#questions
1 messages · Page 463 of 1
Right before release, yeah
But they won't wipe shit when the game is out
Where does beta fill into this then? I figured it was the beta server that would be made into the PTS
They will be specified dates/times that beta testers will be able to play on the Beta servers. Similar to how the Alpha 1 server will be
Are there going to be weapon upgrade paths similar too the ability upgrade path?
@old musk
Nice... Also found your YouTube channel earlier today @simple ether love your stuff.
@simple ether Your videos helped me understand the systems so well!
Agree, love your videos @simple ether
Is it possible to buy just the wisp whelk?
I posted this on the forums, but thought I would give it a shot here as well. Bear in mind, this question does not have any impact on game design, nor my interest in playing...
I'm an old-school AC1: Darktide player. I've played many titles since then and none have really hit that mark that DT left on me. I don't care to go into detail about actions being meaningful and consequences, etc. I was just wondering if the dev staff (I know there are a few AC players amongst them) have given any consideration to a special corruption-less server for the more hard-core pvp gamers.
okay, so that wasn't a question, but had a question implied.
So you want a server with no penalty for PvP.
yes
I haven't heard anything about that.
They have indicated that there would not be servers with different rules
That's slightly disappointing, but acceptable.
The point of this being takes away from the servers development having more specific minded people flock certain places.
Pvp plays a big role in the game, no penalty for pvp would completely fuck up the system as it is intended atm. Chances are small prob, havent heard anything about it
The free for all risk vs reward is the foundation of the games design
If there’s no risk then why give a reward and breaks every system along the way
from what i've read there's no corruption gained from killing people you're at war with, right
This type of "risk" is a two-sided coin, bear in mind.
This type of risk is designed in away that every aspect of the game feeds off each other
May not be directly but its being done in a way to do so
from what i've read there's no corruption gained from killing people you're at war with, right
@north breach depends on what war you’re talking about but official declarations of war are outside the laws of corruption system as you shouldn’t have to flag to kill anyways
i see the new cometics got released is my math correct , but we pay $375 for the big package and the new cosmetics are $115 ? issnt that a little excessive for a game thats not even out of alpha?
You gain more than just cosmetics
no the $115 is just for pure cosmetics
200$ of game time and embers
yea, once you have unlocked the max pack, all you get after that is cosmetics
pet skin $15 , mount skin mount skin $20 a damn belt skin $5
200$ + of game time and embers is included in the pack
yes yes, we get it. but once you get the max pack, all that's left is cosmetics
im not talking about teh max pack , the price on it was decent , im talking the $115 for the cosmetics
So your essentially buying the alpha access for free
i see the new cometics got released is my math correct , but we pay $375 for the big package and the new cosmetics are $115 ? issnt that a little excessive for a game thats not even out of alpha?
@wintry jasper you said 375 that’s max pack
it lets you choose what you want from the newer packs you dont have to buy all if you dont like them
uff, 115$ + tax. yeah, that's rough
👀
just for skins
Thank you @simple ether i didn’t know amount of time off top of my head
$25 for a skin is a bit over priced esp for a game just entering alpha
Not really
@unreal zealot point is tho, if i want all of them, 115$ for skins, that's rough
yeah really ,
yes its a skin but it has to be animated and have special effect and stuff the ammount of work and art that goes into would be the same if it was just a store moutn like wow
fair enough
Check a lot of games skins are normally in the 15-25$ range
Per skin
That’s full body skin not just a weapon
speaking about skins.
Sorry if it has been asked before but, will there be ability to change gear skins like in GW2?
For example, I have unlocked best armor in the game but I don't like its skin, could I somehow swap it to another skin, not the cash shop one?
i understand but if want really badly want them all then you will buy them im only gonna buy ones i really like only things this month i liek is the two frog things
@feral cloud yes with cash shop or in game skins
im sure there will be transmog in the game
nice, will they be obtainable trough gameplay or is that also cashshop item?
Both
cool
yeah but blizz only puts like 1 $25 dollar mount in about every 3 months , not $115
Gameplay especially rare raid type stuff will be rare and it’s own uniqueness Steven quoted saying they will look as good or better to cash shop but looks is an opinion anyways
^^
Box cost every expansion
even PoE doesnt gouge the player base this hard on skins, and these skins arent around forever like with blizz or poe or most of teh cash shops , these are limited time
$60 bucks ever 2 years vs $115
arent PoE packs literally limited time only
subs and cosmetic cash shops are going to be their way of making money
no almost all of teh poe skins can be purchased right now
we don't talk about PoE :D
that's whale haven
@junior ore I tend to disagree with the logic of your risk analysis, but understand their decision and accept that.
The design difference is tantamount to a switch disabling corruption. Code-wise, not insurmountable and depending on how it was written, quite easily accomplished. (I am a programmer, I understand the ask)
There is more risk in a lawless server than you think. You're only seeing the killer's side.
I can't say that the corruption concept will be good or bad for the game's pvp direction just yet. And I can't tell you if a corruption-less server would enhance the game's value to pvp. I don't think anyone can unless it's tested properly. Maybe it would break all sorts of things. maybe it would make an amazingly popular server-type.
I have just seen so many games come and go that push consensual pvp, and it's a shame. This is not exactly consensual. And I know there are ways to reduce corruption, believe me, much research will go into this to enable free will with minimal negative impact. Dying to alts, quests, whatever it takes, we'll have metrics around it and know how to leverage the system and use it wisely by the first month of release.
However, before I digress. People underestimate the excitement and fun of a chaotic server, where players set the rules and police themselves. Where alliances, wars, friends, and guilds really mean something. Where you step into an enemy's turf and plop down a house and you're going to get wrecked. They seem to be attempting to capture the essence of this with the node and city/guild system, and I hope it works.
Of course the alternative is declare war whole-sale, then you only have to contend with the alts that are unguilded. You can then select who to ally with, thus re-creating an almost fully red server.
If you’re talking about path. It is hardly 3D and looks half as good
i get that they should make money , i just think $115 for skins that are very limited time , is kinda meh for a player base youre trying to intrest in your game that wont even be released for like 2 or 3 years
Tl dr the systems are being built to be reliant on each other removing one breaks more end of discussion Steven has said no different servers with different rules
It's just so funny that soooo many people now-a-days see this question on any game and are like WOAH, no way. Griefer's paradise.
the skins are there for people who want them
The corruption has services reliant on it
steven even says we dont need you to buy them
Yes maam!
Why is there again discussions in the Q&A channel? 
Yes maam!
@abstract agate original. And this is why your tldr got no where
Post it on forums if it’s an issue but it’s probably gonna just get glossed over
Just a question. You answered it that they are not having different server rulesets.
well my excitement for the game has dwindled
That essay was not just a question
Can we get the class based skins early and environment and trade craft skins later? 🙂
@random crater ?? What do you mean early?
^^ referenced PoE which is p2w technically
Hello! Are there any other pre-order packs in the works by any chance? I'd like to support the game, but £75 minimum is a bit of a kicker.
No
That's a shame, thanks anyway!
What’s available is what’s it. @knotty barn support by being here and watching content giving useful feedback. Buy the sub when it comes out if you think you like it
I already intend to play, I just wanted to "back" it before release.
there is no such thing as "class skin"
Unfortunately no i assume you want early access. But this method helps get in people who truly care cuz they have an investment to lose. Steven has said no reason to fund it’s already funded just give feedback
all skins can be used by any class, like any armor can be used by any class
what fits the "theme of a class" is a subjective preference as well
No, no early access, literally just to back it, possibly the cosmetics on release! 😄 I like the recent decoration regarding the struggles of this year that was announced.
Makes sense though, cheers all!
@knotty barn to get the statue for covid, you just need to make an account. No purchase needed
No, no early access, literally just to back it, possibly the cosmetics on release! 😄 I like the recent decoration regarding the struggles of this year that was announced.
@knotty barn as long as you got an account you got that. But yea if you can’t afford no reason to go out of your way. Info and feedback is way more valuable then a few pennies atm for the team. Even people buying this still applies
@versed hollow Well that's great! Love that!
@junior ore That's great to hear. Loving the info dumps that came along!
When can we use our embers?
When game is live
@scarlet topaz You will be able to use them at release
Is there any way I can play in alpha 1?
@compact moss you currently cannot get access to Alpha 1
not at the moment It unlikley but they MIGHT open up alpha1 sales
@compact moss aim for Alpha 2 it will be persistant untill release and 24 hours a day so no set times 🙂
@random crater not necessarily that is the goal
But downtime will most likely be a thing
The ultimate goal for A2 is to be persistent and the PTS, but before we get that far there's gonna be some wipes I would expect.[9] – Steven Sharif
I'm wondering, will Intrepid be able to roll out changes like GW2, like without any downtime?
