Hi.
I am currently working on a uni project, where I have to do animations for an isometric character. I was hoping that I could save me the time to draw and rig the up-right and down-right direction, by rigging the model, so that it can turn up and down. Because I am fairly new to Live2d I am not quite sure how to arrage the deformers in order to be able to warp the whole legs with rotation deformers on them. When I tried the warp deformer effects the rotation deformer (duh).
Maybe someone is able to help me out a little, I would really appreciate it <3
#(Isometric Rig) Warp deformer on multiple rotation deformer
6 messages · Page 1 of 1 (latest)
rigging doesn't automatically create new perspectives by just adding deformers
you'd need to already know how the other angles look like, only then you can rig them
the concept that i think you're trying to apply is for 3d models
(so either use the existing images as references for 3d sculpting or use a similar dog model as reference and adjust the parts to fit your dog)
While you could use isometric perspective in an 3d environment, it is more often used in a 2d space to give the illusion of 3d.
Basically what I wanna know is just how do I warp meshes, that are already influenced by rotation deformers. Because while I will have to also adjust the e.g. the paws, I would like to adjust the whole leg first with one big deformer. It's basically just like turning and warping the head of a model to different angles....just with the whole body...
you'd need to create warp deformers underneath the rotation deformers or deform the mesh of the layer directly