#questions

1 messages ยท Page 280 of 1

scarlet kraken
#

Will there be a exotic weapon, eg whip, boomerang(i love this weapon ๐Ÿ’œ ) and so on?๐Ÿ˜Œ

crystal beacon
#

@idle siren Would you guys implement a โ€œAchievementโ€ panel into the game, that will show different achievements that X player have made. Example : First Boss Dragon Kill or Defender (Defends 5 Caravan attacks). And also show some status on the overall things that the player does in the game like : Number of quests completed, Number of deaths , Number of Castles Defended/Attacked , Number of Caravans Defended or attacked.

crisp saddle
#

@idle siren can you warn us with some days of anticipation before you launch your crowdfunding campaign? (I gotta rob a bank)

soft yoke
#

<@&257269635559194625> as far as weapon pregression goes, will there be a well structured progression path, (e.g. you start off with this weapon, then at x level you switch to xyz weapon, and so on) or will you be able to tailor your players gear the way you want, (i.e. super strength weapon, on a healer class--i know this isnt optimal, just an example)

maiden dove
#

@idle siren Do you have any official name for in game land? It's a little boring and wierd to call it world of Ashes of Creation in my every post ;p

opaque cradle
#

@idle siren Can you explain in video how lvling skills works?

crystal beacon
#

@idle siren So with that little "Mage orb" video...I was thinking...It would be fun to have a dungeon (maybe solo or a couple people) that was kinda "horror'esque". Friends and I love games like Silent Hill...wonder if you and the Ashes team could test the waters with making a MMO style "really scary...dark" dungeon. I bet it would be popular...

heavy steeple
#

@idle siren Will you make a suggestions section on the forums?

upper turtle
#

@lunar harbor Steven said if he ever had to compare ashes character consolidation with another game then it's bdo. So expect a systems similar to the one they use in bdo

errant hedgeBOT
#

@upper turtle received a thank you cookie!

acoustic turtle
#

@idle siren Can you tell us how difficult it would be? how often will we die? or compare it to vanilla/wotlk wow difficulty and some other mmo, e.g. gw2 or others.

worn frigate
#

guess it depends on how good you can play xd

acoustic turtle
#

obviously

#

but look at wow vanilla

#

and some other games

#

or wow later

lusty jolt
#

Keep this to the questions only please, have discussion about it in #aoc-discussion ๐Ÿ˜‰

burnt island
#

How "massive" will server populatin be? Are you able to predict any ballpark range at this point?

hybrid bone
#

@burnt island Nope cant predict any of that

#

@burnt island You can how ever use wow as an example, they dont have a set number either they simply adjust it constantly to allow more or less depnding on that specific servers status

subtle bluff
#

Don't think Intrepid's got the same server capacity as Blizzard just now

burnt island
#

@hybrid bone If they have nailed down their server archetecture, they have a good idea already. I'm talking in ranges 1k-5k, sort of thing

acoustic turtle
#

Will I be able to participate in sieges as a solo player? I mean something like a mercenary.

cursive dove
#

Hey so like will there be a one time buy or is it a subscription based game like wow

maiden dove
#

subscription @cursive dove

undone shore
#

One message removed from a suspended account.

thick lagoon
#

@idle siren will the game have an invert y axis option?

opaque cradle
#

@idle siren Do you know max population per server? 5000 players?

crystal beacon
#

@idle siren Will there be any fun obstacle courses (open world or instanced) where you find some reward(s) in the end?

cursive dove
#

@idle siren hey will I be able to play on an Australian server if I live in the USA aka land of walls

undone shore
#

One message removed from a suspended account.

molten meadow
#

@undone shore You can't access the game atm, you can register on the website for weekly alpha keys drawings. Alpha is planned for end of this year, beta 2018 and release 2019 !

mild wedge
#

@Steven would you please tell us about the races and maybe lore behind them? Thanks

crystal beacon
#

@idle siren will there be a booty slider for our characters?

verbal quiver
#

please limit this channel to question's only

vagrant aspen
#

@idle siren
Could you give us a sneak peak into what confirmed races are being brought into the game?
8 races is quite a bit, so curiousity is obviously peaking.
Will there be an animal-kin race? (Like archeages cat-people)

crystal beacon
#

Are there going to be 4 "x" races and 4 half human half "x" races?

fallen dawn
#

Will you be able to mix class types per say be able to heal and summon? (like Final Fantasy XIV's Class where they have a heal pet)

worthy oyster
#

@idle siren How will you modelate your Stealth? Or is there a type of stealh at all? Like... Is there an unlimited stealth for pure assassins and you can be seen when you are to near to other players and they look at you? Or more like you have a few seconds(30?) stealth and then you have a 60 second cd? And will assassin skills work with stealth like " x % more damage when used out of stealht" ?

frail egret
#

@idle siren You are basically living my dream and for the exact same reason. I gave my life to FFXI for 11 years, the past few years have been left void, with clones and cash shops. Is there any way I can volunteer for any aspect?

upper turtle
tall grail
#

@idle siren will add-on be integrated into AoC, the ones similar to WoW?

verbal quiver
#

This channel is for questions and answers. use #aoc-discussion for discussions/comments

acoustic turtle
#

@idle siren <@&257269635559194625> What about exploration at max lvl? will there be some really difficult territories which we can explore at max lvl and make expeditions for example?

keen latch
#

will their be dragons.

verbal quiver
#

@keen latch Q: Will there be OP flying mounts ? (Since we saw dragons on the concept drawings you sent)
A: Dragons are epic mounts that will have strong battle abilities IE AOE Breath Weapons, swooping flyby attacks, and others. They will only be available to Kings/Queens of Castles, and Elected Mayors of Metropolis stage nodes.

keen latch
#

wow, that is really cool.

slim gust
#

@idle siren Many have probably asked about this, but will stealthers be a thing in AoC? And if yes, will it be for hunters/rangers as well? or do you have some sort of another mechanic in mind?

