Top 3-5 Most Important Bugs:
• 1) lag spikes when approaching busy areas like SB and carph, and specifically on the second floor, but not on 3F itself in carph. It appears to be a drop in the game’s CPU usage on my end, instead of a spike, when this occurs. Not sure what that means, figured I’d share in case it’s on the game’s end.
I’m sure there are more bugs, but I have been unable to engage with content, see feedback 5.
Top 3-5 Most Important Feedback Topics:
• 1) Bard healing and mana changes feel good, although mana may be excessive, but the damage nerf is extensive enough to leave them no secondary dps niche, leaving them unable to flex in a group as a support/damage hybrid. They can’t fill in a secondary healer role unless all the clerics are asleep (no revive), so most groups only want 1 bard per group, leaving the class a mana battery niche that can’t utilize it’s flexibility to fill holes in groups. The class has great potential but it’s ability to do anything other than mana restoration is currently not well utilized.
• 2) Guilds need a means of leveling up that aren’t just glint. Perhaps allowing seals for gold so gatherers and crafters can contribute, or allow it for direct turn ins of crafting/gathering goods if that is preferred.
• 3) some mobs are regenerating health too quickly, narrowing down solo leveling options significantly.
• 4) I’ll agree with the player heals on caravans issue. If they can’t be healed up back to full, zergs can just slowly kill them, even after losing time and time again.
• 5) Gameplay motivation and accessibility: The HP regen on mobs is reducing the ability to solo play. At the same time, the class I primarily play (bard) is currently sitting in a niche that has too many bards, not enough parties. This is also true of most low-level classes as there are very few parties, making it not particularly feasible to level up a new character right now (or I’d go do that). As it stands, I spend more time looking for groups than being in them.
To add to that, leveling up guilds relies on glint, with no options for gold, gathering or crafting. There isn’t really anything to test when group and solo play aren’t options for everyone, and the current systems are all locked behind that combat gameplay. Please consider reducing the amount of systems reliant on glint, or provide more solo play options to collect glint for taxes, caravans, and guild seals.