#Weekly Feedback Request - 01/20/2025

1 messages · Page 1 of 1 (latest)

unborn ginkgo
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Greetings, Glorious Alpha Two Testers!

Please share your top 3-5 most critical issues or feedback topics in the thread below using the following format:

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Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:
1.
2.
3.

Top 3-5 Most Important Feedback Topics:
1.
2.
3.

To keep the thread organized, we kindly ask that you avoid back-and-forth discussions, and stick to the format above for your posts. We'll be closing the thread at <t:1737482400:F>

Important Note: While we greatly value your insights, please understand that we cannot guarantee all bugs or feedback topics will be addressed, or provide a specific timeframe for fixes.

Thank you for your continued support, feedback, and dedication to improving the Alpha Two experience! flamingphoenix

sonic kite
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first

rancid jolt
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Second

ashen lion
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third

deep cypress
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======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Caravans being immune once rider rezzes
  2. Bards are bugged, they are broken in all PVP aspects, please fix
  3. Gatherables - A lot of gatherables (Willows in particular) are not gatherable please fix these locations

Top 3-5 Most Important Feedback Topics:

  1. Would like a small change to the flagging system for attacker/defender. Please let it be done for an entire raid group/party so that we don't have to constantly drop party to attack or defend. Still love the Caravan events, not sure I like them ending with people crowbarring the content. This is a great event to keep going, maybe remove crowbar or make it like a 1 minute cast that can be interrupted and flags you for pvp?
  2. Not a huge fan of the lightning ball change, it completely makes the skill a waste of time in PVE and PVP. Maybe another adjustment is what is needed here.
  3. Hunting rarity is still a crapshoot, I'd love to see some changes made to that. It's a big bottleneck for servers and guilds.
meager rain
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Top 3-5 Most Important Bugs:

  1. Bard's one shot with wand finisher
  2. Caravan Invulnerability on driver respawn
  3. Ability to crowbar and heal out of the caravan event
  4. Invisible/ friendly enemy npcs

Top 3-5 Most Important Feedback Topics:

  1. Caravan event clarity; Names of whoever's caravan it is in the event pop up, having to walk on top of the caravan to select attacker and drop party, etc.
  2. PVP on caravans in the water feel super bad/ hitboxes feel weird for the caravan and movement abilities bug out or don't work
  3. Majority of caravans ran are only in groups of 40+ making it risk free and boring, should give you less gold when you defend/ are with multiple caravans or smth like that
    ======================
rare spire
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Top 3-5 Most Important Bugs:

  1. Caravans: Being able to kill the driver is a terrible change, getting sent back to carfin while driving (happens a LOT), rng caravan's just being undeployable.
  2. Raids bricking, randomly you just stop having the ability to invite to raid, frames don't update and you're constantly having to reform raids during Guild wars and events.
  3. Target markers not always updating, STILL cannot mark map and have others in party/raid see the mark. Constantly having to hit the filter or scroll in to see where my raid is on the map is also just so annoying lol

Top 3-5 Most Important Feedback Topics:

  1. FIGHTER IS USELESS IN MEDIUM TO LARGE SCALE PVP: Right now HP doesn't scale enough on fighter and mages are just always getting buffed. Tanks with fighter gear are doing more dmg than fighters, have 10x more up time & mitigation along with more kill potential. Your TANK is a better fighter and mage is the only class that gets any sort of attention. This is already turning into a KR MMO where melee is just never viable because EVERYONE else can do way more dmg while never having to be in someone's face.
  2. #alpha-two-vyra-us message this is your tank change history.... your tanks abilities (chain pull) has NEVER worked since pre-a2 yet the only updates you've given is "visual effects updated!" We don't need visual changes on abilities when the abilities themselves never work....
  3. Its 2025, I should not have to spam /invite <name> 42 TIMES TO FILL MY RAID HOLY REEEEEEEEEEEEEE Paingers PLEASE add a "Invite guild to raid" button like in AA, let people right click names in chat or right click party leads to "request invite".
rapid zinc
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Top 3-5 Most Important Bugs:

  1. Caravan event bug where you cannot select attack/defend on an active caravan.
  2. Having to drop party/raid to accept a caravan event. This is a massive pain in the ass.
  3. Guild War type bug -- Make Guild Wars require the correct type of scroll for the event desired.
  4. Out of event healing/buffs - This is being abused very heavily.

Top 3-5 Most Important Feedback Topics:

  1. Server performance needs to be better - Carphin/Steel Bloom is still a shit show. Tick rates in busy locations are unacceptable and enemies move erratically client side due to latency. Same root cause likely for caravan teleportations and other wonky behavior.
  2. Static resource spawning has to go. This is preventing a meaningful test environment for the economy - and this meta of camping high tier resource nodes is very off-putting.
  3. Make attacking a caravan more risky, currently it's pure profit with nearly 0 risk. I'm starting to convert to the "make people flag/go corrupt" camp.
  4. Reduce the corruption penalties or make an iterim step where you can murder a player every now and then without going red. Maybe force combatant for a long time(hour+) with multiple murders in a time window causing you to go red?
  5. Improve the artisan situation. apprentice should be baseline in nodes (lvl 10 for citizenship anyway!), first building should be journeyman. This will largely fix the massive gap in artisan <-> character progression.
mortal valley
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======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Healing out of event. Healers are abusing this so much
    2.Tank Protection ability force flagging people trying to corruption baiting people
    3.Caravans flagging, caravan Tping to carphin still a thing. Caravan system really needs some love
    4.Hunting has problems with rarity
brittle drum
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Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Caravans Teleporting you to the other side of the map.
  2. The amount of crashes during big fights even at 20v20 is asinine
  3. Crafting Rarity increase for 5% from a node buff does not work/ not added to the crafting equation
  4. Out of caravan raid healing should auto flag that healer as a defender
  5. Having to drop a 50 man raid to pick up attacker/or defender on a caravan to get back into a raid
  6. Tank placing buff on something else while not flagged and that thing getting killed corrupting the player attacking.

Top 3-5 Most Important Feedback Topics:

  1. Static Timers on resource nodes
  2. World Bosses Camped at static locations for server resets and better dropping for groups that aren't the main zerge that logs out there
    3.a. Crafting after the multiplicative to additive change needs rework. A legendary Novice items should at least = a rare or heroic low roll apprentice.
    3.b. An apprentice legendary should = a Journeyman rare or heroic low roll item. The stat squish from P1 was needed, just not in the way it was implemented.
  3. Crafting a novice weapon at uncommon rarity sells to vendor for 64c when the craft is 60c. An apprentice weapon crafts at 12s but uncommon sells for 3ish silver to vendor. Even rare apprentice crafts sell for roughly 5s back to a vendor making it impossible to do large batch crafts to level the skill reliably
    ======================

Remember to leave thread in the right hand corner once completed

heavy bronze
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manic geode
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tulip obsidian
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Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Rubberbanding
  2. Inventory doesn't update. You have to log out and in for it to update
  3. Hunting pylon shows mining nodes instead of doing anything with hunting

Top 3-5 Most Important Feedback Topics:

  1. When you gather a 'new' legendary tree you have to wait exactly 4 hours for it to pop back up in the exact same place and rarity. you can repeat this process for 24 hours until the tree is depleted. This makes the gameplay that you have to scout for rare trees at night so you can camp them during the day. This results in normal players not finding any rare trees at all. This applies for mining and herbing professions as well but with different times. A fix could be that a tree is depleted after 1 time of chopping the tree down or that if it respawns in a different location
  2. Flying mounts are too OP for gathering and scouting, in the wiki it says flying mounts can only be mounted at royal stables. Since we don't have royal stables a good fix for now is that royal mounts can only be mounted at the home node.
  3. Let us make carcasses from huntable mobs / mounts. Bears/wolves/otters become useless after a month. make them have a purpose.
    ======================
hushed ruin
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Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Harvesting artisan gear rarity increase not working
  2. Guild wars being exploitable with no cooldown
  3. Inventory desyncing

Top 3-5 Most Important Feedback Topics:

  1. Resource nodes rarity being set on server spin up instead of being randomized when the node is harvested
  2. World bosses spawning on server restart instead of having a window in which they can spawn
  3. Items and materials not being searchable on the market
    ======================
alpine crescent
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Top 3-5 Most Important Bugs:

  1. Inventory not updating - requiring 15 second logout.
  2. Position desyncing while mounted. Dismounting sends you back to where the server thinks you should be.

Top 3-5 Most Important Feedback Topics:

  1. War declarations - Currently feels like it is being used to instantly kill smaller groups and avoid corruption. A delay before the war starts would be most helpful.
  2. Gathering - Communication about the current status of how things are working might help testers provide better feedback. A lot of complaints seem to be due to misinformation. (Example: Iron nodes blocking copper)
  3. Economy - Gold/Items are constantly entering the economy but there is very little leaving. Inflation and new players feeling "left behind" might drive away some potential long term testers.
    ======================
wise turret
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Most Important Bugs:

  1. Steelboom Performance -Anecdotally, I notice hardly any groups grind here as opposed to RoS (for levels below 20), due to the performance issues that this PoI has.
  2. Fixed Resource Rarity & Timers - Resource nodes have a fixed rarity, and allow people to set up timers to come back to specific resource nodes if that node produces high rarity materials.

Most Important Feedback Topics:

  1. Solo Progression Avenues - How are new players likely to progress if they are unable to find low level groups. This can cause the feeling of being softlocked. This issue might also become exacerbated when Rogue releases, and 50% of the low level players are all rogues.
  2. Death Penalty On Tanks - With Tanks dying so often, there are long term economic implications for those who are playing Tanks. They will earn significantly less glint, and therefore gold during their playtime.
hallow cargo
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Dwarf Jumping is the WORST BACKFLIP BARREL ROLL

pale sentinel
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Fix out of caravan healing. :^)

soft shale
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Top 3-5 Most Important Bugs:

  1. Healing from outside of Caravan Events, Node and Guild Wars.
  2. Journal Not Saving Tracked / Untracked after logout
  3. Lighting issues in-door areas (Forge and Carphin)
  4. Party Markers in Mini-map and world Map not updating.
  5. Rarity Gear, Artisan Gear, Tools. Actually do something and work as intended. Static Node Spawns suck

Top 3-5 Most Important Feedback Topics:

  1. Having to leave group to chose attacker/defender (let party leader choose) and give menu option to not allow party/raid to opt you in.
  2. Fixed Static Rarity spawning.

======================

exotic leaf
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  1. give me rogue
weak tulip
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  1. Error code 32, 33, 34
  2. Raidframes need to start showing debuffs and more healer QoL
  3. Updating later
winter geyser
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Top 3-5 Most Important Bugs:

  1. Node rarity being static for 24 hours without a way to discover already gathered node location funnels wealth into specific people. This needs to be addressed. Node rarity should not be static for 24 hours, this is throwing off the economy terribly.
  2. Raidframes need serious work. They do not show out of range correctly. It would be nice to show when someone is being targetted. Showing buff/debuff icons you can interact with would also be nice, but range is super important.
  3. Buffing/Healing/Supporting outside of sanctioned PvP Events.
  4. Inventory de-sync issues
  5. Bosses need to be on variable timers so they are more difficult to iron down farming routes. This includes world bosses like Tumok/Firebrand.

Top 3-5 Most Important Feedback Topics:

  1. Node rarity should be toned down, but Artisan stats should be tuned up. Right now gathering feelsl like a casino and your artisan level means very little.
  2. Tree spawns need similar tuning to mining nodes.
  3. Hunting rarity is gatekeeping 50% of the crafting game and making it hard to give proper balance feedback on gear. In general, I feel like fleshing out what you have more instead of adding newer content like Class Archetypes is the right direction. Get Nodes more fleshed out, flesh out gathering/crafting for Novice-Jman, flesh out the PvP systems more, Freeholds, etc. Then once you have a strong base, expand out.
hallow cargo
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FIX DWARF FLIPPING

tiny hill
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ornate rose
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Top 3-5 Most Important Bugs:

  1. Inventory issues with items not visually moving, items not appearing right away when collected, etc.
  2. Caravan stability and clarity
  3. Out of event healing/buffing (i.e. caravan events)

Top 3-5 Most Important Feedback Topics:

  1. Have the caravan event popup show the caravan owner's name to better differentiate between caravans events.
  2. Make gathering nodes truly random every time instead of the same thing spawning in constant intervals. Improve hunting rarity so truly top level gear is obtainable in the future.
  3. Add arachnophobia mode
  4. Change rarity gathering stat so it has more impact on the gameplay experience. Currently, it feels useless.
  5. Adjust freeholds so that individuals can't buy and sit on them without ever using them.
meager rain
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@deep cypress

rigid totem
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======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Enveus/Polar healing out of party/event
  2. Enveus/Polar rezzing out of party/event
  3. Enveus/Polar corruption baiting with tank protect out of party/event

Top 3-5 Most Important Feedback Topics:

  1. Node rarity and timer shouldn't be static
  2. Caravan events attacker/defender should be selectable while in party or the party lead can set everyone
  3. Tank grapple should work
    ======================
rain galleon
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languid igloo
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Weekly Feedback - 01/20/2025

  1. Clerics/All Buffs, giving heals/resurrection/buffs, out of raid/party for all pvp events
  2. Clerics/All Buffs, giving heals/resurrection/buffs, out of raid/party for all pvp events
  3. Clerics/All Buffs, giving heals/resurrection/buffs, out of raid/party for all pvp events
  4. Riding my mount for 10 minutes, getting off it and being teliported back to 10 mins ago
lavish sandal
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Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:
1.Buffing and healing out of party or event
2.Buffing and healing out of party or event
3.Buffing and healing out of party or event

Top 3-5 Most Important Feedback Topics:
1.Buffing and healing out of party or event
2.Buffing and healing out of party or event
3.I want Rogue

silent fox
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Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Caravans glitching / vanishing etc
  2. Resource nodes you can't interact with due to terrain / desync. Those "invincible" weeping willows that you can still chop on, but nothing happens are the worst :C
  3. Inventory / storage bugs drag and dropping massive amounts of loot, especially when it doesn't stack the same way is .... bad.

Top 3-5 Most Important Feedback Topics:

  1. Affecting (caravan) PvP without being flagged / joining defence or offence

======================

wicked mauve
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Top 3-5 Most Important Bugs:

  1. Inventory/Stash Bug
  2. Mount Translation/Teleport Bug
  3. Caravans

Top 3-5 Most Important Feedback Topics:

  1. Ban the exploiters
  2. Improve node code
  3. Hang out with the dogs
wide orchid
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Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Inventory desync is still an issue and can get daunting having to relog so often
  2. Similarly, The caravans are still teleporting people -- between this and #1, they both feel like server boundary issues
  3. Rarity across hunting and other gathering items seems like it is not working as intended?
  4. Inability to leave a caravan event

Top 3-5 Most Important Feedback Topics:

  1. Being able to heal someone without being a part of the event should not be allowed. Too often people are leaving healers out of caravan events and you cannot attack them without flagging up.
  2. I genuinely cannot tell if the rarity has been nerfed to all oblivion or if it is just not working correctly. It would be awesome to get more transparency around this. It feels too difficult compared to other gathering professions to get higher rarity carcasses. Additionally, because of how little anyone is getting higher rarity items with gathering, the sentiment I often hear is that people should ignore the rarity or upgrading it and just get the base of whatever tool since rarity doesn't work,
  3. I think that the zoi for the event should be tied to where the caravan is. People are leaving caravans up (not turning them in) just to be able to freely attack others in towns; I.e. having a caravan in halcyon and then attacking someone in new aela with no way for someone to leave the event and for the person abusing it to have no consequences
zinc siren
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Top 3-5 Most Important Bugs:

  1. Caravans disappearing randomly

Top 3-5 Most Important Feedback Topics:
1.
2.
3.

stark narwhal
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Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Fix Caravan bug where you get teleported to Carphin randomly
  2. Randomly flagging up on rangers and tanks when you attack them without being flagged up
  3. Fix cows and chickens planting on freeholds

Top 3-5 Most Important Feedback Topics:

  1. Please add animal corpse rarities
  2. Please add coal
  3. Improve freehold functionality
  4. Make cooking cheaper
    ======================
small charm
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1: Caravan-bugs.
2: Moving items from inventory into storage, not showing correct visual of where material/items are.
3: Copper, Zinc being extremely hard to come by. Probably other resourses too. and the need to have so much of it to get weaponsmithing/armorsmithing to lvl 10 when the ressourses is so scarce.
4: Boss respawns tweak.

vague crater
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Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Inventory glitching - needing to mount or relog
  2. Set Rarity for certain spawns of Resources
  3. Items being lost in trades during lagspike or DC

Top 3-5 Most Important Feedback Topics:

  1. Need more ways to level up
  2. Fairer XP to Gatherers/Crafters
  3. Doing a great job!
fervent canyon
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Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Feedback Topics:

  1. automatically unmount when entering a town area
  2. being able to hide mount but still have the speed bonus applied
  3. skeletons should follow at least basic anatomic knowledge and should not be able to "rib toss" more ribs out of themselves than possible (that would be not more than 24, if you count them as pairs...)
glad wave
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Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Inventory looting issues, looting most of everything and not ALL of it
  2. Corpse materials not dropping from EVERY mob that can be hunted (Otters)
  3. Fix Caravan bug where you get teleported to Carphin randomly

Top 3-5 Most Important Feedback Topics:

  1. Bard DPS 1v1 dps output - Bard oneshot should NOT be a thing
  2. Rarity of nodes always being in the same spot - Leggy tin ore always spawns in Z spot on map - Leads to less organic gathering
  3. Filters for finding objects at Market
  4. More roles for Guild Leadership (Officers who can wardec)
    ======================
reef stump
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Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Firebrand resetting after flying out of its own range and bugging on terrain mid fight
  2. Visual distance showing incorrect trees either there or not there
  3. Node wars/Guild wars not having the "formation period" and people without warning are getting killed the moment the war is triggered.
  4. Still often not seeing players/caravans load in until they are practically on top of me with cinematic view distance on. Making PVP less enjoyable as a scout.

Top 3-5 Most Important Feedback Topics:

  1. Continued improvement on higher/lower tier nodes needed. Cities unable to advance due to extremely hard to find resources needed for comps.
  2. Enjoying the direction on guilds hopefully expanding or smaller specialized guilds.
  3. Want to see more info on deep sea fishing and naval ships. Will it have a new artisan skill or fall under carpentry? or have a carpentry specialization?
knotty fern
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Top 3-5 Most Important Bugs:

  1. Bugged Resource Nodes
  2. Inventory Issue making it so you have to relog
  3. Friends list bug

Top 3-5 Most Important Feedback Topics:

  1. Resource Spawns / Locations and timing
  2. Improve guild capabilites within a node
  3. Improved XP from Gathering / Commisions of a node
willow bobcat
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Top 3-5 Most Important Bugs:

  1. storage and inventory issues with inventory not updating and bricking my game. had to restart and repair
  2. getting stuck in a mount while dismounting
  3. small hitbox from weeping willow
  4. constant freezes that leads to crashes. then 32 33 34 error into an empty character screen
  5. being rolled back position wise when dismounting mount or caravan, and crashing

Top 3-5 Most Important Feedback Topics:

  1. qol changes in crafting in general
  2. buff ranger so we can hold our ground better on small scale pvp and 1v1s. add a defensive skill
  3. changing caravan flag when accidentally choosing the wrong side, either leave and join again as the other side
  4. either let party lead choose side in caravan pvp or let us choose side while in party/raid
  5. dont count down force pvp flag when in combat to prevent corruption baiting
    ======================
tough olive
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Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Inventory Issues - not updating - having to mount/dismount or relog to show updates

Top 3-5 Most Important Feedback Topics:

  1. Lack of information available regarding how various mechanics work, should work, or will work in the future on the economic/crafting side of things.
  2. Are the artisan tools/equipment rating factors working as intended?
  3. Is the current hunting rarity working as intended? It is extremely rare to get a quality carcass/animal above rare. If so, does this mean the rarity ratings for mining/logging are wrong and too high at the moment?
    ======================
solid anvil
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Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Loss of all inventory in extra bank tab when citizenship is lost and then regained. I paid taxes 2 or 3 times and when I came back I had lost citizenship to Miraleth, as had others. And when we regained citizenship that tab came back empty.

  2. There has been a weird bug where either Caravans don't have an event, or the Caravan becomes untargetable or indestructable once the caravan driver dies.

  3. The weird teleport to Carphin still happens when you cross nodes with caravans. Supposedly it happens while mounted, but I've only seen it with caravans.

Top 3-5 Most Important Feedback Topics:

  1. Most things seem alright, there are some balancing concerns, some of this would be taken care of by a slightly larger map.

  2. All war initiations should have a 15 to 30 warning before they go live. Without the ability to build defenses, or have over powered guards, there is no way that defensive players can win a fight from a surprise position. There is no defender's advantage. And most guilds use this as an opportunity to simply grief an entire node, and tend to choose timings when they know the majority of pvpers of another guild/node are offline. This would also probably help with the "assassination" wars of some of the crafting guilds; or at least reduce the effects.

  3. My name is FoxVulpes in game on Vyra, I deserve a Fox mount. >.> All things considered, you all still have a pretty good skeleton of a game, I enjoy playing it. There are some kinks, but I am very interested in seeing the final results at some point.

craggy lagoon
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Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Inventory Bug issue (need to relog or mount up to quick fix actually)
  2. Hunter satchel which are good with living animals but not with carcass
  3. Mobs stop to fight after some time (ashen warriors)

Top 3-5 Most Important Feedback Topics:

  1. Filters for finding objects at sales
  2. keep the tropics as an open pvp zone, but add some rare ressources spawn point in it to encourage pvp (like t2-t3 trees, mining, etc...), great to see some zone like this in the final game too (like abyss in DAOC, with a high reward / high risk system)
  3. give guilds more role than recruit and guild master, and add some feature like a guild chest to share some ressources with guild mates.
    ======================
hardy jungle
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Top 3-5 Most Important Bugs:
1.
Title: Critical Shortbow Arrowstorm bug
Type: Archetype
Text: Arrowstorm passive from the shotbow tree should damage for 5% from your damage per projectile. In general way with auto attacks it is works as expected. BUT when you have arrowstorm bug and you use Barrage. Each arrowstorm projectile use damage formula from Barrage (15% projectile). It is critical because arrowsrom does x3 damage from normal. And this broken mechanic used to oneshot peoples. Video starts from 12s: https://youtu.be/KwH9pCo2n7E?t=12

Critical Boss Respawn \ NPC
Please FIX\DISABLE boss respawn after restart. You should disable this or Add 30-60 min after restart. Because depends on the patch download speed peoples can't regroup in time. Also better to increase HP poll for x10 or dynamically depends on how many peoples in fight. Because raid in 60-80 people kill boss in 1 min.

muted nexus
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Top 3-5 Most Important Feedback Topics:

  1. Lvl 25 Griefers (specifically in places like HH)
  2. We need diminishing CC in pvp
  3. Better mob density but lower xp, slighly weeker, but more "packs".
    ======================
timber path
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Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Loot bugs where you have to relog or get on your mount to reset
  2. Inventory to bank transfer bugs
  3. "Escape" cancels bard melody

Top 3-5 Most Important Feedback Topics:

  1. Flying mounts are OP
  2. Crafted stuff lags far behind leveling. By the time the stations are up to craft gear, most players will be long past that tier of gear.
  3. Massive zergs imbalance the server
  4. Willow is needed for everything
    ======================
proper granite
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Top 3-5 Most Important Bugs:

  1. Inventory Bug
    2.Map transition
  2. rarity of hunting resource
odd gazelle
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Top 3-5 Most Important Bugs:

  1. Caravans, I have lost so much gold to these...
  2. Hunter gatherable rarity
  3. Fixed rarity spawns

Top 3-5 Most Important Feedback Topics:

  1. Please address that spawns are fixed rarity right now, it breaks gathering completely. Particularly since there's a drastic imbalance in the total amount of overall wood you require.
analog condor
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Top 3-5 Most Important Bugs:
1.node traversal stuttering bug
2.party loot issues / glint distribution requiring restart to loot
3.needing to loot after roll ( someone has already gone to the trouble to loot so why does it need to happen again )

Top 3-5 Most Important Feedback Topics:
1.Marketplace search needs love
2.a way to transfer items between characters on same account
3. /r to reply to whispers

wide gate
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Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Inventory bugs
  2. Inventory bugs
  3. oh yeah, inventory bugs

Top 3-5 Most Important Feedback Topics:

  1. sharing respawn location with enemy in node war is stupid
  2. World boss respawn at start up is allowing only one or two zerg guilds to farm it
  3. Corruption system is garbage, this is supposed to be a pvp game not a carebear festival
whole yoke
#

Top 3-5 Most Important Bugs:

  1. Inventory issues forcing a relog.
  2. Teleporting across the map while driving a caravan across a server worker
  3. Disconnects resulting in death and loss of materials

Top 3-5 Most Important Feedback Topics:

  1. Realms are too crowded
  2. Processing materials require a single rarity for all items and quantity is locked to set numbers. Crafting materials required are outrageously hire in comparison to the availability of the resources in the world.
  3. Caravans are in a bad state with drivers being targetable while in the caravan. Caravan HP too long compared to damage output of characters. No incentive to defend a caravan.
empty widget
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Inventory and bank ghost items
  2. Server worker transfers with mounts causing stuck on mount until relog
  3. teleporting back when dismounting

Top 3-5 Most Important Feedback Topics:

  1. Caravans need some love. Attackers have very low risk, but high reward. They dont lose anything hardly, when the driver loses tons of stuff.
  2. Enchantments should have been nerfed rather than the mage class.
  3. I'd really like to see a little more love to the desert, including more POIs
    ======================
heavy phoenix
#
  1. increase guild size... for a "group" based game, it's incredibly hard to operate as a group.
rocky vault
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Unable to obtain loot from monsters, only fixed by relogging and sometimes loot will be gone.
  2. Mining nodes that are interactable but cannot be harvested and remain after full gathering cycle.
  3. Joining and leaving caravan events officially sometimes keeps you in said events and you are a permanent target by all that joined sometimes for hours and everywhere.
  4. Hunting rarity possibly not working as intended. Cannot obtain anything above uncommon even with 300+ rarity on apprentice level hunts and Rare for novice hunts.
  5. Storage bug where you have to relog before your stuff can be seen in storage after transfer

Top 3-5 Most Important Feedback Topics:

  1. Make those interacting with any gathering node/hunt Immune to all crowd control and damage from players Griefing. The world is heavily contested as is, being forced off your node that you found first by teams of people abusing incap status effects and more makes for really undesirable gameplay.

  2. "Exp Debt" System is soul crushing. Especially in harsh exp environment for testing as is, being punished heavily by this system has made many i know stop playing. Loss of exp from dying has been known accross many MMORPG's for years but not to this degree. Also this might be a stretch but many play this game to escape reality and to be slapped with 50-100k of this system called exp "Debt" is wild. Maybe renaming it would be a bit more reasonable like death penalty?

  3. Training packs of mobs on to people leveling or otherwise and then flagging to use a status effect like incap to make sure players die to said packs of mobs should automatically make those players corrupted and for each player make the corruption penalty compounding.

  4. Please add more locations for all hunts and possibly increase spawn time. Right now wolves are everywhere and there are very little apprentice level hunts. Apprentice level hunts and higher are very scarce and thus heavily contested making it virtually impossible for other testers to progress.

  5. Please reduce Animal Husbandry costs and or the amount of animals processed in animal husbandry to level. Leveling animal husbandry is very soul crushing and almost impossible for most. Its wildly costly and it takes so many animal materials to get a level. Please lower the initial costs across the board and lower the amount of materials needed for levels.

======================

dense rune
#
  1. culling distance being so bad any form of large scale pvp is unplayable
  2. inventory bugs
  3. corruption being so overtuned that you simply cant contest anything in the open world with methods other than griefing people till they leave
serene kiln
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Storage bugged in the Node after dropping citizenship. (Not the losing of tabs, but tabs being unusable after)
  2. Inventory Desync (tired of jumping on my mount constantly to sort my bags)
  3. Certain professions not giving more exp based on rarity.

Top 3-5 Most Important Feedback Topics:

  1. Would enjoy 'ESC' not cancelling bard melody
  2. Servers appear to be more stable this last week, whatever is doing that,m thank you

======================

valid remnant
#
  1. Caravan bugs - attacking, defending, raiding, just driving, all have issues. Can't join as a party or raid member. Lose caravans in the water. Lose their loot in the water after they die. They rubber band all over. Can randomly be teleported to Carphin while driving them. So many bugs.
prime pendant
#

Top 3-5 Most Important Bugs:

  1. Caravan Teleportation
  2. Resources Spawning in upside down
  3. Falling Through world

Top 3-5 Most Important Feedback Topics:

  1. Lack of Artisan Tree
  2. Craft Quality rebalance
  3. Fixed Resource spawn rarity
    ======================
languid coral
#

p 3-5 Most Important Bugs:
1.Rubber banding
2.
3.

Top 3-5 Most Important Feedback Topics:

  1. Need guild functions, especially guild storage
  2. Need base mats to be used through all levels of gear
  3. War decs to have pre-start countdown
swift bison
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:
1.
2.
3.

Top 3-5 Most Important Feedback Topics:

  1. Ista log off, people kill you and just alt F4 if you want revenge
  2. Seing party if you open big map and are fully zoomed out

======================

delicate aspen
#

Top 3-5 Most Important Bugs:

  1. Storage Issues
  2. Rubber banding
  3. Mob Spawning

Top 3-5 Most Important Feedback Topics:

  1. Guild Menu needs to show player levels
  2. Chat System needs upgrading
  3. Storage autosort?
celest dove
#

bugs, inventory, items not showing when moved within the inventory, get on your horse and they show up. 2. off hand bow doesn't work all the time, feedback, remember action mode setting when mounting and dismounting, 2 need greed needs an overhall, mid fight window needs either a keybind or to show up after fight, 3. overhaul market place , look at other games systems.

lucid charm
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Caravan crashes, and deletions. If someone gets disconnected sometimes they have to wait 15 minutes for the caravan to convert to crates before they are able to recover it and get back in the driver seat.
  2. A 'generic' bug report, but theres a lot of recipes that are uncraftable, in same cases the boss doesnt exist such as Teragore, and in other cases the crafting material the boss drops is white, but the recipe requires blue (such as Mystic Leather Scraps)
  3. Firebrand, when he does his flight-flame breath mechanic, will often times fly off forever and then reset himself, or get stuck in a wall or rock.

Top 3-5 Most Important Feedback Topics:

  1. Caravan Convoys, When people party up, the caravan events should also party up, making a single attack or defend button
  2. Caravan victory puts the crates on the ground. Which attackers want to pick up in their own caravan. However salty defenders will come and use crowbars instantly. I feel using crowbars on crates should be a 10second collect, and should flag for pvp for 1 minute
  3. Hunting anything above rare rarity is like finding a unicorn, please change the way hunting rarity works.
ebon aurora
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. A bug with resources that spawn the same rarity (this completely ruins the economy and increases inequality between those who exploit the bug and those who don't know about it). But you don't seem to care.
  2. Inventory bug - because of which collected resources in the world stop being displayed in the inventory. This joke has dragged on(

Top 3-5 Most Important Feedback Topics:

  1. I would like all the important news (or a summary of it) to be provided in the news in this discord. Watching multi-hour streams-interviews with pirate software is of course incredibly exciting - but could we have another source of information and current news? At the moment, the news discord that is published is water.
  2. It seems like everyone forgot about the gathering and gathering skill tree? Why do I see so much emphasis on pvp and 0 information about pve? Is AOС still a PVX game?
frigid eagle
#

Looting bug. Cant loot or loot wont show up unless you mount and dismount to gather or see loot in bags

smoky elbow
#

Top 3-5 Most Important Bugs:

  1. Caravan Beacon can be placed in closed areas
  2. Caravans mounted in closed areas can not dismount
  3. Caravans placed in closed areas can only be recovered in that area and character gets blocked from running caravans
  4. Randomly teleporting to Carth while caravanning
  5. Randomly teleporting with caravan back to where you were travelling from
fiery coyote
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Caravan Bugs and issues. Healers able to heal defenders without joining to be attackable. Joining attacker on one, defender on another for multiple caravan events can make you unattackable to some while you can still attack them, etc.
  2. Mage talent "aftershock" doesn't reliably work. Apply staggered with firebolt, immediately chain lightning, does not double hit.
  3. Looting/Inventory bugs

Top 3-5 Most Important Feedback Topics:

  1. Time to Kill is still too fast. Offensive stats scale better than defensive stats leading to an ever shortening time to kill. The nerf to legendary gear helped some (more maybe required), but now you need to look at how offensive stats scale vs. defensive stats. Another way to approach it would be to have a PVP-only damage modifier, so abilities only do say 80% damage in PVP instead of 100%. Then it makes it easier to balance PVP without impacting PVE balance.
  2. There needs to be more open world PVP activities. Once level 25, there's not much "end game" other than chasing gear score. We need more frequent pvp activites. More open world pvp objectives/events. Hourly/Daily/Weekly activities. NOT INSTANCED BATTLEGROUNDS OR ARENAS. Open World PVP activities.
  3. Corruption system is too harsh. Limit gear loss to 1 piece per death. Killing mounts should be a lesser penalty than instantly red. Killing players of equal or higher level shouldn't be instant red (maybe 2 kills instead of just 1).
unique jacinth
#
  1. Trading stability, it's not the first time items have been straight up deleted during trades please make this never happen

  2. Mobs being stuck or invisible, but still actively trying to kill you when they are please fix

  3. Whatever the next guy days as #1

then for feedback

#1. please..... pleaaaase pleaaaaaaase respect our time by cutting the crafting levels in half so that novice to apprentice is 1-5 and apprentice to journeymen is 5-15 so we can actually test the crafting while it's still level appropriate. Also Drastically increase the crafting experience for items to be equal to the exp that you get from its gathered material cost AND its processed material cost. Then up the items vendor sale value by the sum of all items used to make it so that we can vendor the items to recoup it's losses (it should sell for like a few silver nothing crazy)

  1. Please consider adding materials to more monster drop pools

  2. please add a loot table to lower level monsters even if you are outleveling the monster so you can at least farm a few dull glint or something instead of nothing.

All of those feedback suggestions should be simple variable changes

astral ivy
#

Top 3 Bugs for me:

  1. when you cant type anymore nor bug report without doing all the bound keys you press in the progress
  2. when you then relog you often crash or have a complete different apperance and it doesnt always fix the problem either
  3. i feel like especially at night in snowy places the treasures from maps are extremely hard to spot but might just be blind xD
  4. some bard skills like the dances get interrupted prematurly without reason sometimes
meager widget
#
  1. UI issues forcing relog (close game completely, relaunch), not seeing inventory, can't pick up resources
  2. Seeing party members on map, is annoying "turbo clicking" Legend->Party members
tranquil harbor
#

Top 3-5 Most Important Bugs:

  1. Healing and buffing out of party and out of caravan flagging.
  2. Teleporting to carphin while running your caravan and having a limited amount of time to run back to your boxes to retrieve carvan.
  3. Caravan being deleted when converting raft to land.

Top 3-5 Most Important Feedback Topics:

  1. Increase the guild sizes to 100
rapid talon
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. War declarations having no spin up or cooldown
  2. CC effecting non-flagged players enabling poor manners without risk of corruption
  3. GATHERABLES SPAWNING IN UNHARVESTABLE LOCATIONS >.<

Top 3-5 Most Important Feedback Topics:

  1. New recipes that don't bottle neck on a single rare gatherable or more gatherable spawns for bottleneck materials
  2. Guild progression systems
  3. Artisan progression systems
    ======================
exotic flicker
#

Top 3-5 Most Important Bugs:

  1. treasure maps
  2. mobs
  3. travel time

Top 3-5 Most Important Feedback Topics:

  1. remove the limitation on skills
  2. balance zinks, everyone will be God like with no zinks
  3. zones need to balanced so not all zone are carebear
gleaming pasture
#

Top 3-5 Most Important Bugs:

  1. Tank Intimidating Aura, if you move right as you use it, it does not execute
  2. Fact that gear repaired from 0 must be reequipped to give stats.
  3. Models scrambling and your character looking weird and or off and wrong.

Top 3-5 Most Important Feedback Topics:
1.
2.
3.

fossil mason
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Please make it possible for us to remove the items from the quest item inventory.
  2. Please fix the lootbug you have to restart the whole game too often to be able to loot again
  3. the different roles, for example ‘Scroll of Adventuring’, do not work properly.

======================

potent shale
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Desync crossing server boundries causing potential rollback to desync point when dismounting
  2. Bard damage stacking with resonant weapon to >9000 oneshotting any other PC

Top 3-5 Most Important Feedback Topics:

  1. Corpse rarity is too low compared to other gathering professions. Heroic+ drops are about 1 in 1000, even with good rarity gear
  2. Bear corpses are too low compared to tameables when hunting (1:5ish ratio)
  3. Everything requires bluebell or willow, the chokepoints are too choky.
    ======================
olive shale
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Caravans just disappearing for various reasons
  2. Not exactly a bug... but just general server performance in places like Carphin. Both me and mobs will be rubberbanding all over the place.
  3. Hopping on my mount, travelling a long distance, hopping off my mount... and I'm tele'd bac to where I first hopped onto my mount.
  4. Some quest objectives refuse to progress.

Top 3-5 Most Important Feedback Topics:

  1. Please let us trade Commodities with each other.
  2. Gathering node rarities being static seems to go against the intended design.
  3. Render distance is awful.
  4. Corruption sucks.
  5. Action Cam in general gets less fun the bigger the pvp fight... targeting is a huge hassle to deal with in action cam.
brisk socket
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Constant crashing around Joeva and water. It seems like if the servers are up for too long, crashes and lag tend to make farming mobs near impossible because of lag and/or crashes
  2. Some enemies will hit you from yards away. Like the bears maul attack, I can be several yards away and still get hit by it.
  3. Random Crow attacks. IDK how to report this but even once in awhile, I'll be out and about, fishing or gather and a Crow will just randomly appear. 9/10 it's below my level but it's annoying

Top 3-5 Most Important Feedback Topics:

  1. Caravans with attackers and defenders. I still believe that attackers of caravans don't get punished enough for attacking caravans as if they were in PvP. There should be a way that when attacking a caravan, you are pubished. IE, guards will attack you, NPCs will not talk to you...something. Maybe a bandit system
  2. I still believe that there should be by products of animal handling of getting droppings.
  3. INCREASE THE DROP RATE OF MAGIC GEAR! I will farm for hours in HH or outside of Carphin and out of like 20 pieces of gear drops, like 1...maybe 2 are magical gear but all uncommon quality.
    ======================
left garden
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Monster spawn locations clipping out of map and "disabling" that spawn point
  2. Friends list inaccurate
    3.Western larch adult timer seemingly off
  3. Death and fighter's berserk sometimes exponentially increases phys damage after respawning, allowing player to deal 8-12k damage with deadly finishr but take large constant DoT

Top 3-5 Most Important Feedback Topics:

  1. displaying statuses/damage numbers disappear at random. maybe make it an option?
  2. allow user to see all buffs applied to character
  3. allow to see stat changes from buffs vs base in character details menu
    ======================
noble flax
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. being in a caravan and teleporting to carphin randomly

Top 3-5 Most Important Feedback Topics:

  1. the flagging system for pvp, (having the option to unflag DURING pvp is bitchmade and corruption baiting)
  2. havesting system as is isnt great, 'this tree' always spawns as x qualty until a restart when the world is reseeded, is HORRIBLE
  3. fish isnt used enough. more recipes plz
    ======================
green gulch
#
  1. Resource respawns being more random.
  2. Caravan bugs
  3. Moving items in inventory
edgy gate
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:
1.some heavy forge-gear has bad textrures

Top 3-5 Most Important Feedback Topics:

  1. we need coal as a resource
  2. armoursmithing quality rating seemingly doesn't work or too low
  3. caravan banditry is low effort high reward
    ======================
surreal night
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Stuck Spots
  2. Mob pathing can be irregular / speed included
    3.Cleric spell Judgement target priority heal vs dmg with 2 window setting turned on

Top 3-5 Most Important Feedback Topics:

  1. Classes feel linear - Cleric / Tank imparticular - early dev state ?
  2. Quest's need a lot of improvement , POI should be removed after completion,
  3. Nodes have the same feel - too much simmerty and feels repetative
    ======================
floral otter
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Discordant note pulls everything in the world when you it should just bounce between things I'm already fighting. and not whatever group is trying to train mobs on us.
  2. Getting stuck in combat with bard song interrupting actions.
  3. Escape still cancels bard songs.

Top 3-5 Most Important Feedback Topics:

  1. Remove flying mounts. These are not balanced and have no place in this game.
  2. If Flying mounts must exist they should not be usable in open world dungeons or POI's or outside of their own cities.
  3. Flying mounts should not be able to fly infinitely. .
    ======================
west wigeon
#
======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:
1. Able to heal/buff/resurrect out of event & party (Cleric Heals, Resurrects, Tank Protects, etc.)
2. Hunting Rarity non-existent
3. Caravan Event able to be ended so that caravan is unkillable/targetable

Top 3-5 Most Important Feedback Topics:
1. Out of Event and Party Healing needs to be fixed. 
2. Corruption is over punishing.
3. Gear scaling is too strong. 
======================
thin steppe
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:
1.
2.
3.

Top 3-5 Most Important Feedback Topics:

  1. Improvements to the leveling experience. I know its not super crucial, but standing in one spot at a POI and grinding for hours is not engaging at all, thus I imagine it limits the number of testers that will reach 25 to test features that require a higher level.
  2. Caravans seem hardly worth it. Risk lots and lots of money to very likely get nothing.
  3. Crafting and gathering just feel kind of...Meh. Huge time sink, barely any exp so you are delaying your leveling substantially, and hardly any money in it.
    ======================
worn zodiac
#

Top 3-5 Most Important Bugs:

  1. Render distance in pvp
  2. Wars not giving rewards (especially node wars)
  3. Fixed timers for resources / boss spawns on realm restart

Top 3-5 Most Important Feedback Topics:

  1. PvP-Flag timer should reset when taking damage so you don't turn green in combat
  2. Corruption is so overtuned it is not worth to get corrupted at all
  3. rare Resources / named drops should be contestable with PvP or moved to PvP areas. Being able to CC "Green" players should stay in the game to not have "free" gatherables
granite salmon
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Server stability in pvp. We have been patient and are all aware this is an alpha. However we cannot move forward with incoming system testing for sieges or raid vs raid when simply getting 40 players fighting in the same server worker brings network performance to a complete halt.
  2. Caravans disappearing, stored cargo disappearing etc. This is a core gameplay loop and really all we have atm but it’s a daily bug that someone in your group will lose 20-50g in the caravan master lottery.
  3. (Will edit later)

Top 3-5 Most Important Feedback Topics:

  1. Please remove the gear drop from level 1 corruption status as in this small environment it provides protections for players to grief you with no recourse other than risking your gear or logging out and letting them win christmasohman
  2. Increase base guild capacity to 100. This is an MMORPG and the MMO portion is being stifled in an incredibly clunky way that also leads to 5 guilds declaring or NOT declaring on you while helping each other.
  3. Please extend the combatant state if you are currently being attacked to end the rat and cat gameplay loop of losing a fight and then running indefinitely or running into a pvp fight to bait corruption as it’s dropping.

  1. 3x the damage of Fighter's Whirlwind ability in PvP; or replace/add a talent to scale the damage as more targets are in your whirlwind. This should be your main zergbuster to split stacks up and instead it deals 90 damage with a legendary world boss weapon. The risk of playing melee in the current state of the game is simply too high to ever press this ability in a PvP encounter. This sucks with how iconic it is for the class in MMORPGs.

Thanks for all the hard work the team is doing 🙂

robust root
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. 525 error bug preventing players from logging in
  2. Crocodile Speed is too fast, making JM AH useless
  3. Hunting rarity is bugged, making heroic+ carcasses nearly unobtainable

Top 3-5 Most Important Feedback Topics:
1.
2.
3.

pastel forge
#

Bugs:
1 - around inventory.
2 - switching between tab and action sometimes blocks the character looking and moving only on direction.
Feedback:
1 - Time to kill is to low, its due to the all-in dmg stats meta, having constit or mentality is not a good idea, and evasion stats neither can make a build.Everyone is just going full strength or full intelligence and bursting everyone.

timber gyro
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:
1.
2.
3.

Top 3-5 Most Important Feedback Topics:

  1. Implementation of Rogue
  2. Expansion of all class skill trees (new actives/passives -- build variety)
  3. More Horizontal gear progression (again furthering build variety)
    ======================
runic fog
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. This game memory leaks hard
  2. Unable to loot after playing for so long causing us to have to relog to loot each time we want to loot

Top 3-5 Most Important Feedback Topics:

  1. More communication from the devs on what they want us to test
  2. More communication on what feedback is being received/rejected
  3. PI clearly has a wealth of information the rest of us don't have and it's clear that information is being exploited in the Alpha, please communicate with us how you plan on combating this
    ======================
stoic igloo
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Trees sometimes lack visuals when chopped down
  2. Trees often appear unchoppable without explanation
  3. While chopping, tree indicator of coppedness disappears when camera is moved.

Top 3-5 Most Important Feedback Topics:

  1. Raid frames don't show important debuffs like heal immunity from Carphin thaumaturgists
  2. A way to cancel casts without escape menu appearing or dodging is needed. Even if the cast counts as something that 'esc' can cancel by itself, a second press brings up the menu etc.
  3. Love your faces, keep it up.
    ======================
outer totem
#

Please let me sort my inventory 🙏🏻😩

sacred marsh
#

Top 3-5 Most Important Bugs:

  1. inventory sync - inability to see inventory correctly
  2. Resource availability - the bottleneck on crafting seems excessive with such limited resources
  3. Rubber banding

Top 3-5 Most Important Feedback Topics:

  1. Resource rarity
  2. Due to the nature and limited game space as we get to the current max level the congestion of loot and exp spots
  3. The drastically increased risk vs reward on running cargo.
    ======================
slim quail
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Promotion/Demotion of artisan skills
  2. Quests non-functioning for the most part
  3. Draw distance diminished depending on population

Top 3-5 Most Important Feedback Topics:
1.A visible point system of artisan skill tree to show availibility of
2.
3.

sonic lily
#

Top 3-5 Most Important Bugs:
1.
2.
3. Too new to find any

Top 3-5 Most Important Feedback Topics:
1.
2.
3. Too new to know

Just started, but I have an EasyCheat problem <yes, not an issue with you but it might help someone>
For some odd reason EasyCheat has an issue with Steam Chat if the chat is active. Workaround is to reboot system and play from a fresh reboot.

fiery gale
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Inventory and storage bugs: mostly ghost items that require you to mount or reload.
  2. Rubberbanding while riding through the map. Sometimes you get reset 5 minutes back the way you came while riding a mount. Mostly beofre bridges, I don't know why.
  3. Not able to pick up loot that was dropped requiring you to mount or reload.

Top 3-5 Most Important Feedback Topics:

  1. Not able to get farming and hunting materials ad high rarity restricts testing affected professions.
  2. Bard melodies disabling mounts and trading.
  3. Chat needs a LFG and trade section.
    ======================
soft basin
#

Top 3-5 Most Important Bugs:

  1. Caravans - warping to Carphin still (Server worker transition issue I suppose)
  2. Loot Bugs - relog to get glint to drop, can't pickup loot etc
  3. Render distance for PvP

Top 3-5 Most Important Feedback Topics:

  1. Please fix things and get them to a solid form before adding shit. Let the cake bake before adding frosting.
  2. Caravans - people logging out to despawn them as soon as you attack.
  3. Chat and whisper system is pretty janky
  4. Marketplace Filters by rarity please
    ======================
woeful socket
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Rubberbanding/view distance/mobs and nodes glitching, server stability and performance in general.
  2. Material inventory/warehouse/looting/trading glitches
    3.Caravan bugs
    4.Bard melodies interrupting mount summoning is specially painful when paired with the inventory bug.
    5.Weapons sharing passives

Top 3-5 Most Important Feedback Topics:

  1. Again, you have much better data and know better than us what needs attention.
    2.To say something: Finding willows is extremely difficult right now. Seems like the spawns are predictable and camped or there are not enough and they are becoming a huge bottleneck for many crafts.

======================

sly jolt
#

I would like to see the gathering experience and regular experience be equal. Rather than just 38 per gather.

faint mantle
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Caravan glitches/crashing
  2. Inventory/Warehouse bugs (requiring relog to fix)
  3. Broken resource nodes (in rocks, infinitely gatherable with no item received, gatherable with no item received)

Top 3-5 Most Important Feedback Topics:

  1. High level players flagging to stun/sleep/marionette/knock down low level players to prevent them from gathering nodes (knowing they can't fight back)
  2. Certain resources abundance (or lack thereof)
  3. Node progression on low pop/participation servers
    ======================
winter smelt
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Inventory will stop updating. Items can be moved, but the GUI does not update to reflect it.
  2. Getting stuck in random locations. I can only assume this is a SW handover issue.
  3. Rapid fire deployment of guild war decrees.

Top 3-5 Most Important Feedback Topics:

  1. Middle tier resources are harder to come by as higher ones take up nodes and lowers are incredibly common.
  2. Leashing still seems to be a problem, even in non-combat scenarios.
  3. Related to #3 above, the fact that non-combat oriented contests make entire areas PvP zones seems a bit too strong. Yes, I understand defending your position or taking out competition, but these have been abused to just make free combat zones at present.
    ======================
runic vector
#

Top 3-5 Most Important Bugs:

  1. Fix looting/inventory bugs where items don't register having been moved.
  2. Mobs sometimes running away and/or just disappearing
  3. Rarity bugs, way too hard to get any items above green in New Aela node, hunting is practically impossible to get over blue etc.

Top 3-5 Most Important Feedback Topics:

  1. Reduce the overall price of a lot of recipes. 12 copper for one sword is way too much with the spawnrate being as it is. Due to the bugged hunting rarities making an armor mold above green will cost you multiple gold etc. 1 log shouldnt become 1 board, 1 bow shouldn't require 20 timber and such, it makes absolutely no sense logically speaking, 20 whole ass trees for one bow, must be the world's most ineffective lumberjacks. Because of this some artisanships are ridiculously easy to level compared to others.
    2. Tank buffs, literally grit damage debuff just needs to be lowered 5-10%. Dealing 200-400 damage as a level 15 fully kitted out tank with my most damage dealing ability is depressing. I am almost better off just standing with my shield up permanently because I don't deal damage anyway. Grit is supposed to be a trade off but you need to keep it on 90% of the time. Some abilities are/feel completely useless because they either deal no damage and/or their only purpose is to generate aggro, which you already have absolutely 0 issues with because of intimidating aura. Examples of abilities that need reworks/buffs are inciting strikes, pulverize (highest damage ability that does absolutely 0 damage with grit on), shake it off is way too overcomplicated, grit is great but it nerfs you too hard, and finally, arguably the worst starting mmo ability ever, vengeance, this god damn ability literally gives you a pixel of shield for like 100 damage and eats up all your courage, it has practically 0 use.
  2. Fix settings not saving, e.g chat settings being reset and friends list being reset upon server reset or after relogging.
  3. Currently 50 guild members per guild feels a bit too small, even small/smaller guilds run into member cap issues.
  4. Like with crafting, mixing of ingredient rarities should be allowed in processing as well. E.g 1 heroic slate mortar + 1 heroic willow board + 1 green slate clay = blue slate armor mold. Would allow you to work around not having access to some materials by offering up other rarer and/more expensive materials to get the product you want.
daring seal
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3 Most Important Bugs:

  1. Healing/buffing/resurrecting out of party/raid/event.

  2. Getting stuck on mount and having to re-log to fix it.

  3. teleporting backwards when dismounting.

  4. Staying flagged as attacker/defender even after turning in caravans.

Top 3 Most Important Feedback Topics:

  1. Make any mounts given by GM's similar stats to those acquired fairly in current phase. (Mounts given have unfair advantages)

  2. Add an "Inspect" function to the game so we can inspect others players gear.

  3. Make an option to invite all current guild members in to party/raid with one click instead of having to invite people individually one by one.
    ======================

trail lion
#

Top 3-5 Most Important Bugs:

  1. Inventory bug not seeing Inventory update until you mount and dismount

  2. Party not displaying on UI on relog

  3. Dunir offhand items not being displayed (shield slot)

  4. Node taxes wanting to pay the entire amount when you owe only like 3 tax tickets

  5. Mobs not attacking back causing xp abuse farming (ashen flame warriors)

Top 3-5 Most Important Feedback Topics:

  1. Concerned the bans weren't enough people still mob griefing in EU realm

  2. Small guild balance to complete with zerg guilds

  3. Guild management needed in game so you can set officers and also guild bank

  4. Clerics are far to strong compared to other classes

  5. Tanks are far weaker then other classes
    ======================

slender fern
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. inventory to bank transfer break randomly
  2. quest sometimes wont complete when turning in at vendor
  3. raid health bar UI disappears when party size changes (have to open HUD editor to re-add it to screen)
  4. some freeholds are placed on top of quest locations which blacks out being able to do the quest.

Top 3-5 Most Important Feedback Topics:

  1. ability to select multiple items at a time to sell/transfer
  2. craftiny jobs of variable sizes (not just 1 5 10 etc, add queues for numbers in between.
  3. some resources are too rare makes it hard to level up crafting.
  4. Better marketplace searching, should allow to search for item and then populate with listings that are selling that item, show only that item with ascending value.
tribal monolith
#

Top 3 bugs

  1. Rubber banding
  2. Npc attacking but not being able to attack them back or see them
  3. Mobs are dropping gear

Feed back

  1. You are all doing an aging job. Brought me back to MMOs
  2. Citizenship earned and or delayed so people can't node jump the second an election comes up.
  3. Only having a selected few novice leveled artisans. Stop letting everyone gather all t1 resources.
severe rapids
#

Top 3-5 Most Important Bugs:

  1. Bugged Resource Nodes
  2. Inventory Issue making it so you have to relog
  3. Friends list bug

Top 3-5 Most Important Feedback Topics:

  1. Resource Spawns / Locations and timing. Need more randomness to prevent spawn camping.
  2. Need auction house. The New World auction house works great, why not something similar.
  3. Improved XP from Gathering / Commisions of a node
novel void
#

One message removed from a suspended account.

zenith lily
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Error codes 31,32,33,34 I get them every time and my wife never does.. same network except I am hard wired and she is on wifi. Game installed on NVME drive.
  2. Loot bugs
  3. Croc speed.. are you going to fix it or not? Should be a 5 sec code fix

Top 3-5 Most Important Feedback Topics:

  1. The POI's being overran. Why is 90% of Carph unusable for example.. spread out the contested mobs and allow more people to farm these places.
  2. Training of mobs in order to kill players and loot corpses.. EASY FIX.. don't let deaths from mobs be lootable corpses.
  3. Make more than one market guy.. put one at each stall so people can get to the guy easier
    ======================
tame quartz
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Mobs turn friendly and you can't them as they kill you. I see it mainly happen with wolves.
  2. NA
  3. NA

Top 3-5 Most Important Feedback Topics:

  1. Character level XP from alternative gameplay. It feels unrewarding and hard to enjoy the game unless I focus mob grinding in order to do the things I want to like gather/crafting. You're unable to progress crafting without levels.
  2. Crafting/processing/gather xp feels unequal in terms of time put into the activities and they don't level evenly.
  3. Hunting spawn ratios to tanning xp feels extremely sluggish and hard to level compared to other crafts.
    ======================
smoky orbit
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Inventory bug, its very annoying to have to mount and unmount almost constantly in places like Helc.

  2. Some enemies will hit you from yards away. Like the bears maul attack, I can be several yards away and still get hit by it.

  3. The agro time of some mobs are stupidly long like some wolfs and bears will follow you for a solid 120-200 seconds

Top 3-5 Most Important Feedback Topics:

  1. The Crafting system increments needs binning, and replacing with a slider, being bale to do things in just however many you need will be so much nicer.

  2. Chat needs a LFG and trade section.

  3. Guild shared storage or just guild content in general, also size of guilds

sharp vine
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Fix Caravans from disappearing when you get to a town
  2. Fix crafting specific storage type so that resources stack correctly into higher quantities
  3. Inventory bugs when trying to pick up items

Top 3-5 Most Important Feedback Topics:

  1. Fix the friends list so that it is usable. Friends never show up in it
  2. Add in the Artisan trees

======================

visual leaf
#

Top 3-5 Most Important Feedback Topics:

  1. World immersion / uniqueness: The world feels bland and stale. Not memorable. Not fleshed out. It all looks very same-y and similar. Not enough visual differences in color palettes or points of interests.
  2. World size. I firmly believe zones / the world is going to be too large. already with only the riverlands you have abyssmal travel times and no teleports. I dread imagining how it'll be with all starting zones in, let alone a whole continent or multiple.
  3. solo progression is dreadful right now, not enough exp gained solo
idle dragon
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Inventory not updating and having to logout to update it

  2. Caravans disapearing if you crash while holding the caravan "beacon" before launching in the node. Caravans not being able to summon if you walk outside of the node with the caravan item in your bag and you log out.

Caravan pvp exploit if you are defending one caravan but attacking another. Players become "Green" immune.

  1. Mage Aftershock talent not consistently working when the target is staggered.

Top 3-5 Most Important Feedback Topics:

  1. Fighter needs their damage scaled. Players are re-rolling Tank because they do more damage and have more utility.

  2. Crafting and processing needs to allow us to process and queue any amount of items. Not in stacks of 5,10,25,100,250.

  3. Bosses should not respawn the moment the server restarts. It should respawn on a random timer.

  4. Defense stats are not scaling with offensive stats very well. Damage is going significantly up with more gear but health and armor do not.

  5. Please buff Mage Ball it does not feel good to cast anymore and it feels like a bait spell. It should be our big damage spell that people avoid but now nobody cares when its cast.

======================

surreal light
#

Top 3-5 Most Important Bugs:

  1. Enemies underground/invisible.
  2. Not being able to loot sometimes have to mount and dismount to work or update the inventory.
  3. Some quest's are not very clear and have bugs.
  4. Mount stop their animations sometimes and have to unsummon and summon again.
  5. My weapons sometimes disappear from my hands, despite i'm still able to attack and do skills.

Top 3-5 Most Important Feedback Topics:

  1. Marketplace needs a better search mechanic/filters
  2. Mining is a bit difficult for beginners, having to mine basalt/granite to find copper after 1h having already someone grab before you..
  3. Crafting amount should be improved for what we have and not being fixed at 1/5/10/25/50/.. It is a bit painful.

Game is amazing, keep up the good work!

tired bison
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. The last purchased row for the ITEMS inventory swallows/destroys anything placed in it.
  2. Town stability - this whole week, any time I enter the towns, my whole system stutters/freezes up for ~30 seconds.
  3. Mount bugs - not receiving buffs correctly. Speed (croc) still not fixed, etc....

Top 3-5 Most Important Feedback Topics:

  1. Please update/fix/place the special storage inventories (lumber/mining/etc.. boxes) to allow for better storage.
  2. Please allow bags to stack the processed items (wood/timber, animal/carcass, etc.. correctly)
  3. Mobs and nodes are still spawning underground or in terrain
    ======================
proper grove
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. People can participate in caravan events without joining them. Healers and bards can heal members and the caravan itself without having to join the event. People are abusing this by not having their healers join the caravan event, but be in the party, mass healing.
    2.You must leave the party to join a caravan event, this is very disruptive.
  2. My Weaving is at 10, and has been upgraded to Apprentice, but still has the lock saying I must improve it. See attached screenshot.

Top 3-5 Most Important Feedback Topics:

  1. The development team spent a lot of time and effort rebuilding MMO PvP flagging systems and now there is Alt+F to flag, going purple, being corrupted, building up blight, etc; but those systems are very rarely used. Almost all PvP (at least on my server) is guild war, node war, or caravan PvP. It feels like this game is different PvP games that went through a merger and doesn't know its identity. I would suggest removing one (either the open world with corruption or sanctioned events) system and focusing on making one robust system, rather than two competing ones.
  2. I am a level 23 cleric and I feel like there is nothing left on the talent that I even want. Lower levels it felt like there were multiple "builds" some people going hard into devlierance and judgment and cast heals, other people going for Soothing Glow + Defiant Light for a more HoT based build. But near the level cap, there are 25 skill points and I think 28 options so every cleric just has every skill. It is my understanding that other classes has this issue too.
    3.Some artisanships, like Stonemasonry, feel extremely easily to level while others, like Metalworking, feel far more expensive and annoying to level.
    ======================
unique sentinel
#

Bugs:

  1. Some of the Guild War Events are bugged.
  2. Node War Events are bugged. The phases are not shown propperly.

Feedback:

  1. Give Guild Wars and Node Wars a propper Timing (coolup timer) so players can somewhat prepare even if it is only 5 - 15 minutes.

As always you are doing a great job, the systems are clearly in alpha so keep it up and fix it bit by bit 🙂

tardy ridge
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Material inventory occasionally freezes and cannot be used

Top 3-5 Most Important Feedback Topics:

  1. Clearer pathways to artisan levelling
  2. Get rid of exploiters
  3. Collecting metals for any processing/crafting artisan skills feels very unsatisfying due to rarity/spawn method. Perhaps randomized respawn material or more common respawn or varying respawn time ( random within range of 1 - 2 hours ) so someone can't camp all the copper
    ======================

Love the direction of the game, just wish it felt more worthwhile to go into artisan builds instead of scraping copper off of hundreds of granite rocks I want to mine actual copper rocks

snow abyss
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. healing / buffing players in events while out of events
  2. caravans getting deleted while converting from land to water / vice versa
  3. if someone goes flagged they should not be able to lose combatant while being attacked (aka corruption baiting)

Top 3-5 Most Important Feedback Topics:

  1. if someone is flagged a flagged player should not be able to go corrupt on them if they don't get a chance to attack back.
  2. people should not be able to instantly go out of combatant when going in and out of lawless (another form of corruption baiting)
  3. Please don't have world bosses respawn instantly on server resets.
    ======================
fallow skiff
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Inventory bug making it so that moving items/transferring between storage causes "ghost items" and unusable inventory space until mounting/reloggin.
  2. Caravan event forced participation after caravan is turned in (people are still flagged on each other)
  3. Unharvestable nodes,

Top 3-5 Most Important Feedback Topics:

  1. Gathering sucks right now. Rarity isn't working as intended, nodes will respawn as the same rarity for 24 hours allowing someone to camp the node on a fixed respawn and farm legendary materials all day.
  2. 4 Weeks into the game, journeyman crafting is not available ( may not be a bad thing for long term progression, but for testing it sucks). Most of us are level 20+ already. We can not test the level 20 crafts because there are no buildings for it. Additionally, the servers currently don't have enough building slots to even make a journeyman building for all crafting professions.
  3. Caravan pvp is a struggle for everyone to get on the same team. Currently, only the party leader can flag attack/defend. Additionally the distance you have to be to flag on caravans is extremely close meaning that your attacking group can get picked off one by one while you run up, drop group and flag and then have to regroup.
    ======================
dark otter
#

Top 3 bugs:

  1. Please fix chat systems, getting rap* threats and not being able to block people sucks. Seeing people laugh about it in chat is also dumb.
  2. Please fix the inventory bugs. They've been here since the beginning with no fix.
  3. Please address the rarity issues in hunting. It's very frustrating to compete with so many players for 1-3 spawn locations as it is, and rarity being broken is exceptionally frustrating with how much competition for so few spawns.

Feedback

  1. Please consider implementing better chat functionality. The chat system is frustrating, you have to put up with constant toxicity, sex talk, degrading speech from the same people, with limited bans available, no LFG channel, no trade channels, etc. you can't clean up your chat at all.

  2. Please consider putting more spawns in for willows and some hunts, there is too much competition for freeholds, willows, etc. not enough players get to experience or test freeholds, which is exceptionally unfun in an MMO. Not having enough resources for so many players on top of that, is also not fun. Please consider instanced freeholds, as they're extremely expensive anyways to keep up which limits players heavily as is. Or consider putting far more spawns in.

  3. Please consider limiting guilds. Currently on lyneth, the federation and their supporters are extremely toxic and disgusting in chat nonstop, and their beef is with pirates which are massive also. So when federation and their supporters are on, chat gets clogged with nonstop hateful rhetoric, slurs, sometimes rapey comments and brothel comments and sexually degrading comments, and it's frustrating and tiring to have to put up with their toxic antics when you want to see what people are selling. Please consider limiting giant guilds in their size, ability to buy up all freeholds in an area, and in one guilds and their supporters case, their toxic kind of behavior in chat, especially if we're all gonna be squished together like sardines.

versed scaffold
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Caravans getting deleted when you convert from boat to ground
  2. Caravan tp where you get warped to Carphin and lose your entire cargo
  3. Tank grapple doesn't work
  4. Memory leaks

Top 3-5 Most Important Feedback Topics:

  1. Healing out of party/caravan event without being forced into the event makes any form of caravan testing impossible since you cant kill the enemy clerics. Its being heavily abused atm
  2. Gear is way too strong in the game, needs another rebalance/nerf. People getting one shot makes pvp testing very difficult
  3. If you flag up for pvp you shouldnt be able to unflag for x amount of minutes to prevent corruption baiting, make it a visible buff when they attempt to unflag and show the timer of how long they have to unflag
scarlet valve
#

top bugs:
1: inventory bugs
2: crafting rarity
3: crafting xp scrolls
4: hunting rarity
5: memory leak

feedback:
1: please add refining to gathering bag inventory stack size increase, and add a prioritization to materials so they go into their respective bags > Sanctus bag > THEN other profession bags.
2: please free up freeholds that haven't been used so people can actually test them.
3: please consider some form of instanced freeholds till the system is fully implemented so we can get better testing and to stabilize markets
4: Please give clarity on if we will get new character slots for new classes when they're released or if we will have to delete characters. (this can massively effect economies with mass amounts of players starting over on professions.)
5 please give us a way to split LFG/trades to new clear up global and make finding groups / trading a LOT easier.

drowsy sand
#

Top 3-5 Most Important Bugs:

  1. CARAVANS. Caravans are such a fundamental part of the game's core loop and currently i've lost 6 in total to various bugs all related to them vanishing and being un-summonable. I've reported it several times but one of the causes of this is converting the caravan from/to raft on a server border will delete the caravan and it cannot be fixed.
  2. Inventory Bugs - Anyone who uses their inventory a lot has to relog numerous times per day to ensure that items are transferring correctly, to be able to trade, to be able to put items in storage, to interact correctly with crafting benches etc.
  3. Mining resources having fixed rarity for a set amount of respawns. The meta of finding a high rarity node and having to camp it every few hours for the whole day is terrible and exploity.

Top 3-5 Most Important Feedback Topics:

  1. FIGHTER - Needs a large balance and utility pass. Fighters do not do enough damage, they do not contribute enough utility, and they are not durable enough. Currently fighter is by far the weakest class in large scale pvp. I personally have over 500 hours playing Fighter and have re-rolled to a dps Tank because tank can at least offer something to the fight AND can do as much damage as a fighter.
  2. Caravan pvp is a struggle for everyone to get on the same team. Currently, only the party leader can flag attack/defend. Additionally the distance you have to be to flag on caravans is extremely close meaning that your attacking group can get picked off one by one while you run up, drop group and flag and then have to regroup. Having to leave your party, flag up as attacker, and then re-form your party is terrible.
  3. Change world boss respawn timers to be server-restart independent. Every large guild runs to tumok spawn just to wait for restart and whoever logs in first usually gets the kill.
harsh ore
#

Top 3-5 Most Important Bugs:

  1. Fixed resource respawn timers with same quality - resources respawn on fixed timer with the SAME rarity they were originally spawned as. Legendaries included. People are metagaming it and making thousands of gold. People camping known spots on server restart
  2. Processing job materials lost when building is upgraded (e.g. to journeyman)
  3. Materials not visible in inventory after looting / cannot loot items (randomly happens, needs a relog to fix)
  4. After caravan is delivered / the attacked / defender status remains on characters. Can't go AFK / carry resources without someone possibly attacking you with no repercusions
brazen fox
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:
1.
2.
3.

Top 3-5 Most Important Feedback Topics:

  1. Lag in entering Nodes ( sometimes locks up system requiring restart)
  2. Lack of continuity in Crafting tools (hunting bows and rarity variant)

======================

pine topaz
#

Top 3-5 Most Important Bugs:
Dissapearing weapons / swords/ shields, books, etc
Generally most mobs are bugged in a way. They either stop fighting, they dont take any dmg at all, they run, etc.
Map feels super empty, and you just run around with no idea on what to do. I mean generally, i rather have the bugs fixed first and only then you move to fill in the map, but its super dissapointing/feels like game will never be done.

Top 3-5 Most Important Feedback Topics:
Filters for finding objects at sales
keep the tropics as an open pvp zone, but add some rare ressources spawn point in it to encourage pvp (like t2-t3 trees, mining, etc...), great to see some zone like this in the final game too (like abyss in Aion), fraction pvp zone ,etc.
I know its an alpha , but no cut scenes, nothing, feels very strange and i doubt new players will get that MMO vibe out of it... and i believe the story of Vera can be told in a much more beautiful way ....

inner brook
#

Top 3-5 Most Important Bugs:

  1. Inventory bug i like to stop having to restart to have a working inventory
  2. Tree's that don't spawn in a state/location you can harvest them.
  3. hunting and rarity the fact its impossible to find high quality hides.

Top 3-5 Most Important Feedback Topics:

  1. resource distribution special weeping willow with the current server pop it takes for ever to find one.
  2. Give hunting the option to harvest a carcass of a death animal you did kill and have the huntable's only give live one's
  3. Develop the desert and tropics more add POI's and resources to have the population spread over a larger area.
sterile egret
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Caravans Issues (bad performance with 5+ caravans on screen / crashing the game, vanishing, teleporting you to carphin, healers healing caravans without being defenders,etc)
  2. Speed desync issue (seem to be a speedhacking protection but you desync everytime you go a little bit faster or use a disengage ability)
  3. Mining resources having fixed rarity for a set amount of respawns
  4. Getting corruption on a legit kill (caravans, wars, fake purple players)
  5. World bosses respawning with server restarts/crashes
  6. Weapon procs stacking (it was fixed but you can still stack weapon procs by resetting your weapon skill tree)

Top 3-5 Most Important Feedback Topics:

  1. Corruption (overpunishing causing more griefing than preventing (karma bombing and mob training), going from purple to green mid combat, flagging options on menu and not on HUD (more flagging options) and more. see all at: https://forums.ashesofcreation.com/discussion/comment/491743/#Comment_491743
  2. The irrelevancy of the debuff system (wounds, weakened, shaken) due to the small pvp TTK (making group pvp coordination all about doing damage). Expanded: https://forums.ashesofcreation.com/discussion/63918/current-pvp-ttk-design-is-bad-for-the-game
  3. Action cam polish (more nuanced target system and ability to lock the target in the center of the crosshair, ability to access menus in action cam, better mount action camera usage)
  4. PvE encounter design (less static and more mobile, more constant pressure less insta kills). Expanded: https://forums.ashesofcreation.com/discussion/63848/feedback-on-pve-encounter-design
  5. Gear progression and power creep. Expanded: https://forums.ashesofcreation.com/discussion/64606/gear-progression-and-power-creep
    ======================
cursive wagon
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Rarity for Hunting is vastly worse than other forms of gathering
  2. stability in the forest in north Sunhaven is atrocious with mob behaviour being very unpredictable and crashing being frequent.
  3. excess resources being destroyed when trading with someone who doesn't have space for all the materials.

Top 3-5 Most Important Feedback Topics:

  1. attacking a caravan seems to have way too little risk. as it stands there isn't really any reason not to do it.
  2. time to kill seems to be too fast in pvp. allowing very little time to respond for the defending side if attackers just pounce.
  3. mob passing is currently a way to grief without suffering corruption and needs to be curbed in some way.
queen current
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Rubberbanding

Top 3-5 Most Important Feedback Topics:

  1. When you gather a 'new' legendary tree you have to wait exactly 4 hours for it to pop back up in the exact same place. you can repeat this process for 24 hours until the tree is depleted. This makes the gameplay that you have to scout for rare trees at night so you can camp them during the day. This results in normal players not finding any rare trees at all. This applies for mining and herbing professions as well but with different times. A fix could be that a tree is depleted after 1 time of chopping the tree down or that if it respawns in a different location
  2. Flying mounts are too OP for gathering and scouting, in the wiki it says flying mounts can only be mounted at royal stables. Since we don't have royal stables a good fix for now is that royal mounts can only be mounted at the home node.
  3. Let us make carcasses from huntable mobs / mounts. Bears/wolves/otters become useless after a month. make them have a purpose.
    ======================
dusk patio
#

Top 3-5 Most Important Bugs:

  1. caravan related, especially the possibility to flag yourself as defender and attacker and therefor avoiding being able to attacked yourself
  2. finisher stacking isnt fixed its just bandaided and you can still do it, it just wont stay after relogging
  3. material storage hud not showing the right materials if you store or sell some only fixable with logout

Top 3-5 Most Important Feedback Topics:

  1. LET RAID/PARTY LEAD FLAG THE WHOLE RAID/PARTY TO ATTACK OR DEFEND CARAVANS
  2. stability during node wars/bigger fights has to improve as its just a power point most of the time
  3. fixed recource raretiy until reset seems weird
mental kite
#

Top 3-5 Most Important Bugs:

  1. Teleporting to Carph when summoning/mounting your caravan
  2. Training mobs should not be a thing... well until they kill their target, they should stay focused on the target
  3. crashes, crashes, crashes.... all the freezes

Top 3-5 Most Important Feedback Topics:

  1. Mounts seem to have a Meta and need more diversity, i.e. the raptor can jump super high, we need certain mounts who are better in the water, climbing, accelerating, normal speed, etc
  2. classes seem to have a meta build and need more diversity to make them differerent from others in the same class
  3. Desert needs for everything to make it unique like tropics
sly fjord
#
  1. Bard damage stacking with resonant weapon
  2. Weapon finishers and skill tree Between melee and ranged Weapons.
  3. Healing People Doing event Without participating.

From Sense Lorthoria Eu

timid edge
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Having to drop party to join caravans
  2. Having to relog when inventory stops updating (when xfering to/from storage)

Top 3-5 Most Important Feedback Topics:

  1. Predictable gatherable respawn timer means high rarity nodes are camped on cooldown and almost impossible to find organically
  2. Right clicking names in chat to invite etc.
  3. Could use a "Last online" column in the guild member list. So we could purge inactive members and make room for new ones.
wheat tundra
#

Top 3-5 Most Important Bugs:

  1. Inventory bug , needing to relog or mount up
  2. Rubber banding , Teleport back when dismounting
  3. Mob training

Top 3-5 Most Important Feedback Topics:

  1. If 1 member of a party PvP flag then the rest of the party should be PvP flag to avoid corruption baiting
  2. Marketplace needs better search function, like be able to search for types of items like resources
  3. War declaration / Node war declaration needs a longer prep time and noticeable notice both when activated and on log in.
untold seal
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Specialized node storage not working
  2. Mages being able to apply another element to another mage

Top 3-5 Most Important Feedback Topics:

  1. Get rid of the processing batch sizes and let us process all at once in any available amount
  2. There should not be fixed locations for fathers or rarities, because the rarity bonus looks like to be pointless
  3. Add better explanation for the gathering tool bonuses. Most people assume that the speed modifier is not working, because they think that it is a constant speed increase like, f.e in Minecraft. Although it seems to be more like a crot chance that, where you sometime clear multiple ticks at a time.
  4. Addition to 3, add a better visual indicator that a gathering crit occured
    ======================
forest siren
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Inventory Bug requiring relogs

Top 3-5 Most Important Feedback Topics:

  1. Barely any punishments for bug abusers and exploiters, the numbers were pathetic and should've had at least another zero on each of those reported. The player base isn't going to stick around for a game where people aren't playing it as intended. You've clearly stated what is considered an exploit and most of the biggest guilds have blatantly ignored that and have continued happily exploiting, with numerous videos and screenshots showcasing it. GMSteven going for walks through POIs on occasions and discovering the odd person red handed is not going to be enough to keep this a healthy and worthwhile testing environment.