acoustic turtle
#

@idle siren <@&257269635559194625> what about movement speeds of different classes/armors?? will running in full plate armor slower than leather for example?

narrow forge
#

@idle siren Will the seasons effect how certain mobs/creatures act? Like how some animals hibernate in winter.

maiden dove
#

a decent part of them

fading socket
#

@idle siren (sorry if someone already asked) When are you planning in releasing some of your "ideas" about armor and weapon looks? like you did with the mounts and such, since looking cool is always important :p

untold matrix
#

Is it possible to play the game without ever fighting ? Being a totally dedicated, trader/gatherer/crafter?

fathom ocean
#

@untold matrix A succesfull trader wants to invest in Caravans. Caravans will get attacked/raided. Gatherers will have to fend off wildlife while collecting resources. So in that sense, you wont be able to completely avoid Combat. But you dont have to be a combat orientated player to succeed in this game :)

untold matrix
#

Thanks. That is fine because it's very low percentage of the time spent in the game. What I meant was for instance is having to do quest to level in order to have the level to do the crafting you want to do. I love the sandbox and 'build a civilization' part of the game.

#

Also I am ok with the Caravan defending and PvP aspect of it.

fleet portal
#

Please leave this channel to only questions and responses directly to the questions. โค

untold matrix
#

Since there is no auction house, how will a crafter be able to trade his goods (hopefully something easy and centralize and without spamming chat...) ?

fathom ocean
#

@untold matrix There is no auction house in the sense of World Wide Marketplace. Because that would make the Caravan system lose its use. But there are regional markets, located within nodes, that work as an auction house.

tardy zodiac
#

How customizable would you say the character creation is? Something comparable to Final Fantasy 14 or more like Black Desert with all the face and body sliders?

verbal quiver
#

@tardy zodiac "How extensive/detailed will the character creation be?"
One thing I liked about BDO is their Character Creation. If I had to give a comparison, I would use BDO as an example of what our Character Creation is going for.

foggy forum
#

Will there be class trainers to learn new skills or will we have access to everything and we just put points in as we level up?

unreal steeple
#

@fathom ocean @untold matrix there won't be auction houses for say, only marketplaces and they will be linked to regions not nodes

vague condor
#

@unreal steeple care to go into a bit into detail on that? Does it work a bit like ESO's guild stores?

fathom ocean
#

@unreal steeple i said *regional markets located within nodes, because i assume that they will be located there. I doubt there will be random markets scattered across the map :p

icy wedge
#

Please keep this channel to questions and asks directed at <@&257269635559194625>. Any responses and discussion can take place in #aoc-discussion or even #general-discussion.

primal spoke
#

<@&257269635559194625> will players be able to create npcs

sullen harbor
#

@idle siren Can we get various green screen shots of you to turn you into a meme?

#

Oh and youre sandals aswell.

worn frigate
#

@idle siren are we able to costumize our charakter before the game comes out with a charakter "maker" ? like it was at BDO ?

unborn delta
#

@idle siren I was wondering why the choice went for the unreal engine? Rather than the cryengine or the lumberyard engine from amazon?

sick yew
#

<@&257269635559194625> Is there a contact or main support for Forum account issues?

vast reef
#

@idle siren Hello just joined thanks to proxys promotion of your game. It looks like it could be awesome. Now as yet I have not seen any info on character creation as far as custamisation is concerned. What have you got planed for this? If I am going to spend 100s of hours playing a game having a uniqish looking character and not looking at 100s of mirror images of myself is something I find quite important ๐Ÿ˜ƒ

fathom ocean
#

@vast reef , In Steven's words (cant find the quote right now), the character creation will be similar to BDO's.

vast reef
#

If BDO is black dessert online I am extreamly excited about the customisation available ๐Ÿ˜ƒ

verbal quiver
#

@vast reef "How extensive/detailed will the character creation be?"
One thing I liked about BDO is their Character Creation. If I had to give a comparison, I would use BDO as an example of what our Character Creation is going for.

vast reef
#

@verbal quiver That is awesome thank you for that clarification ๐Ÿ˜ƒ

cursive dove
#

@idle siren any news on when the alpha will be out

vast reef
#

<@&257269635559194625> I have read in the already answered questions that there will be archtypes and secondry classes etc but they all seem combat based I am an old school SWG fan and played a gear capping crafter. Are there crafting archtypes too. or is that something you learn as a secondry class or do all archtypes/classes have the same ability to craft if you put the time and efforet in?

cursive dove
#

@idle siren yo sandles man. Can I play on Australian servers if I live in the land of the free home of the brave and big macs

idle siren
#

@cursive dove I would imagine so, I dont have a firm answer on that yet. But I'd lean to yes.

cursive dove
#

Tanks fam

#

HAIL SANDLES

#

@idle siren hey will you do a charity event where people pay to roast you

brisk isle
#

@idle siren , our Lord and Savior, can we expect Raid style world bosses were it takes dozens of players to take down a monster?

verbal quiver
#

@brisk isle There will be a lot of different types of dungeons, catering to both smaller and larger groups of people, but dungeons will be open world for the most part. Some dungeons will also be unlockable via. the node system, meaning that some servers may unlock dungeons that other servers havenโ€™t or will never unlock. This also means that the loot within the dungeons may vary from server to server, depending on how you have progresssed in the world.

