#Live2D 5.0 Physics stuck at 0

13 messages · Page 1 of 1 (latest)

velvet void
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Ever since updating I can not seem to get my physic to increase output past 0. In fact the 'Increase output' button doesn't seem to work at all for me. All magnifications are stuck on 0.00 and the pendulum will not swing. I triple-checked everything, but it seems all normal like I used to do in 4.2 except the fact that 2 of my Groups have that Red on them in the group setting... Please help, I have client deadlines coming up and I am panicking!

prime field
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can you show the input tab of all the groups?

lapis kindle
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if it's highlighted in red you most likely just have something set wrong in inputs and outputs so yeah, show us your input and outputs for the groups highlighted

velvet void
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Oh, ok here is the input. But where would the problem be? It looks normal ohnoo

covert matrix
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did you fixed the red groups?

tribal anchor
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Angle Z will also need to be set in cursor tracking because that isnt tracked by default

velvet void
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I ended up deleting everything. Then opened up my last model rig and saved its Head XYZs settings to presets. And remade them all with the presets. It works perfectly now. How odd.

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It sure would be nice to understand exactly why physics act how they do.

covert matrix
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probably that was the reason

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there is 2 colors you want to avoid on physics
blue
red

Blue means that there are some priority issues, usually increasing the priority of the last group highlighter on blue fix it
red means critical fail, this could be that you set outputs wrong by error, or some parameter in more than one group, its easy to know by looking both input/output of the highlighted groups

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blue usually works funny
red totally dont work