======================

unique plinth
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. caravans becoming invulnerable/resetting when driver is in loading screen
  2. player markers visible on map only for a brief second after enabling/disabling player markers in map options. they should be permanently visible
  3. player markers can randomly stop showing for some party members
  4. world boss bugging out on terrain, firebrand fly-over attack lands in places completely different to where firebrand is flying visually

Top 3-5 Most Important Feedback Topics:

  1. no delay in flagging for participation for caravan attackers puts defenders at a disadvantage. repositioning, denial of access is substantially hard when unflagged attackers can come as close as they please and then quickly flag
  2. players not flagged for caravan events can assist with the event without actually participating making counter play hard if not impossible
  3. no visual indicator for when caravan event participants are going to unflag makes it very easy to go corrupted
    ======================
proven thorn
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Caravan is key to the current gameplay events, it needs to be fixed as early as possible
  2. Everything related to storage/inventory : right click sometimes doesn't work, sometimes the item is duplicated and require a relog,
  3. Yeahh you did a great job I don't see a "3rd most important bug" ! So maybe fix some player animation/bug that require relog ?

Top 3-5 Most Important Feedback Topics:

  1. server server server ! ! ! Node & massive PvP is key to the game, fixing the 100v100 node war without lag would be the best improvment to the game : Let us play the game as it should be, not a powerpoint simulation !
  2. There is no point in defending a caravan, just push with other zerg and get a reward. This need to be adressed asap or the world will be empty soon
    3.Profession are 1000x slower than player development. The "best way" to be strong is to get low lvl item (10+) and enchant them. It's a bad game design on this point that need to be adressed
junior swallow
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. The inventory bugs!!!!!!!
  2. Resources not being able to be harvested ( trees in the side of cliffs, resources able to go through the motions of being gathered but after the cast bar is complete nothing happens.)
  3. Random crashes.

Top 3-5 Most Important Feedback Topics:

  1. Game and system crashes.
  2. The inconsistency of mob behavior (mobs being in you as opposed to them being in front of you, causing you to miss attacks.)
  3. Random mobs appearing out of thin air.
slim quail
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:
1.mobs resetting health suddenly during combat
2. fishing commission mayoral doesnt count fishes caught
3.Server worker boundary issues. snapbacks, copies

Top 3-5 Most Important Feedback Topics:
1.more noticeable differences in tiers of gathering tools. 10 swings to 9 with heroic tool feels like a wasted effort to collect the materials to craft
2. I want to be able to cast something on my mount while mounted
3.Variable crafting sizes at tables beyond 1,5,10,25,50,100,250. the time spent planning on what to craft and waiting for 1 minute timers 4 times in a row is a bummer

reef isle
#

Top 3-5 Most Important Bugs:

  1. 525 Error, my friend Stonefather is still unable to play his main character. Very unlucky.
  2. Server worker transiting bugs with caravans and on mounts
  3. Resource nodes will proc the same rarity repeatedly on respawn and can be farmed on a timer, this allows people to game the system quite a bit for significant advantages over others.

Top 3-5 Most Important Feedback Topics:

  1. Purple flag does not seem to last long enough to have significant consequences
  2. The economy seems absolutely starved for basic resources as of now on Lyneth. Prices are very high
  3. Could do with some non mob farming XP leveling methods to break up the monotony during testing
    ======================
lapis sigil
#

Top 3-5 Most Important Bugs:

  1. Bugs around inventory and bank management, like not always being able to right-click to move items and having to drag everything one by one.
  2. Griefers being able to** drag mobs** like oculars at carphin into grind parties to kill them and loot their glints.
  3. Hunting rarity

Top 3-5 Most Important Feedback Topics:

  1. This is a very social game, with lots of the content requiring playing with other people. This means having fun in this game requires having fun interacting with other people... So please, PLEASE,** give highest priority to features that enhance these interactions**, e.g.:
    Guild storage
    Guild leveling and skills
    Guild management tools
    A better friendlist
    Ease of access to crafters in nodes
  2. The scarcity of some resources, like Weeping Willows, completely ruins the profession leveling experience. And please don't make us wait for nodes to reach the journeyman woodcutting table: the respawn system needs to change.
  3. Are the resource rarity respawns static? I've read something along those lines on reddit. It just can't stay that way
full marten
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. caravan bugs: falling through terrain, sinking... random teleports to carphin... transfer raft/cart on sw border causes it to disappear
  2. mini map tiles not rendering at times
  3. inventory desync where things dont visually move
  4. bard resonance stacking is way overtuned for pvp
  5. raid/party members dont appear on map (rapid toggling the option makes them flicker but that's weird)

Top 3-5 Most Important Feedback Topics:

  1. mounts should target their rider so when you target the mount you can click its target to get the rider
  2. low level mobs should still drop something when killed, even if just garbo glint
  3. I would be nice to have a settings toggle to have ranged/melee be the 'default' when you login so I don't have to switch every time I log in
buoyant verge
#

Top 3-5 Most Important Bugs:

  1. Monster AI, ever since last update, more mobs has been either stuck on terrain, or have broken behavior like turning back and forth from the same spot
  2. Inventory bugs, items not appear on inventory upon pickup. or cannot move inventory sometimes.

Top 3-5 Most Important Feedback Topics:

  1. Increase draw distance before implementing Node Siege
  2. Deal with exploiters, but I think you guys are already doing good on that front
cedar finch
#

Feedback:

  • Could we get one extra character slot so that we can test all the builds (we are limited to one less than all possible classes atm).
  • Increase spawn rates of lower level skinnable creatures. Lots of need to level to test for new or lower level charactes.
cyan summit
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Inventory desync
  2. Caravan bugs (Wrong Node message during caravan deployment, Caravans deleting during server transition)
  3. Invisible mobs/entities

Top 3-5 Most Important Feedback Topics:

  1. Tank gameplay problems (xp debt, skills, etc)
  2. Marketplace missing key features
  3. Desert needs love. Too little content or reason to visit.
    ======================
sleek linden
#

Top 3-5 Most Important Bugs:

  1. Immortal NPCs
  2. NPC animations janky
  3. Audio and Graphical issues.

Top 3-5 Most Important Feedback Topics:

  1. I'd like to see a color difference between spring and summer.
  2. Animation refinement for the various races.
  3. Keep sexualized armor out there is nothing sexy about exposed vitals.
    ======================
tepid olive
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Error. Code:525 blocking my main
  2. Low performance/DCs (Brother have 2-5 DCs per hour) making it really troublesome to stay motivated to test out the various systems
  3. Storage issue, having to relog quite often
  4. Random teleport backward in time almost. From 2-10m has been experienced and cause confusions and frustration

Top 3-5 Most Important Feedback Topics:

  1. Rendering distance for pvp and Caravan
  2. Train pulling, making the hole PvP flagging system obsolete in some areas
  3. Artisan system. This will be changed im fully aware. But currently crafting basic level 0 items from 10-20 and again 20+ with basic material, seems off and not engaging.
    ======================
inner dome
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. inventory desync bug
  2. certain graphics settings not sticking. e.g. disabled VSR
  3. nodes not visually disappearing after gathering
neon wolf
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Inventory bug - unable to move items around in inventory to storage or even register that they are not there after trading them
  2. Character appearance loads randomly and often looks nothing like intended character appearance (for both self and other players)
  3. Crafting/Processing xp scrolls not working / negating citizen bonus from crafting buffs.

Top 3-5 Most Important Feedback Topics:

  1. Insane disparity between leveling processing and leveling crafts. I hit GM lumber milling and am still struggling to hit journeyman carpenter. With the amount of repeat processing you do to make a single item, the exp should be scaled accordingly.
  2. Please indicate whether or not completion of a mayoral commission multiple time actually contributes to the nodes buff progress as well as whether non citizens play a part in said contribution.
  3. Processing UI - rarity locking materials to the exact rarity of other components in apprentice processing is a key factor in the artisanship system is being ignored for drops as crafting anything of comparable or superior rarity is being limited by molds or other processing locked materials.
  4. Mob training is still an issue that is being abused as a tactic to get other parties killed.
buoyant wing
#

Top 3-5 Most Important Bugs:

  1. Caravan bugs reign rampant still: rubber banding, teleporting, and crashes. Please fix these so that the desire to run caravans will increase. It is danger enough as it is with big guilds out for blood.
  2. Issues with looting mobs. Last night in particular I had to relog almost every other mob just to be able to collect glint and materials from mobs I was grinding for xp.
  3. Still issues with taking things in and out of material storage at warehouse. Still requires relog to be able to right click things in and out.
  4. UI issues. If i use the \ key to make a quick UI adjustment, it makes both raid and party frames show. Party/raid leaders constantly have to do a raid-party switch to fix them for people.

Top 3-5 Most Important Feedback Topics:

  1. Make it so that everyone in a party, or party leader, can click a "defend all" button for caravans. Right now you have to leave party, or pass party leader around so that everyone in a party can click defend on party members caravans. This eats time and creates more potential for bugs/crashes.
  2. Guild membership and citizenship status should show on someone driving a caravan, just to make the identification of friendlies/non-friendlies easier.
  3. Maybe some new methods to ease the burden of treasure mound finding. A "treasure finding kit" could be a neat thing for arcane engineering to create. Right now it can be impermissibly difficult to find even a novice map, depending on the terrain and foliage around an area.
reef skiff
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Party/reset frames bug
  2. Invisible mobs
  3. Healing/buffing when unflagged for caravan

Top 3-5 Most Important Feedback Topics:

  1. ‼️ Please add a “Mount volume” toggle option in settings. It can be quite headache inducing when having to ride long distances.
  2. Chat box QOL (whisper, inv to party etc)
  3. Adjustments to penalties for Corruption lvl1
red cradle
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Inventory/Loot - Extremely frequently, we lose the ability to loot some or all items. This is temporarily "remedied" by mounting and dismounting, but this is nearly impossible in a party that is constantly pulling mobs. A relog often fixes it for a moment, but it recurs frequently. This is by far the most frustrating and test/play limiting bugs that I have come across.

  2. Party System - Upon relogging, you are often unable to see the party UI, although you are in the party still. If you are a member, it is remedied by the leader converting to raid and then back to party. If you are leader, your client does not see the party, and therefore you cannot remedy it, unless you ask one member to leave, which then updates the UI/client of the leader, and you have to reinvite them.

  3. Monster Pathing - Many bugs exist currently with pathing, but the most frustrating is that monsters will clip into walls or other parts of the environment and in many cases be unattackable and reset their health, only to come back out after a while and rejoin the fight.

Top 3-5 Most Important Feedback Topics:

  1. Artisanship - The lot sizes in which you can currently craft really should be changed to a slider so that more granular batches can be processed. It's clear that the math is already programmed behind this based on the dropdown selection of 1,5,10,25,50,100,250 etc, so I am curious as to why we are limited to these options.

  2. Net Relevancy Replication - The fact that a SW under load can restrict your culling distance as low as 40m (maybe lower), is VERY restricting for PVP, as well as for PVE, just being unable to see what's "over there".

  3. Solo-Friendly Hunting Grounds - As it stands, there are little to none in terms of hunting grounds that you can efficiently solo/duo, and the ones that are have such a gap in availability of mob level. With the current server populations and the limited world size, this makes certain levels more than a grind, unless you find a full party to go somewhere, and then you better be ready to be trained/griefed and you party to fall apart in 20 minutes after an hour or more forming.

======================

surreal blaze
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Party loot (Glint mainly) distribution is not equal for same level players. e.x. I got 5 glowing glint in 1hr @ lvl 13, and a same level party member got 0 glint whatsoever in the same hour. (I'm a Tank, she is a Cleric in a full group of 8.)
  2. Chat filter options don't save, nor do custom chat tab filters.
  3. Mob aggression going to unaffiliated players causing mob training in high demand farming areas to avoid PvP penalty.

Top 3-5 Most Important Feedback Topics:

  1. Lack of social options will be a big drawback for people before too long (Guild promotions, /roll command for re-rolling/when master looter is enabled, Right Click options from chat window etc...) (I know this is already being worked on)
  2. Chat needs a LFG and Trade Section
  3. Crafters/Gatherers need more vertical progression for leveling. PvE players have a large advantage over them and hold most of the power and wealth in the world when it should be the opposite. (Though I may be coming from a place of Ignorance for this.)
    ======================
undone bone
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Party XP not working
  2. Mounts bugged and getting off and teleporting you back across the map
  3. Party visual bug where you show as out of party when you are really in it.

Top 3-5 Most Important Feedback Topics:

  1. Must have a guild bank/way to share resources with your guild.
  2. PVP: Being able to steal loot and just run around for 1 min till you unflagged is bad. If I attack a flagged individual then they should get a longer timer or pause their existing timer.
  3. Randomize the timers of the resource respawns so that the same no-life farmers cannot take all the resources on a fixed respawn...
    ======================
thin rivet
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Gathering - inventory - too many rarity levels making most of them unwanted.
  2. Processing- Having set amount of things you can craft ex. 50, 100 exasperates inventory issues rather than just allowing you to process the amount you have
  3. Gathering items don't disappear after they are gathered.

======================

opal python
#

======================

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Caravans constantly bugging
  2. Boss exploiting and bugging and inconsistent respawn timers (respawning on server restarts, etc)
  3. Many artisan stats seem to not be working correctly or at all. Need some clarification as to whether what we currently have access to is too little to make a difference or if it's simply bugged
  4. Meshes constantly bugging and rollbacking players

Top 3-5 Most Important Feedback Topics:

  1. Corruption system and PvP - The game does not feel like a PvX game, as PvP feels like it's greatly discouraged due to the unbalanced Corruption System, whereas griefing and constantly CCing healers till the opposing party wipes, or simply fighting for mob tags and only PvEing, are more effective strategies. The game feels like a PvE game with Griefing.
  2. PLEASE increase guild limit. 50 is too little. I understand that the system is not complete, but round it up, not down. it's a logistics nightmare and it makes wars incredibly annoying and possibly skewing (one guild opens war only against the "weaker" guild)
  3. Storage system not being fully implemented makes it feel really awful to gather a lot of materials,
  4. Keep working on server stability, as I'm sure you are. The progress from early P1 until now is insane, and I have great hopes for this and expect many great things from the team.
  5. Camera max zoom out is too close, the distance it is during caravans is perfect.
  6. Node Wars should have a preparation time, same as Node Sieges are supposed to have.
  7. Betterment of the raid manager. Swapping player spots inside the group without having to move members between groups, as well as creating groups inside of the raid without needing a minimum amount of players

======================

stray skiff
#

Top 1 Feedback

  • Lack of Moderation and GM Pressence in eu Servers Certain guilds have been reported to use multiple exploits like bugging Firebrand and exploiting the world border with caravans but nothing has happened to those guilds
upbeat coral
#
  1. Mob aggro range and movement (rubber banding, aggro swapping, etc). Griefing with mob training is still a problem but I know you guys are working on it.
  2. Caravan Exploits.
  3. I play Cleric and not all abilities have ground animations for placement (chains) and some still don't work with hovercasting (mend).
  4. UI bugs (party frames disappear when people leave/join groups)
  5. Please give us cast bars on nameplates so we can see whos doing what that isn't targetted.
stray turtle
#

Top 3-5 Most Important Bugs:

  1. Inventory De-sync where you have to mount/unmount or logoff for 15 seconds to get your inventory to start syncing properly again
  2. Dismounting sometimes teleports you back to where you first mounted the animal.
  3. Enemies glitch out a lot where they appear to be there/alive but not taking damage. This can be extra confusing when the enemy then spawns and attacks you just as you give up on attacking it because it is bugged.

Top 3-5 Most Important Feedback Topics:

  1. Having both rarity (common -> legendary) and difficulty (novice -> grandmaster) for gathering/crafting feels weird, and like at a certain point new characters will be left unable to 'break into' markets since no one will need goods made with low level items since majority of dedicated players will have moved on to other tiers.
  2. Random resource upgrading in quality can feel bad. Running a job to process 250 of a thing, to get 9 upgraded in quality preventing me from doing a secondary job with a batch of 10 can be annoying.
  3. Resources like copper/zinc/tin feel impossible to find in useful quantities bottlenecking players who can't afford high market prices, or find the material in the wild - even when mining granite/basalt to hopefully get them in addition.
    ======================
jade lance
#

Top 3-5 Most Important Bugs:

  1. mobs respawn shardling sunhaven and mino's
  2. defending and attack menu to accept when in a party/raid

Top 3-5 Most Important Feedback Topics:

  1. buff fighter
shell merlin
#

Top 3-5 Most Important Bugs:

  1. Caravans still disappear randomly.
  2. Mobs still get stuck in terrain or become invincible, especially in places like Sephillion where the terrain is more complex.
  3. Guild war spam from exploiter guilds.
  4. Inventory and storage bugs with the slots bugging out or not displaying correctly
  5. Fix high level gear and enchanting so level 25 players aren't forced to grind level 10 gear in key leveling spots.

Top 3-5 Most Important Feedback Topics:

  1. The leveling experience is a slog because all one can do is grind mobs. This is especially worse from 20-25 when POIs get more contested. Increasing quest and commission XP to make them more worthwhile would help. I realize this will get better as more quests get implemented, but this is a big part of the game.
  2. There needs to be more incentives to defend caravans. Right now there's little risk to attacking and every risk to defenders and caravan drivers.
  3. Consider adding a tooltip that helps explain what profession materials are used for. For example, a feather could be used for Tailoring or Alchemy for example. A tooltip that shows vendor sale prices for items would also be helpful instead of having to constantly check the equipment goods before.
  4. UI elements that flesh out caravan routes, commodities, how much they're worth if you sell to certain nodes, etc.
  5. Better rewards for node participation, completing commissions, leveling professions, etc.
    ======================
sonic carbon
#

Ranger>Important bugs:
-Camouflage< is not working propperly>
When u activate it it does not completely camo, it's either boots not camo at most or nothing happens at all.

Feedback:
1-When someone loots your corpse maybe they should acrue corruption.

2-Players training monsters/adds:
An ongoing issue where players are training grps of monsters in a dungeon onto grps of players grinding thus killing them AND looting their corpses...
(See feedback NO.1)

harsh lantern
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Item specific storage has never worked. i.e. If you choose Mining storage there is no impact of stack size.
  2. Caravans still poofing. Poorer players cannot afford 6-12gold losses- multiple times.
  3. Dear God please fix the storage bug I beg you (longer play times moving items from one storage to another doesn’t update in UI OR after gathering mats inventory UI doesn’t update(work around is constantly getting on and off your mount))

Top 3-5 Most Important Feedback Topics:

  1. Gathering feels pointless. The current game is Ashes of Timers. Harvest nodes until you find the rarity you want. Set 2-4 hour timer. Log off and log back on 10 minutes before timer goes off. Bug = Predetermined base rarity.
  2. Rarity stat has such little impact that gathering tools/clothing get 0 prioritization.
  3. Marketplace UI is so bad that you’re still better off just vendoring T3 items. I know it’s temporary but you might as well not have done it.
  4. The game is designed to involve all professions/artisan skills when crafting higher level stuff. (Slate weapon mold for example). While I like this idea, in practice it creates hoarding scenarios and long delays before actually being able to use the materials you just harvested. Also people are upgrading buildings and just buying stuff from the associated vendor instead of investing in crafting said items.
    ======================
quick oar
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:
1.Some mobs hit you from really far away
2.Flickering
3.Sometimes you hit some mobs and they seem to stay alive

Top 3-5 Most Important Feedback Topics:
1.Mob density overall too low
2.Vegetation density kind of low around Towns
(My brother came in my room saying that the game looked plain and low on graphic stuff, being a non-gamer)
3.Mob level groups need to be shown on Map somehow
4.Mob name to be seen from far away
5.Not many Equipment options
6.Low to no story/main quest
7.(No status points)
8.Mid overall explanation and/or Tutorial
9.Low Mob items to sell/ drop items overall not so exciting (Example: Hunting wolfs should kind of give me fangs, claws, pelts, meat, etc.. to process into some unique Wolf equipment, or to sell, or materials side quest, for reputation and currency.)

I love the game but the thing that makes me log out every time is the feeling of emptiness: fewer mobs than expected, materials are almost non existent, etc.

I know it's Alpha II and that's why i gave this Feedback, to help improve the game.
I really look forward to see the growth of this gem.

silver pulsar
#
  1. More copper spawns
  2. More zinc spawns
  3. more spawns

(no bugs in particular)

languid siren
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

  1. Crafting Quality was SIGNIFICANTLY over-nerfed. Making 200G worth of Tailoring gear means almost nothing... and then I can enchant for a similar boost for a few silver? Don't even get me started on Hunting rarity - means almost exactly nothing so all Leatherworking craft gear is gimped. I don't need to turn rare mats into legendary armor, without the crafting skill trees our artisanship is basically useless.

  2. Abuse to the war declaration system, especially "fishy derby" that just turn into a large group continuously killing a smaller guild for 50 minutes, for free, and doing exactly 0 fishing.

  3. Inventory de-sync/Bank de-sync. Hopping on your mount updates it, but it's still broken.

Despite how some of how that may have sounded, I'm thoroughly enjoying the game. It's just a few tweaks to make crafting a better space.

misty cradle
#

Top 3-5 Most Important Feedback Topics:

  1. The mounting (inventory closing?) sound that plays every time you change server boundary (which I did not know this was the reason) was the main reason I decided not to play as I personally find it grating and irritating when it plays.
calm lava
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Caravan warps
  2. Invisible enemies
  3. Corruption bug (seeing uncorrupted players as corrupted)
  4. Bard - Resonant weapon bug
  5. Inventory and caravan bugs like items disappearing during trade or inability to equip caravan elements

Top 3-5 Most Important Feedback Topics:

  1. Crafting and economy features are missing like crafting multiple copies of an item at once and guild bank
  2. Desert, not only is there no PvE but resources cant be harvested and the nodes there just cant develop
  3. Enchanting is OP, it needs immediate nerf, lvl 0 enchanted gear is way better than lvl 20 gear
  4. Availibility of resources, for example: there are about 90 raptors(tops!) able to spawn for the entire 24h while whole server needs clothes made out of those
    ======================
near current
#

Top 3-5 Most Important Bugs:

  1. Inventory is still not fixed
  2. Cannot see my shield
  3. Treasure map quest vanishing when logging out
  4. Winter textures buggy
  5. Mob behavior sometimes erratic

Top 3-5 Most Important Feedback Topics:

  1. Slate molds too complex to build
  2. Some resources are way too rare (willow for instance)
  3. Many mobs seem to loot nothing - may be not tuned yet.
low kiln
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. GREM
  2. GREM
  3. GREM
  4. GREM
  5. GREM

Top 3-5 Most Important Feedback Topics:

  1. Willow balance (required amount vs availability and bugged trees)
  2. Willow balance (required amount vs availability and bugged trees)
  3. Willow balance (required amount vs availability and bugged trees)
  4. Willow balance (required amount vs availability and bugged trees)
  5. Willow balance (required amount vs availability and bugged trees)
    ======================
short crater
#

=====================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

Top 3-5 Most Important Feedback Topics:

  1. we need a better /bug, a feature where we can see our past reports and add additional info/screenshots to it. some bugs need more than one screenshot to properly describe them. or even a video
  2. tank need some love

======================

teal ore
#

Top 3-5 Most Important Bugs:

  1. Gatherables still underground and rarities persisting on every spawn.
  2. Caravans still disappearing, unmounting at random spots.

Top 3-5 Most Important Feedback Topics:

  1. Please implement more Freeholds. This is not allowing for people to test that system. Have a tax or something that needs to be paid frequently and if not paid freehold is up for grabs again.
  2. Clean UIs
    ======================
autumn pewter
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3 Most Important Bugs:

  1. Some areas are too laggy (Steelbloom, Carphin,...)
  2. Skills being canceled for no reason (Bard's dances, Tank's Reflect,...)
  3. Node Wars event not popping up properly on Lotharia (need prime time event please)

Top 3 Most Important Feedback Topics:

  1. Need to increase render distance in crowded place (mass PvP)
  2. Ranger needs some kind of rework to make it appealing
  3. Less impact from gear, more from players' skill
languid pelican
#

Top 3-5 Most Important Bugs:

  1. PVP opt out characters should not be able to gather resources. They are being parked on static nodes to gather them.
  2. Ungatherable nodes between server worker borders. The most notorious is Miraleth and winstead
  3. Treasure chests sometimes flicker and become unlootable.

Top 3-5 Most Important Feedback Topics:

  1. Caravans may need a low profit protected route to give newer players an entry into the system. Right now it has to be bad for them.
    2.You should need to be a citizen of a node for the 32 hours before voting just like how you have to wait 32 hours to re-citizen. It has to feel jarring just watching 100 people show up into a dead town to vote, and then immediately leave the node. It also allows them to dodge taxes on the large towns.
oblique marten
#
  1. Render distance in big fights. Makes it tough to engage in large scale pvp when you don't know what you're fighting.

  2. Non interactive caravans, making them essentially Invincible in pvp. They also randomly go Invincible when the rider dies and respawns

  3. Steel bloom performance. Even with nobody there, there's invisible ads that one shot you, my allies disappear etc.

solemn crown
#

Top 3-5 Most Important Bugs:

  1. Inventory and storage bugs, particularly ones that seemingly block inventory space or make items invisible until relogging, not having the one click transfers between storage and inventory spontaneously stop working would be good.
  2. Rubber-banding, particularly being teleported back to a previous location after dismounting.
  3. Gatherables not disappearing when harvested. e.g. trees not falling, rocks not shattering, herbs appearing untouched. Both when end up able to be walked through and cannot be interacted with and when they appear interactable but the interaction fails.
  4. Hitting invisible walls when walking, or riding a mount can be annoying. while being able to walk though or accidently climb into terrain is a problem.
  5. Characters suddenly dropping from friends list, party arrows on maps disappearing, characters not appearing to be in party despite appearing to be in their menu.

Top 3-5 Most Important Feedback Topics:

  1. Movement/terrain bugs along with invisible creeps are awful.
  2. The terrain, landmarks, and features are beautiful.
  3. The rarity tuning is slightly too harsh, particularly for low level crafting items e.g. those provided at novice hunter.
  4. The difficulty of obtaining items for crafting gear is far outweighed by the ease of obtaining items that are comparable or better through combat.
  5. The idea suggested that storage places could be destroyed arbitrarily without a means to access a secure storage location sounds like a mechanism for extreme griefing.
latent wagon
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Your inventory will randomly bug out and cause it so you can't right-click to move things into and out of storage. It can happen multiple times while moving things in and out of your storage and is a huge pain point.
  2. In my experience, Mining Quantity does not affect the actual quantity recovered from the mining node. It is always 2 for small and 5 for big
  3. Mounts freezing in animation/your character going bald when transferring to a different SW

Top 3-5 Most Important Feedback Topics:

  1. As a processor, there must be a way to bulk process items of different rarity. I have a ton of different rarity ore that I am waiting to process until it gets to 50 because otherwise, it is way too tedious to do hundreds of 1 or 5-minute jobs
  2. Mining is currently a race for people to find where the current epic or legendary node spawns are and then camp them on a timer. It is very annoying since the only counter-play is to somehow magically also know where the spawn is AND when it was last mined in order to be there and contest it. It also makes me question whether Mining Rarity on gear even matters.
  3. There needs to be more options for processers to contribute to the node. When the node needs copper ore, I am stuck deciding between helping the node or progressing my character. I think a good solution would be that if your node needs a processable item, you can also donate any processed versions of that item to contribute. (IE If a node needs copper, you can donate ore, fragments, or bars). This means I could contribute to the node's improvement without feeling like I am losing out on character progression
    ======================
glacial flax
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:
1.rubberbanding while traveling / teleporting when dismounting / lag spikes in town
2. continued issues with inventory / not being to loot
3. unable to lower taxes through town quests/mayoral commissions

heavy mason
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Bard Song issues with songs turning off when hitting the ESC key.
  2. Bard Song stopping mount summons
  3. Caravans disappearing and the recall button not working.

Top 3-5 Most Important Feedback Topics:

  1. Groups should be able to join caravans as a party rather than needing to drop to join

======================

winged wigeon
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Mob train/leashing AI is still kind of weird.
  2. Loot bug where you stop being able to take items from corpses to your inventory (requires relog).
  3. Loot bug where enemies simply stop dropping loot for your character (requires relog).

Top 3-5 Most Important Feedback Topics:

  1. PVP flag on looting player corpses is way too short, and typically expires faster than it takes a player to run back to where they died. I'd recommend extending this to 10-15 minutes as there's really nothing that disincentives robbing people right now.
  2. UI enhancements for party and raid frames, so that we can track the buffs that we add to players (cleric/mage weapon blessings) or more quickly identify debuffs that can be dispelled.
    ======================
meager widget
#
  1. Invisible mobs on map which can attack you. (seems like it happens more in Sunhaven "shardling beach", near Azmaran border)
sterile socket
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Inventory bug where you may gather something and it doesn't show up until you relog, or being unable to loot items.
  2. Being teleported to carphin while running a caravan.
  3. Heals not critting, ever.

Top 3-5 Most Important Feedback Topics:

  1. Having to pick up loot after winning need/greed. The action of looting has already happened. I understand the goal is to incentivize pvp for drops, but the extra time from winning roll to pick up the item is 5 seconds at most, the system doesn't fulfill that intended role and only serves to waste time/annoy players. The potential gain of enjoyment is heavily outweighed by the annoyance and makes the game less fun.
  2. Please let us select an exact amount of items to process, as well as use materials of different rarities in processing like we can do with crafting.
  3. Ability to search by item in marketplace, not by store.
  4. LFG channel or function like group finder in WOW. General chat is a dumpster fire.
  5. Currently, you can only craft apprentice and up items in specific nodes which deincentivizes guilds/friends from making a node a common home. I believe making it to where all nodes can utilize crafting stations of all levels, but have the node upgrade buildings provide large buffs to specific artisan paths. For example, you can tame animals anywhere, but a node with the building upgrade can be 50% cheaper and or have a time reduction. This solution gives players a choice and feels more impactful as a "dedicated" node towards a specific profession.
  6. Add more events. New Aela, and the western side of the map in general seemingly has no events, while areas around miraleth are chock full of them. Having random events, like say caravan ambush, pop up around the map would make the game feel more alive and fun.
    ======================
desert nymph
#

Top 3-5 Most Important Bugs:

  1. Inventory bug (not correctly displaying unless I get on/off mount or log out/in)
  2. Getting stuck while on a mount and you can't dismount to use the unstuck option.
  3. Friends list

Top 3-5 Most Important Feedback Topics:

  1. Would be nice if the corruption penalty for looting (or for stunning/mesmerizing you while to get the item you were harvesting). The 60 seconds that it lasts now isn't enough time to feel bad for what you did, nor does it give the victim enough time to get help/reinforcements.
  2. Items (including mounts) need to deteriorate to keep trade skills viable. If I can keep my item/mount forever, why would I ever need to buy another - thus killing the trade skill
  3. If you get resurrected, the loss penalty should be zero (or a lot less). Also, it would be nice to be able to resurrect people after release. Drive by surprise resurrections that save the run back are glorious!
    ======================
split sedge
#

Top 3-5 Most Important Bugs:

  1. Storage bug, that you need to log off for
  2. Not being able to pick up loot, until you need to relog
  3. Curses Flamestorkers teleporting into the walls

Top 3-5 Most Important Feedback Topics:

  1. People having spreadsheets and timers to go and get 'legendary willows' etc should absolutely not be possible. nothing of any actual gameplay comes even close to generating this much gold.
    2.chopping for dozens of hours knowing that 99% of what you get will be useless is unfun game design.
  2. being practically forced to get crafted gear to be in anyway competitive is of putting.
languid pelican
white sphinx
#

Top 3-5 Most Important Bugs:

  1. inventory glitching making items look like they disappear
  2. being able to heal while not flagged for caravans
  3. Willows (and other trees glitched into the ground
  4. when you flag for a caravan, that designation does not fall off when the caravan is completed so people can stay flagged and potentially get pvped long after that caravan drops
    Top 3-5 Most Important Feedback Topics:
  5. Coal is not one of the biproducts of journeyman mining yet so once we get journeyman metalworking there will be a lot that cannot be crafted because we cant make the coke
  6. Raptor mount should be one of the faster mounts. especially faster than gator and the runic and obsidian steeds
  7. would love a named mob that drops a named Great spellsword and 1h spellsword.
silk wharf
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Cannot change caravan parts unless higher rarity ex cant put common on a caravan
  2. Ranger scattershot's second charge rarely works
  3. Having to relog to be able to pick up loot

Top 3-5 Most Important Feedback Topics:

  1. Being able to access other nodes marketplace from one node. it is too hard to constantly run between nodes to find certain things
  2. It is impossible to find rare materials as a casual player and people camping rare spawns are charging a crazy amount of gold for them.
  3. Only use for one tank in group making it hard to find a group that wants a tank.
    ======================
tall hollow
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Inventory bug. This should be top priority when it comes to bugs, as it makes doing literally anything tedious at times. Having to close the game/launcher and re-authenticate to fix it is extremely annoying
  2. Invisible/green mobs
  3. Rubber-banding
  4. Maps are still spawning the treasure in bad locations, or seemingly not spawning at all

Top 3-5 Most Important Feedback Topics:

  1. While it was nice to see some strong account actions taken for the exploiters, we're still in the dark as far as what actions were taken for the majority of accounts in question. How many levels did these players lose? How much gold/how many assets were taken away from these players? Transparency is important, so we as a community feel that the issue has been properly addressed. Furthermore - it would be nice to have a wall of shame, or something similar, so we as a community can help to monitor the offenders. Character names being made public would simply add to their punishment. Also, as it stands, people feel that PI members get preferential treatment - which shouldn't be the case simply because they had more money to donate to the game. We've all paid to see this project get off of the ground, and should all be treated equally when it comes to breaking the rules/punishment
  2. Market stalls could really use filters/the ability to make buy orders ASAP. That would go a long way in moving the economy along, and help players address material shortages.
  3. Resource nodes being static, and some being super rate, letting players monopolize those materials. Also, with population density way higher than it should be, it's extremely frustrating to go gathering just to see nothing but fields of stone. Even semi-hardcore players have a very hard time finding good resources due to the way resources currently spawn.
  4. Wars need some kind of build up period ASAP
    ======================
potent peak
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback
Top 3-5 Most Important Bugs:

  1. Guild wars with no cooldown.
  2. Caravan runs crashing in wind and sea
  3. Treasure maps quests not completing. Causing the next one not to spawn until logged out for 15 seconds.
    Top 3-5 Most Important Feedback Topics:
  4. The treasure maps are a really good bare bones system. Can’t wait to see it when it is fully setup with rarity and crafting levels.
  5. Tree rarity feels very low when compared to mining and herbalism. I filled 3 (2 of them blue baskets) apprentice mining bags full of oak and only got a few uncommon while the rest was common. I only cut adult trees.
  6. Love the openness of Steven and what you all are doing and when things will be implemented.
violet ice
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback
Top 3-5 Most Important Bugs:

  1. Please fix the chat channels to be more user friendly and fix chat filters to remove offensive words. For example, I cannot type the word "simple" but I have seen the word "b___h" and "c__k" typed in the citizen/global chat. Hmmmm....
  2. Please bring back the missing Freeholds. I know of two of them myself. They are already so scarce.
  3. Fix the desert nodes so their trees can be harvested. Even many of the trees we can harvest in the Riverlands cannot be harvested there.

Top 3-5 Most Important Feedback Topics:

  1. Fix the bug that strips all buff off of drivers and that enables drivers of caravans to be easily targeted and killed while they can take no defensive actions. As it stands right now, the system forces you to play my class with no spells, no weapons, no buffs and the ability to walk at an RP pace in game. Because of the most recent change removing the caravan protections for the driver, that is what is happening with our caravan drivers now.
  2. Provide in game reward for DEFENDERS of caravans (like glint or exp). This could be one set amount only for those who participate from beginning to end or it could be on a graduating scale depending upon the distance the defender was near the caravan and distance traveled from node to node, etc).
  3. Add in a “safety” timer for those who are killed and respawn at an emberspring so they cannot be killed within seconds of spawning there by someone camping the emberspring area.

Thank you for all of the amazing stuff you are doing! Also, you might want to make these posts un-editable…I think the results of that would be enlightening.

waxen python
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

I don't recall any game-breaking bugs besides the usual rubber-banding and mobs being invulnerable and hitting me for some reason, but here are my top 3 feedback points:

  1. Some artisanship professions are super-imbalanced, for example, scribing. Not only is it very expensive to level due to everything requiring 5 rubies, but the raw silver cost of crafting an enchanting scroll is higher than just buying the enchanting scroll itself. These artisanship classes could do with some love. Scaling has also been discussed, but it's much easier to level than it is to level artisanship.

  2. This was discussed during PirateSoftware's interview with Steven, but please do NOT make mounts die permanently. I really, really urge you guys to reconsider. This is a slippery slope of making a lot of players very upset, and it removes the ability to become "attached" to a mount, which is an integral part of any successful low or high fantasy world. Instead, I would urge you folks to look into using mounts to breed and pass on genetics, which would "consume" the mount, or in other words, make the mount unusable as a mount, with limited breeding charges.

This would create an infinite sink, if done well with a healthy dose of randomness, where wealthier players could heavily optimize mounts, and require many, many mounts to do so. This would also have the benefit of being an elastic system, where demand can scale with supply as mount breeders will always be attempting to breed the perfect mount.

Although some might argue that having a mount die makes players more attached to the mount, and its protection, the fact of the matter is that mounts are not entirely predictable. Having them die will result in a lot of undue frustration, salt, toxicity and even potential game-quitting. There is such a thing as "too hardcore." Be wary not to alienate your playerbase.

  1. There doesn't seem to be much reward in it for players to defend a caravan. As it stands, since there are no criminal repercussions for attacking a caravan, it's always optimal to attack lower-level player caravans. This, while fun, is partly immersion breaking and frustrating for newer players who, over time, will get entirely priced out of running caravans. It could be beneficial to have more balance between attacking and defending a caravan-- towns would surely benefit from having more trade deliveries, so it makes sense for them to reward defenders.

I know the original goal was to have people pay other players to defend caravans, but lower level players are unable to do so for obvious reasons. In brief, it would be nice to have more risk/reward balance.

charred ocean
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:
Caravan Beacon can be placed in closed areas
Caravans mounted in closed areas can not dismount
Caravans placed in closed areas can only be recovered in that area and character gets blocked from running caravans
Randomly teleporting to Carth while caravanning
Randomly teleporting with caravan back to where you were travelling from

misty quarry
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Rubberbanding/Lag issues (dismount and teleport back to where you were, mobs in combat not registering hits or aggro, etc)
  2. Resource nodes not despawning when extracted
  3. Crash to desktop when idling a few minutes (still happening, not sure how to reproduce reliably)

Top 3-5 Most Important Feedback Topics:

  1. Love the level of effort and care that appears to be going into the game and various systems.
  2. Economies are starting to feel more interesting as folks level up their artisan skills
  3. Solo play is still feasible and feels mostly good, acknowledging it's not the ideal intended vision but it's still viable
    ======================
versed prairie
#

Top important bugs :

1- /!\ Caravans poofing into nothingness. Nothing makes me feel like closing the game than a 3 node 90mn caravan run, then it poofing in the sea 5mn away from the target node for no reason making me lose the caravan parts and BoBs investment + the glint..

2- minor compared to the first one, but sometimes, the floating damage and heal numbers stop displaying for random reasons

3- Mobs teleporting into walls, and hitting from out of line of sight

Improvement feedback :

1- More game organic pvp events. We need more events that encourage players to pvp each other, be it chests or some POIs spawning valuable loot and having a forced pvp zone around it etc.. to lessen the need of bloodthirsty people to just gank fest, and provide fun activities to channel this competitiveness

2- A better marketplace search functionality

3- Pleaaaase a guild bank/storage with logs of who puts / takes from it, and some king of permissions (like for withdrawing high rarity items etc..)

sharp raven
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Hunting spawners always have common rarity, close to impossible to get rare and above carcasses
  2. Inventory and storage often get out of sync, it is supper annoying to relog just to have them synced

Top 3-5 Most Important Feedback Topics:

  1. Attacking caravans is pure reward with no risk, some risk is needed
  2. Lower level crafting is useless, drops are to good in comparison
    ======================
plain wharf
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Invisible mobs attacking you, even while mounted and running away they are able to hit you.
  2. Loot bag has issues every time I use it. We have to get on and off horse or relog to fix loot.
  3. Stuck on mount, can't dismount and have to relog.

Top 3-5 Most Important Feedback Topics:

  1. Guild bank please! I'll suck your sausages for a guild bank, it takes a long time when waiting to trade with specialist and you run out of storage holding it.
  2. I want more control over the keybindings e.g I can't rebind the switch weapon key, I don't like where it's at.
  3. More map Information, the map is lacking when it comes to quest locations especially. 4. You guys are awesome, thanks for making an amazing game. ======================
solid swift
#

Top 3-5 Most Important Feedback Topics:

  1. To Craft some of the weapons/gear you need to camp the same Named boss over and over for hours, this is tedious and boring (Forsaken Blade fragment)
  2. I have tried to do Pve things such as Farming Willows or other resources but it is so boring, the only way to do it is find a rare Willow Spawn or Node and Farm it every 2 hours when it spawns again, People have marks and timers for these things so they always farm the same nodes
lime zephyr
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Hit detection seems very buggy. Mobs and players seem to be able to melee you etc from 20 feet away.
  2. Caravans Attack/Defend pop ups, conversion to different travel forms and party interaction with Caravan events are all very janky/buggy
  3. Lag in popular areas such as dungeons/towns.

Top 3-5 Most Important Feedback Topics:

  1. Artisan is way to much of a grind at basic level. It should be more of an inverted pyramid than a sheer cliff. Totally get that higher tiers should take a lot of time but apprentice/novice takes far to long to be useful.
  2. COPPER/FLAX etc T1 nodes are incredibly scarce. Something should be done to either change their spawn rates/conditions or have them spawn a lot around low level areas such as the divine gate to aid with players initial artisan progression.
  3. I'm sure this is on the way but a properly fleshed out market system where you can search for items and not just hope they mention those items in their shop intro 🙂
    ======================
kindred kite
#

Top 3-5 Most Important Bugs:

  1. Inventory Bug, having to constantly relog and not actually truly know where and what is in your inventory is awful.
  2. Render Distance, leaves large scale pvp and engages in the air
  3. Unharvestable resources spawning under the map.. Mainly Willow loves to spawn under and i suspect a TON more, need these placements fixed.

Top 3-5 Most Important Feedback Topics:

  1. Crafting in general, a lot of items requiring almost every specialty seems a big stretch.
  2. Resource spawning
  3. NPC Training
hardy idol
#

Top 3-5 Most Important Bugs:

  1. Caravan system bugs; disappearing, cannot switch caravans, losing cargos, stuck in PvP until server reset when you attack them, caravans position desync.. list goes on. This being one of the main late game activity right now along with world bosses, i would consider it top priority
  2. Static spawns rarity and fixed timers. Timers for gatherables should be variable, so it cannot be camped. Also rarity gathered should not be static, it should change every single harvest
  3. party/raid sync. Losing player position, not seeing party members in tropics, etc.
  4. Travel position desync, when running on your mount, it happens frequently that you get desync, teleporting you way back when you dismount
silk mantle
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. inventory, storage and trading bugs
  2. invisible enemies at various spots
  3. Chat settings are not customizable, or at least not saved

Top 3-5 Most Important Feedback Topics:

  1. Carcasses stacking up to maximal 20 seems very off. Hunters would have a better time farming with according carcass stacks
  2. Finding t2 nodes (and still same for copper&zinc) for most professions is really cumbersome for the amount needed to reach a somewhat feasible point in crafting jobs.
  3. Memory leak is a big topic for us when approaching group content. We introduced tactical restarts to mitigate lag
    ======================
hexed crystal
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Performance, mem leak.
  2. FPS loss when turning camera after a few hours of gameplay.

Top 3-5 Most Important Feedback Topics:

  1. Calculating required crafting resources is nigh impossible without having more materials than required and then shuffling them about to make desired quality on a budget.

======================

lone linden
#

Top 3-5 Most Important Bugs:

  1. When caravaning or just traveling long distances on mount, eventually entities will stop loading in, if you dismount you will be teleported back to a previous location. Maybe not being handed off to another server properly?
  2. Error 30, 32, 33, 34 on main menu
  3. Mobs are sometimes able to attack players, while also being invisible to said player

Top 3-5 Most Important Feedback Topics:

  1. Mounts should die permanently (except starting horse) or last a limited duration, husbandry is way too much investment for having no sink
  2. Mounts should be more similar in speed in general so there is more variety in what players are using. Currently nearly everyone just has the meta mount, which is boring visually. Maybe mounts should all have similar base speed and rarity increases it. Higher rarity then should be what is capped by your husbandry level, so novice can only train common, apprentice can train uncommon, etc.
  3. Add separate classification for amphibious mounts that are not quite the best at either land or water, but decent at both.
  4. Game needs more otters
    ======================
shy moon
#

Critical Feedback:

New Player experience and a stronger focus on correcting early level quest bugs.

Granted the game is in an Alpha State and havign tests more than a few i understand that the goals and focus are likely elsewhere. However I think a large portion of the critical feedback the game and devs are getting is stemming form people who purchase or watch the game struggle in early levels due to a disconnect in expectations to what is being offered gameplay wise.

I expected when i downloaded to be able to quest as a way to build my level up. This does not feel entirely feasible due to how many broken quests exist. I will often spend 20-30 minute pursuing a quest to arrive at the final part only to find there are no NPCs or location to turn it in. A lot of time feels wasted.

I paid the 100 dollar price tag because i believe in the games future, but when there is a lot of hype and advertising around a game like this, there are some expectations that need to be met for those who arent extremely invested in the future of a project. Otherwise they will leave bad reviews and claim the devs are scamming them for such a price tag (even if the price was never lying about what it was offering.) People will always misinterpret things or not read or research before making reviews. And i feel a stronger focus on fixing the early questing would relieve some of that negativity.

sharp swallow
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Only bug I can currently think of out of game is when fighting a mob, they will sometimes run away from you to get back in their main spot which gives them back all their health and then runs back to you to continue fighting. It can be very difficult to kill something that can endlessly do this.

Top 3-5 Most Important Feedback Topics:

  1. Rarity of huntable animals--It is extremely hard to get good rarity on huntable animals and you don't feel relief on this even with the hunting shirt/pants/scrolls/etc...I would argue that it needs to be more accessible for us to get rare and above hunting animals
  2. I would like to see a decrease in cost of animal husbandry training OR an option to pick between a BOB or a mount--it's debilitating to the player to spend so much and not even get what was sought after.
  3. Make more huntable animals spawn over the riverlands please!! It is extremely hard to find obsidian stallions, runic steeds, armored bears, and raptors with their small spawn locations and their long spawn times.
rotund adder
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Journeyman enchants scrolls missing from journeyman scribe vendor
  2. People outside of events healing people within pvp events without needing to flag. No way that's not a bug.

Top 3-5 Most Important Feedback Topics:

  1. Let us mix and match processing like we can with crafting rarity. Animal fat being the biggest hurdle is infuriating for making quality crafts. "Crafters make the best shit" can't stand true if they're gated by low rarity materials.
violet pebble
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Training of monsters seems to still be an issue.. but getting better
  2. Graphical issues with character, weapon/shield, cloak disappearing
  3. Continue graphical issues, lag, sound bugs, graphical issues in Forge and with change of day/night, flashbang issues, mouse icon disappearing.

Top 3-5 Most Important Feedback Topics:

  1. The availability of resources for crafting is limited. For example for leatherworking, tanning of leathers takes Willow.. which is just too rare. The crafting system and resources needs some balancing. I would suggest hiring an economist to better structure the economic system of Verra with regards to resources, inflation, etc.
  2. Global chat needs to be revamped, and a trading channel or window should be added. Also looking for group window should be added. Just too much spam.
  3. Not all of us have young eyes and various graphical improvements to item quantities in stacks need to be made. Hard to tell. Also would like to see a better indication of if I am in combat or not.
hallow bronze
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Constantly having to relog as can't gather mining nodes
  2. Players can still train mobs onto unsuspecting groups
  3. Recently had more and more mobs attacking that some party members can see and others can't
  4. Right clicking to move items from your inventory is constantly breaking

Top 3-5 Most Important Feedback Topics:

  1. Marketplace needs a proper filtering system or at least items searchable and not just shop descriptions
  2. Crafting and levelling are nowhere near balanced. Unless being funnelled by a large guild it feels like it takes so much longer to level a trade that by the time you can make level 10 gear for example people are already level 20. The saving grace for this at the moment is people using level 10 gear and enchanting it.
  3. I recently started an alt and hadn't realised just how many 20+ players grief the low level POI's by training mobs onto players for easy glint that the players have no chance to defend themselves from.
  4. Hunting needs an overhaul. The rarity of drops in hunting is very unbalanced causing a major bottleneck in the resources. This combined with the limited spawns of some creatures allow them to be spawn camped means that materials like raptor hide are very limited when a core component of many 10+ crafts.
    ======================
velvet compass
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Inventory bugs ... so many relogs bc the inv keeps bugging out
    2.Teleportation bugs ... got teleported across the whole map after unmounting, or got teleported across while driving a caravan and so on ...
  2. friendlist bug (not able to see a friend request)

Top 3-5 Most Important Feedback Topics:

  1. Lumberjacking Grandmaster is useless, and all the tool stats are not working as intended, rarity,speed,
  2. Tree spawns and rarity system ... as a lumberjack i have to ride through the whole world to get to specific locations to get quality wood ...
    3.The map is just a pain, zoom lvls, readability of the map, visability of grp members
sudden plover
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. freeze crashes / cant tab out, need to task manager kill task / task manager kill client
  2. inventory/storage bugs
  3. caravan bugs

Top 3-5 Most Important Feedback Topics:

  1. development roadmap mapped out with % complete for systems
  2. when showcasing a system going forward, explaining what systems still need stood up / doing this for any previous showcase
  3. mount life cycle - durability/lives etc
    ======================
misty coral
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Please do a pass on controls. Action mode and other things getting out of sync really destroy the experience.
  2. Please have more things remember state. Last logged in character, last state of storage when it was open etc.
  3. Stop resetting my tracked quests every time I log in.
  4. Filter in the marketplace.
    Top 3-5 Most Important Feedback Topics:
  5. Create a per Realm Message of the Day/Week dialog and get focus on a feature per realm. This will slow deluge of bug reports all the time.
  6. Take a break on features and do an extreme bug bash on QoL defects for a week a month. You need to keep the new/softcore players engaged and not annoy them every time they try something. People want all the cool features coming but will stay engaged if the basics work. There is enough here for a short break if your teams structure\skillset allows it.
  7. I do like the daily patches. It gives a feeling of progress. I tend to get one small thing I have noticed every other day or so but as I said above, you need to reduce all the noise you have incoming from the small stuff.
    ======================
fluid plaza
#

1-Inv adds,
2-matts/node respawn is broken- most Ash trees are in the ground

bitter bough
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Quests for Targeted NPC kills not spawning NPC
  2. Constant Rubberbanding
  3. Getting kited in respawn areas with death shield

Top 3-5 Most Important Feedback Topics:

  1. A sense of direction for players. Wide as the ocean and deep as a puddle right now.
  2. Exp farms should not be the primary way to play the game
  3. The water physics just need to go. It looks like flubber. Dial it down to a 3 from the 10 in UE5 water physics
pulsar thicket
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Guild Wars - Fishing Derby - Being used to hunt players down
  2. Having to Drop Party/Raid to join Caravan Events
  3. Being Stuck in a caravan event when a caravan dies until server restart

Top 3-5 Most Important Feedback Topics:

  1. Crafting Quality on Crafting Shirts doesn't feel very impactful after the Phase 1 changes
  2. No Rarity system for Hunting makes hunting feel bad
  3. Allow us to Queue crafting queues of any size please!
    ======================
hollow estuary
#

Top 3-5 Most Important Bugs:

  1. Mobs getting stuck in walls/terrain, and therefore being permanently inaccessable until server reset.
  2. Materials inventory STILL gets glitched and nonresponsive after a while, until relog.
  3. Fire Elementals build up around Highwayman Hills after being summoned, and they don't leash back to anywhere, so they just sit around everywhere, including what should be safe areas.

Top 3-5 Most Important Feedback Topics:

  1. The Market needs some kind of buy orders. I will regularly return to town with a smattering of different mats, but only 1-10 of them. Not worth the sell slot.
  2. And you can't list everything you're selling in the description, because it's short (but I assume there's good reasons for that).
hardy idol
#

Top 3-5 most important bugs:

  1. Item and inventory tracking sometimes stops during high population zones. Example - you move items into your bank, the UI doesn't display that they moved, but when you relog, they are moved.

  2. Sometimes when swapping between node borders while fighting mobs, they will become invisible but still attack you.

  3. You can still see quest objective items and markers when you are not on the quest, or have finished the quest.

  4. Quest items are not deleted on quest delivery.

  5. Treasure quests do not complete when picking up treasures.

deft sphinx
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. caravan teleport driver to carph
  2. invintory bugs
  3. loot bug

Top 3-5 Most Important Feedback Topics:

  1. more resource nodes for flax, copper, ect
  2. either make the ammount of exp required for crafting lvls less or give more per craft.
  3. maybe have defenders get glint for caravan duty?
    ======================
grizzled flower
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Inventory de-sync
  2. mobs inside terrain that you can't hit but can hit you with ranged attacks
  3. Can't finish or advance quests. ##1 2nd sword outpost, none of those quests update. ##2 Echoes of Betrayal, a seal cannot be reached, it is beyond an invisible wall. A mob for "Horns of Betrayal" event also spawns beyond there. Linked is a screenshot from the AshesCodex Map showing the seal coordinates. Certain class can sometimes damage these out-of-bound mobs (ranger thorn skill?). ##3 "Set to Motion" rewards the player with "hourglass ankh" which has no sell value, and does not initiate a quest when double-clicked. With limited space for "Items", a tab which is shared with ALL warehouse storage, please stop rewarding us with absolute trash. If it is intended for a future questline, please include at least some text about this in the item's description (like what are all those skulls for? {Brayox, Varsool, Gruun, etc.})

Top 3-5 Most Important Feedback Topics:

  1. Make crafting quantity a slider instead of preset numbers on a dropdown list. Crafting time and fuel costs already adjust for quantity selected, so the calculations already exist and could be applied exponentially with a slider
  2. Please tag quest items in some way so that they go to the Quest Tab in the Inventory window automatically and remain there until a quest completes. I understand the items that drop that can be clicked on to initiate a quest should still go the the Items Tab.
distant hollow
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Running along and getting stuck going through a world border. Having to stop for a few seconds before being able to walk again. Especially frustrating when pvping.
  2. Quality on harvesting tools seeming to not be working, and pointless.
  3. Inventory and storage not working, when transferring items they get stuck and need a relog to see.

Top 3-5 Most Important Feedback Topics:

  1. Spawn times on names mobs, right now there’s just at least 4-5 people standing around killing these bosses on a repeat timer. Feels bad.
  2. Render range, especially for pvp.
  3. Disable healing a caravan when flagged as an attacker. As a real attacker you can’t kill someone who is flagged as an attacker and healing it.
    ======================
bleak flare
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Stability in towns. Seems to have gotten a little worse. Not by much. Maybe disable mounts in towns? Would help with the amount of entities.
  2. Treasure Maps disappearing if you log out for a certain amount of time. And Treasure map quest not deleting itself after you complete the map.
  3. Not harvestable nodes. You see them in the world and are not able to harvest that material no matter how many times you interact with them.
  4. Rubber banding. Has gotten a little worse over the last week.

Top 3-5 Most Important Feedback Topics:

  1. Please make it more viable for Crafters and Gatherers to level. I know that this is planned in the future but buffing the XP on that now would be a very nice quality of life.
  2. Guild features please. More stuff in the UI, Guild Bank, and other QOL. Will make the game feel better. (Probably Planned for the future but having it sooner than later would be ideal.)
  3. Having more Marketplace search options would be nice. If people do not put the right word in there descriptions no one can fine there items. Especially when there are now 150 pages in some nodes. Will also help reduce lag in town if people can find what they are looking for faster.
    ======================

Keep up the updates. Every week it gets better and better aocphoenix

little steeple
#

Bugs

  1. Inventory desync (Relog needed each time.)
  2. Landscape desync (You harvest a resource, but its still there, until you relog)

Feedback

  1. Having crafting limited at 5 professions is too limiting. Crafting should not be considered a side thing to PvX. Optimally you would create a crafting class, that had only fairly basic PvX skills, but full access to crafting. Current design forces crafters to play multiple characters and/or multiboxing.
  2. NPC leash length is far too long.
  3. Do not have timed respawn of resources in the same place. Being able to set the clock to when you can pickup resources create an illusion of scarcity as a core group of players exploit this mechanic. Or rather at the end of the timer it should always respawn in a new location. No same spot respawn.
hardy idol
#

Top 3-5 most important feedback.

  1. It is not overly obvious for a new player what areas and parts of the map you should be leveling in.

  2. Most people have leveled up most of the way by now, so lower level areas see less play, and are harder to get groups for. There should be some kind of way to encourage playability of lower level areas aside from alts.

  3. There currently does not seem to be an obvious reason to become a citizen of a node, at least from a new players perspective. There needs to be a system that further explains and utilizes the node system benefits.

knotty pecan
#

Top 3-5 Most Important Bugs:

  1. Unharvestable nodes
  2. Have yet to see anything over rare in hunting and alls i do is gather.
  3. inventory bug fix this please rn.

Top 3-5 Most Important Feedback Topics:

  1. More willow. More ore. idk seems very unbalanced. Lots of people live to craft in games. And prices on the market are complete ass.
  2. Need better pvp system.
  3. Faster resource respawns as well.
  4. Release the summoner.
  5. Reduce costs on crafting, 20 copper for a t1 sword is pretty wild and very demanding. Maybe cut resource costs to craft in half in general for some items.
    ======================
split dragon
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Unable to loot or move items in inventory/storage
  2. Losing raid/party frames when you d/c or have to relog, usually due to inventory issue (#1)
  3. All of the other stuff also caused by #1...

Top 3-5 Most Important Feedback Topics:

  1. Gatherables nodes need to be more random (each node spawn should have a chance of what spawns, not always granite here, always basalt here, etc.)
  2. Gatherable node spawn times need to be more random (+/- 10 mins, if not more) to prevent one person timing them and taking all important spawns
  3. Gatherable rarities need to be stackable in some way - tired of having 3-5 of every rarity and wasting 95% of my huge bags because I have 5 different rarities of each gatherable
    ======================
twin talon
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. 525 error Affecting friends and demotivating them from playing. (Specifically a friend named Stonefather)
  2. Caravan Driver Teleporting to Carphin bugs

Top 3-5 Most Important Feedback Topics:

  1. Keep going on Caravan improvements
  2. I look forward to guild improvements that are potentially coming the 31st
  3. Please fix that 525 error as soon as you can so friends can come back to enjoying testing this lovely alpha
    ======================
vapid nest
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Over the last 48 hours I've had multiple instances of a bug when jumping around the open world where my characters gets stuck in a state where movement speed is nearly doubled, which lasts as long as I keep moving forward and until I fall any distance.
  2. Ranger's "Camouflage" ability sometimes renders the avatar transparent with the weapon still visible (which is cool) and sometimes just hides the player's nameplate without any visual changes to the avatar. Whichever one is correct, it would be nice to have consistency.
  3. Huge swathes of Oak and Ash and Larch trees in the forest at the northern reaches of the Riverlands remain non-interactable.

Top 3-5 Most Important Feedback Topics:

  1. Griefing and exploiting has slowed down considerably on Lotharia since the clean-up, many thanks!
  2. Node wars need a ramping-up period. Some folks have become insufferable with rolling up on a node, starting a node war and killing all the idle citizens crafting/processing etc, then riding off with their spoils or camping the node's emberspring.
  3. Caravans need to be either more beneficial to Defenders or riskier to attackers. Offer experience to defenders or allow the caravan master to allocate silver/gold to be paid on arrival from the sale of the commodities; Send an announcement to the originating ZOI citizens or mark the attackers on the map when a caravan comes under attack.
  4. Please offer the option to combine caravans created by members of the same party/raid into one attack/defense event. Imposing distance limitations from the lead caravan (first one placed) would discourage exploiting this feature.
    ======================
rough wyvern
#

======================
Top 3-5 Most Important Bugs:

  1. Inventory desync, causing items to not be visually moved
  2. Dismounting and rubberbanding back across the map
  3. Caravan invuln on driver respawn
  4. Gatherables spawning in rocks and under terrain
  5. World bosses not respawning/ spawning under the map

Top 3-5 Most Important Feedback Topics:

  1. Desert needs some PoI's aand more gatherables to incentivize players to play in them across more scenarios.
  2. General stability seems to be decreasing rather than increasing since phase 2 start.
  3. Rogue please?
    ======================
midnight bloom
#

Top Bugs:

  1. Mobs are responding (or not) weirdly.
  2. Trees/Minerals are not disappearing when harvested. Thankfully the trees usually change color.

Feedback Topics:

  1. Chat - Aside from the previously mentioned usability features such as right-clicking, and up-arrow, I'd like to see more standard channels. One for LFG, one for Recruitment, and one for whatever region you are in (maybe call it Local).
  2. Kind of like there are markings when you are in a party, make a LFG marking visible to all that you could apply to yourself, which makes your class and level show above your head or something like that. Also, place a small bench or pavilion or something near the dungeon entrances for people who are looking for groups to wait (like a bus stop).
  3. Bug report feedback score. I've submitted somewhere between thirty and forty bug reports. It would be nice to get a count of how many have been submitted and if possible, how useful they were. Maybe even a zero to three star rating system for whoever analyzes the report to click. Not trying to add to their work, but it would add to our satisfaction and maybe help us submit better ones if we knew we were submitting poor or useless reports.
  4. Some kind of Leaderboard. Top 10/100 lists for each server showing who has the most XP in each skill, weapon, most kills of a particular mob, etc... Top characters and top guilds, maybe with a monthly reward or something. Most completed missions for each node. I'm sure you have the data, being able to see it would be cool.

Thank you for this and everything!

neon stone
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Enemies engaged in combat don't appear to move, but they do damage even from afar as if they are invisible
  2. Mount moves but feet freeze
  3. Enemy indicators inside of rocks and hills
craggy talon
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Teleporting to Carph during Caravan. Various other carvan bugs that are known and reported.
  2. Mobs glitching. Into walls, floors, etc., Being invisible but still doing damage. Being green and non-attackable but still doing damage to you.
  3. Inventory and loot glitches that never end and require constant relogs to resolve.

Top 3-5 Most Important Feedback Topics:

  1. The rarity on hunting is far too low an a major bottleneck to making good gear.
  2. PVP TTK is far too fast, pvp needs to be re-thought for a balanced system. A small group can destroy a Caravan so fast there isnt much to do but sit back and watch if your defense wasnt already standing next to you.
  3. Crafting needs work. no custom amounts, no mix and matching rarities in some cases. This combined with lack of storage grouping (just tier 1 lumberjacking takes 28 slots at 1 x 3 if you had just a single tree of each rarity, this was not thought out) means we are stuck either storing a ton of non craft amounts like 4, 9, 24, etc, or we have to sit there for long periods of time doing singles. At the very LEAST change it from 5, 10, 25, 50 to match stacks, like 5, 10, 20, 40, etc. Whomever thought the 25 and 50 was a good plan when all the stacks are in 20's needs to be slapped.

======================

twin citrus
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Any caravan related bug as there are too many
  2. Rubber banding is a major issue which causes unnecessary deaths
  3. Storage causes for an insane amount of crashes and glitches

Top 3-5 Most Important Feedback Topics:

  1. Please have a deeper insight into freeholds. Freeholds. Freeholds can be obtained only by the rich and powerfull. Once you have it only YOU can use the buildings there this causes an insane gap between the realm and freehold owners where gatekeeping is inevitable…. Example solution:

make it so people can use freehold buildings in towns aswell but give those in town a limit use and CD and give freehold users unlimitted acces

  1. Animal Husbandry & Hunting needs more love. Right now these 2 skills feel neglected.
  • we have barely any rarity when hunting
  • The rarity that drops on mounts is only usefull 50% of the time (as a beast of burden)
  • The amount of animals we can collect is basically 10 in total as a journeyman (apprentice and novice animals excluded)
  • The price of a husbandry animal is very expensive its like 55s for a t1 animal this causes an big advantage over those who picked husbandry and those who dont. People should not be going broke because they chose the wrong artisan system

3 Pvp ranking system

I think it will be good to have a pvp ranking system. A pvp ranking system will go as followed:

Rank 1 - 2 (gain 200 points)
Rank 2 - 3 (gain 400 points)
Rank 3 - 4 (gain 700 points)

If you kill people 2 lvls below or above you you gain points (based on if they are below or above you)

If you kill someone more then 2 lvls above or below you you decrease in rank (this instantly stops low lvl killing) but you get more organic pvp then opt in pvp like a caravan. Because right now there is no risk in running around as people do not attack out of random

4.Nerf the bard. Bards shouldnt be able to outrun a mount.

grave forge
#

Top 3-5 Most Important Bugs:

  1. Friend List not working
    2.Lotting sometime not working
    3.fix the rarity in ghatering nodes, ppl started to camp every legendary piece of it

Top 3-5 Most Important Feedback Topics:
1.Marketplace filter
2.----
3.-----

crude ferry
#

Top 3-5 Most Important Bugs:
1.Invisible/Desynced Enemys
2.Inventory Bugs
3.Friendlist

Top 3-5 Most Important Feedback Topics:
1.T2 Trees are almost impossible to find since apprentice axes were craftable
2. High level POIs have playable fps and are fun
3.Artisan skill trees/General Skill tree Rehaul pls

alpine kelp
#

Top 3-5 Most Important Bugs:

  1. People running caravans rafts so no one can loot them after they get destroyed
  2. Nodes not being harvestable
  3. Mount rubberband issues

Top 3-5 Most Important Feedback Topics:

  1. Caravan improvements
  2. resources to harvest
  3. being able to right click a name in chat to whisper
somber fulcrum
#

Top 3-5 Most Important Bugs:
1.game sometimes freezes and pumps memory usage to 20gb+
2.PVP, people can aoe horses and it gets you corrupted
3.wardec and node pvp and caravans, people who are not affiliated can still heal people inside those pvp events meaning you could heal and someone would have to go corrupt on you to prevent you
4.caravans not prompting the pvp event in groups, means you have to drop group to join the cav event
5.Trees growing in rocks

Top 3-5 Most Important Feedback Topics:
1.VSR keeps turning back on, its bad and smudgy, its on auto and when you turn it off it comes back the second you close the window
2.war decs are weird, lumberjacking and fishing derby(fishing is bugged i think) but they can win by just chopping down trees ? imo it should be just a war dec and not something special
3.overall performance of the game is not good
4. most mountain sides are empty and only have trees, wheres the minerals ?
5. processing is funny because f.e. you use one whole wooden log or a whole ore for 1 splint/ fragment ?

rain yoke
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Mobs that are immune to damage and don't move but can still hit you with melee attacks until you reach the leash point
  2. Mob density. In some areas you literally can almost not move due to how tightly packed the mobs are and they respawn too fast almost to manage to gather nodes near them.
  3. General Node Lag : I'm looking at you Miraleth I've been avoiding Miraleth often in this round of testing because it seems like as soon as I move to that node I hit massive lag, and when I say massive I see nothing then suddenly 3 mobs pop in on top of me attacking me. This has been better lately but I still get the lag of things just popping in after I've stood somewhere for several seconds.

Top 3-5 Most Important Feedback Topics:

  1. If it hasn't been done a pass needs to be made on the cost to level crafting to journeyman. In other words Animal Husbandry shouldn't cost way more than say refining metals. I feel all aspects of processing should be gone over and standarized so that one skill doesn't end up costing way more than another skill in simple in game fees. Sure one may cost more due to maket prices on materials to level it but it shouldn't cost more for the base processing.
  2. Not a huge fan of the way bags work but it would be ok if ALL bags worked the same. Right now hunting bags won't stack corpses over 20 they should.
  3. Would be a cool system to add to the nice some day list if you could crate up say rare armor molds, caravan them to a node that didn't have the ability to make them (obviously speaking of higher level items), sell them to the merchant and then have NPCs in that new town have a limited supply of that item.
    ======================
torpid elk
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Healing/interacting with caravans while not attacking/defending exploit
  2. Friend list is not working. Removed players previously on list. Uninteractable.
  3. Server de-sync/rubberbanding when colliding with terrain.
  4. Party experience sometimes didn't register. (Only noticed in Steelbloom on Vyra)
  5. Inventory will sometime freeze up and will need to relog. Can't move items.
  6. Account-lock citizenship and voting rights instead of character lock.
  7. Fix Bard's resonant weapon proccing off each wand beam proc.
  8. Scattershot 2nd charge goes on cooldown when only 1 charge has been used.
  9. Cancel Ranger's snipe animation and don't allow it to go on CD when target dies/gets out of range/loss of sight.

Top 3-5 Most Important Feedback Topics:

  1. No way to tell if a World Boss is up, their spawn rates, etc. So far they're just available on server reset.
  2. Crafting and economy is extremely bottlenecked by nodes and testing various things, getting proper gathering tools, etc. is blocking testing much of the economy side. Not to mention critical recipe components don't exist (Wreckless set for example needs the Jaine Anybody pinup).
  3. Tank grapple should 100% guarantee hit from 15-20m range instead of 30m.
  4. Longbows should increase 5m.
  5. Weapon effects should be more variable.
  6. Stats on weapons should only be affected by equipped weapon so that there is no "stat stick" weapon. Balance this by buffing weapons.
  7. Remove "Rating" and only list the actual stat. The rating is an unnecessary stat line.
  8. Mob AI needs work to reduce TTK and increase difficulty for groups.
  9. Solo/Casual play at the moment is possible but an abysmal experience.
  10. Have lower-level PoIs with routes to high level mobs deeper into the PoIs to create more diversity around PoIs and level-curated farming zones to contest.
  11. Currently there's little to no reason for common-epic rarity items for crafting. People want legendary or bust. Power progression seems to be in a weird state right now.
  12. Enchanting scrolls and other vendors selling things that professions can make is killing the economy for those who wish to level those artisanship skills (wait for a wipe to change this, otherwise there will be a massive disparity in power levels from those who could afford it previously to those later in the wipe).
  13. Do a total wipe for phase 3 for vassalship and tier 4 nodes to get correct data.
  14. Add in an "Guild training declaration" where you can PvP your own guild or another guild for zero benefits/rewards for PvP training/scrims with zero XP debt penalties. Allow a set time to be enabled (30 minutes-4 hours).
  15. Caravan running currently doesn't earn enough money for paying defenders.
  16. Guild banks should also include guild caravans for guild members to use when added in the future.
    ======================
cedar crown
#

===================
Weekly Feedback - 01/20/2025
Alpha Two Phase II

  1. Inventory not synchronised.
  2. Helping solo players to level up with exp zones that may be less interesting for group exp, but which could allow others with less time to still be able to exp without spending hours on it.
  3. Prioritize corrections and performance.
strong portal
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Mob Training
  2. Position desyncing while mounted. Dismounting sends you back to where the server thinks you should be.
  3. Crashes, memory leaks

Top 3-5 Most Important Feedback Topics:

  1. Filters for finding objects at sales
  2. Chat channels to reduce clutter in global
  3. Expansion of all class skill trees (new actives/passives -- build variety)
    ======================
celest hemlock
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Inventory will sometime freeze up and will need to relog. Can't move items.
  2. Friends list not working
  3. resource nodes not rendering in, not lootable

Top 3-5 Most Important Feedback Topics:

  1. Struggling to understand what is going on what I should be doing to level make money. How to improve gear/make money. Some of these I have figured out but it is a slow process
  2. Similar lack of information on how to get better/rarer resources
  3. Marketplace very difficult to comb through
dim dock
#

JUST GOR 1 feedback 🫡
NO: 1-as a healer the mouse hover for group healing is great under the group HUD system.
under Raid HUD system it is better cuz the visual make it more obvious and there is a even more advantage with having myself in that HUD
Sugjestion: First having the choice of how my Group HUD visualy be like raid
Second: adding myself to the group HUD cluster so my eyes need to travel less
thx for your time have a great day 🥹 ❤️

deep swan
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Caravans being immune once rider rezzes
  2. People LOS mobs in oaken to where they cannot be attacked but can attack mobs
  3. Gatherables - A lot of gatherables (Willows in particular) are not gatherable please fix these locations

Top 3-5 Most Important Feedback Topics:

  1. Would like a small change to the flagging system for attacker/defender. Please let it be done for an entire raid group/party so that we don't have to constantly drop party to attack or defend.
  2. XP for rarities in crafting should not be the same as well as types of items for example a crate should not be the same experience as a caravan in carpentry especially since it cost double the resources to make.
  3. Build diversity all archetypes feel very cookie cutter. No build diversity. Maybe add magic abilities to physical classes and vice versa to allow for stamina bard or magical ranger
orchid hornet
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Inventory Bugs. When moving items, they don't move or don't show up.
  2. Looting items. Quite often you'd need to log out and log back in to loot an item. The "just updated with DB with attacking something" doesn't work often enough.
  3. Other players in group sometimes don't show up. Sometimes where a player is, they don't show up on screen or on mini-map.
  4. Cloaks. Please fix cloaks. They often bug out.

Top 3-5 Most Important Feedback Topics:

  1. Marketplace Idea. Allow us to look at items and purchase items from other nodes. Still require to go to node to pick it up though.
  2. Marketplace Idea. Create a better filter for items. Don't rely on the players to update a note.
  3. Treasure Maps. Common and Uncommon should be easier to find and not in "dangerous" places. Rare and above should be difficult and potentially in difficult places.
    ======================
kindred dagger
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

  1. Ranger: Concentrated Scattershot skill is still buggy and still misses alot.
bitter shore
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. The inventory bug. This is the only bug that makes me want to rage quit. If I move or delete something, the item doesn't move until I jump on my mount. So I'm stuck jumping on and off my mount just to move items from inventory and storage. I lost 30 rare bluebells from a treasure chest because my mount had died. I had made room in my inventory, but this bug wouldn't recognize those spaces were now empty.
  2. Have done dozens of treasure maps and in several I could not find the mound. Trust me, I looked everywhere. I did find mounds in my area, but was told I didn't have permission to interact with it. I have bug reported this multiple times.
  3. Trees are still underground and can't be chopped down. Or I do chop them down, am given the inventory is full error, I delete and item, but now the button to get the item is at the base of the tree underground and I can't click on it.