😦
I'm wondering, will Intrepid be able to roll out changes like GW2, like without any downtime?
@feral cloud depends what the change is.....
I mean when game is fully released
Yea hot fixes sure. Full fledge updates nah those take time
My guess is you guys know how GW2 system works, or not?
Generally minor serverside updates can be done restartless, but all client updates will need a restart
Does gw2 do maintenance
not really.
Does anyone know how long the Alphas and Betas are each scheduled to last?
Most likely they start patching in the updates during maintenance so upon full release on their end it’s a bit more seamless
@vestal badger Untill they have finished testing what they want to test
what they do is that when they roll out updates, players can keep playing while old nodes run until all players log out from it and update their client
@simple ether welcome back, Hope the vacation was good.
@feral cloud the wya servers are to work here highly unlikely that is even possible. Again everything works off eachother
Q: Does town/city guards mind people being killed in town/citys?
will there be any way for high/max lvl players to scale back down there lvl or stats to play and help lower lvl players, such as if my friend join the game when im max can I help him lvl up on my main
do you keep your alpha/beta progress?
Is this the official endorsed Discord for Ashes of Creation or a community ran one?
Thank you
Ah i see, i apologize, ok thank you
@crystal beacon To expand on what @simple ether said, there is slightly more info here https://ashesofcreation.wiki/Leveling#Mentor_program.2F_level_scaling
thank you
Do we know how many level 6 nodes per server?
@digital scarab 5
Awesome, thanks!
and are there other limits like that? like max 30 village stage, or there is a chance for someone who joined later will never see an empty/underdeveloped node?
are any classes besides rogues going to have non-combat skills that do neat things?
@ionic grove all of them
Can a guild control multiple nodes?
and are there other limits like that? like max 30 village stage, or there is a chance for someone who joined later will never see an empty/underdeveloped node?
@faint needle not specifically there probably is an algorithm to figure it out but you cant level up to the same tier if adjacent node is higher so...
@scarlet topaz guilds do not control nodes
Single people (mayors) do.
A guild however can have the mayor of all the nodes in the world in their rnaks (technically)
ranks*
Guilds run castles which are above yet seperate from nodes
@scarlet topaz nodes are controlled by single people, not guilds. so in a way yes
yes
How high is the tax in the my.games' shop?
Can a guild control multiple castles?
@faint needle this pic might help you understand the parent/vassel node system. https://ashesofcreation.wiki/images/thumb/d/d9/NodeLockouts.png/450px-NodeLockouts.png
But basically a vassel node can't be the same stage as it's parent node
I doubt you will be able to hold more than 1
technically yes, realistically no
Castles are a valuable commodity
What is there to do in the very beginning, before nodes are even level 1?
explore and gather resources
@rotund flume kill mobs and gather stuff, won't take long for a lvl 1 node to appear
Kill players
Will this end up being cross platform or PC only?
or kill players that kill players
PC only for now
pc only
What are the chances you think it will come to consoles due to the next gen consoles processors
When will this game be coming out because I never played any mmo on PC yet
release? 2 years?
maybe more
@cold dune There is no official date for release given yet. Community estimates are 2-3 years
Okay sweet so I have some time to save up for a good PC
AoC apocalypse ever coming back?
APOC will return when it is needed to test something
Cant wait until aphla 2
I have a question about the preorder packs. Is the game time that is provided used during alpha and beta or will that time be saved for the official launch?
Do we know when the next set will be coming for pre-orders? Not super into these ones, personally. Hoping for something edgier.
I have a question about the preorder packs. Is the game time that is provided used during alpha and beta or will that time be saved for the official launch?
@brisk wing subscription only starts when the game fully releases
No aphla and betas will be wipe
Do we know when the next set will be coming for pre-orders? Not super into these ones, personally. Hoping for something edgier.
@terse yarrow pre-order cosmetics are replaced each month
@full badger Thank you!
Why not the snail horse 
Okay, thanks. Hoping name reservation and Alpha 2 will still be available in the October set.
There will be announcements in news prior to alpha 2 sales stopping
Which will be a while out
@blazing orchid @royal nexus @tight gale @idle siren @mossy cave @lavish violet. I would like to make game preorder. I live in Brazil, could you adjust the price from U$ to BRL? I would like to buy the game but the basic starter pack cost BRL 300,00 and it is a very expensive price in my country. I would like some staff to help amortize the price to make preorder.
what's the point of tagging every single one of them
Tagging Halth 
but not Toast XD
So then SA player just cant get pre order or need to pay expensive price to play. New world, for exemple, was sold in Steam for BRL 75,00 the cheapest version and BRL 90,00 the expensive version. This game is being sold for BRL 300,00 in Brazil
You don't need to buy the game
@main widget the game does not have a purchase price, it will be subscription only at release
I know i dont need to, i want to have preorder gifts. And i'm pretty ssure Developers wont make them available again when they put an SA server
The pre-order names you can get your name
I wonder, if 2 players, who both have name reservation bought, want the same name, what will happen?
They go in order of highest tier then oldest backer
so, those who were here during kickstart will have priority?
and when will the name reservation begin? if anyone knows, like right before release or what?
They say in alpha 1 so sometime in the next few months
okay
I hope I can reserve multiple names, so that if one of the names gets taken I still have list of names I could take. and well, obviously just one from that list, in priority order.
so, if I reserve 1 name, and then someone with better package comes in and takes that name I have to be 24/7 on nails to try new name?
that's . . . stupid
@feral cloud The people with higher priority get earlier real life times for name reservations, they won't kick people out of already reserved names
oh, so reservation is in waves?
Yep
okay, that makes sence
npc to npc, npc to player, player to player.
everything has collision.
tho I think player to player will probably change cus of grief potential
Any info on the my.games (europe) front? Cant seem to find any real info in past months
@simple ether out of curiosity, are your infos / answers in general based on the verbal non-NDA or just speculations?
alright, thanks ^^
@still quartz Just that an update will be coming
Tnx @stable plover
@feral cloud If people want to grief others than they better be ok with some PvP and/or dying depending on the location
Soon
@crisp holly I mean, if whole guild blocks out voting station in city, good luck with that
I don't think you will be able to do that as I thought voting could be done wherever
oh, so it was changed
Probs for that reason lol
Technically yes I guess but there will momentum so if I am moving I will be able to push you around a bit so that I can get by if you are standing still to block stuff.
Or you choose to go to another node and the guild isn't big enough to fully run the node alone because they pissed everyone off
that would be okay, if 1 person is an ass. but if whole guild, like 30+ ppl create a barricade
and get no trade
I'm pretty sure streamers are gonna hate this game cus of stream snipers
So what is up with the "technical difficulties" my.games have had on their site the last couple of weeks?
@neat cape updates soon tm
Anybody have the link in the pic?
1 sec
Thaaaaaanks
Much appreciated @crystal beacon
ok, what exactly is my.games?
eu site of ashes of creation
EU publisher
an european game publishing company
ah I see, thanks
was going to ask why they even decided to use one, but I guess it just offloads lot of work for them
yeah, that was a surprise I wasn't prepeared for
good to know though, because I am from EU 
max pack 406€. uff
Hehe same,
so if you are EU and wanna go for the big pack, wait for it 😛
when will eu shop be up again
this explains the sum that a friend of my payed and I was like "wait, shouldnt it be actually lower than 375, because of currency convertion and not higher 
"soon" is too vague for a serious game
@teal ferry they don't have much of a choice, the EU laws would make it crazy expensive for them to self publish there
Saving money for more skins later on haha
yeah I am waiting for a pack that has actually more than 1-2 things that I like anyways
Steven even hinted past preorder skins will be back for EU peeps
i mean sure, i live in sweden, 375$ is cheaper than 329€
I was waiting for the last one to change, but in the current one I like only the mount really
but not with the 25% VAT 😉
yeah but isnt the shop down for weeks now?
yeah it has been down for weeks
@teal ferry they don't have much of a choice, the EU laws would make it crazy expensive for them to self publish there
@onyx knoll well lots other companies are doing it usually, but for a startup company I understand
i mean, they dont seem to be in a hurry to get them euros from europe 🙂
i am not hating on the game but this is seriously not how a company should work
and if it is problematic from mycom site it only proofs my dark predictions
dude, the game is like at least 1-2 years from release. something like store/pre-purchase not functioning right at the moment isnt a big deal imo
is there any update from the devs for this?
not hating on anything either, but i mean, if you are a grassroot company, getting the dollars in to the company would be of the highest priority to survive 😛
i would like to know if i can purchase the current pack
if you couldnt buy the game on release, then it would be a big shit show
ah I see
you should be able. I have a friend that bought it (we are in EU)
i really want to buy the current pack
yeah but the eu version
us is 50 euros more expensive
well afaik the pack will be available for 1 month more so there is still time ;d
looking at it more positively, that is
the website might get running in that time
i would be happy if it goes up again
if the pack comes later i am fine with it too
Intrepid studios version, is 25% tax for the europeans, which means 512$ instead of 375$
and that's only taxes
Can I still buy the previous packages?