#

also Q: Will there be instanced dungeons and raid content that will require a set of amount of players to follow mechanics properly to defeat, or will it be more open world where you can go in with any amount of players?
A: Both. As it stands now, many dungeons in the world have an open world component, with several instance access points that parties can participate in. We want to maintain the open world feel while being able to capitalize on the benefits of instanced mechanics. We will go into more depth in a blog soon.

verbal quiver
#

please keep this channel for questions and answers regarding ashes of creation.

tropic phoenix
#

Hello, I'm sure my questions are very common and you folks might of answered them a lot, though I haven't seen any info about it so I'll try my luck here...is the game going to be free to play or pay to play? are we also going to expect microtransactions?...sorry if I'm "one of those guys" to ask, i'm really curious! x)

verbal quiver
#

@tropic phoenix this game will be subbased p2p also this game will feature a cashshop but from what we've heard it will only feature cosmetic items. Steven has expressed his dislike for the p2w model so i highly doubt that this game will becoming p2w.

subtle bluff
#

@tropic phoenix No one advertise their game as being P2W in the west though so we actually don't know that

tropic phoenix
#

Is it going to be a monthly subscription or one time only?

subtle bluff
#

Monthly

cursive dove
#

Monthu

#

Any new on how much it is per month

#

Hope it's under 15

#

Cause

#

Money

verbal quiver
#

please keep this channel for questions and answers regarding ashes of creation, please use #aoc-discussion to talk about things

cursive dove
#

I asked if there is any news on price

verbal quiver
#

@cursive dove there is no offical word on how much the sub will be.

barren stag
#

@idle siren Will we see different types of human cultures for example african and asian like and will they have their own respective cultures and pantheons?

#

It would be great to see groups like the Canthans from GW and the Elonans instead of humanity all falling under one umbrella and not having any cultural differences or differing pantheons.

crystal beacon
#

@idle siren Are you guys planning to have a limit on the number of characters we can create? I like to role at least a couple classes. If we can role more than one, will there be a system for sharing between your own toons?

rough falcon
#

@idle siren Are you able to give us an impression of your team's position on what makes for good player versus player? And if/how you plan to design your class system around it?

#

or, an idea of if/when you might make a dev blog post covering the subject

tardy zodiac
#

Will Ashes have a healing class (ie: priest or cleric or w.e.)?

verbal quiver
#

@tardy zodiac yeah there is a healing class

heavy steeple
#

@tardy zodiac Its a cleric.

crystal beacon
#

@idle siren Will there be any other healing classes besides a cleric? It seems that the cleric will be the only primary healing class, or secondary healing class.

proud raptor
#

@idle siren Are the other classes (Besides the mage shown in the video) just as 'fleshed out' as the mage shown in the video?

kind vapor
#

They're all skilled out to level 30 so far

foggy dawn
#

@idle siren Next gameplay should have a secondary class. Like fighterยน + mageยฒ

heavy steeple
#

@crystal beacon I belive that the "Bard" class is also a healing type class. Mage might also have a healing power in their skill tree.

crystal beacon
#

Bard would count as partial healer, with a bigger focus on buff and debuff?

heavy steeple
#

Yea , probably @crystal beacon

#

@proud raptor I dont really get what your saying but I'll guess that your trying to ask is that if any other classes will be showing skin like the mage; my answer to that is some other classes such as the Cleric (maybe), the summoner, the Ranger, the rouge, and possibly the fighter. Here are a list of the classes; http://www.ashesofcreation.com/forums/search/classes/

proud raptor
#

@heavy steeple I was asking if the progress seen on the mage is the current progress on all the base classes, or if they now only have mage working (to make the video).

heavy steeple
#

HAHAHAHHA @proud raptor Sorry, im dumb xD

proud raptor
#

To flesh out == to put work into

#

np

lilac tiger
#

@idle siren so when does the kickstarter begin? i really wanna help yall ๐Ÿ˜„

idle siren
#

@lilac tiger We want to finish up some milestones in development and hit a certain number of registered accounts before we announce our kickstarter. But we are close

lilac tiger
#

Hope it happens soon then ๐Ÿ˜„

fathom ocean
#

Me too :)

crystal beacon
#

Wil you be redesigning the character models and character movements for a more smooth transition in skills and movements ?

unreal steeple
#

@crystal beacon yes, they only had one animator before the video and they're hiring 3 more

slim gust
#

@idle siren - Short question: Will there be underwater content in AoC?

bright storm
#

@idle siren Was the model of the caster a placeholder in your combat video? I know I got that "asian" mmo vibe from that entire thing from the model, to the skimpy clothing, and even some of the spell effects that I know I was hoping to avoid.

crystal beacon
#

@idle siren wil all classes be able to maneuver or is it limited to the mage. for example a rogue being able too swing across using a rope or a summoner summoning a bridge.

idle siren
#

@crystal beacon Yes! All classes will have maneuverability utility skills/spells/equipment.

#

@bright storm Not a placeholder. But absolutely a work in progress. Though I don't agree her clothing was skimpy! At least not compared to some mmos lol. She wore cloth as a mage. Though she should have had a jacket.

bright storm
#

Thanks for the response @idle siren

errant hedgeBOT
#

@idle siren received a thank you cookie!

teal wraith
#

Aww. A little disappointing, since the attire / effects in that video felt like a bit of a departure from what we've seen so far.

vagrant aspen
#

@idle siren "She should have had a jacket" Do you feel like the need for seasonal attires will become a thing in Ashes of creation? Or the logic of a bikini keeping you warm in a snow-covered mountain from previous mmos going to follow along here?

#

(Just an example.)

idle siren
#

@vagrant aspen definetly want to incorporate clothing that matches seasons, though implementing that would be interesting. Since seasons amongst zones are different.

vagrant aspen
#

@idle siren On a related note, are you going to incorporate water as a game-feature.
Now I'm not saying we need ocean caravans, (hehe series of boats all going together across the ocean if you ever wanna use it.) But lakes/ponds - water battles and swimming/fishing?
Water is a tricky subject to bring up in mmos, Alot of mmos add it but give it no depth - aka the water insta-kills you or is just sparkly air that you fall through.
Some mmos make it this huge part of the game, that ends up rivaling or falling short to the landmass part of it.