Top 3-5 Most Important Feedback Topics:

  1. The player merchant vendor really really needs work. Searching on keywords in the title makes me click through lots of vendors who aren't even selling that item.
  2. Attacking caravans is zero risk, all reward. If you are going to punish players for griefing other players, then they should be punished for griefing caravans.
  3. Love the treasure map system. Make more solo content like this.
    ======================
sullen abyss
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Having to drop group to sign up for caravan events
  2. You can heal outside of Caravan events
  3. Trees spawning terrain and cannot be chopped
  4. Groups getting into a bugged state where you cannot drop the group

Top 3-5 Most Important Feedback Topics:

  1. Node Requisitions and Taxes - It would be nice if we paid our taxes with node requisition tickets versus glint. That would make sure people had to contribute to their node in order to stay a citizen.
  2. Groups: Map markers for groups/raids
  3. Guild: It would be nice to see people's level in the guild window. It would also be nice if the Last Online was accurate.
  4. Would be nice somewhere on the node window to show what building is currently being worked on in a node.
deep sphinx
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:
1.Inventory bugs, whether it be being unable to pick up glint from a dead mob, having to re-log to even register a change in the material inventory when finishing mining an ore deposit, etc.
2.Render distance when fighting wars/doing caravans, etc. a major part of it in my opinion is the fact that you have to be practically right next to the caravan for it to even load, or be in the middle of a big fight when doing node wars to actually see the fight
3.Having to reset the raid/ui whenever someone in the party relogs and not being able to see the party list. another part of it would be not being able to see raid members on the map when your in a raid group
4.Mount animations constantly messing up or being stuck in the middle of an animation. for example when jumping while going up some sort of slope while on a mount, the mount gets stuck in a jumping animation

Top 3-5 Most Important Feedback Topics:
1.When doing pvp, at least in big fights, i feel like it should be more clear when your CC'd or have some sort of movement debuff. being rooted and taking a small second to actually realize why you cant move being signified by a small icon on the corner of your screen is truly tough and could be more visual
2.Crafting, when it comes down to it, it needs to be more interactive, or before its more interactive, being able to do bulk items, while giving it a lower-ish quality/exp due to the fact its bulked and not individually crafted. it would save a lot of time on crafting items when needing to individually place 6 rubies, 1 iron, and 1 sand at least for ruby necklaces while having 300 rubies and spending 15 minutes crafting each individual one.
3.Quest items, not going into quest inventory, please for the love of god allow quest items as well as the beginner items that we cant get rid of into the quest inventory. they take up needless space
4.Banks/storage inventories should give a benefit to that type of resources stack size in the materials inventory rather than it losing more than half of your normal bank space. like the mineral storage not even changing the stack size for minerals, etc
5.Game performance could be improved while in towns, going from whatever fps to like 20 fps when entering a town is AWFUL but it has some sort of system in place for being outside of town in a big battle? it would feel a lot nice to be able to not have my pc fry everytime i walk into town to the 80 mounts that people never call back

scarlet stone
#

Top 3-5 Most Important Bugs:
1.Caravan Invisibility by not being nearby and someone healing it, can stall out someone attacking a caravan for hours by sitting at emberspring
2. Caravan bugging by repeatedly creating raft and un rafting, will fall through the world but be recoverable, attackers get nothing.
3. Firebrand at Steelbloom will bug out and get stuck nearly everytime from rivers or steelbloom thick walls.

Top 3-5 Most Important Feedback Topics:

  1. Offer more ways to get the next tier of gathering equipment, a white apprentice pickaxe from a challenge *provide 500 granite" quest would be nice
  2. World bosses currently overlap a bit on loot, diversity makes them more fun.
  3. Raid/guild/node leaders need ability to mark map to explain things, would make zerg content more exciting.
wary seal
#

====================== Weekly Feedback - 01/20/2025 Alpha Two Phase II Feedback Top 3-5 Most Important Bugs:

  1. Inventory bugs - Unable to loot or move items in inventory and storage
    Top 3-5 Most Important Feedback Topics:
  2. Resource nodes – Needs to be far more availability of certain types of resource, particularly the metals and weeping willow, and rare spawns of all resources need to be far more random rather than fixed spawns
  3. Market functionality – searching is difficult to say the least
  4. Homesteads all purchased, mostly be certain guilds on each server who exploited early on launch, locking most of the server out of crafting (due to combination of point 1 and 3). Make more available – particularly just outside of each player town, with the Mayor allocating to citizens of their choice.
    ======================
brittle linden
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. "Invisible Mobs". Sometimes when attacking a new target, the mob stands in place, and you are able to damage it but the health bar shows no damage. There is then an "invisible" mob that exists in the game acting as normal that will attack you (verified from combat log). Only way to avoid this is to reset the leash of the "invisible" mob and avoid the bugged, targetable mob.
  2. Rubberbanding in areas of high population. Especially for combat areas, but you can even see it when dismounting in cities and your mount flies without you for 10 meters before snapping back.
  3. Gathering node bugs, including "not having permission" to gather a node (relogging makes said nodes disappear), receiving no loot from nodes, nodes not disappearing after gathering, nodes having fixed rarity on respawning.
  4. Bard melodies being canceled for...everything? Mounting, combining glint, equipping gear, trading, breathing, ect.

Top 3-5 Most Important Feedback topics:

  1. With crafting requiring so many materials from other artisans, request the ability to "track" the materials for a craft that you are working towards, similar to how you can track quests.
  2. Gathering and crafting xp are effectivly useless for leveling. It's been previously stated that all paths would be at least sort of viable means of progression, and 37xp gathering nodes are not it. (I think this also applies to quest progression as well.)
  3. Intrepid has said they are working on search functions for markets, but I can not beg enough that the search be a high priority for my own sanity.
little bane
#

Top 3-5 Most Important Bugs:

  1. Inventory doesnt update when moving or selling materials. You have to mount or dismount so that it updates
  2. Mobs bugging. Especially Grems that hit from meters away.
  3. when voting for a gear in group, if there are more items at the same time, it happened that one bugged away or one person won all items with one roll (one roll for one item)
  4. please fix the friends tab. Its especially important for new players to make friends without joining a guild.

Top 3-5 Most Important Feedback Topics:

  1. Would appreciate it when i can get away on horse when mobs are chasing me. Especially if I activate the boost.
  2. Dont like to waste now my precious materials for an apprentice tool if I level up again in a few days. Maybe add a feature where you can upgrade your tool to the next tier or maybe just spezific jobs can upgrade tools. (like someone with high level in crafting can upgrade pickaxe or things where ores are used.
  3. Pls fix quests. I know you guys have much to do but its just disappointing if I ride 10 minutes to the other side of the map and then it was completly useless.
  4. why cant i use basalt and granite armor / weapon mold for the same crafting recipe? Or use legendary and heroic wood for crafting a tool.
  5. I have chopped 700-800 trees and only got 5 heroic about 60 uncommon and maybe 20 rare logs. If you dont want to be the nodes to become a wasteland when overharvesting is introduced, you need to work on the rarities

======================

modern thunder
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Server Worker Bugs. Still getting issues when moving between server workers.
  2. Hunting rarity seems capped at Heroic. Meaning no carcasses are epic or legendary.
  3. Hunting bears is disproportionately dropping tamable bears instead of carcasses. Like 18/20 were tamable bears.

Top 3-5 Most Important Feedback Topics:

  1. Draw distance needs to be improved.
  2. Weeping Willow. Why is there not another T2 Wood? Why do so many recipes require willow?
  3. Flagging still needs some work. People should remain flagged longer. Especially when in combat. Corruption has too many counterplays limiting its effectiveness.
stone flower
#
  1. Top issue right for everyone. BALANCE characters main stats. This insane dmg is not ok. PvP lasts literally a few seconds
  2. Weapons stuck when you swap them often and you have to relog
signal drift
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Error 525. Literally cannot play one of my characters for 3 weeks.
  2. Caravan disappearance

Top 3-5 Most Important Feedback Topics:

  1. Party-wide defend/attack on caravans
  2. Hunting and fishing rarity are impossible to come by
  3. Journeyman Caraversary provides Journeyman caravan stuff, but Scribing doesnt provide enchanting scrolls like the last two teirs?
    ======================
idle jetty
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. I do not know why it bothers me but , shields disappering and not coming back in view when sitting to eat rations and some abilities also cause shields to disapper.
  2. LOS pulling does not work, not sure if its a bug but if i pull a caster and run behind a wall, they shoot thru the wall.
  3. I find mobs are still training on to my group even tho you said it is fixed.

Top 3-5 Most Important Feedback Topics:

  1. Id like to see Duel Wielding for all melee classes, again its a small thing but if i wanna dps as a tank because there are 2 tanks in the group i really cannot.
  2. Secondary classes , why taking so long to release this? Also summoner and Rogue.
  3. Flying mounts, i think is a dumb idea. You havent spent so much time on the sceneary of the game and its gorgeous , flying mounts make people just fly over everything and not truely experince the game. I honestly dont like it, having mounts is enough,
    ======================
pastel aspen
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Being sent back multiple server workers when jumping off your mount from desync
  2. Carphin mobs bugging constantly, after a few hours of the server being up half of the killable mobs are bugged.
  3. Inventory bugging out still, as farming in one area turns into picking up only half of your loot because the other loot can't be picked up unless you relog.

Top 3-5 Most Important Feedback Topics:

  1. Bard needs balanced really badly, they can chase down people on croc's, have insane survivability and movability, and can effectively kill any class almost instantly when used appropriately. A cooldown between swapping dances or changing their proc's/rotations is heavily needed as pvp both small scale and large scale is extremely unbalanced with bard spam.
  2. Perhaps an "over exp" bar for leveling, if you are 25 and grinding to help friends or get glint/gear etc. Perhaps give the ability to have blue bar fill up to max to provide exp penalty protection and stat dampening protection.
  3. More spawns for hard to obtain animals like otters, raptors, borks, journeyman animals as well.
    ======================
hollow onyx
#

Keeping it simple this time:

  1. Work on overall stability. The worst part about the game right now is the instability, lag, and the issues that arise from that.

  2. Inventory bug is still not fixed and needs to be addressed.

  3. Suggestion - Add a Caravan profession that gains xp as you complete caravan events that has its own levels and skill tree.

clear talon
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Random graphical driver crashes while idle or fighting (on AMD RX 7900 XTX)
  2. Shield often not rendered
  3. Invisible enemies attacking

Top 3-5 Most Important Feedback Topics:

  1. Some quest npc are marked, others aren't, maybe it could be more consistent

======================

smoky meteor
#

Top 3-5 Most Important Bugs:

  1. (I'm pretty sure this is just Server desync issue but I'll mark it down). Being rubber banded back to a previously travelled location while travelling on horse. You can't unsummon and resummon the horse and when you head back to the location you last teleported from your horse is just sitting there waiting.

  2. Ai mobs bugging out. Go to pull a mob, it doesn't react and you can't damage its health bar. If you don't continue to attack it and kill it, when you move on you'll be attacked by the invisible mob and continue to take damage until you flee or do enough damage to the mob's bugged location.

  3. Party menders not being able to see mobs. Was in Church and my ranger was fighting a few skeletons that weren't showing up for me. All I could do was heal as Bard's AOE attacks weren't helping. Might be an issue with the revive buff or more server desync.

Top 3-5 Most Important Feedback Topics:

  1. The new player experience is a bit rough. Charging for access to the alpha test and only offering the basic first quests and then leaving them to their own devices feels like an afterthought and might turn away some less than dedicated players. Maybe offer a rough draft of a main story questline that leads players to parts of the game that need testing based on level intervals with a brief, non intrusive tutorial like hints in the dialogue for these quests.

  2. Ranger cooldowns feel way to long for the ideal power fantasy compared to classes like the Bard and Tank (the only two I've levelled so far)
    Marking a target feels like it should be more easily avaliable, maybe on a 30 second cd opposed to the full 60 seconds. It feels like one of the main utility of the ranger, but the cooldown times for most skills leads to a lot of downtime compared to other classes I've tested. Camouflage feels like it should be an out of combat passive, rather than an ability with a long CD. Maybe consolidate the free omnidirectional node into the disengage skill and turn that into a "briefly leave combat to trigger camoflage" type node to keep the active element of the skill.
    ======================

rocky pollen
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Inventory bugs
  2. Being teleported across the map while running caravans
  3. Jumping to increase dodge or blink distance to ungodly distances

Top 3-5 Most Important Feedback Topics:

  1. Time to kill is WAY too fast in PvP. Many of the current PvP balancing issues come down to this imo. Please tweak offensive vs defensive stat scaling.
  2. Attacking carvans is low effort, high reward and zero risk. At this point I honestly think many will just stop doing them because time & money investment are way too big for the potential payout and risk in losing everything is very high.
  3. Fixed rarity for ressource nodes is very bad. People use timers to camp node spawns on rotation. Needs to be more random imo.
    ======================
foggy spoke
#

Greetings, Glorious Alpha Two Testers!

Please share your top 3-5 most critical issues or feedback topics in the thread below using the following format:

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Inventory bug constantly happening. Needs to be addressed

  2. Caravan flagging doesnt fall off and doesnt work properly

Top 3-5 Most Important Feedback Topics:

  1. CRAFTING NEEDS FIXING - Simply put use have created this crafting system to feel meaningful. Well its doesnt. Making 300+ white shields from lvl 1-10 weaponsmith feels bad. Wasting players time and resources for literal vendor trash. Crafting starting to feel like WoW. Find the most efficient way to farm the exp. Feels bad.

  2. Again Crafting - Its CONVOLUTED, dont get me wrong i do enjoy interacting but the fact for something so basic i need 6+ people to intereact woth me at a basic level is CRAZY. You want players to stick around please respect the players time. At grand master i dont care if i need 7 people to craft an item but at lower levels this is just disrespectful to everyones time.

======================

hallow cargo
#

fix DWARF JUMPING

pliant snow
#

Top 3-5 Most Important Bugs:

  1. Force Flag toggleable while in combat (allowed guilds and players to corrupt people unjustly)
  2. Fast travel via death
  3. Clerics giga healing caravans from 5% to 100% HP in under 2 minutes

Top 3-5 Most Important Feedback Topics:

  1. Stop allowing players to exploit pvp (spamming guild wars in towns just to steal materials from people, forced unflagging while in pvp combat)
  2. Exploiters in general
  3. Allowing toxic players to not be punished. Ban them. Don't just slap them on the wrist.
vague pawn
#

Top 3-5 Most Important Bugs

  1. When you buy a new caravan, the standard beast of burden cannot be overwritten with others.
  2. The issue that glint or resources can only be looted after a relog
  3. The character's teleportation to Carphin during a caravan trip
  4. The Trees, especially the weeping willows, are often defective and cannot be felled.

Top 3-5 Important Feedback Topics

  1. Player who attack a caravane, even those who are the attackers of the event, should immediately recieve Corruption (the bad variant), and not just Corruption like after a theft.
  2. Items that you craft, e.g. as a carpenter or arcane engineer, should also have a build order so that you can commission multiple parts
  3. Items from one profession level (epic or higher) should be at least as good as items of the next profession level (rare or heroic)
    i.e. Novice Mace (epic) = Apprentice Mace (rare)
steep summit
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Inventory glitches where it doesn't correctly show or update when interacted with until a relog occurs.
  2. Picking up loot also bugs where it's visible on the mob but you cant interact with it until you mount and demount. (I've lost so much glint)
  3. Gatherable asset not updating after collecting so you cant tell when something is gathered or not.
  4. Mob not moving after you tag it but it still is ghost killing you.
  5. Any mob that teleports (Pyro's mostly) teleporting into walls and getting stuck, unable to be attacked but can still attack you.

Top 3-5 Most Important Feedback Topics:

  1. Party loot when first dropped needs to stay open longer before just anyone can grab it. Ranged/Support often lose out on glint because of how fast it switches.
  2. Can we get a faster mount, even if it's rare pwease and thank you!
  3. Items and mats aren't searchable on the market and would be nice fix.
    ======================
uncut merlin
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:
1.stuck / bugged out mobs
2.memory leak crashing
3.Group UI bugs

Top 3-5 Most Important Feedback Topics:

  1. There is no risk running around the world full of loot because PvPing is currently too punishing (going corrupt).
  2. Caravans Should have a questline faction that rewards a VERY risky chest to transport (see Athenas from Sea of thieves)
  3. We need cast bars on nameplates. Currently with mages in groups impossible to see ground abilities you must move out of due to all the spell effects.
    ======================
hard hill
#
  1. Inventory bugs
  2. Mage "frozen" delays are considerable which messes up the strength of that ability, especially in pvp
  3. Rarity of items like copper/zinc but also the frustrating need to return to town because you have 5 different rarities of the same item taking up all your inventory
  4. Processing different rarities - can I process a green and white together? Can I process 4 of something at the cost of 5 fuel instead of having to wait until I have 5?
kind rampart
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. The need to log in and out to fix the various issues... Storage in town not working, Not being able to pick up glint/loot from mobs, lighting issues making the game unplable in places we need to test, Group's not working and having to convert party to raid etc and waiting for people to log in and out, Spell names not showing when proc'ed. Please treat these as critical as no other features really matter without these basic issues still in game.
  2. The Treasure maps I have sadly given up on. Such a vital and interesting game mechanic and yet I've only been able to dig up 2 in the multiple ones I've tried for various reasons. All of my bug reports have been reported in game.

Top 3-5 Most Important Feedback Topics:

  1. Fishing - When you have a single profession that can be carried out without someone being at there PC, it makes the profession worthless, has knock on effects for other professions it links to making them easy to level and generally makes the entire encoemy we are trying to test and give feedback on unballanced.... Please, please please please... just have a right click to reel in or anything.... Anything that stops it being so everyone is currently a Lv 40 Fisherman.
  2. Its very hard to get keep into a crafting econemy unless we have some sort of shared storage. Currently everything is fragmented and all our bags are full without who knowing who has what and where what goes etc. I understand this is a quality of life feature so not a priority, but if we want to see how guilds truly function we need these basic things, even in a basic form within the test.
  3. Overall there is so much i still want to test, but i find myself having to wait and wait until i have a few silver to actually do anything. Currently there is no money in the econemey, nor and easy way to spend an afternoon getting a single gold, its a bottleneck that stops me test.
    ======================
hybrid cargo
#

Top 3-5 Most Important Bugs:

  1. Mobs getting stuck in walls and everything else

  2. After 10 min. gameplay something bugs: Inventory, group info, looting etc. You relog every 10 min. to fix things.

  3. Very often other players turn corrupt red, when you sit on your mount. Visual bug. dismount and they are normal, but mount up, and they are red again.

  4. Auction house search does not work - only represent key words the player named his shop.

  5. Fix aoe, so it does not pass through objects. Ranger aoe pulls from behind walls.

  6. Mount stats are all fuked up. How come the Skipper is fast in water as mount, but slow AF as BOB? Go through all mounts and their speeds, and make them logical. Let me help with a few:
    Apprentice mounts, have a sum of 300:
    Croc land 140 /Water 160
    Runic/Obsidian/Midnight: Land 180, Water 120
    Raptor/Skin: Land 200, Water 100
    Skipper: Land 100, Water 200

Top 3-5 Most Important Feedback Topics:

  1. Fix player communication. 1- let us repeat the last 5 messages with arrows up/down. And 2, we need R for respond to whispers.
  2. Give groups, raids and guilds better ingame coordination tools, like setting markers - or even better, let us draw on map for others to see.
  3. Rarity on every area needs balance. People find legendary/heoric rocks, plants and all other, but not hunting. Also item drops, we only get tier 1-3, how about some rare awesome legendary/heroic items at 1% chance?
bitter sierra
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. When playing Fighter and consistently swap weapons you end up getting stuck with your ranged weapon mid animation but it does no damage. I.E. It will show Greatsword logo but bow will be in hand doing nothing.
  2. Guilds like Enveus have been abusing out of event healing mechanics. Healers that are not in Guild during a Guild War or have not chosen a side for a Caravan event heal people that are a part of their guild or alliance while not being able to be attacked.
  3. People have been force flagging enemies by casting protect on them out of event or guild war as well.

Top 3-5 Most Important Feedback Topics:

  1. Would like to see improvements for large scale PvP and improve rendering issues.
  2. Would like to see other ways of leveling besides mob grinding.
  3. Boss timers need to be implemented into the game ASAP. Especially during peak hours.
    ======================
lunar spruce
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Caravan TPing driver to Carphin
  2. Caravan Flagging not working in a Raid/Party
  3. Healing different flagged states, War/Caravan
  4. Hunting rarities
  5. Bard

Top 3-5 Most Important Feedback Topics:

  1. War rewards if abusable should at the very least refund the cost of the war if the opponent surrenders
  2. Caravan risk reward is not there for attackers. Its all reward 0 risk.
  3. Trade Bureau not working
  4. Resource rarity system is really poor. Doesnt reward actually gathering it rewards cherry picking
  5. Rarity not working on resources in freeholds.
deep pine
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Bugs/Issues

  1. Inventory bugs with moving items, deleting items, and inventory ghosting. Most prevalent with gathering and unable to gather the items. Relog causes items to disappear from nodes.
  2. Mobs stuck in original position/on terrain. This causes the mob to invisibly follow and attack. There are also instances where the mob is leashed inside a city and becomes invincible due to returning to neutral stance.
  3. Terrain issues where in certain areas there is no floor between terrain items and you are stuck floating. Got killed once in this position but was able to finagle way to corpse dust.

Feedback

  1. Processing Crafting is too much all or none. There is no way to combine items to create higher tier items due to lack of availability of components. Example: Slate Clay. Animal Fat does not exceed Rare rarity due to carcass rarity somehow being capped. Higher rarities are next to non-existant. Thus cannot create higher tier of crafted items that require this as a component (Slate Molds). This is also creating artificial inflation due to demand.
  2. Willow Tree Spawns are so Rare across the map. This may be due to the amount of freeholds creating their own spawns and prevents wild spawns from occurring. These should be treated as separate spawn tables.
  3. Global Search of Market Boards would be a QoL feature to assist in buying from the Market. Currently, having to go from node to node to search each market board is an extreme time sink.
spring meadow
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Feedback Topics:
1.Combat being more hybridized and crisp - TERA, Smite, Predecessor - somewhere in there.
2.Flagging system for caravans
3.War Decs being used correctly.

zealous basalt
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:
1.inventory.  transferring/looting items either do not appear in the new/old location, or they appear in both.  getting on your mount is a temporary fix that then shows the items where they should be, but any further moves are still bugged and need to get on mount again or relog.  
2.crash to desktop.  just today i and others i know have been getting a lot of CTD.  seems random as well.  i have not ctd while transitioning server workers.  just randomly while running around or even just standing still doing nothing but read chat.
3. npc's attacking from under the ground.

Top 3-5 Most Important Feedback Topics:

  1. exploiters:  some who are on video exploiting are still in game running around like nothing happened.  Sure you did "something."  But it was barely a slap on the wrist.
  2. chat "filter" needs work and an option to turn it on/off.  jewelry does not need to be censored to ###elry.  seriously wtf.
  3. looking forward to artisan changes / skilltrees and such 🙂
  4. Node window:  maybe its just me, but unable to see what buildings are being worked on at a given time.  
    ======================
half bane
#

Top 3-5 Most Important Feedback Topics:

  1. Do something against Griefing
  2. Make it impossible to train people with Mobs.
woven sable
#

how about labeling which storage bags you purchased and have mats in them are kept when you leave a node as a citizen so you don't loose a bunch of stuff

wraith sparrow
#

Most critical bugs:

  1. Sometimes you cannot loot glint until you mount up or relog. This is extremely dangerous making a player choose between sticking with the group or getting loot.
  2. Vernand Voyager is the Ferrari of mounts. It's way too cheap and easy to get in comparison while being uncontestable which simply feels unfair as they outspeed to get at any location first.
  3. Bard aura holds everyone affected hostile, making trading a pain, unbugging for the glint loot buff even worse as you have to get further away that way to mount up, slowing down everything for no reason.
  4. Random rubberbanding appears often for no reason making traveling for long distance a bad experience.
  5. Rarity for artisans does not work correctly - especially for hunting making higher than rare carcasses a miracle and blocking most high crafts.

Most important Feedback:

  1. Otters and other animals should be able to respawn as huntable to compensate the crowded servers and making farming them possible.
  2. Some huntable creatures like raptors or a variety of journeyman huntables are too rare making it impossible to get them when not camping the only spawn for hours while praying to be lucky.
  3. Node material requirements are too high to sustain nodes while develop new buildings at the same time. Keeping in mind that materials are deleted in many ways like PvP, PvE and node destruction this makes nodes nearly unsustainable or rebuildable.
  4. That you are punished for flagging and fighting another flagged person in lawless area or wars with XP loss and stat dampening for killed people is completely nonsense and contraproductive to encourage people to do fair PvP.
  5. Kirins still don't spawn as huntable creatures making them unavailable as a mount - but they are so pretty...!
stuck carbon
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Mining nodes respawn as same rarity every two hours, and mining gear has no effect on out put( I'd rather have an RNG rarity number)
  2. Carvana's can be recalled if driver dies. caravans can be not damaged if owner is not near by. Joining Caravan PvP requires party drop
  3. Pyromancer line of sight
  4. Some recipes are not fully learnable with recipe but can be found in world. result is not learning the recipe
  5. Inventory display bugs

Top 3-5 Most Important Feedback Topics:

  1. Max Durability Degraded should be turned on for all items and mounts.(weapon and armor crafters feel pointless) Along with gathering tools being un-equip able and artisan clothes durability use on craft. (make game harder, make people cry) this i will also need a loot table adjustment to drop less items and more crafting items
  2. Have all gathering match hunting rarity output, but add more raptors and willow spawn locations (someone having legendary item should be crazy)
  3. Adjust crafting to use more than just willow. example: linen bolt should use another tree of same tier and same with tanned wolf and bear
  4. Animal husband should have a gold slider to effect output. lowest number gives 100% beast output, highest number give 100% mount output. along with fuel type needing to be something eatable.
  5. Guild banks
    ======================
pine knot
#

======================
Top 3-5 Most Important Bugs:

  1. Inventory bugs which prevent looting or outdated inventory updates. You have to relog to fix.
  2. Caravan bug which makes it impossible to attack or defend.
  3. Crashes to desktop or client freezes.

Top 3-5 Most Important Feedback Topics:

  1. Some professions, such as scribe have very few options for materials to level off. Inks for instance need rubies through novice, then emeralds for apprentice. A few more options would be nice.
  2. Professions are making products no one needs. For instance, scribe makes scrolls for stats and enchanting. However, these scrolls can be bought off an NPC for a super low price, and there is no limit.
  3. Citizenship dropping to vote in another node. The cooldown to vote as a citizen needs to be longer than 32 hours. Also, Mayor elections are being controlled by who has more level 10 alts to vote.
    ======================
coarse carbon
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Mount/Dismount to fix storage
  2. Ungatherable nodes

Top 3-5 Most Important Feedback Topics:

  1. Add ability to buy an extra storage slot in Lionshold

======================

scarlet orbit
#

Top 3-5 Most important feedback topics:

  1. Node tax receipts. The current implementation does not feel good. Not sure if completing mayoral commissions and buy orders actually makes a difference, either the impact is too low, or it is bugged. One suggestion would be to allow receipts to be purchased with node currency as well.

  2. Processing should allow using different rarities, eg mix of uncommon and common materials to produce common processed materials. Potentially allow using lower level materials to produce higher rarity materials with a failure chance or higher amounts needed

  3. Power increase between gear tiers feels too high, this discourages grinding for, producing or even purchasing gear at lower levels, as anything produced or gained gets instantly outclassed by the common gear of the next tier.

  4. Power increase between levels feels too high, this discourages lower level players engaging with many areas of the game, such as the desert, or many PvP aspects as they simply feel useless. It also effectively makes many areas worthless to higher level players

shadow horizon
#

Week of Jan 20th Feedback:

Top 3-5 Most Important Bugs:

  1. Black Screen Crash: Screen goes black, whole computer crashes.
  2. Weapons / Shield not showing: I play a tank, I feel bad holding my arm up and not doing anything
  3. Inventory Bugs: Unable to pick up items, unable to move items in inventory. Really ruins gameplay

Top 3-5 Most Important Feedback Topics:

  1. Make gathering fun: I have spent dozens of hours gathering and it is not fun. Make a mini game for gathering please.
  2. Area effects are unclear: The graphic for an AoE should be clear so i know how close I need to be as a bard, or if I am an an AoE
  3. Crafting is confusing: It feels too hard to make something, and it is unclear HOW to make things. I want to be able to figure it all out from in game and not rely on community gathering info together that I then have to watch to explain how to do it. I really like the gather => process => craft system. However I want it to be clearer HOW to craft soemthing, and what I should be gathering and processing. This should be done in the game UI so I know what skills to focus on. This also lets me choose what to raise and gives my character a sense of identity.
tulip island
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Support for ultra wide monitors. Field of view is terrible, especially on 32:9 monitors. A fix for this has been on the forums for many weeks and requires just a single line change in your INI file. Please finally make the fix so people with wide monitors don't feel so restricted.
nova willow
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. The inability to attack or defend a Caravan while in a group. Currently you must be outside of a group to choose a Caravan option. This causes many issues of grouping and ungrouping repeatedly
  2. Spawn points for trees are in terrain that cannot be harvested like rocks, walls, roads. When rare trees spawn in this type of terrain it makes it that much harder to harvest needed materials.
  3. Dismounting anywhere within the game, at any point, has a chance to teleport the player. The teleport tends to mostly be to Carphin or Steelbloom regardless of where the dismount took place.

Top 3-5 Most Important Feedback Topics:

  1. It is currently possible for healing classes to assist during Caravans for attackers or defenders without having to declare Caravan participation. This causes a PvP conflict as those engaged in the Caravan cannot attack these healers without flagging for PvP and this risks corruption. Players who want to assist Caravans, through attacking or defending, should be required to declare participation to participate.
  2. Many Commissions do not consistently work. Items are often unfindable, unclickable, or simply cannot be turned in. It is obvious that Commissions are a work in progress. Features like this should be turned off until fixed or accurately implemented for testing to avoid wasted time for activities that cannot be achieved. We cannot test what does not exist 🙂
  3. Thank you to the active GMs for being present and available for critical issues and live feedback! We greatly appreciate the continuous engagement and support on Vyra! What an awesome team! We appreciate you! Your hard work does NOT go unnoticed!
worn peak
#

Tank continues to be the saddest class, the game is just not friendly to Tanks. Too many fights come down to kiting, and in many, many fights, a Tank isn't even needed.

The Tank needs work, please, please revamp how the Tank works

ancient temple
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Tank shield keeps disappearing, it may seem like a small thing but it rally makes feel less tanky and looks weird blocking with just my arm
  2. mining resources seem to be buried where only a sliver is poking out from underneath the terrain
  3. sometimes the bags wont update when moving or transferring even though the icon disappears looking like it justs gone

Top 3-5 Most Important Feedback Topics:

  1. idk about other processing professions but metal working is incredibly slow either because the xp values rewarded needs to be adjusted or more copper and zinc needs to be added
  2. the global chat is always full of LFG/LFM it would be cool if there was a activity finder or group finder panel
  3. The node panel telling you what station a node has bult and what level they are at would be really handy for planning out trips and adventures

======================

worthy vale
#

Top 3-5 Most Important Bugs:

  1. Party XP & Loot Bugs - not as frequent, but still an issue.
  2. Material Desync Bugs - this has gotten better, but still present
  3. Rubberbanding
  4. Artisan Xp, Rarity buffs not working
  5. Node buffs ending at server reset

Top 3-5 Most Important Feedback Topics:

  1. Please introduce economy updates and fixes - Some Artisan skills seems almost useless with the current economy. Scribing, Alchemy, and Tailoring is primarily dependent on Mining and Lumber. Herbalism and farming feel useless or under appreciated except for one or two materials. Please add more material diversity and add more love for herbalism.
  2. Gatherable Nodes and Rarity randomization - Currently the best way to get legendary mining nodes is to log off for 2 hours and wait for the node to respawn. This is not a fun mechanic.
  3. Quest Tuning and Solo Leveling - Right now the only way to level effectively is 8 man party grinding. I enjoy this sometimes, but we need some variety.
  4. Tailoring and Scribing Tuning - Current Tailoring requires more materials and more carpentry than Leatherworking. Tailoring should require much more thread than bolts as Carpentry is more important than herbalism for Tailoring. For Scribing, Herbalism is completely unnecessary. You really only need Rubies, Emeralds or Sapphires.
  5. Please add incentive for caravan defense - Caravans are super fun pvp, but right now there is no incentive to help defend other than hoping a player gives you a little gold which isn't really possible when bigger scale pvp happens.
teal snow
#

Top 3-5 Most Important Bugs:

  1. Being unable to loot/move things in inventory.
  2. Party not getting XP bug.
  3. Raid frames/party frames bug.
  4. Running into an invisible wall bug.

Top 3-5 Most Important Feedback Topics:

  1. Fixing lag/drawing distance in larger scale PvP.
  2. Fixing the aggro radius of all the trash mobs around the world. I don't need to constantly be under attack from level 4 nonsense at level 25.
  3. Blue healers in PvP.
sharp obsidian
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Invisible enemy NPCs
  2. Having to swap party to raid and back to party to fix UI elements.
  3. Some enemies will hit you from far away. Like the grems, I can be far away and still get hit as they run towards me.
  4. Chopped down trees not disappearing is sad.

Top 3-5 Most Important Feedback Topics:

  1. Finding fellow party members on map is a terrible experience of zooming in and out and in and out until you can pinpoint their locations.
  2. Chat system is clunky when trying to switch between whispers, party, global and back/forth. /w name whisper would be a good add, but the stickiness of the chat system feels bad and results in incorrectly addressed messages far too often.
  3. Make it more apparent or clearer when you can't pick up glint/materials due to inventory being full. I might just be bad here... but it took me a bit to figure out the game wasn't glitching (it was me).
  4. Love the game so far.
    ======================
river lily
#

Delay in your inventory being updated when picking up loot or moving stuff between storage and bags

Static Spawn of resource Nodes

Willow scarcity/Bugged

teal delta
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Mob glitching: Mobs can sometimes become stuck in place, continuesly healing to full without getting aggro on you. I noticed that a lot of the time mobs can become invisible for some players and not to others, but they can still attack the players that can't see them. Or sometimes Mobs cannot even get attacked, when you try to use spells on them, the spells will stop mid cast and attacks don't work.
  2. Mount teleport Bug: Sometimes when you get on a mount and then get off somewhere else, you will get teleported to the place that you got onto the mount, not sure what causes this but it's quite annoying when travelling longer distances.
  3. Some plants don't disappear after you harvest them, they are still there and it gives you the prompt to harvest them, although when you try it just starts the animation and instantly cancels it.

Top 3-5 Most Important Feedback Topics:

  1. Named Mobs not spawning, I have no idea what it is with the named mobs but sometimes they spawn every 5 minutes and the next day they're nowhere to be seen, not at night or at day.
  2. Gathering Minigame: Gathering is a core part of the game, it allows the processing and refining of equipment, maybe adding a minigame that you could turn on for extra resources or turn off for default amount would be cool.
  3. Group Finder: rn Global Chat is basically a Group finder, it would be cool if there was a way to find groups, especially for lower lvls it can feel like ur stuck when u can't find a group near the mobs u want to grind, and grinding them alone takes too long or is impossible.
    ======================
hallow cargo
#

1.2. able to see sheathed weapons

#

1!!!!!!!!!!!! FIX DWARF JUMP

livid raptor
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Commissions/quests that have a kill count for an area circled on the map have respawn issues. Those NPCs, once farmed, do not respawn at an appropriate rate. (EX: Vyra>Winstead>Wolves/Grems/Spider kill count)
  2. Pylons do not work. They currently provide a negative time and negative rarity effect despite no stat change shown in the stat window.
  3. Warehouse storage types do not alter the stacking within them as it should.
  4. Treasure maps are not entirely fixed. Unharvestable, wrong excavation kit, not spawning above ground, etc.
  5. Mobs are still trainable, but they have an odd 2 second like delay when running past.

Top 3-5 Most Important Feedback Topics:

  1. Caravans are unbalanced: Driver buffs that mitigate damage are not sufficient. Signifigant lag during many caravans, worse with combat during caravans. Consider exploring a balance or limit to # of attackers vs # of defenders based on level. Is the intent for large groups of lvl 20s take on a solo level 10 or large groups of 40+ escorting a single caravan? Attacking carvans should add to corruption? While I don't think you should heal out of an event, the fact that so many people are should communicate that there is an imbalance in the event.
  2. Flying mounts are too OP. They shouldn't be in the game. For mayors, they should be limited to during war and within the square zone.
  3. Crafting is too far behind adventuring. Resources, XP gained, cost, nodes, and rarity are all out of wack.
  4. Automatically despawn mounts in town upon dismount.
lofty lance
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Inventory and storage bugs/ refresh rate
  2. Resources spawning in an inaccessible state (ex: Weeping Willow trees growing within rocks)
  3. Rarity of materials for hunting, or anything grown on freeholds

Top 3-5 Most Important Feedback Topics:

  1. Lack of consequences for repeatedly pulling mobs through other groups for the express purpose of looting players without risk of PVP combat. The recent round of account actions seemingly had zero impact on deterring this behavior, as it's been my experience that it is consistently the same individuals/guilds doing so.
  2. Early crafting experience doesn't have a good feel to it. Crafting being tied to node progression is a good and interesting mechanic that moves people around the world, but initial few weeks experience feels lacking, as by the time apprentice buildings came up, most had progressed past apprentice crafted gear (unless they were rich and enchanted the hell out of it).
  3. Caravan attacking should have more risk to it, as the risk/reward balance is heavily weighted on the reward side currently.
  4. More loot options. ex. split glint between party members when looting vs the feast or famine it currently is.
  5. More organizational structure. Guild officers, being able to have raid assist positions (invite privledges, move groups around, etc)
    ======================
willow yew
#

Bug1: Inventory/storage getting stuck and not updating.
Bug2: Resource nodes not gatherable or not giving mats

odd wing
#

Top 3-5 Most Important Bugs:

  1. Inventory bug forcing relog to see what has transferred and what has not
  2. Scarcity of Willow... willow needed in everything apprentice makes this very difficult
  3. Getting randomly teleported.

Top 3-5 Most Important Feedback Topics:

  1. Make gathering nodes truly random every time instead of the same thing spawning in constant intervals.
  2. Add ore carcass rarities
  3. Are the artisan tools/equipment rating factors working as intended?
vast thunder
#

Top 3-5 Most Important Bugs:

  1. Ranger Camouflage doesn't work about half the time (both the character transparency as well as monster aggro distance).
  2. Mount run animations frequently break. usually when jumping or swimming.
  3. Several quests and commissions that involve interacting with specific world objects or dialogue options with NPCs do not work.

Top 3-5 Most Important Feedback Topics:

  1. Grinding Novice Hunter is brutally slow due to lack of tamable animals in and around the starter area.
  2. Grinding Animal Husbandry is painfully expensive due to the high cost compared to other professions.
  3. Rarity of tamed animals does not impact the stats of trained mounts, making rarity pointless.
  4. The player market stall system is extremely inefficient as items and materials cannot be directly compared between sellers. Using keywords to search for items in market only searches for the descriptions written on player shops, not the items themselves.
zealous bramble
#

Top 3-5 Most Important Bugs:

  1. Inventory Bug (mounting or relogging to see the correct inventory)
  2. Rubberbanding on high load of SW or while transfering between 2 SWs
  3. Freehold items do not drop what they are intended too (e.g. every tree is an oak)

Top 3-5 Most Important Feedback Topics:

  1. distance rendering is too short for large pvp groups (even when doing big carvan fights)
  2. Way to less apprentice material for herbalism etc. (would love to see Bluebells, Moonbels, ... by gathering low tear)
  3. Marketplace should be sorted by item and not by player name
ivory galleon
#
  1. Hunting bags - carcasses dont stack
  2. Inventory Bug - have to mount/unmount or logout to fix
  3. fix crocs
jaunty ridge
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. loot not allowing you to pick it up
  2. Rubber banding
  3. Game freezing/hard crashing out of no where
  4. Game crashing when entering view range of large caravan groups

Top 3-5 Most Important Feedback Topics:

  1. Rarity/Bottlenecks in T1 crafting means endless hours of grinding to try to make anything greater than common. Example: extremely small amount of raptor spawns = fighting for the chance to actually make some of the crafter clothes, more less something above normal grade.
  2. No guild bank = alts galore to store mats
  3. Need more playing space/poi’s. With the number of mega guilds there simple is not enough room or locations to farm/level/etc without fighting them for the same limited options for gearing/etc
  4. Gearing tilts the scales to much. 8 skilled played with legendaries can easily wipe large groups of normal folk with little fear.
  5. Put name/guild tag on caravan attack/defense event pop ups.
    ======================

To keep the thread organized, we kindly ask that you avoid back-and-forth discussions, and stick to the format above for your posts. We'll be closing the thread at <t:1737482400:F>

Important Note: While we greatly value your insights, please understand that we cannot guarantee all bugs or feedback topics will be addressed, or provide a specific timeframe for fixes.

Thank you for your continued support, feedback, and dedication to improving the Alpha Two experience! :flamingphoenix:

gusty gate
#

Top 3-5 Most Important Bugs:

  1. Arrowstorm passive from the shotbow tree should damage for 5% from your damage per projectile. In general way with auto attacks it is works as expected. BUT when you have arrowstorm bug and you use Barrage. Each arrowstorm projectile use damage formula from Barrage (15% projectile). It is critical because arrowsrom does x3 damage from normal. And this broken mechanic used to oneshot peoples. Video starts from 12s: https://youtu.be/KwH9pCo2n7E?t=12

  2. Critical Boss Respawn
    Please FIX\DISABLE boss respawn after restart. You should disable this or Add 30-60 min after restart. Because depends on the patch download speed peoples can't regroup in time. Also better to increase HP poll for x10 or dynamically depends on how many peoples in fight. Because raid in 60-80 people kill boss in 1 min.

  3. Rarity of materials grown on freeholds

  4. "Target of Target" and "Target of Defensive Target" buttons doesnt work

still pawn
#

Top 3-5 Most Important Bugs:

  1. Still lots of caravan bugs. cant choose attack/defend, ability to bug the caravan by jumping on it, have to drop party to attack/defend
  2. Lots of new issues with mobs becoming unresponsive.
    3.The party bug is still there...suddenly no XP and no loot. Everyone has to log off and back on to clear it.
  3. Gathering items cannot be gathered. Mainly doing mining and dont know if this is happens on other items. Mining some items results in nothing. The animation is like you mined it but you dont get anything.

Top 3-5 Most Important Feedback Topics:

  1. War declarations - please provide a system where the receiving side of a war declaration can have some notice that something is about to happen. This could be a delay in the war starting or maybe something more clever. Right now it is just a back and forth gank fest...not really all that entertaining.
    2.Doing crafting is so cumbersome. Switching shirts, using scrolls that are 180 minutes long that only make a difference for a few minutes while you wait for a big batch to finish, the system is clunky...if I have 39 things to process why can I only process 25? Why cant I do all 39? why cant I choose to process anything uncommon or lower ? Moving the different components into the processor/crafter one at a time is undesirable. why cant I say move 6 items at a time if it takes 6?
  2. Freeholds - make me sad that they seem impossible to get unless you are a large guild with lots of resources. They gobble them up and then do not do anything with them.
  3. The market place is really bad. it is so difficult to find what you are looking for and price compare with others selling the same thing. I realize this is Release .01 of the marketplace but improvements here would be appreciated.
    5.I love this game...I cant wait to see what you do next and what it will look like when it is publicly released! Thank you for handling the cheaters the best you can.
copper tendon
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Caravan bugs. Caravan crashes/stretching/desyncing typically happens near server worker boarders. Also bugs with not being able to damage caravans when attacking.
  2. Loot bugs. These bugs have been improved (Thank you!) but still exist. Often required to re-log or get on and off a mount to fix when trying to pick up loot or when rearranging inventory.
  3. Party UI Bugs. When re-logging to solve other bugs this causes the party UI to disappear. Sometimes this also happens on death.

Top 3-5 Most Important Feedback Topics:

  1. Allow Party/Raid lead to flag for caravan events for the entire party/raid.
  2. PvP Flagging. System is not working as intended. Turning flagging off should not be instant and should have a visual indicator.
  3. Being PvP flagged should be incentivized (with more xp, or more drops etc.) to encourage people to flag more often. This will allow for grind spots and gatherable nodes to be contested more often. 4. Make ashes piles easier to see on the ground. With all of the ground effects in the game it is difficult to see the piles unless there is an item. 5. Make the time to pick up loot much longer. It feels really bad when you die mid-fight and don't have time to run back from an emberspring before loot de-spawns.
    ======================
brisk geyser
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Carphin curse is still happening just much more rarely - got a guildie that got teleported there and we lost the caravan to pvp due to that
  2. hunting rarity is not fixed, having a rare is a miracle, anything above is a mirage
  3. Caravan invulnerability on driver respawn - make it impossible for people to just logout during their caravan event and save their caravans like that. as much as i dont like the way zergs are doing the attacking part being able to just logout and make your caravan invulnerable is not fair

Top 3-5 Most Important Feedback Topics:

  1. set a maximum limit of attackers that can join the caravan event depending on number of defenders --> if there are 5 defenders have max 5 attackers that can join (make sure that they cant get help from other guildies that are not part of the event like with healings etc). At the moment the caravans get attacked 1 time and we are able to push back, then the zergs come back with 40 more people and you can guess what happens. this is horrible design and gives one more tool to zergs to grief --> im calling it griefing as 8 gold for them is nothing but 8 gold for small guilds it's a huge help

  2. make impossible for other caravans that are not in your party to block your caravan in water, there are currently griefers blocking the rivers to make you pay a tool. As much as i find it funny on the other hand i don't think is fair for it to happen

  3. rework / start to think of a new way for corruption, at the moment people are griefing and corruption bating to avoid getting corrupted while being annoying to players to bait them into flagging up and then gank them 30 v 1

exotic laurel
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Materials Inventory Desync requiring logout to fix
  2. Gathering resource rarities and timers, so much progression locked behind one resource node (willow) causing extreme bottlenecking and market gouging, and hunting resource rarity
  3. Dismounting causing player to teleport back to last handler location

Top 3-5 Most Important Feedback Topics:

  1. Solo player experience
  2. Crafting levels/resources prohibitively oppressive for those trying to play solo or in small groups
  3. Freehold scarcity (look at FFXIV housing for similar use-case)
    ======================
amber quail
#

Top 3-5 Most Important Bugs:

  1. Terrain bugs and unharvestable resources due to terrain
  2. Inventory sync and storage sync
  3. Invisible mobs that can attack

Top 3-5 Most Important Feedback Topics:

  1. Mayoral elections need to be held more often
  2. Clerics wings of salvation needs an offensive skill path
  3. Characters should be able to have more skills at apprentice level Min 6
polar tapir
#

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Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Graphics related unrecoverable crash - black screen, requires hard reboot. 1/hour minimum
  2. Lack of metal (specically copper) is making it impossible for a low level crafter to progress in a meaningful way
  3. Cost for Animal Husbandry and change of BoB results puts mounts past the freebee out of reach for newer players

Top 3-5 Most Important Feedback Topics:

  1. Enhancement of Player Marketplace - need to be able to search on an item, not the text in the Storefront name
  2. Rarity of Journeyman buildings well into this phase
  3. Overhaul of Gathering resouces to enable Artisan testing
    ======================
merry oriole
#

Top 3-5 Most Important Bugs:

  1. Node war at Miraleth was unplayable, laggy as hell
  2. Can't grip other players as a tank in PvP
  3. Spawns of Resources unreachable

Top 3-5 Most Important Feedback Topics:

  1. Node wars starting way to fast, no reaction time for players logging in at the evening
  2. Crafting - Gearing imbalance
  3. Carphin on a single serverworker feels laggy as hell
tardy yacht
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Bard one shot bug with wand Finisher
  2. Being caught in server workers then being desyncd until you dismount then teleported across the map.
  3. Using lightning ability's during arcane circle makes your prismatic beam do significantly less damage.
  4. The trade bureau (Lynneth/Winstead) does not work at all currently, It doesn't reduce cost of glint, It doesn't give you more move speed in the node ect.
  5. You can stack multiple of the same HoTs from different healers on a single person and heal them for an excessive amount making them close to un-killable.
  6. Rez does not always work (You will have a healer rez a player and the rez does not go threw the player never gets it and the healers goes on cd for 30seconds)
  7. The freehold rarity system doesn't work, using high rarity droppings for high rarity rootballs doesn't affect the tree rarity at all.
  8. Unyieding blink (Mage) DOES NOT get you out of CC, you guys fixed blink getting you out of roots, but unyieding blink does not get you out of all disabling affects like it's supposed to.

Top 3-5 Most Important Feedback Topics:

  1. Party function needs a way for the leader of the party to flag the ENTIRE group for a caravan event or other events instead of needing every person to drop group to flag attacker then reinvite everyone.
  2. The hunting rarity system is pretty rough, it's close to impossible to get any high rarity hunting skins from how I've seen/been told it works.
  3. Being able to set timers for a node and guarentee you can secure that node if you show up every single time is not good. Certain people are locking down the few legendary nodes on the server and they are guarenteed to get them every spawn.
jovial shore
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Mobs Teleportation and spawning locations
    2.Clerics being able to heal and res defenders/attackers without signing up for caravans events (players who exploit this also need suspended)

Top 3-5 Most Important Feedback Topics:

  1. The current caravans system doesn't really have any risks for the attackers and its much more profitable and less risky to be an attacker than to take the risk of running a caravan
  2. Hunting is becoming a big bottleneck in almost all builds because of the difficulty to obtain high rarity and low available monsters to hunt
  3. Add an LFG chat for people as not having that chat is making it difficult to engage with players in the game
raven fjord
#

Top 3-5 Most Important Bugs:

  1. Memory leak issues
wheat haven
#

Top 3-5 Most Important Bugs:

  1. Invisible mobs / Mobs underground damaging and follow more then they should.
  2. Caravan disappeared . I tried Caravan only two times and always disappeared during ride. This is critical bug for me because I don't wanna try it again and lose all money.
    3.
    Inventory / Storage is not updating
    when you move something in/out. I have close it and open again to see items.
  3. Every day I feel bigger poor performance - I feel like it started happend when you ended automatic servers restarts

Top 3-5 Most Important Feedback Topics:

  1. Please do something with** Player MARKET.** Its overwhelmed and everyone selling but barely someone buying even when you put lowest prices on market.
    2.** Fine Paper** - Not sure what you have in plan but currently for crafting you have to use Fine Paper (Common) which decreasing Rarity of your final result. There is no way to get better Fine Paper (Uncommon, Rare, Epic, Legendary)
    3.** Gathering need update **- Especially mining. "Increase Rarity chance" does not play any role since we get every time same materials from same node.
old relic
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Inventory\Item loot bug, moving items in inventory or to bank doesnt update the graphics
  2. Party or grouping has a bug in the interface if someone logs and and logs back in then 2 of them show in the party
  3. mobs no where seen on screen.......they are in the in the terrain and hitting you but you cant even target them.

Top 3-5 Most Important Feedback Topics:

  1. Some tool or mechanism for Grouping separate channel LFG or some type of interface
  2. Hunting............Not enough rarity in the rewards, also be good to "enhance" maybe with some kind of enchant
  3. Not enough of some lower level materials .......like tin, weeping willow, flax and bluebell
    ======================
marble gull
#

Top 3-5 Most Important Bugs:

  1. Inventory bug where I have to mount/dismount in order to see changes to my inventory. It gets to the point where I have to do this every time I move anything between my backpack and storage, which is monumentally tedious.
  2. Broken mobs that are unattackable, or that can be attacked but not hurt. The first is just annoying, the second is super annoying and involves a lot of running away.
  3. Mob training is still not fun; if that's actually a bug, then here it is. If it's supposed to be a thing in the game, consider this my #1 below.

Top 3-5 Most Important Feedback Topics:

  1. I realize there are a finite number of people at Intrepid and you have a finite number of hours to keep up with what's up in the community, but there have been a bunch of discussions that could have been much shorter if we had heard from the devs sooner: whether or not mob training is an exploit, whether or not riding a croc mount on land is an exploit, whether or not mining ALL the basalt and granite causes more chances for a copper node to spawn in.
  2. I'm testing the game as a solo player, focussing on gathering, crafting & solo fights with whatever mobs I can handle. I realize that this is not the focus of the game, your development, or your vision, but I believe it's important (at least to me) to know whether or not a solo player can play this game and have fun doing it. So far, the answer is yes, so long as I'm playing a cleric. The other classes all seem to have a need for way too much downtime between fights as they have no way to get back up to full health without eating/drinking something, and that gets real tedious.
  3. We REALLY REALLY REALLY NEED a LFG channel. Not that people will use it, but it would take some of the spam out of the global chat. Plus, we'll definitely have to have a biome-specific chat some day, rather than global, because it's not going to help much for somebody to be looking for a group who's on the other side of the planet.
dawn gust
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. accidental corruption - gear can't be so scarce when you have such a chance of losing it to corruption bait or visual flag bugs etc
  2. caravans, bugs, flagging while in a group/raid, i've had more bugged caravans than successful ones, make recovery back to origin node if orphaned after X hours
  3. large battles are horrible, lag, aoes not working, no clue how 500v500 is possible when 50v50 isn't close to working

Top 3-5 Most Important Feedback Topics:

  1. world bosses suck, you can't keep rewards on in the same way until fixed allowing zerg guilds to exist. give ticket system, wipe current boss drops
  2. make gathering much better, there's so many suggestions given
  3. make crafting good again, you can nerf boss/world drops or you can buff crafting to be exponential formula and/or undo some stat squish
  4. heavily prioritize cross class system - just throw in an early version where we can do hybrid points/trees
  5. allow class respeccing while balance happens, nerf mages? fine but let me respec to another class with a ~48h cooldown or so
    ======================
rose moss
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Chat settings reset every time you exit and re-enter the game.
  2. Character equipment textures flickering/disappear.
  3. TAA - Temporal Anti-Aliasing makes the game look bad.

Top 3-5 Most Important Feedback Topics:

  1. Monsters keep aggro for too long.
  2. Mosters appearing out of thin air.
  3. Add more marking options like: 1, 2, 3 etc. (like on the screenshot)
vale fractal
#

Top 3-5 Most Important Bugs:

  1. Clerics/Bards/Tanks sitting out of guild during guild wars, or out of caravan events in order to avoid danger while still helping their allies. Currently Clerics and Bards will purposely not flag up for Carvans, or drop guild during guild wars, in order to avoid being in danger while still healing and resurrecting their allies. In addition, Tanks will drop guild and use protect ability in order to take damage from others, and if these Tanks die while not in the event, the person that dealt the damage that was redirected to the tank will become corrupt.
  2. Getting randomly teleported to Lionhold/Carphin when you run somewhere on a mount, or during a caravan run.
  3. Players will sometimes become invisible to me randomly. I'll be in the middle of large scale pvp, or killing mobs with a small group, and randomly all players will become invisible on my screen and I'll be unable to assist in the fight or in killing the mobs without relogging.

Top 3-5 Most Important Feedback Topics:

  1. Stat scaling is currently out of tune. Tanks get blown up by DPS classes which have gear enchanted to high power levels, but the defensive scaling is getting soft capped so we can't build more mitigation to counter the increased damage of other classes.
  2. Add Marketplace search by item functionality please!
  3. Desert needs more content. Add a few POIs, resources, and grind spots. Currently it is barely developed.
wanton forum
#

Top 3-5 Most Important Bugs:

  1. Closing the game and/or crashing inbetween launching a caravan and placing the item from your inventory seems to brick your caravan
  2. Enemy mobs becoming marked as "friendly" and becoming unattackable but still attacking you
  3. desync

Top 3-5 Most Important Feedback Topics:

  1. Some types of resources seem ridiculously harder to come by then others: higher rarity hunting gatherables are super rare compared to things like wood, stone and minerals
strong trench
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Inventory material tab freezing unable to move items or see newly obtained ones.
  2. Caravan bugged out on arrival to a node, cargo disappears and the caravan cannot be loaded for another trip after that.
  3. Loss of all inventory in extra bank tab when citizenship. When becoming a citizen again all your items in that tab are still lost.

Top 3-5 Most Important Feedback Topics:

  1. Scale adventuring XP gain from artisan gathering and crafting according to that professions current level (in a balanced not overdone way).
  2. Add trade and LFG channels in the chat bar.
  3. Remove global chat and turn it into a node isolated system, improving immersion, diplomacy and information spread - nullifying caravan snitching messages to not be server wide, making even a level 1-5 player a threat to any caravan.
  4. Improve marketplace UI and search filters.
  5. Introduce street selling, in detected spots allowing people to sit down on a rug or upgradable and customizable stalls, to sell items with no taxes - allowing a cost to time trade by allowing players to avoid taxes but be forced to sit and wait for customers.
dense gazelle
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. When dismounting from your mount there's a chance of you teleporting back to when you first got on your mount. Considering it takes a long time to move places since there is no fast travel that is a big bug.

  2. Enemies can hit you with melee attacks even if you aren't anywhere near them. I'm sure that's been reported 100 times already but it's still something I feel needs to be said just in case.

Top 3-5 Most Important Feedback Topics:

  1. I know that crafting right now is just a placeholder but I **plead that it won't be just click click done gameplay. I really want to FEEL like a crafter not just some role to fill like a cog in a machine. FINAL FANTASY XIV online had a great system that made you interact with your tools for example and I think that is an amazing example to take from. Let us actually interact with crafting.
    ** PLEASE make crafting more interesting.

  2. Gathering resources to level your gathering skills is BORING. **Really boring.
    For example if anyone is expected to cut down forests just to get 2 levels after hours I can't see that being healthy at all.
    I can not respect any system that makes you turn your brain off and watch youtube as you grind away for days to get halfway to max level.
    Other games have done this and I am sure others are very sick of it. Gathering needs an overhaul.

  3. Defending a caravan doesn't give you some sort of reward you're basically just walking an entire town over for no reason and wasting your time.
    Many people are saying the people in charge of the caravans should be responsible for giving out rewards but there is no guarantee that they will.
    I personally think a reputation system would be great here. The owner of a caravan can hire on defenders as a contract through an in game system and if they don't fulfill what they agreed on they take a reputation hit.
    ======================

long kite
#

Top 3-5 Most Important Bugs:

  1. Weapon Skill Lines not working as intended: The finishers of Long Bow and Greatsword are not proccing “Bulls Eye” or “Sword Masters Swiftness” for my character, this is a common place issue for me and many of friends as well.
  2. Performance: Between lag, rubber banding, random teleportation and crashes playing is less than smooth and sometimes it can be so rough that it’s too frustrating to play in certain POI’s, Caravan runs and occasionally just random places throughout the world.
  3. Inventory Bug: Inventory interactions not showing correct transfers, or removal of items etc. Having to relog or mount your horse to fix this is almost a feature at this point, were used to it but it really needs fixed.

Top 3-5 Most Important Feedback Topics:

  1. Safe spotting adds: Certain individuals and guilds are safe spotting adds and are able to gain insane xp and glint: From the bug testing a friend of mine has done the xp was several mil+ an hour and 17g per an hour in glint. You could effectively level in character to 25 in a matter of hours and gain 50g+ of glint. This has negatively affected the game in so many ways. Those players and guilds who have exploited this are rolling in money and leveling characters in a matter of hours instead of days or a week, this negative effects to game in almost every way. If not addressed, (publicly condemned and punished and fixed) it will become a feature not a bug as the only effective way to compete with it will be to do it yourself or suffer.
  2. Bards: Bards are very over tuned they have 5 plus stuns and a burst combo which can nuke 4-7k of a player’s health in one go. They literally have it all, healing, shield, stuns, dmg, speed and mobility and all at range, they are not only a jack of all trades but can compete or even outdo almost every class in both dmg, heals, buffs and cc with no downside. This needs so much balance, its just nuts.
  3. TTK is to low: against geared foes in PvP the dmg is insane, you can be 1-3 shot easily. With the ttk being so short the fights are tilted towards gear and not skill, often players die to one combo I think these needs adjusted to 1-2 minutes ttk so you can have a fight. Whether that’s an increase in mitigation or decrease of dmg I don’t know its just in a bad place atm.
  4. Fighter needs some love, in both PvE and PvP they are dangerous to play and aren’t easier to play without. They steal heals from the tank in PvE and in PvP by the time they can dmg another player every ranged enemy can attack them. They have so much risk with little reward, they are good at solo grinding which is good because its often hard to find a group as they are often a liability as compared to range dmg classes. In GvG you cannot dive in to do dmg as you will die, and your momentum takes a long time build up when you have to plink with a bow from the back line. Your only use is to attack when a tank pulls someone in or help mop up after your team has effectively either won the fight or forced the other team to run. So much risk so much so that in our guild fighters are jokingly referred to as the “Largely Useless” class. They need some love and a way to be rewarded for the risk they take as well as a way to be useful in large scale fights. AoE mitigation would go a long way to solving this issue imo. If they could mitigate AoE’s in PvE and PvP they could then get in close to deal dmg, this way they are not so draining on Cleric heals in PvE and can actually jump into the fray in PvP and deal dmg without dying in the first 2-5 seconds.
safe crow
#

Top 3-5 Most Important Bugs:

  1. Out of event (caravan) players healing those in the event

  2. Resources being unobtainable (eg press f on a rock and complete the harvest cycle and receive no xp or item) as well as being in the ground

  3. Caravan cargo visual bug after removing, selling cargo. Recalling the caravan sometimes still visually had the cargo in it making crates unable to be picked up.

4.World boss timers are screwed due to not having resources, making it very hard or impossible for oce testers to fight/contest the bosses.

  1. Enchanting scroll rarity currently doesn't offer any success chance, more stats (not sure what they're actually meant to provide) this includes thr scroll of frugality rarity as well as it's non functioning gold cost reduction

Top 3-5 Most Important Feedback Topics:

  1. Until the vassaling and node progression to level 4 is in. Mayor impeachment votes should be allowed to be make fortnightly (1 vote per account and not character)

  2. The in game interaction from the devs is still going strong, especially from Steven. It's great to see.

  3. Crafting needs a "make x" as it's currently tedious beyond the point of ludicrous. I.e. make x amount of scrolls.

  4. The rarity of materials to node spawn needs to change. People are camping legendary nodes with alt characters to lock players out of them. Which would also mean that clothing rarity needs to be improved so having the higher quality clothing gets you better gathered or crafted results.
    ======================

honest marten
#

Keybind issue, can not rebind keys to the left movement using the directional arrow keys

autumn shuttle
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Mob training.
  2. Party members disappearing/invisible on mounts.
  3. Commissions not completing upon slaying the target mob for the quest.

Top 3-5 Most Important Feedback Topics:

  1. Would love to have a light source available at night. I played a game with a magic sprite consumable which worked like a 360 degrees light around your character. I thought of this because I don't like having to get off my mount and put my cursor on a resource node because I can't see it.
  2. Would like a way for mounts to clear out when not being used in the nodes. Just 40 something mounts laying around all over the main areas looks gross and feels rough. Maybe they only last 3min~ dismounted in a city. Or I thought a meter maid NPC that roams the streets booting mounts.
  3. 50/50 chance to make a mount or a BOB has discouraged my wife pretty badly from crafting mounts at 55silver a piece. Especially when those same mounts sell for much less on the market.
vast socket
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. When a target is frozen and staggered, hitting them with chain lightning will only proc shattered and not shattered and aftershock.
  2. Repeatedly freezing bears, they will begin to move through the freeze on the 3rd time even though they still have "frozen" status effect. Makes it hard to fight alone.
  3. Grems having a ranged bite that can take half your hp from like bow ranges.

Top 3-5 Most Important Feedback Topics:

  1. Absolutely hate caravan targetting change. Thought it was intended that you cant target the rider, and so you need to take down the caravan to take them down. Makes no sense that under attack your caravan slows down when they can just kill you off it to make it stop much easier. Where is the love for small groups and solos?
  2. Let us search the marketplace by shops that have that item.
  3. New Aela's tower (near mountains bottom right) has chests that spawn and give XP, no one fights the mobs at the tower (I used to when they were 17+), people just sit there and farm the chests for xp and free money. Take the XP away so they stop. Please bring the level back of tower mobs to level they were in alpha 2 phase 1.
    ======================
sinful timber
#

Top 3-5 Most Important Bugs:

potent wraith
#

Top 3-5 Most Important Bugs:

  1. Caravan combat bugs
  2. All Inventory update bugs
  3. Gatherables stuck / not harvestable
  4. Mobs stuck inside environment

Top 3-5 Most Important Feedback Topics:

  1. Crafting is a luxury and node progression towards crafting is too slow compared to mob grinding
  2. There is no risk or downside to attacking caravans, so nobody except the strongest guilds can run them
  3. Building in nodes is not intuitive, all information about buildings, buy orders should easily accessible so players can make informed decisions.
dark slate
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Desynced mobs appearing invisible while attacking players.
  2. Server line in the middle of Carphin
  3. Broken commissions (unable to complete certain 25-gathering comms)

Top 3-5 Most Important Feedback Topics:

  1. Mayors abusing flying mounts (scouting Befallen and POIs while directing their guild groups towards available boss spawns and training mobs on groups).
  2. Crafting available in stacks of 1, 5, 10, 25, etc, but storage stacks being limited to stacks of 20.
  3. Jewelry crafting xp seems to lag behind other professions in per piece amount.
severe widget
#
  • mount/player desync when dismounting
  • ui desync issues that require restarts
  • gathering leveling feels way too slow and resources are not plentiful or rare enough
main sigil
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs: I don't have any major bugs to report at this time
1.
2.
3.

Top 3-5 Most Important Feedback Topics:

  1. Character leveling : with the amount of time required to Level characters being so long and requiring endless hours of mindless grinding Level after level 10 it doubles in exp every level making the time to level each level dramatically longer. If you want us to fully test all parts of the game stop making every part (leveling, gathering, processing, crafting, etc.) so time intensive and repetitive please
  2. The Copper issue: Either increase the timing/availability of this material or don't make it needed in low level recipes like apprentice tools. Another suggestion is allowing the selling of tools in the marketplace.
  3. Mob levels vary too much for the same level. There are same levels with 1,500 HP and 8,000 HP. This doesn't make sense
    ======================
silent pasture
#

Top 3-5 Most Important Bugs:

  1. One time bug: could not dismount from my horse. Resolved this by relogging.
  2. One time bug: Horse animations froze and would not work even after mounting/dismounting. Had to relog to fix.

Top 3-5 Most Important Feedback Topics:

  1. Female character models, specifically the body base, look weird and not proportional and this bleeds into gear looking weird as well. The body base should be robust enough to give us triangle, rectangle, apple, hourglass and pear body types and morphing should let us easily scale between the different body types. Right now I feel like I cannot get away from the triangle body type no matter what I do with the morph or sliders. Korean MMOs and FFXIV cater a lot to fashion fans, and while I'm not expecting fashion in a medieval western MMO, it would be nice to have some aesthetic options as a female player.

  2. Skills need some kind of auditory, visual, animation or UI feedback to show them being used. As a cleric sometimes it's hard to tell if my Mends are firing off and if they're going to the right person. There should be a more noticeable audio click when switching between party or raid frames to give feedback that you're switching targets for heals as well.

  3. New Player Onboarding is non-existent right now and could use some work.

  4. What do Cursed Bone Fragments do? Why do I have 200 of them in my inventory and why can't I sell them for anything? Why don't any quests in my quest log mention them? I can't tell if these are a quest item, material, or just trash.

jagged ice
#

Top 3-5 Most Important Bugs:

  1. Caravan deploying bug

Top 3-5 Most Important Feedback Topics:
1.Want working auction house as soon as possible to

solar haven
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Corruption baiting
  2. Guild wars having no warning and spamming back to back
  3. Being able to attck people in towns with no guard responses wvene fi you aer stood right next to them

Top 3-5 Most Important Feedback Topics:

  1. Hunting rarity being so limited - such scarcity of rare + mans so many crafts are impacted Molds, Jewelry any armour using hides -= so basically anything medium armour is borked and heavy light is also to a lesser degree
    2 Bank bug and inventory bug.
  2. Hard CC is way too much and often, specially in 1v1s
    ======================
tender delta
#

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Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Ranger camo not working and barrage not critting
  2. The ability to CC people off nodes and then immediately unflag is BS
  3. I literally spent 8 hours looking for Wheeping willow which was not fun game play for me

Top 3-5 Most Important Feedback Topics:

  1. Having to drop party to join a caravan is silly
  2. Clip range in some areas is very far and in others its very very bad
  3. Dropping 3 items because someone unflags right before you kill them is silly too. Corruption should build the worse you are not instantly cripple your character
    ======================
radiant dove
#

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Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Feedback Topics:

  1. Gatherable spawning and randomness need to be fixed.
  2. Crafting needs adjustments for lower tiers
  3. Marketplace is useless in the current form, filters and proper search is needed. Sort by lowest price or something similiar
    ======================
fresh trail
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Caravans being immune once driver gets rez'd
  2. Not being able to press attacker/defender on a caravan while in a group/raid, we have to drop group/raid to declare what we are, then reform, either a bug or unintuitive.
  3. Caravans teleporting you across the world at certain points of the map.

Top 3-5 Most Important Feedback Topics:

  1. Rarities for huntable creatures feel non-existent if not impossible to get heroic+ rarities.
  2. Let our graphics settings maintain their integrity instead of having to reselect settings every time i log in.
  3. Bards being insanely strong in 1v1 combat, i know the game isn't balanced around solo play but group play. However, bards feel overtuned in pvp.
teal vale
#

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Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Storage / inventory bugs which require a game relog for items to move between them. Being unable to loot from mobs and gatherables, due to bugged out inventory, server de-sync? This issue often requires shutting down the whole client, waiting 10-15 seconds and relogging
  2. Rendering distance in pvp. I can see how the dynamic meshing is going to be the make it or break it moment for Ashes.
  3. Mob behaviours, teleporting, getting stuck in terrain
  4. DLSS switches itself off on the game restart

Top 3-5 Most Important Feedback Topics:

  1. Static timers and respawn locations on resources. Its too easy to camp resources if you know the timer
  2. Lvl 10 enchanted gear imbalance. A very similar issue to rarity gear from Phase 1, we are back to 1-2 shotting each other. No player skill expression, damage stats are king. Defensive stats mean very little.
  3. Diminishing returns don't kick in harshly enough on dps related stats. Its hard to have an informed discussion about class - group pvp balance with all those power scaling issues.
  4. One account, one elections vote, when?
  5. We are supposed to help with testing the "economy", yet the basic systems around gathering, storage, processing, crafting, trading are really lacking
  6. Caravans are supposed to be risk vs reward, yet attackers risk nothing, and have everything to gain
  7. UX around storage processing, crafting, markets, any system really is pretty bad
  8. Inter-dependency between processing and crafting professions seems too much, especially without supporting systems for trading etc. Ashes is turning into inventory management simulator
  9. No guild storage, or interface
  10. Terrain traversal. Getting stuck on every piece of rubble interrupts movement flow too much.
    ======================
reef cape
#

Top 3-5 Most Important Bugs:

  1. Ungatherable nodes and nodes that dont disappear after being gathered. Very dis heartening to see a willow in the distant and you run your ass off to get it just to run clean through it because it is not really there.
  2. after a while of gathering the gatherables stop showing in your bags. they are still there you just cant see them or interact with them until you relog.

Top 3-5 Most Important Feedback Topics

  1. Spawn camping during node wars is still an issue. I feel that all players should respawn at the shrine that they made as there home shrine for respawns during these events and you should not be allowed to choose a node that you are not a citizen of as your home shrine. I logged on during a node war and got killed instantly then respawned at the town shrine outside the city only to see 20 lvl 25's just standing back and waiting. soon as I took a step from the shrine they killed me. if they got killed and respawned farther out it would give the player a breather to be able to move and maybe even regroup. the set up at this point is spawn, die, spawn, die, spawn die....not very enjoyable
upbeat sandal
#

Top 3-5 Most Important Bugs:

  1. Entering bugged state on mount where when you dismount your rubberband back to where you bugged out.
  2. Bags becoming bugged and needing to relog to pick up glint/move items to bank every 15 minutes.
  3. Buying guild tax vouchers costing more if you don't buy 1 by 1.

Top 3-5 Most Important Feedback Topics:

  1. Willow spawns. Needed for everything and found nowhere and when you do find them they're bugged and ungatherable.
  2. Currently when healing using hover target using the basic heal and winged dash while hovering an ally causes it to be cast on self instead. Makes it harder to rescue people.
  3. Make items go straight to your inventory when you win a drop roll. The current system is complete madness when farming and trying to keep people alive.
    ======================
proper ember
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Items in inventory consistently still in inventory after selling or crafting with them.
  2. enemy mobs that instantly auto-heal and/or are unmoving.
  3. hot bar actions sometimes do not display like they are activated when they are, leading to spamming an ability that I don't know is on cooldown.

Top 3-5 Most Important Feedback Topics:

  1. TEXT SIZE. Specifically, all UI text is way too small. I had to move my couch to within 4 feet of my 40 inch flat screen tv. this is a very big issue for getting people into the game at all.
  2. We need notifications for when you change nodes, especially when wandering into lawless zones. I had no indication or mention of it when crossing.
  3. Longbow range is too short, especially compared to the shortbow. This might be as simple as giving the longbow double the range of the shortbow, and perhaps better damage and crit chance.
static pilot
#

Top 3-5 Most Important Bugs:
1. Client side inventory delay bug (bank and personal inventory)
2. Broken gathering nodes. Not sure what causes it but some nodes are present and can be interacted with but provide no resources or exp and do not get removed on harvest completion.
3. Auto attack animation canceling the "Reflect" ability of the tank class (Auto attack on -> Reflect during a 2 part auto attack or "Combo Attack" animation -> "Reflect" animation starts and is then canceled by the second part of the auto attack)

Top 3-5 Most Important Feedback Topics:
1. Node harvest results should be calculated at harvest completion and should be based on the player's overall rarity and quantity bonuses rather than predefined node specific values.
2. Crafting large amounts of gear to level crafting professions is tedious and not fun. It would be nice if there was an alternate activity an armour smith or other crafters could do to level that is more along the lines of the processing professions. Bulk creation of node resources for example.
3. It would be nice if an armour smith could repair heavy armour of other players in the field. The same could go for other professions that produce armour and weapons.
4. I think it would be cool to see a gathering event that would net more gathered goods, but incite PvP. For example, a guild can build an item that allows for a "Quarry" event. The event flags participants for PvP, and there is a window where the quarry is visible on the map before harvest can start and remains visible on the map until it ends. This might already be planned and I just haven't seen/heard of that plan, but I think that would be cool.
5. Snorse wall climb with stamina bar.

surreal apex
#

Top 3-5 Most Important Bugs:

Constantly having to relog as can't gather mining nodes

Players can still train mobs onto unsuspecting groups

Recently had more and more mobs attacking that some party members can see and others can't

Right clicking to move items from your inventory is constantly breaking

Top 3-5 Most Important Feedback Topics:

Marketplace needs a proper filtering system or at least items searchable and not just shop descriptions

Crafting and levelling are nowhere near balanced. Unless being funnelled by a large guild it feels like it takes so much longer to level a trade that by the time you can make level 10 gear for example people are already level 20. The saving grace for this at the moment is people using level 10 gear and enchanting it.