No
What's currently the best way to access some AoC gameplay as early as possible? It seems it's not possible anymore to gain access to alpha one, so only alpha two through the pre-order?
Yep, A2 is the earliest through the pre-orders
Cool, thanks. And can I have any expectations about when A2 will become available? Q1 2021 maybe?
We don't know
However I highly doubt it will be Q1
since the alphas are actual alphas
@radiant shale Q1 2021 is pretty unlikely since A1 doesn't start until Q4 2020
well we dont know for sure
yeah, A1 needs to get over with, they need to gather all the data from it, fix all the bugs and stuff thaty was found from it and then schedule A2 (my opinion)
late Q1 - Q3 id say
at least
which is super depressing to say myself with how i have A2
and i wanna just hop in
so like 8 to 14 months from now
alright, thanks for the info everyone. trying to make as informed a purchase as possible
i am fine with A2 cause A1 is non NDA
how do i activate my forum badges? or can i yet?
what do they look like below the armor?
More armor
oh nvm, I guess they're stinky elves.
If the packs are worth it to you then buy. No one can really say how cool they are until they put cosmetics into testing
are there early pre order pack skins that have an ingame model already?
because some models with concept art turned out quite different
They have shown some
When can I play dis game
None of the ones in the store currently though
If you have bought a pack through Kickstarter summer or intrepid store you will get an email when your testing dates are set otherwise game has no release date
What classes have an advantage in pvp either 1v1 or 1v2
No one knows until Alpha 2, as we don't know what the augments are
The game also isn't balanced around 1v1
It will be like a rock v paper v scissors style for 1v1
Fighter may beat Rogue but Rogue may beat Mage but Mage may beat Fighter
Each archetype has a natural weakness basically
or at least that's the plan
Question: Sorry if it’s already been asked but do we know of Embers can be spent on Game Time to increase your subscription time?
No, embers are for in-game cosmetics after the game launches. You can earn intrepid bucks via the referral program, which you can use to pay for sub time https://ashesofcreation.wiki/Embers#Intrepid_Bucks
Ok thanks! @steady ocean
@steady ocean can Intrepid bucks be used to buy embers?
@crystal beacon the rogue/mage mage/rogue will be disgusting in 1v1
Yes, you can also exchange them in for actual $ on a quarterly basis.
Literally first thing on the link you sent lol
🙂
How long will the $375 package be available?
we don't know for sure but they'll give us a warning when they get close to removing it
should be a while still
Super betttt ty!
i am so sad
will the purple lion really never return
@half apex what about 1v multiple
@crystal beacon they said it may come back recolored but exact same no
@crystal beacon it's hard to say. I guess a ranger/fighter would fit it, but we have too little info so far.
Do Castles count as a metropolis?
No. But at each castle will have one.
The castles have a big influence range. The influence range will contain a metropolis. But the catle in itself isn't a metropolis
okey
@half apex ok thanks, just wanted to know what classes were more suited because I want to master the mechanics and be able to hold my own against multiple people
Don't look at is as a fixed data. It was only a guess based on the augment system and the knowned skills from wiki. @crystal beacon
@half apex ah ok, just hope mechanics will beat out just spamming
Will twinking be a thing?
I haven't seen that question addressed anywhere and it is one of my favourite things in MMORPGs.
For example, in EQ2 you could lock your level, get the best gear for that level, and PVP only around your level because you were only allowed to open world PVP +/- a few levels.
Two better related questions are
Will super high level combatants be allowed to engage low level combatants without substantially increasing corruption?
If yes, then low level players would be hesitant to be a combatant because higher level players would have an unfair advantage.
I know Steven has said that low level characters will be able to deal significant damage to higher levels players, but obviously the damage gap will still be too massive.
Also, Steven has said that you gain more corruption the higher the level gap when attacking a lower level non-combatant, but my question is relation to combatant vs. combatant when there is a high level gap.
**2. What are the options, if any, for locking your level where you want and not accumulating additional exp.? **
If you can't lock your level then twinking is also not feasible.
In EQ2 you could easily lock your level and in lineage 2 it was possible but more difficult.
Steven has explicitly said there will be no de-leveling, but there will be experience debt. However, the only way to get the exp debt is through corruption. That does not seem feasible for twinking.
TLDR*
Is twinking possible? That requires two things I haven't seen answered elsewhere.
-
An option to lock your level. Does that exist?
-
If you are a very low level combatant, higher level combatants must not be allowed to attack you without incurring penalties. Do any combatant vs. combatant penalities exist when there is a large level gap?
Thank you so much for reading! I'm really looking forward to the game 🤩
Additional thoughts:
Some people don't like twinkers because of the difficulties it adds to leveling players. However, it leads to strong communities of twinkers of different affliations who are there to both defend their own affliated levelers from twinkers, and attack levelers and twinkers of other affliations.
I believe twinking provides substantial richness to the PVP experience and can be balanced to address concerns. Without it, enjoyable open world PVP will be essentially limited to just max level players and I think that pressures players interested in open world PVP to rush leveling and skip a lot of amazing content.
Lastly, the game's incredible potential for high-quality open world PVP in the lower levels and areas would be wasted imo. For example, open world PVP in EQ2 looked very different depending on what level you decided to lock your leveling as a twink. Not only would PVPing take place in very different regions because of the different distribution of higher level mobs, the gear and ability meta would be very different and super fun.
Dying in PvE accrues an exp debt too
Thanks @grizzled latch I didn't know that
is there anyway to buy the old AoC hoodies?
Also @spark cobalt if someone max level kills a non combatant lvl 1 they are going to immedatly get a large ammount of corruption
Twinking won't be a thing really, especially not in open world pvp since any level can attack any level.
Yes, high levels can engage low level combatants with zero penalty since they're both combatants.
You can't lock your level
If both are combatants there is no penalty so far for a high level character to kill a low level
Thank you @desert ivy and @fair yew . That is what I feared. What is the source for that information?
Does anyone know if they are working on a fix to the EU Store?
Also there won’t really be a low level area as the nodes progress they will still be viable for high level players
Just general knowledge from following the game for 3 years. I don't have direct sources for all of it but those things have 100% been mentioned both here and during interviews
https://ashesofcreation.wiki/Player_flagging @spark cobalt
question do you get the monthly cosmetics for that month when you upgrade you Kickstarter package was thinking of upgrading to braver of worlds?
The Kickstarter packs get the cosmetics from the Kickstarter tiers
Its part of the risk vs reward system, even at max level there will be people far stronger than you/out number you so if you're a combatant you're acepting the risk someone will stomp on you. The death penalty is less though so it will probably be better to be flagged most of the time, unless someone is griefing you alot
ks packs cosmetics are static, they do not change
You don't get any of the monthly cosmetics from upgrading a kickstarter package
So if you upgraded to BoW you'd get everything that's listed in the BoW upgrade, but you'd have to buy this months cosmetics individually
Since when kickstarter was a thing there wasn't any monthly cosmetics
you can buy the cosmetics individually though
@desert ivy ok thank you. I have seen all of the recent interviews and some videos (asmon, summit, timtatman interviews, recent AMA, and lazy peon) but none of that recent stuff explicitly addressed any of it. Are you sure you remember it being explicitly addressed?
Thank you @fair yew for the link. I had already read that and it seems ambiguous as to what happens during combatant vs combatant fights when a high level gap exists.
Combatants are ambiguous doesn’t matter the level
^
High level v low level I'm 100% sure of.
Level locking I'm also certain on since I saw it discussed recently.
Is forum login/registration down for anyone else?
@spark cobalt the best thing to keep in mind at this point is that the corruption system as outlined is the starting point. If too much griefing is happening they will tighten the reins and add what is needed. if not enough danger exists then they will loosen it a bit. systems are far from final as they are meant to be fleshed out in the alphas
Any word on if there will be a built in LFG tool, and if this will include raids as they're unlocked in the nodes?
There might be a bulitin in towns/greater, but nothing like wow where you click a button and are assigned to a group
no lfg. you can post on in town boards but not auto travel and auto grouping like in some games.
There won't be dungeon finder if you thought about that. @median glade
Ok thank you @desert ivy
If you can find the good source I'd really appreciate it but no worries. I find it weird it is not mentioned more often. If that is the case then PVP open world would only really exist at high levels (at least 180 hours of grinding for max level). That is a big implication.
