#how to rig/layer/cut to take advantage of vts scene lighting?

38 messages · Page 1 of 1 (latest)

wheat widget
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basically,, how do I do that thing where the models go grey/dim but the eyes don't for glowy eye effect. Asking here since i'm reasonably certain this isn't a VTS thing because you need it to be set up in L2D first. I think.

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having an idea so its mostly research phase, checking if its feasible, hoarding tutorials etc

ripe epoch
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This is a vts thing XD

oblique path
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I did it using VTS, with 0 L2D knowledge before hand. you can select which "part" doesn't get affected, like the eyes.

wheat widget
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oh damn , i actually started typing this in the vts support but then i was like no, i'm probably missing layers & rig skills first 🤣

oblique path
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You just need the part to be "isolated" or disconnected enough to look good. I don't have great technical terms here hahah

ripe epoch
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You mean like this right?

wheat widget
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i'd like the eyes to pop more but yes, this is 99% what i was imagining

oblique path
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That entirely depends on the coloration of the "part"/ lighting around the model

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The eyes here are brown, which isn't a flashy color generally

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VTS allows you to choose how "dark" you want the effect to be.

ripe epoch
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Could add an airbrush a piece around the eyes that toggles on when setting the scene as well that's not affected by lighting that gives a glow vibe

wheat widget
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yee that's what i thought might be needed first but thank you! will do some investigating on youtube and vts first before i add unnecessary work haha

ripe epoch
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yeah I had it pretty bright plus the window I was using was kinda medium lighting

wheat widget
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👍

oblique path
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If I was home id show an example of my model, the eyes are bright and they pop out a lot when in "dark mode"

ripe epoch
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combo of settings and existing artmeshes

wheat widget
wheat widget
oblique path
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VTS quite simple, just a bit of messing around, testing stuff haha

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There is also some YouTube vids on how to do the "glow" on VTS, it can work with any model that features well placed "small parts" like eyes, hair strands/streaks, horns, cheek scales, etc

wheat widget
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awesome, will definitely go fossicking for those later

oblique path
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30 and 31 are the irises, they are seperate from the eyes themselves. The lower the slider is, the less a part gets affected by scene lighting.

wheat widget
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Ever wondered how these VTubers are making their eyes glow in VTubeStudio? Well, here's a quick guide on how to set up scene lighting in the program!

https://linktr.ee/MagicMalaraith - Go check out my VTuber kid Magic Malaraith, featured in this tutorial!

https://discord.gg/NgQB9NvgCX ~ I now have an official discord! You can be notified of st...

▶ Play video
oblique path
wheat widget
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ooh that makes sense, cutie dragon is really good

oblique path
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yeah that tutorial is short but contains i'd say everything you need to know

wheat widget
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it is too, nice, because i was meant to go to bed 5 minutes ago lmao

oblique path
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lmao

wheat widget
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hehehe i'm glad i am currently sacrificing bedtime for vts struggles

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the green looks bad that's not what the intended idea is however dw, like i said, research phase

oblique path
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You can make the lighting match your screen, which is how I use for some "dark mode" games :)

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If I see light, model is lit
I enter a dark room, model goes dark

wheat widget
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yeah i just discovered i can sack the green by pressing it but i wanna make a clumsy vtuber cover of a song i like and i want creepy girl vibes for it

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this looks much more in line with the visions™️ i was having without any of the extra effort i was worried about \o/

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and x'ing out the menu immediately made her green again why