Can you give us a statement on how "wet" the ashes will be?

crystal beacon
#

@idle siren ThQ that makes me so happy ๐Ÿ˜Š

brisk axle
#

I come from a history of hardcore PvE play. Can we expect somewhat regular patches to implement new dungeons/raids? And if so, do you plan on having player groups in the community test the content prior to releasing?

warped pebble
#

@idle siren I'm sure this has been asked a ton before but... When can we expect an early access? That mage gameplay go me pretty hyped. Looks ready to me, eh?

acoustic turtle
#

@warped pebble End of 2017

brisk axle
#

Theres a pinned message saying alpha scheduled for last quarter of 2017

warped pebble
#

@acoustic turtle Just what I didn't wanna hear. Sigh. Thanks, doe.

brisk axle
#

How will the waypoint system be done? Can teleport from anywhere to a previous waypoint unlocked?

barren stag
#

@idle siren Will we see different types of human cultures for example african and asian like and will they have their own respective cultures and pantheons?

rough falcon
#

actually, these might just be dwarves?

#

just noticed how squat the female is

barren stag
#

@rough falcon lol yeah, those are dwarves, living in an Island like culture......

lusty jolt
#

Hawaiian dwarves are dope

rough falcon
#

word

foggy dawn
#

@idle siren We can build structures to influense events, like build bridges to shorten caravan's path? Or destroy them during caravan's assaults.

inner plume
#

@idle siren Will there be controller support?(despite what alot of online voices say, controllers are widely popular in action mmorpgs)

foggy dawn
#

@inner plume Isnt easy play a tab target game with controllers. Even a simple action like aim the ground for a skill with area of effect seems troublesome with controllers

snow oyster
#

@idle siren , AoC will have raid content but in wich format,10/15/20/more player?

inner plume
#

@foggy dawn its not hard to do at all and most games add ways to make it easy for controllers(i.e FFXIV, Elder Scrolls Online, Tera, Black Desert, Neverwinter, ect) but this isnt the right area in this discord to discuss that

foggy dawn
#

@idle siren If there's skills with some kind of telegraph, we have option to enable/diseable smartcast?

fervent ferry
#

@idle siren Will we get non-heels options for us girls who prefer to battle in more realistic armor? I don't mind if other players want heels, but I would love my toons to not make me cringe when they run. Options pretty please!

idle siren
#

@fervent ferry The great thing about being open in development and engaged with the community is that we get good feedback! I have heard the feedback regarding the design of her armor, and we are readjusting how to please both the style some people want and the practicality that others desire. Your feedback does not go unnoticed ๐Ÿ˜‰

small raft
acoustic turtle
#

@idle siren Will there be a grappling hook?

obsidian flicker
#

@idle siren is intrepid hiring?

faint urchin
#

Might have already been asked or mentioned but, will there be like open water type combat? Like ships and cannons and that kinda stuff?

unreal steeple
fleet portal
#

@faint urchin yes there is plans for Sea Combat.

faint urchin
#

Thanks @fleet portal ^-^

errant hedgeBOT
#

@fleet portal received a thank you cookie!

charred ridgeBOT
#
Channel topic

Heavily moderated channel. Anything other than questions directly to Intrepid Studios employees in this channel, and direct answers (and the occasional mod comment reminding everyone about this fact) will be removed. No questions asked, no PM, nothing. Just deleted. Nothing personal.

upper turtle
#

@idle siren Will there be fishing in ashes?

west meteor
#

@idle siren Outside of AoC, what game are y'all playing as a company distraction?

heavy steeple
#

@idle siren Freedy has asked on the forums whether you will increase the amount of keys given out each week.

upper turtle
#

@heavy steeple Steven did say that he might increase the amount when the participation gets higher

acoustic turtle
fervent ferry
#

@idle siren I would really appreciate that. Flat shoes for females = wanted option. Thank you!

errant hedgeBOT
#

@idle siren received a thank you cookie!

foggy dawn
#

@idle sirenWill we have a riding system with more action then others mmo's? Most mounts have no inertia at all. Im looking for a thing close to a race game physics or Assasin's Creed

brisk axle
#

@idle siren would be nice to have a type of wardrobe system, basically unlocking gear skins as you equip unique gears through game progression. Then being able to use those unlocked skins to apply their look on the gear you're wearing

trail nymph
#

@idle siren Are there some early ideas on how you want to make it important/interesting to revisit dungeons that you can share? Will it stick to the standart gear progression or may we get to see something like, thematicly fitting ressource spots worked into it? Maybe some crafting components of especially strong pelts for example.

acoustic turtle
#

@idle siren Are there choice for skins when crafting equipment? Like when crafting a sword with the same damage you can choose different skins for it to fit your taste? And can you choose different attributes for crafting, like for e.g. using dragon tooth to get +50 strength or just simply when creating something choosing attributes, for e.g. you have with your 100 crafting skill you can add 100 points to different attributes of your choice? to make it really customizable crafting)

buoyant trellis
#

@idle siren Just curious on how we play the game and if its P2P will have you thought about Pre-paid cards for subscription time as i have always liked Pre-paid card option.

trail nymph
#

@idle siren I have read several times about seasonal change affecting behaviour of NPC and the world. Will there be a day/night cycle and will your seasonal change apply to day/night too? Nocturnal creatures, flowers blooming under the moonlight.

rough falcon
#

@idle siren who is scoring the music for this game?

acoustic turtle
#

@idle siren Are regions differentiated by player level? and if tier 5 regions have higher lvled monsters than tier 1, what if too many people lvlup and there won't be anyone here at tier 1 digging for iron to create tier 5 armor? and if they aren't?

maiden dove
#

@trail nymph they are working on day/night cycle and plan to make it 1/4 of real cycle

trail nymph
#

@idle siren Then i have a follow up question to day/night cycle. I always wondered why it's not an odd cycle like 1/3 wouldn't that be better overall for all different kind of timegated people? If I always work the same time I at least can experience both phases every other day. What's the reasoning behind the "same time, same phase" philosophy?