@slow meadow thanks for your comment. Steven talked about lineage 2 a lot and I didn't play it, but I think its PVP system also resulted in there only being good PVP content at very high levels. If he based it fully on their system then there won't be twinking ☹️
Will the cosmetics be cheaper if you already have a starter pack
you mean other packs?
if you buy a bundle and want to upgrade it is possible to upgrade the bundle at a cheaper price yes
You only pay the difference when upgrading packs @crystal beacon
thats what im implying yes
@crystal beacon if you already own a pack then you are able to buy cosmetics individually ranging from $5-$25. Dependant on your tier of preorder
@simple ether I dunno if you'd have a direct source on the twinking question?
@fading latch ok I wanted to get a few of the cosmetics but I thought it was limited to 1 pack
Has it been said how open world raids will be spawning? Like timers of bosses?
@crystal beacon Cosmetics are limited to the month they are featured. They are rotated monthly
@spark cobalt Go onto Jahlons stream https://www.twitch.tv/paradox_gaming_network and ask him about twinking. He's not a dev, but he's probably the most knowledgeable non-dev person on this discord
@hazy matrix No information for that yet
@fading latch I can just see a 100 man guild zerg sitting 2hours waiting for a spawn and kill everyone
Small scale is great, but I have a fear that Zerging in this game will be key / meta
Thank you @desert ivy
Been away for like a year. Has there been any indication of a cleric subclass that does damage to heal?
@tranquil torrent All clerics can do damage and heal
Damage to heal.
@hazy matrix I mean getting 100 people logged in to sit around for 2 hours doing nothing probably won't happen, but I can see Zergs and handholding being a thing if they don't limit the amount of people to a guild or number of alliances you can create. The worst thing is NAP None Agression Pacts so two guilds working together but no officially in an alliance so it can makes things confusing as well as lets bigger guilds throw money around to get less established guilds do their bidding.
Im guessing like disc priest in wow?
Basically what happens in Albion Online all the time like it can get super annoying tbh.
@spark cobalt @desert ivy twinking hasn't been explicity addressed, but since XP loss doesn't delevel you, you wont be able to level lock yourself. you can however craft gear for your character and since gear doesn't bind there should be a healthy supply of it. beyond that there will be low and mid level pvp since those dungeons and hunting areas will force players of the same level together (80% dungeons non-instanced) so no true twinking scene but plenty of pvp.
@crystal beacon You obviously haven't played classic WoW. Even today, we have 50 people sitting around waiting for world bosses to spawn
@crystal beacon I play Albion, and wow so iknow about zerg power and NAPs way too much, but trust me you can easily find 50+ people that will log in and camp something these days
@real bobcat I mean you're right if it's like a raid or something just meant for general CTA's.
From the abilities spoiled from the 17 minutes of gameplay recently, it seems that the skill point allocation can be used to "spec" a class for damage
I'm super worried about NAP's but not sure there's a way to fix that.
it is likely they way it will be done
You can't fix NAPs impossible to make a system like that
only if you make it against the rules
and be bannable
@acoustic elk your role (tank, dps, support, and healer) is based on your archetype. Once you add a secondary to get your class you can move the needle a bit to add a bit of survivability, dps, or heals but you will not be changing your role.
Hard to tell though or find out really.
@slow meadow i was more answering @desert ivy question, seemingly, there is a way to maximize the damage for the tank abilities by specing the finite skill points, at the cost of tanky-ness.
@hazy matrix I guess for castles there's only so many guilds or people that can sign up to the sieges, but I wonder if they'll make a system for like node sieges too as that would limit how mnay people can attack at once or be flag hostile though how would the general PvP flagging also be counter balanced.
@crystal beacon the guild limit is 300 ppl and the alliance limit is 4-5 if i remember right
Like you could remove general PvP flagging around that node ZOI around the attack time.
Guild limit is determinate on skills
You can use guild talents to increase the size of your guild or to hit on benefits for your members
I'm refering to how to limit NAP's
Alliances should be limited to players honestly - not guilds
Can a metro exist within a castles zone of influence?
@acoustic elk correct, in addition to maxing your more damaging abilities you can add a bit of damage, and by picking a dps secondary, you can add augments to those abilities to further move them towards damage. But in both cases, Intrepid have talked about that being relatively minor. Meaning if you went full dps secondary and max the highest dps abilities you would still fall well below a dps who spec'd for survival and took tank as a secondary.
NAP will likely happen until there is something people want
So I saw some talk about the Corruption System up above, have they talked about the obvious abuse that griefers will employ with such a system? Currently, from my understanding, a griefer could intentionally mess with somebody's grind area, but never attack back, forcing the griefed player to either leave or become corrupted. At that point, the griefer starts attacking and causes the griefed player to lose items, etc, while the griefer gets away clean.
As someone who has played MMOs with this exact system, I can tell you it does not feel good. This is why there is always some other system that allows a griefed player to supersede the limitations of such a system (i.e. BDO has War Declarations)
Yes metros can exist in a castle zoi
@fair yew You just swap it every reset between the guilds or split it evenly
you can never fix NAPs
@crystal beacon basically the 5 castle influences cover the worldmap so yes.
@oak olive for sure.
@real bobcat you can kill the griefer and while you would get a bit of corruption it takes far more than the occasionally kill to get you to the point of dropping items.
also the system isn't final. many of us in alpha 1 will be purposefully trying to grief to find where the system needs work
"to find where the system needs work" suuure suure 😉
I don't grief in my day to day play, but you can be damn sure I will try and help find how to break the system so I don't have to deal with it at luanch myself
from my understanding once you have corruption, no matter how little, you have the chance to drop items. It just gets progressively more and more likely the more you have
so, technically, the 1 kill would get you to the point of potentially dropping items
in BDO I used to just farm the packs faster than my opponent, also you don't own the grinding spots they are free to take for anyone
I remember them talking about Guild Wars, but it seemed like a more structured thing, and less like what Black Desert Online had (which in my opinion is pretty good. Not perfect, but it's really good at combatting griefers)
you gain "corruption" from a single kill, but you only become "corrupted" once you cross a certain threshold of corruption
ah, maybe my understanding of the system was wrong then
No when you kill a non-combatant you become corrupted
No when you kill a non-combatant you become corrupted
This right here is what worries me
Your flagged red. But dependent on how many players you have killed in the past determines the amount of corruption as does the level disparity
You forget if you ar corrupt and stop pk and do other ways to gain xp you can get rid of corruptions.
the idea that non-combatants are non-griefers is the same kind of logic that makes forced factions a bad idea
the more worrysome part is that killing a corrupted player as a non-combatat doesn't make you a combatant
Xp gain will slowly remove corruption
well no, once you're at that level of corruption even guards will attack you, so it makes sense
Yes. So you aren't marked as corrupt till you die
Right you can work it off but dying removes corruption faster
You just don't have to reach that lvl. It's that easy
there are certain thresholds of corruption where things happen (guards attacking you, chance to drop items, bounty hunter system etc) my explanation was overly simple but being corrupt does not immediately engage the whole system was my point.
You can do religion quests to lower your pk history count to reduce corruption from kills in future
Also military node citisenship reduce the time you are corrupted.
Basically corruption will be a debuff that stacks up in severity like what pharazon is talking about
I think this system is the biggest magnet for players to play this game. There is open world pvp in tons of games. Without this sytem AoC can stand in a row with them.
That is why testing exists. This system till be beaten to death till they get right
Nothing is set in stone as of yet
Speaking of pvp I'm really curious about the case of an elite pvp group taking a castle and then being tyrant-style rulers, hiking taxes, and whatever else.
people will just lewave to another node if they do that though
Curious about what recourse the locals have to combat them, assuming they have difficulty finding a group of 250 equally skilled pvpers to take the castle back.
Castles have direct power over the Nodes that belong to it, but also have soft power across the entire region it belongs to. All Nodes belonging to that region pay fealty to the Castle in the form of taxes paid directly to the Castle. The Monarch sets the rate, and can use those proceeds to upgrade defenses, maintain the Castle’s direct Nodes, or provide buffs and benefits to the citizens of that region, as the magnanimous ruler that you are.[1]
And yes Castles will be very lucrative for power to a guild. They will be difficult to conquer once claimed. This is intended by design
It is additional taxes on top of node taxes
I might be mistaken, but I think monarchs can set tax rates
So if I live in a place, I pay X taxes to node and Y taxes to castle?
or Y is taken from X, and X is controlled by node and not castle?
you buy a thing that is default 100g. tax rate of node is 5% and castle is 3% so you pay 108g for that thing.
something like that
Which would then give the castle the ability to set high taxes in the region.