I recently started an alt and hadn't realised just how many 20+ players grief the low level POI's by training mobs onto players for easy glint that the players have no chance to defend themselves from.

brazen lance
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. server worker rubber band
  2. crossing server workers can cause inventory bug
  3. guild wars being declared in short successtion

Top 3-5 Most Important Feedback Topics:

  1. certain vendors underselling production crafts
  2. Resource nodes keeping quality
  3. Lack of level 10 resource node locations
short harness
#

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Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Social prb : group to raid to group ... , friendlist does not work , see old group members on map
  2. Inventory bank and loot prb : transfert to bank does not work must relog , selling but item still in inventory must relog , cant looting glint prb .
  3. Video options does not save .

Top 3-5 Most Important Feedback Topics:

  1. More Social options would be nice , ex : right click in chat to invit , right click on a person to see gear , GOLD option : able to duel
  2. More ambiant music ( i love musical immersion, its personnal ... )
  3. A Golem just for me : )
    ======================
wispy void
#

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Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Inventory issues - things disappear when moving between bags; relogging sometimes fixes
  2. Healing out of events and battles - exploit
  3. Fishing derby and fishing quests not able to be progressed

Top 3-5 Most Important Feedback Topics:

  1. Proper searchable marketplace. Let me search by the item I'm looking for and see all listings of that item (including filter for rarity.)
  2. Resource node rarity - what should be expected? e.g. Hunting rarity seems way low - 100 nodes: 1 gold, 2 green, 0 blue, 97 common (is this right distribution?); copper nodes super hard to find.
  3. Crafting timers - there should be savings the larger the amount you process. 1 item = 1 minute; 5 items = 4.5 min; 10 items = 9min; 15 items = 13.5m; 25 items = 22 min ... something like that.
    ======================
spiral scroll
#

crafting lagging behind levels severally. people have been level 25 for weeks and still struggling to get materials together to craft level 10 gear at a month out

near python
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Desync(maybe not right term?) issues. Seems to manifest in multiple forms, or is multiple bugs. Riding on mount and hopping off only to be teleported back a few minutes to where the server thinks I am. UI not updating after actions taken. Had a party member run off into the distance on my screen, but they were right next to me the whole time but invisible.

Top 3-5 Most Important Feedback Topics:

  1. I'd like to see more of how Intrepid intends to support more immersive roleplay in the game. Not sure if theres an avenue to reach out on that front.
dim dock
#

Feedback
NO:1 Crafting from storage and put that privilege in to citizenship and that would be a good add to the city

worn plover
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Desync / rubberbanding an entire node backwards. When running around the map, sometimes you will dismount and be teleported back several server workers backwards where you were 5 minutes ago. the only tell that this is going to happen is when you stop seeing mobs spawning.
  2. Caravans cannot be attacked for a few minutes after the driver dies and then respawns at an ember spring.
  3. no cooldown timer on using guild war scrolls. A single guild can use multiple scrolls on all the guilds in a node, then spawn kill everyone in the node without getting corruption.

Top 3-5 Most Important Feedback Topics:

  1. The rarity of huntable animals is too low. It's nearly impossible to get any carcasses above rare quality, and even those are rare. Bears seem to be the worst, with 0 rare carcasses after hunting several hundred with 400+ hunting rarity increase.
  2. I should not get the same amount of tanning xp for processing an apprentice carcass as i do for a novice carcass.
  3. We need to have more apprentice / journeyman trees for crafting. Everyone needs willow for apprentice crafting and journeyman harvesting tools.
    ======================
unreal copper
#

Top 3-5 Most Important Feedback Topics:

  1. Hunting rarity. Huge bottleneck, needs to be looked at and adjusted.

  2. Static gathering spots. This one is huge, there are plenty of static legendary spawns that people have timers on. Mayor's can fly, and easily have timer routes.

  3. We need about a 30 second delay for flagged areas. If you are in a lawless zone ie. Tropics or Desert and you cross over into the safe areas bordering them you shouldn't be instantly unflagged. Too many corruption baits with that

  4. Allowing us to make mounts into carcasses would be nice. Plenty of people doing an already huge gold sink for animal husbandry sitting with T1 mounts that aren't useful anymore.

  5. Please allow us to customize tabs, or even the entire storage for a specific material. For example allow me to craft or buy an upgrade for my storage that allows for bigger stacks of say ore, or flowers, or metal bars/fragments.

thin flower
#

======================
Top 3-5 Most Important Bugs:

  1. Bard songs cancel when hitting Esc

Top 3-5 Most Important Feedback Topics:

  1. There is a huge lack of commissions/quests past level ~10
  2. No way to transfer goods/items to alts
  3. Processing a set amount (ie. x1, x5, .., x100, x250) is a really poor design. Processing would be much better if you could process N items, and fuel could be a tank that persists between crafting sessions. Also there is too big of a difference between fuel quantity between different types of wood. I think all wood should be in a narrower range, say 5-15 fuel.
    ======================
sinful timber
#

Inventory bug:
1:

  • Materials can no longer be sorted after accidentally placing the wrong materials on top of each other. (Storage)
  • When collecting materials, suddenly no loot is displayed, not even in the backpack, only a relog provides clarity.
  • While collecting materials, the entire backpack is turned sideways and neither lets in loot nor can you delete it because the bags are too full, here too only a relog helps.
  • While grinding, you suddenly can no longer loot anything dropped by enemies.
    2:
  • Unfortunately, many materials are not yet accessible because they are bugged. This mostly affects Weeping Willos.
  • This also affects many enemies that bug into the wall (Tower of Carphin) and dismantle the group because you have no access to them but they can attack the group. (Steelbloom)
    3:
    In many fights within a small radius, the songs of the bard class are faulty and do not work properly. The rendering of life or mana is often stuck. (Tower of Carphin with 3-5 groups)

Top 3-5 Most Important Feedback Topics:

1: Adjustment of the crafting system, some professions require a lot more time and materials than others.
Armor pieces for level 20 cannot currently be built at all because materials or stations are missing.

2: Detailed marketplace, with the option to search directly for materials or armor by name, without having to rely on what sellers enter in the note.

3: Attractive rewards for defending foreign caravans.

hazy zephyr
#

Top: 3-5 most important bugs: 1. Caravan Event Bug-Having to disban or pass lead of party to have everyone attack/defend is super annoying. Also need to increase range at which you can join event. 2. Gatherable Bugs- I think you know 3.Fix Bards top 3-5 most importan feedback topics: 1. Gathering does not feel super good right now. I understand this might be relative to current map size to player ratio but feel it should be adjusted until more space and resources are available. 2. I would really like to see some more content soon. Like Rogue! 🙂 but even a little bit goes a long way. 3. I feel like being able to immediately target a flagged combatant should be default rather than having to force flag pvp. I understand there is a setting around this which i use and prefer but it still allows a combatant player to run through your aoe and flag you even though you never targeted him. target and then attack combatant is ok. Force flag, then target, then attack is no good.

thorny stratus
#

Top Bug

  1. Quests/Commission mobs /NPC/Items not spawning at all or being broken
teal spruce
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Caravans still getting deleted, caravan node spawn error, caravan teleport bug
  2. People still exploiting world border bug
  3. Quest log not remembering which I untracked/tracked between relogs meaning I have to redo it every time
  4. Mob aggro still bad. People still running mobs into groups.
  5. Bards still way too strong. They should be a great support class boosting others. They shouldn't be able to out dps a dps class or able to survive against a group of players in pvp.

Top 3-5 Most Important Feedback Topics:

  1. Levelling via grinding is still AWFUL. Please give us more ways to level. (E.g. more World events, quests, MUCH better level xp from crafting / processing/gathering)
  2. Wars need to have a notification period. Its too easy to activate one right when a guild is doing a dungeon or world boss.
  3. Travelling between nodes is painful. It takes so long to travel from say miraleth to new aela. At least consider opening up the sea to help with this.
  4. Artisan clothes and gear don't seem to make any difference
  5. Apprentice and journeyman hunting locations are too few and are getting camped by many. Increase the locations and number of them. Certain animals only have around 4 per server which is terrible.

======================

hardy pike
#

Top 3-5 Most Important Bugs:

  • inventory bugs, having to dismount/relog, Hunting bags not increasing stack size of corpses/apprentice

  • Hunting mobs not spawning, for example i've camped Shell of the ancients's for hours and hours and no spawn

  • Tank grapple not working, you grapple they take dmg but then they dont move and you get cooldown off so you spam it.

  • Bard songs still bugging combat stance

  • Mount speeds water/wrong speed/no tooltip

  • Chat settings, unable to filter global, resets when relogging


Top 3-5 Most Important Feedback Topics:

  • Freeholds bought but not used, really need a way to cycle them if theyre not used. most freeholds now are bought but empty, nobody using them

  • auto filter to pass on select items like enchanted runes, i dont wanna roll mid combat on these things.

  • GUILD STORAGE PLEASE

  • Need a /r to quick reply to whispers

hard jacinth
#

Top 3-5 Most Important Bugs:

  1. Bards Multi proc for their stacks doing 2k dmg with wands
  2. Wand echo not working correctly
  3. Guild wars being absolutely busted just disable them until you can fix them
  4. Out of event healing/buffs - This is being abused very heavily.

Top 3-5 Most Important Feedback Topics:

  1. Guild wars dont work and are bein used to grief because they dont work
  2. Would like a small change to the flagging system for attacker/defender. Please let it be done for an entire raid group/party so that we don't have to constantly drop party to attack or defend.
  3. more consitant world boss spawns
mighty imp
#

Top 3-5 Most Important Feedback Topics (to me):

  1. Some early bounty enemies are not spawning or need better highlighting of the general area where these enemies can spawn. I waited 2 in game days for Rickard to spawn while I was doing other things, he never did. Maybe the spawn changed and I'm not aware but the giant circle for his potential spawn doesn't help.
feral viper
#

Feedback:

  1. Quests don’t feel worth doing because of the travel distance. I level faster just aoe farming mobs. Which gets super boring.
  2. Limited classes and class builds. To me it feels like every warrior is the same, every mage is the same. Etc. hoping once additional classes and items are added it will feel more unique. I’m super excited for a rogue class/daggers.
rigid void
#

1 Guild Storage
2 More guild stuff
3 Make caravans not suck

sinful lagoon
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Inventory transfer bugs
  2. Inventory pickup bugs
  3. Inventory visibility bugs

======================

lament hound
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Quest locations not showing correctly on the map.
  2. Multiple quest locations not showing on the map at the same time.
  3. Teleporting back to your original location after dismounting.

Top 3-5 Most Important Feedback Topics:

  1. Easier visibility of new quests.
  2. Better visibility of how to complete a quest.
  3. Better visibility of where to hand a quest in.
gray furnace
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Gatherable rarity issues. Either unable to get high rarity like with Hunting/Fishing, or statically spawning gatherables, like Mining/Herbalism/Lumberjacking
  2. Some gatherables spawning inside rocks/ground, could enable a taller gatherable hitbox on them in short term
  3. Caravan event bugs where party members can't join if they are in a party, also the inability to leave caravan events

Top 3-5 Most Important Feedback Topics:

  1. Enable a short declaration period for Node/Guild wars, insta popping them so Attackers have huge advantages has no counter play
  2. Add more descriptive text in log for how calculations are made, for example, if there is a Node buff for xp, hovering your xp earned should tell you the base amount, and then what is added through buffs. This applies to all calculations such as damage, crafting, gathering, etc.
  3. Hunting locations need to be variably spawned, apprentice hunting spawns are camped pretty hard, and are open to being macroed
  4. Providing the rarity value contribution information contributed by adding different rarities while crafting would be helpful. For example, finding a way to calculate the outcome of a 5 rare + 5 common craft before adding materials.
  5. Add a way for Mayors to list their building/buy order plans that anyone can see from the Node info, regardless of them being a citizen
    ======================
grim yacht
#

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Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. camera unable to be controlled often in action mode, especially after opening then closing map while autorunning
  2. Rubberbanding
  3. Dismounting sometimes randomly causes teleportation to other nodes way across the map
  4. Citizen chat shows in all chat tabs, regardless of filters selected
  5. When typing in the chat, it often casts action bar spells bound to each key typed while also typing them (at least in action mode)

Top 3-5 Most Important Feedback Topics:

  1. Ban gendered slurs from chat (bitch, whore, hoe, slut, etc)
  2. Guilds need complete guild chats, not just one for each division
  3. Bind a simple button press to select panel buttons such as close, save, need, greed, etc
    ======================
viral mango
#

Top 3-5 Most Important Bugs:

  1. VSR can't be turned off - keeps resetting to auto

Top 3-5 Most Important Feedback Topics:

  1. Fixing above so I can play the game again, literally unplayable without it, feelsbad
terse vessel
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Inventory bugs that prevent you from picking up items from the ground or moving them in the inventory. Relog or mount and dismount need to TEMPORARLY fix it

  2. Sometimes once ore is mined you need to wait for.item to be registered to invetory before moving character other wise if you nove straight after finishing mining you dont get the item and mining needs to be repeated

  3. City nodes missing from the map sometimes presenting big empty hole on the way to the city and other glitching textures of the ground.

  4. A lot of nodes and trees seem to spawn in unaccesible locations like in the rocks or behind map border.

Top 3-5 Most Important Feedback Topics:

  1. MARKET is at this point unusable and chat is still more efficient. No filters. Just looking for 1 item can be an hour long task. Consider changing UI towards listing items into categories with filters like all in one similar to Dark and Darker market where you can easly choose the item that you are looking for and pick the best price.

  2. Rarity of nodes seems to be assigned only to 1 spot and not distributed randomly on the map which gives an unfair advantage

======================

peak dune
#

Top 3-5 Most Important Bugs:
1.Lot of mobs inside textures
2. Minus stats because of scrolls

Top 3-5 Most Important Feedback Topics:
1.Think theme of different markets in towns are awful because most of towns markets are abandoned and most of people trying to use couple of markets.
2.Low amount of resourses
3.Crafting 1000 of useless items to level up artisan lvl 10+
4. Not enough solo leveling aoe farming 16+ lvl

devout barn
#

Top 3-5 Most Important Bugs:

  1. Resources visible in UI, but nothing happens upon interaction.
  2. AoE damage should not move through solid objects like walls and floors. Bard discordance should prioritize targets within like 10 meters. If there is only 1 mob within 10 meters, have all bolts hit that mob, not the mob that you couldn't see and that is 28 meters away. You obviously didn't intend to pull that mob.
  3. Missing XP / Chat / Looting in a party. You can't see party member's frames. Can see loot but not pick it up. Party chat doesn't work.

Top 3-5 Most Important Feedback Topics:

  1. Shorten the cast time of the bard's Marionette - it is way too projected in pvp and too easy for players to avoid.
  2. Mobs who drop gear should drop it more often, and in better qualities.
  3. Increase the frequency of glint drop on all mobs.
runic prawn
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. General inventory bugs where items don't transfer, you can't right click items to transfer, items aren't "used" or moved before you relog.
  2. Mobility bugs such as mobs teleporting around or rubberbanding, especially when riding a horse on cliffy terrain.
  3. Caravan Bugs such as immunity or the event bug (but I think that was fixed again)

Top 3-5 Most Important Feedback Topics:

  1. Fleshing out and balancing of gathering and crafting. A more interesting system with more choices.
  2. More solo-content such as effective but dangerous AOE farming spots or solo-able "dungeons" (with respawn timers that are not too low), for those players that do not want to spend the evening forming groups.
  3. More questlines that are interesting to follow.

I really love what you guys are doing with the game and I am constantly getting more and more hype for each interview the company participates in. Good job, keep it going! You folks rock! 😄

unkempt frost
#

Top 3 Bugs

  1. Server desync - causing invisible mobs to attack you.
  2. Green mobs that can attack you but you can't attack back
  3. Shields not being visible the whole phase?

Top 3 Feedback Topics

  1. the changes to stone giving copper, zinc, and ruby was nice, but metals are still far too uncommon or rare to be obtained. It is defeating that I have gathered fewer than 10 copped nodes since P2 launch.
  2. Tank skills like Reflect will go on cooldown but won't trigger the skill being used.
  3. Party level grouping exp decrease seemals like a heavy handed way to kill boosting that hurts the average player from partying with friends.
wooden mango
#

Top 3:

  1. Bring back nightly/daily server resets, or fix the bug where your ability to run caravans is bricked until next restart, if you had crashed/restarted game after launching from the master.
  2. Animal carcass rarity is still very, very bad. Not on par with other materials.
  3. Crafting rarity boost: it's impossible to craft max stat legendary gear right now. Rarity boost needs a tweak up.
ivory geyser
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Loot bug. Mount/Dismount usually solves it.
  2. Inventory update bugged. log out/in usually solves it
  3. Rubberbanding
  4. Journal track/untrack after each log in completely messed up

Top 3-5 Most Important Feedback Topics:

  1. Market not searchable and offers infinitely on. bad
  2. New Aela Area for new players should work flawless with all the available quests. first 60-80 minutes crucial even in an testing environment
  3. Ban cheaters hard. get rid of those m...f...
    ======================
vestal drum
#

Top 3-5 Most Important Bugs:

  1. Missing Chat features - reply to whisper - dropdown menu for any post in any chat - whisper / invite - Link Item In chat

Top 3-5 Most Important Feedback Topics:

  1. Bard - Saga: The Silent Pantheon - as a high level skill its very underwhelming - cannot see anything in raid - need to change to apply to players directly.
  2. Node Mail: Let citizens mail to each other - to and from the node mailbox - this gives accounts ability to send between lvl 10+ characters that are Citizens in node and allows for smoother trading.
  3. Artisan: better system for adding items to que - current que limit can be kept same - but allow any job to be added to que up until the que limit - any rarity any quantity. Also for Crafting the necessity to click 25x3 for 25 crafts is not necessary - make a crafting que - also any rarity and quantity up to que limit.
  4. Redesign the rarity crafting system: There are too many issues with the current design for novice crafting legendaries and epics etc. Should be a system where it requires a higher level to craft legendaries of lower rank. This could allow gathering to be easier and for novice and apprentice crafted items to be available to players faster - as they are restricted in rarity. For crafting to be rewarding at least blue level items should be able to be made fast and easy to compete with the dungeons.
  5. Secondary Guilds: Allow us to be members of more than 1 guild - so we can have profession unions without loosing our main guild.
  6. Let players (defenders) sit on Caravans and make a group. Great opportunity for vehicle fighting experience ! Can have different roles: Ranged, Shield/healer, Driver. Let it be hard to kill a shared caravan 🙂.
hybrid pine
#
  1. When attacking a caravan if a player dies they should not be allowed unlimited respawns to attack the same caravan.
#
  1. A better filtering system for the marketplace. One that compares the prices of the item(s) you are shopping for.
frozen plank
#

====================== Weekly Feedback - 01/20/2025 Alpha Two Phase II Feedback Top 3-5 Most Important Bugs:

  1. Since the last update at 01/16/2025 the game is very laggy in towns and on the road (especially while auto run is active and a tap like the map or journal is open)
  2. The Quest for farming 20 Tin has a spelling mistake. It says in the description „Tin Copper“ where it should say „Mine Copper“
  3. In several areas like Steel Bloom or Carphin there is an eerie background noice that doesnt go away even when you leave the area again. I currently have to relog if i want to get rid oft hat background noice.

Top 3-5 Most Important Feedback Topics:

  1. The Item inventory should be either splitt like the material inventory for every city or given more room. The current item inventory space is to small for all the items and questitem you get by either farming or crafting or questing.
  2. The Western Larch trees are to often only in an adolecent state where they only give 2-3 wood when choped. In comparencen to the other tree types they are almost allways in the adolecent state. Either increase the growing speed of these trees or reduce the need for this tree type in recipes if it is the problem that this tree type is overfarmt
  3. The background noice (voices) in the cities is very inconsitant. There are places where it is audible and then it is gone 2 meters away. Let it be constant in the cities and when you enter the city let the background noice increase in volume slowly. The current noice starts to loud.
    ======================
undone bridge
#

Top 3-5 Most Important Bugs:

  1. Sometimes clerics get no Divine Power (solution relog)
  2. Cannot loot mobs or only partially
  3. Cannot see party members on map / see former party members on map

Top 3-5 Most Important Feedback Topics:

It would be good if the chat functions could be expanded

  1. Click on player names in chat to invite and whisper.
  2. "Recruit group" function that you can click on to apply to a group.
  3. Ability for each group member to arrange players individually in the group window
rancid pilot
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Mobs hitting you from very far away. Makes dodging/trying to run pointless.
  2. Inventory bugs where items disappear.

Top 3-5 Most Important Feedback Topics:

  1. Gatherable nodes' tendency to respawn as higher level gatherables (e.g. cannot get novice/apprentice tools or level up metalworking due to lack of copper/zinc)
  2. Node wars/guild wars: lack of wind-up time is problematic, lack of punishments for losing/surrendering means there is no real risk of declaring a node war. There should be an option to reject surrender and to recruit allies into the war.
  3. Mob training should flag you for PvP.
  4. Why do you need to pay taxes on tax receipts? It's going towards the same thing except the amount it costs is different from what it displays.
    ======================
wheat fulcrum
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Caravans, Caravans, Caravans! Rafts sink to the bottom of the lake near Carphin. Rafts turn into carts randomly while sailing. Caravans bug out when they touch each other. Rafts bug out when they touch each other. Caravans and rafts bug out when spawning on and/or near each other. Cargo will disappear upon turning it in until you log in and out.

  2. Nodes. There are a lot of bugs when traveling across nodes/server workers. Such as dismounting, only to be teleported all the way back at the server worker you glitched at. Sometimes, invisible walls appear that prevent you from traveling across nodes until you dismount, and remount your mount.

  3. Action Mode and tab mode. Swapping between them makes the mouse/pointer freak out. Making the movements between the two modes intermingle. Such as mouse appearing on screen, but moving the point of view of character without pushing any additional buttons. Typically happens when in action mode and opening/closing the map, inventory and/or storage in cities.

Top 3-5 Most Important Feedback Topics:

  1. I have been experiencing much less disconnects/crashes, which has been great!

  2. Happy to see action being taken against 'less-than-desirable-players'. I'd love a wall of shame like Runescape has.

  3. N/A
    ======================

sharp condor
glass pecan
#

Top 3-5 Most Important Bugs:

  1. Parties and party exp breaking, requiring the group to hard relog to get out of the party and regroup.

  2. Server workers around steelbloom need help.

  3. Caravan bugs. all of them.

  4. Friends list bugs. Sucks to make friends and never be able to see if they’re online after logging out and back in.

Top 3-5 Most Important Feedback Topics:

  1. Echoing the need for solo progression avenues. It is already starting to show for low level groups, and it will get worse for rogues.

  2. Rangers need adjustments to be brought more in line with mages. Current party utility is not enough to outweigh the lower damage output compared to mages even post-nerf.

  3. Esc no longer cancelling bard melody.

naive lynx
#

Greetings, Glorious Alpha Two Testers!

Please share your top 3-5 most critical issues or feedback topics in the thread below using the following format:

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Missing hair xD
  2. Animation for mounting is not consistent

Top 3-5 Most Important Feedback Topics:

  1. Weapons can be sheathed
  2. Mounting has a climbing animation
  3. Would nice to have more weather effects
    ======================

To keep the thread organized, we kindly ask that you avoid back-and-forth discussions, and stick to the format above for your posts. We'll be closing the thread at <t:1737482400:F>

Important Note: While we greatly value your insights, please understand that we cannot guarantee all bugs or feedback topics will be addressed, or provide a specific timeframe for fixes.

Thank you for your continued support, feedback, and dedication to improving the Alpha Two experience! :flamingphoenix:

sleek plank
#

Top 3-5 Most Important Bugs:

  1. No Signal Crashes - Screens go into sleep mode/no display/black during play and requires a hard restart of the PC.
  2. Inventory Desync - Issues with inventory updating/refreshing position and counts.
  3. Green Mobs/Invisible Mobs/Mob Spawn Desync - All of these make mob interaction a pain in POIs or while out adventuring.
  4. Settings not sticking after relog - Have to constantly change my settings every time I log in.

Top 3-5 Most Important Feedback Topics:

  1. Gathering // Crafting leveling is far too harsh IMO. Takes a lot of commitment but doesn't currently have the payoff to attempt. The costs outweigh the gains by a large margin.
  2. We need more leveling avenues other than farm a spot for hours.
  3. LFG/Trade channel please 🙂
celest jewel
#

Top 3-5 Most Important Bugs:

  1. inventory/looting desync
  2. Healing from outside of Caravan Events
  3. unharvestable gathering resources

Top 3-5 Most Important Feedback Topics:

  1. There is no reason/reward to defend someone elses caravan other then being friendly, and if i have anything in my bags i will not go gear the event.
  2. player corruption system is not working. right now if a player gets corrupted. they logout, wait for their friends to come and then their friends kill them loot them until corruption is gone, not fun.
  3. horrid marketplace functionality, can only search for player made tags, most stores have no tags. i want items, and not to spend an hour searching the market.
final wing
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Inventory bug, its annoying as hell because theres hunting spot you cant summon a horse to partially unbug the inventory and allow to loot the drop. Managing a bank... its worse.

  2. Frozen mobs or mobs that go underground/invi but still keep hitting you while you cant fight back.

  3. Constantly frozen nodes that cant gather and lots of spawn under the ground

Top 3-5 Most Important Feedback Topics:

  1. Need a seriously rework on willow spawn quantity, plus lumberjack rarity its insane amazingly bad compared with mining.

  2. Lack of parcel system (where you can mail stuff to yourself or another player) and your market sell slots should increase based on you citizenship level at least in the city you pledged (normal 20 market slots, lv. 2 lets say 30 market slots, lv.3 lets say market 40-50 slots. Make the citizenship have a good purpose and benefit) and add an option based on citizenship level to upgrade our backpack(not saying inventory...) (lv2 can buy 1 extra bag, lv 3 can buy 2 extra bags).

  3. Terrible latency around all server, the fps and ping from client its just a joke aside... it shows like 50ms but in reality its over 500ms considering the skill cast delays from instant stuff.
    ======================

hushed linden
#
  1. The inventory bug in all its variants. That thing is brutal. 2. I'm told Winstend's journeyman lumbermill is bugged, foll like a month now. Some people got their journeyman rank and ax before the bug though. Giving them a big advantage over who are stuck at lower level of lumberjack. 3. Cosmetic bug. Many trees don't fall down or the base is so far below the ground level they can't fall down. FEEDBACK 1. I'm concerned about allowing free holds to grow difficult to get resources. Weeping willow or flax for example. What gives it it's value is the rarity. Freeholds will always be able to out compete a wild harvester, making harvesting these resources pointless. perhaps having free holds grow stuff that has to be purchases, like cotton or lettuce. 2. Right now the best way to get anything in the games is to group up and grind. The people who did this got to max level first, got all the freeholds, got the best gear, ect. They have all the advantages. Making all other ways of playing the games singificantly less affective.
nimble hinge
#

.

small sorrel
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. World Desyncing (Hafting to mount and unmount and teleporting whereever it started)
  2. Bards One shot Wand Finisher
  3. Caravan's in general, multiple bugs. Desync, selecting role, bugs that allow healing

Top 3-5 Most Important Feedback Topics:

  1. Need to get dynamic resources.
    2.Hunting spawn rate and rarity
  2. Tick/Frames
    ======================
turbid nacelle
#

Top 3-5 Most Important Bugs:

  1. Bank bugs continue to be a major issue. Moving items doesn't appear on your screen then when you get on your mount, they update. This happens at various times and is difficult to resolve.
  2. Group/Party issues. Some party members don't show up. Party has to toggle to raid to clear some up. Some players are unable to be healed without relogging to desktop to clear the issue as logging out to the character list isn't enough.
  3. Invisible mobs at times has been a huge issue and was seen in Steelbloom. Some party members could attack them but others couldn't see them even though they were taking damage from their attacks. It appears to be a disconnect between the server location and the client location.

Top 3-5 Most Important Feedback Topics:

  1. Visual Distance is a huge issue. We should be able to see players coming in to our screens yet they are still loading after standing next to me for a while and some of them were attacking.
  2. Given the volume of resources in the game and the rarity, the storage in game is woefully small. To be useful, you will need to have storage at least 2 times this size and with guilds, you will need 10 times the size of a player's storage, minimum. That is just for resources to 25! If you double it with resources up to level 50, that would mean our banks just can't stand the sizes. Recommend changing everything to 1 square if you are going to continue with this system.
  3. Freeholds are economically broken. The volume of resources available to those with a freehold versus those without is not something the game can withstand. There are resources in freeholds that cannot be farmed in cities, such as growing willow and those should be allowed. The volumes can be smaller in cities but you should be able to do anything in cities that you can in freeholds.
sharp condor
#

Top 3-5 Most Important Bugs:
Fix the Inventory bugs
Fix looting bug - sometimes can no longer loot and have to log to fix
Fix floating assets - floating dead wolfs and other such items - Tree sunk into ground making them non harvestable

Top 3 Feedback

  1. Artisan skills at lower level have no value to the community - Besides gathering and processing, which you can sell to crafters - the crafters have no one to sell too as you can simple purchase the items from the node vendor - Crafted items sell back to the vendor NPCs for absolutly no money, you cannot even break even but actually have a significant loss. I know cost should be a part of the equation but with no viable options to do anything with the items you are creating then why creat them. Just seems like you should just be a gatherer and sell raw products.
  2. Caravan need a better risk reward balance - right ow all risk is on the caravan owner. There is no risk to the Caravan attackers. There needs to be a way to balance it so that everyone can pertake in this event type but as it stands right now only capted level and large guilds can run caravans consistently. It is another system that will be only for the Large Guilds.
  3. Flying mounts for omly Node Mayors needs to be altered - Make it so the Maypr Mounts can participate in battles - but give the rest of us a chance at flying mounts that we can travel on - just make them extremly rare - Maybe they can only be made after defeating a boss dragon that you can then use her nest to hunt a lesser wyrm.
crystal brook
#

Bugs 1) caravan flagging system forcing people to drop group and reform on every single event
Bugs2) caravan flagging system forcing people to drop group and reform on every single event
Bugs 3) inventory not updating visually when using storage

Feedback 1) caravan flagging system forcing people to drop group and reform on every single event
Feeedback 2) caravan flagging system forcing people to drop group and reform on every single event
Feedback 3) caravan flagging system forcing people to drop group and reform on every single event

rustic linden
#

I want the full artisan loop. Want to have more resources and want tropics and dessert to get their resources.

tidal frigate
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Tax Calculation Bug: Taxes incorrectly calculate owed amounts when leveling up. Initially, taxes are original_value. After leveling, the system should deduct only the difference, but it checks for original_value + difference. This forces players to have excess resources available, and upon payment, the system refunds original_value.
  2. NPC Desynchronization: Certain NPCs appear invulnerable or invisible while attacking, making it difficult to predict pulls or defend against invisible threats.
  3. Boss Reset Bug: Some boss NPCs prematurely reset to spawn points, fully healing themselves, making them undefeatable at intended levels.
  4. Mount Desynchronization: Players are teleported back to previous locations after riding mounts, sometimes losing up to 30 minutes of progress.
  5. Gatherable Desynchronization: Gatherables often show as interactable when they aren't, leading to wasted time or erroneous errors, such as "permission issue"

Top 3-5 Most Important Feedback Topics:

  1. Excessive Taxes: Taxes are overly punishing, especially for lower-level players. Joining Halcyon requires ~500 tax receipts weekly (~1g9s80c in glint, taking ~6 hours to farm). This is unrealistic for new players, those focused on professions, or players trying multiple classes. The setup feels overly restrictive in the current node system.
  2. Lionhold Skeleton Farm: The skeleton area outside Lionhold is too difficult for low-level players. Skeletons are hard to see at night, and it's easy to accidentally pull large groups, making traversal dangerous even at level 10+.
  3. Sparse Hunting Opportunities: Hunting lacks balance compared to other gathering skills. Corpses are too scarce, and there’s no alternative way to harvest animals for non-mount purposes, limiting progression options.
    ======================
sweet linden
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Inventory/Bank bugs where I dont' see loot going into inventory, cannot loot things, or cannot put things into inventory properly
  2. Can't read text in inventory for stackable items it's too small. Fix the UI for sight impaired people.
  3. Mobs randomly fleeing then popping back on top of you. Mobs being trained by someone else then veering off to attack you just b/c you're in proximity.

Top 3-5 Most Important Feedback Topics:

  1. Treasure maps need to be easier to find the dig sites when in the circle(s). Scouring for a clump of dirt often obscured by similar clump of dirt is UNFUN. Spent an hour for one circle before finding it. This is not a fun experience.
  2. Crafting needs to be made fun. Right now it's agonizing over finding the component and/or right kind (common vs uncommon vs rare etc.) There's 0 clue in game that above novice processing and crafting becomes so much more resource intensive.
  3. Stop favoring mega zergs and people who clearly can play this as a full time job. Let those who want to craft/process/gather actually do that without some arbitrary, no you cannot master it all, design decision. If I want to do it all let me even if it's slow -- that's the trade-off time involved.
    ======================
runic moth
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Armor and Magic Resist are NOT working! My naked Character got around 100 Armor..how?
  2. Inventory/Storage bugs..after how many fixes will it finally work?
  3. Caravan bugs, way to squishy cause of armor/resists are not ingame? Mitigation in caravan isn't working too?

Top 3-5 Most Important Feedback Topics:

  1. PLS fix Mob aggro behavior..it's so annoying, worst of all MMO I played so far..and I started with DAoC...
  2. Change gatherable rarity system..now you just can spawn camp a good ressource..why not make it random?
    Like Common 70% chance, Uncommon 10%..Rare 7%...Heroic..5%...Epic...3%....Leg 1%..and you can increase/decrease it in favor of gear stats
  3. Oculars are way to OP, maybe cause Armor and Magic Resist aren't working?
    ======================
pliant fulcrum
#

Top 3-5 Most Important Bugs:

  1. Caravan Issues (Dissapearing Caravans on Server Border/Teleporting to Carphin from Caravan)
  2. Dismount teleportation to previous position
  3. Mining nodes not being mineable in some sections of the map
  4. Material/storage bug. Need to mount/dismount to refresh.

Top 3-5 Most Important Feedback Topics:

  1. Make marketplace searchable by item. If I search bluebell it should bring up any listings with bluebell in it.
  2. Nerf bard, to stupid crazy shock stack rotation. They have silence/cc/big damage, movement and utility. Way to overpowered, especially for pvp
  3. Make other matts like moonbell that aren't used in alot of recipes more useful
  4. Hunter rarity is way to low, getting high rarity animal fat, bones, and hides is way to difficult atm
  5. Make journeyman enchanting scrolls more easy to access
solar geode
#

Top 3-5 Most Important Bugs:

  1. CARAVANS GETTING DELETED - I had my 20g caravan in Azmaran get deleted because I bought a second caravan in Miralith and left it out to defend the town during a potential node war. when the recently bought caravan got destroyed it also deleted my other one in Azmaran. Deleting 10s of gold worth of investments into caravans and hours of time grinding is devistating to anyone and needs to be addressed first I feel
  2. Inventory stops showing where items are placed or moved too when going to storage and back or moving items between inventories
  3. unable to pick up glint and having to relogg for it to be fixed or sometimes fully close launcher

Top 3-5 Most Important Feedback Topics:

  1. Allow for a nod war the mayor to select who can and cannot particpate from their citizens (with a minimum requirement to meet) to bypass win trading or having allies of the attacker become citizens prior to attack to win trade or feed kills.
  2. Please let us craft any amount of an item rather then these fixed rates of 5,10,25,and 50. its painful having 49 of something and needing to spend way more then needed time at a station. just make it any amount can be crafted with the 1:1 min ratio you guys have.
  3. Allow glint to be able to be free for all as well if a party opts to do so. been times where I wanna help a friend glint farm and have to drop party to ensure they get it rather then just being able to free for all and leave to them to collect
    ======================
pallid furnace
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Constant disconnections: It's hard to pinpoint the cause, but it frequently happens in caravans. Recently, it occurred when I summoned a caravan near the NA entrance. After needing to relog, my screen froze every time I loaded into the game. I had to use the repair option on the launcher to fix it.
  2. Rubberbanding: I'll be running to one location and suddenly get teleported back—sometimes really far back—forcing me to spend a few minutes catching up to where I thought I was.
  3. Mob aggro range and leashing: Training mobs is still an issue.

Top 3-5 Most Important Feedback Topics:

  1. Caravan interaction confirmation: When attacking or defending a caravan, a confirmation ("Are you sure?") option would be helpful. I've accidentally clicked the wrong option, and since it's permanent, it's frustrating when mistakes happen.
  2. Caravan target clarity: When attacking or defending a caravan, it would be nice if the pop-up displayed the names of the people you're trying to attack or defend. Sometimes, it's hard to ensure you're targeting the right one, especially when a friend's caravan is nearby.
  3. Node citizenship benefits: There should be more incentives to be a citizen of a node. Currently, I don’t see much reason to pay taxes because I can simply re-enroll after it expires a few hours later. While some inventory might be unavailable during that time, I can still use that extra glint for caravans, so there isn’t much of a downside.
  4. Traveling in this game makes me prefer to log off sometimes than run accross the map for the 10th time. I understand wanting to go for some sort of realism but we desperately need some automated forms of travel. I'd be a fan of a Black desert online system where you put a ping on the map and auto run there, but literally anything. Running from NA to Miraleth and back.. please save me from this, it's not fun.
fathom root
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Various Caravan features not working properly
  2. A variety of quests not working properly/at all, in addition to certain Quest Items dropping despite the quest not being active on a given character
  3. Vision Range being dependent on latency. I refuse to believe this is a desired feature.

Top 3-5 Most Important Feedback Topics:

  1. Not much feedback to give, aside from the current %-chance to acquire ore from rocks being too low.
  2. Waiting on more quests
  3. Some enemy NPC damage values are absurd. Mostly caster-types.
    ======================
regal narwhal
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Looting / Inventory lag issues.
  2. Mob training
  3. Rubberbanding
  4. "Ghost" mobs that don't register hits but can still attack you.
  5. Treasure Maps not properly spawning dirt patches.

Top 3-5 Most Important Feedback Topics:

  1. Lumberjacking is inaccurate and for a medieval setting it is completely off the mark. Medieval Europe generally practiced forestry management.
  2. It would be nice if quests involving named mobs were cleaned up a bit. Either remove the quests you don't want being done, or fix the spawn rates so you're not wandering around for an hour for a mob that refuses to spawn.
  3. It would be nice if group content oriented locations- think field dungeons, etc- had some kind of water cooler type object / location where people can meet up and form groups with some sort of LFD style tool (but not one that does the work for you.)
  4. It would be nice if the game would throw some kind of error when it freezes and locks up. To date I've had a UE crash report generate exactly once.
  5. The market board really needs to be cleaned up a bit.
stone bone
#

Top 3-5 Most Important Bugs:
1.Cuser/tab target issue
2.mounts / cuser issue
3.freeze/crash from zone to zone

heady hollow
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Caravan being unusable if you crash/DC after pressing launch but before placing the object. (Waiting for restarts or deleting your caravan aren't great options esp without automatic restarts)
  2. Combat deysnc causing things like Grapple to just not do anything
  3. Gathering nodes being static locations/timers. If you're not someone meticulously tracking a dozen timers for Epic/Legendary resources you end up just never getting any.
  4. Node wars have zero warning time the attacker advantage is absolutely massive especially when you have a very active node they will get 100 of the 800 kills in the first minutes before your side can even get a group formed.

Top 3-5 Most Important Feedback Topics:

  1. Crafting is a bit over the top I can only imagine how insane crafting at level 50 could be. We have materials just randomly forced in where they simply don't make any sense. For example why does Slate Mortar cost Bluebell Thread? We already have to go through several crafters between multiple cities to make one item needing all this to make a basic Bronze Weapon is insane.
  2. Treasure maps are a novelty but get old very quickly due to some being painfully annoying to find after travelling across multiple zones I've had maps I spent 20+ minutes looking and just opted to abandon it after combing the entire zone multiple times.
  3. Converting glint to gold should have more routes than direct vendoring or caravan runs. Maybe a crowbar that gives 100% resources from cracking open a caravan you've killed but it costs an amount of glint to purchase or use it in crafting to bump up results rarity.
  4. Node War point system should be reworked to account for level discrepancy. I'd suggest something like changing the score cap to 10000 and making it so a level 15 or below killing only gives 1-3 points but a level 25 would give 10.
slim cedar
#

Top 3-5 Most Important Bugs:

  1. Inventory bug where you move items but they don't change location into a back or inventory until after you jump on your mount.
  2. Processing multiple goods in one recipe all have to be the same rarity or it cant be crafted an example of this is the slate mortar needed rare animal fat, and rare slate sand otherwise it cant be crafted.
  3. Hunting rarity bug for the potential mounts and carcasses is skewed to hardly drop a rarity higher then common.
  4. Glint bug where you cant pick up lootable glint after killing a mob. Forces you to log out to loot the mobs glint but then causes the next bug below.
  5. Logout bug - Hard crash with no crash notes when logging out and back in in quick succession. Usually takes 5minutes or less for the crash to occur once you log out and back in.

Top 3-5 Most Important Feedback Topics:

  1. Tank's need love too especially when it comes to mitigating magic damage. Grit only mitigates physical damage and the silent nerf to iron aura to 2% is practically useless for a tank and party application. A suggestion would possibly be a toggled ability in lieu of iron aura to either only focus tank mitigation for magic damage and the other selection would be a hp shield that would refresh after 10 seconds or so for 5% of the tanks overall HP for the group within 35m.
  2. Searchable by item and rarity in marketplace.
  3. Introduce into the drop table some gathering, processing or crafting shirts/pants/belts into the open world and possibly with some of the harvestable items. Some place other then just raid bosses in the forge.
  4. Take another look at bards please. I witnessed a level 12 bard train 3-4 spiders at level 19-20 and kill them all. Some kiting was involved but he sat there for a couple of seconds and barely took any damage.
humble remnant
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Lighting Issues - Extremely dark in a lot of shadowed areas, especially at night.
  2. Graphical Issues - Facial hair stretching across the face into the sky, off hand not showing,
  3. Extreme lag spikes from launcher whilst updating, or in carphin & approaching nodes

Top 3-5 Most Important Feedback Topics:

  1. Community needing clarification on whether some behaviours are griefing or not e.g. mob training, harassing low level players to farm glint from their corpses etc.
  2. Lighting is extremely dark - I cannot fathom going into the underdark in later phases with this being the case. The entire sever when pitch black the other night, global chat assumed it was an eclipse or something. Even by adjusting Global Ilumination, it is so difficult to see the detail of anything that has shadows.
  3. Lighting of skills e.g. Cleric abilities need to have an effect on the lighting, currently it looks like a big bright circle in pitch black darkness in dim lit areas.
    ======================
twin badge
#

Top 3-5 Most Important Bugs:

  1. I have not played phase 2 at all so I can only say that the constant storage and inventory bugs are one of the biggest reasons I'm not playing right now.

Top 3-5 Most Important Feedback Topics:

  1. Alt trading. I personally dont want to have to ask my friends to help me transfer goods between my characters. In phase 1 it was excruciating to farm hunting on my cleric so I made a mage but needing a friend to trade materials was too tedious.

  2. Flying mounts destabilize the economy. Please reduce the impact that flying mounts have when it comes to gathering resources. My suggestion would be requiring empty material bag slots (1-3) to mount the flyer.

  3. Hunting should always give a live creature. From there you can butcher it or domesticate it. This gives players the choice of how to use the animal and allows you guys to add more detriments such as death or other consumable elements to mounts as per the recent piratesoftware interview.

  4. Gathering materials should be allowed for any tier, but has an increased rate of failure and loss of materials based on the difference between your skill and the skill required to gather a material normally.
    This means that nodes will constantly be open to gathering and there will be a large amount of materials sunk by lower level gatherers in exchange for experience and the increased spawn cycling of wanted Lower tier materials.

  5. Remove slows and roots from the immunity to cc that greens get. This will help solve the training of mobs, giving players tools to force greens to contend with these trains. If they cannot outrun the mobs they will need to run away quickly or the enemy team will damage them enough so that the mobs finish them off. Training can still be done, but now players can actually deal with trainers without needing to go red or leave the area.

jagged bough
#

Bugs:

  1. Caravan bugs - being kicked off caravan, teleported to Carphin, unable to summon, etc. They are bad.
  2. Exp and loot bugs - still have to log out many times to reset so I can pick up loot and get exp
  3. Inventory and storage bugs - when at storage, items don't transfer to/from inventory smoothly; often have to log out and back in to reset

Topics:

  1. Ungatherable willows - willows are too rare but half the time when you find them they are not gatherable. They should also not share spawn timers/locations with braidwood or other wood that cannot be gathered by the same level gatherer
  2. Tank name - tank is a role; should not be an archetype. Calling tank a tank is the equivalent of a mage archetype being called magic dps instead of mage, or like ranger being called physical ranged dps instead of ranger.
  3. Take rare materials and bosses off timers so they cannot be spawn-camped; bosses should spawn more often than just at server reset
wary jasper
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Inventory systems constantly breaking, forced to mount / dismount to temporarily fix until it gets so bad I have to relog.
  2. Rubber banding as you travel across the map.
  3. Corruption baiting. When attacking a corrupted player with his mount submerged in the river you go corrupt for killing his mount and then he uses the stacked weapon exploit (supposedly fixed ) to kill you.

Top 3-5 Most Important Feedback Topics:

  1. For the sake of my sanity please get rid of the set quantities at crafting stations. I should be able to set any quantity to the max I have available in my bag. This should be a simple right click or slider.
  2. As it stands there is no downside for an Attacker of a caravan. There should be a reputation score on a moving scale that drops when you attack a caravan. This score should be specific to each node, region and perhaps guild. An example of this system is at X you can not trade in a node, at Y you are KoS in a node/region. This should be a clear scale much like blight.
  3. Guild warehouses/banks are supposed to be on the way. Basic controls must include tabs that limit what may be deposited by item and rarity. Controls must also limit who may withdraw what.
    ======================
knotty hedge
#

rubberbanding

queen widget
#

Top 3-5 Most Important Bugs:

  1. Log in is exceptionally slow for myself and my partner. It can at times take upto 30 minutes to log into the game. Its to the point where my partner cant be bothered trying to play and test
  2. NPCs are often located around the world bugged in frozen states or unable to be attacked. I report this when i find them but i feel its to often.
  3. Treasure chest maps quest dont complete on locating treasure chest

Top 3-5 Most Important Feedback Topics:

  1. Attempting to locate some of the items required for crafting are difficult esspecially of different quaility. perhaps there could be a processing ability to scale up. example being 10 common to make an uncommon...15 uncommon to make a rare 20 rare to make an heroic and so on...that way the cost of scalling up is extreme but you dont have to waste all the other items you farm
  2. More active quests. I personally love doing quests and hate grinding. Most of my friends are like that. I get its all place holder but maybe a few more would make it more enjoyable
  3. Fast travel. I dont expect this to be over the top like wow. but we shhould be able to hop on a bird or something from each major city to fly to the next major city. I dont have the time to constantly run in circles around the world between work life and kids
vernal wyvern
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Terrain and map inconsistency. Majority of the map either has randomly elevated levels, your camera can seen underneath the world in areas. Texture is nonexistent/discolored/smudged.
  2. Inventory and UI. The relationship between inventory and picking up items/receiving items/manipulating items/storage, etc. is extremely bad. UI is constantly changing from the journal saying random text to skills popping up from caravan or horse ride without any input at all. There is no flow of development between the different variations of customization and application (meaning; if I want to drag a log with a horizational 3 like space profile to another spot. If i do not click on the top most spot it will not drag, or the smoothness of dragging doesn't exist).
  3. Vast emptiness. There is plenty of room to have a load of content between travels, HOWEVER. After level 5 (when most working quests are done) it turns into an exp grind fest in a beautifully empty world. There are random farm homes with nothing to them and plenty of space that could be used for some sort of event, quests, resources, pvp or something.

Top 3-5 Most Important Feedback Topics:

  1. Clean up the UI and make the manual attack mode easier to target enemies (this is vital for tanks)
  2. Develop content to utilize the space that's not being used in this game.
  3. Fix the terrain. This game is too beautiful to be half finished. It has potential to be one of the greatest if you actually fix these problems and many the others are saying.
small yew
#

Top 3-5 Most Important Bugs:

Top 3-5 Most Important Feedback Topics:

  • Enchant scrolls need to be reworked a little to avoid round to even when applying to base stat (STR, DEX, CON...). Atm, it leads to overenchant apprentice stuff becoming the meta.
  • Crafting level are too long compared to the adventuring exp. Moreover, the loot percentage for complete items are too high leading to useless crafting for uncommon/rare item. To me, loot full items must be a thing, but it need to be lowered and material loot for craft must be increased. Same for recipes.
  • Hunting rarity seems strange compared to other profession.
  • At the moment, it seems it's better to looking for diverse part from named with specific stat (Like INT, STR) than using an armor set. Seems other base stat need balancing to compete.
  • Bard is overpowered because of wand finisher combine to shock stacks. To me, there is some change to do with shock stack. At the moment, shock is consumed by hit, maybe consume it by damage ? Moreover, it will allow to play with slower weapon instead of looking for only fast weapon.
blissful stump
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Various Caravan features not working properly
  2. Clipping when on caravans and riding a horse is ridiculous
  3. latency, rubber banding, chat not responding

Top 3-5 Most Important Feedback Topics:

  1. Movement and combat is aces
  2. I'd love a polish to the desert and jungle and other areas
  3. Plz filters on marketplace
    ======================
steep lava
#

Grinding is fun but fighting over spawns to level isn't fun

storm cobalt
#

Top 3-5 Most Important Bugs:

  1. Caravan bug that teleports player to another city
  2. Caravan bug that caravan disapears when converting
    3.Inventory for certain mateirals does not work. have to use general to have a larger inventory

Top 3-5 Most Important Feedback Topics:

  1. Have a countdown to select defend or attack for a caravan. force players to deceide instead of harassing
  2. Be able to loot party and/or guild members without being corrupted
  3. upon death should be 25 percent loss not 50 and all 25 should be recoverable by all players
scenic geyser
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Inventory/storage not reading actions of moving inventory items or picking up items while adventuring. Have to relog, and that does not always solve
  2. Rubberbanding
  3. Crashing during important events like caravans or when too many people are in one area

Top 3-5 Most Important Feedback Topics:

  1. Gatherable spawn timers/locations are predictable.
  2. The importance of mayors coordinating for node buildings, perhaps there could be a tutorial?
    3.. Caravan defense and quest rewards, could those be more appealing?
    ======================
noble trail
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Mob Behaviour when server is under load. Mobs stop being responsive, aggroing, game feels laggy.
  2. Caravans. Lots of things concerning caravans. If you use a caravan beacon and don't end up finishing the summon it buggs your character out, you have to run to the town where teh caravan is to summon it. Wont let you launch any other caravans. PvP around caravans: when attacking a caravan another player joined the attackign side. When I summoned my own with a beacon that player chose to attack me, but because we were on the same team attacking the previous caravan he was able to attack me, but I couldnt attack him.
  3. Legendary static nodes - people are camping these and getting a lot out of it.
  4. Inventory bugs that require several log out/log in to fix.
  5. Bugged out nodes that show they are there but dont yield anything.

Top 3-5 Most Important Feedback Topics:

  1. Make legendary nodes random spawns and not static, make node respawn windows have some fluctuation and not be exactly a set amount of time.
  2. Add more gatherables to lawless zones, and make those have higher rarity - this increases risk vs reward.
  3. Performance continues to be an issue, lots of performance issues when a server has been up for a while - this impacts gameplay the most.
  4. Clerics and Bards need to be tuned for pvp - Clerics are very very hard to kill and Bards can one shot you with their stacks.
  5. Keep up the great work.
    ======================
glacial berry
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:
Mob Behaviour when server is under load. Mobs stop being responsive, aggroing, game feels laggy.
Caravans. Lots of things concerning caravans. If you use a caravan beacon and don't end up finishing the summon it buggs your character out, you have to run to the town where teh caravan is to summon it. Wont let you launch any other caravans. PvP around caravans: when attacking a caravan another player joined the attackign side. When I summoned my own with a beacon that player chose to attack me, but because we were on the same team attacking the previous caravan he was able to attack me, but I couldnt attack him.
Legendary static nodes - people are camping these and getting a lot out of it.

Top 3-5 Most Important Feedback Topics:
Make legendary nodes random spawns and not static, make node respawn windows have some fluctuation and not be exactly a set amount of time.
Add more gatherables to lawless zones, and make those have higher rarity - this increases risk vs reward.
Performance continues to be an issue, lots of performance issues when a server has been up for a while - this impacts gameplay the most.

untold canopy
#

Top 3-5 Most Important Bugs:

  1. Caravan issues, there are so many and this is kind of the only real content in the game and needs fixing. Bugs when launching caravans, sometimes there is a bug when you get "stuck" as an attacker or defender and are still flagged hours after the event is over. A big one that GM Plannindorf experienced the other night was a group of people attacked our group of caravans. We were flagged as defenders to some and attackers to others. A group came and was able to attack us and we could not attack them. Maybe not a bug, but not being able to flag attacker/defender as a group/raid is extremely annoying.
  2. War rewards, as far as I know these don't work so there is no point to war. Other guilds just log off and you waste your gold.

Top 3-5 Most Important Feedback Topics:

  1. Node resources have set rarity and spawn timers apparently. If you find a legendary willow, you can time the respawn and when it spawns again it will be the same rarity. This is game breaking, and needs to be fixed quickly because it is ruining the economy. Also what is the point of rarity on tools if this is how gathering works?
near island
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Feedback Topics:

  1. THE HUD please allow us to move spells wherever we want on the hud instead of moving just the whole bar. I'd like more customization to put a cd spell near my character for example.
  2. glint is the games currency should not drop on death you know how hard it is to make $ in this game. If it drops on death it should not desolve any % at all. I should be able to go pick it all back up! You can go delete other resources just not glint!
  3. a lvl 12 bard can tank 3 star mobs in HH yet a lvl 25 cleric can get 2 shotted with great gear.. class balancing needed!
    ======================
wicked lotus
#

Top 3-5 Most Important Bugs:

  1. Quest mobs not spawning or broken or just simply not completable
  2. Invisible/teleporting mobs
  3. Corruption baiting

Top 3-5 Most Important Feedback Topics:

  1. Taxes are to high for lowbies. Simply not worth joining right now.
  2. Crafting takes too long for basic equipment to be used at level.
  3. Clerics have very little offense. In pvp they seem to just heal themselves until they get zerged. Mana effeniency for offense is bad
  4. Cost of equipment to vendor needs to go up slightly. The economy is all over the place. A lot of gear just wont sell due to market place searchability and insane prices. Increasing the vendor rates slightly would help a lot
  5. Market place and economy are complicated to use and understand. Players are posting basic stuff for massive costs and the searchability is obviously placeholder, but leading to price craziness.
lunar vessel
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Mobs behavior: mobs rubber banding and being able to shoot through walls as well as being to hit you from a long range. This makes it hard to out play them which doesn't feel good.
    Top 3-5 Most Important Feedback Topics:
  2. Player stalls aren't fun. The real price of an item is hidden. There should be auction houses that have bids and asks similar to Eve. I pretty much have to try to gather everything I'm trying to craft for myself because no one knows the price of anything. There are no price signals.
pliant moss
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Inventory bugs forcing restarts
  2. Caravan bugs - not being able to que up for attack/defense in party. Caravan becoming invul when player dies and gains emberspring protection. Water caravans not dropping lootable crates, people outside of the caravan event allowed to heal people in the event.
  3. Rarity not working properly for Hunting and Crafting.
  4. Bugged resources - Unreachable, useable but gives no resources, not showing up in bags after gathering.

Top 3-5 Most Important Feedback Topics:

  1. Freeholds needing an upkeep. People have bought them and then never used them for testing.
  2. Certain required resources for crafting in limited places. Like the raptor spawns.
  3. Better UI for node activity and connectivity.
    ======================
scenic ore
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Memory leaks
  2. Rubberbanding
  3. Healing caravan defenders and attackers without flagging

Top 3-5 Most Important Feedback Topics:

  1. Vendors invalidate artisan skills (apprentice scrolls, cheap food, caravans) to the point that Vyran Mayors are prioritizing journeymen buildings that most bypass the artisan system (carpentry for caravans, scribe for scrolls).
  2. Guild warehouses and storage
  3. Offensive stats outscale/pace defensive, making PvP about who can one-shot who. Even in PvE, the most challenging thing is "will the tank be one shot or not?"
    ======================
final oxide
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Caravan launch bugs, crossing server workers, and the teleport to carphin bug
  2. Raid / party frames freezing up
  3. Needing to relog frequently to clean things up

Top 3-5 Most Important Feedback Topics:

  1. Thanks for no more 4AM server restarts. I don't like waking up at 3:50 AM to kill Tumok and Firebrand. Same for mining node refresh.
  2. I hate static rarity for some node spawns. People bookmark a node and repeat farm it every 2h. If you aren't on at server restart to log which nodes are valuable its extremely unlikely you find a legendary. This also makes rarity on gathering gear useless currently.
  3. I don't like that you can't mix rarities for processing. But you probably already know this. Weapon and armor molds in particular are very rough to make. Also hunting rarity issues.

Edit - minor thing, but also having the last played character be the default on the login screen would be nice. Instead of whichever character is at the bottom of the list.

lunar parrot
#

Top 3-5 Most Important Bugs:

  1. Toggle abilities are deactivating by themselves (on tank)
  2. Characters teleporting after dismounts and other normal actions
  3. Item transfer from inventory to storage does not always work when right clicking.

Top 3-5 Most Important Feedback Topics:

  1. Give us back multiple servers in EU. Not everyone wants to play on competitive server (with toxic, bullying, exploiting sweaty murderhobos - let them have their own "competitive" server)
  2. The ban wave for exploiters who built their server advantage on exploiting was too small. Willfull blindness to this will cause players to lose interest in the project. Hopefully you improve this in wave3.
  3. Caravans are imbalanced in terms of having no risk for the attacker. There is no incentive to help defend caravans too.
  4. This was supposed to be a phase for testing economy. Not all life skills are properly implemented though - cooking for example.
  5. Please implement mail system and guild warehouses. Moving materials between characters is a nightmare.
  6. You should remove consumables like food/enchanting scrolls/elixirs from shops. Why would anyone create their own food if better and cheaper food is available in vendor shop?
  7. Please add "search" option for specific items on player market.
civic thistle
#

Top 3-5 Most Important Bugs:

  1. Inventory bugs requiring relog frequently
  2. Static resource spawns, make all spawns random at random times please!
  3. Gatherables spawning partly underground or in other places that they can't be harvested.

Top 3-5 Most Important Feedback Topics:

  1. XP Debt is an utterly stupid and outdated concept. If you want it in the game then make it apply to PvP deaths as well as PvE deaths and we'll see how much the player base likes it.
  2. Beyond XP debt, the amount of materials you drop in death is too much for no good reason.
  3. Allow processing/a sliding amount of gatherables/components ratehr than 1,5,10... and stop making me select the rarity I want to process. The costs to process seem to be the same regardless of rarity, so let me just click a button to process all of that item in my pack, regardless of rarity.
  4. The city gates should close upon a Node War commencing and only citizens can get inside during war. Having the gates open and a horde of hostile players coming into town to murder unsuspecting citizens who didn't vote for any node war is daunting to newer players who only wanted an extra bag slot. For now have node wars outside the city with closed gates so those citizens who WANT to participate can without the Node War affecting the game play of newer leveling players. And add on screen countdowns for citizens when a Node War is going on, not just counters in global which someone may not be reading.
frank rover
#

Top 3-5 Most Important Bugs:

  1. buffs displayed but not active (city artisan buffs for exemple)
  2. Building getting upgraded, destroying everything inside (lost 50+25 green copper because the forge upgraded from apprentice to journeyman)
  3. Quest keep reseting when launching game, losing track

Top 3-5 Most Important Feedback Topics:

  1. Being able to press escape to close bag or menu without canceling stances or bard melody
  2. Being able to place the amount we want while crafting having 49/50 is very annoying
    (I know those are hard to change cause hard coded)
  3. Loot system, being able to wait and then loot, avoiding rolls is dumb.
  4. Shared glint amongst everyone when glint drops…
  5. Rarity drop, having mining or tree spots dropping better rarity is the stupidest thing on earth (sorry)
    Should be random !
  6. Maybe adding caves with rare veins defended by elementals or tree monsters defending a rare spot of trees would be a better solution

Thank you

dense knoll
#

feedback -
1 - oce / australia servers please ( at least for the alpha 3 in may ? )
2 - bards seem OP
3 - games years away from release, can we ditch tab target / hybrid and go full action attack ?

vague oracle
forest depot
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:
Inventory and looting issues have to relog constantly to fix and if you dont wait long enough its still broken.
Monsters teleporting up floors and not leashing properly.
Croc mounts are wa to fast, needs to be adjusted to match other types of mounts.

Top 3-5 Most Important Feedback Topics:
Ability to process random amount of things for example I dont have 5 logs but I have 4 let me process max of 4?
Guilds are pretty massive kinda bad if you dont want to be in a zerg you only see three guilds running caravans because they have hundreds of people.

upper mauve
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Storage/Looting/Inventory Issues: Most of the time, there are issues with looting from bodies such as not being able to pickup the item in the mobs inventory, to it staying there and in your bag. Then going to the Storage, you can’t right click to add items or actually even move the items over without having to relog each time.
  2. Griefers Training Mobs/Hostiles: This is still happening all over the place. They will drag these mobs onto others then loot the corpses of those they killed via mobs. If this can’t be fixed, then these people should be flagged as murderers.
  3. Desync of resources and other areas: Often I run across resources and see them, but when I go to gather them, they aren’t there. I relog and see that there is nothing there to harvest. Many people are thinking they aren’t just harvestable, but in fact, the graphic is there, but it is a shadow of what was.
  4. UI Party/Friends Lists: If you log or lose connection but you haven’t ungrouped, then you look like you are not in a party when you come back and have to be kicked from the party to readd you. I also find that the friends/guild list tends to fluctuate similarly. If you log on, you may not see anyone on (including in Guild) but when log out and back on, they are showing again.
  5. Mounts freezing at different times: It seems that many times the mount you are on will seem to get stuck or freeze when they transition from one level to another on the terrain. You will have to dismount and unsummon, then resummon to fix.

Top 3-5 Most Important Feedback Topics:

  1. Marketplace: Great concept, but currently it is cumbersome. The search is horrible, doesn’t find all types of what you put in. You can’t even type out exactly for what you are looking for and it find it. We need a way to actually select filters, not only for type, but rarity’s to add to the search.
  2. Chat System: Need to add a Looking for Group and a Trade Section. These sections need to be completely removed from the General Chat.
  3. Guild: We need the ability to change our members from recruits, to officers, and perhaps a another for members that passed their recruitment stage. In addition we seriously need a guild bank that members can add too, and GM and any assigned member(s) can distribute from. It would be nice to have a guild log as well so we can see who is donating the items and who is withdrawing.
    4: Freeholds: It seems several gathered the money (hopefully not during the duping) and purchased freeholds. However going by there, you are seeing nothing being utilized. There needs to be some sort of decay timer, that exists, for those not utilizing them. For them to sit there not being tested or utilized is a bit daunting. We are suppose to be testing, unless they are testing for abandonment, seems a waste.
  4. Caravans: There are a lot of issues with Caravans. That is saying it lightly I know. Some are converting from wheeled to raft, you can often times lose them. There is or hasn’t been any payout from the system that I am aware of for defenders, unless whoever is asking for the help pays them. Then there is the issue of finally, miraculously making it to your destination. You lose the supplies at the finish line to bugs or, my favorite, getting there and to the commodities vendor and not being able to sell them to him. I given up on caravans until it is fixed. Which for me is terribly inconvenient for to continue testing animal husbandry, it costs money. So yes, please fix Caravans, from defending/attacking, to bugs on converting, and finally to acquisition of your supplies and selling. Thanks.
    ======================
runic socket
#

Top 3-5 Most Important Bugs:

  1. Inventory not updating - moving or deleting an item does not apply or show until after logging out and back in. New items cannot be added to the free space created until doing the logout/login.
  2. NPC aggro and leashing - aggro and leashing operate in frustrating ways resulting in other players unintentionally and intentionally dumping pursuing NPCs onto other players or mounts. NPCs leash, heal to full, then return to player at full health (likely due to DOT effects)
  3. Mounts frequently come to a dead stop as they hang up on server region zone lines. NPCs seem unaffected by this.

Top 3-5 Most Important Feedback Topics:

  1. Artisan system: Gathering should be removed from artisan progression limit entirely or allow 4 gathering skills and 3 processing skills as the limit. More players able to have more gathering skills will maintain a steady supply of materials available within guild/node groups and on the market. Too much rarity only ensures player frustration.
  2. Rangers seriously need a small self-heal or vampyric damage returned as health ability. It seems to be the only class that significantly struggles with multiple equal level opponents.
  3. Gathering nodes need a randomization added to their spawn timers. Current system allow monopolization of resources by players with unlimited free time. This will also be highly exploited by for profit game farmers.
sleek haven
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Training Mobs onto other groups is far to easy of a thing to do
  2. Mobs getting stuck in walls (Mostly Mages @ Carph)
  3. Shield won't stay visible on character

Top 3-5 Most Important Feedback Topics:

  1. I think when a player runs a pack of mobs onto a group they should run back to their spawn location first or at least need a considerable amount of threat before they focus new group
  2. More Guild UI functions, Guild banners & logos
  3. More drama
wide magnet
#

Top 3-5 Most Important Bugs:

  1. My character has a recurring graphical error, looks like a stick coming out of my back on Dunir male dwarf all the time (ambitious academics pants uncommon)
  2. New Aela warehouse spacing bugged. Swapping items around fixes it.
  3. Mount freezing in motion.

Top 3-5 Most Important Feedback Topics:

  1. Grouping / Chat systems functions to help find people to group or trade with outside guilds.
  2. Solo player experience. There are a few areas on the map to solo farm by farming multiple mobs at once. Should this be the only way to level solo? If so there needs to be more areas to do this in, as they quickly become saturated. Can I suggest artisan crafting has a larger impact to xp gain?
  3. Need more higher tier nodes to gather from. You can reduce the impact to the economy by reducing the chance of higher rarity to be more in line with T1s. If you don't do this, people need to search for HOURS to find a handful of nodes to gather from. It's much more fun (imo) to have a constant supply (think ash tree farming) but the chance at high tiers is lower.
midnight grove
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:
1.Bard Resonance stacks / blowing up 40 shocked stacks with wand. 40 stacks of shocked is absolutely ridiculous 5 auto with a finisher can do 3k-4k damage, this can only happen on bard because of resonance stacks and the interaction with wand and shocked stacks. Other classes applying 10 stacked of shocked is very strong, who ever thought 40 stacks of shocked was ok to be in the game is off their rocker.
2. Caravans still have a lot of bugs
3. Using tank protect to flag players purple in a caravan event exploiting
4. Healing out of event, stop letting players heal out of event turn the ability to heal out of event off or start handing out more suspensions, a lot of the same people are doing it over and over purposely and it is exploiting.

Top 3-5 Most Important Feedback Topics:

  1. Gear scale is still too wide the bottom of the barrel compared to top end gear needs to be adjusted, if it’s nerfed PLEASE, do not nerf the armor values and the mobs do need lower hp. Currently it feels like if I want to compete with top end guilds / players I have to get full crafted/enchanted gear, I can get a lot of gear and compete but the sad fact is then when I run into random Timmy just trying to have fun in some caravan PvP for example the Timmy has no gear and gets 2-3 shot, I want the overall scale to be smaller so gear doesn’t feel like the biggest factor when it comes to running into random PvP. I want good fight but then some of the Timmy’s I run into randomly just get deleted too fast, it’s bad for the game the gear scaling needs to be smaller overall.
  2. Caravan join event as party PLEASE
  3. People are still super toxic and say ridiculous off the wall things in global chat with no consequences, impersonating people is become a very common thing and it’s just super weird, it’s targeted harassment and you guys don’t moderate chat the best.
  4. Put the world bosses on consistent 4-8 hour timers, let everyone have a chance at world bosses, before servers were being reset in the middle of NA night time now they are just doing it randomly or when they have patches so there is no consistency with bosses, the only world boss of the day should not spawn at 2am on an NA server please just let the bosses spawn more frequently and consistently so everyone has a chance to fight for them.
    ======================
unique smelt
#

Top 3-5 Most Important Bugs:

  1. Freeholds need instanced quicker if testing is wanted on farming etc. pointless trying farming without it
  2. Too many un-gatherable resources in world
  3. Cannot ID guild owned assets like Caravans, Corpses on ground, Marketplaces
    Top 3-5 Most Important Feedback Topics:
  4. Tax receipts rework pay with glint ? sold in 20 units takes too much space and auto pay from bank option , cannot prepay what if I am AFK IRL ?
  5. Storage Clerk crates and probably Marketplace Stalls need item limits brought into line with Material bags 20 is too low when my bag I carry can hold far larger stacks
  6. Further balancing of Artisans Low level seems almost redundant , Rarity Lowest and highest seems to be sought low for levelling, high for crafting items. Noone seems to buy anything in between. I do Love that any one person cannot max all Artisans and causes reliability of others and a detailed plan of what you want to be.
  7. Fishing check to stop AFK not being forced to move as fishing in other games is annoying to find spots, it should be casual but not without limit. Other fishing needs, perhaps rotten fish being used as fertilizer as an alternative to droppings ? Treasure maps/chests. 5. Player equipment/assets needs a better sync if player economy is going to work, permanent Mounts and equipment although nice just reduce the requirement to have processing/crafting. Economy and Trading can only really work if there is a need for me to buy/renew my things , Right now mounts sell for far less than they cost to train. I have heard ideas of lifecycles of 30 days but even this seems too long to me. ======================
north sundial
#

Top Bugs : 1, the need to relog to fix loot drops or exp regularly... 2. Mounts breaking and stopping animations..3. caravan exploits. ......::: Top feedback. Please find a solution to some of the resource bottle necks.. like Willow. its all and well to use a resource to make wheat but perhaps Oak would be a better choice. ... 2 . Thinks worked so much better when the rider of a carravan was protected within the van. ..3. Super remote locations should have nice resources to.. places that require a bit of puzzle jumping to gain access to. Or perhaps chest to find. Also please seed more resources into the new lands.

royal pagoda
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. One-sided PVP flagging allowing someone to disrupt/grief (and steal) gathering nodes with the target not flagged/corrupted (while outside the lawless areas).
  2. NPC pathing, particularly on stairs, sometimes causing issues (saw this at roof of Church of the Seven Stars in particular).
  3. Happy little event exploits as others have discussed.

Top 3-5 Most Important Feedback Topics:

  1. Crafting recipes that require less commonly spawning materials (metals, gems, willows) should be adjusted downward in quantity to allow smoother progression (FOR NOW) due to scarcity of some materials. Scribing, for example, requires rubies only, and no other inks despite those being produced at Novice too. To better test crafting, we have to be able to craft, even though it does pose a threat to item economy (again, FOR NOW). See also weapon & armor smithing recipes.
  2. UI QoL - whose caravan event am I joining? Would make the attacker/defender AND IGNORE buttons all "push and hold to do this" (ignore button would lose the confirmation dialog and just be a push to hold).
  3. I would love to be able to have my chat window settings save so I can filter my windows. ;.;
north acorn
#

Top 3-5 Most Important Bugs:

  1. Gathering nodes remaining in the world after harvesting them, still interactable.
  2. Invisible enemies being able to attack you.
  3. Higher tier gathering nodes pushing out lower tier ones.

Top 3-5 Most Important Feedback Topics:

  1. The current marketboard system is awful to search through, since it only searches store names.
  2. There's a strong bias in crafting/processing towards either having the best quality (for use) or the worst quality (for leveling). There needs to be some incentive to use "middle" quality resources, perhaps increased experience from processing/crafting.
  3. Enemy leashing lasts forever. I'm not sure if this a bug or not, but it feels bad.
    ======================
grave tundra
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Inventory doesn't update and you have to relog
  2. Items being lost in trades
  3. Why am i bald?

Top 3-5 Most Important Feedback Topics:

  1. Flying mounts
  2. Marketplace
  3. Guildbank
    ======================
tropic nexus
#

Top 3-5 Most Important Bugs:

  1. Desync Desync Desync. Running on a horse for 3-5 minutes just to get off and teleport to where you started is tough.
  2. UI bugs on party frames. Tough to heal when the X on your party showing they can't be healed refuses to appear.
  3. I've had people bug out driving a caravan, the caravan becomes untargetable or disappears entirely, and then I was stuck for hours pvp flagged against the defenders.

Top 3-5 Most Important Feedback Topics:

  1. Players who don't flag for Caravan pvp should not be able to resurrect those fighting. Easy fix, if you die in pvp, there should be a 5 minute timer, and anyone rezzing you should go purple if they choose to rez.
  2. Players who try to ninja the loot from a destroyed caravan should be immediately flagged and killable by both the attackers and defenders.
  3. Choosing attacker/defender when there are multiple grouped caravans is a guessing game. UI should reflect the information on who owns the caravan.
tardy pond
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Critical Boss Respawn.
    Arrowstorm passive from the shotbow tree should damage for 5% from your damage per projectile. In general way with auto attacks it works as expected. BUT when you have arrowstorm bug and you use Barrage, each arrowstorm projectile use damage formula from Barrage (15% projectile). It is critical because arrowsrom does x3 damage from normal. And this broken mechanic is used to oneshot people. Video starts from 12s: https://youtu.be/KwH9pCo2n7E?t=12
  2. Critical Boss Respawn
    Please FIX\DISABLE boss respawn after restart. You should disable this or add 30-60 min after restart. Because depending on the patch download speed people can't regroup in time. Also better to increase HP poll for x10 or dynamically depends on how many peoples in fight. Because a raid in 60-80 people kills a boss in 1 min.
  3. Seeds rarity for freeholds doesn't work. You can plant a legendary one and get a common willow.
  4. Caravans! Sometimes you can heal without joining attackers/defenders. That is a serious problem that breaks the event!

Top 3-5 Most Important Feedback Topics:

  1. Server degradation during mass PvP. Not seeing the battlefield is a serious problem. Please speed up with the server mashing tech.
  2. Need a storage for the clan/party! It is a nightmare to organize resource movement between party members
  3. Caravans! You have to leave the party to register as Attackers/Defenders and then rejoin the raid. This is PAINFUL! Please add an option to invite everyone in the guild! Inviting 30+ people is madness
    ======================
timid isle
#

Bugs

  1. Desync is a large problem at the moment. Teleporting back and losing 5-10 minutes of travel time sucks.
  2. Ui and Graphical bugs such as with the party frames as well as tank shields vanishing
  3. Still persistent glitches such as hair vanishing from your character when you cross certain areas.
  4. Memory Leak causing you to have to reboot every few hours and also Ashes negatively clashing with programs such as OBS when you attempt to run them at the same time.
dull crow
#

Greetings, Glorious Alpha Two Testers!

Please share your top 3-5 most critical issues or feedback topics in the thread below using the following format:

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:
1.visual bug, tank has shield equipped but disappears as soon as engaged in combat.