sinful lagoon
#

@idle siren How much do you want characters to verticly scale up as they level and get gear(i.e health/damage)? Will experienced players have the option to bring new players along with them or will it be pointless like in most MMOs and new players will need to spend a few weeks catching up before they can join their friends?

trail nymph
#

@idle siren Will we see instruments in AoC?!?=!!=?! If so, maybe some early wish for directions? (Lotr, or rather Gw2?)

opaque cradle
#

@idle siren Can all characters on 1 account share gear like in bdo? ps: hope not

hard basalt
#

@idle siren Can we have it so that different characters can use the same gear, kind of like in BDO?

jade python
#

@idle siren Will there be non-humaniod playable races? Or rather, will races be more interesting that "50 Shades of Human" (What I call races that look almost exactly like humans, or are humsnd, but have differnet skin colors)

#

@idle siren Are classes locked to certain gear types? (i.e. Do Mages always wear cloth/light armor, or can they wear leather/medium or plate/heavy armor?) And are classes locked to certain roles, or can they be specced so that they can play other roles decently well? (i.e Are Rogues only DPS, or can they be specced so that they can be decent tanks or decent supports)

indigo heart
#

@idle siren I have only four questions. Will houses have permissions and can you restrict a person from entering your house?

Will we be permitted to have personal vendors? Meaning can we make/craft items then put them on our vendor in our houses to sell ourselves bypassing the need to post them on the AH all of the time?

Will there be a static on-character inventory or will we be able to make varying size bags of different quality and size?

Will there be a system in place that a higher lvl character can team up with a lower lvl and be balanced either up or down, depending on the need?

#

Thank you in advance โค

sullen harbor
#

@idle siren Along the lines of player houses. Will we be able to build crafting stations that will alllow us to proccess/craft everything we could elsewhere in town homes and/or player built homes in the region. I ask this becuase as I plan to be a crafter and want to be self-sufficent in my own home as long as I have the supplies (Other than getting others with high processing skills) and if so as Nynn said will I be able to sell these items out of my own home?

#

@idle siren Will the cash shop items not necessarily be superior in terms of work put into the design but be more of alternate outfits to express your sense of fashion.

indigo heart
#

In addition to what Vintersol asked, will crafters be able to chose color patterns in their creations? IE I will make this cloak with this color pattern and to take requests crom our clients. Instead of having dye that anyone can do.

normal root
#

what year is this game projecting to release?

trail nymph
#

@indigo heart @sullen harbor
"Tell me that there will be a balance between what cosmetics are added to the shop and what is available in game."(edited)
There will be a balance. ๐Ÿ˜ƒ Players will have a wide range of cosmetics available through in-game accomplishment and progression, as well as a wide variety of purchasable cosmetics for players who are more casual and would prefer to support the game through the cash shop. Either way, player customization will be achievable from a cosmetic standpoint readily throughout the game.(edited)
To add to that, I didn't find the post but I'm confident that Steven said the Cashshop will add colourvariation and special costumes like x-mas costumes.
Steven - 01/18/2017
@ษนoษนษนฦŽ Q "How do you plan to handle Inventory space?"
Inventory space will be tied to a backpack type item, that will be crafted from artisans. The higher lvl backpack, the greater the inventory space. Different backpacks will cater to different players. IE A gatherers backpack will have more space for gatherables, an adventurers more space for consumables and items.

opaque gust
#

@idle siren will you add in a guild option for the website so I can get my guild set up and ready before the game launches? I think that would be amazing.

#

I didn't play BDO haha but thought it would be sweet

#

To make a guild before game came out

#

Or at least have a platform to help me set a guild up

#

Well I have 1. Is it going to have multiple servers? Like RP pvp pve? I feel if it's 1 big server for each region might not have as big of a crowd. But I mean the way the game sounds it's probably hard to have seperate servers like that with this type of game

foggy dawn
harsh heath
#

@idle siren did your sandals eat you?

heavy steeple
#

@harsh heath He lost em before he could be eaten.

harsh heath
#

i'm assuming he lost them because they walked away, then he found one of them and the other killed him from behind with a sneak attack to devour him

heavy steeple
#

@harsh heath that explains why he hasnt given any news.

foggy dawn
#

@idle siren Let's talk about /dance. Do you plan to give us several dance options?

unreal steeple
#

@foggy dawn the team will have 4 animators so i guess they can do some side stuff too :D

flint barn
#

@idle siren Will there be differnt types of crafting that you can specialize in, such as weapon crafting, armor crafting and furniture crafting?

idle siren
#

@flint barn Yes

#

@foggy dawn There will be social animations and emotes, including dance ๐Ÿ˜ƒ

remote turtle
#

just dont' make the male warrior dance be like a teabag like Koss or any of the males warriors in GW's

harsh heath
#

@idle siren if you got Star Citizen levels of crowdfunding would you delay the game to impliment all your dream feature to the same extent that Chris Roberts is?

remote turtle
#

that would be a killer. to me star citizen is a huge pyramid scheme

idle siren
#

@harsh heath I would produce the game as expected now, with the features we have discussed, on the timeline that was promised. Then work on expansions and updates to include any additional features.

remote turtle
#

@idle siren that is the correct answer. ๐Ÿ˜„

foggy dawn
#

"I would produce the game as expected now, with the features we have discussed, on the timeline that was promised. Then work on expansions and updates to include any additional features." Good to know @idle siren

heavy steeple
#

@idle siren Are you going to make level ranks for the discord?

harsh heath
#

@idle siren will there be means to fly? like a fly spell for mages? not gliding like in the dangerous to go alone video, literally flying.

verbal quiver
#

Dear @idle siren will ashes have the ability to have cross-server instances? such as arena's and party queuing for dungeons?

idle siren
#

@verbal quiver Great question. I would like the answer to be yes. But I am not able to say yet.

