
if nobody knows why, can someone just tell me how to like copy/replace and artmesh instead?? i really dont want to rerig the whole body if theres already an alright body that just needs its textures replaced..
people who don't do backups of things like these scare me