I'm really hoping there is some kind of revolution recourse available, where a bunch of people could rise up against the few elites in the castle.
if taxes are too high people will flee the area though like california and new york (they are currently fleesing to Arizona and florida due to taxes
Of course there will be
They might, but they would have to give up a lot to move.
citizenship in nodes, freeholds
For the sake of profit. It would be worth it
But this is turning into a discussion
Lets keep it to questions
fair enough
question: so is there a way that me and my friends can play early access
@solemn geyser there is not really early access the way other games have. Intrepid are doing true alpha and beta testing. You could buy a pack from the store and get access to one of those levels of testing but Alpha 1 which starts this fall is no longer available so I would recommend taking a look at that before deciding to purchase since your access will be a while still.
When is the next Dev update?
Last friday of every month
How to best combat node atrophy? Mayoral Quests? or is there alternatives?
so the node gains an XP debt that people questing in the area offset. so that is the primary way. a mayor can use funds from the treasury and quest events to help create additional reasons for people to quest there, but ultimately it is people doing things in your area
daily from the way it reads right now, though that may change depending on how aggressive they want atrophy to be after testing.
How long does it usually take for intrepid to respond to a support ticket?
normally like 2 business days, but there has been a large uptick recently so they are behind.
they have a huge queue right now
Ah I see, understandable
I have until Beta 1 before I need a response strictly speaking lol
Hey, will religion have any impact on the crafting system? Like enchantments related to certain religion or types or stats being improved idk ?
Religions do provide give-and-take augments, but nothing has been said about interaction with crafting. good question for next stream
Actually, crafting recipies are provided by religious organizations based on progress!
man why so many people have tickets lol
You can't find all the type of materials at each node. So you have to use caravans and trade
Lots of streamer attention swelled new members
The AoC ll be B2P? Sorry for my lack of knowledge about
For only crafting purpose your best choice is scientific node
Not if they open up Alpha 1 packages again
i maybe happy about that but my wallet wont be
AoC II B2P?
@quaint bridge aoc will be sub only. No box price.
Ah buy to play, der
Sub prices will be localized aswell, but you will be restricted to servers of that region
Think ide cry of happiness is alpha one goes available again but i think its priority order for LoM and BoW holders first?
Does anyone know if servers will be HUGE or if they will have tons of smaller servers?
Yes @brittle ferry haha , but sad know for countries where the dollar has a high exchange rate, sub system is not viable.
Well yes @strong drum but if they don't have the participants they need to properly test it then they may open Alpha 1 again
@stoic charm Also people file a lot of tickets after buying a $75 package complaining they can't find the download link. All those have to be gone through individually, along with every person who uses it to ask questions like "How do I node?" Influx of new people, influx of tickets. At the same time they are adding permissions to people who are going through the NDA process. So there is a backlog.
@stoic charm servers will support 8k to 10k concurrently
Localized @quaint bridge they've talked about it for South America but I'm not sure if they expanded on that yet
Like different prices for the Euro, or in Asia/Australia
@brittle ferry im from Brazil, for me the value of the sub would be $ 90. Do you have a link about what was said?
Give me a moment and I'll @ you
@brittle ferry tks
Hmmmm. How is content gated so that no one guild can stay on top for long? Like lets say a guild becomes strong enough to farm a boss...would there be ways for smaller guilds to group up and beat them back?
I may be wrong but i think the number of participants of a guild scales their effectiveness down so that a smaller guild will have stronger members but again im not sure where i heard that
@quaint bridge They plan localization for Spanish after launch. But that applies to the EU servers. But not a hard guess that would allow them to open SA servers. Whether or not they would add Portuguese is anyone's guess. They have talked about harmonization for certain regions where the disparity is obvious, but then those people who take advantage of a discounted sub rate would be locked to that regions servers. Here is the link about Spanish. https://www.youtube.com/watch?v=bHC1A1wIsRk&feature=youtu.be&t=2m35s
tks for share
https://ashesofcreation.wiki/Servers @quaint bridge
@strong drum As guilds level they gain skill points. Those points can be spent in various guild skill trees for bonuses. One of those branches is population cap increases for the guild. A large guild that spends points to become large, will have fewer points to spend on other bonuses.
So is Taming and Animal Husbandry separate? Like if I wanted to tame and breed animals, I can only master one?
Ye
Thanks bro for explanation - god steven thinks of it all
@stoic charm it was mention on lazypeon's video that 8-10k ppl / server
Think their aim as been 8-10k per server since Kickstarter
That is targeted concurrent. Not the number of accounts registered to the server. There will be many more available to be registered at launch. The number given is 50k right now. But many think that number will go down as a 1 to 5 ratio of people allowed to log in will be unsustainable.
@fair jasper animal husbandry is a process type. Taming is geathering type
Wait. So concurrent means that 8-10k are online all the time?
@quaint bridge I know I heard talk of the localized price for South America if the region has a need for a server? Maybe in one of Jahlons videos
There is no region or IP blocking
Idk tbh. i guess you can do both but mastering mean, reaching the possible maximum in only one
Actually no, there is a new quote that you will be able to master one artisan branch (ie gathering) and master a couple of the professions in that branch (ie wood and herbs)
I like that
that creates the inter dependancies
unless ofcourse we just use 3 characters - one for each artisian branch
@brittle ferry Correct, no region or IP blocking. There will be account access locks however. Those that play on EU/CIS servers will be on My.Games and will need a second account if they were planning to play on NA/everywhere else. If there is harmonization, those that take advantage of it would be region locked through their account to playing on that regions servers specifically. If you are from SA and don't care about the discounted sub. Play anywhere you choose, My.games or Intrepid. If you choose the cheaper sub option, locked to SA.
Will mailing items between alts be a thing?
No item mailing. Moving items will be through the warehousing system
How much are the monthly cosmetic packs after you buy a prepurchase package?
But essentially i could create 3 characters and send mats from my gatherer to my processor through the warehousing system?
If you buy all the individual cosmetics (assuming you have a $375 tier package) they run $115-125 monthly. You can spend as little as $5 if you just want the accessory for example.
@strong drum Remains to be seen. Since storage is local they would all be in the same node. Last info I have is that the way gear would be moved to alts was through the warehousing system. They have been clear that there will be no mailing of items to get around having to move stuff from A to B.
What about mount skins?
Well the reason i ask is that a freehold is account bound so all my characters will need access and if i just leave mats in my storages and log into my processor they should be there
Thanks!
I rather the idea of depending on others but if the functionality is there for me to do it all alone 100% profit im going too
@strong drum I get ya, but until they specifically say that "Yes, that is the way it is done." I can't give you an answer.
fair
by the time it releases im going to have spent a small fortune on skins lol im addicted i think
Has any had issues getting a password reset? Didn’t get one in 24 hrs and haven’t heard from support in 24 hours
Any1*
Support is experiencing a high volume of tickets. Expect around a week for an answer. (my guess)
Geez
Also people file a lot of tickets after buying a $75 package complaining they can't find the download link. All those have to be gone through individually, along with every person who uses it to ask questions like "How do I node?" Influx of new people, influx of tickets. At the same time they are adding permissions to people who are going through the NDA process. So there is a backlog.
Yeah people are foolish
But I can’t imagine the influx to be that high compared to a released game. Probably less staff there currently
Submission of more tickets definitely won't help
Oh well it will come at some point
They're gearing up for near a full server of testers, so yes, it's quite a bit
So long as it doesn’t take a month I’m good. I want to grab a skin from this month
Yeah just being facetious and hopeful 😏😜
Plus the entirety of COVIDWorld 🤷
Sorry, was afk. The support team at Ashes has a great reputation in the community. Most tickets are under 24 hours and they work with people instead of just automating responses of "You're screwed!" That they are struggling with a glut of tickets right now is understandable.
They are more than willing to help with a personal touch can confirm - no robotic automated messages
that inevitably takes longer
Is there a traditional guild system or is it modified or one at all
Someone told me that I could sell gold back to the game for money, is that true?
@sharp lantern Nope
@sharp lantern no
@tawny horizon Lots of guild functionality
@tawny horizon https://ashesofcreation.wiki/Guilds
Cool. Zenmara got this. I am off to lunch.
Ah thanks for the link
I'll try @ruby swift enjoy lunch
I usually find it hard to get into group so since the game has a focus on it hopefully that helps
Playing it alone will be really hard
Thats why i play summoners im never alone lol
Check to the right under inventory tab.
@stark summit the items are listed in a different spot
Ohhhh yup I see now, tyvm.