#

@harsh heath Flying will be extremely limited. To only a handful of individuals per server. We want people to enjoy the content of our World without the ability to simply "fly over" it so to speak ๐Ÿ˜ƒ

harsh heath
#

which individuals? admins/staff/moderators?

west meteor
#

@harsh heath I'd assume leaders of large guilds/players with high levels of influence on the world

verbal quiver
#

@harsh heath castle kings/queens and elected mayors of cities will have dragons

acoustic turtle
#

@idle siren what do you think about casual-friendly?

idle siren
#

@acoustic turtle I feel that casual players will have a purpose in the world, and should be influential in the world's development.

acoustic turtle
#

@idle siren Ok, then what about hardcore pve? not just dungeons, so that you need to be careful

trail nymph
#

@acoustic turtle Go to the Q&A it's talked about and written about many times. Dungeons of various sizes up to those that need huge amount ofpeople, possible open world bosses and so on.

acoustic turtle
#

nothing about simple pve

#

when you explore to not aggro too many mobs for e.g.

#

or some slightly stronger one

harsh heath
#

@idle siren will players that work hard enough be able to earn having a dragon? like work really hard? because it seems a little bit cheap if big leaders just get them for free, i'd understand it being much easier since they have a lot more resources though

verbal quiver
#

@harsh heath "It's possible that an egg could drop from certain Epic World Bosses. Which over time may yield a dragon, but that dragon would have a timer on it."

harsh heath
#

that reminds me @idle siren how will looting work?

idle siren
#

@harsh heath There will be epic rewards, for epic effort yes.

#

@harsh heath We will do an in-depth review of our party/lotting/PvE system in the future

acoustic turtle
#

so will it be slasher? aggro all kill all mobs? forget about this question, I believe in you, Intrepid studios!

verbal quiver
#

@idle siren re: King/Queens of castles are they the leaders of the guilds that take the castles? or can you "assign" the posistion?

lusty jolt
#

@idle siren Can one be both a lord of a castle and a mayor, and if so will I(as I inevitably would go for both) Get a two headed dragon? :^)

crisp saddle
#

@idle siren when mixing warrior and cleric classes at whatever order, are we going to get a westerner kind of archetype ala crusader/templar? an eastern kind of monk ala shaolin? something different?

mystic light
#

@idle siren 1 big guestion or comment, i hope you guys put big effort on graphics optimization. If there is not enough options to turn different particle effects etc off/adjust them, it can make the sieges really painfull for players , and overall if you can adjust the game for your graphics without breaking rules and modifying the game files it would be good for community. In too many games i have playd recently there is a massive amount of effects and none or few options to turn them off or adjust them. And the issue is not just that can your computer run the game, but also is there too much random effects on screen that impair the gameplay.

idle siren
#

@mystic light Preaching to the choir my friend. We will offer highly scalable options for users to adjust rendering particle effects etc.

foggy forum
#

@idle siren With the guild system will players be able to join a different guild / clan on each character or will it be account based to promote loyalty?

silent bone
#

@idle siren I just have a question about the latest video. The character model, i felt was very odd looking, huge torso, short legs, super skinny arms. I dont want to assume, but is it a place holder model for prototype/testing/footage purposes?

paper pulsar
#

^ Also worth mentioning: could be a little better-looking. The face seems unpolished. Yeah I know that's subjective, but one of the biggest reasons I never got into ESO was it was impossible to make an attractive female character. I'm hoping for improvement in this area as well as noting the slightly odd proportions noted by @silent bone .

vagrant aspen
#

@idle siren To second @foggy forum 's question.
Account-locking individuals to a guild could easily be input as a "family" system. where all of your characters are under your account/family name and are bound to said guild. ๐Ÿ˜ƒ I'm curious as to the path you'll take for that as well.

late goblet
#

@idle siren Was the last video of Dungeon in-game footage was it all in-game or was there some cgi/animation added?

idle siren
#

@late goblet 100% in game

late goblet
#

Nice ! I thought there was something else added because it looks so unreal. By the way @idle siren will there be any South America support & are we going to be able to access the betas?

vague condor
#

@idle siren WIll ashes be fully open world? (no loading screens besides maybe instanced dungeons)

fleet portal
#

@vague condor This has already been answered. Yes, it will be seemless minus some dungeons and instances.

#

@silent bone @paper pulsar Character models and animations will be polished in the near future. The video was just meant to demonstrate the combat system and dungeon mechanics that can happen in-game. This is Pre-Alpha footage and as there is just one current animator, more are being hired (I believe Steven said 3 more) and the polishing of characters will come into play later on.

vague condor
#

Not sure if that wasn't asked before as well. However, checking interpid_answers i found "Alliance Member". Judging by the concept of nodes and sieges, guild alliances will happen sigh. However. Apart from Eve Online, no MMO out there embraces this a element with proper support by the games systems. How are the plans on that?

paper pulsar
#

@fleet portal Awesome that's the answer I hoped for.

maiden dove
#

@idle siren Today is Valentines day so I have to ask. We know that there will be marriage in game. But will there be divorce as well? What will happen if our spouse will stop playing? Will we need other person to be online to get divorced? Will we be able to do that with in game currency or rather with real money? Usally marriage is connected to flashy and cool looking event. Will divorce look interesting as well? For example with some trial in court?

modern dagger
#

@idle siren Some people enjoy PVP, but there are many (like me) who do not. Will it be possible to play the whole game, from character creation to end-game, while playing solely PvE, and being able to avoid PvP?

idle siren
#

@modern dagger Pvp is the catalyst we use for change to occur in the world. While I appreciate the desire of some players not wanting to participate in that mechanic, I'd be lying if I told you that you could COMPLETELY avoid it. Is it possible to play and avoid PvP? Absolutely, you can focus on PvE, crafting, gathering, city building, farming, animal husbandry, home building, raiding. I want Ashes to be an astounding environment for our players to explore and interact with. To challenge you. ๐Ÿ˜ƒ

slim gust
#

@idle siren - When can we expect to see the different races you have created for AoC?