Top 3-5 Most Important Feedback Topics:

  1. Roads giving a x% movement speed buff if following.
    ======================
hexed umbra
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback
Top 3-5 Most Important Bugs:

  1. Mount bug sometimes when you dismount it teleport you back
  2. Bags not updating their content
  3. Invisible mobs
  4. Quest tracking and rendering on map
  5. Some stats on item when they have supérior rarity (artisan mostly)

Top 3-5 Most Important Feedback Topics:

  1. Show important buff / debuff on raid frames
  2. Hunting rarity
  3. Caravan stability
  4. Low tier ressources rarity (copper, zinc ...)
hidden galleon
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Feedback Topics:

  1. plink Inventory bugs
  2. cat_falling Desync/Ghost players/Cull distance volume and some shit like that in pvp
  3. catpunch Attack/defend a caravan as a group with a simple confirmation for all without disbanding the group or passing the lead to each members...
  4. cat_bitting All other existing bugs relating to caravans...
pallid knoll
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Mob pathing
  2. Gatherable rarity procs are not the same across all gathering types (mining rarity procs happen a lot more than hunting procs)
  3. Inventory bugging out requireing you to restart to see what gatherables you have collected, or which items you have put into your storage

Top 3-5 Most Important Feedback Topics:

  1. MarketPlace searchability needs improvement
  2. The introduction of gatherables needs to coincide with the introduction of craftables (recipes) or else the economy will struggle.
    3.randomization of gatherable spawn rates/rarities
shadow flare
#

Top 3-5 Most Important Bugs:

  1. Guild War Declaration abuse. Ban the exploiters. Permanently.
  2. Rubberbanding and teleporting across the map when umounting
  3. Static rarity. It ruins the market

Top 3-5 Most Important Feedback Topics:

  1. Class Balance. Bards are by far the strongest.
  2. More severe punishment for people actively abusing exploits
  3. Crafting. Almost everything needs weeping willow and tanned raptor hide. It's not balanced
loud relic
#
  1. flagging whole group as raid or party
  2. flower rarity and alchemy cost
topaz snow
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Bard unable to rest with song active
  2. Rubberbanding back to a previous location while traveling
  3. Unable to loot all treasure chest items from maps

Top 3-5 Most Important Feedback Topics:

  1. Please provide specific things you would like to have the community test - to improve alpha engagement
  2. Bug-bounties or other bug finding events with rewards would be a great way to drive engagement and gather bugs
  3. Keep up the great work!
crimson valley
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Glint pickup randomly being disabled
    2.when entering new nodes or city zones on map getting regularly stuck on am invisible wall (lyneth server)
  2. Since most recent update sometime mobs will "despawn" for me individually I can't see nor damage them even with aoe can be very lethal especially as a solo player

Top 3-5 Most Important Feedback Topics:

  1. When selecting a chat type to view automatically set that as the chat I type to
    2.mounts feel terrible to jump with making off road travel either frustrating or slow due to having to get off despawn resummon
  2. Whirlwind gets canceled by auto attack if you have it on and use it in the middle of an auto combo if this isn't intended for skill expression is extremely frustrating
    ======================

Lastly thanks for all your work and wonderful game much love to the team

hybrid dawn
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. NPC terrain collision. NPCs clipping through walls and the ground when trying to LOS behind terrain is painful.
  2. Spells and abilities clipping through walls. Ex. 4th floor Carphin, using Consecrating Wave toward the center of the tower will damage and pull mobs on the other side of the wall.
  3. Carphin Teleporter bug. Attempting to use the Carphin 4th floor teleporter and having to relog feels bad.

Top 3-5 Most Important Feedback Topics:

  1. Market place interaction is awful. I know a revamp is planned for later, but adding another text field that is uneditable and only populates from the item names and qualities would go a long way to fix the current pain. Ex. Instead of having to call your Market stall: "Legendary Copper" have a separate tag field populate with "Legendary Copper" when that item is for sale.
  2. Avoid naming items by a single common phrase. Ex. Instead of "Copper" call it "Copper Ore" This makes searching much easier.
  3. Players use the Unstuck button as a Hearthstone. I know a cooldown was added, but if the intent is for it to be a Hearthstone, then just rename it something like "Recall" and formalize it. If the intent is to not have a Hearthstone, then treat it like a death without recovering items, i.e. Exp debt + lose 1/2 of carried materials. Alternatively, have it send the user to the closest Embershrine instead of their Home Embershrine.
pure vapor
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback
Top Most Important Feedback Topic:

  1. Align crafting batch sizes with storage stack sizes (5,10,15,20,40)
  2. Make crafting batch sizes dynamic. If I have 12 items, let me craft 12 items
  3. Rework the Marketplace. We should to be able to search for specific items you have in database
  4. Introduce notifications when crafting jobs are finished. Either in a dedicated chat channel or smth similar
amber stag
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. invisible mobs
  2. Inventory bug
  3. I haven't really encountered anything breaking yet.. though have mostly only done combat because (see below)

Top 3-5 Most Important Feedback Topics:

  1. Entry level resources too rare, apprentice should be maybe a lower level, 7 or 5?
  2. Debuffs on the party frames are GREAT, however tracking debuffs on yourself needs its own UI widget to separate from the buffs.

======================

errant mauve
#

Top 3-5 Most Important Bugs:
🐎 1. Mount Animations.
🗜️ 2. Stuck Mounts.
👩‍🏫 3. Mob Training.

Top 3 Most Important Feedback Topics:
🌲 1. Crafting System: We need to use lesser rarities in the same crafting stack. Instead of 20 Heroic Oak Logs, you could use 15 Heroic and 5 Rare Oak logs instead.
🏃‍♀️‍➡️ 2. Artisan Leveling is too Fast: Cut artisan XP rates in half (or more).
🛠️ 3. Journeyman tools: Nodes don't have enough access to the workstations required to create a journeyman tool.

spare island
#

Top 3-5 Most Important Bugs:

  1. Mob leashing onto other people
  2. Inventory issues with items not visually moving, items not appearing right away when collected, etc.
  3. Market Place filters

Top 3-5 Most Important Feedback Topics:

  1. More/better ways to earn gold. Currently caravans is the best and fastest way to earn gold as it should be, I personally agree with this, but there should be a PVE way that is not as profitable as caravans. Market place shouldn't be the only way. Example could be more funds when you sell to a vender (not saying this should happen, just giving an example.)
  2. More Willow/Braidwood Nodes?
  3. Keep up the great work you all are doing!
wise elk
#

Top 3-5 Most Important Feedback Topics:

  1. Gameplay feels the same at level 5 as it does level 25.
  2. Spells/Abilities feel Meaningless outside of animations
  3. Outside of gaining levels, leveling feels uneventful.

Doing an amazing job and loving the game so far.

jovial beacon
#

======================
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Treasure maps still have some issues. Was looking for like 40 minutes, and ran over this spot many times there's no way i missed it. Then it disappeared. https://www.youtube.com/watch?v=6y7xJp_8pHM . I feel like treasure maps are a big part of what ensures players who are not interested in crafting can be relevant in the economy and have some purchasing power. Bugs like this also feel really bad because it feels like I've been cheated out of play time.
  2. Server desync. Things like running from Joeva to Halcyon and there being no mobs on the way, then you get to halcyon and it's missing entirely, even the ground. Relogging puts you back in Joeva. Would be great if there was a way for the game client to detect this was happening and disconnect me before I spend the time to travel. At least now I know to relog as soon as I notice there are no mobs.
  3. Weapon passives still sometimes don't work at all. I have stagger on my bow and bleed on my greatsword, and all my finishers only apply bleed.

Top 3-5 Most Important Feedback Topics:

  1. While I'm grateful we have a market, it's a complete mess. Players need a way to reference recently listed and sold items of the same quality, so they can add items to their shop at prices that will move the items without having to give up the first listing cost when they discover the market for those items is lower. Maybe allowing players to adjust prices in their shop to lower values without re-listing would help.
  2. I hope the corruption/karma system has an overhaul in the works. The flagging system timer changing the pvp status of a player while they're being attacked is frequently abused. Making the effort to kill a corrupt player, only to have their buddy who was not in an action animation make sure to stand on their body and spam the F key makes the whole thing a joke. Theft most often goes unpunished because it's a high level player in a lower level area. The flagging timer and lack of karma build up allows this behavior for hours on end. It's surprising to hear the phrase 'high risk high reward' when the system doesn't consider frequency of actions, and it's just a matter of letting the flag timer end before doing it again. I don't see why the system wouldn't track a separate value that would represent the reputation of a player, allowing others to per-emptively deal with them without them dropping gear as though they're corrupt. Right now we have to wait for a player we KNOW is going to do something to act before we can engage. It's not fun to play when a player just standing in view and watching is able to stop a whole group from playing. If you want a game where people will take risk actions seriously, you have to implement social aspects as well.
  3. Please do something, anything to improve LFG. Even if you're in a guild and that guild has sub-guilds, there will frequently be an odd person out, and trying to organize through global chat is a poor experience.
    ======================
agile epoch
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Invisible/Desynced/Invulnerable mobs
  • Sometimes mobs are invisible which can cause unfair deaths. Sometimes mobs are Desynced where they are frozen in place and don't "die" but can't be damaged. Other times, mobs are just invulnerable with infinite HP regen.
  1. Player Desync
  • Often times I'll end up in situations where I have to logout/log back in to get my inventory working again, to see the resources I've gathered, and other things.
  1. Teleporting Dismounting
  • Sometimes players have been teleported back significant distances after dismounting.

Top 3-5 Most Important Feedback Topics:

  1. Mining Competition / Sparce Ores
  • It's become a difficult chore trying to find anything that's not rocks. So much so that there are videos of people making "Copper Farm Pathing" videos because it's so extremely difficult to find. Not only that, it's basically impossible to get anything from these copper farming areas. In other words, I've been forced to find, and have found, more copper by spam mining rocks and praying for RNG rare ore loot.
  1. Inventory management
  • Especially for miners, with how many rarities of items there are, it becomes a significant chore to micromanage the endless number of resources.
  1. Mob Training
  • I've been killed a number of times and screwed over many times because people have trains of dangerous mobs following them endlessly. In rare circumstances, players abuse this mechanic to kill others and steal their loot (To which the corrupted state for stealing loot is pathetic and easily diminished).
    4.) Corruption "rating"
  • There should be a total amount of corruption gained for doing certain things, especially with stealing loot. For example, stealing someone's 20 granite shouldn't put them into a corrupted state for hardly any time. It's a useless resource. Stealing somebodys epics and legendaries should severely corrupt a player for a much longer time because of the value of the loot stolen.
cyan parrot
#

Top 3-5 Most Important Bugs:

  1. Resource spawns: Several resources are spawning underground, partially underground, or floating in midair. Weeping Willow seems to be the most common issue, as the harvest hitbox of the willow seems to be smaller than most resources, so if it is not spawned perfectly, it is not harvestable.
  2. Caravan Bugs: Caravans are still teleporting drivers to random embersprings (usually Carph or Steelbloom). Caravans blinking out of existence.
  3. Freeholds not being usable by someone other than the owner: We need the permissions on Freeholds to be updated as the owner is the only one able to interact with the Freehold atm, so if you were not a farmer who bought a Freehold, it kind of just sits there empty.

Top 3-5 Most Important Feedback Topics:

  1. Lag spikes and memory leak in Steelbloom: On several occasions when my party has been in Steelbloom, the lag was so bad, we could not attack or move and then the whole party's games crashed simultaneously.
  2. Slider on Processing: As of right now the dropdown on processing (1, 5, 10, 25, 50, 100, 250) is ok, but it would be much more user friendly to provide a slider so we can choose how many to process at once. Also, the dropdown does not match the stacks allowed in your inventory. It feels like we are buying an 8 pack of buns when the hotdogs come in packs of 10.
  3. Some way to recall, impeach, or remove mayor: As of right now the mayor has a lot of power that effects not only the citizens of the node that they are in charge of, but also power over the server in which buildings they choose to build. After the election, the mayor can build anything they want for a month until the next election, and on Vyra, 3 of the 5 livable nodes built an apprentice carpentry station first, locking out most players out of their apprentice professions until the next set of buildings were built. With no real consequences during their tenure of mayor, we are stuck with mayors not really serving the server.
zinc depot
#

Top 3 Most Important Feedback Points for Development

  1. Sudden lack of transparency in handling exploits to the point where players now have no idea what exploits are being addressed or ignored. This gives the appearance of intentional vagueness to hide weak handling or inaction on exploitation within alpha which results in a loss of trust between the community and development.

  2. Sudden lack of transparency in handling exploits to the point where players now have no idea what exploits are being addressed or ignored. This gives the appearance of intentional vagueness to hide weak handling or inaction on exploitation within alpha which results in a loss of trust between the community and development.

  3. Sudden lack of transparency in handling exploits to the point where players now have no idea what exploits are being addressed or ignored. This gives the appearance of intentional vagueness to hide weak handling or inaction on exploitation within alpha which results in a loss of trust between the community and development.

bright hemlock
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. inventory not updating
  2. Getting teleported off a caravan to the other side of the world
  3. Croc speed

Top 3-5 Most Important Feedback Topics:

  1. Gatherables feel bad (in terms of amount + the fact that people camp them all)
  2. Freeholds feel very strong and entirely unobtainable.
  3. Crafting and Gathering feels bland. The system is just "press button get thing" at the moment. It should have more personality.
    ======================
spiral kestrel
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Bans - it must be a bug that so few people were banned for exploiting, is the ticketing system working?
  2. When using tank chain, it doesn't register a lot of the times, especially in pvp
  3. Fix the node cloaks get unequipped when dropping citizen of that node

Top 3-5 Most Important Feedback Topics:

  1. You need to actually do something about the exploiters, just doing a rest on 1 character has done nothing lol, all you've done is tell them that it's okay to do those exploits as long as they can level a second character and transfer all the exploited gear and gold etc to that new character. And you're telling everyone else that you don't care about fair play or about not exploiting, I can do whatever exploit I want on an alt and transfer all the stuff to my main and be fine? Sweet let's do that, let's exploit war declarations, caravans, pvp, items etc, intrepid won't actually do anything.
  2. Server lag during reset times, I think having the 1 reset a day is/was good and better than the rolling services resets
  3. Change the spawning of gathering materials to just be random or chance spawn, currently people hit a legendary and then just sit and camp that for the day and rinse and repeat.
    ======================
sturdy halo
#

Alpha Two Phase II Feedback
Top Most Important Feedback Topic:

  • mob training
  • market/stall filters
  • random gatherable spawn timer, people just camp them with alts
  • mounts stuck on every edge
tired stratus
#

Top 3-5 Most Important Bugs:

  1. losing caravans at server boarders/landscapes
  2. endless repeating spawns
  3. more spawn points for things (raptors, griffins, single point places)

Top 3-5 Most Important Feedback Topics:

  1. Should be flagged for PVP when opening crates/gathering crates with caravans attack defend
  2. can not unflag pvp while actively attacking/being attacked (corruption bating) say you need to not take damage for a specific time along with normal time)
  3. Willow forests / copper veins. (novice stuff should be easy to get to help level crafters, rarity should be linked to level and gear not nodes) (a grand master gatherer should hit rarer stuff / higher quantity regardless of where it is) the desert should have more ore nodes like the forests have trees
daring valley
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Graphics settings which turn themselves off after being changed
  2. Launcher destroying my SSD every time there's a patch and my computer is inoperable until it's done
  3. Mount TP back to wherever you mounted

Top 3-5 Most Important Feedback Topics:

  1. Gatherables
  2. Blight
  3. Some spawners don't work for a lot of the comms
    ======================
brave galleon
#

My fundamental problem with this game is the almost continous banding that I experience. I have Viasat satelltie internet which means that I can expect some lag with 650-730 ms delays. That said, I have never had this issue in any other game, not New World, not LOTRO, not Crowfall, not Guild Wars I & II, or any other game, etc., while using satellite internet. The banding jerks my character's position back and forth approximately 5-6 feet in location. This prevents me from looting drops, engaging NPC vendors, etc. Sometimes, I can back up 15-40 feet and break the banding. More often than not, I have to call my mount, mount, and then dismount to break the banding. It is incredibly annoying and at times makes the game almost unplayable for me.

spark reef
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:
1.Nodes do not progress as planned and need manual advancement
2.Caravan driver becomes immune with res
3. Trees are below the terrain in so many areas. Sometimes uncuttable

Top 3-5 Most Important Feedback Topics:

  1. Lack of quest lines for advancement
  2. Gatherables are too easy to map out
  3. Lack of a working chat system
    ======================
heady portal
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Mage Blizzard does not hit any targets.
  2. Currently a Book Auto Attack puts out more DPS than Any Spells
  3. Mages are fucking trash tier

Top 3-5 Most Important Feedback Topics:

  1. You nerfed ball lightning into absolute uselessness. Just remove the power and put something else in its place.
  2. Blizzard is the most garbage tier power even before it was bugged out. Doing 200 damage over 10 seconds to a couple mobs is an absolute joke. Being right next to the mobs because the self range is pathetically small puts me at risk of AOE/melee 1 shots.. currently My book/auto attack does more dps..
  3. Mage Auto Attack currently does more CONFIRMED DPS than ANY combination of mage spells.
    ======================

You all have ALOT of work to do on the mage class. At level 20.. I ran out of useful things to purchase.. Im literally sitting on leveling points right now because Ive got nothing useful to even spend them on. Ya'll got so worried about mages being OP you basically made them complete gimps.

obtuse tulip
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Broken Quests (Unfinishable & Tracking) - Many quests are bugged and cannot be finished. Others can be finished but tracking is broken, taking much more time than should be needed. Both cases impact the current leveling progression.
  2. Broken Enemy NPCs (Friendly/Invisible & Pathing) - A lot of NPC bug out and fight back without any visual indication of that happening. Furthermore, their pathing is just wonky and feels very rough. Enemy NPC behavior is a foundational system on this type of games and therefore I believe it should have high priority.
  3. Rubberbanding - Haven't had it regularly, but when it happens, it usually is a massive time warp. It just wastes a lot of time.

Top 3-5 Most Important Feedback Topics:

  1. XP Grind - Currently with the lack of leveling progression avenues, players are kinda forced into grouped mob grind for days to get to higher levels. This might detract a lot of players from continue playing and testing. Shouldn't max level be attainable in an slightly easier way so that more people can test higher level content and invest more time in testing multiple archetypes?
  2. Low Tier Resource - Some of the low tier resources are extremely rare. This causes imbalances in artisan progression for the most dedicated to crafting and it also detracts players from testing the most impacted professions.
  3. Performance - Some areas seem to be very poorly optimized. Overall the game doesn't feel as fluid as I would like it to be.
    ======================
kindred mirage
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Party/Raid lead can't select Attack or Defend for entire party/raid on Caravans
  2. Mage prismatic beam has reduced damage if lightning is in the arcane circle rotation
  3. PvP force flag being required in lawless zones even though you're automatically flagged

Top 3-5 Most Important Feedback Topics:

  1. More quests / methods to level other than grinding mobs
  2. Spread out loot tables for scarce items. Current process leads to camping areas for valuable drops. Not really creating conflict, just creates frustration
  3. Instancing dungeons / raids for the experience of working as a team are a necessity. Current system just has the same group rotating the same dungeon area or bosses over and over again. Makes it hard for newer groups to get into and experience these dungeons.
    ======================
rancid furnace
#

Top 3-5 Most Important Bugs:

  1. Ranger Camouflage not activating ~99% of the time, and being targetable while in camo.
  2. Player particles/effects playing when rendering/occluding into view. Not only does this spam audio and visual cues, I'm certain it bogs performance as well. It also immediately reveals the position of anyone in camo, if the camo worked.
  3. Server not updating information and regularly causing UI issues, requiring players to log out almost every 20-30 minutes.

Top 3-5 Most Important Feedback Topics:

  1. Using the flagging system is unintuitive. If a player is purple or red, players should be able to target and attack them without having to fiddle with whether they're forced flagged or not. A lot of combat doesn't actually take place because players can't tell that they're flagged to be able to attack.
  2. Please reduce Animal Husbandry costs and or the amount of animals processed in animal husbandry to level. Leveling animal husbandry is very soul crushing and an effort in insanity. Its wildly costly and it takes so many animal materials to get a level. Please lower the initial costs across the board and lower the amount of materials needed for levels, at least until it's properly implemented.
  3. Extreme bottle neck in resources due to player population being too high. Either population needs to be reduced or resources need to be made more available.
stuck temple
#
  1. Cheaters exploiting Caravans.
flint mortar
#

Top 3-5 Most Important Bugs:

  1. Mount desync - ride for minutes to dismount where you summoned your mount.
  2. Quest indicators - find it impossible to find named mobs I must kill.
  3. Mobs that can't take damage - they don't fight back at least.

Top 3-5 Most Important Feedback Topics:

  1. Low level dungeons
  2. More quests
  3. Clearer quests
finite grove
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Inventory issues - invisible, can't move, ghost items left behind.
  2. Lag and stuttering in congested areas.
  3. Ungatherable resource nodes.

Top 3-5 Most Important Feedback Topics:

  1. Let Tiered materials only appear when a node can provide the tools to harvest it. Braidwood is plentiful because it's replacing Willow when no one can harvest Braidwood.
  2. Crafting weapons and gear needs to be the primary source rather than grinding areas like Carphin.
  3. Quality resources and the resulting quality item they make need to have better weight adjustments so items of high quality can be made with fewer higher quality items, or make said items easier to obtain by fixing the issue where rarity rating doesn't affect gatherables as intended.
plush geyser
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Can't pick up loot (Glint and other items) to fix it you have to relog or mount up.
  2. Gatherables (trees, mining) won't despawn after harvest.
  3. Have more than 1 node storage and transfer an item via right click from your inventory into your storage. The item will be transfered to the lowest storage tab, in the first free place. You would expect it to go in the top storage tab.

Top 3-5 Most Important Feedback Topics:

  1. The combat plays great.
  2. The amount of copper/zinc/ruby from granite/basalt is pretty nice. Not sure if it is too much.
  3. Can you implement dye form items like capes and armour ?
    ======================
surreal owl
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

  1. Guild storage and distribution to guild members, Guild ranks, more of them, recruit, guildmember, officer, council, guild leader, ie

  2. Gathering and processing skill should have NO limit, Only crafting skills should be limited and PLEASE, randomize the respawn time of nodes and mounts, maybe randomize locations too.

  3. Flagging system very exploitable, rework this one, maybe take examples from other games, ie Ultima Online

  4. Gear(weapons and armor) for PvP should not make a huge difference, for PvE, yes but we need balance in gear for PvP, let skill playing the class be what makes or breaks a fight, Mage was already nerfed, don't nerf, make small improvements. The zerg guilds are going to be way ahead of anyone else in gear. IF this is not balanced, the game could/will die in less then 6 months.

  5. Caravans get bugged so much to be main source of Gold, sometimes you cant deploy or loose cargo, rider to easy to target, and they are WAY to slow, base speed should be close to normal running speed on foot, no buffs or sprint. Give small incentive to defend also. Thank you

whole dove
#

Top 3-5 Most Important Bugs:
Rubberbanding
Inventory doesn't update. You have to log out and in for it to update
Players beeing killed inside the caraven - think they should be immune to damage

Top 3-5 Most Important Feedback Topics:
More Weeping Willow spawns
Flying mounts are too OP for gathering and scouting, in the wiki it says flying mounts can only be mounted at royal stables. Since we don't have royal stables a good fix for now is that royal mounts can only be mounted at the home node.
More Freeholds to purchase or only 2-3 Freeholds pr. guild

dense jasper
#

Top 3-5 Most Bugs:

  1. Desynced bugged mobs, do not move but attack you invisibly. You either have to log out or run outside of aggro distance, hard to know cause the mob cannot be seen.
  2. inventory desync is a problem both in the world and at the bank, requires a full log out. Obviously this is detrimental in combat situation/ farming.
  3. Mount desync causing player to be dismounted and teleported far from mount or zoomed in till relog.
  4. Multiple quest items being looted for quest that are already completed or items that cannot be used as NPC for turn in is not available, i.e. Zephyr winds NPC location is where a freehold spawned, the NPC is no where to be found.
    Top 3-5 Most Important Feedback Topics:
  5. JonahVeil is a disruptive streamer that exploits and wipes groups on purpose to loot and gain advantage over groups. Wiped multiple times in multiple groups in Befallen Forge on boss, pulls mobs into tank while fighting boss, wipes the group them loots their bodies, live on stream and promotes a hostile kill and loot ideology that is not good for the game or testing. Has high level enchants and gear by looting player bodies and not even fighting the boss. Has gold and glint at his command by doing this to legit players who actually play the game and work for their loot and resources. PVP is fun but not when there are scum bug player that exploit to steal their way to the top rather than earn it.
  6. Better map marking system for parties and raids.
  7. Freeholds need to be more plentiful. many are not being used, makes one think that larger guilds purchased these just to prevent other from having a chance to have a reliable farm or limited resources. i.e. Willows, which are bugged into rocks and many not able to be chopped at all.
  8. guild bank or larger storage available to guild leaders. 5. Marketplace needs better sorting options.
real ruin
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Fix the willows. Raise the point where one interacts with them so they become accessible when in sand or sloping hills.
  2. Inventory bug is a pain, and most players don’t understand how to get around it (mounting)
  3. Character changing appearance on relog

Top 3-5 Most Important Feedback Topics:

  1. I like the game.
  2. Continue fixing caravans, still some issues but much better.
  3. Creating some sort of world triggered node v node conflict would be cool. A battle over resources in a circle, maybe - and node citizens would be hostile to one another within.
  4. Create more freeholds in the desert and tropics
river quartz
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Inventory/Storage bug. Items not showing as moved and not showing up correctly unless you mount/dismount/relog
  2. Teleportation on dismount - sometimes as far back as a previous town.
  3. Invisible enemies - Recently lost half of my entire stockpile of high tier mats to an invisible bear while trying to arrange tools for guildies.

Top 3-5 Most Important Feedback Topics:

  1. Movement feels a little clunky/jarring at times, getting snagged on things barely taller than my big toe is a bummer.
  2. Combat feels pretty nice and seamless so far.
  3. The party markers on the map are still a little hard to find on such a big map unless you spam-click the party marker. This will only get worse as the map expands.
    ======================
meager zenith
#

Top 3-5 Most Important Bugs:

  1. Being flagged then able to stun non flagged players
  2. Looting desync, cant loot items, forcing a relog…same with inventory item storing
  3. Mob’s on the ramp in the Tower of C do not agro up to level 3.

Top 3-5 Most Important Feedback Topics:

  1. Timers needed for War and Guild declarations
  2. Flying mounts need to be limited to one mount per Mayor and permanently killable.
  3. Going Red is easy avoidable. Players go red, deguild, then have their guildmate kill them to save the item drop. Item’s need to be destroyed rather than dropped. 4. No incentive to defend non friendly caravans, no risk to attackers, 5. Fix the Croc speed abuse
analog hamlet
#

Top 3-5 Most Important Feedback Topics:

  1. Artisan skill tree.
  2. Lack of meaningful combos on ranger.
  3. Artisan skill tree
river egret
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Inventory not showing correctly/not picking up items
  2. Rubberbanding at server lines
  3. Exploits

Top 3-5 Most Important Feedback Topics:

  1. Desert towns are having a real tough time of things, not much out there and hindering overall server progression.
  2. There is 0 risk for attackers of caravans. None. You keep saying there is, there is not. Put some in. As it stands casual players will have 0 chance of running caravans.
  3. Zergs. I feel you are encouraging them at this point. This game will end up with 1 zerg and no one else, like all the rest before you. Innovate on something new please or this game will become New World 2 for PC.
    ======================
sage stirrup
#

Top 3-5 Most Important Bugs:

  1. Healers being able to heal party members (or other friendlies) participating in events without the healer also participating in the event needs to be fixed. Tank protect ability from out of event forcing corruption on people is even worse.

  2. When attacking or defending caravans in a group, only the group leader gets the choice of attack or defend, and his choice does not apply to the members of the group. So everyone has to disband and make the choice for the event(s), then try to reform whilst in PvP. This is really frustrating.

  3. Inventory bugs. So many inventory bugs. You sometimes can't loot glint (green or white, never blue) off corpses. You sometimes move items into storage and a ghost copy stays in inventory, or the item moves but doesn't display in either the storage or the inventory until a relog happens. Sometimes when harvesting a resource you get XP for doing so but no notification of what you harvested until you relog. If you do two in a row like that without relogging only the first resource harvested appears - the rest are lost. Moving objects between bags in inventory sometimes displays the same problems - either a ghost is left behind or more commonly, the item doesn't appear in the new location. You right-click to move an item into storage and nothing happens.

#

Top 3-5 Most Important Feedback Topics:

  1. Your corrective action on the exploiters was utterly underwhelming. The exploiting guilds still have all their ill-gotten gains, including freeholds.
  2. The overcrowding is awful. Every grind spot is filled with groups training monsters onto other groups, or the exploiter guild groups using their higher-level and better-geared characters to take over the gear grinding spots they want. Resources are ridiculously hard to come by, and the whole game feels crowded. Your servers might be able to handle the load (not very well, given the lag and technical issues like rubber banding and ridiculously low draw-distance on mobs, caravans, and players), but the world design certainly cannot. It's a shitshow.
  3. Running caravans is high-risk, high-reward. Attacking caravans is no-risk, high reward. There's a serious imbalance there. You need to fix that somehow.
  4. Animal corpse rarity is crap. The lack of high-rarity animal fat is screwing harvesters over, among other consequences.
  5. Crafting is a full tier (or more) behind leveling. By the time a crafter can make level 10 gear, players are level 20 or more. Nodes develop crafting resources far too slowly compared to the leveling curve.
gusty field
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Inventory Desync
  2. Player location desync (teleported to a previous worker)
  3. Bard melodies ending with escape

Top 3-5 Most Important Feedback Topics:

  1. Static spawns for resources, this needs to be randomized and location of the resources should be checked
  2. Caravans are a pvp only event what is fine, but is there a way to expanded caravans to also create social events. Something like a roaming market place for a specific player that can setup shop in a node for a little while and then move on to a new node.

======================

unreal ruin
#

The Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Inventory ghosting -- it is becoming very irritating needing to mount and unmount to update inventory status.
  2. The uselessness of Artisans -- this needs to be adjusted if want REAL data returned on economy - not just guesses.
  3. Fix the Crocs!!

Top 3-5 Most Important Feedback Topics:
1.Have noticed that many player just run through areas - not exploring - just running through and agroing many mobs as they go. This sometimes will bug the mob to be unkillable or off its leash anchor. Perhaps adding a chance of the rider being knocked from the mount - and having to combat - might adjust the frequency of this issue
2. The processing is really painful process -- perhaps set the process by the amount of fuel inputted - not a specified amount that does not match current fuel values of items. % and 25 slected is so useless and wasteful.
3. Steven - get some rest - you were looking pretty haggard that last interview !!!

glass yarrow
#

Top 3 bugs

  1. The last 2 treasure maps lost - the treasures could not be found - if treasure is timed out please remove it from quest log
  2. Sometimes I can't move materials from my bags to storage in town -relogging seems to resolve this
  3. Would love to see my shield as a tank in battle - it only seems to show up in town
    Love what you have so far - enjoy getting to play anytime I can - great feeling to have again!
kindred herald
#

Top 3-5 Most Important Bugs:

  1. Mob stability - Too many mobs that get stuck in geo, bug out during a fight, are shown as friendly when they are not, mobs ignore debuffs or get a buff becomes permanent when it isn't suppose to be.
  2. Resources Ungatherable - This is due to either being unreachable in the geometry or you complete the gathering process and nothing happens. No resource and the resource is still there.
  3. Server Worker Weirdness - It seems a lot of stability issues occur around the borders between the server workers.
  4. Draw distance - Only seeing mobs when they are within aggro range makes running around dangerous. And a frustration to farm when you have to move around to see if mobs are actually there rather than trust that the empty field means no mobs.
  5. Caravans - everything about them, missing mechnics aside.
safe badge
#
  1. Cursor needs to be visible. It can be very hard to locate it especially when particles are flying everywhere to place an AOE or to click a target/skill. I wouldn't even mind AOE automatically being placed at target location as an option. 2. Auto target next enemy you are fighting after the first one you target dies. Sometimes it takes a sec. to realize you arent attacking anything. 3. Either Guild Bank/C.O.D mail between players.
shadow hatch
#

Top 3-5 Most Important Bugs:

  1. NPC view distance is short. The first few days of AoC i could see NPC's from miles away but these days I'm nearly in aggro range before most of the npc models appear. My view distance settings don't change this at all.
  2. Resetting raid windows to fix loot bugs. People have stolen drops because the need/greed system doesn't activate when it should. Some can't even loot until it becomes available to the world.
  3. Rarity rating stat system isn't working if the same ore gives a specific rarity everytime, causing camping of specific ores. All the effort to craft better tools has been unrewarded.

Top 3-5 Most Important Feedback Topics:

  1. Looting bags which trigger your pvp flag should stack so that the more bags you loot, the longer you're flagged.
  2. Looting too many bags in a short period of time should trigger corruption. This will help negate those high level death trainers who want the lowbies emblems.
  3. The Firestarters, arsonists, pyromancers, fire elementals are insanely overpowered relative to the players within their level range. I'm lvl25 and terrified of lvl15 pyros at HH.
    ======================
frail bane
#

Loot/Storage bug- need to get on/off mount to be able to loot or transfer items to and from storage.

visual depot
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Gatherables (largely trees) spawning underground and cant be gathered
  2. The exact same gatherables that have spawned underground since the start in spite of several patches with notes stating it would be fixed
  3. Underground trees that cant be gathered

Top 3-5 Most Important Feedback Topics:

  1. Phase 1 had gatherables that were slightly underground and couldnt be gathered, it was annoying but hey it wasnt rampant... with node specific gatherables, its even worse.
  2. Let us hit node level 4 please
  3. Ungatherable gatherables, especially when they are rare is beyond infuriating
    ======================
keen zenith
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. You guys have done a great job fixing bugs.
  2. Often when in a party, party member name appear dead (0 HP)when they're not and next to you.

Top 3-5 Most Important Feedback Topics:

  1. Limited chat system is frustrating. Please add /r for rely to most recent tell. Add drop down to select a name from 10 most recent tells for better quality of life.
  2. Please add an audio noise when /whisper is received for betting quality of life.
  3. Player market place is frustrating and takes forever to search for best item. Please add gear level, item type search, price high-to-low, price low to high etc for better quality of life.
    ======================
wary basin
#

Greetings, Glorious Alpha Two Testers!

Please share your top 3-5 most critical issues or feedback topics in the thread below using the following format:

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Caravans being lost/teleported back to stuck caravan at different server workers. Also Caravans being completely lost when launching or recovering other Caravans.
  2. Looting/gathering not working requiring a relog or hard game exit, sometimes multiple times
  3. Mobs getting stuck in terrain/walls/pillars as well as teleporting mobs behind walls and doors like in SB sewer if hit by an AOE
  4. AoEs like ball lightning for mages moving up or down or through walls, it should have a hard stop against objects like walls or doors, fighters and bards seem to have similar issues.
  5. Bards do insane damage, is this legitimate or bugged somewhere ?

Top 3-5 Most Important Feedback Topics:

  1. No way to duel someone, currently only methods to achieve this are neutral pvp zones, both flagging, or setting up a Caravan and being defender/attacker. A duel option would be nice so if you die near an emberspring you can revive without risking getting jumped by others while flagged or bugging out all your Caravans.
  2. Mage has no invisibility spell/no way to sustain and is pure glass cannon, even with a lifesteal set and reduced m power it's still not worth because it barely restores anything. This makes it difficult to fight clerics/tanks/bards especially since there isn't a way to apply wound with wands/books.
  3. Caravans have little risk when attacking, successful attackers should have reduced stats for x amount of time or maybe a corruption like penalty where they have a chance to drop more materials or 1 piece of gear.
  4. Caravan defense, would be nice if running solo to be able to pay to add mercenary type NPCs that are a strong enough to deter small teams from raiding.
  5. Please add Journeyman enchanting scrolls to journeyman scribe shop.
    ======================
grim tendon
#

I

novel vessel
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Enemies that are supposed to hit in Melee range are able to use Hits from a Long distance (Bites, Sratches, Punch, etc)
  2. When Jumping, Sprinting and Running into Rocks (terrain) Player characters fall get stuck inside them.
  3. Quests Have issues when you untrack them. (fishing quest did not count any of the recent fish I caught)
  4. Mounts since the last update have been wonky. not being able to dismount on a level surface and the icon saying that can not dismount in this location.

Top 3-5 Most Important Feedback Topics:

  1. Please consider for Global and all chat features an Individual feature that lets the player check a box auto detect and Hide Problematic Language (E.x. Swear Words) This way it does not need to be for everyone buts lets an individual moderate the content of the message.
  2. I know we are going for scarcity but it would be nice to see a few more drops of Metal Resources (copper, zinc) in things like Granit and basalt Seem like all I can get is Rubies which in my opinion should feel more like a rare treat.
  3. For the starting zones please make all the Artisan crafting benches at least do Novice leveling.
  4. Please add a starting Fishing tutorial in the Starting zone for newbies
    ====================== (1 more thing you guys are doing a great job so far, I am really enjoy it I have never really played an MMO before so it is a blast to learn)
high knoll
#

Top 3 Bugs:
1. Loot/Inventory Bug. Mentioned quite a lot in the previous posts.
2. Mount teleportation Bug. Sometimes when you get on a mount and ride into another server worker, the moment you get off your mount, you are teleported back to where you got on your mount.
3. Gatherables. A: Sometimes gatherable will spawn in a state where they cant be harvested. B: Fixed Rarities and Spawn Timers make farming resources nearly impossible for 'harder to find' gatherables (like Weeping Willow), as people camp the spots on-timer. I also feel like the Rarity Increase stat does nothing, which sucks if you spent hundreds of gold crafting these items for no benefit.

Top 3-5 Most Important Feeback Topics:
1. Please please please, add a way to know if you are spawning into a node war. Few things are more frustrating then logging in and being killed before you even have a chance to react. Maybe an indicator can be added to the login screen, when you select a character, that lets you know if you are logging into node war.
2. This could be just me, but I feel like even if you are a citizen of a node, if you don't flag up for pvp, people killing you should still gain corruption. Maybe at a lesser rate than normally, but some way to mitigate random killings on players that wish to contribute to a node, but dont want to pvp.
3. I think we need a better list of mechanics that aren't working as intended to ease concerns, so we the players know what is broken. Ie. Rarity Increase gear. I am almost certain that this gear does nothing, or at the very least it provides such minimal gains that they are a complete waste of gold to even bother crafting.
4. Please add a way to auto-remove Market Place shops that are empty. Empty shops bloat the list and makes browsing the MP a daunting task.

placid ether
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Storage and inventory issues
  2. Maps blacking out/not working properly
  3. Gathering/harvesting not working or spawning

Top 3-5 Most Important Feedback Topics:

  1. Server is way over populated, it makes it difficult to do anything or test anything
  2. There are way to many people that think it is a "free for all" for pvp, looting, stealing, saying/doing whatever they want. There should either be a pve only server or at the very least, make it so that if people are flagged as non-combatant, they can't be hit/killed/touched by anyone. PvP should be a choice, not forced down our throats. This is a beautiful game and I love the old school way it is being developed (my hubby and I come from EQ time to present as gamers), but forcing PvP on people takes away from the social aspect you are trying to bring back. This is only in Alpha and look at what is already going on. There are a lot of people that are so rude/mean to each other that I hate to see what will happen to this game on release. The expoliting that is going on is too much. The croc mount is also one example of exploitations as they are going so fast on land and are literally pushing everyone else out of the way to harvest, grind etc.
  3. Make it so we can see the what harvestables are without having to getting off of our mounts.
    ======================
wintry grotto
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Inventory bug is still active. still have to hop on/off mounts to make sure things transferred correctly.
  2. Fix the transporting of a character to Carphin when driving a caravan into New Aela.
  3. Driver protection on a caravan is non-existent. A mage can take out a driver in 4 hits at this point in time.

Top 3-5 Most Important Feedback Topics:

  1. Caravan deploying - need to fix it so a person can see whose caravan they are defending or attacking. Current method is being abused by the bigger guilds to deploy caravans for no reason in an area where they are attacking a competitor so that anyone trying to help defend ends up defending the attackers' caravans or attacking their allies' caravans and therefore cannot attack the attackers of their friends/allies because they just became defenders of the attackers and attackers on their friend's caravans.
  2. Really need a way to transfer things to an alt without using a 3rd party.
  3. Would really be nice if your friends/party members on a caravan run could drive your caravan as long as they are all in the same party.
    ======================
empty forum
#

Weekly Feedback - 01-20-2025
Alpha Two Phase II Feedback

Joined the game yesterday, so i can't give a full feedback yet but:

Most important bug:
Any of the issues that are caused during the download / makes a player unable to play for no clear reason.

Feedback topic's:
Early game still very unclear, next to no guidance in basic knowledge
Crafting amounts being to static when most of the time (early) you have much more random amounts of resources you want to process. It makes you have to do alot of menial work to process 4,9 or other odd number of resources

mighty coral
#

I'll just address one. I play a ranger so I'm squishy and avoid the melee stuff when I can. I try to put myself in positions where the enemy (PvE) can't get to me, like on cliffs or on top of buildings etc, but NPCs can just climb to me without a problem. They can cross terrain that I can't, and very quickly. Sometimes even going through the map. I'd just like to be in snipe position so that I can use my snipe abilities. Love the game and thank you guys for existing.

slate girder
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Alpha Two Phase II Feedback
Weekly Feedback - 01/20/2025

Top 3-5 Most Important Bugs:
1.Being unable to loot/receive trades
2.Inventory and storage not accurately displaying the poisition of items.
3.High load servers become extremely laggy and unstable.

Top 3-5 Most Important Feedback Topics:
1.Embersprings need a zone of immunity around them for both PVP and PVE.
2.Need to be able to attack/defend a caravan without dropping group or raid.
3.Buff icons are hard to read. They should be larger, and separate from the health bar.
4.rarity across gatherable resources needs to be evened out. Some items of X rarity are more difficult to find than items of the same rarity in other gathering professions.

jagged marsh
#

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Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Hunting animals is not abiding by the certification requirement. For example, being able to hunt bears while only being a novice hunter.
  2. Mobs getting stuck in terrain and/or not being targetable.
  3. Right clicking on items in your inventory while interacting with the storage clerk, does not always transfer the item. It seems to be random as to when it will work and when it won't. I've noticed the problem more frequently in Joeva
  4. Fighter whrilwind cancels itself randomly most of the time it gets used.
  5. Graphical settings in the menu don't seem to get saved, settings will be reset in the UI sometimes during play or when re-opening the client.

Top 3-5 Most Important Feedback Topics:

  1. Processing - Allow us to have the ability to process multiple different tiers of an item for a single job. For example, if I have 1 uncommon Zinc and 4 common Zinc, let me run a job of 5 with all of them. Or instead of limiting the player to run jobs of only 1/5/10/25, let us choose any number of materials to process for a single job. Lastly, I would prefer there to be no timer to process materials and just let the job complete immediately much like crafting. But if this is not preferred then there should also be some kind of global notification for your character that a job has finished and the mini-map should point the player to where that is.
  2. Storefront updates - Being able to have more granular customization as to how we manage our storefront is something I've wanted. I would love the ability to not only change the description of the storefront, but also the name of it that appears. Also, for when the UI inevitably gets updated, having the UI elements that represent each store have space to advertise specific items or list sales on specific items to incentivize potential customers seems like an interesting idea to expand upon what's currently in-game.
  3. Performance - I'm sure I'm not the only one having troubles with game performance. I would like to see that to get improved so we can turn the graphical settings up. I personally recommend not trying to use the UE5 Lumen global illumination, as I think that is probably the biggest resource hog on the clients.
  4. Create a "New Player" channel so new testers can ask questions about certain mechanics and not have their question get lost in the current version of global chat (which I know will disappear at some point).
  5. Dungeons - I personally feel like mob spawns in dungeons is too fast, and so far my experience in the dugeons has been getting into a group and sitting in a single spot while we farm mobs (I'm sure there is tuning planned for this). But I think developing some kind of dynamic system to gauge what mobs to spawn back based on what group has killed it would be helpful. For example - Group 1 enters the dungeon and kills all the mobs and is currently fighting the boss, Group 2 enters the dungeon and each player has a spawn radius around them, because Group 2 didnt kill the mobs, spawn the pack of mobs that is within the given radius of the group.

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unkempt root
#

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Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Inventory transfer/pickup/visibility/right-click bugs, having to remount/dismount/relog super often as a workaround sucks and this getting fixed would be a HUGE win
  2. Invisible/disappearing/untargetable mobs killing players
  3. Caravan need a better risk reward balance - right now all risk is on the caravan owner. There is no risk to the Caravan attackers. There needs to be a way to balance it so that everyone can join in this event type but as it stands right now only capped level and large guilds can run caravans consistently.
  4. Settings won't save: Video settings such as DLSS do not save between login/logout, and chat filter settings do not save at all.

Top 3-5 Most Important Feedback Topics:

  1. Hunting rarity and lumber rarity is significantly more rare than mining. I haven't spent enough time fishing or gathering herbs but hunting rarity especially has bottlenecked crafting.
  2. Need more balance for artisan vs player xp. Some professions (metalworking and weapon smithing) take forever to level due to gatherable rarity, and everyone is over 20 by in the time it takes to reach apprentice level artisanship. This makes many crafts obsolete before you even get to them.
  3. Some crafting requirements are way too strict for the scarcity of materials (i.e. weapon molds apprentice+)
  4. Treasure maps need to be easier to find the dig sites when in the circle(s). Scouring for a clump of dirt often obscured by similar clump of dirt is UNFUN. Spent an hour for one circle before finding it. This is not a fun experience.
    ======================
ocean shore
#

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Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Desync for mounts/positioning and inventory/crafting
  2. Gear and stat scaling (+enchanting)
  3. Hunting rarity
  4. Healing enemies
  5. Monster training & exploiting still not entirely fixed

Top 3-5 Most Important Feedback Topics:

  1. Exploit bans felt quite low, there are also several exploitable things such as spots that mobs can't reach and can be killed for free that have been reported weeks ago, people are still exploiting them, it still works, nothing has changed there
  2. Exploit bans happened at least to some extend, but what about the griefers? it was told that those would face consequences as well, but nothing happened so far? this results in more and more toxicity as part of the people feel like it's okay to do it now, nothing happened after all, and others feel treated poorly by not only suffering from griefing for months now, but then being told something would happen with nothing happening
  3. The way systems and everything is treated currently it feels way more like a PvP game rather than a PvX game. Maybe that's a definition issue, but for me a PvX game is not something where PvE is a thing you only do to eventually PvP, that's a PvP game for me. Best example for that is BDO where you PvE to then get the gear to do PvP
    Right now it very much feels like that which I don't really get personally, because PvP players that are attracted by this - from my experience - do not really enjoy the complex PvE systems that planned for AoC. So this is just a personal concern of mine, imho with how things are going you might attract the wrong playerbase for what you have in mind, resulting in very few players being happy with how things feels in the end
    ======================
proper flower
#

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Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. I'm a big crafter/gatherer and I often have to relog to be able to gather an interactable resource or have it appear in my inventory. This coincides with resources that are either not interactable completely, or haven't disappeared after being gathered by someone else, giving the illusion that it's still gatherable.
  2. Floating resources.
  3. I will rubberband, even when by myself in the mountains.

Top 3-5 Most Important Feedback Topics:

  1. Perhaps setting an unsummon timer for mounts that have been parked in town for a period of time. I'm often having to navigate the insane amounts of rider less mounts to get anywhere in the market.
  2. Crafting one item (armorsmithing in my experience) takes umpteen clicks to make one piece of armor. Perhaps keep that ability to put all individual parts into the item, but also give me the ability to craft automatically if the required ingredients are in my inventory. I had to make 70 2nd division boots (which require 3 different ingredients) and boy was I done with armorsmithing after that....
  3. After making 70 2nd division boots, I had to go in and sell them all to a vendor, also individually. I couldn't click them all and put them in a "selling cart". It was one, at, a, time. Confirmation? Sell. Confirmation? Sell. Yikes!
    ======================
eternal phoenix
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. rubberbanding -- when getting off mount you're transported way back to another location, not always the location where you got on the mount
  2. when attempting to log in the timer expires because the user's system is slow - so then we get the "unable to locate server" or something akin to that. For slower systems the timer needs to be extended maybe?
  3. storage bug still.

Top 3-5 Most Important Feedback Topics:

  1. can you put in a "geiger counter" type of effect when looking for treasure maps? hot/cold or the like?
  2. we really need account storage. please.
  3. it would be great if we can access our storage when at crafting stations. that way we dont have to run back and forth to get what's needed.
  4. Please put in more than one NPC for the storage guy and the marketplace guy. we are standing on top of each other.
    ======================
pure mason
#

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Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. 75% loading bug. Character is in game during this leading to death if not logged out in a safe space.
  2. Extreme poor performance for around 15 minutes after logging in. It smooths out after a while but it borderline unplayable for a time.
  3. Inventory not updating. Mounting and Dismounting forces an update but relog is required for a longer term fix.

Top 3-5 Most Important Feedback Topics:

  1. Performance issues should take priority over minor bugs.
  2. Attacking caravans should involve more risk. Further respawns for attackers or force flagging. There is very little incentive to run caravans right now.
  3. Processing and crafting need some attention. Requiring identical rarities for processing is frustrating. Gear crafting seems borderline useless compared to just rushing to 25. Remove gear from vendors. Decrease xp requirements for crafting professions. Improve marketplace functionality.
    ======================
velvet yarrow
#

Top 3-5 Most Important Bugs:

  1. random crashes when in town
  2. XP abuse (i previously shared it on the forum)
  3. multiple weapon tree abuse

Top 3-5 Most Important Feedback Topics:

  1. limiting the purchase level of freeholds to level 20 might be unfair to pacifist/trade/farming builds. it's an rpg game. should behave like one in that sense. otherwise i'd find no point in limiting citizenship to 10. ((generally i mean if you're able to become a citizen, you should be able to buy a house/freehold)) fair logic no?
  2. i think market stalls made people interact less. so i think there should be changes in stalls like "owning/renting" stall space.
vital quail
#

Top 3-5 Most Important Bugs:

  1. Treasure Maps

  2. Loot mechanics constantly glitching.... having to mount up and unmount to loot. or Harvesting an ore and seeing exp but no item till you relog...

  3. Storage..... Having to relog to get storage auto transfer to work right/well with right click transferring and whatnot... its a major pain-point every time i return to a town having to relog and having a 1-3 minute window of it working as intended..

  4. Mounts, Fix the Croc Speed and HP. Some mounts still have 700 hp.

  5. Corruption, If a player takes pvp damage while flagged for PVP, that flag should NOT disappear for X amount of time.

Top 3-5 Most Important Feedback Topics:

  1. **No Loot for low level farming... WTF... Why even have this feature... its so immersion breaking.. it feels bad.. its not realistic.. its not logical.. a level 12 in good lvl 10 gear can solo farm a MASSIVE amount of kills per hour more than a level 25 solo of mobs around their own level... but the 25 cant go back and farm lower level things that are easier to kill.. instead, the 25 is punished.... This incentivizes twinks who stack 100% exp debt to keep themselves in level range to farm more T1 and T2 materials than higher level players..... this is very VERY bad game design.. **

  2. Gatherable Resource Spawns..... Its a Cataclysmic mistake to have static locations and timers. People have this cracked already with where to go and when.. Apparently also Legendary nodes that give Legendary resources for a period of time... Why is this even a system.... NEED randomized locations, randomized timers.

  3. Solo Experience. Some classes can solo pull many mobs and be fine, while others like Rangers and Mages have no self sustain. its annoying seeing a Fighter or Tank face pull 3-6 1 star mobs and kill them while a Ranger or Mage may only be able to pull 1-2 of those same mobs and hope for the best with zero self heals...

Quests feel like 1998 garbage. sorry, just how it feels. They also need real exp rewards... Node commissions should also pack a MAJOR punch with rewards to HEAVILY incentivize people into doing them.

  1. Guilds Features.... We want them.. we need them... Guild Storage, Many custom ranks with privileges

  2. Render distance... i have a NASA grade PC.... Why does it feel like i am on Jimmys Walmart PC from the 90s with render distance..... its disgusting....

clever bloom
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. DCs
  2. Inventory does not show when interacting with starage ( constant relogging)

Top 3-5 Most Important Feedback Topics:

  1. Enchanted gear gives to much damage and to less Defense
  2. T2+ Mats like Tin /Weepinh willow etc etc needs to get much bigger time variations for example. instead of 60 minutes it should be 50-70 minutes
  3. Nice game
    ======================
kind patrol
#
  1. No Rogue update
devout lark
#

Top 3-5 Most Important Bugs:

  1. Quest items don't go into Quest Inventory which fills up first inventory tab.
  2. Inventory bags bugging out. Have to get on and off mount to reset inventory bags.
  3. Mining nodes not disappearing after harvesting.
magic salmon
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Journeyman lumberjacking NPC on LYNETH - cant get tools upgraded as well as lumberjacking to journeyman
  2. inventory - having to get on and off mounts, or clear cashe, or completely log out to show inventory or items, bags and storage
  3. Rubber-banding - keep teleporting backwards
  4. Still work on caravan issues - would like to see an option to leave event for caravan defend or attack, to LEAVE or abandon caravan.
edgy monolith
#

Inventory
Inventory
Inventory

fast nova
#

BUGS

  1. Fixing the loot/storage issues. Having to constantly relog to be able to pick stuff up or transfer to storage or even SEE your transfer to/from storage is mind numbingly, achingly annoying.

  2. You may not call it a bug but having static locations and times for resource spawns should be on the bug list. This is going to create SOOOO many problems over the long run.

  3. Fix quests. Way too many break in various ways such as not advancing to the next stage or completing without the ability to obtain the rewards.

FEEDBACK

  1. As you're addressing the storage issues please give as much thought as you can to opening account storage. Constantly having to find others to trade too so you can move items has become a multiple times a day pain point.

  2. For Node Wars - the mechanics for launching a war need to be more clear with options for how to begin it such as timers or other means to controlling the start. Logging in and finding yourself in an enemy city and losing a ton of resources simply because your mayor didn't know what he was doing or how to announce or launch a war is not fun.

  3. Please allow node citizenship to be seen in the Wilds.

  4. Re-iterating what I said above - node resources should be randomized locations, randomized timers and randomized rarities. Resource spawn points should never, ever be predictable.

abstract verge
#

3-5 bugs

  1. Party gets messed up have to leave and re invite or relog to be able to see party chat and other party members
  2. Loot bug, can't loot items or says someone is already looting
  3. Fire mages in highway man hills can not be aggroed by the tank
    3-5 important feedback topics
  4. Pyros are fire incarnate and could maybe use a little bit of nerfing
  5. Copper, which is used in many recipes is extremely rare to find, hopefully be a way to search for the ores you want in the future
  6. The train game is real
valid wing
#
  1. Inventory bug that requires mounting and unmounting to see inventory/bank changes.
  2. Having to relog to loot glint
  3. Zero mitigation for cart drivers
mossy oracle
#

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Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Focus on game breaking bugs first, such as your inventory not being updated when you move or collect items, forcing a reboot of the game.
  2. Falling through the map upon loading in, (This can happen repeatedly, requiring multiple relaunches of the game).
  3. Resource nodes not being removed after harvest (trees not falling down and rocks not breaking).
  4. Significant memory leak (over 24 gig usage).

Top 3-5 Most Important Feedback Topics:

  1. Metal resource scarcity is a genuine issue with game balance. That line of production/crafting (weapons/armor/jewelry) can't keep up with the other artisan skills or allow crafting level-appropriate gear.
  2. Being able to specify the exact amount of items to process needs to be very high on the priority list. It's not just a quality of life issue, it's an aspect of the game that players actively dislike.
  3. Processing times need to be cut by 90%. This arbitrary forced wait time does not add anything beneficial to the game or gameplay experience. It's a needless hassle with no upside.
  4. Animal Training is 100 times more expensive than other artisan skills for no apparent reason. Not only is it cost prohibitive to venture into unless you are already higher level and have the funding, but it is unbalancing the tax economy. You can't even sell a tamed animal back to an NPC to break even. You provide the animal, pay a huge cost, provide the training, and the result is worth 0.1% of the investment. At least with the other artisan skills they are not a monumental cost sink. Don't punish effort.
  5. Accessibility. If you have low vision you will not be able to read the text/numbers. Text (especially the item quantity numbers) needs a bold black boarder around it to help it stand out from the image it's on top of. Can't read white on white.
    ======================
tranquil pulsar
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Hunting, we are not getting the rarities we should. AT ALL! This is distressing! Not only that, but when we pet them to death, their carcasses don't even stack in our bags right!
  2. Inventory bug, to fix log in, and log out; but sometimes even this wont fix it.
  3. Fake friends, sometimes I will be wondering around and all of a sudden; a wolf that's attacking me is green and friendly, I can't attack it; but it kills me... Not nice.

Top 3-5 Most Important Feedback Topics:

  1. Why are all the mount's we have for T2 mean/unfriendly, and when they are cute, they are slower than the others! Otters are cute and cuddly, and yet are super slow despite the enemy version rushing you like a boar you owe money to! I miss my Pallas cat, it's so cute and sweet but nothing replaces it in T2. I can't have pet's in game yet, let my mount be cute and friendly! Seriously, cute fluffy zebra colored raptors turn into Jurassic death machines with armor.
  2. There needs to be an increase is gatherable spawns for certain creatures, looking at the raptors. They are needed so much in crafting yet they spawn one in an hour or something like it, and in one spot in the whole map.
  3. Unsummon the mounts in town! I can't see anything as people leave those broken crocs /everywhere/ It causes so much lag. ;.;
  4. Need some updates in the accessibility section of the game, color blind mode and bigger text pleas!! Same with the mouse, no more yellow!
rugged island
#

1-market is very weak. I know there are basalt molds out there please don't force me to make one. The market stalls are so bad.
2-too many crafting, processing

hoary scarab
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. stuck/invisible mobs - some mobs show as stuck and their health bars don't move but they follow you around and attack while invisible to you till leashed or relog.
  2. extra bought storage tabs loosing all items - out of fear I haven't used them but several guildies have had entire bank tabs lost and found empty after a relog.
  3. corruption baits on zone edge - you can be mid fight and dash past a zone boarder and be instantly unflagged which means if you put a DoT on the target and they die from it, you get corrupted.
  4. player/party memeber icons not updating or showing on the map.

Top 3-5 Most Important Feedback Topics:

  1. quests need better rewards/ we need more quests. leveling is extremely boring as their is no diversity in activities that earn decent experience.
  2. a non corrupted player should have to flag to attack a corrupted player
  3. corruption level 1 should not drop gear, likewise corruption level 1 should not show on the map.
heady scroll
#

Top 3-5 Most Important Feedback Topics:

  1. All the exploits/duping and Toxic players that were banned, messed up the server. Full wipe when Rogues are added, please.
  2. Why do I need to make 7 separate crafts to made a mid-level game food item?
  3. Sooo many PVE players gave up and are not looking to return until there is a Main Story Quest/side quest progression.
pliant garden
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 5 Most Important Bugs:

  1. Inventory will start to get buggy after 15 or so minutes of playing the game. Items won't transfer properly to different bags/storage. This can be temporarily fixed by mounting for some reason, but will become worse over time and eventually require a complete relaunch of the game.

  2. Similar to point #1, after a while of extracting resources, some resources will refuse to be harvested and require a complete relaunch of the game. Otherwise nothing happens when the resource extraction circle completely fills no matter how many times you try.

  3. Mobs getting stuck inside of walls and/or being untargetable but they're still able to attack you.

  4. Ranger Specific Camouflage often not activating as it should.

  5. Ranger Specific If you have the 2-charge Scatter shot talent and the charged Scatter shot talent, sometimes releasing a charged shot while having 2 charges will deplete both charges, thus causing quite a substantial DPS loss.

Top 3-5 Most Important Feedback Topics:

  1. The Gathering node system is currently atrocious with fixed respawn timers and rarity. Big guilds have essentially locked out other players from accessing/testing these parts of the alpha by timing the respawns of heroic/epic/legendary nodes so that nobody else can access them, blocking them out of the economy and artisanship of highly sought after resources. I've partied with people who log out every 2 hours while partying just to tap these nodes. It's being highly abused and extremely unfair towards people who aren't "In the know". Also big guilds will bully and PVP people they spot on these nodes because they've become such a crutch on the economy. Possible FIX - Either implement an actual rarity system through gear/pylons and/or vary the respawns (i.e. 4 hour respawn becomes random 3-5 hour respawn.)

  2. Market system needs a lot of cleanup for search tools.

  3. Bad Loot split for party Glint)

brave ingot
#

Top 3-5 Most Important Bugs:

  1. Class balance (bard really a support but more of a DPS) need a balance of classes and CCs PVP damage reduction and less 1 or 2 shot pvp gameplay
  2. Caravan bugs, too many to list, from converting from ground to raft and back (essential for many travels) there are bugs with over lapping with other caravans (we all move togather to be safe) converting back to ground, losing, recovering, recovering basic when original caravan was willow etc. clerics healing without flagging attack or defend etc. there are sooo many issues with caravans but it is also a good part, reminds me of Eve online 😄
  3. Visual display of pvp in multi guild/node wars, the visibility is too shallow, you dont see a 100 people coming at you and then they just appear, all of a sudden.

Top 3-5 Most Important Feedback Topics:

  1. Game needs ease of life improvements (too many to list, for crafters, for inventory handling, storage sorting etc.), the pvp flagging is wonky, lawless areas and caravans need to change you can target the player and it dies so quickly, as if there was no caravan, player targeting should not be allowed on caravans, it should be destroyed and not kill the driver.
    2.Server meshing or switching needs improvements, it hangs, does not let player move etc. and is super annoying
  2. Loots, Server resets, spawn timers are static also and Tumok and Fireband, need to random spawn these instead of server resets, also the first hit taging and damage needs more work. and by random, the raptors are not set at the standard time and location, same should be with tumok and fire band etc. diminishing timers can also be guessed, need more randomness to it. Thank you Devs! continue on the good work 🙂
uneven hedge
#

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Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. The inventory bug. Having to constantly close out of game or mount/unmount to get inventory to display correctly.
  2. Caravans being lost on server worker borders when converting to raft/land
  3. Caravans being lost under terrain when converting to land at an elevation change

Top 3-5 Most Important Feedback Topics:

  1. Please please please allow a group or raid to flag together for a Caravan event
  2. Please make crowbars a channel ability that is interruptable. So many Randoms can just walk up after you fought for a van crowbar quickly and walk away without even flagging for event or pvp
  3. Please make pvp flag a debuff with a timer so we can see when either ourselves or a target is going to revert back to noncombatant. I've seen people get corruption and lose gear that took days of grinding because a last hit was at the perfect time and the other party should be stuck in status anyway. If they do damage while flagged as pvp it shouldn't be possible to unflag until you are out of combat
    ======================
maiden totem
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top ONE Most Important Bugs:

  1. Rarity of Hunting is broken.
    In 5 hours of gathering nothing, only 4 rare resources and nothing higher.
eager plank
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Caravan attacker/defender flag requiring dropping group then having to get reinvited to group
  2. Right clicking items to transfer between inventory and storage not working, requiring a log out/in of character
  3. When hitting mining nodes or trees (unsure on other gathering profs), sometimes does not show to have yielded any mats, but are there after a relog

Top 3-5 Most Important Feedback Topics:

  1. Becoming flagged after looting a player's ashes either needs to last longer or not exist, pointless flag when it's dropped in half the time it takes for the player to get back from embershrine
  2. When a player is flagged, that flag should be 100% unable to drop if either in combat or, at the very least, pvp combat. The flashy nameplate is one thing, but if a player wants to flag up they can last through getting attacked
  3. Occasionally unable to loot all glint (seems usually dull only) from a corpse without relogging
    ======================
rotund mist
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Caravan after launch from caravan monster, if the item is still in inventory and character DC, relog, crashed, the caravan can't be summoned anymore with the said item until server reset.
  2. Renouncing Citizenship with bull storage in said node unlock, will cause the 2nd storage that remain after no longer being citizen of that node, to be a blackhole. Any material or item put into that space will disappear.
  3. Crossing server border between shards will dismount character from mount, caravan.

Top 3-5 Most Important Feedback Topics:

  1. Make caravan defender (not runner) reward system.
  2. Do better Helmet model for Imperial(Elf). e.g. Growler's Helm do not have model for imperial.
  3. Fix crafting shirt function. at the moment crafting with crafting shirt on does not buff any result.
dusky raft
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Verdant Voyager Speed
  2. Caravan Teleporting to Carphin
  3. Needing to leave and rejoin parties to join a defense/attack on caravans
  4. Hunting Bag not increasing carcass stack size
  5. Inventory update bug

Top 3-5 Most Important Feedback Topics:

  1. Profession Levels should do something outside of reaching the 10s to upgrade to next tier
  2. Give some risk to caravan attackers, or less risk to caravan runners, currently the entire burden of risk is on the runner
  3. Add some other way of gaining decent amounts of money other than either caravaning or camping spawn points for HOURS
  4. Make mounts (other than steven given mounts) have a durability, so animal husbandrists dont become obsolete
  5. Pleaseeee make it so animal husbandrists or hunters can butcher live animals to create carcasses
outer jay
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Mobs attacking, but appearing at their spawn while only able to attack them at their spawn point as melee.
    2.Clicking UI stopping movement
    3.Rubberbanding
    4.Unharvestable resources

Top 3-5 Most Important Feedback Topics:
1.Ranged vs Melee Balance, especially in pvp
2.Melee DPS risk vs reward and benefit, especially in pvp
3.Multiple tanks and how aggro works - make aggro based around grit so you can have more than 1 in a group

dark grove
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Carvan disconnects that respawn player to the Carphin Gemspring

  2. Server desyncing that drops connection or respawns character several mins of travel back from where it once was compared to where it disconnect from for the player.

  3. Inventory bug, cant move stuff or transfer stuff, items move to bank but remain in character inventory. Or looting stuff off of enemy and you have to relog or jump on or off of mount to temp fix so items can be picked up.

  4. Hard freezes and crash right out of game. Happens randomly and happens when groups enter into Pvp and start fighting several players start to disconnect. ( carvan defenders disconnect while attackers seem to stay online.)

Top 3-5 Most Important Feedback Topics:

  1. Need a much better storage and inventory system, require the ability to increase item storage. Better system for shared character bank space for alts to access.

  2. Towns and guarded areas should be Pvp free.

  3. Pvp flagging system needs to be readdressed, People who do not want to participate in any Pvp unless they are flagged, people should have the choice to participate or not participate. Unflagged should be untouchable unless it is an event ( caravan, clan war, node war, siege or picking up someones ash loot)

  4. Much more advanced looting control options for party leads and raid leads

idle wyvern
#

Feedback:
Bards and Clerics are too OP (at least in soloing). And the roles should be clarified. Clerics just for heal. Bards for Mana and Buffs/Debuffs. Not Bard for reallly all. Shields belong to health and should be at the Cleric. Or shields stay at bards but No real healing. 2 Bards make a Cleric nearly obsolet. Both classes should do much less damage.

nocturne spear
#

Top 3-5 Most Important Feedback Topics: I wish questing worked. The only progression seems to be focused on "group and grind", aoe pulls, mindless slogging. I get that the game is an alpha, but making meaningful questing would mix up the progression to 25.

winter basalt
#

Feedback: Purple tag needs to last WAY LONGER. getting killed by someone who just cc spams you into elitles then steals your shit is not fair when by the time you get back they are untagged again. 40k debt for someone griefing and abusing the pvp system. me going red for defending myself against griefers is straight up garbage

undone frost
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Random Disconnects and Freezes
  2. Looting objects randomly not working
  3. Same Rarity gathering nodes showing up in the same spot over and over

Top 3-5 Most Important Feedback Topics:

  1. Stability is vital. Don't worry about extra features until stability is solved.
  2. Basic game play loop is starting to feel good.
formal nimbus
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. After a recent update, I can't keep up with ram usage anymore (I have 16gb), so sudden increase ram usage.
  2. Fix aggro of mob to stop mob training
  3. Fix ghosting of gatherable nodes

Top 3-5 Most Important Feedback Topics:

  1. Fix game progression. It's too easy to reach level 25. Maybe try removing mob drops/npc shops selling equipment.
  2. Early level crafting is not useful, because leveling is so much faster than the world progression (node level, node buildings)
  3. Randomize every node, as camping for resources is toxic for the game.
waxen dagger
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:
1.Caravan Flagging systems - while in a group there is no option to Atk or Def. Having to flag manually is getting friendly attackers or defenders killed and corruption in players
2. Inventory Bugs- having to mount or dismount to get the inventory to do what I want. Not seeing inventory, cant loot my loot from npc
3.

Top 3-5 Most Important Feedback Topics:

  1. Static resource spawn and knowing the exact positions and time a resource will spawn feels really bad. I should have a area where it can spawn and the rarity should actually be randomized as you loot it.
  2. The crafter tools atm are only good for having to not repair it too often. With static spawns does it even mater what the rarity rating?
  3. Show off something about the ROUGE PLEASE!!
agile violet
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Inventory Bug when you cross a server worker and your inventory no longer updates unless u get on and off ur mount
  2. Copper being a stupidly rare resource to the point its a joke
  3. Willow tree's spawning in rocks unable to get
  4. Seams like higher rarity your tool is less rarity stuff you get so a common tool is better then legendary at this rate
  5. Hunting has problems with rarity

Top 3-5 Most Important Feedback Topics:

  1. Feel like the punishment delt out to some over others was a joke and I've lost trust in the dev's seeing guild leaders/players who are known exploited still playing has made me loose faith in Intrepid Studio. and this has been the general consensus threw out majority of the community and alot are now wondering if it's even worth playing if people are blatantly allowed to exploit and honestly get away with it.
  2. Allow Raids/Party to persist on reset
  3. Allow Butchering of life animals to turn into carcasses
  4. Fix Copper and Willow Tree's
    ======================
potent pebble
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

I only played a couple of hours of this weeks session.

Top Bugs

  1. Mobs not respawning in areas where commissions were happening
  2. Mobs that were killed would not despawn (ever)

I submitted a couple of more in-game but i didnt remember what they were exactly.

Thanks for your work devs. We love you ❤️

sharp warren
#

Top 3 Bugs

  1. Terrain Modeling: Overlaps
  2. NPC teleporting
  3. Caravan / Terrain Modeling conflict

Top 3 Feedback

  1. Need LFG and Trade Channels. (Replace LOg?)
  2. Mayor - Node Control: To prevent Zerg guilds from getting alts to swarm vote competitve nodes;
    maybe mayors should have had to contribute points to run?
  3. Tanks feel sluggish when not in groups. I played most other classes, tanks lose functionality when not grouped.
    (That limitation isn't really put on other classes. Maybe Arche classes will help.)
    (Don't nerf Clerics yet. Its good paladin practice.)
    PS: Will Flying Ferrits drop bones?
plucky schooner
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Rubberbanding
  2. geomeshing - many players in an area causing hangs and loss of area sprites (PC, NPC and mobs)

Top 3-5 Most Important Feedback Topics:

  1. When getting resources, or picking up your death pile, items should automatically adjust to fit things. Too many times I've had to adjust just to pick up one item, when there's enough space.
  2. Lacking info on how to do things in game. For instance, the location of the wood to make the starter pick doesn't show the location very well.
  3. It would be nice to be able to craft more than one object at a time. I don't know if that changes beyond novice, but it's annoying to have no queue ability while working.
  4. Having to be in game to send another character a guild invite. It might be nice to have the mail system deliver these to players who are offline when they log back in.
    ======================
small flame
#
  1. Render distance, sometimes when mobs or players are close you can't see them.
  2. Tab targeting, if people are riding mounts it's really hard to click on them to see who they are .. friend or foe.
  3. Friend list to work 😦
steady dragon
#

Top 3-5 Most Important Bugs:

  1. Commissions/quests that have a kill count for an area circled on the map have respawn issues. Those NPCs, once farmed, do not respawn at an appropriate rate. (EX: Vyra>Winstead>Wolves/Grems/Spider kill count)
  2. Pylons do not work. They currently provide a negative time and negative rarity effect despite no stat change shown in the stat window.
  3. Warehouse storage types do not alter the stacking within them as it should.
  4. Treasure maps are not entirely fixed. Unharvestable, wrong excavation kit, not spawning above ground, etc.
  5. Mobs are still trainable, but they have an odd 2 second like delay when running past.

Top 3-5 Most Important Feedback Topics:

  1. Caravans are unbalanced: Driver buffs that mitigate damage are not sufficient. Signifigant lag during many caravans, worse with combat during caravans. Consider exploring a balance or limit to # of attackers vs # of defenders based on level. Is the intent for large groups of lvl 20s take on a solo level 10 or large groups of 40+ escorting a single caravan? Attacking carvans should add to corruption? While I don't think you should heal out of an event, the fact that so many people are should communicate that there is an imbalance in the event.
  2. Flying mounts are too OP. They shouldn't be in the game. For mayors, they should be limited to during war and within the square zone or the node boundry.
  3. Crafting is too far behind adventuring. Resources, XP gained, cost, nodes, and rarity are all out of wack.
  4. Automatically despawn mounts in town.
paper pecan
#

My Top Issues.

  1. Mining quantity rating does nothing. Lvl 50 miner here. Did not see extra quantity proc even once.
  2. No way to produce steel in-game (befallen forge crafts require steel)
  3. Most trees become uncuttable if they spawn under the ground.
  4. Some monsters spawn under the ground after death, effectively removing themselves from the game until server reset.
  5. Combat. Some monsters seem to hit you with area abilities even if you side-step, move away. Dodge immunity buff is delayed, which aggravate the issue, since you have to finish dodging before the attack lands to get the buff, only then you can avoid it. Blocking seems not useful for most people.
jolly river
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:
Top 3-5 Most Important Bugs:

  1. Hunting rarity "bug"? Having to get atleast journeyman hunting bow to hope getting epic carcasses shouldn't be a thing.
  2. Needing to degroup to flag for caravan event
  3. Invisible mobs/players happening in certain areas.
  4. Bugged ressources, ie willow in ground or stuck in another tree.
  5. Tank grapple. Having to cast it multiple times to effectivly grab shouldn't be a thing.

Top 3-5 Most Important Feedback Topics:

  1. Add some mitigation or something to make it worth going into the melee. Right now it's ranged land with all the kite / ccs / high damage, and tanks/fighters just feel like a joke compared to other classes in pvp.
  2. Tweaking corruption system to allow some form of retaliation outside of flagging system, some guys can just train mobs on your group, make you wipe, loot your corpse, poof away and come back without retaliation, unless you want to go corrupted and get aggro'd by the whole zone and finally loose gear.
  3. Ressources shouldn't be this scarce. I know we're a lot within a portion of the final world, but at this point it's just ridiculous. We've had guildies farming all day for weeks and struggle to get copper / zinc to level up metal related artisanship. Same goes for willow, not sure about herbs though.
  4. For a game that wishes to go large scale wars, the actual time to kill feels like a joke. You can literrally nuke somebody alone in mere seconds, so lets not talk about a raid focus with full blown aoes.
  5. We need some tweaking concerning embersprings and pvp. I don't think it's a good design to allow players to respawn instantly at the nearest emberspring and roll back to battle like nothing happened.
    ======================
fickle parrot
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Render Distance and Server Performance
  2. Inventory Bugs like having to relog to be able to loot.
  3. Caravan and pvp exploits.