Generally don't do pictures of your account stuff, just to be safe
I'd even go as far as to delete that one @stark summit
No not like that. Even if you are a summoner you need groups for the 70% of the content. If you rp though it's an other story
@brittle ferry fair point, I made sure there was not transaction numbers but yeah I'll remove it just in case
Any news on the BR servers. Are they still up or are they coming up again? I'm anxious to play Ashes, even if its their BR
No news on that front that I've seen @mystic raptor
Maybe for Castle Siege? But even that I haven't seen if they'll open it up to the public like the Battle Royale
riskier that worries me. i woulda preferred they play it safe but hey it would've made a lot of people unhappy so it is what it is
Arguably, betting on a project you don't believe in is the ultimate risk
Public testing is debatable
They would've preferred to keep Apoc for the purpose of testing, but people apparently thought that meant they were giving up on developing the MMO
Or that they were wasting resources on apoc
Apoc allows for faster iteration and more control, its a bit less risky but if alpha testers actually test and not just play it should be fine.
Just playing it is completely fine, do you mean that they should act like a QA even though its not their job?
Discussion topics ladies n gents
The point of alpha testing is to provide feedback, not just play so yes that is what alphas are for.
They just need to give some feedback and take the occasional survey. The devs can also actively watch what is going on
Playing a game's alpha does not mean you have to actively test, just provide feedback
Keep it to questions or take it to the discussion channels
Yeah even though there are active conversations going on in those channels and people really are not going to go to an entirely different channel to type 2-3 messages
It would've probably been over already and I would've went back to playing by game
Then DM 🤷
First of all, people have private DMs, second of all we are still talking about the game and we are not going to group up the 2-3 other people into a group for the sake of a few messages and then never talking again
And you are not asking a question either
Those of us that answer questions here don't want to sort through sperg. Please use the channel for its intended purpose. If you don't like the pace of the other channels, complain to Toast or MK. We already have and they feel it is fine.
Questions would already be answered if you have to sort through something
I have a question. I am a roleplayer in MMO's. Will there be dedicated RP servers for AoC?
Also, once again, if you guys did not keep beating a dead horse this conversation would've ended far ago
I don't think there are RP servers
No news on that
@limber prawn no, but the community will likely pick one themselves
Outstanding!
There are no alternate ruleset or server designations beyond PVX planned.
They don't plan to do dedicated servers for themes
Plenty of RP guilds @limber prawn
I really look forward to crafting some character ideas once more of the world's lore comes out.
An interesting feature would be something like an Adventurer's Log that writes down everything you've done and timestamps
And then make it read somewhat like a story, but that would take a lot of effort to do manually
I think this is the first time in an MMO i'm going to come close to RP'ing
Same here. For all the bonuses you need to travel to different nodes. It's an adventure in itself.
I have a question and am not sure where to ask it. I just upgraded my KickStarter package to Upgrade to Braver of Worlds Package. By doing this, I get to reserve a character name and a guild name but I am unsure on how to do this. Does anyone know?
Will there be BGM's on every node? And if yes, will it change when it evolves? 
Guild and name reservation has not started yet
Plus all the cool things around like player cooking, and buffs that it'll give and how they'll be player run shops, and the need for guards for caravans.
Reservations aren't out yet.
You will get notified later when it does
Thank you. Have they said when it will come out?
Not yet
different BGM for every node would be difficult if they were to make their own music @dusky pasture
Once they know the number of servers they plan and locations at launch. Since your guild and name reservation are server dependent.
BGM's ? @dusky pasture
Thats 103 nodes after all
back ground music
I'm assuming that the BGM may be affected by the race that controls the node.
I think that would be a cool idea
I have two more questions. Do you think a crafting/harvesting focused guild would survive in AoC?
Yes Shakacon
No idea. Bear McCreary is doing the music. And the delays will certainly have given him enough time to provide them with a range.
I think ambience and BGM should be determined by stage of progression
110% @ashen vault
I think they'll be integral
Different sounds corresponding to different things that happen in a Metropolis VS a village
I'm assuming the sounds will be different, i don't know about background music. I think it'd be cool if it changed by race/node type.
When AoC goes live, I want to bring my current guildies from EQ2 with me, but we are more of a family friendly guild who just likes crafting, harvesting, and enjoying the content. There are only a few of us who raid via an alliance. My husband said he thinks our guild would be demolished by combat oriented guilds.
Not if you stick to pure PvE
You may have a hard time. Not something we can really answer.
It depends.
If you stay as a non-combatant others will receive hard penalties for killing you
on tons of factors
Such as the corruption status
I saw that they will have Guild Wars within Ashes. Can a Guild decline a war targeting them?
Huh, how will MPK work in this game?
We have little info on Guild War mechanics right now. Will be fully fleshed out later.
Like you get the penalties for killing someone, but what if you just hurt them and CC them and let monsters finish them off?
@small depot you would likely need a relationship with people that could protect you. That is the point of PvX. Linking that pve to the danger of pvp
PvE will be pretty safe as long as you dont engage in PvP yourself. And avoid caravans
You cannot decline a guild war but there will be surrender mechanics
You just won't profit as much
So I would need to try to have alliance or belong to a node that would provide combatants to protect our little farmers?
And theyre are already guilds forming that plan to act as mercinaries
mercenaries*
Well if your guild doesn't have much to take then they might not attack you... 😬
But just make allies
to run caravans for the smaller guilds, plus a lot of the bigger guilds will require the smaller crafting guilds so they can focus on PvP or PvE content.
Just say 'You will receive so and so if you protect us'
Oh, I don't know...sometimes the crafters and harvesters can end up with a lot of stuff when they hit the master level.
Channel topic: Please, check the #FAQ channel first. If your question is not answered, you may ask it here. This is not an official Customer Service support location. If you need assistance with your account, please place a Customer Service Ticket here: https://support.ashesofcreation.com/hc/en-us/requests/new.
This channel is for the community to help one another answer questions and resolve issues outside of Customer Service.
Except we were literally answering their question
G'day @patent zealot This is not the discussion channel. Any discussions go to either #general-discussion or #aoc-discussion
This channel should be used only for questions and answers pertinent to Ashes.
Do you know if there is a mechanic that if I pay a ransom to a guild to stop them from attacking us, will there be a cooldown so another guild cannot extort us as well? It would be awful to work so hard continuously to fund bullies who want to pick the the people who may not fight back.
Sorry, no info on ransoms being paid mechanic.
Everything I have read here just now is regarding AoC mechanics. Are those kind of questions not allowed?
Alliances are a very built in system of AoC more so than other games and speaking for a pvp guild it isn’t a bad idea to ally up also it has been mentioned that if a mob kills the player then it wouldn’t corrupt the player currently as you need to get the killing blow but testing will be implemented to determine that outcome and whether something should be done about it @patent zealot
Thanks!
@ashen vault This is the question and answers channel. You can ask the questions here.
Btw, I answered a question. Why did I get warned?
I stated they need to make allies when they asked about defending their PvE guild
Yes, he was trying to help me in answering my questions.
Does anyone know if there are any plans to have a cooldown on guilds being attacked?
I see, I see. I'm double checking everything. It did appear you were having discussion for a bit
K, thats fine
@small depot There is very little to no information on how guild war mechanics will be implemented.
Final question. If I have a freehold in a given node and that node is destroyed, do I lose my Freehold?
Not immediately
No freeholds in Nodes
I think they mean in the zone of influence of the node
Only if the freehold doesn't fall under the ZOI of anther level 3 node within a TBD window of time.
ZOI?
Zone Of Influence
Every node exerts what is called Zone of Influence. The higher the level of the node, the bigger the ZOI.
It can be attacked after a node is successfully sieged for two hours. If its not destroyed in that window it can transition to a new zoi
But:
They gain the ability to raid your freehold, then it is eventually automatically destroyed unless another Node replaces the influence of the prior node.
You get sent the layout and your furniture and stuff in the mail once your freehold is gone
When war is declared on the node, resources stored inside your freehold are frozen until the war is over
So you can't just take it all out and run away either
What does it actually mean that your Freehold is gone? Does that mean I lose my building and furnishings, my land?
Yes, but they are mailed to you. I believe your raw resources are gone
Only completed items and the such you can take away and are never lootable
The land is not mailed to you btw
I plan on raising horses. Would those be something I would get back or would I lose all of them?
The layout is mailed to you. You have to find another place that fits the requirements and place again. There will be minor repairs to be made, but nothing like what it cost to originally level the structures.
Mounts are items
They are stored in your inventory and the such
If they are completed items, they can't be taken
They have not released what is lost from freeholds currently. Only news is a % of crafted and gathered resources and goods. Final details will be later.
The professions are still being worked on so nothing is final either.
The profession that breeds animals isn't limited to horses either.
Yes, I know. I just happen to love horses and it is the primary reason I want to play the game. Thank you all very much for answering my questions.
