Some context: We are currently laying the groundwork for a 3D animated series, and I'm exploring the use of live2D to speed up our process long-term. Our character has a 2D textured face, and the idea is that we can set up a good rig for our character, and do our animation much quicker by performing it though Facerig, prprlive, or something like that - then export as a .MOV for the 3D guys to take from there.
My question is: Does anyone know a way to animate the model using motion capture (in our case, we literally just need the character's face on a transparent background), and take it back into editing so that we can push expressions further than a webcam performance could, and fix mistakes while keeping our overall process much faster than manual animation would be.