Top 3-5 Most Important Feedback Topics:

  1. Player Crafted Gear Balance
  2. Class pvp balance
  3. Economy balance
    ======================

If you want to maintain a fair and competitive environment, you will need to keep things in check. Perhaps damage caps or something of that sort.
As it is, player crafted gear makes this game a gear check pvp experience which is crap.

storm pewter
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Bard epic is terrible, most time it does nothing at all, and half the time it does, it hits nothing. It has to be bugged, it doesn't even lay down fire 75% of the time, at LEAST.
  2. Still seem to have problems putting stuff in and out of storage/inventory.

Top 3-5 Most Important Feedback Topics:

  1. Need some sort of search for items being sold. Not just in description, but either by category or by name or anything.
  2. some better quests with actual rewards or experience would be GREAT!

======================

cedar trout
#

Top 3-5 Most Important Bugs:

  1. Loot desync, requiring getting on/off a mount or relogging
  2. Taxes - not even the amount, the fact it's not pro-rated. joined 2 days before the timer, full cost?
  3. Harvest Nodes not disappearing after harvest/not being interactable (Halcyon East trees are a disaster)

Top 3-5 Most Important Feedback Topics:

  1. Please give us a better Market, almost everything about the way it is now is not a good experience
  2. Level lock Global and make a regional to the Node channel (also a trade channel)
  3. Caravans are not worth the input cost when you just get zerg'd. They're not worth enough to hire guards
    ======================
fervent copper
#

Top 3-5 Most Important Bugs:

  1. Caravan despawning without a working recovery tool

Top 3-5 Most Important Feedback Topics:

  1. Character to character mail including materials. even if we can only collect mats at the same town
  2. Scribing is next to worthles atm, App scrolls cost an insane 11s to craft
spring wraith
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Inventory Issues.
  2. Caravans seem to occasionally bug out when crossing nodes, and when this happens I respawn at the farthest possible ember spring.
  3. Caravan Invulnerability on driver respawn
  4. Lighting. Sometimes lighting is bugged in and out of dungeons, and when this happens the Illumination spell also doesn't work properly.
  5. Journal Not Saving Tracked / Untracked after logout

Top 3-5 Most Important Feedback Topics:

  1. Flagging mechanics need some fine-tuning.
    -If someone loots an innocent, and then are attacked by someone, the combatant status should remain between the two players as long as damage is being inflicted, meaning fighting for my loot that was stolen won't result in corruption when they lose combatant status mid-fight.
  2. Impossible for corrupt players to burn off XP debt while being tracked by bounty hunters (with a movement speed penalty). Too much risk for really no reward, maybe have a timeframe to be tracked, or have the tracking kick in after multiple murders. -OR- players pay for the bounties placed on a players head.
    -This may be great at decentivizing higher levels PKing lower-level players, but it also means PKing won't happen between similar level players. (UO was five murder counts before going red 😄 )
  3. Rogues need to be able to steal from other player inventories (just the materials), for a lesser corruption penalty than murdering an innocent player. This would be cool even if it was a chance to steal a random material, with a cooldown.
    NOTE: I have been watching this game for like 7 years and what caught my attention was the well-thought-out flagging / PvP mechanics. I come from Ultima Online and I think these mechanics are key factors in creating an MMORPG that works for everyone. Also great job, I am very impressed.
dire vine
#

A fix for Easy Anti Cheat throwing Error Code: 30005 (CreateFile failed with 32.) would be grand. While it does not render the game wholly unplayable it does require rebooting my PC every time I close the game for any reason. Coupled with random crashes that can occur at any time it renders the game rather difficult to enjoy.

lethal bronze
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Teleporting around the map randomly.
  2. Inventory bugs (less issues the last 2 days it seems).
  3. invisible mobs that you cant hit but kill you

Top 3-5 Most Important Feedback Topics:

  1. Chat could use some work.
  2. We have to relog a good bit to fix things. A simply /reload function would be awesome.
  3. How about commodities that you can sell for experience on caravan runs instead of gold? Could still use glint to purchase but you choose between gold or exp...
wanton nimbus
#

Top 3-5 Most Important Bugs:

  1. Server Performance around Steelbloom/Carphin is unacceptable - Game rubberbands, stops allowing loot pickup, crashes, enemies are sometimes unresponsive/invisible
  2. Lighting issues in-door areas (steelbloom, Halls of Judication, Carphin, Forge, Ursine Caves
  3. Inventory issues with items not visually moving, items not appearing right away when collected, etc.

Top 3-5 Most Important Feedback Topics:

  1. Static rarity resource nodes need to go. large guilds are monopolizing all the high rarity nodes and timing the respawns to prevent others from getting them. Please implement the proper system. We can't test the economy and crafting systems properly without this system.
  2. This is less about the game and more about communication around the recent bans/suspensions : It seems that there were a lot of players who were exploiting in one way or another that were not punished in any way. On Vyra there are many known players who the community there feels should have been punished. I think that a line in the sand needs to be drawn around which behaviours are allowed and which aren't.
  3. Thanks for all your hard work and dedication, keep it up!
heady torrent
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Inventory is still incredibly bugged. Has been since P1.
  2. Mobs are underground sometimes.
  3. Trees that cannot be chopped, or do not fall down when chopped thus looking like they're legit.

Top 3-5 Most Important Feedback Topics:

  1. Mob training still a thing.
  2. Gatherable nodes need to be increased, still
  3. Caravan defenses need to prioritized. Allow caravans to attack people who are hovering around too long. Make it actually a risk to attack a caravan or even act like you may attack.
  4. Allow any size batches for processing. Also add batching for crafting.
tranquil bone
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Feedback Topics:

  1. Guild management features
  2. Guild storage
  3. Alliance management / chat
    ======================
fossil sapphire
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Fighter Weapons Swap Bug: Fighter gets randomly bugged where they're unable to use their autoattacks and get stuck in the ranged weapon which doesn't even fire and does a really strange animation. Have to relog to fix it. Makes the fighter, one of the most fun classes, the most aggravating to play. Had to switch mains because of it.
  2. Invisible/untargetable mobs: Self explanatory. They can kill you with impunity. You just have to run.
  3. Loading in with random avatar appearance: I've loaded in with avatars that look nothing like my character. Relog usually fixes it, but, sometimes will just mess up the hair instead.

Top 3-5 Most Important Feedback Topics:

  1. Zinc and Copper: Still not abundant enough. I don't understand the half measures and strange fixes. It should be as common as water in the ocean. Try leveling an armorsmith or, god forbid, a weaponsmith if you think the levels are ok. I'll see you next year for your report, if you even bother playing that long. Most will not. It's a miserable experience.
  2. Chat channels: There need to be Local, Trade, LFG and regional channels added. Global chat is cancer, and useless on the level of Barrens chat. Retirement home autist gamer chat neither wanted, nor needed.
  3. Economics: If there is no supply, demand is irrelevant. The only way smaller guilds have a chance against the larger guilds is through logistics, economics and cohesion. Make more resource nodes, spread them out so it's not as easy for big guilds to farm the only spots. Wanna know how to get 350 grem skin an hour? There are two spawns outside of Lionhold that the big guilds farm nearly 24/7. There are other examples. Don't become Shadowbane.
    ======================
modern fossil
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback
Top 3-5 Most Important Bugs:

  1. Rangers Camouflage sometimes doesn't turn you invisible
  2. Caravan parts menu doesn't let you equip parts or BoB from there you have to do it either from inventory or or storage
  3. Huntable mobs in the dessert spawn insides rocks or walls

Top 3-5 Most Important Feedback Topics:

  1. Ranger unlike other classes doesn't have a self heal, regeneration only works outside of battle and at that point you are better of just eating a ration
  2. The damage done by the skill Thorns from the ranger is negligible and the fact that it has chance to cause bleed doesn't make up for it in a class that already has so many ways to cause bleed
  3. Thundering Shot being rangers only interrupt is troublesome, its cast time its too long to prevent most casts even with dazed(which is required for it to work as an interrupt) unless you use it the instant they start to cast and theres also the fact thta since its a long range attack it can miss, it would be nice if it was an instant instead of a cast
tranquil loom
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Pressing ESC as a Bard causes "Menacing Melody" to prematurely stop
  2. Fishing Derby doesn't seem to end sometimes

Top 3-5 Most Important Feedback Topics:

  1. Stuttering moving between servers
  2. The system adding stuff to the wrong bag in inventory instead of trying the Sanctus bag first
    EX: Fish-> Fishing bag, no fishing bag or no room then into the Sanctus bag, no room there THEN then next available space
river yarrow
#

Top 3-5 Most Important Bugs:

  1. General perf issues/desync impacting many facets of gameplay
  2. Gatherables that are inaccessible
  3. War decs being used inappropriately
  4. non-combatants are CC-able
  5. bots.

Top 3-5 Most Important Feedback Topics:

  1. Remove vendor items: scrolls, potions, food as its marginalizing professions. Also please add alchemy/scribe recipes 🙂
  2. Static nodes remove the joy of being a gatherer, and wondering when the next lucky hit is going to happen 😦
  3. Mayor flying mounts should be gated behind node progression
  4. Consider implementing a chat report option that automatically chat mutes someone when they are reported too much.
  5. When logging on, give players immunity for 2min so that they aren't instantly killed during a war. Also the UI needs to be more obvious that a player is at risk due to a war as well.
blissful gyro
#

Top 3-5 Most Important Feedback Topics:

  1. Quests don't feel worth while, making the world feel less engaging.
  2. Tanks feel over punished due to weak abilities, they are the first to die and dying is super punishing with both the XP penalty and item drops.
  3. Static resource and mob respawns create grind spots that end up being hotly contested. I'd prefer more dynamic spawns to force people to explore the world more.
muted sinew
#

This is the worst crafting system I have ever tried to do. why the hell do I have a choice of 1, 5, 10, 25......... and so on for crafting fragments and other crap. It is the worst time sink i have ever had on a game. I don't mind that if I craft 269 and it takes 269 minutes. I can go do other things while it is making. It is just that I had 269 metal and i had to break it down to 250, 10, 5, 1,1,1,1. Turned that job into a time sink and couldn't do anything else. should be if I have 269 i should just type in 269 and then wait for it to get done period.. Keep it simple stupid... (KISS).

lyric swift
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Inventory sync with storage
  2. Mobs can hit you while still out of melee range
  3. off hand weapon/shield/focus disappears

Top 3-5 Most Important Feedback Topics:

  1. Static node spawns are tough, need to reward time invested instead of locating rare nodes at world reset and camping them
  2. Caravan attacking has very little risk to very high reward if successful
  3. Corruption baiting is bad
    ======================
upbeat coral
#

Top 3 feedback

  1. We need to be able to see debuffs and buffs better. Not knowing what or how something is stunned is bad.
  2. We need to see cast bars on nameplates so non targetted enemies can be seen casting.
  3. UI frames hot keys need to be cleaner. Mine just says SHIFT and is too big to show which key it is assigned to.
hexed cargo
#

crafting system needs to be user selectable, current system does not coincide with stacks you can carry,

#

bank needs to be fixed, constantly having to log out and back in to unbug.

random sentinel
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Caravan Loot Not Showing when arriving at destination - Needs a relog
  2. Caravan Gets stuck in an undrivable state
  3. Willow Trees being ungatherable and stuck in rocks

Top 3-5 Most Important Feedback Topics:

  1. Freehold family permission are desperately needed
  2. Large groups ganking caravans make it almost unplayable at times
  3. Incentives for defending caravans really needs implementing asap
    ======================
velvet apex
#

Top 3-5 Most Important Bugs:

  1. Inventory bugs! Sick and tired of logging in and out because stuff doesn't move, stuff doesn't appear, and a number of other things happening.
  2. Teleporting to Mira while on a caravan! Yes... it's back. AGAIN
  3. One day I'd like to see my hair again while wearing Hornhexer. I also have hot pink leotards instead of Enchanted bronze pants (visually). I'm an elf. Please fix visuals 😦
  4. Untouchable willow makes me so 😡
  5. Large scale PvP is still terrible in the lag/rendering.

Top 3-5 Most Important Feedback Topics:

  1. Please make it so people in a group do NOT have to drop party just to flag up for a caravan defense/attack. Either make it so the group leader can flag for ALL members or make it so members can flag individually while still in a group.
knotty chasm
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Inventory sync
  2. Losing caravans to bugs for a variety of reasons
  3. Control effects from purple players work on green players, causing them not to be able to harvest

Top 3-5 Most Important Feedback Topics:

  1. We need at least 1 GM per server on at all times that can mute players from global and citizen chat that get over-the-line abusive
  2. We need to return freeholds that don't get tested in any way for some period of time back to circulation, maybe with a partial refund, until freehold system is upgraded
  3. Provide dev-tunable in-game rewards for caravan defenders (even just glint) until the skill system is in place that grants rewards
    ======================
gloomy arch
bold oar
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Server desync issues. This is for both inventory and in world mobs. Mobs can register at one location on the server and be at a different location attacking you. This also goes for attack animations or casts doing damage at non-intuitive points in a channel.

  2. Increase in rubber banding

  3. Caravan issues as listed above

Top 3-5 Most Important Feedback Topics:

  1. Mob attacks are inconsistent with channels/animations, this happens frequently with bears, wolves, grems and other creatures. They can attack and deal damage to you, and then move in really weird/haphazard ways which can make kiting inconsistent and risky.

2.rubberbanding is getting noticably worse. Any alleviation of this would be very welcome!

regal otter
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Inventory not functioning, unable to loot items, move items in bags or storage without relogging or mounting and remounting
  2. Caravans just disappearing if you disconnect or on shaky SW crossing
  3. Desynching while traveling then getting ported back to a point in your travel route.

Top 3-5 Most Important Feedback Topics:

  1. If permanent durability becomes a thing then allow the owner of the item to be able to take it to an artisan of that type to have the permanent durability to be reset by using some of the original crafting materials.
  2. Allow processing to select the quantity of items to process in any amount up to a max to be determined.
tough fossil
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. pvp mode sometine you see pvp in pvp but there are not so you are curupted when kill then
  2. roll back when you go back a mount
    3.Hunting has problems with rarity

Top 3-5 Most Important Feedback Topics:

  1. pls give us more wipping willow its only guild with free hold can have them
  2. hunting rarity is a huge probleme for everyone
  3. pls nerf currupted effect
spice trench
#

bugs : 1 players exploiting of npc for exp and or profit of glint.. 2: pathing or mobs or npc by agro.. ie players running thru areas and jumping over you to get agro on you and you group. this is intentional and is destroying proper gameplay for pve players. The same problem was left uncorrected in New World Beta and the player base decreased and the game was no longer attractive. 3- high lvl player griefing and group griefing for profit, high lvl players such as shroomsforvets and ethani from a rouge guild name nuerotic savages on vyra server go into lower lvl areas, demand payment for protection from agro trains. when you dont pay they say enjoy your death exp of 100k . they run thru the area not getting injured or even hit while attracting 5 to 7 npc mobs and running them thru your group.. thus killing you and your group. after you die they steal your loot. they come back later demand money again or else. if you attack them they let you kill them because you are now corrupt and then the high lvl characters kill you and loot you and your gear. this is ruining the game play, it is destroying the quality of the game for thos of us that want to enjoy the game at all lvls. Along with pvp we want to learn and enjoy it but what is enjoyable about fighting for 5 hours to get enough exp for a lvl and som asshat thats bored because he was able to reach 25 is now running around harrasing your player base.

rich marten
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Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. inventory lag and needing to relog to receive items from crafting and or looting
  2. falling through the earth when logging in and the earth being missing after it puts you at the emberspring
  3. mobs getting stuck in terrain

Top 3-5 Most Important Feedback Topics:

  1. sitting in one spot of a dungeon to kill the same packs of mobs is extremely boring. giving us a 1 instance per day lockout would go a long way in the entertainment of the game.
  2. crafting is very tedious. it takes no less than 12 minutes to craft an apprentice level belt not including gathering time. this feels like a chore and or job. this is not fun
  3. i love the combat system and it would be great to have an instance with an actual boss that we can do as part of our 8 man parties. the world bosses have already turned into "who can dps the hardest" and is very boring and or not interesting.
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lilac ruin
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Weekly Feedback - 01/20/2025

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Training mobs to grief other parties

2.Trees and other gatherables being halfway in the ground or farther(like the trees surrounding Winstead that are almost completely in the ground)

  1. when mining you get the xp for the node you mine but you dont get the ore/rock/gem in your inventory until you log out and log back in. this has been something that is happening to myself and other more and more often.

Top 3-5 Most Important Feedback Topics:

1.Make spawns for things like willow random locations. tired of seeing people log in on a tree timer chop willow or farm a boss then log out. it makes for a horrible experience for other testers in progression and game play

  1. Griefers and Exploiters deserve harsher punishments (we all know the numbers dropped by steven werent even half the amount of people exploiting douping or being generally shit)

3.We need mats in game that match the level we are able to get to in professions. I.E we need animal fat to make slate molds for things like JM Mining, Lumberjacking, but epic and legendary are almost completely non existent. it would be beneficial for everyone if we were able to obtain mats like these(some people say they arent even in game yet)

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idle kelp
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Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Inventory desync is still an issue and can get daunting having to relog so often
  2. Similarly, The caravans are still teleporting people
  3. Rarity across hunting and other gathering items seems like it is not working as intended?
  4. caravan get stuck in inventory cause i cant deploy it in its original node - so no further caravan deploying is possible cause i have one in my inventory rdy for deploying ?!
static bridge
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Raptors being one of the largest bottlenecks and having so few spot points is a pretty big pain point.

tall jungle
#

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Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. certain enemies phase through tank while shielding( mostly tank arch-type mobs)
  2. Having your mount get stuck while running into a jumping animation
  3. inventory un-syncing and not updating

Top 3-5 Most Important Feedback Topics:
1.Being able to salvage gear into materials
2. having the ability to influence a craft while waiting (maybe a minigame or a QuickTime event to keep the player engaged and having something to do if you're waiting on those mats)
3. while i understand fishing is not fully fleshed out if you do fish until your rod breaks you're likely to get disconnected due to it not being an active gathering situation at the moment.
4. the ability to potentially add sockets for gems or enchants. also more gear options instead of having a huge jump in power through getting levels
5. When you do clear a node for gathering sometimes the node does not disappear and are tricked into clicking it again but to no avail.

upper vessel
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Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:
1.Server issues in connection with enemy behavior.

2.Inventory glitches for Storage and Player inventory

3.Dodge timing is really off, maybe connected to issue 1.

Top 3-5 Most Important Feedback Topics:

  1. Early gearing and crafting - There is no Gear in between levels to craft or find, crafting a million low level items that no one needs would be more worthwhile if there was steps up every few levels. Whenever new Gear becomes available it is a massive spike in power, levels in between matter little. Maybe also more skillpoints and options to chose from for more variety in builds and more excitement for single level ups

2.Late leveling as a melee dps for me is very slow, finding groups for my level has been troublesome after being gone for christmas, solo leveling is incredibly slow, rangers can effectively kite enemies that can 2 or 3 shot me, but i have to get close. I assume similar problems for other classes as well

3.Processing is quite unintuitive currently, processing 4 or 5 different items through different professions will probably be a good thing for the economy in the long run, however while the market is currently hard to search for, and processing can only happen in specific steps and not with a slider to set the amount really takes a lot of unneccesary time. This all adds with the Inventory UI being not great. Finding some combination of changes that makes a few of these steps a little easier would be greatly appreciated

stoic bramble
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Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Ban all the exploiters
  2. Fix the resource node spawns around the map so as they are completley random and not fixed at server resets
  3. Fix the croc mount's land speed ASAP

Top 3-5 Most Important Feedback Topics:

  1. Resource node system needs to be 100% random.
  2. Fix things you say that you are fixing, and if not fixed state that it's not fixed but work in progress.
  3. Market place should be allowed to search any market place, but on purchase have to ride to that node to collect your goods.
fathom mulch
#

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Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Graphics setting optimization pass to help prevent crashes.
  2. Fixing the loot bug preventing you from looting mobs. (Currently have to log to loot probably 40% of the time when the bug occurs)
  3. Caravan flagging bugs. Half the time you have to drop party to flag. Or if you flag incorrectly there is no way to drop and reflag. And flagging remains for far too long after. (Sometimes you’re shown as flagged and never even flagged on the caravan)
  4. Completing the mayoral commissions which take resources from you should allow you to add the resources to the quest for completion. Not just blindly take all of your rare weeping willow. (Yeah, I got burned) 😖

Top 3-5 Most Important Feedback Topics:

  1. The graphics optimization feels important because I worry about the health of my pc components and the memory leaks and maxed cpu/gpu usage spikes feel scary.
  2. People are still getting attacked in towns. New tactic I’ve seen is one person going corrupt killing and training the guards away while their guild members loot all the bodies and run.
  3. alternative, and viable, leveling. Primarily the topic of gaining primary levels through artisanship work. (Swinging a pickaxe is just as tough as swinging a mace)
    ======================
vagrant trail
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Traveling really far on a mount only to be teleported almost back to the beginning of your journey when you arrive at your destination and dismount.
  2. invisible enemies that one person in your party can see and fight but you can not since on your client the mob is still in its starting position. This makes it extremely difficult in situations.
    3.Gathering nodes remaining visible after being harvested so you interact and nothing happens.

Top 3-5 Most Important Feedback Topics:
1.Please allow gathering tools to be replaceable at the very least so if you upgrade rarity or downgrade tier you are not completely out of already difficult to obtain materials. I understand not being able to remove them completely but at least having the ability to swap and regain the previous tool would be very helpful.
2.An addition of another lumberjacking apprentice and journeyman recource. This would vastly help alleviate the use of willow in every recipe if there were more types of the same level. Or at the very least change recipes to implement some lumber from the novice tier when an apprentice or higher tier is already being added. Everything calls for willow its too heavy handed when novice tier has 4 wood types spread out among recipes.
3. Please add focus target for healing or other purposes. it is hard to see what an enemy is casting or to retarget an enemy in some cases where if there was a focus target it would help manage party health and damage output or at least an enemy list with all the enemies that your party currently has aggro on. This being different than the current dual target system that for moves with dual purpose will chose to do damage over heal. Another fix way to address this would be to simply allow multipurpose moves some way to differentiate when using dual targeting.
4. Salvaging for crafting to even have a chance to obtain some recourses back would be nice.

lunar harbor
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Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Feedback Topics:

  1. Rangers go through mana way to fast
  2. As a gatherer it is hard to get glint to pay taxes. would be nice if there was another way to pay for taxes than glint.
  3. Having a bow that only rangers can use. Right now when a bow drops there is 3-5 people rolling for it and usaully the ranger that needs it doesn't get it.
fresh gate
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Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Loot bugs are still happening pretty frequently - gathering or looting and things not showing up until a relog, or being unlootable until relog.
  2. Mounts bugging out and taking off without you after dismount, still freezing in place while riding them. A simple recalling of the mount fixes the issue.. still strange though.
  3. NPC movement and pathing. This is pretty bad. I was in town today in Miraleth and all the villagers were walking in place, completely in sync. Enemy agro radius seems either insanely far or non-existant, no matter the level gap between you and the mob. Enemies follow you for quite a while when running even while mounted. I have noticed recently that some mobs are becoming more mobile while out of combat, which is definitely making the game feel more 'alive'! That feels good!

Top 3-5 Most Important Feedback Topics:

  1. On the world map, it would be nice to have party members be marked a little clearer. Maybe have the markers be slightly enlarged each time you zoom further out? It's extremely hard to find other party members if they aren't very close.
  2. The adaptive world as it is changing through the seasons is amazing. Every time I log in, there is more snow. Looks like winter already! Maybe scale back the progression a smidge, we still have 9 days of Fall left! I am worried about winter haha! The game is beautiful, I continue to be amazed every time I log in.
  3. Being able to cycle through the character screen with the up and down arrows and log in with enter would be an amazing update
muted stag
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Top 3-5 Most Important Bugs:

  1. Gathering resources are not random!
  2. Inventory sync/servers sync
  3. Fix gathering resources in freehold

Top 3-5 Most Important Feedback Topics:

  1. Please make Wednesday and Thursday offline days instead of Thursday and Wednesday!
wheat bloom
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Top 3-5 Most Important Bugs:

  1. Items not moving between inventories cleanly.
  2. NPC's getting stuck and unattackable. Tracking and movement of them fixed.

Top 3-5 Most Important Feedback Topics:

  1. Come up with better shop, player market design. I don't think searching by item type will convey a proper economic platform for city life. For example a search "Ruby" that shows all Ruby's in all shops and there prices on one return page. The idea if you spend time looking for a deal has appeal. But the current sort and searching is to burdensome. Longer description perhaps. Item type filters that only return shops that actually have that type actively listed for sale. Please do not flatten the economy by creating a true search all shops by item name market place.

  2. Requisitions for node development are difficult for individuals to participate in. They are typically 2 items of opposing or differing enough crafting professions that typically 1 player will not be advanced in both. A contribution system that allows single item type contributions to the final product seems logical. Why would a town reject my stone because I didn't have the wood as well to make a final product. Partial reward for partial contribution?

  3. Collision detection with terrain edges mounts seem overly sensitive.

half hazel
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Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Healers being able to rez and heal outside of events like caravans, they don’t flag attacker or defender and heal people in the event and we can’t attack them
  2. riding in caravan and getting somehow teleported to Carphin
  3. Caravans cause extreme lag and crashes when you have a few on your screen
  4. Caravans simply disappearing and unrecoverable
  5. The recover caravan doesn’t recover says it destroys it ???
  6. People can still log out and caravan disappears after a short amount of time

Top 3-5 Most Important Feedback Topics:

  1. Please fix caravan systems
  2. please ban exploiting abusers, especially repeat offenders
  3. reduce respawns on materials and named bosses waiting 2 to 4 hours with little space and tons of players for willow or tin and 20 to 40 mins to farm a craft item from a named mob to many players on such a tiny map
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fallow star
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Top 3-5 Most Important Bugs:

  1. chain lightning does not apply any stacks of shocked if the target has volatile, like it should

  2. The Gathering bag bugs are still quite anoying where they become desynced? And stop visually updating. game thinks it might be full and showing as full when you remove an item ect.

  3. Bronze hoop earring doesnt show up in crafting menu for the app bench. i cant make it even though i know the recipe

  4. Gatherable rarities need to be more random. we can find where all the legendries are and just set a timer for them

Top 3-5 Most Important Feedback Topics:

  1. Players outlevel crafting far too quickly. we get level 20s+ out there before even apprentice stations are up and before people can even craft themselves enough novice gear to fill out missing slots.

  2. Item deconstruction is needed for small crafting exp and recycling of materials. please Prayge

  3. It should be a higher priority on your list to fix being able to CC or stun an unflagged player perhaps.

cold jasper
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Top 3-5 Most Important Bugs:

  1. Party System not holding state after relog
  2. Loot system bugging out where you can not loot and you need to relog
  3. Bank bags for specific materals not allowing for higher stacks then 20.

Top 3-5 Most Important Feedback Topics:

  1. Highwaymen Hill High level players training mobs and wiping multiple partys need to be address
  2. Pyromancers in Highwaymen Hill needs to be toned down a bit
  3. Copper/Zinc is to rare and is a major stopper for a lot of early progression
grand quarry
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Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Feedback Topics:

  1. Caravan Drivers being targetable - this will not allow newer players to begin caravans and even certain classes that can't win 1v1s will diminish the number of caravans out in the world, reducing content. It also means people won't have as much time to respond to a caravan to help it (or to gather to attack it if it escalates) because it will stop moving with the death and running back of the driver. We helped someone defend his caravan tonight and he didn't even come back to it after dying so much, he just logged out of the game, possibly to never return even after we saved him from the attackers, whispering that he was done and didn't care anymore...

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digital kettle
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Weekly Feedback- Critical: Please Read

1. Lack of In-Game Organizational Systems
Currently, there is a noticeable gap in systems designed to facilitate player organization. Introducing an ease-of-access system for managing alliances, factions, guilds, and vassals would be immensely beneficial. Features like in-game contracts, scheduling tools for events, and robust tooltips would greatly enhance coordination. Social and organizational tools are essential for building a thriving community and ensuring long-term player engagement. Without these systems, servers risk becoming stagnant within months, potentially jeopardizing the game's longevity.

2. Critical Healing Mechanic
To my knowledge, critical healing is not currently implemented in the game. Adding this mechanic would significantly impact gameplay for healing-focused classes, particularly the Cleric. If this feature already exists and I have overlooked it, I would appreciate clarification. However, if absent, I strongly recommend its inclusion as it would enhance the depth and effectiveness of the healing role.

3. Expanded PvP Game Modes
While the current alpha provides foundational PvP content such as node wars and conflicts, I believe additional PvP modes are necessary for the game's success. Incorporating features like arenas, open-field skirmishes, or special PvP events would help sustain and grow the PvP community. Expanding these options would ensure that PvP remains engaging and dynamic as the game evolves.

Thank you for your hard work and dedication to creating an incredible gaming experience. I appreciate the opportunity to provide feedback and look forward to seeing how the game continues to develop.

gentle drift
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Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. UI Hard Target and soft target aiming tool: As a healer, I will have the tank on hard target and his target as soft target. This UI stop working from time to time, if it isn't caught in time. The whole party whips because the tank go down from no heals because i am healing my self with no target.
  2. The inventory bug, I know it seem small but I really like a right click option to quickly transfer item from one column to another.
  3. Caravan are still bugging out at zone progression. zone or node or little tile I cross will send me across map to span while the caravan disappear until I get on the right tile/zone/node
  4. NPC show up as allies, flag player. Not having them not be there but attack like they are there need to be top on the list. dieing from a npc you can not target or even know was there is a issue.
  5. the party bug issue when you log out and back in, and the bug that make your weapons disappear when you claim a hunt animal.

Top 3-5 Most Important Feedback Topics:

  1. Amazing you all have done so far. love to see your work.
unique pier
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Weekly Feedback 1/21/2025:

  1. Inventory bug is still a thing. Either having to mount/dismount or relog completely it takes up a ton of extra time that would be nice spent elsewhere. This goes along with looting corpses as well. Sometimes need to mount/dismount or relog to loot glint.
  2. PVP time to kill - numbers need adjusting in pvp. Skill is irrelevent in medium-large scale battles. It only takes 2 or sometimes even 1 geared mage to kill someone in under 5 seconds.
  3. Gathering system - Do not like the way the gathering system currently works. Allows for camping of a high quality spawn on cooldown and feels like there is no point in gathering rarity. Better system would be the mining vein or the tree to randomly roll quality upon being mined or chopped.
timber dew
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Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Server workers either making your caravan go poof or teleporting you back to Carphin.
  2. Inventory/ Storage not registering until a mount up.
  3. Since holidays and the team came back and patched the game, stability and rubber banding has been worse. Whatever the patches did it hasn't been enjoyable registering 10 minutes travel backwards.

Top 3-5 Most Important Feedback Topics:
1.Nodes having a constant rarity and players starting the stop watch and checking back in when they know its time to farm a nice legendary node. Cringy gameplay.
2. Hunting rarity has been gatekeeping a lot of professions. Had everything ready for a high rarity mining pick but could never get my hands on an epic or higher animal fat. Slate mold needing all the same rarity and not being able to mix and match like crafting. Added a lot of confusion.
3. Overall the game is moving forward in a great direction, Loving a lot of the core mechanics. Lets test and tweak them out to perfection.

inner coral
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Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Forced to relog to use inventory.
  2. Ore nodes that are not really there.
  3. Mouse Capture on multiple monitors

Top 3-5 Most Important Feedback Topics:

  1. I spend 15-20% of my time trading with a friend to move items between my charectors for crafting. The game needs a way to trade with my own charectors.
  2. The market place really really needs a functional search. I have 300+ metal I would list if there was a likelihood someone could find it, and if I could price it.
  3. Gold/Silver/Copper should be shared across my characters. And if all my characters have to register to the same town, then I should be able to pay taxes on any one of them.
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faint raven
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Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. people healing outside of group during caravans, they can heal people that are participating while not participating themselves?
  2. tanks can use protect while flagged to make people who are hitting the players under protect flagged.
  3. how many times have I just been driving a caravan anywhere in the world and then I just get teleported to carphin emberspring lmao.

Top 3-5 Most Important Feedback Topics:

  1. Nodes spawn on a predictable timer, people are monopolizing legendary spawns by setting a timer and coming back to get repeat legendary resources as they respawn making it very difficult to acquire these materials randomly.
  2. Caravans have not been bugging out as much but dropping group to join as attacker is very annoying, would love if the party leader could just flag the whole party onto the caravan, or better yet remove the system in place and make it so if anyone interacts in ANY way with someone who is interacting with the caravan they are pvp flagged. This would eliminate the need to "flag up", Although this would stop random passerbys from being able to join the defenders side, But they'd still be able to attack the attackers. in any case I just want the system to work better than it does because caravans are good content!
  3. Fighter bard, when.
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potent herald
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Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Caravan teleporting or disappearing
  2. Inventory desync
  3. Mobs teleporting

Top 3-5 Most Important Feedback Topics:

  1. Progression : (a lot) Less mob grind
  2. Mounts : Mount following us, instant cast, can spawn in combat, more skill variety on mounts (jumps, leaps, charges, attacks, throw riders, buffs,...)
  3. Character Creator improvement : model quality, hair texture quality, more pretty overall, more options.
  4. Combat : more movements, more crowd controls and crowd controls escape ability skills
  5. Render distance : for mobs, players and skill visuals
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abstract kestrel
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Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Perspective: I am a new player (just started playing in phase II) who mostly plays solo

1. Quests Entering Unfinishable State

  • As a new, mostly solo player, quests are my primary way of exploring Verra and learning the mechanics of the game. I would estimate roughly ~1/3 of all quests I have started have entered some sort of unfinishable state, for a variety of reasons (items disappearing, npcs not offering dialog, server crashes somehow messing up the quest, etc.).

2. Creature pathing

  • Creature pathing is abusable. For example, at the crumbing bridge leading into Korra Loch, a player can jump on and off the bridge, causing mobs to path back and forth between being on the bridge and in the water, allowing for players to attack them from range with impunity.
  • Creatures often clip through walls, get stuck, and teleport. This is especially true at the Nika'Brae Ruins
  • I know creatures spawning right on top of you is a classic WoW thing, but I don't like it. I would rather creatures spawn in an invulnerable inactive state and then become interactable after a short time with some sort of visual cue.

3. Citizenship dues broadening

  • I would love to see an alternate way to pay citizenship "dues", like by completing quests in a Node, or selling items to a node vendor, or completing mayoral quests, etc.
  • I am level 11. Citizenship dues in Halcyon are approximately 1 gold worth of glimmer (196 receipts). I have 29 silver to my name. The amount I need to grind to remain a citizen amounts to approximately 5 hours of slaughtering bullywogs. They deserve it, I know, but even I am starting to feel bad for them.
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cobalt forge
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Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. inventory bugs, having to use mounts/ get on mounts to get stuff to appear/move
  2. being on a mount, not being able to use sprint, when get off, rubberband back far away
  3. animals/trees spawning under rocks, in mountains so cant harvest them

Top 3-5 Most Important Feedback Topics:
being able to trade between own characters, trading gold, goods.

keen igloo
#

Top 3-5 Most Important Bugs:
1.Fix rubber banding after dismounting
2.Fix movement rubber banding that will randomly lock you in place
3.Random flashbangs have started happening outside Ircine Cave, need flashbang fixed in forge as well

Top 3-5 Most Important Feedback Topics:
1.Nerf Bard damage, it's a support class.
2.Give some update on upcoming testable content coming soon to Ashes, tester retention has been an issue for many guilds.
3.Rogue details could help with some retention.

cedar bramble
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Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:
1.Being ablw to cc non flaged players. it is endemic and cause of griefing. its a bug. it should not be possible . Why is there even a flag System then????
2. Mob training. Its a bug,Mob ai is broken,its not a feature,not farming. Its game braking,people just dont want to play in this state as they get killed over and over by grievers. They reported,you guys know Who does it repeteadly and you do nothing.
3. Memory leaks. After a hr playing game goes from 70 fps to 35 fps,on a pretty good System

Top 3-5 Most Important Feedback Topics:
1.Fix mob aggro and cx on non flagged players ! Now,dont wait fkr phase 3 or you wont have players left. Every night chat is full of plyers complaining and the ones that do the grieving just laugh . you fix stuff or take actions on repeated grievers
2. Small Guild stuff. We want something to do also. Not just zerg guilds
3. Chat channels,inspecting other players,more funxtionality to ui in general

fathom furnace
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Mage Bombardment/Stagger into Aftershock not working.
  2. Mage Tempestuous Cone of Cold not working
  3. Mage Unyielding Blink not always working
  4. Caravan rafts sinking in jungle zone.
    Top 3-5 Most Important Feedback Topics:
  5. People flagging and CCing unflagged player off of nodes. Pls fix
  6. Warning/headsup on guild war/node war.
  7. When you roll and win loot, it should go into your bag.
errant pier
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Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Inventory still bugs where we can't right click.
  2. Trees are still below the map
  3. Unsure if this is a bug or related to server stability, tanks chain pull has to still be used 3-4 times sometimes to work
  4. Forge has lighting issues still (Either flashbangs or completely black)

Top 3-5 Most Important Feedback Topics:

  1. Unsure how difficult it would be but adding a option to fill all when crafting would make the experience a little less painful (For all mats not seperate)
  2. The communication has been great, streams from steven are appreciated and patch notes are wonderful. Wish there was a Vassal/node siege system in place however its alpha what can you do.
  3. Keep up the good work
vast reef
#

Fix shields not showing after 1st combo

brittle agate
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Inventory and glint loot bug - it's maybe a little better but need to be improved
    2.visual cloack & helm bug (maybe only on vaelune?
    3.mount mouvement stucking

Top 3-5 Most Important Feedback Topics:

  1. Craft need to be value more. enchanting loot is a weird move on that. I'm lvl 20 arcane and I really crafted only one focus.
  2. We need to do more pvp. with actual corruption law its hard. I swear i dont want to say that but maybe a battleground ?
  3. We need more solo/duo friendly spots at 20+. with freeholds there's less of xp/glint spots.
patent widget
#

Top 3-5 Most Important Feedback Topics:

  1. Some of the crafting difficulty issues (not enough materials to do stuff, freeholds produce wild amount of otherwise rare resources) could be mitigated with a proper market where everything is listed by item (like in EVE Online), not by individual stalls. Sifting through 100 pages of random stuff to find best deals is too much work. This would bring raw material costs down and make crafting professions less money-intensive.

Also node upkeep would be easier when materials could easily be bought at the market.

neon obsidian
#

Top 3-5 Most Important Bugs:

  1. inventory glitches when attempting to loot, occasionally being unable to loot entirely.
  2. citizenship dues glitches? Not sure if this is a glitch but needing to pay 150+ tax receipts to maintain citizenship and occasionally having this require double payments.
  3. Miraleth in particular, maybe some other node cities completely disappearing and PC's falling through the floor, occurs both on login and when walking to the node.

Top 3-5 Most Important Feedback Topics:

  1. As a tailor I am finding it extremely difficult to level/craft without having a lumberjack/mill in my pocket for willow board due to the rarity of the material and the popularity of it across all crafts. I assume other crafts have similar issues.
  2. malicious mob training is still highly common especially in locations like highwayman hills and sephillion.
  3. server performance and stability are of course a priority for the dev team. I feel this one topic alone would cause a significant increase in reliability in experiencing and reporting bugs, as excessive lag or performance issues could cause "false positives".
topaz spindle
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Inventory, having to log out to fix it. Even a temp solution of a / reload UI command or something would be nice for now.

  2. Dismounting and sometimes the server never registered your movement until you dismount and get sent way back.

  3. Spellsword/Spellbows showing incorrect tooltips. They are currently scaling with magic power, which is great, but I'd like to compare if it is 1:1.

Top 3-5 Most Important Feedback Topics:

  1. QoL improvement on Crafting in stacks, please let us set it to max or a set amount. It is all 1 minute increments anyway.

  2. Treasure maps. I love the idea of them, but the optimal play here is mess with video settings so they stand out more. A single circle would be nice, even if it's massive, and give a cold,warm,hot (periodic pulsing?) mechanic. No arrows or shiny or anything, but something other than "find the right blob of brown in the rocks and dirt".

  3. Please let us unbind "Mark" from RMB/Right-Click. A lot of us are coming from MMOs where you right click to attack and left click to select. Making to click off the Mark popup every time is a pain haha.

  4. Loot that is won going directly to your bags (If you have space) so healers trying to keep a group alive don't have to rush the clock to pick up loot before it gets yoinked. (Glint could almost do the same tbh)

  5. Please let Cleric's Mend work with Hover Targeting. It always selects you unless you explicitly target another player, which is inconsistent with the other spells.

Thanks Y'all having a blast! Keep up the good work!

restive bobcat
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:
1.Carvan TP, Healing out of event and the ability to Snipe Drivers outof caravans. Its allready basically impossible to drive a caravan without at least another 8 people.
2. Inventory Not working as intended
3. Treasure Molds sometimes dont spawn

Top 3-5 Most Important Feedback Topics:

  1. Static Spawn locations with fixed rarity basically incentives Node camping with twinks and it funnels a lot of rare resources into a small amount of people.
  2. I brought Weaponsmithing with a lot of effort to apprentice and now its basically useless bc higher quality slate weapon molds are so expensive bc of the low rarity of animal fat, its more or less worthless to skill further/Build weapons for Others. Even when making common weapons to skill its always at a loss.
  3. Treasure Maps: There should be a more "fun" way to find the treasure mold. Right now its just running in circles in the area hoping to find the mold, even tough it sometimes wont even spawn or u find the mold of someone else. And it should not be necessary to turn down ur graphics to even find them reliable. Maybe something with getting in the area, finding something easy to find that guides u in the right direction ? 4. Combat feels very different if u do PvE vs PvP. Mobs are pretty ok were they are now, if u fight something higher lvl or with stars u really should avoid their ability's and focus on the fight. In PvP on the other hand is just "who oneshots first". The defensive stats are not "felt" in anyway in most combat situations in PvP, especially with better gear. a Possible Solution could be to Up the defensive stats or make them more effective and up the dmg of the NPCs to keep their strength. But in PvP it would allow a real dance between opponents. Ofc if u are far outnumbered u still wont stand a chance, but it shouldn't be in 1v1 that if someone attacks first he always wins. At least in my opinion.
    ======================
covert herald
#

Top 3-5 Most Important Bugs:

  1. Inventory bug is still happening
  2. Mount Freezes
  3. Mount keeps getting stuck on even small slopes fix his jump over slopes

Top 3-5 Most Important Feedback Topics:

  1. people who attacked players or steal your things are flag way too short , extend their PVP flag to last longer because they keep getting away with a murder !
  2. Improve economy and some trade crafts , for example taming becomes redundant way too fast , everyone gets a mount so you can't sell them to anyone, there is no demand for tier 1 .. and vendor only gives you 6 copper for a mount you invested like 65 silver ... as result new player can never level it unless in a huge guild to help them with taming cost ... makes no sense!
  3. make mounts stats better for more valuable rarity, at this point its all same !
    ======================

To keep the thread organized, we kindly ask that you avoid back-and-forth discussions, and stick to the format above for your posts. We'll be closing the thread at <t:1737482400:F>

Important Note: While we greatly value your insights, please understand that we cannot guarantee all bugs or feedback topics will be addressed, or provide a specific timeframe for fixes.

Thank you for your continued support, feedback, and dedication to improving the Alpha Two experience! :flamingphoenix:

rain palm
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Inventory desync causing item loss
  2. Location desync causing you to warp backward very far after traveling on a mount
  3. Mobs becoming stuck in geometry or weird locations and they become uninteractable after players run away to leash them, in Carphin especially this ends up removing many available mobs to kill and causes issues with an already busy xp area.

Top 3-5 Most Important Feedback Topics:

  1. Loot system in general has some major design flaws. If a player waits to loot an item until its "open loot" to anyone, it is not shown in the loot log when someone loots an item and players are actively exploiting this to avoid rolling for items. People with more active roles in a group (like pulling mobs into a camp) are often losing all of their loot opportunities to less active players just scooping up others glint piles and there is no way to see who is doing it. Same goes for loot that should be rolled on.
thick lake
#

Top 3-5 Most Important Bugs:
1.Inventory bug. Loot something and it doesn't show. Or can't loot things. etc.
2.Invisible Mobs attacking.
3.Mob trains still go after others just standing doing nothing.

surreal timber
#

Top 3-5 most important bugs

  1. put in a level limit between players in non pvp or caravan. 3 level limit above or below allows us some chance to fight back. tired of getting ganked by level 20+ when im 10 level below them i have zero chance of fighting back.
    Ranger abilities like snipe, scatter shot ect are going over the target and not even hitting the NPC. at all when I am NOT on level ground. the shot goes into the ground, or just fanishes after I fire with NO miss announcement. the same for the ring of vines, it doenst work when the ground is not level.
    BAG BUG. i cant move items, transfer to or from the bank ect. I have to log out and run a repair. I usually have to do this at least 1 time an hour or more when I am farming for materieal it is super annoying.
    Market place. I can NOT do an effective search for items by name. I enter bow and it only comes up with a few pages where people have listed bows in there description. the AH should search all items listed in the marketplace and give me every vender tha has any type of bow, item, material, armor ect by name.
near galleon
#

Top 3-5 Most Important Bugs:

  1. Camouflage still does not work properly
  2. Creating a character with the bald preset, while still setting all the hair length sliders to max apparently stops helm items from appearing on your character.
  3. Ranger abilities that make you move quickly still sometimes freeze you in the middle of the animation, and you just fall to the ground, or start rubber-banding.

Top 3-5 Most Important Feedback Topics:

  1. I would like to see more open buildings to explore, and do RP in.
  2. Please add a LFG chat channel, as well as a Trade channel to help cut down the traffic in Global chat.
  3. Please add the ability for guilds to set tags on individuals and other guilds, like a red [KoS] tag that shows up next to a person's name or their guild name, and that only members of the tagging guild can see. There could be other tags like a green [ALLY] tag, and a yellow [RoE] tag. Maybe even allow us to set custom tags and colors, with a 4-6 character limit so it doesn't clutter up the UI. That would make it easier for guild members to identify a friend or foe more quickly, and add another layer to guild gameplay.
    ======================
stone tide
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Inventory/loot bug that force you to relog
  2. Having to manually delete the Treasure Map quest after finding treasure before starting a new Treasure Hunt.
  3. Crocodile mount too fast, FIX ASAP

Top 3-5 Most Important Feedback Topics:

  1. Some kind of find group filter(UI?) other than using Global chat.
  2. Better filters for finding objects on the market
  3. Flying mounts are too OP, should they really be mountable from anywhere?
  4. Racial Traits needed for immersion
    ======================
fluid plover
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Node passives buffs not benefitting citizens more:
    Node buffs like school of construction or bandit pacification will grant a 100% and 50% processing buff xp. Becoming a citizen increases this more by another 50% each. So instead of 150% xp buff, you can get 250% xp. This increase had no effect. Also smeling xp scroll had no effect. The xp my character was getting at 150%, was the same after becoming a citizen for 250%, and was the same after popping an xp scroll for 250% +. I tried smelting and collecting. Smelting then popping scroll and collecting. Already having scroll popped before smelting and then collecting. All scenarios gave the same xp.
  2. Inventory Lag:
    Doesn't display movement of items within inventory. Temp fix with mount/unmounting or log/unlogging.
  3. Gathering Nodes not disappearing:
    Gathering nodes are interactable but don't finish looting, seems the node was gathered by someone earlier but didn't disappear.
  4. Animal carcasses not dropping up to legendary:
    This limits us from getting legendary animal fat. Which limits us from crafting legendary slate molds.
  5. Terrain:
    Water edges extend or cut off. Doesn't cause me to get stuck, nor cause any real grief.

Keep up the great work intrepid!!!

Top 3-5 Most Important Feedback Topics:

  1. Crafting is too difficult, and player economy is too large and greedy. Relies on Caravans too much, and rewards market sniping.
    Suggestion: Node currency or gold can be used to buy common rarity of resources. Have daily limit to how much resources can be bought.
  2. Crafting can mix rarities for crafting weapons and tools. This is good.
    You can't mix rarities for crafting molds, this is bad. Even more since animal fat is capped at rare.
  3. Cleric divine flare and wave attack won't dispel the streamweaver water shields.

Keep up the great work intrepid!!!

steady quest
#

Top 3-5 Most Important Bugs:
1. Inventory not updating. Need to mount for it to update
2. Treasure map quests won't finish properly when chest looted. Need to Abandon quest manually
3. Can't join Caravan event if in Party/Raid. Need to leave party and then join event
4. Apprentice scribe scrolls cost 10 silver + tax/materials to make. However scribe vendor just sells these same scrolls cheaper. Makes Scribes useless.

Top 3-5 Most Important Feedback Topics:
1. Ability to put freesize stack to processing and taking it out. Now it is much downtime to just stand in processing bench and wait individual processings to finish. If you put large processing directly from gathering bags to processing you can't take them out since the processed items don't fit anymore to your bags.
2. Checking recipes for needed material. Some processed materials are not needed by any recipe (white ink/Yellow ink) Also Red/Green Ink is needed a lot by Scribing and the materials for that are very rare. (Ruby/Emeralds)
3. More General XP for crafters/gatherers. In my opinion crafting should be more xp rewarding. Would be alternative way to level character.

jaunty osprey
#

======================
Weekly Feedback - 01/20/2025

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Monster spawns are messed up, they are spawning under the ground and inside of walls all over the place it's a disaster.

  2. Tree spawns are also messed up, a lot of them are spawning inside the ground and almost all of the willows are not harvestabl.

  3. Cannot heal anyone other than yourself while in the desert PVP zone. AOE heals are not working on other characters and targeted heals heal the caster no matter the target selected.

Top 3-5 Most Important Feedback Topics:

  1. I feel that the PVP in the game is not in a healthy state. Interaction between a lot of players is becoming kind of toxic (To use an overused term). I have a number of ideas that culminate into a single large idea of how to address this problem but it's very much a long form discussion. Please feel free to have anyone on the team DM me if you would like to hear my thoughts on the subject.

  2. I feel that it is more difficult than it should be for higher level characters to acquire large quantities of droppings. Droppings are necessary to level Farming because everything uses droppings and I'm having trouble getting my hands on them now that I outleveled some of the mobs that I was farming. Perhaps some kind of flower derived mulch could be used in place of droppings?

======================

jaunty hearth
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. The raid frames showing up when you edit UI or missing party frames and having to convert to raid and back multiple times in a single group is a very big quality of life improvement that could be made.
  2. The invisible mobs attacking you or not being able to be attacked is pretty bad.
  3. There is some pretty bad lag at certain spots in Carphin, these can get you killed if you lag at the wrong time. It's almost like some big textures are loading or something but I freeze up in two different spots constantly.
  4. Mount desync is really bad because you don't find out until you get to your destination.
    5.Being able to heal without being part of a caravan feedback is true, this has to be addressed asap.

Top 3-5 Most Important Feedback Topics:

  1. There is a person who literally sits in Carphin all day and trains mobs on people and then loots the corpses of parties hes wiped. He will stun a random person then jump off the fourth floor. Hes a lvl 25 fighter so there is no counter play as he has a ton of mobility and can literally sit there and grief all day while streaming. This kind of behavior is not what I assume is wanted in this game but if nothing is done then this behavior has all of the reward with very little of the risk. Sure he may sully his name but who is going to flag up and go corrupt to risk all their gear to stop him and there is no counter play to the interaction because hes not trying to farm hes just trying to grief and is profiting off of it. Griefing during alpha needs to stop, it should be in alpha or release IMO, its not PVP.
  2. PVP Flag timer should be extended and the more often you flag and drop it in an hour or 30 minutes, the longer it should stay. The current system is not terrible but I think adding some duration based on frequency is important (don't count walking in and out of desert)
  3. Keep the good updates coming, you guys are doing great
solemn wedge
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:
Inventory/stash bug - having to mount/unmount all the time to fix it for a time
Willow Trees stuck in rocks
bugged mobs in tropics
having to degroup/tag/regroup when defending or attacking caravans

Top 3-5 Most Important Feedback Topics:
Mob trains are a bit annoying even if they are told to be fixed soon
forced pvp untag when exiting pvp areas should be an option (getting corruption and loosing all stuff to auto attack in town is not fun)
crafting an item should not cost more than the same item same quality from vendor (scribe apprentice scrolls for example)
Leave the marketplace as it is, it is good for business 😄 don't make it too casual

you guys are awesome!

covert herald
#

Top 3-5 Most Important Bugs:

  1. Inventory Bug
  2. Inventory Bug
    3.Inventory Bug

Top 3-5 Most Important Feedback Topics:

  1. Shared inventory storage with all Alts
  2. Shared inventory storage with all Alts
  3. Shared inventory storage with all Alts
    ======================
balmy ivy
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Inventory Placement Bug
  2. Loot Bug
  3. Caravan Placement Bug
  4. Caravan other bugs
    5.Prevent Corruption lure exploit

Top 3-5 Most Important Feedback Topics:

  1. Players Training Mobs- Make it easier to take action against.
  2. PvP Flag timer indication+grace period , prevent accidental corruptions... help with lure exploits.
  3. Tank: Too hard to level, too mediocre in PvP at high level... prioritize a balance pass, help with exp debt.
  4. Copper still too rare... prevent hording, make it easier to find or something.
  5. Caravan Attack/Defense Risk/Reward Balance pass. Defender Pug incentives and tools, Attacker risk increase... no reason to not attack a caravan...
    ======================
chrome falcon
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Caravans Teleporting you to the other side of the map, along with many other bugs like)
  2. Hunting Rarity doesn't work or barely works
  3. Tank and Ranger abilities can auto-flag anyone you want to kill (ranger thorns, tank protect).
  4. Render distance sometimes bugs and you can't see something hitting you from 10m away.
  5. Inventory is still bugging out despite being fixed 20 times. A lot of things just completely bug out if you have a summoned mount.

Top 3-5 Most Important Feedback Topics:

  1. Out of event healing is still a thing
  2. Having to drop party to click attacker on 10 caravans is so damn stupid, the whole raid dies before clicking "attacker".
  3. Static gathering nodes are the worst system ever, along with very limited respawns on hunting gatherables (6 raptors for a few thousand people, really?!?!)
  4. Marketplace is an abomination with zero functionality.
  5. Bosses spawning on server resets instead of random spawn time is kinda dumb.

GAME IS SPIKING CPU USAGE RANDOMLY, CAUSING IT TO FREEZE, FORCING ALT+F4 AND LOGGING BACK IN TO YOUR DEATH DUE TO MOBS

lapis pewter
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. The Mining/Lumber/Mining/Herbing/Fishing Storage tabs (In the town storage) for gathering still isn't working as intended for gatherables. Have to use General Storage for everything. Please fix.
  2. Dragging items that disappear from bags or just materials disappearing and having to get on a mount to show the visual that its there.
  3. Dead or Unharvestable nodes for gathering.

Top 3-5 Most Important Feedback Topics:

  1. Rarity for gathering nodes. I think having static rarity on gathering nodes is terrible and causing gameplay from players that isn't fun or intended at all. Come back in two hours again for the same rarity shouldn't be a thing. Also, please gate rarity per certification. I.E. Novice can only get common, uncommon & small chance for rare. Apprentice now has a small chance to get heroic. Journeyman now has a chance to get epic, so on and so forth. I believe a change of this magnitude would require a wipe but I truly think its best imo sometime in phase III.
  2. Adding a 5-10 minute timer to de-flag yourself as a combatant. Right now, people can turn off being a combatant too easily and that decision should have weight. If you want a grind spot and you flag up and win, the other group should have time to get back and try again instead of PvE griefing.
  3. Make any support (Cleric or Bard) class that isn't in any event unable to participate unless they choose to become an attacker or defender. If I'm trying to heal someone in a caravan run and I'm not an attacker or defender and I try to heal someone, have a dialog box pop up and say the person you are trying to heal is in an event. Would you like to enter as Attacker or Defender? That would be such a godsend to many groups.
earnest harbor
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Inventory bugs. Items disappearing, unable to move items within inventory. Relogging typically fixes it, but it happens frequently
  2. Frequent game crashes
  3. Visual terrain textures look blocky when rendering and updating between seasons

Top 3-5 Most Important Feedback Topics:

  1. Automatic travel betwen nodes (Not fast travel, but also not having to manually steer when running between towns. Maybe an auto path on roads option)
  2. Node upgrades beyond lvl3
  3. More nodes/larger map to prevent zerging
    ======================
wide shuttle
#

Top 3-5 Most Important Bugs:
Being teleported back a long distance after dismounting sometimes.
All the quest bugs/quest npcs being uninteractable or just dont spawn
Skill specific bugs within archetypes - such as on my bard, the fire ground saga doesn't appear for me as it does for other bards and doesn't do any dmg. On my ranger, when I hold down the keybind for scattershot to charge it up all the way, it occasionally stops halfway through without my doing

#

Top 3-5 Most Important Bugs:
4. Many mobs are bugged/all the mobs at oaken then just roll around and spaz out, many mobs in other places bug out often too

obtuse gorge
# unborn ginkgo Greetings, Glorious Alpha Two Testers! ```Please share your top 3-5 most critic...

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Still getting bag bugs. Not as often, but it's still happening.
  2. Unchoppable willows get me weeping.
  3. Let bodies persist longer. Fighting one's way back after a bad wipe takes time. Same with lootable bodies. I don't want my loot vanishing while we finish killing a nasty pull.
  4. Had more frequent position desyncing in the last week. Several times arrived at node towns only to fall through the world back to a previous point.

Top 3-5 Most Important Feedback Topics:

  1. PLEASE make the quantity of items to process scrollable up to 250. BIG QoL item
  2. When I roll on an item, let me auto-pick it up. Don't make me go back to the body once the rolls conclude.
  3. Right now, caravans are unbalanced. There's little risk to attacking... worst case you run away. At least make attacking take an item, like you can't attack unless you have a crowbar... Also, defenders get no reward. Seems like that is unbalanced with (again) no real risk to attacking.
  4. It would be helpful to be able to mix quantities when processing, especially because sometimes you get a one level rarer item from the first step and then you don't have enough for the next.
    ======================
bold umbra
#

Weekly Feedback - 01/20/2025

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Still getting inventory bug/glitch

  2. Invincible/non-responsive NPCs abuse/exploitation

  3. Gatherables spawning below ground

Top 3-5 Most Important Feedback Topics:

  1. I don't think that people who knowingly exploit should be allowed to continue ruining the testing environment. I don't think that the punishments handed out were effective as a deterrent, and I have seen many of the same names that I have seen knowingly exploiting caravans/guild wars still in chat.

  2. Artisan experience needs to be adjusted. I have more or less soloed 1-20, off of doing quests, etc, and a good portion of that has been 37xp at a time off of logging and mining. I don't understand why the xp gain doesn't scale with the level - I would be happy if it was even 1 extra xp per artisan level, just give us something?

  3. PLEASE do something about chat. I understand this isn't a priority for you, but not even being able to have the changes to tabs save, compounded with having to relog multiple times a session for whatever reason, makes this is exceptionally frustrating. I have seen many questions/requests for help/etc go unanswered in /global because chat spams too fast with LFG/trade requests. We absolutely need a separate LFG chat at the very least, even if it's just during the testing phases and gets pulled out later.

covert herald
clear nova
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. All Item/ Material bugs. Needing to relog to loot. Needing to mount/dismount to see items transferring positions.
  2. Mob Threat. Frequently mobs "stick" to players despite Taunting / using abilities.
  3. Mob Pathing / glitching. Example Hounds rubber banding / teleporting and 1 shoting people.

Top 3-5 Most Important Feedback Topics:

  1. Tank Abilities Tune. Increase Defense Aura. Intercept should provide a larger Shield than Bard AoE Shield.
  2. Bank Stack size should be larger than 20
  3. When I roll on an item, let me auto-pick it up. Don't make me go back to the body once the rolls conclude.
  4. Make Tank Skill [Grapple] NOT RESISTABLE. 20 Second CD seems fair to be guarantee hit.
covert herald
#

Make Defenders of Caravan get some reward for investing their time , make it matter , it's only logical !
Make Defenders of Caravan get some reward for investing their time , make it matter it's only logical !
Make Defenders of Caravan get some reward for investing their time ,make it matter it's only logical !

uneven loom
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Monster Desync. Many times you will attempt to engage with a mob that does not take damage or fight back. Can sometimes have a majority of an area out of sync with your client.
  2. The bug that doesn't update your position when riding a mount. Rubber bands you back to your starting position and requires a relog to fix.

Top 3-5 Most Important Feedback Topics:

  1. If not locked onto a target, automatically target the closest mob that is attacking you. (as a configuration toggle)
  2. Return mobs to their spawn radius before allowing them to re-aggro players.
  3. Disable aggro based on level difference.
  4. Address claim mechanics for NMs specifically so that a higher level player cannot "steal your mob" by shrekking it while you're fighting.
    ======================
viral kindle
#

Top 3-5 Most Important Feedback Topics:

  1. fix personal inventory so you dont have to log out then back in to get it to update
  2. fix town storage so that when a specific storage is selcteb, eg timber, it stacks more than 20 in each stack, otherwise they are pointless
  3. fix spawn times for heroic and above resources and increase the amount of will and braidwood so that there is a higher chance of someone else being able to find a tree instead of covering the whole map for 2 or 3 trees
sacred scarab
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. city storage inventory bug
  2. party's disappearing and in raid bug
    3.caravans falling outside of map and deleting
  3. not able to heal party members in the desert pvp zone unless manually flaged bug.

Top 3-5 Most Important Feedback Topics:

  1. Please add a guild bank or storage it is hard to pull resources as a guild or to keep it separate from your own character
  2. add a last online so you know who is playing and who hasn't been on in weeks.
  3. Add a have learned to recipe blueprints so i don't keep buying and trading ones i already have.
  4. Please add a lfg tab so global can stay organized with discussion and trades. added with this please keep personal made chats for resetting every time you log in.
    ======================
pseudo ermine
#
  1. Fix the possibility to grief where ppl can train mobs / possibility to report IG

  2. Focus on Server dynamic griding : to increase calling distance

  3. Time to kill is too short in pvp

  4. Balance the meta where distance dps is meta

  5. Make crafting more interesting than looting from mob

red widget
#

Top 3-5 Most Important Bugs:

  1. The bank issues almost feel worse. They’re extremely frustrating
  2. Items in a work station when it upgrades poof into oblivion
  3. When trade times out or lags both people lose their items
    Top 3-5 Most Important Feedback Topics:
  4. the grief trains are almost unbearable and have caused most people I know to quit
  5. We really need a guild bank system with the hundreds of things we have to gather and share
    3.the chat system gets lame. A simple LFG or TRADE tab would make life so much easier. And being able to tap to message people or link items. All these things should really be implemented
    ======================

To keep the thread organized, we kindly ask that you avoid back-and-forth discussions, and stick to the format above for your posts. We'll be closing the thread at <t:1737482400:F>

Important Note: While we greatly value your insights, please understand that we cannot guarantee all bugs or feedback topics will be addressed, or provide a specific timeframe for fixes.

Thank you for your continued support, feedback, and dedication to improving the Alpha Two experience! :flamingphoenix:

tiny void
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Recipe inaccuracies (Butcher Wolf labeled as Butcher Bear, Bloodied bone ring recipe item granting sephillion shard ring recipe)
  2. Memory Leaks
  3. Hunting Skinwalkers do not drop Skinwalker Carcass
  4. Dismounting-teleporting
  5. Looting bugging

Top 3-5 Most Important Feedback Topics:

  1. auto pickup on rolled items
  2. Outside players influencing caravans
wide nacelle
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Shadow disconnect when it looks like your connoted but your not
  2. Mobs leashing in place doing full heal
  3. Ranger camouflaged skill does not work

Top 3-5 Most Important Feedback Topics:

  1. I would like rangers to be able to act has skirmishers with a few melee powers
  2. I would like the Free holds to each look different
  3. I would like the nodes to be larger and look more different
    ======================
serene hornet
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

1.Trade item not working
2.Cant invite offline players in the guild and cant set up officers in the guild so they can invite players to help the guild grow
3.Rubberbanding its so bad also Memory leaks like crazy

Top 3-5 Most Important Feedback Topics:

  1. Leveling in this game its just so bad.Fell like im playing again WoW from 2004 and I dont think so the new gamers generation its ready for this.
  2. Need better solution to find the group to lvl or to do dungeon
    3.Crafting system need complete rework since its old style taking 4ever and boring.
wind steeple
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Saga (Bard Skill) with 3 red buffs isn't doing any damage to enemy NPCs
  2. gathered ressources are sometimes still displayed (mostly trees and herbs)
  3. mount animation (bear) seems to freeze at random

Top 3-5 Most Important Feedback Topics:

  1. class skill trees lack variety of choice starting between lvl 15 and 20
  2. pls dont lower the exp needed to level (adventuring class as well as crafting). Since it takes a real (long) time it feels ever more rewarding to reach milestones
steady spruce
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Inventory bugs where things won't move between personal inventory and storage or vise versa
  2. Mobs still going underground or just being glitched where they stand
  3. Some gatherable resources let you get through the process but then nothing happens and you can't get the resource from the node

Top 3-5 Most Important Feedback Topics:

  1. No Rogue archetype yet

3.Very easy to get stuck leveling and not move forward without a group, need more variety in ways of getting decent XP then group grinding

quaint rune
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Invisible monsters
  2. Caravan reliability
  3. CC against non-flagged players

Top 3-5 Most Important Feedback Topics:

  1. Desyncs, inventory bugging out
  2. Server/client performance when loads of people/caravans in view
  3. Social stuff, communication with other players, linking items into chat,
    Right click to invite from chat window, etc
    ======================
fierce vale
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Stabbers in the tropics have bluetooth attacks when you get too far away and can 2 shot a whole party while 100m away.
  2. Inventory bug glitch with trading items to storage and picking up loot
  3. Gatherables spawning below ground
  4. Treasure mounds need a bit of a tune, almost impossible to see it in some circumstances, but when turning graphic settings to low you can spot it easily. Not telling you how to build your game, but maybe a visual indicator above the mound like the glowing effect on the parcels along the road (even if feint)
  5. Treasure map quests won't finish properly when chest looted. Need to Abandon quest manually

Top 3-5 Most Important Feedback Topics:

  1. When you have bought 3 stash tabs in a city as a citizen, if you renounce your citenzinship, those become unavailable, it would be cool to still have access to them for moving during the 36 hour citizen cooldown.
  2. The market place is pretty fundamental at the moment, specifically for materials, could we maybe get a filter even if its just by item name and rarity even if nothing else.
  3. It would be easier to test processing progression systems if we could select a custom amount for processing
  4. Guild storage forthings like recipes and materials would be great
  5. It would be nice to increase the global loot timer. When fighting large amounts of mobs which can take time, the loot that is dropped tends to go global before finishing the mob, and it causes people to want to roll into the mob to pick up their loot before it goes global.
hard tusk
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Looting / inventory not working properly: Needing to relog a bunch when looting mobs or moving items around inventory due to it not working.
  2. Invisible / Friendly enemy mob: Fighting a mob and it dissapears part way through fighting or hits me when it is running the opposite direction. Enemy mob appears as friendly and it can attack me, but I cannot attack it back.

Top 3-5 Most Important Feedback Topics:

  1. PvP Flagging: I feel like if you are actively in combat you should not be able to instantly unflag for PvP and there should be a timer that starts when out of combat and when leaving a lawless zone.
  2. Corruption Warning: It would be good to let the user know somewhere in the HUD/Nameplates if you are potentially going to go corrupt from killing a player based on who you are targetting.
  3. Render distance is way too close, enemies just appear out of no where. Dynamic Gridding please! 🙂
spare basalt
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Teleporting to carphin Tower mid caravan run.
  2. Out of party healing (still)
  3. Killing crafters or merchant players in nodes with cheap gear to steal their items (intended?)

Top 3-5 Most Important Feedback Topics:
Hunter is bricked.
Rarity for every other resource spawning in the same location at set times is a joke.
world Bosses spawning at set times, in the same place.. also a joke
devs/Team letting people get away with serious exploits for weeks before dealing with it is a let down and ruins server health.
Cya bye

timber venture
#

Top 3-5 Most Important Bugs:

  1. The many obvious and well reported bugs being constantly abused by large guilds. Specifically caravan immunities and flagging problems
  2. Having to drop group to flag for caravan with the fastest invite method being typing is ... less than convenient for mid battle.
  3. Corruption baiting and mob training through different forms results in an environment in a pvx game where it is more punishing to kill a harassing player than it is to be the harassing player. These issues need to be resolved.

Top 3-5 Most Important Feedback Topics:

  1. The driver being vulnerable on caravans does not feel like a good idea. There was counter play in maneuverability of the caravan, whether to retreat to allies regroup or provide up to date data to incoming allies. Currently being 1 shot and having to fight back to your caravan only to be one shot again feels terrible. Small groups are completely invalidated against large groups. You would need multiple Defenders and you're already risking the value of the single load (cost of 2x6 or 3x7 caravan = price of sale from 1 trip) so you need multiple trips to profit but add in paying Defenders.. maybe it's exaggerated in how bad it feels by caravans being a primary source of gold due to the economic systems not being even half implemented.
  2. With crafting being the endgame bis items the full artisan suite needs to be developed ASAP. The current system from my understanding is extremely placeholder but it is not good. Needing 11 willow logs to make a shirt is absurd. The cost of buying a vendor apprentice health potion vs the cost of supplies to make it are extremely unbalanced.
  3. Server stability and rubberbanding, memory leak etc. The game feels extremely bad in high density areas if the server is not reset daily. Frequently being teleported back across server workers. Mobs not acting correctly. Stuttering and freezing. Render distance especially during high risk pvp experiences.
    ==========
gleaming thistle
#

Top 3-5 Most Important Bugs:

  1. Caravan pvp bugs
  • healers being able to heal outside of event
  • player emberspring invulnerability carrying over to caravan

Feedback Topics:

  1. Caravan pvp is the most consistent end game content. Impossible to fight big guilds over them as every guild is aware of the bugs and uses them. Makes it very unfun.
  2. Server health - desync getting worse and worse, teleporting back across the map after coming off Mount. Large scale pvp just bricking the area
atomic tendon
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Inventory bug where you can't see the items unless you mount/dismount or relog
  2. Trees in the ground
  3. Invisible mob attacks
  4. When going across different server (area?) workers quests you've hid pop up as visible + sound when they do
  5. ^^ sometimes de-synced when dismounting

Top 3-5 Most Important Feedback Topics:

  1. Carcasses to stack higher than 20 in hunter bags
  2. Link items in chat
  3. Make communication easier where you can right click names in chat or something
  4. (Probably just me but) Make it easier to see the maturity(?) of metals and stones (don't want to accidentally mine things not ready)(if scarcity and depletion is going to work like over-deforestation)
long barn
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Caravan flagging. Anyone can heal outside the caravan event without being flagged.
  2. Passing over enough nodes eventually causes your game to lose performance, lessing to sever FPS drops.
  3. Mob training is still a thing that needs to be resolved.

Top 3-5 Most Important Feedback Topics:

  1. World Bosses are hard-camped by zergs at all hours of the day. Making it impossible to participate for loot. Server resets also cause the boss to spawn, exacerbating the issue.
  2. Weeping Willow spawn rates and frequency are painfully low. Once Journeyman lumber is out, likely the same will happen with Briarwood.
  3. Carphin still needs a lot of texture and environmental fixes. Still appears to be a cluttered mess with bugged AI in several areas.
    ======================
lyric cargo
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Caravan Event (Healing, Crowbaring instantcast, by defenders, losing event popup on server restart)
  2. Caravan Event: Party leader should flag for whole party.
  3. Inventory bugs

Top 3-5 Most Important Feedback Topics:

  1. Caravan: Remove crowbar from the game. // player name on event.
  2. Defensive stats on gear / Health of players needs a buff.
  3. Caravan: Attackers should fight for the loot if not in same party.
  4. Level 5 alts shouldnt be able to spawn camp a resource (apprentice level 10 Willow) same for level 20 resources. - In addition to the profession skill you should need a player skill also. I dont think alts should be mandatory the way they are right now.
  5. Gathering rarity nodes. To work better with gear/tools. No static rarer nodes. Make it like hunting.
    ======================
eager kraken
#

Top 3-5 Most Important Bugs: (to me <3 )

  1. Rubberbanding while crossing between servers on a Mount.
  2. Inaccessible gatherables- an example being trees that are sunk into the ground
  3. Ranger's Charged-Scattershot consuming both charges fairly consistently
  4. Ranger's Camouflage not properly veiling your character. Most of the time you'll have certain portions of your character visible, i.e. Helmet or Legs.
  5. Invincible Caravan Bug, unsure of the exact cause but have encountered it a few times.

Top 3-5 Most Important Feedback Topics:

  1. Expansion on current/future Economic features. Player Marketplaces could use some love, but overall love that we have to advertise them ourselves. Hoping for filtering/sorting options when Auction Houses come.
  2. Allowing Processors to specify their own quantity of items, as opposed to set options.
  3. Consistency in PvP implementations, specifically to allow players to police their zones. Safe Zones should only be implemented sparingly, such as storage areas in Non-Wilderness zones. Wouldn't be opposed to changes to the current flagging system
  4. Consistency in defining what 'griefing' and 'exploiting' is, and what is required for someone to review. Being reported for stock-standard PvP sucks, and reporting someone for Macro'ing/Bug Exploiting seems to be inconsistent at best. i.e. a certain guild abusing raft caravans to transport beyond the world border (thankfully patched now, but was exploited HEAVILY)
  5. Improvements to Hunting- high-rarity fat right now is genuine gold due to inconsistent implementation of gathering rarity w/ Huntable creatures.
charred solstice
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:
Random Teleports to Embersprings
PvP Flag runs out when in Combat
Bard Instakills with 3 Autoattacks while beeing untouchable with all utility they got Supporter shouldnt be best class in timetokill
Combatlogging: Players who are Corrupted or Flagged can logout instant and Playermodel disapears immediately, to avoid their death or wait for friends to arrive

Top 3-5 Most Important Feedback Topics:
Bankslot are far to less... im using 3 1/2 towns atm with all available bankslots to purchase and still its not enough
Allowing Processors to specify their own quantity of items, as opposed to set options.
The AggroSystem is so bad that u even grief players when u dont want to do it.... Maybe implement "Safespots" to reset Mob aggro or Rework Aggro System
Mayor Mounts to OP

chilly moon
#

Caravan is bugged I cant turn only can go forward or backwards and most of the time I go forwards it sends me backwards anyways

visual breach
#

======================
Weekly Feedback - 01/20/2025

Top 3-5 Most Important Bugs:

  1. Inventory bugging out, i.e not updating when harvesting, looting, processing/crafting.
  2. Quests not able to complete if they are started before a patch, thus needing to redo those steps after server has been patched to get it going again.
  3. Not that important, but surveing pylons for fishing are broken. Maybe because there are technicly no "nodes" for it to interact with. Also ,it is a bit weird that on some it says you can repair them, however they dissapear after use, thus they are not repairable?

