#Can't properly reflect parameter value.

80 messages · Page 1 of 1 (latest)

lone aurora
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I can't reflect my head angle corners and I'm afraid I'll have to manually rig each one :c is there anything I can do?

sterile tapir
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you are reflecting the object, not the parameter

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you need to click the parameter menu > reflect motion

lapis totem
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Well i wouldnt do any reflecting with parameters linked like that. From what i can tell, you want to reflect motion the +1 angle x to the -1 angle x when its on +1 angle y right?

lone aurora
lone aurora
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and yeah, i want the left upper Y angle to match the X one

lapis totem
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Well like kibu said, youre using the wrong reflect command

sterile tapir
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unlink parameters
Do the reflect motion on X selected

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when you reflect X make sure Y is at maximum

lapis totem
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Reflect motion is found here

sterile tapir
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so you basicaly will be reflecting top right to top left [[but you can not reflect motion with linked parameters like that because it need to be separated

lapis totem
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And if that still doesnt work then your model might be offcenter

lone aurora
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oof oki ignore how derpy it looks xD but heres what happens when i reflect it that way, the eye sizes aren't reversed, like they dont mirror

sterile tapir
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do you have a parent deformer?

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can you show the deformers plz?

lapis totem
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It seems like you may have something else on Angle X that is affecting the eyes

sterile tapir
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i feel this is happening because the child is getting outside the parent

lapis totem
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its probably the children "RightXY" and "LeftXY" ?

sterile tapir
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Try this
1.- right click on hte parameter keyform so the mini menu shows
2.- Click "Select"
3.- do Reflect motion

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there is also the parent called "eyes" that is affecting, you can see when you move that the eyes have a little wave

lapis totem
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Oh true. Lotta deformers

lone aurora
sterile tapir
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show the deformers = show them on the video visualy

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you are hiding everything so we can not see how anything moves

lone aurora
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oh oop srryy one sec then

sterile tapir
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dw

lone aurora
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im not good at rigging im not sure how its supposed to be done

lapis totem
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So it's not going to look exactly the same bc each eye has their own XY adjustments and they aren't the same between the left and right eyes.

lone aurora
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and inside of the child deformers theres also extra deformers of like the top eyeliners for example

lapis totem
lone aurora
sterile tapir
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ok the main issue you have right now is that you have a looot of deformers on the same parameter, so wen you reflect, you are ONLY reflecting the one selected, not everything on the parameter

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now, because yo also did X-Y on each eye, reflecting them would look weird because is not like what you do in one deformer is gonna move to the other

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1 thing you can do is to finish all the rig of one eye and copy-reflect the deformer
OR
the easier way would be to concentrate all the parameter in 1 deformer for both eyes

lapis totem
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What a lot of people do, including me, is do all the rigging on one eye and then select all the eye objects, copy, paste, edit form->reflect, and then check it.

sterile tapir
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doing stuff on childs and parents on the same parameter could make weird results if you dont control well the deformations of each as it could calculate stuff very wrong

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what isos said is a good way to do it
On my case, XY i do them in 1 deformer parent of both eyes, that way each reflection of motion is fast and easy to control

lone aurora
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if thats what u meant ;w;

sterile tapir
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mmm let me try to explain in a more simple way

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you did XY in each eye, individualy [this are called Childs]
and then on 1 deformer that have both eyes [this is called Parent]

when you did this and reflected the movement, it only reflected the parent, not the childs.
thats why your other eye didnt moved the same way

something recomendable is to only work the XY on the parent that have both eyes inside, that way it will reflect the movements as you imagine them, because everything will be in one only object

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when you reflect a movement, it only reflect the object you select, not everything on the parameter

lone aurora
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Ohhhh i see

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wait so would it work if i selected all the child deformers in it and reflected them also?

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and what do I do if i wanna edit something more precise? like for eyeliner for example, its hard to edit it when its in a deformer with all the other eye parts

sterile tapir
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you can try, the issue is
Lets say you rigged the Left eye
when you reflect it, there is a posibility that it reflect that eye in its own position, is not gonna take what you did in one eye and do it on the other eye, because they are diferent objects

lone aurora
# sterile tapir can you elaborate more?

since u said it's recommended to work on the parent that has the two eyes inside i was wondering if there was no way to edit things separately, bc when ur working with the parent deformer and it has all parts in it its harder to move just 1 specific part if that makes sense

sterile tapir
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well... this is more on a organization thing

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for example

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i do one parent for what i call eye shape [[eyeline, eyeshadows, sclera, eyelayes, makeup]] then anoter parent with both Eyeballs
why?
because i want to control how i deform the shape of the eye without deforming the eyeball weirly

now if i would have like a very lets say i want my eyelashes to look like they go outside the face when its facing to the side
i would then put all eyelashes in its own parent and do that [[now this could be more complext because if you do a lot of stuff you can also fall in breaking things when blink or do expressions if you just deform without thinking

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also something to point because i see you added a LOT of divisions on your deformer
If you are gonna do that, you need to make sure ALL deformers inside are super divided too
because if a child has a low division number, the parent can be divided in 100x100 and is not gonna do much because the child can not deform the same

lone aurora
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ohhh is there a division limit per parent?

sterile tapir
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usually no, but you dont really need that much.
just make sure that if you are increasing the parent division, you also areincreasing childs or you will basicaly do nothing

lone aurora
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btw, is there a way i can fix my current issue with the eyes? even if i have to redo some parts i just rlly want it be be correct

lone aurora
sterile tapir
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mmm
i would delete the individual eye xy, and work it all in the parent 🤔

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for example your parent only cuved like an arrow to the middle up position, but was basicaly doing nothing on the sides

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for example, this is the only movement this parent does, you have a suuuper divided mesh, for a deformation that is just middle up [[you are not using all those divisions at all but making the model use a little more of ram for them

lone aurora
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yeah i agree xD idk why but i was under the impression the more divisions the more accurate/better itll be

sterile tapir
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thats true if you are deforming

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that mentality is not wrong

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but then that kind of deformation is like... something you can do with like a 3x2 division lines xD instead of 20x20

lone aurora
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xDD tru tru

lone aurora
sterile tapir
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no

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like

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instead of work left and right

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i would work
both sides but separated in
eyebrows
eyeballs
eyeline/makeup/eyelashes/eyeeverything that is not the pupil and those xD

lone aurora
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aa okii this is pretty hard >^<

sterile tapir
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welcome, but the result is worth

lone aurora
sterile tapir
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anything you need

lapis totem
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I'm late bc I was trying to show case how reflect works that made sense but it's your choice on working individual eyes and copy pasting or both under under one deformer. Here I try to show that even though all warps were selected and reflect motioned, the child only reflect bassed on their own deformation.

lone aurora
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ahh thanks!! honestly all of this stuff is still confusing to but it makes a lil more sense than before :'3

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i appreciate u making the guide! ^w^

lapis totem
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You should make a new post and explain what youre trying to fix.

olive garnet
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is this the right channel for it just wanna make sure