idle siren
#

@slim gust Soon

bright storm
#

@idle siren Any word on when more lore of the world, races, history going to be released for us lore nuts to comb over?

idle siren
#

@bright storm We have some lore related content scheduled for release within the next week or so. I want to be careful though, not to reveal too much of the story. I'm a total fiend when it comes to storylines, and I want this game to not only captivate with mechanics/graphics/playerbase but also with a storyline that is integral in the gameplay.

maiden dove
#

@Steven will story differ for every race?

late goblet
#

@idle siren Will there be support for South America and are we going to have access to betas?

idle siren
#

@late goblet Our plan is to support any area where there is an interest in our game. โค

acoustic turtle
#

@idle siren will UE4 be able to sustain more than 100 people battles? sadkitten

idle siren
#

@acoustic turtle Out of the box, UE4 is not designed to sustain 100 people battles. We however, are building a proprietary backend to support our networking needs and multiplayer mechanics. The great thing about UE4 is it's graphical fidelity and front end, to get an environment up and running and looking beautiful. Coupled with the ability to access the engine's source code, and adapt the parts we need to adapt ๐Ÿ˜ƒ

real haven
#

@idle siren what are your thoughts on the possibility of a web API for providing character / guild / node data that would allow motivated developers and content creators to create neat web applications to support the Ashes of Creation community?

kind vapor
#

@real haven when I had asked previously, no word on that yet. We'll see if he has a different answer though.

scarlet oar
#

@idle siren Don't forget the Caribbean, we love you ๐Ÿ’– Atleast I do.

hollow torrent
#

@idle siren but you didnt answer about how many ppl can be for one time in siege zone or pvp zone

#

?

acoustic turtle
#

@hollow torrent that's too early in development to say the least

remote turtle
#

will you guys have IG events? Like Christmas etc? Maybe even some lore based events/holidays would be cool

unreal steeple
#

@remote turtle this has already been confirmed

west meteor
crisp saddle
#

now we just need @unreal steeple to not get offended by christmas kappa

thick lagoon
#

@idle siren earlier you mentioned social things like emotes, dances, etc. i'm wondering...do those change based on your race? i like the uniqueness of different races having different looking emotes. also extending to things like walking/running animations, posture, casting animation, swingings, etc

rose breach
#

@idle siren Is there Guilds in the game and how will they work?

opaque cradle
#

There will be guilds and alliances, how they gonna work i think its still unknown.

autumn raft
#

@idle siren Since things like crafting cooking etc, will have a huge impact on the game, is it possible to skip all those things and focussing straight on pve/pvp aspects of the game only? without having any kinds of trouble during gameplay.

foggy dawn
#

@idle siren @acoustic turtle so will sieges envolve less then 100 people on AoC? I actually like it. I played GW2 and liked the siege pvp but feel the extremely high number of players on same place kind of annoying. It summarize the tatics to get a bigger group and fall like a wrecking ball over the path.

paper pulsar
#

@idle siren One thing I see in some games for their combat is animation canceling. Will there be animation canceling in the combat for AoC?

foggy dawn
#

@paper pulsar I think animation canceling isn't a good idea.

#

@idle siren We can climbing buildings in AoC? Like Assasin's Creed? (I hope so)

timber saddle
#

That would be cool to see dont think thats ever been done in this kind of game.

foggy dawn
#

@idle siren Climbing (assasin's creed) and acrobatics (Prince of Percia) would be so amazing and opens a lot of options like awsome jump puzzles over the map and even dungeon tatics (with some limitations, cause sieges)

spiral stream
#

@Steven Just curious, but are there plans for there to be an RP Encouraged Server or a flat-out RP Server (granted you folks go the multi-server route like most MMO's)?

silent bone
#

@fleet portal Thank you!

errant hedgeBOT
#

@fleet portal received a thank you cookie!

acoustic turtle
#

@foggy dawn it seems that we will see sieges more than 100 people, or at least near 100, because they are optimizing UE4 engine to accomodate many players on the screen.

#

but for now we can't say for sure how it will end up eventually, but we do have hope.

trail nymph
#

@idle siren Is there a possibility we will get an equipable item that makes us hold a flag with the guild emblem on it?

foggy dawn
scarlet oar
#

@idle siren Will we be able to freely change our secondary archetype? For instance in SWTOR you could change your advanced class's discipline, which personally for me gave the game a lot of flavor as I could switch playstyles depending on how I felt or what the situation called for and with a game as expansive as AoC I think it would be a cool way to experiment and find a niche for oneself.

trail nymph
#

Was already answered, yes @scarlet oar
Well, it wasn't specifically stated in what form but we will be able to switch the secondary archetype.

scarlet oar
#

@trail nymph Ah, okay. Thank you!

errant hedgeBOT
#

@trail nymph received a thank you cookie!

trail nymph
#

@brisk axle add a Steven tag so it's easier to find for him when he answers a bunch of questions.

brisk axle
#

@idle siren Will the "holy trinity" be implemented, or will each class be independent like in guild wars 2?

#

@trail nymph thanks

errant hedgeBOT
#

@trail nymph received a thank you cookie!

formal torrent
#

As an MMO player for 18 years this March, I have experienced several crafting implementations, from the "add components and stir for 5 seconds" of WoW and EQ , to the more involved (and much more fun IMO) reactive crafting of EQII, to the "labor" dependent crafting of ArcheAge. I have two questions regarding the plans for Ashes crafting: 1) Is the interface planned to be interactive, requiring player reactions and utilization of particular crafting abilities to enhance the product or to counteract potential developing flaws? 2) The Q&A so far describe the individual player carrying capacity as being limited, such that Caravans will be necessary for the transport of large quantities of crafting materials from the region of harvest to the region of final utilization: How will the gatherer transport the materials from the point of extraction to the Caravan's point of departure, if inventory space is limited?