Top 3-5 Most Important Feedback Topics:

  1. The ranger archetype feels a bit weirdly designed. Most of your abilitie have long cast times. This doesnt feel very good when playing, it is more like playing a spellcaster with a bow, given that you kinda plant your feet every time you want to use an ability. The regeneration seems like a joke, at least make it also give some mana back. Hunts are somewhat okey however marks seems pretty useless due to their low uptime. Would like to see some kinda distinction betwee short bow, long bow and books, or at least some synergies with the rangers abilites. The knockback on scattershot is for the most part wonky, and it might have a better spot if paired with snipe.
    Augments in the skill section are mostly ok for their respective abilites.
  2. Tank feels like it has way to little dmg doing solo stuff. Also beeing locked into animation/casting and not being able to popp defensive or potions does not feel very good. Beeing able to react to something in te environment, and then having the game tell you, no cannot do that, does not feel good. Blocking manually seems a bit to slow, might be the animation again, and oh yeah, make shields visible again on female Vek please.
  3. Maybe caravans should, for the moment, have a buff that helps defenders? Feels like running a caravan has way to high of a risk vs attacking one.

======================

fervent condor
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Caravan bug that makes you teleport to Carphin leaving your caravan abandoned.
  2. Firebrand very easy to bug and guilds take advantage of it.
  3. Looting bug that prevents you from picking up items and you have to relog so often.

Top 3-5 Most Important Feedback Topics:

  1. World Bosses should have random spawns and not always appear at reset. This makes it easier for the zergs to control them and for no one to do so. They should also have a more random route or be able to appear in several places.
  2. Maybe quests and lore should start to have some importance for testing and have some secondary content to do.
  3. I know you are working on it but the auction is awful.
    ======================

Thanks you!

scarlet harness
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Frequent client crashes has been introduced with the latest two patches. Previously I had a crash once every 2-3 days, now we are talking several times a day. This seems to be even more frequent in contested areas such as Remnants of Sephillion and Carphin.
  2. Mob pathing in floor two in carphin seems completely broken.
  3. Many nodes still do not yield resources when you harvest them.
  4. Rarity of resources can still be calculated. I gave a relatively long feedback off this on reddit
    https://www.reddit.com/r/AshesofCreation/comments/1hytd1q/gathering_system_feedback/
    Basically as the rarity of the node can be predicted people spawn them over and over again. Much more randomness needs to be introduced. This could be a bug, or it could be a current feature. I place it under bug as it seems like a mistake. Many gathers have quit the current testing phase over this as it is hard to compete with the excel warriors.
  5. mob pathing in general seems somewhat difficult and griefing with pulling mobs into people have increased substantially after the last few patches.

Top 3-5 Most Important Feedback Topics:

  1. The building sequence on the nodes makes it quite difficult to progress and as it was mentioned on the stream the other day it does create a kind of "swamp" where no one really can progress.
  2. With the current gold making system where only the dominating guilds can even dream about running caravans many of the guilds currently run dry. This is even more problematic as many of the dominating guilds also run nodes so they got flying mounts to scout with for easier targets. ( market place has helped quite a bit)
  3. Almost no availability of high rarity carcasses makes crafting super difficult
  4. Many level 10 crafts are so expensive to craft it could take a full month gathering for them in a normal pace.
  5. Leveling solo needs to improve.

======================

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hard jacinth
#

Important Bugs:

  1. Having to summon and mount OR relog to fix non responsive inventory
  2. Lots of trees around nodes are halfway in the ground

Important Feedback Topics:

  1. Character level outpaces artisan level and node buildings and creates a weird item lag problem
  2. Bard overpowered
  3. Hunting doesn't seem to ever give higher rarity carcass ~ making crafting difficult
  4. Better rewards for completing node buy orders - after you get the node cloak, no one seems to care about it anymore
  5. Some gathering nodes (willow) seem to have a pretty static spawn. We all know the spawns/timers now and it feels gameable in a negative way.
scarlet shell
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Caravan crashing. While I have not experienced it personally, I hear about this often. As a solo player who does not do caravans but relies on those make money doing so. Since the griping of caravans has increased I have made noticeably fewer sales. Could be unrelated but just in case.
  2. Looting/inventory bug. Unable to loot mobs or transfer items from inventory. Having to relog for 15seconds to fix frequently is annoying.
  3. Invis enemies killing you.

Top 3-5 Most Important Feedback Topics:

  1. I made it halfway to grandmaster hunting before I could acquire the mats to make apprentice hunting pants. I finally got 2 rare raptor and legendary everything else. The resulting pants were maybe 6 rarity points higher than the vendor trash Journeyman pants. Infuriating is the only way to describe my feelings. Those does not even consider the time spent which was horrendous. I expected to carry this for quite some time. Instead I gave it to my apprentice hunter friend. Crafters certainly don’t feel like they make the best gear if one tier up vendor trash is better.
  2. The above aside, hunting is the only gathering profession I truly like. I have only seen one epic carcass and heard of one other. They actually feel great to get. Whereas the wow factor is lost with other gathering professions. I get a legendary bluebell/copper/etc, it’s awesome. Heroic carcass gets the same affect though. I wish all gathering professions were like hunting.
  3. Griefing. This is a broad category but higher levels stunning you mid harvest. Higher levels killing your caravan. People in group stealing your loot. Higher levels doing more damage to steal your mobs. Im unsure of the solution but I play 95% solo because of these things.
    ======================
willow isle
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Items in storage or on your character not correctly transferring between the two, and having to either get on a mount or relog into the game to fix the issue for a limited amount of time.
  2. Enemies like Firebrand resetting constantly and getting stuck (bugged) or teleporting around in-game. Not being able to loot these enemies because they're bugging and having to destroy all the items and materials so as not to be exploiting the game, after working for 30+ minutes to beat them is annoying.
  3. Gatherables in the world not being able to be harvested (such as the entire forest area to the east of Halcyon on Lynneth server), or gatherables allowing you to go through the harvesting motions and then not being destroyed and not going into your inventory (mostly with ore and gem nodes).
  4. Thaumaturge enemies despawning or disappearing or teleporting at random levels of HP after being Corrupt Sacrificed from Sighted Fanatics.
  5. Enemies bugging out and teleporting through walls, launching magical attacks through walls, teleporting to your location to attack, and being able to walk through solid objects like freehold fences or getting stuck inside them.

Top 3-5 Most Important Feedback Topics:

  1. Currently the PVP feels bad. It is unenjoyable to be 1 of 2 players online in a guild and being declared war upon to have to fight high-end PVP guilds who randomly target your guild not even knowing how many players you have online, and then being unable to do anything outside the war across the entire map because you are flagged even when you are not directly in the PVP zones indicated on the maps. Also, having the PVP zones dip inside towns when it is not a Node vs Node war, such as the fishing derby war extending inside Halcyon proper, is a negative gameplay experience when you are one of the only players online, you have no guild leader online to end the war, and you are the only points the opposing guild can earn to stop the war.
  2. Caravans are currently unenjoyable to run when commodities can just disappear, caravans bug out, attackers and mobs can target you in the caravan and kill you instead of the caravan itself, players can queue up as both attackers and defenders of caravans and confuse the system by suddenly not allowing you to attack some people in a guild because they are now on your side as attackers or on your side as defenders and then use that opportunity to try and get you corrupted in the fighting. Just generally having exploits or issues with caravans makes them incredibly unenjoyable and I have stopped attempting to run them at all when I stand to run into so many possible issues, but they are a massive way to start earning the money needed to actually level up processing skills, so unless you can do these without having other people work exploits against you or having the game bug out, you end up losing too much for this part of the game to be worth doing, and your progression stagnates a lot outside of doing anything other than leveling (which ends eventually), and gear grinding. Caravans should be a risk, but currently the amount of issues are so heavily stacked in the favor of people attacking the caravans that it frequently is not worth doing these at all.
  3. Exploits in wars are incredibly frustrating. Having a guild be able to declare war, and having their healers in another guild so they can heal their members who are in the war without worrying about their healers and support being attacked is wild. Not having the ability to end wars unless the leader of a guild is online and not having an implemented structure to the guilds (e.g. having officers and other rankings with a guild who can also be online and end a war) significantly disrupts gameplay and ends up getting me to log off and do something else with my time.
    ======================
halcyon plaza
#

Top 3-5 Most Important Bugs:

  1. Inventory not updating, deleting items, not being able to loot items, and similar.
  2. Mobs spawning inside walls, spawning as friendly instead of enemies, mobs being dragged away from spawn points and getting caught on terrain in inaccessible areas so they block spawns,
  3. Harvestable resources being uninteractable.

Top 3-5 Most Important Feedback Topics:

  1. Blocking stamina drain needs to be reworked or there needs to be some form of stamina gain added to the game in terms of regen or total stamina.
  2. Pyromancer/Firestarter damage is obscenely overtuned to a degree that whoever put it to what it currently is needs to be pulled aside and talked to. It is entirely possible for them to output 2k+ damage PER SPELL on a level 17 mob, in an AoE, and even if interrupted they will immediately cast the same spell. They are frequently encountered in packs of 2-4, alongside other mobs with high damage. This goes far beyond hardcore. I will go so far as to say that if Steven wants them to remain as they are, then I challenge him to show himself and a group of normal players in appropriate gear for level 17 taking on Citadel of the Steel Bloom WITHOUT GOD MODE or any other form of damage immunity and remain within the dungeon for one hour with zero deaths.
  3. Harvestable resources are both excessively scarce, and the fact that all herb/mining/wood harvestables are STATIC RARITY once harvested with STATIC, KNOWN SPAWN TIMERS means that large guilds are marking down legendary spawns and timer-camping them. It does not feel good as it currently stands.
dapper tartan
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Shield Disappearing Bug:

    • Description: Shields disappear when switching weapons or after being equipped for an extended period.
    • Impact: This significantly disrupts tank gameplay, rendering the class less effective during combat because your not sure if your shield is working.
  2. Tag Stealing and PvP Flagging:

    • Description: Players are able to steal tagged mobs without consequence.
    • Suggestion: Implement a Purple Flag system where offenders who attack tagged mobs are flagged for PvP. This would deter disruptive behavior and promote fair play.
  3. Durability and Longevity Systems Missing:

    • Description: Gear, weapons, and mounts lack a finite durability or lifespan system.
    • Impact: Without these mechanics, the economy risks stagnation, and crafting professions lose long-term relevance.

Top 3-5 Most Important Feedback Topics:

  1. Durability and Mount Lifespan Mechanics:

    • Description: Introduce a finite durability system for gear and weapons, with a limited number of repairs before items become irreparable but salvageable for materials.
      • Gear and Weapons: Set a maximum number of durability points and repair cycles (e.g., 300 durability, 20 repairs).
      • Mount Lifespan: Mounts should have a limited number of lives (e.g., 5/5). Once expired, they leave behind a carcass that can be butchered for materials useful in crafting professions.
    • Why This Matters: These systems would ensure a dynamic and evolving economy where crafting professions remain integral, and market stagnation is avoided. Broken gear and expired mounts would retain value, contributing to a balanced game economy.
  2. Armor Skill Trees and New Classification:

    • Description: Expand armor classifications with distinct progression trees, offering diverse playstyles and trade-offs:
      • Light: Focused on evasion and magical conductivity, enhancing magic-based damage. Talent trees can optionally improve agility for those seeking a hybrid playstyle. Best suited for mages, healers, and agile fighters.
      • Medium: A balanced option for rogues, hunters, and hybrid fighters, offering mobility, moderate defense, and a small increase to magical capabilities through a specialized talent tree.
      • Heavy: Optimized for tanks and melee warriors, offering high physical and magical damage mitigation with limited mobility. Heavy armor has minimal magical conductivity, making it less effective for magic users.
      • Titan: A new proposed class focused on extreme physical and magical damage mitigation, sacrificing magic conductivity entirely. This armor provides unmatched resilience but reduces magic damage effectiveness.
    • Additional Mechanics:
      • All armor skill tree classes except Light have optional talent trees for a small magical increase, allowing players to customize their builds within limited talent points.
      • Players must strategically allocate their limited armor tree points, encouraging unique and diverse build styles.
    • Why This Matters: Introducing distinct armor progression trees adds strategic depth, supports varied playstyles, and emphasizes meaningful choices. This ensures players can tailor their builds while balancing trade-offs between defense, mobility, and magical capabilities.
  3. Tomahawk Skill Adjustment for Tanks:

    • Description: The tomahawk skill feels out of place for the tank archetype. Tanks traditionally focus on defense and crowd control rather than ranged attacks.
    • Suggestion: Replace this ability with one better suited to the tank's role, such as an enhanced taunt or area-control skill.
      ======================
tidal coral
#
  1. Draw distance for PvP in general is bad and needs a bit of a boost so enemy players render in a bit faster at a greater distance
  2. Many caravan related bugs and the entire system needs some love. Giving party group lead an option to flag entire group for attack/defence would be number one priority and not allowing out of party healers to heal combatants would be number two. Caravans are awesome content btw.
  3. Server reset schedule and randomisation of Firebrand spawn
  4. Resource node respawns need to be properly randomised instead of being set on same rarity 2hr cycles
  5. Expansion of more gatherable resources to the new desert areas
untold tinsel
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Rubberband back to the server where you originaly got onto your mount.
  2. Archer Stealth ability should (as described in the skill) make me untargetable, but when i was gathering herbs i got agro'd by mobs (i was underlevel'd for the area). Either the skill description has to be edited or this is a "visibility bug" where mobs can still see through your stealth.
  3. Not being able to pick up glint from killed mobs after a while; Gives the message "got the wrong weapon for that"

Top 3-5 Most Important Feedback Topics:

  1. Increase respawn rate for quest specific mobs. (sometimes you wait for a few minutes for the mob to spawn, just to have someone kill it away from you, and then have to wait again)
  2. Keep improving the servermeshing, there are quite the lagspikes when you transition from one server to another.
upbeat furnace
#

Top 3-5 Most Important Bugs:

  1. Getting teleported to emberspring while running caravans and then being unable to see your caravan after running back to it after the teleport

  2. Invincible caravan: There are players consistently abusing this and some trying to sell the info on how to replicate it.

  3. Invincible Caravan driver

  4. having to break group to flag as caravan attacker or defender

  5. Mob training and aggro: one person can make an entire zone unusable for entire groups since killing them isn't a realistic option.

Top 3-5 Most Important Feedback Topics:

  1. Caravan loot: If you successfully destroy a caravan, anyone can flag as an attacker with you, causing them to become unstoppable since they are on your "team", which they can abuse to grief the loot by instantly crowbaring it

  2. Caravan loot: As mentioned above, caravan loot is highly griefable, even by people passing by not involved in the event. Caravan loot should only be interactable and available to be picked up by the attackers until a certain amount of time has passed, after which it becomes available to the public.

  3. Caravan loot: remove crowbars from the game. And if they stay, crowbaring should have a VERY long cast time rather than being instant.

  4. Caravan PVP: attackers should not all be on the same team, rather group/raid based

  5. There are only downsides to being in a guild: with the lack of guild progression, being guildless you are immune to being war scrolled, you can kill your friends that turned red and you don't often suffer the consequences of your guildmates actions. Competitive players are often seen guildless for those reasons and only wear their guild name momentarily while using a war scroll against others.

median rune
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs
Inventory Management: The inventory doesn't update properly in some cases; players need to relog or mount/dismount to see the changes.
Caravan Role Assignment: Players must either be without a party or the party leader to assign themselves as a defender/attacker of a caravan.
Rarity Stats: Rarity stats are broken. It might be better if all node resources start as common and become rarer depending on the gear’s rarity. Currently, it feels odd that players without rarity gear can gather legendary resources.

Top 3-5 Most Important Feedback Topics
Time to Kill: The time to kill (TTK) is too low for players with high-level gear.
Convoy Caravans: Allow multiple caravans to participate in a single convoy event to encourage more interaction and cooperation.
Material Sink: Introduce mechanics to reduce material overflow and stimulate the economy, such as crafting-based gear repairs. To prevent frustration, a "User Repair Shop" could be added to stalls, avoiding the need to carry excessive materials in inventory.
Caravan on map: Add a way for players to track the location of their caravan on the map.

umbral yarrow
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Loot bug. Quite often you just lose the ability to pick up loot and gathered materials. Only fix is to restart the game. This also happens when moving materials from bags to storage sometimes.
  2. Treasure map rewards. Sometimes you can't loot the items in the treasure chest.
  3. Shileds aren't showing.

Top 3-5 Most Important Feedback Topics:

  1. A way to stop or report people from griefing by pulling mobs on other groups or players. It's ruining the experiance of open dungeons.
  2. More metal ores to be mined. The scarcity is too harsh right now.
  3. Ability to see guild names in chat and on marketplaces so I can avoid buying from guilds I don't want to fund.
    ======================
drowsy charm
#

Weekly Feedback - 01/21/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Crashing when crossing server worker while doing caravans
  2. Carphem teleporting when running caravans
  3. If the driver of a caravan dies and spawns at ember spring, during the 30 sec safe cooldown caravans cannot be targeted

Top 3-5 Most Important Feedback Topics:

  1. World bosses need to be more consistent instead of players depending on server resets
  2. Cooking right now is useless as the benefits from crafted food is not that much better then the vendor food and the price for the vendor food is significantly cheaper so it is not cost effective to craft food as it requires more money, mats, and freeholds do not even work properly
  3. Not all artisan skills are useful, Fishing needs to be revamped and implemented into the system so their is a a wider range of skills players can utelize and input into the economy
grave palm
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Caravans crashes/unreliable - Happens alot when more than 2-3 caravans are close a.o caravans disappearing when summoning [caravans are coinflip wasting time and recources for it to just vanish/not work at all]
  2. Inventory bugged
  3. Party leader should flag entire party for caravan PvP
  4. Teleporting after dismounting
  5. Memory leaks

Top 3-5 Most Important Feedback Topics:

  1. Tagging NPCs/Contesting spots is cringe and boring [Corruption is to punishing]
  2. Remove marketplace
  3. You should be able to upgrade materials [20 common wood makes 1 uncommon wood] for example
  4. Bards and clerics are too strong
  5. Stuns are too long, no way to cleanse it as a mage [ranger stun ability is too far - Fighters stun into oneshot]
  6. Change legendary color to red
lofty bobcat
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Off-hand equipment (shield) disappearing sporadically. Noticeable when opening menus, swapping weapons, sometimes casting.
  2. Invincible/map bugged mobs. Change spawn location, fix clippings etc.
  3. Flagging pvp for picking up friends loot. There needs to be a way if an ally/friend dies we can safely retrieve their items and not be flagged for pvp.

Top 3-5 Most Important Feedback Topics:

  1. Crafting feels exceptionally and undeniably bad. The term "fuel" makes little to no sense, the system is unintuitive, and is extremely overly complicated. I understand the idea of needing other players, but the amount of resources required vs the amount of resource nodes are insanely unbalanced. Nodes should be able to be marked on your map once found or some similar fashion/function
    Tldr - make crafting fun, make gathering plausible.
  2. The Tank class needs some love and work. A tank should be focused on taking hits, mitigation, and have interrupts. It feels like a weird fighter not an impregnable fortress.
  3. More mob camps. Even with the limited amount of players currently, the "good" camps are always over camped. Higher numbers of mobs, and mob diversity would truly help.
  4. To reduce griefing, force high level players to not be able to interact with level 1-5 mobs, or grant them zero drops etc. took over an hour to kill some ravens for an introductory quest...
    In the absence of fast travel...there should at least be a return to town/home point function even if it costs a few gold.
  5. Telegraphing for your own actions, conal AOE, LOS, etc. something to help amidst the chaos of a cluttered battlefield to see which allies we can target.
    ======================
wraith trail
#

NM_Bell IF YOU ARE READING THIS. PLEASE LEAVE THE THREAD** ONCE YOU HAVE POSTED YOUR FEEDBACK**. NM_Bell

  • RIGHT CLICK THE THREAD ON THE LEFT MENU BAR
  • HIT "LEAVE THREAD"

PLEASE DO THIS TO ALLOW OTHERS TO POST FEEDBACK. (Due to Discord Limitations of Threads).

THANK YOU FOR READING THIS.

mental elm
#

Most Important Bugs:
1.Caravan drivers getting teleported to Carphin
2.No high quality in hunting materials
3.Gear for artisan does not affect gathering rarity chance
4. Inventory bug: You cant put things in bank or u cant see things added to bags
5. Node buffs are gone after server reset

Most Important Feedback Topics:
0. You are amazing, keep the good work. Take your time, we will wait.

  1. Current rarity rate of resource gathering feels bad. Fixed respown times for resources feels terrible, it destroys entire artisan system - its outdated idea that promotes behavior close to exploiting and demotes hard working gatherers
  2. Running a caravan is a big risk (You can loose cargo and caravan and time). Attacking a caravan also should be a risk (currently its only time). Current risk-reward part of the system does not feel good.
  3. Inflation feels bad. There should be some more gold sink, maybe new items to buy with gold.
  4. Item saturation feels bad. All items should be destructible/decaying in some way.
  5. Not being able to mix rarities of resources in proccesing feels terrible. Not being able to craft multiple items during leveling feels bad.
hexed palm
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:
1. Enchantment System completely broken. It is either bugged or not thought trough at all.
=> Why: +1 => every stat on item gets +1 => for lvl0 item with 50 power rating and 1 int this means 51 power rating (+2%) and 2 int (+ 100%).
Compare this to lvl20+1 item: 200+1 power rating (+0,5%) and 4+1 int (+25%).
=> Currently ppl grab **lvl10 stuff **and make them **+10 **=> we are back to 1 shot meta with 200++ int/str
Quick Fix: delete enchantment from the game until its overhauled
2. -
3. -

Top 3-5 Most Important Feedback Topics:
1. Enchantment System completely broken. It is either bugged or not thought trough at all.
=> Why: +1 => every stat on item gets +1 => for lvl0 item with 50 power rating and 1 int this means 51 power rating (+2%) and 2 int (+ 100%).
Compare this to lvl20+1 item: 200+1 power rating (+0,5%) and 4+1 int (+25%).
=> Currently ppl grab **lvl10 stuff **and make them **+10 **=> we are back to 1 shot meta with 200++ int/str
Quick Fix: delete enchantment from the game until its overhauled
2. -
3. -

alpine locust
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Inventory and trading bug

Top 3-5 Most Important Feedback Topics:

  1. Guild and alliances features are urgently required
plain jasper
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Rubberbanding
  2. Inventory doesn't update. You have to log out and in for it to update / Inventory desyncing
  3. Rare trees (Willow) spwans in rocks or the terrain causing it to be unalbe to reach.

Top 3-5 Most Important Feedback Topics:

  1. When you gather a 'new' legendary tree you have to wait exactly 4 hours for it to pop back up in the exact same place and rarity. you can repeat this process for 24 hours until the tree is depleted. This makes the gameplay that you have to scout for rare trees at night so you can camp them during the day. This results in normal players not finding any rare trees at all. This applies for mining and herbing professions as well but with different times. A fix could be that a tree is depleted after 1 time of chopping the tree down or that if it respawns in a different location

  2. Flying mounts are too OP for gathering and scouting, in the wiki it says flying mounts can only be mounted at royal stables. Since we don't have royal stables a good fix for now is that royal mounts can only be mounted at the home node.

  3. Let us make carcasses from huntable mobs / mounts. Bears/wolves/otters become useless after a month. make them have a purpose. Or let us process trainable tames into carcasses

  4. an Option where we can search for items/materials in the market

regal flicker
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs (for now):

  1. Getting ported back to where you started the trip when you dismount.
  2. Inventory bugging all the time
  3. Storage types not working (stacks are not increased)
  4. Invisible/untargetable mobs killing you without an option to do anything. It has also happened to me that my health was not even going down and I just saw my loot pile next to me while visually being full hp.
  5. Lots of huntables are stuck inside terrain or unreachable locations.

Top 3-5 Most Important Feedback Topics:

  1. A lot of things in the game are just "afk for an hour -> process or contest boss/spawn with 10 people -> afk for an hour -> repeat"
  2. More solo friendly content. I assume even people in zerg guilds might just want to play the game in silence with some music on occasionally. It shouldn't be so challenging/unrewarding in my humble opinion to play alone.
  3. Maybe I am missing something here, but rethink alt necessity? If the only reason we need alts is to have all professions leveled, then why the limit per character in the first place?
mild steppe
#

Heya, Glorious Friends! 💛

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 5 Most Important Bugs:

  1. Bard: The Saga "The Apocalypse" being canceled by Auto-Attacks.
  2. Being teleported from the Caravan Driver seat to the Wreckage of Carphin
  3. Armor and Magic resistance values seemingly not being applied to the Caravan Driver and getting oneshot in the driver seat
  4. Inventory frequently stops updating or seems to be desynced.
  5. Unable to loot glint, most often occurs when in a party

Top 3 Most Important Feedback Topics:

  1. I really like the idea of the Caravan system, but I have run into some issues that make it tough to engage with properly. For example, bugs like Caravans getting stuck in the ground can make them easy targets for other players to destroy. These are situations where they would have otherwise been fine. This has led to me losing the majority of my Caravans and ending up with more losses than gains. This issue has somewhat of a ripple effect, especially for Artisan Professions like Animal Husbandry. The current pricing to make Mounts or Beast of Burdens would be currently acceptable if Caravans would work properly, but without a reliable income from them, progressing in these professions becomes extremely difficult. Would it be possible to temporarily adjust the prices for selling Mounts or Beast of Burdens to NPC merchants as a way to compensate for the current state of Caravans? This would help players with their progression while waiting for the Caravan bugs to be fixed.
  2. It would be really nice to have sorting options for inventory and node storage.
  3. I would love to see in the Guild Menu what Level my Guild Members are, and as a Guild Leader I would love to see when people were last online, this would be a huge help.
digital egret
#

Top 3-5 most important bugs

  1. invisible enemies after starting attack
  2. problems with inventory changing position of items / impossible to get loot
  3. some quests can‘t be finished
    Top 3-5 Feedback
  4. need more copper and other starter metal
  5. marketplace should get some sorting options
  6. questmarker (on map) is not that accurate, mobs aren‘t sometimes at the indicated location. And killing mobs in a default area is sometimes problematic, because the aerea is very small an sharp defined. The areas should be more flexible
rigid blaze
# long kite Top 3-5 Most Important Bugs: 1. Weapon Skill Lines not working as intended: The ...

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Healing/Ressurecting/Interacting in PvP events (Caravans. Wars, etc.) while not being in the event is being heavily abused to win PvP without any consequences/risk and needs to be fixed IMMEDIATELY!

  2. Not being able to join an event while in a group unless you are group leader

  3. The new "destroy caravan" option at the caravansary is being abused by people who are being attacked to destroy their caravans so attackers cannot get the crates.

  4. Caravans becoming immune to damage after the driver dies... why?

  5. My caravan vanished one day while converting from raft -> ground and at the same time another caravan I had stabled disappeared simultaneously. Losing 1 was bad enough, why did I lose two at once?

Top 3-5 Most Important Feedback Topics:

  1. I can't stress enough how Important it is to not let people outside of PvP events directly interact with those in the PvP events by healing/resurrecting/buffing people while they are safely out of event. This needs to be a priority fix ASAP.

  2. The new option at the caravansary needs to be changed in a few ways. First, it should never work while the caravan is actively being attacked. People are dying to get 60 seconds of caravan immunity and then using that time to delete their caravan, then it just disappears from the map. Since this command was supposed to help people recover BUGGED caravans (I'm not convinced it even does), why does it delete them? Why not restore the caravan to the stable it was launched from; and only the commodities get deleted? Either way, the current implementation needs to be taken out until it's fixed because it's only being abused, not helping the test.

  3. Why are caravans becoming immune to damage after the driver dies? They should be the most vulnerable when the driver dies. Whether it's loading screens or the 60 second immunity timer being shared between the driver and the caravan, this needs to be fixed 🙏

  4. Earlier today I was in a caravan train with some guildies and a bit behind the main group. We ended up being attacked and it was impossible to join into the event without first running through the fight and catching up to the lead caravans and then running back down to the fight. If you're in a raid, there needs to be an option to invite everyone in the raid to the caravan event. Or if when you join a raid, give a popup that gives you the option to join the same event your raid is involved in. Tl/dr, joining caravan events needs to be a lot more user friendly.

  5. Overall, the testing and the gameplay has been overwhelmingly fun and positive. One looming question I've had for the entirety of phase 2, however is... Why were journeyman enchant scrolls allowed into the game for a very small % of the population and then turned off for everyone else? Why weren't these scrolls removed prior to having upgraded Labs? If they weren't intended to be used until the Lab got upgraded, why are people still using lv 20 gear that's been enchanted? It really seems like some people are more interested in winning by any means possible than actually just testing the game in an even playing field. I'll keep playing regardless, and the problem may be a lot less widespread than is believed, but ensuring an even playing field for a test environment should be a top priority. Thanks for everything Intrepid, hope you all have a great week!
    ======================

lament epoch
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. When dismounting, occasionally thrown back to where I was moments prior without mount.
  2. Inventory bugs are still an issue. Items showing in their original location when being transferred or moved within your inventory.
  3. Trees in the ground around main cities.

Top 3-5 Most Important Feedback Topics:

  1. Storage clerk tabs do not currently have the additional capacity benefit when selecting a specific storage type.
  2. Weeping Willow availability is too scarce right now. A lot of crafting feels bottle-necked because of this. I've seen a handful in the wild since it's demand was unlocked. Currently feels like you need a freehold to have access to it.
  3. Being locked to a set amount for processing feels awkward right now. Can you please allow either an adjustable scale for amount, or allow mixing of rarities.
  4. Are multi-man mounts being considered for future? Taxi services could be a possible business venture for players, as well as helpful players for those with less free-time.
  5. Is it possible to have an option to sheathe your weapons?

Thank you for all your hard work on the game so far and for taking our feedback on board. The addition of the chance ore drop to stone gathering has been greatly appreciated ❤️

atomic vapor
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Increased gathering speed from gear does not work
  2. Increased gathering rarity seems to be working only on novice nodes, if any
  3. It seems, that only one tressure map per server restart generates loot

Top 3-5 Most Important Feedback Topics:

  1. Fixed time, place and rarity respawns of gatherables completely eliminates casual players from getting any good materials, as hardcore players keep them on timers.
  2. Current one-combo burst pvp meta is not letting people to show their pvp skills, players should have more HP or defenses
  3. At least now over enchanted 10lvl (to around+6-8) gear is way better than best lvl 20+0 gear, maybe defenses should be bigger on lvl 20 gear
    ======================
full mica
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:
1.the fact that rarity and spawn time for resources is trackable needs a temporary fix to give +/- 10 to the spawn time and a rarity reroll every time it spawns.
2. the server worker change over sometimes failing on a mount and being sent back to the previous server worker. I run every wheere for now
3.inventory bugs especially when tabbing away from the game are pretty severe so if I'm playing basically can't tab out

Top 3-5 Most Important Feedback Topics:
1.better bag slots for more rarities or stacking of different rarities of a resource
2.countdown to wars added to prevent abuse
3.temperory higher spawns of certain materials like happened for copper while the server size is limited

gentle canopy
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Desync of mob client/server location, mobs teleporting

  2. I have to sit through loading screens and errors 32, 33, and 34 before my character loads, each time I start the game. The issue has persisted since phase 1
    Each time it takes around 5 minutes to be able to choose character and play. I have a good connection and ping

  3. Gatherables, especially animals sometimes have to be approached at a very specific angle to be able to gather them.

Top 3-5 Most Important Feedback Topics:

  1. Please add a custom number of crafted / processed items instead of the hardcoded options

  2. Animal husbandry stations can only have one animal per queue and training costs waaaaay too much gold for how demand works for mounts / beasts of burden

  3. There is no easy way to find out which node has an apprentice station, have to ask in chat or go to each node and look yourself
    ======================

Keep up the great work guys!

inner bison
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Had an Oculus mob leash on me across the entire map. Was able to log out and when i logged back in still leashed to me and killed me. Leashing range on a lot of mobs are kind of crazy.
  2. Still a lot of inventory bugs. Items not showing that you looted or removed. Have to relog in order for the update to show. Sometimes this caused a game crash after logging back in.
  3. Bugged mobs when attacking health doesn't drop but they are attacking you and chasing you, but they are invisible and none of your hits connect.

Top 3-5 Most Important Feedback Topics:

  1. Finding very specific resources is way to time consuming and can be impossible to find. Sometimes when you do find them, you cannot even harvest them. Right now Zinc and Copper are harder to find than Iron. Basalt and Granite is everywhere. I feel like all tier 1 resources should have a fairly equal distribution between all the resources. Maybe even put resources to update on so many server ticks so when everyone skips all the basalt and granite it still can update to a copper or zinc node.
  2. Joining the game late seems very very punishing as a new player. Tax reciept for players joining late is punishing (should be the same for everyone or tie it to a town contribution leaderboard). No need for lower level resources so artisan skills are worthless if you are late.
  3. The Market Place is a mess to look through. I like that each node has its own, but would be a lot better to be able to place buy and sell orders in a single ui instead of having to go through 12 pages of shops that tag the item you are looking for, but dont even have any of it at the time. (Something like New World or even Albion)
  4. World can feel empty sometimes and finding appropriate mobs to grind can be tough and time consuming and having random elites littered in the non specific areas feels off. Keep Elites group oriented and location specific.
smoky stag
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Overall server performance combined with the consistent desync between player to server causing an array of bugs including but not limited to inventory/storage issues, movement & rubber-banding issues and issues pertaining to PvP between as little as 1v1s all the way to large format 40v40+ PvP

  2. Permanent solutions to the constant and assorted bugs pertaining to caravans and the abusable nature of Attacker vs Defender. Defending teams having a friendly player choose Attacker on a caravan only to then heal the caravan without consequence, the immunity being granted from Emberspring protection applying to a caravan driver's caravan upon their resurrection. Including fixes to the bugs based around simply running a caravan, for example; caravan launching crashes, caravans suddenly disappearing and deleting themselves, missing cargo, commodity sales issues at destinations etc.

  3. Variety of rarity, quantity increases on certain professions doing nothing, for example; Hunting Rarity Increase seem to visually give the player the status increase in their Artisan Stats however after myself and numerous guild mates can attest to, we simply aren't gaining those effects. Thousands of hunts with some players have 400+ rarity increase and seeing no heroic, no epic, no legendary carcasses is frustrating. Whether this is intentional due to some systems not being stood up completely yet or a bug its frustrating at the least to be unaware whether this is the case or they are bugged. Resources and time can be put into other forms of gameplay & testing if they aren't ready. We can mine heroic, epic & legendary ores, stones, gems, trees, herbs all day but carcasses, cocoons etc are essentially impossible at the moment.

Top 3-5 Most Important Feedback Topics:

  1. Improved Server performance I think being the most important feature at the moment due to it first and foremost. Allows real, verifiable and trustworthy data to be collected. How are we to know what is bugged if the server has hiccups and bumps, it makes it harder to determine bugs.

  2. The item stat nerf in phase one was necessary but may not have been enough. Currently in PvP its possible to just be killed in a few seconds through all defensive and 60%+ Mitigation to Physical and Magical attacks. Right now the Defensive stats don't seem to grant the amount of negation necessary to warrant ever building that way. And that for the most part is with players in level 10 gear enchanted to around 7. It will only get worse with level 20 gear enchanted once the necessary node buildings have been completed. Getting a head of this now will save many players the pain of dealing with this problem before it gets worse.

  3. A greater interference from Intrepid Studios upon the player base. We have guilds being named IllIlIIIlIl and the like. When dealing with guild wars, its near impossible to know which guild you actually want to go to war with. Its little details like this spread throughout the whole testing environment that make it harder for testers to give you reliable feedback and an enjoyable enough experience to keep players around. Many guilds are already seeing player retention loss and I fear it will just get worse if issues like this one above aren't addressed.

  4. Many gatherables around the world are simply ungatherable. Trees half-sunk in the ground and clipped into mountain sides making them wasted, especially weeping willows for some reason. Areas of the map where gatherables become stuck and won't allow you to receive the materials etc.

  5. The storage clerk system is a great design and the limited tabs makes the player need to decide what they will store, and what they will not. However the ability to choose what materials will be stored and allow for greater stacks has not worked since its implementation, this causes clogging of useless items on markets too.
    ======================

thorn mesa
#

Top 3-5 Most Important Bugs:

  1. Client crashes & UI bugs
  2. Caravans bugs
  3. Can't join a caravans event as party/raid

Top 3-5 Most Important Feedback Topics:

  1. TTK is too low, this is must be one of the priority.
  2. CARAVANS : In order to slow down the zerging, we shouldn't be able to join more than 1 event of caravans at the same time especially in defense. A train of 20 caravans is unstoppable and do a lot of money.
  3. Too many kind of rarity, it's ok but we need more storage and better UI.
  4. Buildings to craft level 20 items is not up after a month, many people are 25 after 2 or 3 weeks.
  5. As guilds wars, we should use scroll to declare war on a territory, exemple : we want Carphin to be ours, let's make a scroll and put a flag on the ground on the spot and say to everyone, this is a pvp zone for 1h !
gusty dew
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Feedback Topics:

  1. Magic Damage Balance:
    Magic damage is significantly overtuned relative to defense stats. Fighting against classes with magic damage exceeding 350-400 becomes a race to see who can one-shot the other first. Unsurprisingly, Mages and Bards excel at this. The PvP aspect of the late game feels entirely dull and unbalanced because of this, killing any desire to continue playing the game in its current state.

  2. Bard Class is Overpowered:

  • Absurd Mobility: The combination of Flourish, dodges, and infinite stacking of 20% movement speed makes the Bard absurdly mobile, effectively rendering it impossible for other classes to kill a Bard unless the Bard allows it.
  • Excessive Crowd Control (CC): A chain of stuns, silences, and marionette — why does a single class have access to all of these?
  • Overtuned Buffs: The power of Bard buffs is overly strong, especially the Alacrity buff granting 30% attack speed. Given how auto-attacks scale with high spell power, this turns Bards into a class focused on one-shotting opponents through auto-attacks.
  • Excessive Damage Output: Should I mention that a Bard with 400+ spell power can deal around 5,000 damage using Dark Lullaby? This is completely absurd. A class designated as a support should have its damage significantly reduced across all offensive spells.

Summary: Bards combine mount-level mobility, effective healing, excessive CC, and high damage. Does this class secretly have Game Master privileges?
The existence of all these features in a single class severely diminishes the experience of playing other classes.

  1. Finisher Control Feels Poor:
    Controlling finishers on most weapon types feels clunky, especially when fighting large groups of monsters. It would be fantastic to have a separate visual indicator to track the progress of finisher activation stages.
dreamy egret
#

Top 3 Bugs:
1.Caravan issues. Everything from them sinking, unable to attack or defend, pulling driver out of caravan to kill them, teleporting the driver to carphin, healing players on one side of a caravan fight or another without be classified as an attacker or defender, to a host of other issues.

2.Inventory bugs, from items not appearing in your bags to not being able to move them to thinking you moved them etc, relogging 3 to 5 times to do inventory management is an issue.

3.Looting monster bug where you have to log out and log back in order to get your loot.

Top 3-5 Most Important Feedback Topics:
Crafting - There is a lot to unpack here and I know there is a lot of artisan things coming. That said I feel like there is a issue that will become clear when people are able to level from 1 to 50. From level 1 to 10 crafting is fine it is not hard to make someone armor or a weapon that they can use right away. Once a player gets to level 10 and keeps leveling they get drops instead of coming to the crafters, mostly due to 3 issues. 1) node progression to alow the crafters to make things that can help a level 10 to 20 player takes a long time in comparison to the players ability to level. 2) The amount of time and needed rescores for the crafter to up their skill to apprentice in comparison to normal leveling. 3) the complexity of the recipes increases 3 to 5 times just to make level 10 gear. Currently in the test people are now making more level 10 gear to use with enchantments making them better than the drop level 20 gear. However if you look at how long that has taken vs the character levels you will see a issue that will just get worse when people can level to 50. Almost no one will ever craft any gear to be used between level 10 and 39, thus making it just a huge time and rescores sink with no empowerment of the craters. I want to make things and see people use the things I make to help them level and fight, not just sell back to a vendor.

thick grove
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. light bugs in forge/carphin
  2. driver of caravan being randomly teleported to carphin
  3. croc randomly murdering you while driving on it
  4. spots where mobs can't deal damage to you but you can to them
  5. lack of coal

Top 3-5 Most Important Feedback Topics:

  1. window/ variance of named mob respawn timer needs to be increased greatly to stop people from logging in every 36 min
  2. flying mounts are too opressive for caravan riders. Remove from game till proper royals stables functionalities added
  3. there isn't enough nodes to test all functionalities. boost default gatherable stations to journeyman so we can test artisan system fully
  4. remove food/scrolls from vendors. Prices are too cheap which kills a lot of professions as people can buy cheaper then artisans can produce
  5. Add basic item name search for marketstalls. That's a low hanging fruit that will save thousands of tester hours.
    ======================
chilly minnow
#

======================
Top 3-5 Most Important Bugs:

  1. Fix the static spawns on Mining/Herb/Logging
  2. Inventory/Bag/Storage Visual Bug
  3. Desync when riding mount and getting off sends me back to previous location ( doesnt happen as often after patch but still happens )

Top 3-5 Most Important Feedback Topics:

  1. More Raptor/swiftclaw spawns in different locations maybe. Maybe griffon too havent really seen the need for them but I see them used in a lot of recipes
  2. Coal and other resources needed for Journeyman to be implemented
  3. Small thing = More reasons to defend caravan, as attacking benefits way more to random encounters
    ======================
polar bolt
#

======================

🧵 ** Weekly Feedback - 01/20/2025** 🧵
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Raid Frames: Debuffs are not being shown / Range needs to be adjusted correctly
  2. Friendlist/Guildlist: Lists do not show guild members/friends properly.
  3. Equipment: Shields are not being displayed. Shield vanishes when you roll, climb etc..
  4. Mount Glitching: a. Mount's legs often getting frozen, b. Sometimes you get teleported back like 5 mins ago.

Top 3-5 Most Important Feedback Topics:

  1. 🔥 Chat systems: Trade / LFG / Whisper/ Invite/ link items-proffesions
  2. 🔥 Marketplaces: Need filters
  3. Guildlist: Need more filtering (archetypes/level/location)
  4. Quests: Needs serious rework. Not appealing to the eye.
  5. Buffs: Need rework in the way that they are being displayed. Too many buffs are hard to understand/detect. Put the node-buffs in a separate buff “box”.

======================

sinful sand
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. inventory issues - constantly desynchronising, creating the need to remount or relog your charakter with no guarantee to long term fix it. also items stuck in the quest item section of the inventory.
  2. apprentice enchanting scrolls usable by novices. -> enchanted lvl 10 gear making a joke of gear-, crafting-system and game balance.
  3. resource nodes that are ungatherable or phantoms (not harvestable trees vanished after relog) increased with last updates.
  4. mount animation glitches are persisting
  5. spawn mesh hight is off in too many places

Top 3-5 Most Important Feedback Topics:

  1. server performance took a hit with the last patches (rubber banding, phantom nodes, input delays)
  2. the reward for running carawans is too low, the events are still being exploited in their current state.
  3. more GM presence and immediate actions please
  4. **weeping willow **as crafting component, especially in its current quantities needed for "everything", is a too strong bottleneck.
  5. please fix Ardant Voyager speed - this has been "exploited" for weeks now.
strong sundial
#

I've yet to progress to level 10, but I have some feedback regarding what I've experienced thus far, which is as follows:

Top 3-5 Most Important Bugs:

  1. I've found that some of the most rewarding commissions I've taken are bugged or on an extremely long spawn times. Particularly the Quick Teddie, Captain Roderick Bloodbane and The Fang of the Road commissions.

  2. The Zephyr Winds quest that starts from a scroll found as a drop from some mobs (Our Family Fights!) seems also broken, as the Zephyr Winds camp doesn't have the leader or any kind of NPC there as far as I could tell.

  3. Some commissions or quests seem to mislead in regards to map tracking, like the goblin Blood Rune quest or the green crystal one.

  4. The shields seem to be bugged as I have one equipped yes, but after some time the model just disappears.

  5. It seems that quest items clutter the regular inventory spaces instead of going into the quest item tab.

Top 3-5 Most Important Feedback Topics:

  1. I would like to see the ashes of ones corpse linger for a minute or few longer to give a bit longer for us to recover our drops when we perish.

  2. I would love to see gathering nodes be a bit more static in their locations and rarity.

  3. Would love to see more ways of leveling while low level, as most of the most rewarding commissions and quests seem to be bugged and I've failed to find groups often when I've tried to level by killing mobs.

  4. Would love to see a way to add map markers on an quest area (the rings that show up when I need to kill a boss or some mobs in a particular area).

  5. You're all doing a very good job so far! Keep it up!

tiny prawn
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. The most common bug is an error in displaying items in the inventory, please fix it
  2. A player who fights in pvp can be healed and not receive a flag, this is not good
  3. The aggro of mobs sometimes doesn’t drop, and the mob runs after you half the map

Top 3-5 Most Important Feedback Topics:

  1. The spawning of all resources occurs strictly in time, in the same quality and quantity, this kills the economy, please make the system unpredictable.
  2. The damage in PVP is too strong (Bard, Mage), it kills the tactics and comes down to the zerg.
  3. Add interactive chat! This is sooooo necessary 🙂
    =====================
ashen heart
#

Top 3-5 Most Important Bugs

  1. Client Crashes too frequently - did not see this in Phase 1.
  2. Memory leaks (seen memory requirements grow by 1Gb every other second in Task Manager when triggered!)
  3. Desync issues forcing logout to collect loot/reorganise inventory

Top 3-5 Most Important Feedback Topics:

  1. Weeping Willow being rare and required by just about every craft in some form or another is ridiculous. Scarcity is one thing but when combined with timed resource spawns can lock crafters out of there profession for an entire tier...
  2. Server performance still an issue (let's hope dynamic meshing is in place soon!)
  3. Armour/Magic Resistance seems to mitigate a lot less than it should.
ember stump
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Random Teleportation to Crphin when running Caravans, seems to affect some people more than others
  2. Reduction in random crashes
  3. Warehouse functionality especilaly righ clicking breaking

Top 3-5 Most Important Feedback Topics:

  1. When right clickin items into storage seemt o place new item in the lowest storage bag, this would be more effiecient if it was the top one as this one is unaffected by citizenship
  2. Would love some quality of life improvements such as right clicking chat for whispoers
  3. Not sure if this is a bug, exploit or as intended but Fishing and Lumberjacking guild wards wara are alsmost constantly being declared and the chatter is its being used as away to attack guilds without the expense of a guild war.
    ======================
hollow oasis
#

Top 3-5 Most Important Bugs:

  1. Inventory - It is inconceivable that the inventory is still broken. Probably the most commonly used game system there is, and its still broken this far in to testing. The amount of disruption this causes hampers testing - unless your intention is to test continually logging in and out as a by-product of this bug.
  2. Caravans - There are way too many bugs with caravans. Disappearing when converting to raft/land, spawning without event, not dropping crates when destroyed, teleporting you to Carphin for no reason, unsellable cargo, disappearing cargo, crashing if too many caravans in area, flagging system breaking and causing corruption, rider being killed off caravan despite having rider protection buff, unflagged healing. There are probably more but this is what I have encountered, and continue to encounter.
  3. Mob AI - Despite the ban wave I still see continual abuse of game mechanics with mob pathing to avoid being hit or pulling on to others. Whether its jumping over a Freehold fence to make a mob run to either side, standing in a safe spot to avoid attacks, purposely pulling mobs in to other groups AoE. There needs to be enforcement for these actions. Unfortunately PvP it out of the question because corruption is over-turned and prevents social justice with its current form.
#

Top 3-5 Most Important Feedback Topics:

  1. Static Resources - The current system it atrocious. Once you know the system, and just how basic it is, gathering descends in to a matter of stopwatch and spreadsheet. Resources of high rarity are being gatekept by those who find them first, as they know the rarity level and the respawn time and farm them non-stop. A basic solution with the current system would be to randomise the spawn time to at least give a slim chance of finding resources, as it would disrupt the gathering routes and prevent clock watching.
  2. Desert Nodes - The desert nodes are at a severe disadvantage and lagging behind in progression due to lack of POI, resources, and other reasons to be in the Desert. This lack of progress means certain artisan skills are missing, and will be for seemingly months, due to the speed of progression of the nodes. Even if the desert nodes somehow manage to complete their buildings they will struggle with the upkeep due to lack of player footfall generating income.
  3. Respawn Timers - The more times you die in quick succession the longer it should take for the release/revive option to be active, or some sort of 'rez sickness' beyond the currently inconsequential stat dampening. PvP battles can descend in to a war of attrition, or who's gear breaks first. Take for example a Caravan, the closer it gets to town the quicker bodies are thrown at the battle in quick succession; there should be some form of penalty/delay for continually dying during attacking or defending.
languid gulch
#

Top 3-5 Most Important Bugs:

  1. Invisible/ friendly enemy npcs
  2. Harvesting artisan gear rarity increase not working
  3. Inventory desyncing

Top 3-5 Most Important Feedback Topics:

  1. Character XP gains from artisan skills. Ridiculous I can put in just as many hours testing a different part of the game and severely lag behind in level compared to someone that just aimlessly kills the same mop over and over again.
  2. Marketplace needs a better search option, trying to find what your looking for currently is a total PITA
  3. Rarity on "hunted" mobs. Have farmed well over 100 frogs with only 1 rare and this is at 250+ hunting rarity
nimble crane
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Inventory Bug
  2. Teleporting / traveling back to zones
  3. stuck in Place ( for sec.)

Top 3-5 Most Important Feedback Topics:

  1. Armor does not effect on Character
  2. DMG Scale is too high ( 1 Hit Fights )
  3. Market place needs love
    ======================
covert halo
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Terrain stopping movement (either invisible items or minor items stopping you dead, when mounted or driving a caravan).
  2. Invisible and under terrain enemies
  3. Storage bugs from either moving into or out of storage, sometimes climbing on mount and off again fixes, 98% of the time it needs a relog. Any manipulation of glint is the most common trigger for this. This includes the plethora of caravan storage bugs either, epic or rare items appearing to not be in a caravan to caravan bugs out to commodity cargo actually disappearing.
    Top 3-5 Most Important Feedback Topics:
  4. Rubber-banding between or in server workers
  5. invulnerable enemies NPC's
  6. Give the marketplace some real love, especially search filtering.
torn trench
#

Top 3-5 Most Important Bugs:

  1. Mobs teleporting and running away, not being killable, invisible mobs hitting you
  2. HUD resetting on its own after customizing
  3. Weird hotkey issue where if I use hotkey Shift + S but I try to rebind S to walking backwards, it doesn't work. The fix is I have to reset all my keybinds. Also noticed that randomly action combat mode will break & I am unable to auto attack. I would hit z to enter tab target and z to go back to action combat mode but then combat mode acts like tab target mode.

Top 3-5 Most Important Feedback Topics:

  1. Allow us to use scroll wheel up, scroll wheel down, shift + scroll wheel etc as hotkey options.
  2. Game is not new player friendly at all. I spent countless hours running around trying to figure out what to do in the game. I spent probably over 24 hours in game time just getting to level 7 because of this. The crafting skills are especially bad with this & I have no idea what they even are or how to start them. Finding groups is extremely difficult because everyone is nerd no lifers already at max level.
  3. Make the game less grindy or at least provide better pathing for where to go. The game has appalling user interface in regards to the map and icons on the map, with both the minimap and the world map. Make things stand out more, make them more obvious, or at least easier to notice and understand.
  4. Figure out the PVP system. Granted I havent dedicated lots of hours playing but it seems to me like the current system discourages and disincentivizes PVP in the open world because its so punishing. Basically this means the only ones that will PVP are big clans or a big group of people versus a small group of people or 1 person that the bigger group will obviously win against. It feels like the PVP in this game is just pointless, but maybe I'm just too low level and inexperienced that I'm missing the points of where PVP actually matter.
  5. Fix the sprint. Allow an option to either toggle or hold sprint
rich hazel
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Inventory desync
  2. The caravans are still teleporting people -- I think is server boundary issues
  3. Rarity across hunting and other gathering items seems like it is not working as intended? What is the probability to get legendary compare to the other profession?

Top 3-5 Most Important Feedback Topics:

  1. Being able to heal someone without being a part of the event should not be allowed. Too often people are leaving healers out of caravan events and you cannot attack them without flagging up.
  2. I genuinely cannot tell if the rarity has been nerfed to all oblivion or if it is just not working correctly. It would be awesome to get more transparency around this. It feels too difficult compared to other gathering professions to get higher rarity carcasses. Additionally, because of how little anyone is getting higher rarity items with gathering, the sentiment I often hear is that people should ignore the rarity or upgrading it and just get the base of whatever tool since rarity doesn't work,
  3. Create a working market filter for item
whole crane
#

Bugs :

1 - Caravan event tagging not working while grouped
2 - Group members markers on the map getting out of replication or not showing at all (having ton spam click the filter to have them blink)
3 - the group ui not showing and having to toggle raid/group or move someone to get it refreshed is annoying and happens a lot

Feedbacks :

1 - Not having a way to decide if a spell should target the offensive or defensive target is a bit frustrating
2 - Having an option to make the raid frame grow from bottom right to top-left instead of to opposite it currently is.
3 - i found it hard to know if a target has a particular debuff
(also in raid frame same issue with friend debuff often not showing)
4 - an option to show raid frame even when in group mode pleaaase
6 - i absolutely loved it during preA2 when Cleric's wings were able to "fly" vertically, please consider restoring this behavior ❤️

terse comet
#

Weekly Feedback - 01/21/2025
Alpha Two Phase II Feedback

Top 3-5 most important bugs:
1-) The caravan system still needs some work, so far I lost 3 full caravans. Once you launched it and log out, you can't deploy on any node.
2-) In some of the dungeons glints and items cannot be looted. We have to relog to loot again and the inventory error still exist
3-) We have an optimization problem in Carphin and also inside the nodes (I think the structure roof etc.). This is killing the CPU. Also there is some render distance issue when it comes to medium sized pvp.
The most important 3-5 feedback issues:
1-) The locations of collectible materials are not random, even their rarity is not random, so mostly all good materials are collected by certain players, because they know the exact location. This will hopefully change in the future because people are stunting each other and stealing materials. And this creates a really toxic habitat. Because this is something other than PVP.
2-) Griefing is a big problem. If it is intended as it is now, it should change. Basically mob behavior has to change, for example they follow you to the grave, that's too much. And the agro mechanics need to change a bit, for example we can be the target of someone else's mob even though we didn't hit it. 3-)The rarity bonuses in crafting items are not working at all . I was following the project since the beginning and I admire your work and effort thank you for it.

stark lava
#

Alpha Two Phase II Feedback

Most Important Bugs:

  1. inventory desync is one of the annoying ones and been in game for so long

  2. in some pvp cases when players Alt + f4 their body becomes immune to dmg and ur attacks / abilities doesn't dmg them at all i dont know how they do that.

  3. rubber banding still happens

  4. Hunting rarity needs some love its rough to hunt 1000 of animal and maybe get one epic or rare quality.

  5. if you kill a person next to emberspring and their caravan is close by their caravan will become immune to damage too so they can buy time there just dying and wait for their team to arrive or dont move at all till attackers give up!!!

Most Important Feedback Topics:

  1. gathering rarity doesn't mean anything if u know legendary materials location also gathering speed still does not work

  2. Make hunting to be actual hunting for example if someone wants otter carcass they need to go hunt and kill an otter and they should be apprentice hunting already with a app bow so they can have the carcass as drop, this means if an animal is novice or app or journeyman your hunting should be in that same level first so when you go kill them they will drop carcass for you or a chance to drop carcass and if we want to get the mount you can feed them or pet them or set a trap to catch them alive.

  3. add the name of person in caravan UI so when there are multi caravans we know which is which and choose defend or attack without making a mistake cuz once you choose a side you cant change it anymore.

  4. a simple way to fix corruption baiting instead of going a mile to add more coding and... to just make name plate start blinking before they get out of flagged is when you are flagged for pvp you cant get unflagged as long as you are taking dmg so if you take dmg it will just simply restart your timer which is supposed to take u out of pvp. so if you flagged and you are taking dmg every second or so u cant unflag unless u dont take dmg for like 1/2 min.

stray dagger
#

Top 3-5 Most Important Bugs:

  1. Gatherable Nodes being static (primarily related to Mining), doesn't matter tool rarity, gatherer shirt/shiv/tool, the rarity and quantity is always the same and the respawn time is fixed, so after every maintenance or restart, just keep farming the same to get high rarity materials
  2. Caravas are immune during EmberSpring protection time, I don't believe this is intended, also the Mesh change areas for caravans are causing huge issues for many players
  3. Being able to Heal or act in an event without opt-in to join the same, Clerics and Bards are able to give support to players without joining a Caravan event
  4. Inventory issues, gathering materials and them not showing on the inventory, needing to relog to show what you have on your inventory

Top 3-5 Most Important Feedback Topics:

  1. Let us make carcasses from huntable mobs / mounts. Bears/wolves/otters become useless after a month. make them have a purpose.
  2. World bosses spawning on server restart instead of having a window in which they can spawn
  3. Server performance needs to be improved, we are still having meshs comming down during prime time.
  4. Improve freehold capabilities and Family/Marriage system for it
  5. Make so raid/party leader has the ability to opt-in on Caravan events for ALL players inside the group.
steep heath
#

Top 3 Most Important Bugs:
Server Worker Transition (Inventory loot bugs, performance issues)
Caravans (lot of unintended behavior here)
Untouchable Gathering locations (Trees in rocks etc)

Top 3 Most Important Feedback Topics:
Love what you are doing with the game, keep up the good work!
Sorting of the Marketplace by item and not by keywords. Option to remove sellers who has no items/goods for sale.
Resource spawns are shared, however its not a good idea to spawn more high lvl deposits of a specific type, if the tool to harvest them can't be made in the world.

rough garden
#

chat size

whole hull
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Servers are still horrible, a lot of work has to be done to get things smoother. A LOT of times I get stuck moving between one server and another, it is very annoying.
  2. Hunting animals respawning mid air or at unreachable locations.
  3. Caravans are 100% bugged, when I attacked another player's caravan and destroyed it, the loot spawned mid air and we couldnt loot it, wasting everyone's time.

Top 3-5 Most Important Feedback Topics:

  1. PLEASE put some time in mobs mechanics. Ranged mobs are casting spells / attacking through walls, Line of Sight almost never works. Also pathing is horrible right now, when mobs cant walk to you they'll get stuck and suddenly teleport to your side.
  2. Treasure hunting feels very boring after you do it for the first time, we need more variables and different mechanics on it.
  3. Loot drops should be better distributed between zones and mobs.
  4. Please add some basic filters to the marketplace. If we could filter by weapon / armor, type of resource - it would make marketplace so much better with little development.
patent haven
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Channel settings are not saved. When I relog back in, I have to go and set the options for all the channel tabs again from where I had them. This is VERY frustrating.

  2. Many quests (such as Delivery: Eye of the needle) are not able to be completed. There is no one at the tailors house to deliver the package to (perhaps it's a level thing? I was level 7 at the time).

  3. No quest markers on the mini-map. If I am following a quest, a compass direction of where it is would be great to have.

Top 3-5 Most Important Feedback Topics:

  1. Stealing. There is no real punishment from stealing and a party member can't stop people from stealing their friends loot. Perhaps put an area around the loot so that if a party member of the person who died is in it, only the party member can pick it back up? At the very least, allow party members to fight the person stealing it without a penalty.

  2. I cut the oak. I mill the oak. I can make a cart. I repair my tools and spent around 20 mins. doing all this. My profit? 20 copper. It seems that it should be higher as you have a homeless guy in Lions hold asking for a gold for help. I guess what I am saying is that I feel if I'm doing the entire spread of tasks, I should make more than 20 copper.

  3. Caravans should give something to defenders. XP and perhaps gold. I've spent a good 45 mins. with a caravan and all I got from the person who I was guarding was 2 silver. I understand that this is a player decision, but what I'd like to suggest is that before the caravan takes off, you set a total amount (either to be split by all defenders or by person {and some kind of limiter on the number of people allowed to defend officially}. This can also be 0 money) and pay that before the caravan leaves. Those who are offered to join the caravan see how much they will be paid and can make the decision to defend it or not and if it arrives and they are within a certain reasonable distance, then they get paid.

======================

indigo plume
fleet totem
#

====
01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:
1. Dismounting desync on your position (aka teleporting you to a different area after you dismount)
2. Invisible enemies. Invisible enemies that cannot be found, targeted, or killed.
| This may be caused by attacking a 'locked/broken' mob that doesn't move, but soon you get attacked by an invisible mob |
3. The Cleric spell Chains of Restraint does not have an indicator of where it will be placed on the floor, nor does it have an indicator (hotbar icon change/sound/etc) that it is even active to be placed on the floor.
| This makes it difficult to cast and it's possible to accidentally lock yourself out of your other healing spells unaware. |
4. Friends list not saving or showing friends properly.
5. You can heal caravans, attackers, or defenders, while not being an active participant yourself. I recommend locking out caravan players and caravan cart from heals from non-caravan players.

Top 3-5 Most Important Feedback Topics:
1. Healing on caravans' cart is greatly dampened, but attackers seem to be able to damage caravans for their normal full damage. Healers should get full heals if dps get full damage.
| Example, my normal Soothing Glow tick on myself is around 98+, but a tick on the caravan is 1+ |
**2.**Better search functionality in the Marketplace
3. I find crafting frustrating and expensive. Frustration because many, many professions all seem to rely on the same basic components with no variation, making the gatherables like Copper or Rubies extremely rare. Plus having to gather an extra "fuel" source for many professions, even if seemingly unneeded. (Why does weaving need wood fuel?) Everytime I craft, even if I sell the craftable, I come out poorer than I started. And the result is not better than what can be obtained by grinding or vendors. (With the exception of maybe apprentice alchemy.)

Bugs aside, I'm having a lot of fun the alpha! 💛

tepid steeple
#

Top 3-5 Most Important Bugs:
1.
Title: Critical Shortbow Arrowstorm bug
Type: Archetype
Text: Arrowstorm passive from the shotbow tree should damage for 5% from your damage per projectile. In general way with auto attacks it is works as expected. BUT when you have arrowstorm bug and you use Barrage. Each arrowstorm projectile use damage formula from Barrage (15% projectile). It is critical because arrowsrom does x3 damage from normal. And this broken mechanic used to oneshot peoples. Video starts from 12s: https://youtu.be/KwH9pCo2n7E?t=12

Critical Boss Respawn \ NPC
Please FIX\DISABLE boss respawn after restart. You should disable this or Add 30-60 min after restart. Because depends on the patch download speed peoples can't regroup in time. Also better to increase HP poll for x10 or dynamically depends on how many peoples in fight. Because raid in 60-80 people kill boss in 1 min.

north leaf
#

Top 3-5 Most Important Bugs:
**1. **Warping is getting wild, particularly dismounting and appearing miles from where you were.
**2. **Inventory/Storage desync
3. "Invisible enemy" desync
4. Reliable camo display for Rangers. Doesn't always activate the 'predator cloak' effect and even when it does it doesn't always show (or not show as the case may be) as such on other players' screens.
5. Gatherable item desync, phantom items that show "interact" but can't gather.

Top 3-5 Most Important Feedback Topics:
1. Please get the chat filter/tab options saving. Frustrating to have to remake the settings every time. Lot of people making a tab to exclude the noise from Global.
2. Getting the seperate global/trade/other hinted at in the filters could help with the chat noise as well.
**3. **Larger stack size for tax receipts please.
4. It would be really neat if race/culture gear styles could also be locked in by a tailor/armorsmith for players that might perfer a different cultural style or want to mix styles. For example, I've had my Vek's River Stalker Hood asked abount by many people, and I imagine some people would be willing to pay a smith/tailor to try a different cultural variant than their own.
**5. **Is it possible to shift the profession limits some? Growing organically, you'll be leveling 2-3 gathering skills before you have a chance to really focus on processing/crafting, and it feels strange to have be limited on processing/gathering progress without demoting/losing gathering progress. Off hand, maybe an increase from 5 to 6 would give enough flexibility for someone to get into a groove with gathering and still have space to up some processing and crafting to apprentice before they need make hard choices for further certification.

tribal tartan
#

Weekly Feedback - 01/20/2025

Top 3-5 Most Important Bugs:

  1. Inventory desyncs.
  2. Artisanship quantity/rarity/experience stats not applying most of the time.
  3. Monster aggro generation/leaching/reset mechanics being crude and buggy leading to many bugged monsters and training.

Top 3-5 Most Important Feedback Topics:

  1. Artisanship vendor are highly overtuned. It makes consumable and lvling gear crafting way less impactful since vendors sell common versions of everything for nearly nothing. Moreover they should only sell crude versions of crafting gear to give more importance to tailoring.
  2. Many badly tuned placeholder recipes highly impact economic and need to be improved to test game economic system properly. Alchemy/scribing (at least) are filled with placeholder recipes that are gatekeeping progression behind large quantity of rare resources or that are producing useless items to sell to vendor.
  3. Material quality generation and use in crafting is messy. Fixed node quality should be removed as stated in many feedback. Gathering rarity stats should be the main factor for gathering higher quality mats. There seems to be no link between a mat spawn frequency in the world, its quality calculation formula, how it is used in crafting recipes and how it impact the final product quality.
  4. Gathering/Processing/crafting rarer (item rarity or node spawn frequency) and higher level mats/items should reward way more crafting experience than novice items. It would incentivize Skilled gatherer to explore the world for high level mats instead of farming basalt/oak/snowdrop that spawn in high quantity. Moreover Skilled crafter would craft rarer and higher level items during leveling instead of flooding the market with novice item because of a better cost/experience ratio.
  5. Processing/crafting stations are not user friendly due to 1 by 1 crafting and fixed stack size processing.
full tree
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Inventory updates
    2 .Gathering nodes respawn and rarity fixed
  2. Rubberbanding

Top 3-5 Most Important Feedback Topics:

  1. Better server perfomance
  2. Bigger cooldowns for guild/citizen
  3. Better rarity chances on hunting itens
    ======================
sinful orbit
#

Top 5 feedback:

  1. Lower xp for leveling characters.
  2. Loot from NPCS
  3. Slow mob refreshes down a bit
  4. When calling mount, automatically mount
  5. When logging in, faster login times

Issues:

  1. Water parts disappear and reappear
  2. Harvesting items don’t always show harvested, like they are available to be reharvested
  3. Npcs floating at times
  4. Lagging is still happening

That is it

trim oasis
#

Top 3-5 Most Important Bugs:

  1. Permanent screen freeze (doesn't recover after more than 15 sec)
  2. While travelling - can be thrown back half a map
  3. Constant lags in crowded areas

Top 3-5 Most Important Feedback Topics:

  1. Cooking is a processing and not crafting. Food is a final product, it's opposed to common sense that it's not crafting. It also introduces issues with rarity because some of the cooking ingredients are almost impossible to get higher than uncommon for example cow's milk. (Can't mix rarity of ingredients - in crafting you can and still be able to receive higher rarity)
  2. Food cooked by the "chef" doesn't give any benefits to other players
  3. PvP is clanky.
severe merlin
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Tool rarity is completely ignored when calculating gathering outputs
  2. Eventually consistent state across SWs leads to duplication issues
  3. Gatherable Mining Nodes being static with same rarity and spawn time.
  4. Important Node buffs from Mayoral Commission Quests removed after server restart.
  5. Mayoral Commission Quest for fishing can't even be completed.

Top 3-5 Most Important Feedback Topics:

  1. Render distance needs to be increased
  2. Effects culling needs to be more aggressive (and player controlled)
  3. More GM presence in EU
weary coyote
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. "Accepting Horse Quest causes Apprentice Lumberjacking Axe to be destroyed."
  2. Crashes caused by "GPU memory dump" (message in unreal 5 popup).
  3. Ruberband teleport back to the adjacent zone, when dismounting.
  4. Fix Banks.

Top 3-5 Most Important Feedback Topics:

  1. Trading between my own characters (items as well as materials) - Maybe a separate storage tab in your home town that is shared between all your characters?
  2. There should be a setting to automatically flag, when you enter a PvP Zone.
  3. skill variants should share the same ability slot, that way I don't have to redrag abilities on the bar, when I'm respeccing.
brisk palm
#

Weekle bugs/feedback or reminder 😄

1-marking this as priority, since i think it shouldnt be hard to fix? Please save all the configs , i have to enable dlss every time i enter , reformat the chat windows or create a new one cause they dont save, using different keybindings options for diff characters doesnt work , and theres many options that doesnt save at all and im one of those players that cant keep the global chat open alone when not needed, i need my own windows chat with the things i need and atm you cant even check or uncheck most things only categories(not sure how to explain that but to reproduce just go ingame , chat options, check some chats inside the category save close the options, reopen and you will see you can only change whole sections on or off

2- this is so frustrating, people must stop getting unflagged the moment you are about to kill them and you become red, there must be a sistem that you cant drop pvp flag until the time runs out + you are out of your last combat? or something to prevent this... Currently even if you are hitting each other, the enemy can become whitee just beforee you kill it and you end up pk losing some items which is frustrating 😄

3- Raid frame is still bugged, it doesnt show up debuffs like party frame does. It usualy get buggy aswell and you cant even know if a raid member is in range or not and many other problems.

4- Rarity need a rework or something, cause gathering now is so much rng and it must be frustrated for people sitting on high rarity, to b e gathering less quality herbs.

5- Inventory desync, its still happening and very often, have no idea how to reproduce or anything, not sure if changing nodes or servers helps it, but when server is with many people on it happends so often. Currently to sync it up back you can mount dismount, but you have to do it everytime you pick a new item or a stack goes over the limit, and then you have to relog if you want to fix it properly until next time it happends 😄

crimson walrus
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Inventory - moving items (hop on mount and dismount to solve works but is annoying)
  2. "Frame stuttering" mobs + player jumping around and therefore attacks often dont hit but the mob then hit = death. I think its this server request thing

Top 3-5 Most Important Feedback Topics:

  1. PVP killing low-levels who are leveling should be more penalized. If there are kindly no other options for leveling after 20 without entering dessert but griefers are waiting there to fuck up it destroys whole gameplay and hinders people to get max level
  2. More mobs to grind especially if less groups are up / places are often taken
  3. Improve chat and social interaction options/usability as its a cruicial part of ashes
  4. Marketplace Filter Options pleaaaase
    ======================
fickle glacier
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Enemies in ROS basement do not leave very narrow leash path but still take damage and are unable to defend themselves
  2. When entering a lawless zone your character visibly flags, but consistently cannot do damage to attackers until you manually flag
  3. storage and looting bugs are consistent and require mounting your mount or logging to resolve, often for every individual inventory change

Top 3-5 Most Important Feedback Topics:

  1. During node wars guards have default behavior, attacking anyone who loots an incorrect body. Node guards should change behavior to match the war state, defending their town.
  2. Caravans at the moment are not well balanced. The attacker risks absolutely nothing. No flagging, no materials, no risk of losing gear. The risk reward formula for defenders is clear, but the risk reward formula for attackers is entirely absent. Anyone who carries stolen cargo anywhere should flag up purple no matter what while they are carrying that cargo and it should have to be dropped at a fence outside of a town. This forces criminals to be visible to others, keeps them out of towns, and reduces the gain they can make, which seems reasonable because attackers risk literally nothing and can receive 100 percent of the reward.
  3. Node wars are already a zerg focused event, forcing them to be scheduled with an in game count down instead of instant would allow defenders a time to rally instead of allowing an enemy pack to identify a low population time and pouncing.
    ======================
shy sentinel
rustic scarab
#

Feedback

jolly moss
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Legendary Mats. I guess its a Bug cause i dont really think somebody wanted to create it like this. spawn on same places. Many People know about it, so all known legend spots like tin/copper are camped, or twink chars are there so they just re-log on timers and grab it. Mats NEED to be all random , no safe legend spots.
  2. Bugged Mats: Trees in Ground, Stone / Trees we grind but dont get any Mats ( ive Reported few places via /bug which always are buggy )
  3. Bug where People cant change mats in inventory without re-log or goin on a pet. the same for deposit items. This happens really often so it ends like: im comin from farming full with materials, and with every mat i wanna deposit or change / sell i need to go on the pet. re-log dont always fix it.

Top 3-5 Most Important Feedback Topics:

  1. Armor stats seem to not work like it should. we've tested it a bit, and armor do not take much damage away so its just not worth to use it. So that Fighter class is just Paper in PvP.
  2. Hunting Pets should get MUCH more spawn points and spawn there more randomly. Make rare pets like the feathered raptor (plumed haleberder) spawns if u want like it is with 3 spawn points, but put that spawn points randomly all over the world so people can GO and search and hunt the pets... not camp and pvp for 3 spots which everybody know. or even put twinks there and just re-log from time to time to grab it if there are spawned.
  3. Please let us atleast remove Quest Items "items" 🙂
    ======================
elfin oar
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Node wars being super laggy
  2. caravans disappearing
  3. lack of willow trees in the environment
modest lake
#

Weekly Feedback - 01/20/2025
Top 3-5 most critical issues or feedback topics:

  1. Processing 1/5/10/25/50 -> Feels unnecessary and taxing bottleneck for beginner artisan with already tight inventory space (really hurts inventory management :/). I guess this gets easier later (?).. little do I know, just started 😄
  2. How many times did I try to invite ppl that were already in a party :/ Request to join party option - atleast I didnt intuitively see such an option.. I guess also option to set 'private party' (?)
  3. Some area-type chat, in vicinity of your location?
  4. I sure hope you are planning for marketplace with searchable item listings instead of rummaging through ppl's bags, heh 😛
  5. Started with artisan stuff. <Specifically targeting> to craft myself some mining pickaxes and logging axes.. well I must say that crafting does not follow progression at all.. Artisan level 10+ and still havent crafted myself a single tool to help my character out. Too huge bottlenecks of material and/or requirement for crafts, can't be my skills 😄

Thanks!

vapid snow
#

Top 3-5 Most Important Bugs:

  1. INVENTORY bugs (invisible, not moving etc.)

Top 3-5 Most Important Feedback Topics:

  1. MONSTER AGGRO - Please make mobs do not aggro 4 or more lvl higher chars. This Will help a lot cases of intentional and unintentional pull on lower chars. Obviously wont solve all the toxic pulling behavior, but at least makes it harder and more risky if toxic player has to waste time to hit and pull those monsters. In this case other chars just have to be careful not to hit them.
  2. HUNTING-TAMING Killing two birds with one stone. Make all animals tamable,with a taming ranged skill. During skill cast animal treats it as an attack,if fail, combat continues (now from nearly close combat), if not, animal calms down and taming goes on. (During taming animal can not be attacked by anybody) Carcass can be a drop from any animal with a certain %.(Like representing that you smashed the shit out of the animal this time, so nothing is usable from the carcass, versus it was a clean kill, hide-bones-etc. is usable.
vestal night
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Render distance for players and nameplates gets extremely low if many players are on the same server/in proximity
  2. Sometimes unable to loot until you restart your client
  3. Often inventory not updating after a change

Top 3-5 Most Important Feedback Topics:

  1. PvP: people die way too fast. This issue exists since the last phase already
  2. Gathering: Mining, Lumberjacking and Herbalism: high rarity resources have fixed spawns and respawn times. So once you find a high rarity resource you are able to gather it multiple times in a row because you know the exact time it will spawn again.
  3. Guild: Lack of shared storage for guilds
    ======================
shell ingot
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Storage
  2. The trees that are glitched into the ground/rock/terrain and aren't harvestable
  3. in lawless zones you have to manually flag to defend yourself even though you automatically flag when entering the zone

Top 3-5 Most Important Feedback Topics:

  1. In processing skills it would be really great if we could pick our own batch sizes instead of having preassigned amounts, its frustrating when I need to process a batch of 3 or 7, etc.
  2. Caravans seem very high risk for for defenders but very low risk for attackers. It can be very expensive to get a good caravan and good cargo, but if you get jumped by a bigger group you lose 100% of that investment, the attackers don't seem to loose anything at all if they are defeated.
  3. During larger scale pvp I think it would be great if enemy abilities had more visual difference from friendly abilities, for example Divine Flare hurts enemies and heals friendlies, during a node war (or similar) you can't tell if it is a friendly circle or an enemy circle until you are standing in it.
wind condor
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. We need higher rarities for hunting mobs. It seems bugged compared to other resource nodes.
  2. Way too few willow trees for how important they are to do anything. Do they share spawn location with Braidwood? Same as Iron and Tin and Copper/Zinc?
  3. The inventory bugs. Having to relog very often to fix them. Sometimes a client restart is needed.