Have a wonderful evening!
Will we be able to change our subclass? Or must we stick to the choice made at lvl 25?
You can change your subclass. It will be through a quest and have a cost. Will not be easy or on-the-fly. Whether progression in the sub-class you have given up is kept has not been ruled on.
Will there be vampire dungeons?
As in vampire mobs to kill? Most likely
All the high fantasy tropes will probably make it in and a few new ones.
max size of a guild
It depends on the upgrades to the guild
You can either give more passive effects to guild members or increase guild size i think
whats the base size then?
Guild alliances can be made though, so guilds of >300 will exist in spirit.
oh wow, i dont know if i like that lol..guild max 30 to 50 people
so you have to pick between size and skill progression?
will you be able to have allied guild chat if you ally with other guilds where you can see all of the chat?
It's balanced this way if you have to make a choice between progress and size
if you can ally guilds though, do you know if there will be allied guild chat?
if you can ally guilds though, do you know if there will be allied guild chat?
@slim dagger always discord tbh
treu
idk the answer for this questions. but the number of allied guilds is also limited
does anybody know why Steven talks about trinity for classes (heal/tank/dps), when there will be classes like the minstrel who are supports ? Are they considered dps ?
I think supports will have to spec into either dps/tank/heal buffs simply
The focus is on the holy trinity. They will have one of those functions. Even support classes will pigeonhole into one of them.
Ultimately you could call any of them a support class. Tanks supports everyone by keeping aggro. Clerics support by healing, DPS support by burning things down.
looks like minstrel is more of a dps/buffer then and would go into the dps category ?
Most probably then @magic geyser
@magic geyser Yep, but you could in theory throw one in sword and board, plate, and have them tank, just badly.
As far as the trinity goes with support classes with summoner they will be able to fill any of the 3 just not at the same time and probably not as well
So summoner won't be main tanking raids, but might be able to tank with a good group in a small dungeon
Or just keep 1 summon as a Tank? The summoner and it's secondary class is going to be tricky to figure out in the long term
there are channels dedicated to baseless/informed speculations #aoc-discussion and #general-discussion
no need to do it here - people there are happy to discuss class fantasies
wasnt baseless but none the less
You could do as you like. As of now there would not be in-game mechanics to support that.
@cold dune its pre-alpha
one of the early iterations of combat. I wouldn't expect it to end up too BDO-Like
Keep an eye on it and see if you like the direction the developer are taking it over the next 18months and make sure to give feedback whether you like or dislike the direction they are taking it.
I will I just would like the combat system to be good
bdos main selling point is its combat so it would take a long time for anything else to come close to it
I mean if it’s even as half of the combat of bdo I’ll main this game
Its not going to be like bdo but it will have action combat. The style would be very different
BDO s combat is good for a solo player game
Let's take this to #general-discussion
Their system sucks for teamwork
Do we know the themes for the future packs? I don't like frogs. I want to get some cool animal like a trout or a squid
Nope, they like to surprise people. You will find out about the same time next month.
ok
Im just waiting for one that meets my tastes but im a fraid they will shut down the phase 2 invites suddenly
they told already a couple of times they will inform us upfront 🙂
if the will cut alpha2
ok sick
What is the difference between static node housing and instanced housing? I think I did not quite get that. Also, do you lose your housing if your node is beaten by another node? If so, buying some type of housing (e.g. freeholds) is more risky, right?
@crystal beacon Static housing you can have starting from a stage 3 node, and it starts fairly small. As a node progresses, that static housing can eventually turn into a mansion if your node reaches a metropolis. This means that you static housing could become quite valuable, especially if it is located in a central location near a market or other useful services (you can sell static housing to other players). Instanced apartments are small instances that (I think) only you have access to, but serve as a means to gain citizenship on a node, since citizenship requires that you own property. Both static housing and apartments are destroyed if a node is destroyed.
Free holds are actually safer in the sense that if a siege is successful against your node, you have 2 hours to defend your freehold against the remaining invaders. If they don't get to your freehold, or you get your guild/friends to help protect your freehold long enough, it won't be destroyed and won't be looted.
this is just hypothetical but what if a certain rich player decides to hire other players to farm gold for them? I'm talking about hiring with real money
Alright, thanks for the quick response. So if I arrive at a new node it would make sense to get an instanced apartment first and if I then decide that I would like to stay long-term, I could switch to static housing (probably a bigger investment), correct? Freeholds are then also quite an investment but rather independent of the future of the node
this is just hypothetical but what if a certain rich player decides to hire other players to farm gold for them? I'm talking about hiring with real money
@dusky pasture that's more or less what goldsellers do, and it's a bannable offense.
well what I'm worrying is how would Intrepid discover these kind of actions
@crystal beacon Static housing is the long term investment as you can sell them for profit. Instanced apartments are basically for people that can't afford static housing and there are no more free holds available - the worst choice. Freeholds will give you options within your profession, and will be needed for end game stuff most likely.
@dusky pasture They have security systems in place to track all trades, especially suspicious trades that are likely RMT. https://ashesofcreation.wiki/Security_systems
well what I'm worrying is how would Intrepid discover these kind of actions
@dusky pasture well, this specific case is rare. Because it's less profitable than buying from goldsellers. (Goldsellers usually bot). And in this case the only thing you could do is track trades and if 1 person pools money from several ppl you check PM-Logs and stuff.
Does the Mayor control who can buy static housing or can anyone buy it at the beginning?
Anyone can buy it as long as they are available. Mayor only controls if they want to build instanced apartments, other buildings, taxes, etc
Is there zoning requirements that are set by a governing body, say they want to get rid of something for more static housing? Or can you have gated community to keep the plebs from camping outside of your mansion?
so the system kind of shows a graph to determine a player's behavior, fair enough
static housing will most likely be pre-determined. More spots will appear on the outer edge as a node levels up and expands. Each time it expands, the outer ring will be where the static housing spots appear. So in essence, the more central housing will be more valuable as it is closer to the center, and will have had more stages to "level up"
It will feel bad to miss out on that , say the node progression happens and everyone is spam clicking static house buy and you are just boned for all eternity
or it happens at 2am
You have to visit the actual house location to buy it. It isn't 1 NPC or spot.
You can also only have 1 static house per server, so if you own 1 on another node you are out of luck until you sell, and that cuts out people who already own a static house. So, yes it will be competitive, but it could be worse
I want a static house mansion in the biggest town right next to the most busy tavern so I can sit on the porch in my reclining chair and laugh at the peasants as they walk below me.
that is my dream
Will that be possible? OR can people just come into your house
Unknown, but prob not
Possible, not likely.
Well, I wonder if there will be castle doctrine and people will be flagged as combatants if they come into your house illegally.
The wiki says all 8 archetypes will be in alpha 1 but I heard somewhere it's just 4. Which is correct?
All 8 primary archetypes from what I know, once Alpha 1 is released. Pre-alpha has been 4 I believe. Alpha 2 will be all 8 primary and all 8 secondaries from what I've seen.
ok thanks. looking forward to it
Is it possible to change email of my.games account
What is the max number of metropolises that can exist in the world?
5 @unkempt depot
Is there a minimum distance they need to be apart? What if all of them form on the same continent and no one lives in another place
we don't know much about the migration to my.games account yet.
We'll have to wait for Steven's announcement.
However, there might be complications, if your current Intrepid E-mail address is already used by an my.games account of yours. Unless they manage to integrate your intrepid account into the already existing my.games account.
@unkempt depot a Node, that reaches a higher rank locks out adjacent Nodes within its zone of influence from reaching the same rank
so they will have to split apart a certain distance
So, say rank 4 is the cut off point and there are two cities whose sphere of influence happen to not overlap and they both hit metropolis at the same time and their concentric circles both encroached on each others area?
I imagine that as the city grows that zone likely gets larger
do we know in which region will the US servers be ? east coast or west coast ? or both ?
@unkempt depot Metropolis = Level 6
If a rank 4 node reaches level 5, then the rank 4 nodes within the ZOI of the now level 5 node won't be able to advance
There is no "at the same time". You are either first, or you are not advancing at all
So say both the nodes happen to be just out of each others ZOI and getting to metropolis causes the ZOI to extend further to a node
and their zoi overlaps
The ZOI itself doesn't develop in circles.
It's more dynamic than that. They can look like this
Ok interesting
Is there any chance that they give away some Alpha 2 and betas keys?
ZOIs of equally level'd nodes will never overlap @unkempt depot
@magic geyser I believe they have confirmed both east and west coast servers, and possibly central servers
once it reaches a higher rank, the ZOI will extend and cover the "rival node"
making it their vassal
exactly, yeah i played it
how exactly the ZOI borders are defined, we do not know. There will be some sort of algorithm defining that
@steady ocean thanks, that's good to know
So if more citizens of one city start to mine in one will that make it more belonging to the city I wonder?