Top 3-5 Most Important Feedback Topics:

  1. Please make the rarity of a resource node random every time it respawns. Stop the camping of the legendary nodes.
  2. We need to be able to mix and match rarities when processing too. There has to be a way for that to be implemented in the UI.
  3. And definitely a need to process any amount of materials (up to a max is fine), so we can do 17 copper fragments. Also, let us craft multiples of a thing if we have the materials. It's fine if it completes one at a time, just please let us not have to add materials over and over for each one item.
vast socket
zenith cosmos
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Tool rarity is completely ignored when calculating gathering outputs.
  2. Gatherable Mining Nodes being static with same rarity and spawn time.
  3. Important Node buffs from Mayoral Commission Quests removed after server restart.
  4. Mayoral Commission Quest for fishing can't even be completed.
  5. Inventory still desyncing.

Top 3-5 Most Important Feedback Topics:

  1. Guild Warehouse/Storage would would alleviate many of the other hinderances atm such as artisans needing to travel so much due to lack of node building plots/crafting stations due to current node count/map.
  2. The nature and amount of huntable spawns for certain animals is bottlenecking our ability to test many aspects of crafting/economy.
  3. The effects of current resource scarcity is very interesting. I hope we never reach a point where "everyone" is able to achieve full legendary/best in slot gear. (But we need more and better raptor carcasses)
  4. Add a source for Coal.
native widget
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Rarity increase on gathering tools not working properly.
  2. Gathering scrolls working for some but not all.
  3. Fix the gator mounts. Steven said they were broken weeks ago, how hard is to update the numbers.

Top 3-5 Most Important Feedback Topics:

  1. We need more information on what type of feedback you are looking for in regards, to Artisan skills.
  2. I think to increase cooperation for crafting, Apprentice-Grandmaster slots should be reduced by 1. App-4
    JM-3, M-2 and GM-1 slot.
  3. We need more levels of materials. 6 levels somewhat copies WOW. Set your own path and go with 9-12 levels. SWG broke things down along 1000 points. I understand that becomes a diskspace nightmare but that was 25 years ago. You can do better than 6 levels today.
  4. Reduce gear drops to force more crafting. Even if temporary to stimulate the crafting economy.
austere trench
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback
Part #1:

Top 3-5 Most Important Bugs:
1. Having to log in/out in order to update inventory icons when moving items.
2. Rubber-banding on horse mount/dismount.
3. There are several quests which cannot be completed, simply because interacting with the required NPC does not progress them, such as Church of the Seven and others in Lionhold.
4. Being force-spawned across the map when transitioning server regions, especially painful when driving caravans.
5. Survey Pylons don't show a change to attributes on the character menu, either they work and do not show, or they do not work at all.

#

.
Top 3-5 Most Important Feedback Topics:
**1. ** The rarity of a hunted mount should matter for its attributes, such as HP, max speed, etc. This should apply to both Mounts and BoB's.
2. At the moment, Apprentice tier crafting artisan tools and especially clothing are heavily gatekept behind a very few select resources (such as Weeping Willow, Raptor Hides), which do not spawn properly in multiple locations/sites for actual harvesting. Please consider adding greater variation of materials for the compositions of the different processed items needed for clothing and tools. This might mean expanding the pool of available resources, such as more types of Apprentice tier woods or hides to use. For instance, Willow should not need to be in (almost) every single processed item to make (almost) every single crafted artisan item, and Raptors should spawn in more than a single condensed location and should also not be needed for every single crafted artisan clothing. Variety is key.
3. It is impossible for every single artisan profession to reach above apprentice level (there are not enough nodes for the buildings). Being able to ensure that every profession can be followed through to its end is important. This may mean that outside of major towns there are smaller Outposts that could be dedicated to a single profession, similar to Briarfarms for the novice stations. Allowing for these kinds of outposts to also be upgraded to higher tier stations would be one possible way to address the issue, as would simply adding more towns or more nodes to towns.
4. Too many crafting recipes use identical recipe formats. As with artisan items, variety in this would be greatly valued.
5. Quest reward values, such as XP, are essentially insignificant. This should be improved, so that quests can be somewhat viable for progression.

steady mist
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Huntables: Carcasses quality (rarity) lacking, bottlenecking crafts.
  2. Caravan: Teleporting to Carphin emberspring.
  3. Inventory: Items being moved between inventory and storage but no visual feedback provided, this also happens with caravan cargo after arrival.
  4. Invisible enemy NPCs: Some NPCs are showing to some players but not to others. Some NPCs are showing but standing still not taking damage while other players see them correctly moving and taking damage.
  5. Events missing: The “Spider Hill” event for example, seems to just not spawn anymore. It seems impossible to get Arboreal Cocoons at this point.

Top 3-5 Most Important Feedback Topics:

  1. Marketplace:
    The bare minimum would be a search for item name, more filters (quality, stats etc) would be nice to have.
  2. Caravan/ economy balancing:
    Problem: Right now the attackers basically carry no risks, while the caravan driver not just invested his glint in the commodities but also the caravan pieces. This leads to pirate/pvp guilds snowballing hard and controlling the economy.
    Proposed quick solution: Get rid of caravan request beacons - this will require attackers to escort an empty caravan with them if they want to loot the full commodities.
  3. Cursor customization:
    Possibility to increase cursor size and change cursor color (maybe also style <3)
bright schooner
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Bug when switching weapons that disables auto attacking and prevents weapon swapping. The attack animation continues at a faster rate but does no damage.
  2. Some mobs can be attacked but do not move from their original position. You will then begin to get damage markers on yourself as they are attacking back, but you cannot react to anything they are doing.
  3. The flashbang. Entering certain areas causes a flashbang effect where the entire screen gets extremely bright. Current workaround is to play with global illumination.

Top 3-5 Most Important Feedback Topics:

  1. MEMORY LEAK!!! The game is constantly peaking to 20+GB of memory usage where it crashes.
  2. Game still needs more T1 metal resources on the map. Resources should be zone controlled: Lower level areas have more T1 resources and vice versa as the mob levels increase in other zones.
  3. Some starter quests are still missing zone markers that make it difficult to find the mobs you need to kill. On the characters I have made I've just been skipping these quests.
    ======================
errant ingot
#

Weekly feedback - 1/20/2025
Alpha Two Phase II Feedback

Too 3-5 most important bugs:

  1. inventory desync not being able to pick up or move items is very frustrating.
  2. Gathering scroll working on all professions -logging getting none.
  3. Gathering tools stats applying correctly.

Top 3-5 most important feedback topics:

  1. nodes need to move around the environment instead of being static. Having routes is nice and all but I’d rather know hey wolves spawn here start looking don’t go in this straight line. I’d rather wonder around personally.
  2. Has there been a thought about being able to “upgrade” mats( that way lo level stuff can still be relevant in late game) allows people to move around but doing so binds it so it doesn’t flood market. It’s really hard to find certain tiers of material.
  3. Updated market search functionality would be nice. Based off of items instead of the description of the shop.
noble bridge
#

Top 3-5 Most important bugs. 1. 100% every interaction desynch between character inventory when entering town. Requires logout and login if horse trick does not work.
2. Screen goes to ZERO frames per second upon entering town and game unresponsive for more than a minute. Entire computer bogs down. This is also for Steel Bloom - it is so lag filled that single fps are common and people are AVOIDING LEVELING AT STEEL BLOOM because of said server-induced lag
3. Artisan resources restricted as below terrain and UNHARVESTABLE. Willow tree on island in sky - unonobtainable. Top 3-5 Most important feedback topics. 1. Griefing/mob training over healthy competition for bosses/highly contested areas so rampant that Alpha test not likely generating effective data for developers. 2. Rarity for gatherables set upon server startup means i find a legendary and camp there for 24 hours/till server restart i can get more of same GUARANTEED. 3. Weeping willow spawned as Braidwood and most nodes for willow becoming unharvestable due to spawned as braidwood trees which are there for 72 hours. Most of professions REQUIRE Weeping willow and being prevented from gathering it as all are spawned as a tier higher than playerbase can harvest is stopping professions. 4. Raptors only spawn in 6 spots for 7,600 people at any given time, and required for artisan leveling… and raptor rarity too low and none seen in game above uncommon after asking most hunters….do you hate us?

stark ruin
#

Weekly feedback - 1/21/2025
Alpha Two Phase II Feedback

Top 3-5 most important bugs:

  1. Inventory issues
  2. Caravan issues
  3. Fixed spawn points/times for gatherables of specific rarities. I think this also relates to the serious chokepoints for rare spawns (not just rare in quality, but even common-tier items, like copper and willow, that are required for a LOT of recipes but also extremely hard to find at any quality level)
  4. Nodes spawning inside of rocks/ground making them ungatherable (and then locking out that node)
  5. Invisible mobs that still can attack you

Top 3-5 most important feedback topics:

  1. It would be GREAT if we could have even some limited rows of storage that is shared between alts
  2. Not all gathering profession tools can be made at all tiers?
  3. Just adding some weight on the side of "balance" between PvP and PvE. Some people like PvP, so do address their valid issues, but don't forget about those of us who prefer PvE and don't want to be pulled into PvP
  4. Leveling for Hunting/Animal Handling seems WAY out of balance from a time and cost perspective. Trees, rocks, flowers, fish... those spawn all over the place. With hunting, though, you have to look for fairly rare hunting harvestables. Maybe there could be a small chance to "gather" the body of any killed mob (of an appropriate type - like wolves/otters/bears/ravens/gryphons/etc) before it despawns to get corpses, and save the current "huntable" spawns to be only for taming to get live/trainable creatures. And on the Animal Handling side, 55 silver to train a single T1 animal/mount...?! The XPs you get for the cost does not compare to the other processing professions. Maybe add another avenue to advance other than JUST mounts...?
  5. Small crate description says a person can carry it. Maybe a personal "caravan" (not a PvP event) - 1 sm crate max, jump/climb disabled, speed capped (50%? 75%?). Let PvE players "walk" a caravan route with 1 crate to get some economic benefits w/o PvPing.
quaint gust
#

Feedback Topic
-- I often step away from my PC for extended periods or forget to return after stepping away. During this time, the game remains fully rendered at the character selection screen, consuming a large amount of power from the GPU. It would be beneficial if the game could enter a low-power or reduced-resource mode after X minutes of inactivity at character selection. This would help minimize unnecessary power usage while maintaining a seamless return experience for the player.

hexed solar
#

Weekly Feedback- 01/21/2025
Top 3-5 most important bugs:

  1. Inventory Bug - when one bag freezes and will no longer register what items are being acquired. This one is so frustrating because of how careful you have tetras your inventory. I often have to make the hard call to sacrifice one resource for a better one, and logging on and off can be dangerous. So for me this one takes number one.

  2. Targeting reticle not always functional. For some reason the targeting reticle only functions about half the time and when targeting falls off mid battle it can be very dangerous. Hitting B is great and all but when you have several enemies around it is a bit clunky to get near the correct mob as a ranged character.

  3. This may be purely due to lag, but often times my spells don't go off even though I've hit the command and it takes sometimes a second or third for the game to register. Since I play a cleric, if my timing is off it leads to tragedy.

gusty basin
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Does critical heals not exist anymore? During wave 1 we had them but now it seems not to be working, even we have or not positive healing critical chance.

  2. The materials inventory gets bugged so easily, making your bags useless until relog.

  3. Are you going to nerf the crocodile mount? Because the way it works right now is not the correct one I guess.

Top 3-5 Most Important Feedback Topics:

  1. The gathering rarity rating seems not to be working. Many of us wasted A LOT of time crafting a rarity gathering tool to increase that stat but what we saw is our effort was useless. This should be checked because, as you said many times, the best gear in the game is the one you craft. We also need to test if the gear in the game is balanced, but we cannot progress in this way.

  2. Durability loss on PvP should be reduced by far. In an event where we want to test a lot of things and improve our skills, we cannot loose 2g or more repairing items...

  3. Change the way a player joins a caravan event because if it's in party he can't unless he's the leader. Also you need to make the party again after all the players have accepted the event. Healing outside the event should not be allowed, but that seems hard to solve right now.

  4. Add a range of time for spawning all nameds and bosses: its respawn time +-20% would be nice.

  5. Visual distance of players when several players are near is reduced significantly. I guess this is part of the server's optimization routine, but doesn't feels great when a lot of players starts popping in your field of view so close to you.

  6. Thanks for your effort! 😄

hexed solar
#

3-5 Feedback

  1. Hunting. I know that the current system is not what is intended in the slightest, but it is all I have to go on for Feedback. The spawn system is two rigid and allows for serious spawn camping which monopolized all of the early tier one spawns and now tier 2. I had made a new character to try out the Tank and had a hard time leveling to 3 in the safe area because several high level players were camped in the timid grem and timid spider area killing everything that spawned. To me that is kind of a problem because for early level the killing fields alone is too dangerous, so you need a spot to learn the move sets without aggroing the entire universe, especially as a tank. Last night, at like midnight was the first time I was able to get a mount trainable tier 2 hunting gatherable. I got lucky enough to walk up right as it spawned. Usually each of these areas has max level players just hanging out to wait. I am almost hunting level 20, if that puts it into perspective. I understand that there is a need to maintain rarity and I have been informed that random spawns is very hard to actually accomplish, but the current system is really not good. In addition, why do the silk worm larvae move? As a concept it's cool, but it always cancels out my gathering so that sucks.

  2. Herbalism vs Farming
    Now, this next issue may be due to the limited supply of crafting items currently available. I have reached Journeyman Herbalism, though no sickle because I am on Vyra. It has been my observation playing with someone who had apprentice mining and now journeyman mining, that herbalism spawns are really low and few and far between. So the actual plants are hard to find, but then you can just make any of those plants with farming, and many more. So what is unique about herbalism? My hope is that there will be mats that can only be gathered, otherwise herbalism seems kind of redundant. Farming has a much more controllable outcome and you can get huge quantities

#
  1. Debuff markers. I play a cleric, and therefore always have a party member targeted so that I can easily heal them. With all of the buffs that player can get, class, node, etc. Seeing debuffs can get very difficult. This comes in particular importance with the zombie curse debuff which changes healing to damage. I need a way to more quickly ascertain when someone needs a purify versus a heal. Burning is pretty easy to spot, but the bleed, wounded, curse all kind of look similar. Maybe like a red box over the person's bar on my screen?

  2. Node war. I saw in Steven's latest interview som of the ideas that you guys were working on to deal with Emberspring spawning and camping. The root of the issue though, is that you have a designated location where people know where players are going to be. One day those embersprings won't be in the middle of nowhere so this problem won't be so exacerbated, but at low tier nodes it's a problem. My humble suggestion, is that the Embersprings have Citizen only secret passages that lead to two separate spots within the territory (maybe a node can spec into more idk) that way you split the forces that are waiting for vulnerable citizens. It would also provide a way for low level citizens to retreat from the battleground as safely as possible

low gale
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:
1.Inventory glitching - needing to mount or relog
2.Bugged Resource nodes. Often harvesting a node does not visually destroy it so it looks like it is still there, but it isn't. This happens A LOT.
3.Node rarity being static for 24 hours.

Top 3-5 Most Important Feedback Topics:
1.Tank "charges" never reach the target. It happens more often than not that my charges get rubberbanded or maybe blocked by inclination? If the ability lights up and I click it, I should reach the target unless blocked by a tank wall. These abilities feel bad, and I think they used to work better before the XMAS break.
2.Make Resource components searchable in the recipe book. Very hard to get a sense of what is needed for what to understand if I should keep resources for a skill trade I want to do or sell it.
3.Chat window. I should be able to right click names to invite to party or to reply to messages. Hitting "enter" before typing is not intuitive or in line with older MMOs that I remember... typically hitting "/" will automatically put you in chat so you can enter a command, this would at least be an easy change by default
4.Marketplace should be searchable by exact item name, not just one word inserted in the title of the store.

final fjord
#

Top 3-5 Most Important Bugs:

  1. Memory leaks. My God, they are bad!
  2. Bank issues with not showing items are transferred between bank and player is still a major issue, having to constantly relog to fix it.

Top 3-5 Most Important Feedback Topics:

  1. Server needs to be restarted each day to reset screwy spawns where the mobs are bugged or having mobs spawn that should not be there...
  2. The static spawns for resources is horrible IMHO. Aren't they supposed to be constantly changing locations and what they are dropping?
  3. I really think that manufactured items need a bit of price adjustment. For example, inks need to have their resale prices increased. The water costs more than the ink is worth. Usually, the final product is worth more than the ingredients, even to an NPC vendor. Not looking to get rich but everything should probably get some sort of adjustment.
grim narwhal
#

Weekly feedback - 1/21/2025
Alpha Two Phase II Feedback

Top 3-5 most important bugs:

  1. Random teleporting to the past.
  2. People being able to target caravan drivers and attack them directly and at certain angles do full aoe damage.
  3. Inventory, needing to remount to update the inventory.

Top 3-5 most important feedback topics:

  1. Hunting animal quality is extremely rare next to impossible.
  2. Hunting bags resource capacity doesn't apply onto carcasses?
  3. Why is wood needed in every item, also bags are inbalanced some carpentry required 20, tailoring required 40 which included 20 willow... for just one bag.
  4. Silkworms larvae are almost impossible to harvest even with legendary bow due to them walking out of range before completion, either let us move while hunting or slow them down please.
  5. Perhaps desert update will fix this but hunting animals like raptors are only available in one spot.
dire isle
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Character desyncing from the server. The rubberband to 10 minutes ago problem. sometimes getting on/off horse fixes.
    2 Invisible mobs.... probably desyncing problem
  2. Rare harvestables such as willow trees spawning in unreachable places or within walls. Also these rares becoming unharvestable. They are already too rare.

Top 3-5 Most Important Feedback Topics:

  1. Crafting mostly useless. Just buy from vendors or mob drops. Fire whoever put gear on vendors (j/k)
  2. Improve the marketplace with the ability to search and sort. This will help the economy a lot.
  3. Too many players for how much map is available. Need more playing area. If a willow tree spawns then there can be 3-5 players racing to it. spreading players out on more map would help out a lot.
    ======================
jaunty gull
#

Top 3-5 Most Important Bugs:

  1. Server Performance issues is the highest issue. It affects the overall state of the gameplay with npcs or players. Group content in major points of interest doesn't feel as satisfying and ultimately may be detrimental to time sink due to server performance (i.e. mobs don't respond, mobs are stuck in wall, mobs blink out, etc). I know it's on the high priority focus already but for a personal Likert scale, this is a big one

Top 3-5 Most Important Feedback Topics:

  1. You all are doing a fantastic job. This is an amazing Alpha II roll out and I am hooked. I'd say one of the things that is tricky is the game play is created mostly towards group play, with some focus on soloing, which makes sense and matches the vision I've heard. Not opposed/objecting. For the solo player, the game becomes difficult to get into the best gear or top loot rarity. Only feedback would be to consider options that allow for an adventurer in the massive world to find a random roaming/spawning mob that is a feat to solo, but is feasible with some rewarding loot. The rarity being that the spawn location isn't camped and even if group content was doing it, it be scarce enough that no one could exploit it. Just a thought
  2. I've heard this mentioned I believe as a focus, but the scaling of tiering up crafting and level disparity really makes crafting a secondary priority to leveling. This gets compounded when the specific crafting spawn spots for certain areas are able to be camped, but are needed (i.e. raptors etc). This does provide some competition of a sandbox where "how will the players respond?" "What social/behavioral constructs will be done" As this behaviors mirrors society, war will break out over scarcity of resources -- makes sense/expected. However it forces out smaller groups/solos from any competitive chances with such minimal static scarcity. Random spawn spots would be more rewarding for the adventuring element and purposeful crafting time sink.
rugged basin
#

Top 3-5 Most Important Bugs:

  1. Tower of Carphin teleport to 4th floor acts more like a relog bug than anything cool, please fix. Maybe make the key actually required?
    2.Tower of Carphin 5th floor Oculars - glitch out and get stuck behind walls, hard to find and fix regen, they randomly reheal to 100% over and over on the same ocular. I still like the idea of having like 30 behaviour states on these oculars and make some of them really funky. Some of the glitchy behaviour is alot of fun to manage! So don't make them too predictable please.
  2. Tower of Carphin 5th floor boss is bugged, but considering how mean the oculars are, i don't feel bad for killing it.
  3. Caravans bug out and disappear and all loot is lost, drivers can be attacked, stuff like that.
  4. Game keeps crashing randomly.

Top 3-5 Most Important Feedback Topics:

  1. I know there has been a lot of talk about taming monster teleports etc. to make this game easier for players... shrug. **Don't make the monsters too predictable.**Keep teleport IMO. Prefer gameplay over "immersion". Teleporting monsters is way more fun to deal with.
  2. On a similar topic, people complain about "griefing" alot, but using the monsters against enemy teams is the most fun gameplay designs ive experienced in a long time. If anything, this idea should be expanded on, not run away from. If they don't like it, they can go pick flowers for gear instead.
  3. Would like to see and expanded buffs list. Half the time i cant tell what buffs I have up because the nameplate is overfull +7 buffs.
  4. Party forming and chat features like a modern game would be nice to have. My friends list keeps getting wiped. Would also be nice to have an enemies list 😄
novel brook
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. More of an optimisation issue, loading characters into heavily populated areas, alot of the time. Improve or add a workaround to improve loading of assets and textures. Often I have to log out and back in to fix any issues - for example character models not loading (i.e. just see floating weapons).
  2. Randomly not receiving general experience when gathering. Appears to be hit and miss, sometimes I get it while lumberjacking, othertimes I just dont get and the lumberjacking exp only.

Top 3-5 Most Important Feedback Topics:

  1. Limited areas for experience and gearing opportunities. Whether its based on lack of knowledge or lack of content, 99% of players end up going 10-15 at Highwaymen Hills, 15-20 at Sephillion, then 20+ to Carphin. Positives are that always easier to find players to group with, but negatives areas get crowded, etc. Also all the loot that seems to drop is heavy armor
  2. Lack of variation of 'metals' and 'gems' to mine and Wood. Everywhere I go I always see Granite, Basalt, Oak and Ash. Alternatively, put these in a mine content area, where there are lots of spawn points of copper, iron, tin etc but make it where there are also mobs. Copper can be in a 1-10 first floor, iron/tin on a 10-20 floor and much rarer metals and gems on a 3rd floor where its 20-30 mob areas. Flil it with undead dwarfs or something due to Warhelm Curse. Not hard to be imaginative about it. 🙂
  3. Stealing from [Axiom] Sonic: Death Penalty On Tanks - With Tanks dying so often, there are long term economic implications for those who are playing Tanks. They will earn significantly less glint, and therefore gold during their playtime.
granite merlin
#

Rendering Distance Limitations: Current rendering distance is too short, impacting gameplay visibility and experience.

Resource and Boss Spawn Mechanics: Resource and boss spawn timers need more randomness to prevent predictable camping, especially on server restarts. Spawns should have randomized locations and timers post-restart.

Performance Issues: Persistent visual stuttering, rubber-banding, and memory leaks require optimization and cleanup of game code.

Loot and Inventory Bugs: Players experience issues picking up loot and managing inventory or bank items, such as being forced to re-log or manually dragging items due to right-click functionality failures.

Party System Defects: Party UI often disappears upon re-logging, requiring cumbersome workarounds by party leaders or members to restore functionality.

median aspen
#

Top 3-5 Most Important Bugs:

  1. When dismounting sometimes the mount will get stuck in a run pose, start sliding down a hill after dismount, or worst teleport you back to a point on your route in another node.
  2. Mobs stuck in walls
  3. Mobs not leashing back to their original spawn point after breaking agro

Top 3-5 Most Important Feedback Topics:

  1. LFG window with auto invite and character lvl would be very helpful!!
  2. would love to see more huntable apprentice lvl creatures/faster spawn times for apprentice and journeyman tameables
  3. a buy order window for individual crafters would be nice to connect gatherers and other crafters
surreal pollen
#

Top 3-5 most important bugs:

  1. trading 21+ sized stacks if your sanctus bag is full doesnt work consistently even when your other bags are completely empty
  2. any kind of war spam - needs warm up and cool down
  3. caravans disappearing, bricking, becoming undeployable
  4. right clicking to move items from bags to storage at the storage manager doesnt always work

top 3-5 most important feedback topics:

  1. instant and fixed cast speed abilities that work off % physical damage naturally push players to using slow, hard hitting weapons. is there a way to rework this so that fast, weak hitting weapons can reduce cooldowns to even out the damage so either play style is viable? i.e. fighter with 1h and shield. maybe this gets addressed with archetypes
  2. i would like to be able to process with mixed rarity tiers, always defaulting to the lowest tier used for the process. putting in 250 common oak wood, getting 247 common and 3 uncommon lumber out is a nice bonus but a pain in the butt ultimately since i cant then put in 250 lumber to planks/beams/boards. or you've found 9 common copper and 2 uncommon, being able to just process it all as common would be more useful at times
  3. whats up with the 2 missing item inventory spaces? thats gotta be driving the OCD players bananas.
  4. would like a way to crate items,
wintry wadi
#

Greetings, Glorious Alpha Two Testers!

Please share your top 3-5 most critical issues or feedback topics in the thread below using the following format:

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:
1.Inventory doesn't update. You have to log out and in for it to update
2. Mayor Quests Deposit not working
3.Node rarity being static for 24 hours

Top 3-5 Most Important Feedback Topics:
1.Ban the exploiters
2.
3.

To keep the thread organized, we kindly ask that you avoid back-and-forth discussions, and stick to the format above for your posts. We'll be closing the thread at <t:1737482400:F>

Important Note: While we greatly value your insights, please understand that we cannot guarantee all bugs or feedback topics will be addressed, or provide a specific timeframe for fixes.

Thank you for your continued support, feedback, and dedication to improving the Alpha Two experience! flamingphoenix

turbid solstice
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Settings for visual and display do not save and I have to manually change every time I log in. If I don't do this, the game crashes
  2. I have noticed more nodes in random locations that make them ungatherable and when chopping trees they don't disappear, just become stay there without option to harvest, but often look the same or sometimes have more shadowing.
  3. Inventory issues with showing items moved. Does seem to 'fix' the problem if you get on mount and back off.

Top 3-5 Most Important Feedback Topics:

  1. Resource nodes respawn at the same location and rarity. Makes it very challenging for someone like me who likes open world gathering, many of the legendary nodes are being 'camped' because they respawn on a timer. Would love to see them randomize and respawn at different times....you also see the world almost bare of certain things like ore after the timer has started and 'routes' have been run.
  2. Marketplace is almost painful to use. The limits make it challenging to gain gold and progress....especially if your shop is on the 40th of 90 pages.
  3. Looking forward to crafting updates and improvements. Still find it crazy you have to kill an entire cow for 1 milk, which is the basis for many recipes.
    ======================

Thank you for all the amazing work you are all doing on this game!

lucid lagoon
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Trees that can't be harvested

Top 3-5 Most Important Feedback Topics:

  1. A guild storage even a basic one
  2. More willow trees
  3. Maybe a 2nd tier 2 tree to help spread reduce need for willow maybe one of the desert trees maybe?
    ‐-------‐-----------------
    Sorry not much imput mostly a new player who is a lumber jack
silk night
#

Top 3-5 Most Important Bugs:

  1. Bard's up until the mid 20’s can literally solo everything and level without help. Too strong in all aspects
  2. Caravan Event still bugs out when selecting attacker/defender and stays persistent after the event is over
  3. Soft targeting with cleric constantly loses soft target
  4. Constant relogging to fix issues such as ability to loot then when getting ffback in game the party frames are all missing
    Top 3-5 Most Important Feedback Topics:
  5. Caravan event clarity; Names of whoever's caravan it is in the event pop up, having to walk on top of the caravan to select attacker and drop partyf, etc.
  6. Server network issues around Steelbloom and Carphin. Those areas specifically have serious drops
  7. Player level progression does not match the artisan progression due to nodes being very difficult to progress. Node progression either needs to speed up or leveling needs to slow down and right now leveling is slow enough.
  8. Bard, bard, bard…ius way too overpowered. They can do all things and no one character should be that efficient nor sufficient in all things
  9. QoL in crafting. The timing for processing is way too long and the ability to do multiples not in 5’s is paramount as often there is 2 or 3 and then have to each individually…
queen laurel
#

Top 3-5 Most Important Bugs:
1.NPCS not moving when engaged but doing dmg
2.fast shifting between weapons can provoke getting stuck with one weapon (ranged one) not doing dmg

Top 3-5 Most Important Feedback Topics:
1.Freeholds acquisition: If the number of freeholds is limited to 10% of players and the mastery processing profession is limited to freehold, than acquisition of it should be based on the effort invested to acquire it. There is a risk that big guilds will purchase them getting control of processing professions and monopolizing the market especially in the environment of limited resources. I don't have intention to waste months in grinding not to be able to reach mastery in one profession. Gold shouldn't be the main way of reaching the criteria to freehold acquisition.
2. Group matching UI. It will make it much easier to join the groups if there were UI that facilitate it like in WoW or TaL.
3.Ability to send items between alts is very important for me. Buying an extra account just to be able to share items between alts is it necessary ?

oblique canyon
#

Top Important Bugs

  1. Caravans still have issue when converting to raft. It cycles between raft and caravan.
  2. Caravan not interactable randomly.
  3. Caravan Raft sinking to bottom of river randomly and getting stuck
  4. Inventory/looting issue where you are not able to loot/move items until you mount/dismount

Top Important Feed Back

  1. Bards melody should not be cancelled when hitting Esc (do so to clear target)
  2. Caravan stability has been notably better for me. (still some things to go)
  3. Make it possible to rename caravans so its easier to manage when you have multiple ones
  4. Keep up the great work!!! So exited to see this game being developed!
full elm
#

Top Bugs:

  1. Harvestable resources not interactable or sunk into the ground
  2. Caravans sinking in water/becoming unusable
  3. Inventory visual bug where you cannot see what you are moving
  4. Visual bug where player/mount textures flicker constantly

Top Feedback:

  1. Change harvestable resources to not be so predictable in time/location
  2. Guild storage being introduced soon would be a huge help
  3. Having the ability to dead drop items/mats for other players to pick up at maybe a specific town's mailbox so we don't have to find time to meet up in the world would be huge
granite salmon
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Artisan elixirs and food require adventurer level not artisan level to use
  2. Ranger: barrage can ONLY crit on first hit, this can not be intended
  3. Short bow: arrowstorm can not crit
  4. I have not seen added fire damage crit

Top 3-5 Most Important Feedback Topics:

  1. There is no point in crafting apprentice common anything as you can buy most stuff off vendors. This feels bad and devalues crafting and apprentice resources for leveling
    2.weeping willow is used in to many base recipes. Most resources are involved (apprentice) with many different material categories but for the current obtainable amount of weeping willow that can actually be high rarity ( excluding freehold willow as it is bugged) it feels really odd, that you need it in everything. Also it's price being capped at the 20th of the price of carriage parts is odd.. demand and supply really do not match up at all
  2. Treasurer's and droppings should be tier'd resources in my opinion. Farming droppings with lvl 5 character can craft you journeyman crafts and the NOVICE treasure map can reward apprentice and journeyman material. This feels counter intuitive.. killing higher level mobs should give higher value dropping and novice maps should not give higher resources
  3. The ability to trade with your own alts is realy needed for all the crafter with multiple character. (Just feedback :*)
hard jacinth
#

Top 3-5 Most Important Bugs:

  1. Inability to loot glint or inventory/storage not updating
  2. Discounting only to teleport back across the planet where I mounted up.
  3. Public loot timer exploits

Top 3-5 Most Important Feedback Topics:

  1. Processing time and costs for Animal Husbandry. Finite mounts would be nice, preferably before the client pool dwindles to 0 and it feels like a pointless job.
  2. Broken class mechanics, like bard 1 shot, tank chains not working, cleric defiant light failing to trigger.
  3. Mob leashes, teleports and failure to return/respawn to original positions.
    ======================
vernal vector
#

Most important issues/bugs for me:

Targeting reticle in action mode only works about 50% of the time (that's being generous). It constantly looses its efficacy requiring manual targeting in the middle of combat which also leads to some cursing and frustration. I know some people hate this, but action mode is primed for controller use and would be fantastic if that was implemented, but only if the reticle is fixed.

Party/grouping issues: A lot of issues with party members no longer showing up in group, or no longer able to partake/roll for loot and having to relog/reinvite. Also loses ability to see or update map location of party members.

Game crashes leading to character death: When the game crashes (falling through world, stuck, booting randomly etc) and it leads to the death of character, no penalty should be applied (no XP debt, no loss of mats etc).

Suggestions/feedback:
Death penalty is too damn high. Is this a bad divorce everytime you die? Half? Really? That's all I have to say about that.
Caravan Commissions:
I would like to see a system to commission a caravan to transport your warehouse from one node to another as a player. Yes, there is risk, but no less than trying to manually transport it yourself over several trips when one good fee for a caravan commission could get it there for you. Also helpful for the economy.
Crafting:
To help the outleveling of crafted items, it would be cool if crafters could have the ability to 'slot' an item with a rare component to give an extra/different stat/buff. This would help diversify the marketplace and keep items more relevant for longer. If you're searching for a bow (searching the marketplace being operable is assumed, even if its not currently) and the same 30 bows are in the market, having crafters be able to distinguish them with an add on buff/slot would make it much more enjoyable and useful for whomever is looking for specific stats.

maiden sail
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. being teleported to narnia when passing the server boundries on caravan
  2. inventory gets "stuck", you can't see what you loot anymore, and you need to relog to fix it
  3. rarity tool/gear doesn't work for hunting, even with 600+ rarity, there is no noticeable difference in gaining better carcass rarity

Top 3-5 Most Important Feedback Topics:

  1. time to kill is now under 1s for pvp, who shoots first, wins
  2. 50+ people in same server worker make the game unplayable, very laggy and render distance is non existent
  3. there is too many people everywhere, playable area is way too small for the amount of testers playing
  4. it's very hard to find any huntable raptors, otters, gryphons, ... (this needs to be increased just like mining was)
    ======================
past kernel
#

Top 3-5 Most Important Bugs:

  1. Frequency of "bugged out" mobs has seems to have ticked up over this past week. "Green" mobs, Invisible mobs, Attacks do not damage/aggro, Mobs stopping engagement part way through the fight. Mobs leash/drop aggro but never return to their spawn location.
  2. Caravan bugs
  3. Inventory/loot interactions still bug out frequently.
  4. Resource spawn issues: Resources spawning in the ground and Resources that can be interacted with, but never harvested.

Top 3-5 Most Important Feedback Topics:

  1. Death penalties feel excessive.
  2. Risk vs. Reward system needs to be revisited for Caravans.
    2a. Currently all the risk lies on the Caravan Owner. What's the Risk for attacking? None. People are realizing this and its starting to just become Open Season on caravans for all the Lvl25's that are bored and have nothing else to do.
    2b. There needs to be some kind of inherent reward for defenders, other than the owner giving out a percentage of profits. If the owner has to give away all the profits, why run it at all. Its more profitable to just farming and sell the glint. This would also give an incentive for people to defend, but needs care in design/implementation to avoid exploitation.
  3. Ability to join caravan Attack/Defense while in party/raid. Additionally, if Party/Raid leader joins, add prompt for all party member to join, allowing each member to accept/decline. Decline resulting in drop from party/raid.
  4. Members that are not an attacker/defender should not be able to interact with someone that is (heal, buff, etc...). Same way healers have to Force Flag to heal a flagged party member.
  5. In-game social systems (chat/guild/friends/report) need minor, incremental improvements. I realize we are "Testing not playing a game", but we have to "play the game to test". If the game systems rely heavily on social interaction, we need basic functioning tools. I know most are slated for Phase 3, but I'm hoping we can see minor improvements sooner.
sand citrus
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. hunting rarity still seems to not work
  2. I've noticed sometimes being unable to loot things like glint/droppings because they won't fit nicely into an existing stack, but if I split the stack in my inventory then I'm able to loot them.
  3. Sometimes When I dismount I get teleported back to where I mounted at, sometimes this is across the world. My mount does not appear at the location where I get teleported to but I have to dismiss and resummon it so I think the server thinks it is still there.

Top 3-5 Most Important Feedback Topics:

  1. I've noticed a player is still around on Lyneth who was blatantly griefing tons of groups for days on his stream. I had heard griefing by training mobs was going to be a punishable thing but it this guy is still around. He's done it enough, even to lowbies, and it's all on his stream so I would have expected a ban. Can we get a clear message about if this behavior is acceptable and what the consequences are?
  2. Can we get more character slots? We already can't even have 1 of every class, and when rogue/summoner come out I'll have to delete characters if I want to play them.
  3. Some way to more easily gets materials to an alt would be nice. The materials should not be able to leave their current node, and it should probably be expensive, but it would be a good gold sink and a good convenience feature for people who have excess gold.
    ======================
cyan lava
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Storage/Inventory issues: having to repeatedly hop on and off the mount for storage to accurately reflect contents
  2. Caravan invulnerability: seems some are intentionally using this to make runs that cannot be attacked
  3. Willows ungatherable / Gating resource / Needed in too many requisitions & crafting recipes with a very long respawn timer for how much is needed

Top 3-5 Most Important Feedback Topics:

  1. Randomize gatherable resources spots & timers. Knowing the same rarity will appear at a set time ruins the randomness of gathering and also floods the economy with legendary materials
  2. Fix gear, tools & buffs not affecting gathering. Tools and gear seem to have no impact on gathering, node buffs do not give anymore than the standard 37xp (which is ridiculously low for high level materials). It takes so much more xp to level but gathering xp does not scale.
  3. Fix node interface so players can clearly and exactly see what is needed to construct or upgrade a building. This shouldn't be limited to the mayor.
rose rapids
#

Biggest current bug concerns for me:

  1. Nodes often are broken. Interact, looks like it is working, you get nothing. Trees that are halfway underground are very annoying too.

  2. I'd like "safe period" logging in. Often times the loading screen takes so long to login that something can be killing you while you are logging in, or if you are falling through the earth you don't have time to log out really quickly and try again before you die. So now you have a death penalty through no fault of your own and lose Matson materials just because of a broken mechanic. A 30 second safe time would be really fantastic.

  3. Targeting reticule is sporadic. Many times you cannot lock on to an enemy even when pressing B and I often find myself having to cycle in and out of z mode multiple times to get it to recognize and by then I could be half dead. That's pretty frustrating You should be able to target an enemy that is attacking you 100% of the time. (And yes I try B also)

  4. Inventory is still sporadic. It is definitely better but I still have issues where I have to log in and out in order to be able to access storage and also issues where I have to log out to see something in my inventory. This especially is irritating with the nodes because you're never sure if it's just broken or if the item is going to show up in your inventory afterwards.

  5. Significant lag anytime I am near a caravan.

covert sigil
#

Most critical issue:

  1. Inventory bugs on self and bank
  2. Bugged resource nodes
  3. Invisible or friendly NPCs

Top feedback:

  1. We desperately need guild banks
  2. Would like to be able to craft an arbitrary number of items, not just 1, 5, 10, 25, etc.
  3. West side of map needs more POIs
rose rapids
#

Feedback/suggestions

  1. Tweak the kiting even more. People are still doing it's horrible for culture of a game when people take advantage of lower level adventurers. I would also like to see some kind of a limit on who can be attacked for the same reason. When a level 20 is attacking a level 10 to steal their stuff that's just crappy. One thing that will happen is that new people just won't want to play they'll get disgusted quickly and leave. The other thing is again it creates a culture that is unpleasant. It's different inguikd/ node wars.. But when you go to attack a player for no reason other than just to steal their stuff You should only be able to attack one level below you unlese it's consensual. That way it's a challenge.. But the things that cause opportunistic activities that are detrimental to the culture of the game I think should be tweaked.

  2. This goes for the death penalty as well. The server has really become a whole server of scavengers. People don't have to work for Mats because they just run around it collect things off of dead bodies. I would like to see the death penalty reduced to about 10%. At that point it's still painful to die and of course you have to end up back at an ember springs somewhere and then make a decision whether you're going to try to rush back to your stuff. So there is still a penalty but I think it would be more palatable for most people. Also I'd like to see people who steal stuff to have a much much longer periodf time that they are in PvP because right now there's really no downside to stealing. Sure your purple Another suggestion is maybe have something that tells the person who died when they respawn or when it who it is that stole their stuff.

#

Feedback pt 2

  1. The hunting profession is going to run into multiple issues. First of all there are nowhere near enough spawns for hunting to level in a reasonable amount of time. I would like to see the incidents of hunting spawns increased by 300% minimum. I would like to see a lot more hunting related recipes available. Currently I would like to see once the servers are a little more mature and everybody has mounts that limited things spawn for the different hunting levels so maybe something limited that journeyman can get or something limited that apprentices can get that will maintain the longevity of that craft. Maybe something that is different every month or something like that.

  2. More recipes in general. Someone had mentioned above about allowing Crafters some way of adding a buff or a bonus to an item. Love this. I think the crafting system has tremendous bones I am really really enjoying it. I would just like it more flushed out.

  3. More homestead opportunities. It's a little bit frustrating if people who can sit on the game 24 hours a day can level up very fast and take all of the available property. At least at launch there should be some sort of solution so that people who really want to grind and build up wealth will be able to have a homestead.

trail moss
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Invisible Mobs attacking
  2. Rubberbanding when traveling on a mount
  3. Quests - quest mobs either don't spawn at all or on an extremely long cooldown.

Top 3-5 Most Important Feedback Topics:

  1. Crafting time should be easier to decrease at early levels. Artisan crafting benches with 2 slots should be concurrent not consecutive.
  2. Lionshold should have all the crafting recipes as the little camp outside, too much time is spent in the area to not have it
  3. Artisan skill tree maybe?
    ======================
cinder tundra
#
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:
1. Training mobs.  Mobs continue to attack and aggro anyone they are dragged by.
2. "Tempestuous Cone of Cold" usually has the detrimental effect of enabling additional movement for the mob instead of freezing them in-place when they're chilled.  I've never seen it actually push a mob backward.
3. The visual indicator for Bard melodies, the colored hula hoop, persists the entire session even after the melody has ended, such as when mounting.  Additional hula hoops continue to stack forever until logout/login.

Top 3-5 Most Important Feedback Topics:
1. The overall testing environment continues to degrade.  There is little focus on a spirit of productive testing.  Bad actors pursue and exploit every unfair advantage to enagage low risk, high reward gameplay.
2. [Global] continues to degrade into real-world politics and vulgar insults to protected classes.
3. [Global] is roughly 80% group management requests.  Custom chat groups are not persistent.  There's too much noise that can't be filtered.
======================```
tribal leaf
#

Top 3-5 Most Important Bugs:

  1. Shield still disappearing
    2.Tank Grapple/pull still buggy. Need to spam the ability to eventually pull.
  2. Mounts still freeze up in animation. After jumping for to long triggers this.
  3. Converting to Raft or caravan still bugs out. Causing it to spam between raft or caravan.
  4. Pickup/looting bug. Still not able to pick up and require to log in or mount and dismount to pick up items.

Top 3-5 Most Important Feedback Topics:

  1. Corruption System: Still not worth ever going red. (Even if some one keeps mobs leashing, the punishment for going Red is too great not almost never a worthy reward.)
  2. Client Crashing, Consistently.
  3. Guilds: Banks for guilds to be implemented and player capacity in a guild needs increasing.
  4. Tank abilities need some more flare, unique and cooler effects. The flag was great, sad it was removed. Compared to fighter and every other class, tank is lacking in animations/effects.
  5. Time to kill is way to short, and gear impact is far to great. Even if extremely skilled and equal level gear diff feels to have to much of an impact.
    ======================
mental knot
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:
1 - Invisible / green, not attackable mobs
2 - Mobs getting stuck in Walls and Terrain
3 - Inventory Bug

Top 3-5 Most Important Feedback Topics:
1 - Farming lvl 10 Gear and enchant it, just to get as much Main Damage Stat as possible makes gearing a character boring. On top Gear just seems to strong.
2 - Searching Ressources till you find a Legendary/Epic Ore/Tree etc. set a timer and remeber the position to farm it again is boring.
3 - Pulling Mobs to lvling Partys or CCing there Healers without a real fight just to loot them after feels bad.

hot portal
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Rubberbanding / warping.
  2. Underworld npc`s / unkilleble.
  3. party xp / chat not working.

Top 3-5 Most Important Feedback Topics:

  1. Expand PVE content, Aka Befallen is to small for current players looking to play there.
  2. Improve chat funtions and overal UI experience could be beter.
  3. Pipedown on the pvp, its not being showcased to public. (PVE pref).
    ======================
onyx widget
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Rubberbanding when connection is lost when traveling across the world
  2. Bugged Mobs that wont respawn or return to location
  3. Crafting Resources not resetting

Top 3-5 Most Important Feedback Topics:

  1. Logs do not show what items you lost at time of death
  2. Resource issues/availability, see above :-P. What about having some random spawn of Mines where the player can go in and mine resources in higher quantities underground. Create some group gameplay to try to control the spawned Mine. Say let the mines stay persistence for a few days and then randomize weekly.

======================

shrewd forge
#

Top 3-5 Most Important Bugs:

  1. All weapons skill trees need to be QA again. Many weapon passives still do not work like short bow arrow storm or if adding 3% damage or 1% damage actually works beside giving you an updated visual stating that the 3% or 1% has been added when hovering over the weapon. Some weapons just being level 4 is doing more damage than a weapon that is at level 20 with max out increase damage skill points being taken.
    Top 3-5 Most Important Feedback Topics:
  2. The Mule system needs to be added as soon as possible for better economic testing. This would allow the economy team to monitor interactions between selling glint, mules, and caravans. Most players are unaware of the system and is impacting caravan feedback.
  3. Please add small gold pouches (and other) to drop from 1-star mobs and above, to vary drops beyond just glint.
  4. Increase mount dash duration to 10-15 seconds; 5 seconds feels too short and awful to press.
  5. One-handed sword combos feel too long. Speed up the combo system or add a special 3-weapon combo with effects. It feels clunky as more finishers are added.
  6. After playing all classes on the PTR and Alpha Phase One, it feels like the current classes and skills span across the MMO genre over the past 20 years. The Bard felt like it came from a different MMO. I’d like to see more skill combos within archetype skill trees, similar to the Bard.
eager schooner
#

Top 3-5 Most Important Bugs:

  1. Unable to loot bug (unequipping bag seems to temporarily fix but it reappears)
  2. Random crashes (and still occasionally "Unable to retrieve character list log-in bug)
  3. Players intentionally mob training by running mobs into our AoE and people unintentionally aggroing - nothing we can do about this as players, we can't just avoid AoE

Top 3-5 Most Important Feedback Topics:

  1. Clerics need a group cleanse. Give us Nimble Dance instead of Bard. Cleansing is a healer thing, not Bard
  2. TTK is too short in PvP
  3. Bards need nerfing
  4. Caster gear too rare/hard to get
final charm
#

Top 3-5 Most Important Bugs:

  1. Caravans Poofing and becoming unrecovable below the map during server worker changes or conversion from raft.
  2. Inventory Bug requiring relog, mount/dismount, or restart.
  3. Crafting buff items (i.e. Carpentry and Scribe elixir / food) not applying increased ratings

Top 3-5 Most Important Feedback Topics:

  1. Caravans - I have lost 4 Caravans to bugs now - effectively losing hundreds of gold, days of playtime, and exceptionally rare resources (heroic BoB, Legendary BoB)
  2. Bards are way too strong in the current state of the game. Rangers are very weak and arguably the least useful class outside of strider buffs.
  3. Static rarity for metal and wood nodes is awful for the game economy. Players find legendary nodes and throw up a 2 or 4 hour timer and just sit on it all day.
  4. Rarity Rating needs a buff - at least have the second chance roll guarantee an uptick rather than requiring a roll higher than the items base rarity.
wind axle
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Hunting Rarity doesn't work, and it is really frustrating.
  2. Dismount bug, where you wind up somewhere you were previously.
  3. Relogging doesn't seem to fix as many mundane issues, and I am having to force close my game and launcher to fix less troublesome issues. Such as inventory bugs.

Top 3-5 Most Important Feedback Topics:

  1. Apprentice crafting is far too bottle necked for this stage of play, we need more and more frequent spawns of tier two resources.
  2. Would like some clarity on how exactly artisan ratings work to lessen frustration. It seems like it works off of thresholds, where you need a certain amount to actually gain benefit, but I don't know that for sure.
  3. Ranger is solid mechanically, but kind of boring.
    ======================
quick lake
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Inventory desync and glitches
  2. Caravans vanishing , poofing, or otherwise despawning.
  3. Caravans becoming untargetable, unmountable, or otherwise unusable.
  4. Wars / Caravans and outside healing. Outside healing should automaticly flag these players for combat.

Top 3-5 Most Important Feedback Topics:

  1. New player experience is AWFUL and pushing inexperienced / unfamiliar players away from the game.
  2. Quest and Map UI makes questing almost pointless. Map markers are very hard to see. A small map update for visual clarity would be nice.
  3. Bards are insanely overtuned, even if they are intended for as top dueling class. Building resonance stacks and dropping 2-4k hits in pvp, or building up resonance stacks just to go one shot someone isnt really good gameplay. Bards are basically just assassinating people right now unchecked from caravans.
  4. TTK IS TOO SHORT. MITIGATION ISNT SCALING WELL. The powercreep with enchanting level 10 gear is insane, but also doesnt provide matching mitigation. Resulting in a ever-shortening TTK as people are gearing up.
  5. The Cape of Aithinar is INSANELY overtuned and not balanced well with the rest of the capes. It gives 3 base stats, which can be enchanted +1 each. This is causing people to leave their cities to all become citizens of Aithinar for 1 day to get cloak, and leave. The power of these cloaks is all over the place, needs balancing.
    ======================
worthy lark
#

Bugs:

  • Caravans: killing the driver, supporting from outside the attacker/defender system
  • War declarations: similar confusion around people outside of the event. Outside guilds can heal, but taking this out would mean these people can't group for pve outside of their guild. Ex. multi-guild group (or multi-node group) does forge and gets war dec'd
  • 'Dance Mastery: Energy' seems to have a bug relating to mounting. Flourish will not get reset by mesmerizing dance. There also seems to be some latency issues with flourish getting reset sometimes?

Feedback:

  • Archetype color nameplates for both enemies and allies, please! We have this on raid frames, but on the nameplate itself would be really really nice. Or, some other way to differentiate people without 1) memorizing names or 2) clicking on them to see their class icon
  • Some mobs drop poison on the ground. Between terrain like grass, spell effects, and the amount of bodies in a group, this can be really difficult to see. I really really like the visual indicator on players when they can't be healed, but because the poison on the ground is so hard to see sometimes people will constantly run inside of it or even just stand in it.
  • Really enjoying pvp/conflict in the forge! Competing for a boss is really fun. I like that non-combatants can be cc'd, because a pug group was cc'ing our healers when they couldn't out-dps us. But because of this, we had a really fun pvp moment where we punished them for flagging. We've gotten war dec'd and then fought all around the dungeon, super fun. The dynamic of trying to find each other and having different routes in the dungeon is fun. They set up a trap and got us while we were trying to find them, but then mobs spawned on them!
  • Chat customization: some categories missing (whispers), checking/unchecking categories not saving (loot), unable to change colors (party chat while in a raid becomes white)
static oxide
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Storage/inventory visual bugs : quite annoying to always require to logout or mount/dismount because of visuals bug while doing some inventory management.
  2. Mobs getting stuck in Walls and Terrain : for exemple flamestoker in forge, or the named bear in Gravepeak.
  3. Hunting rarity (RIP all medium armors)

Top 3-5 Most Important Feedback Topics:

  1. Global TTK is too short in PvP
  2. Review of the enchanting system : We all only consider lvl 10 stuff + enchantment, because it is by far (very too far) the BIS stuff. secondary perks/stats/effects on items are also almost useless at the moment. People only consider primary perks as Strength/Intelligence/Dexterity/etc. It brings a poor and homogenous game design.
  3. Add more variety to earn money : I think our richness depends too much on caravans system. Other systems would be appreciated.
  4. Improvment of the adequation between the quantity of gatherables in the world and the required mats in crafting system : most important example is the Wepping willow which is very rare, but required in so many crafts as every tanned animals, weapon/armor slate mold, etc. At the other side, few things as Emerald/Halcyonite are abundant, but are rarely used.
  5. We need guild banks
kindred cedar
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. client crash with out any reason or freeze
  2. login 2 caracters is possible on single account in special case. (possible exploit)
  3. invisible ennemy under the ground or in a wall
runic hedge
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Getting on mount and travelling across the Riverlands, then getting off and being rubber-banded back almost to the start of the journey.
  2. Being in a group and suddenly lose functionality of looting, or seeing mobs, or inviting others, etc.
  3. Mobs falling through the ground/floor and nuking you to death, and the player unable to target them.

Top 3-5 Most Important Feedback Topics:

  1. We're mostly locked out of Journeyman crafting, so many are bored and taking a break until we get it
  2. People are leveling numerous alts to level 10 to swing votes. There needs to be a single vote per account.
  3. We need more Mage guards in the towns. Or possibly Ranger guards, and position them in the towers (that currently serve no purpose) and give them extra-long sight and bow range.
    ======================
royal basin
#

Top 3-5 Most Important Bugs:

  1. Spellbook deadly extended finisher has not worked since pre-a2. It does not proc any finisher passives.
  2. Bard resonance combined damage with wand/spellbook finishers.
  3. Caravans have no opt-in event if they are summoned/launched before a server reset. Only PK is an option.

Top 3-5 Most Important Feedback Topics:

  1. People being able to interact (clerics, bards mainly) with people in caravan events/guild war.
  2. Add PvP damage reduction on skills or something, TTK is ridiculous above 400 power.
  3. FIX CARAVAN OPTIMIZATION, dropping from 60 fps to 4 fps when looking at 4+ caravans.
  4. World bosses should not spawn on server reset.
  5. Adjust hunting rarity.
  6. Abilities should not interrupt auto-attack sequence.
odd tree
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Inventory Issues, when you move items or gather they won't appear until you relog or hop onto your mount so that your inventory refreshes.
  2. Gatherables being stuck in terrain so only a tiny piece of it sticks out of the ground or they are completely harvestable.
  3. Some Recipies still are bugged and don't indicate the correct item or no item at all.

Top 3-5 Most Important Feedback Topics:

  1. I would like a storage size increase as i am full alot or a Guild Bank so that we don't have to chase down our members for their material.
  2. Hunting Rarity seems to be absurd in my experience.
  3. The Tank hook being more reliable, sometimes i use it 5+ times and the target is still not being pulled.
    ======================
warped sphinx
#

Bugs:

  1. Inventory not updating (fixable by mount/unmount ans sometimes relog
  2. "Friendly" NPC attacking you - still happening
  3. When gathering mats - the loot is sometimes very delayed (probably because SW performance)

Issues:

  1. For me the node taxes are completely intransparent (joining a node late brings a have tax bill for a Level 10 )
  2. Market stall is to intransparent
  3. Quest cannot be finished because NPC seems not to be spawning (e.g. Road Terror Fang )
signal girder
#

Bard.... please for the love of God make melodies permanent till you reengage the melody or switch to another. Having escape button cancel the melody is so cancerous. Literally makes me want to switch off bard half the time

true pollen
#

Top 3-5 Most Important Bugs:

  1. Inentory-, Loot- and Gathering-Bugs
  2. Rendering Distance
  3. Performance - Rubberbanding

Top 3-5 Most Important Feedback Topics:

  1. Serverperformance
  2. Where is the Risk by attacking Caravans ...
merry carbon
#

Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. inventory bugs, including picking up loot, material management 2.

Top 3-5 Most Important Feedback Topics:
1.
2.
3.

inland drum
#

Top 3-5 Most Important Bugs:

  1. Caravans disappearing, getting stuck, and being undeployable. I've lost more caravans for bugs than for players attacking it
  2. Random rollback (when you get teleported to the past)
  3. Server are too unstable when crowdy

Top 3-5 Most Important Feedback Topics:

  1. World Bosses need some love! it feels more like a PvE event than PvX. Groups prefer a DPS dispute over fighting each other. They are forming a single raid with members of 5 different guilds so that you can't declare a guild war to claim the boss for yourself. Some players even prefer dropping their guild tag for that same reason. It would be great if the World Boss area become a PVP Zone where each raid is an attacker team. The Boss is also dying too quickly that you barely have time to arrive there.
  2. PVP needs a stronger incentive for increasing its engagement. Right now when a Node Territory War is declared, players just leave the node territory for not engaging in it. They abandon their city unprotected because there is no consequences for losing the war. It ends 800x0 with only one side engaging in it. Same thing happens to Guild Wars, you see a guild raid grouping up, you declare a war thinking you're gonna have a fun PVP match and they just disappear from the game completely. Suddenly you can't find them anywhere and the guild war ends 15x0 when the time is over.
  3. Guilds could have some kind of level system that gives benefits both in PVE and PVP. Something like craft bonus, or 1% stat increase, or even active skills. It's sad to see some major guilds playing without their tag to avoid the consequences of their political actions. They are spreading in 10 different alt guilds with random names to avoid guild wars, they are leaving their guild to avoid getting their caravans attacked. It would be good if there was some gameplay loss for not carrying your guild label.
quasi ivy
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Bard is to overpowered
  2. Game freezes and memory usage goes to 20gb+
  3. Inventory bug (not being able to see the loot in inventory, or not being able to right click items out or into storage)

Top 3-5 Most Important Feedback Topics:

  1. You should not be able to right click your own character to mark or leave party. Let it be done only by clicking your player frame
  2. Can we get a shared storage between characters
  3. Buff Fighter damage or mitigation
    ======================
twin wadi
#

Top 3-5 Most Important Bugs:

  1. Inventory not updating require mounting or logging out for 15s
  2. Not being able to loot items
  3. Broken/bugged mob spawns and mobs getting stuck in geometry

Top 3-5 Most Important Feedback Topics:

  1. Randomize and shorten node spawns.
  2. rework the market system and add a trade chat
  3. add the ability to condense materials to increase the rarity. ie turn 10 common logs into 1 uncommon.
lost widget
#

Top 3-5 Most Important Bugs:

  1. Inventory/Bags and Storage out of sync
  2. Map and group display, making group PvP a nightmare
  3. Hunting rarity totally bugged (and spread of hunting resources)
  4. Fishing and Lumberjacking events Wardec exploits

Top 3-5 Most Important Feedback Topics:

  1. Auction House search and display
  2. Server Workers transfers and PvP at borders
  3. Esc key should NOT stop melodies ! That is really annoying
  4. Almost no benefit from being in a guild (except Wardecs)
  5. Leashed mobs at SW borders get stucked until server reboot
indigo nest
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Feedback Topics:

  1. Dead body timers. They are not long enough. This is causing reckless and suicidal behavior when trying to retrieve them. When I'm in a group, I often find that everyone just abandons their bodies all-together....the risk of compounding losses is just too great. We already have to worry about the bodies being looted...why do we have to fear the timer, too?
  2. Dead bodies being overwritten. If you die while trying to retrieve your body, then the former body is deleted along with the loot. I think this is a very punishing system. I would encourage consideration of allowing one to loot their past 2 bodies. This, with an extended timer duration would give players a chance at regaining some of their loot.
  3. Flagging PVP. Why can't we just simply press the button once to toggle for PVP? Why do we have to hold the button? The default is ALT...and if I release ALT while attacking someone who is purple then I can no longer attack them. Sometimes I release ALT by accident and I waste a bunch of my skills. This is incredibly annoying and can be improved upon imho.
    ======================
wind swift
#

Top Important Bugs

  1. Inventory issues persist. From disappearing items, not being able to move items, to not being able to loot
  2. Gatherables, specifically willow trees, spawning inside rocks and being unobtainable
  3. Caravans still being a buggy mess where you can get teleported across the world to an emberstone and your caravan isn't wirth you. To glitches during converting to or from a raft.

Top Important Feed Back

  1. Caravans should not be slowed down when damaged by monsters or players, and should be 100% immune to all cc. They are stupidly slow as it is.
  2. Caravans are pathetically too easy to destroy with just 1 or 2 people, even with the braidwood armor. Make caravans take 80-95% reduced damage, or make it so you don't lose your caravan and bob when it gets blown up.
  3. Make it possible to rename caravans so its easier to manage when you have multiple.
  4. There needs to be a reward of some kind for people to defend a caravan, as right now there is nothing and no reason to help anyone.
  5. Those attacking caravans should be given corruption when the caravan explodes as currently there is ZERO deterrent or repercussion or penalty to offset the huge losses the caravan driver faces. Too skewed to the benefit of the attacker.
slender glade
#

Top Most Important Bugs:

  1. The lighting issues in the Forge (and likely Carphin still) where night/day and death causes either flash bangs or darkness.
  2. As a bard, the melody sticking you in combat forever is frustrating (for mounting and trading)
  3. Rubber band issues with running

Top Most Important Feedback Topics:

  1. Still feel like caster gear is still more rare and less around vs physical gear.
  2. Forge set pieces have no set bonuses which makes it less desirable at this point
cursive temple
#

Top 3-5 Most Important Bugs:

  1. Caravan invulnerability when owner dies
  2. Cannot declare attacker/defender on caravan while in party
  3. Rubber banding and sometimes being teleported back in time several minutes.
  4. Crafting/Gathering rarity seemingly not being factored in (enchanted crafting shirts are also apparently broken)

Top 3-5 Most Important Feedback Topics:

  1. Resource nodes should be more random in location and rarity. People set timers for high rarity nodes, named mobs, and world bosses because the spawn times/locations are so static and predictable. This is very uninspired and boring.
  2. Draw distance is way too low for pvp (and even pve sometimes)
  3. Bards have amazing CC, damage, and heals. Balancing needed as this is one of the best 1v1 AND group classes. Resonate Weapon 1 shots people in pvp and this is a support class?
signal bobcat
#

Top 3-5 Most Important Bugs:

  1. Still a lot of issues with parties/social service. It requires constant refreshing/toggling to raid then back to party frames. Often updates to the party stop working where the names become faded or shows 0/0 for the user. Crashing puts your client into a bad state upon logging back in where your party UI does not sync to the server. It thinks you're solo, but party chat still works.
  2. Ranger scatter shot fires twice while holding/being charged so that you no longer have a second shot. Or in other words, you could have 2 shots available, you do your charge shot and it uses both shots on 1 shot so now you're not able to use it again. Dmg numbers show for both so it seems what is happening is the initial charge fires at full strength then the secondary cd is being triggered but not at full strength as it is always weaker.
  3. A lot of random crashing/freezing. It hasn't been established what to do about this.. do we send in logs? There are no errors codes, the game just freezes where you have to force close, or it will randomly crash and go to desktop prompting an unreal error report.
  4. Rarity seems bugged for wood/hunting

Top 3-5 Most Important Feedback Topics:

  1. Ranged classes are inherently at a disadvantage with current pvp mechanism. I like the pvp mechanism as I come from L2 and Archeage. But the whole point of a ranged class is not to be hit/caught etc. Currently you have to wait until someone hits you in order to fully unleash on them otherwise you go fully corrupt. If I initiate as a ranger, I now have to wait for them to catch me, hit me in order to flag, just to then try and escape so I can actually fight. That's pretty poor game play mechanics. It benefits melee classes by default. Unfortunately, I don't know how you solve this. It means that the only time ranged classes can pvp is if the other person initiates first and that defeats the purpose of being ranged. If there is no way to solve this via the pvp mechanics, then the class kits need to be severely updated to account for reactionary game play.
  2. Risk needs to be introduced for Caravan attackers. Currently, all the risk goes to the defenders and person transferring the goods. Please introduce the concept of mules with packs like in Archeage. I don't want to be forced into group content always ie caravan trips. Allow for solo travel packs with a small bump in trade amounts compared to vendor and enable caravan pvp mechanics if needed.
  3. Processing queue slots should start asynchronously, not sequentially. The crafting implementation needs an overhaul and should be a focus given how much it is used currently in the Alpha. Missing 1 item to make it 24/25 where you can't craft because of that is really annoying. Also, we should be able to craft more than 1 item per click. Crafting 100 small ash crates gets old quick with that many clicks and tempts someone to automate it anyways.
  4. PVP/Classes needs some initial balancing. Bards/fighters are way overpowered
  5. Item storage in warehouses needs some increasing. Compared to personal inventory and other bags, it is really low. That or lower the entry fee for the first upgrades. It should not be 5 gold
    ======================
analog scarab
#

Bugs

  1. Hunting rarity needs to be fixed. It’s crazy that I’ve picked up plenty of high rarity copper at lvl 5 mining with the starter pickaxe, but I’m lvl 26 hunting with an epic apprentice bow, and the best I’ve ever gotten is 1 rare otter carcass
  2. Invisible mobs. I’ll hit a mob and it doesn’t move or react, so I move on, but then I’m suddenly taking damage from something that I can’t see or defend against so I just have to run away until the damage numbers stop
  3. Invisible items in inventory. I try to move something from my bag to storage and it disappears, so I either need to get on my mount or eventually just relog in order to see it again
  4. Attack distance for mobs. I’m constantly taking damage from mobs that haven’t reached me yet, but yet I also can’t fight back because they aren’t close enough

=================

Feedback

  1. Inventory storage slots needs to be increased if it has to be shared with all of the nodes
  2. Someone who isn’t part of caravan PvP should not be able to heal someone who is participating in the caravan PvP
  3. Caravan attackers need more risk
  4. Stop removing my cursor from the chat box every time I make a comment. Once I start using chat, keep me in there until I choose to tab out of it
  5. Marketplace UI needs improvement. Searching is clunky and tedious and letter count for stall bios needs to be increased
brisk pagoda
#

Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Inventory issues still. This is a massive annoyance and sometimes hindrance to gameplay.
  2. Terrain issues causing mobs to get stuck and gathering nodes to spawn in locations that are impossible to harvest.
  3. Some video settings not working (resolution) & lighting causing graphical issues.

Top 3-5 Most Important Feedback Topics:

  1. Great job addressing many of the top concerns from last week's feedback thread! It's reassuring to know that this exercise counts.
  2. Caravans need some balancing around the PVP aspect. There needs to be some better incentive to defend.
  3. Weeping Willow is used in FAR too many recipes at both the apprentice and journeyman level. Almost everything requires willow at some point and it's a frustrating choke point.
    ======================
echo wadi
#

Top 3-5 Most Important Bugs:

  1. Inventory Bug
  2. Game crashes since one week
  3. Caravans / The coachman should not be targetable

Top 3-5 Most Important Feedback Topics:

  1. [Crafting] needs to be reworked in the intermediate levels. Given the difficulty of creating items beyond rare quality in the intermediate levels, there is no point in doing so. It's better to wait until you've reached the final level before starting to craft heroic, epic or legendary items. These items could be upgradable to keep them interesting to make.
  2. The risk of losing everything (storage, house, etc.) following defeat in a [node siege] will drive many players away. The penalty for defeat is completely disproportionate.
hollow estuary
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Caravans being immune once rider rezzes
  2. Bards are bugged, they are broken in all PVP aspects, please fix. It makes no sense a bard 100-0 faster a dps than the dps does it to him+ all the insane party buffs
  3. Gatherables - A lot of gatherables (Willows in particular) are not gatherable please fix these locations

Top 3-5 Most Important Feedback Topics:

  1. Would like a small change to the flagging system for attacker/defender. Please let it be done for an entire raid group/party so that we don't have to constantly drop party to attack or defend. Still love the Caravan events, not sure I like them ending with people crowbarring the content. This is a great event to keep going, maybe remove crowbar or make it like a 1 minute cast that can be interrupted and flags you for pvp?
  2. Time to kill is to fast and renders classes like warrior weak af when they’re designed to have sustain and durability (bruiser style) when they get 1 shot by everysingle class including supports like bards and clerics
  3. Mele classes in pvp underperform at a huge rate due to hypermobility, it’s borderline impossible to stick to a target + required the same ammount of hits a mele weapon than a ranged weapon for finishers etc with less attackspeed and 0 range. Mele underperforming is obvious if u check top pvp guilds compositions
unborn ginkgo
#

Hey friends! Finish those thoughts, and I'll be closing down this thread momentarily.

Future threads will be open up for most of the duration of testing, so you'll have more time to share those thoughts 🙂

visual thicket
#

Most of my reports ingame this week were stuck npc not targetable but target you. In walls/terrain. Got attacked a few times trying to report from the location and had to run. Shaman I believe throwing spells from inside a hill. Second most I logged was gathered items not dissolved after. Staying visible but can't be collected again so you don't know till you actually stop to try and harvest it.

tight dawn
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Cleric healing doesn't crit. Or, more accurately, the crit % feels like it's stuck at 0.0000001%. I can go hours and not see a single crit on my HoTs or direct healing. Then, seemingly randomly, it occurs. I have 5 clerics, different races, different gear, and healing crit ranges from 15%-20% at max divine power. I've reported this in game but it never seems to get any attention.

  2. Targetting gets stuck on a mob while using Action Mode. Understand, I am NOT referencing an accidental target lock onto a mob. I mean the game locks my target to something or won't target something. I have both my lock target and clear target keybinds set. Clearing target does nothing. I have to hit Esc to drop all target to "reset" it.

  3. High Server Latency causes Cleric heals not to register. This is primarily an issue with Deliverance. I usually have both passives for it. Not sure if that matters.

  4. Skill queing is broken or registers slightly too quickly. In the heat of a battle with high latency, I can often double HoT someone by accident. Maybe I'm in heat of the moment and it's user error but it feels like it double registers my input.

  5. Debuffs do NOT always show on party frames. It's frustrating to waste heals on someone that is heal debuffed. This happens the most with the zombie heal denial one.

Top 3-5 Most Important Feedback Topics:

  1. Essence infusion is trash. I can manage mana just fine without a bard by the time I level up my weapon. At starting levels, it has very low value as well compared to Divine Infusion. DI saves lives and can allow you to insta rez to restabilize from a wipe scenario. EI is just soft padding for a Cleric that plays poorely. You don't ever want to spend Divine Power unless it's in a high stress situation. EI never feels worthwhile. Please, give it a different functionality. Personally, I would like to see it provide shields to my healing target(s) or a minor HoT. If DI is for saving parties reactively, EI should be the proactive option.

  2. Communal Restoration needs to affect allies in a raid, up to 8-10. This skill feels bad in large scale PvP since it only affects party members. It's not realistic to stay stacked that way and this skill is hardly that impactful in comparison to the high burst damage currently present.

  3. Cleric feels too basic. I'm a hardcore healer from many games and right now AoC's implementation feels lacking. Most of my buttons have very little interactions and I feel like I provide very little utility to support my group. No AoE cleanse and almost no proactive way to prepare for incoming damage. I'm just a reactive heal bot with different flavors of healing lost hp. Maybe this is a level 25 problem but I really would like to see some major utility cds added to fix the void. Similar to how Tank's top section is Rally, Intervene, etc.

  4. CC break skills should make you immune to all follow up CCs or provide 50% dr for x seconds. CC, in large scale, is an issue.

  5. Fighter and Tank have a melee problem in large scale. The game's PvP heavily favors range because burst damage and CC are obscene. For example, I have 40% physical mitigation on my Cleric and was still hit for 2.2k+ from a single Ranger. I only have about 4khp. Melee need defensive "walls". It's how theey stand their ground and uphold a frontline. That's a term meaning high % mitigation cds to predict incoming damage. Typically, cds like this last 5-8 secs. Alternatively, stick to the game's team reliance focus and allow Tanks to provide some group % mitigation via skills like Rally or Aegis, so Fighters and Tanks can work together. Iront aura could also use a buff to 5%, at least. At 2% and at such a small range, it has almost no value.
    ======================

unborn ginkgo
#

Thanks for those last minute submissions! I'll be closing this thread now 🙂

rose ore
#

Top 3-5 Most Important Bugs:

  1. Mounts and caravans teleporting you back to where you mounted up originally when you dismount.
  2. Pressing Esc removes Bard Melody
  3. Inventory Bugs where transferring items to storage does not visibly work or harvesting items wont show as looted without relog.
    Top 3-5 Most Important Feedback Topics:
  4. Improvements to the tank role and giving it a different name as "Tank" sounds placeholder.
  5. Improvements to searching for specific items in marketplaces instead of keywords for shops who are sold out of the thing they were mainly selling.
  6. LFG chat or board.
  7. Item linking in chat and right click persons name to whisper, invite to party, add friend Etc. (snuck it in)
kindred schooner
#

======================
Weekly Feedback - 01/20/2025
Alpha Two Phase II Feedback

Top 3-5 Most Important Bugs:

  1. Inventory Bugs (Moving items working but not being updated. Have to mount/dismount/relog to refresh. Can't right click items to transfer between warehouse/bags. sometimes it will combine glint instead of moving to warehouse)
  2. Mobs being Green for some players causing them not to be able to affect the targets (requires player to re-render mob for fix)
  3. Mobs appearing to be stuck/stationary on some people's screens, but the mob is actually moving and participating in combat.
  4. Mob's going through terrain/walls. (Things like the thaumaturge in Carphin always backing up to get away from melee will back away into a wall where they can't be targeted by spells. They can also back pedal through a tank wall)
  5. Mobs will sometimes climb trees when trying to path to you and will cause them to get stuck on that tree forever. Might get lucky with a tank taunt/chain pull to get them down, but most will just get stuck on there. See Tropics with Kumots and Iguanas.

Top 3-5 Most Important Feedback Topics:

  1. There are people actively abusing exploits, gloating about it and not getting punished. Tanks are were purposefully getting to 99% damage reduction and then griefing people because they were basically unkillable. Guilds would get tanks this high and then declare war on another guild and abuse this bug to gain a high advantage. After recent round of punishment, they were untouched.
  2. Gatherables being static rarity ever X-hours. feels like +rarity means little to nothing.
  3. Pylons seem to add no value
  4. Hunter Rarity feels bad - thousands of huntables and only gotten blue. Received more legendary Zinc than I have rare huntables
  5. Better information UI for node buildings/upgrades. Too many players have no idea how mayors/buildings/upgrades work unless they are a mayor.
    ======================