Like in stellaris when you go colonize a sneaky star system to mess up other peoples empires
Gathering resources only affect nodes in that it adds node progress as you gain experience by gathering the resource
You can read more about node progression here https://ashesofcreation.wiki/Node_progression
So can you see the nodes is it a physical thing or an abstraction for an area
does "center of the node" have any meaning?
As a node reaches the next stage, the center of the node will have it's buildings "level up". So as the node gets higher and higher in stage, the central areas will look bigger and better
@unkempt depot we don't know if the origin of the exp influences the direction of the ZOI extension.
I would guess that this is very unlikely, as it would have to track the coordinates of every point of exp that has been collected for the node and generate a heatmap out of that.
Which seems like an interesting concept, but hard to implement
It's probably more along the lines of static parameters like:
- costal lines and other markers on the map (river, mountain ranges etc.)
- distance to the node itself
- duking it out with other nodes who already have some border that you can'T "take over"
It sounds so fun teaming up with your bros and making a metropolis in the middle of a snow region
thanks for the explanation
@unkempt depot Click the node_progression link I provided, and watch the top right video
@unkempt depot your bros alone won't be enough to make a metropolis 😉
It shows a video of node advancement from stage 0 wilderness to a stage 6 metro
So, all around the world different groups of bros are gonna be fighting to get to metropolis first?
nodes will be competing yes, as there can only be 5
@unkempt depot exactly
each metropolis will encompass around 20% of the world map
the ZOI*
is the under realm map as big as the over world and do the surface zois take over under realm cave systems?
in a 3d manner
It's almost 1/5th the size. 100km sq vs 480m km sq
sick
Not really sure how connected the two will be, will be interesting to see
underrealm could be multi layered on a Z axis though, we don't know
will the game be sold on steam?
The main MMO will not be
They do! You can see which guilds are recruiting in #aoc-guild-recruitment. You can also check the official forums https://forums.ashesofcreation.com/categories/aoc-guild-recruitment
Question: What is the most evil class combo you can pick in the game?
warlock XD
highpriest
Depends on your definition of evil. Personally I think stabbing someone 20 times and using poison to kill them is pretty evil, but bashing their skull in with an undead zombie isn't as bad in my book, a faster death
@crystal beacon I'm not sure if any of them are evil in and of themselves. Any class can choose to follow an "evil" god though once you choose the deity you want to follow
I know you can follow good gods, is it confirmed you can follow the evil ones?
@crystal beacon Probably a good topic for #aoc-discussion! I'm sure folks over there would be interested to share their opinions 🙂
@grizzled latch Yes
is their fishing
Yes
There is even deep sea fishing! 🙂
like AA on boats?
One of the monthly videos showcased some of the fish you can catch
is #community-media for AoC content only?
Generally speaking, yes.
thank you
Is there any way to look up what lvl it was you achieved in apocalypse?
Are we gonna have custom icons for guilds? that would be nice
I know previously we had spoken about not allowing custom user images in the game, however I think we're leaning more now in the direction of allowing for custom user images. Absolutely well what it will be is the fact that we're a subscription game and if you want to jeopardize your account by doing the wrong thing with regards to custom users [images] then by all means you may do so and we'll have stringent practices in place to prevent that from actually being an issue.[2] – Steven Sharif
Will I, as EU based player, be able to select NA server to play on as most my mmo friends are from NA? Or will the servers be region-locked?
I recall you could play on NA if you were EU but I have no sources as it was hear-say.
"There will not be region locking or IP blocking" - https://ashesofcreation.wiki/Servers
Thanks 😄
dunno if that's current or not
If a node declares war on another node, it's a siege war right? Someone is telling me that declaring was could also just be citizens of the 2 nodes being hostile with no siege
with the subscription model, they will have their own server infrastructure or will they use amazon web services? And whats up with my.com? ^^
@crystal beacon node wars are completely seperate from sieges
In a node war, you don't attack the enemies' city, but all their citizens and their ally become flagged as combatant to the inhabitants of your nodes
Which means, that you can kill them without worrying about corruption
oo i kinda like that
Node sieges instead are a one time event, that requires a lot of preparation to start a siege.
You win -> the enemy node gets purged back to level 0
You lose -> the enemy node is protected from another siege for 20-50 days
a question i've had for siege wars, if a defending node gets destroyed, mats will be lootable, but is there any benefit to successfully defending a node (other than the grace period of 20-50 days)
not losing everything i guess
so there's no real benefit to defending someone else's node
better to just join as attacker
that's not entirely true.
That would just put a target at your own back next.
Having allies is important for the time your node gets sieged
and that day will come
You'll probably be incentivised to do either of the two, I don't think it's clear what you'll get apart from friendship and love 😉
@crystal beacon or even better, let the defending node pay you for it, mercenary style
@quaint radish If you want to play on NA you will need to make sure to have an account with Intrepid NA. You cannot play on the same account in EU. If you register your account with My.Games you can play in EU.
i can definitely see the mercenary style, i actually plan on being in a mercenary guild
@crystal beacon also, if your node is considered an ally of the sieged node, then you'll become a defender automatically
no choice ther
oh cool, i thought alliances were only for guilds, or are you talking about vassal nodes?
I would assume players will get engaged at very different levels in the life of a node. For everyone that don't see the point in defending a node there might be others that feel the opposite or anything in between the two. I hope it will be very engaging if the economy rules the world, it will apply a value on most things outside of your own personal value you place on items and relationships
oh, i would defend my node with everything i got, i was just trying to see it from the perspective of players not automatically defenders
node destroyed mean less content in the area no ?
There will be other nodes around the area that now has a chance to grow and implement new content
it means new content in the area
@ruby swift thanks 🙂
You might want to defend a node as non-citizen if the other vassal are not the type you want in the area.
Not sure of this has been covered yet, but say there is an economic metro, its vassal stage 5 nodes are all militaristic. Those stage 5 cities have the auction house from the economic parent. When the metro gets destroyed are the auction houses all destroyed also?
Are they just delinked?
I believe all perks of the metropolis are gone, just like the metro itself 🙂
i wonder, Relics and trophy park will be destroyed too then ?
Relics definitely
Haven't heard of a trophy park, but if that just marks the achievements of the node then yeah
If i understand from wiki it's tied to player achievement but only from that particular node, i wonder if the players trophies are gone too.
Story Arc quest will be linked to having Alliances too
What's the purpose of housing? Besides cosmetics and customizing it's looks? 🙂
Citizenship, personal storage
Not sure of this has been covered yet, but say there is an economic metro, its vassal stage 5 nodes are all militaristic. Those stage 5 cities have the auction house from the economic parent. When the metro gets destroyed are the auction houses all destroyed also?
@grizzled latch as you put it, it wont exist. The auction House is specific to the metro, the vassal nodes would have to be economic themselves to be linked. Thus, If the metro is destroyed, the vassals keep their 'market' I believe it should be, but loose their link so the vassal node becomes a local trade hub again.
Freeholds can also house crafting stations 🙂
@cedar thicket you dont need a freehold for citizenship
And RP. Dont underestimate the amount of RP gamers AoC will recruit
I never mentioned a freehold
Ah my b then
"housing" doesn't necessary mean freehold
But yes, you don't need a freehold for it
Question on Looting Rights: we were told ```Looting rights is based on a tag and DPS (damage) system.[18]
The first to obtain a tag (on a mob or boss) will require approximately 40% or more of the total DPS to be granted looting rights.[18]
Parties who do not have the first tag will be required to do more than approximately 60% of the total DPS to quality for looting rights.[18]``` but how does this work with more than 2 parties attacking the same mob. In the case of even just 3 parties it is possible for not even a single one of them to eclipse the 40% total DPS threshold.
Hiding from #aoc-discussion @fading latch ? 😉
It's probably scalable 2/5 scales to how many parties there are
@earnest knoll eugh i know. Its all good now tho
@cedar thicket you dont need a freehold for citizenship
@fading latch they are considering a secondary method of obtaining citizenship outside of owning housing is my understanding. AKA "citizenship tickets". Currently though they are testing with needing housing to become a citizen of a node. Any housing will do, not necessarily a freehold.
Oh, didn't know about that
@oak depot there is some discussion about this in the forums but I didnt see any new Info on this besides what you already posted
Hello, i was reading the wiki all day yesterday and today, and i might not be intelligent to understand the node system. i dont understand the concept still. If these nodes develop, it creates different endgame content, for each zone? But it can change depending what players achieve?
why do they have liriks emote here