worn frigate
#

@formal torrent there are mounts who can transport stuff

paper pulsar
#

Just how many suits of armor do you think a horse can carry? ๐Ÿ˜ƒ

sullen harbor
#

Depends

paper pulsar
#

Do we know if there will be wagons a mount can tow?

sullen harbor
#

Doesnt seem like thier will be

#

It seems thier going with pack animals

#

Or straight to the caravans

#

Imean I dont think they will ad wagons becuase that would make carvans pointless

vestal pier
#

Safety in numbers is usually the motivating factor

native peak
#

@idle siren How will your team handle alts and bots alike? As you already know, ArcheAge, at its current state is troubled by their alts -- more so with the trading aspect. Will there be restriction to alts in that case?

maiden dove
#

Caravan system will be vital to Node progression as well, so maybe it will be the reason @grim dust

simple warren
#

<@&257269635559194625> What's the duration of the referral system's 15% commission pay out? Is it 15% of the referred players' first purchases only? Or any purchases made in a set period of time e.g. 3 months? Or is it in perpetuity?

upper turtle
#

@idle siren Will Ashes have gathering professions like wow does, etc. herbalism, mining, fishing, skinning?

opaque cradle
#

@idle siren Can we inspect players? I mean can we see gear of other players?

sinful lagoon
#

@simple warren atm it's supposed to be infinite duration. Reading whats on the site, It says all purchases over the accounts lifetime.

opaque cradle
#

lifetime

simple warren
#

Thanks @opaque cradle @sinful lagoon . follow up question based on the content of the linked web page and quote provided: are subscription fees each month included as a "purchase"?

errant hedgeBOT
#

@sinful lagoon and @opaque cradle received a thank you cookie!

maiden dove
#

they are, it is a purchase as well

simple warren
#

Source? or confirmation from @idle siren ?

idle siren
#

@simple warren any purchases from the account including monthly sub, will reward the referee with 15% ๐Ÿ˜ƒ

#

@upper turtle That is something we are discussing. Leaning yes

maiden dove
#

@idle siren if somebody wants to get refund from subscription (if it will be possible) what will happen to money that referrer already got? Just a random thought while discussing topic with Kroy

trail nymph
#

I don't think a subscription that was paid can be refunded. You are already using it. Would be my first thought, I can't think of any mmo that lets you refund a sub.

maiden dove
#

Every game in steam, even subscription based lets you get a refund if certain conditions were met (I have used that option once). In some countries buying e-goods falls into laws that give you right to get refund (for example Poland) I'm quite sure games produced in those countries need to be able to get refunded. I'm not sure if ppl of those countries have this right when buying outside it. Propably not. But its a thing that would be interesting to know. Even if there will be no refunds will you make any possibility for hesitant players to try the game out. Like free weekend event. Or up to certain lvl? @idle siren

idle siren
#

@maiden dove there will be a fulfillment period before funds can be payed out to referer. That time will be roughly 30 days. Allowing for returns before payouts are made ๐Ÿ˜ƒ

#

Some countries may be longer, depending on the governing laws.

foggy dawn
#

@idle siren I'm from Brazil and, like many other players here, I pay my purcharses by "boleto bancรกrio". Do you plan to support it on Brazil? (WoW uses PayU for it)

sage plank
#

@idle siren Will there be flying mounts? Will mounts be tamable? Can we get them through quests? Or are they strictly cash shop, or a mixture of all of those?

foggy dawn
#

@sage plank already answered it. Just do a search on @idle siren

crystal beacon
#

Has there been any mention/discussion as to the minimum pc requirements for being able to play the game? It looks fairly heavy on graphics, so RAM and graphics card should be pretty high up there

hidden pawn
#

@Steven What kind of mining is going to exist in Ashes of Creation.

upper turtle
#

@hidden pawn still being debated

#

@sage plank if you didn't find the answer then here they are summed up, the only flying mount will be the dragon awarded to kings, queens and majors. The dragon will have restricted flying but we don't know in which way. There will be tameable and quest (not 100% sure on the quest mounts) mounts yes

#

@idle siren how are houses built outside nodes, do we need resources and will we have a preset of houses to choose from or do we make the housing ourselves. Will there be a profession like "house building" where it's possible to build houses for less materials or just flat out better houses?

formal torrent
#

@idle siren Regarding gathering: while the environment looks amazing so far, I've always found that I felt more immersed in games where gathering items (ore, lumber, plants, fish) removed them from the environment for some period of time. At one end of this spectrum are games where you mine a particular ore in a particular mine until you fill up your pack; at the other was EQLandmark, where you could dig holes into the actual surface of the world, revealing subterranean caverns populated by wholly different flora and fauna than the surface realms. Where does the team see Ashes falling on this spectrum, if gathering is implemented?

pearl oyster
#

@Steven I've got a question about the Dynamic class system.

To quote the FAQ: "For now, I can say that we have 8 archetypes. You will choose an archetype as your primary class that you will level from starting level to max level. Along the way, you will choose a secondary class from the 8 archetypes. That secondary class will augment your primary classโ€™ abilities and skills. In total, our class system will have 64 distinct classes"

So my question is, Would there be a different bentween two players who chose the same classes but in different orders? For example, one player picks a Warrior then a mage later on, modifying the Warrior abilities with mage effects. Then another player picks a mage and then a warrior later on. Augmenting the Mage abilities with warrior effects. Also, cana player select the same class twice?

foggy dawn
#

@idle siren Give us an exemple of a skill with both primary and secondary from same class, like mageยน + mageยฒ or warriorยน + warriorยฒ

foggy dawn
#

@pearl oyster You dont need to put 2x cause you alredy counted warrior+mage and mage+warrior on the first calc (I'm studenty of eletrical engineer, I do know how to calc too). And @idle siren already confirmed that we can add same class on primary and secondary, as I said previously.

mild wedge
#

@idle siren how much is the monthly subscribtion?

sullen harbor
#

@mild wedge Speculated to be 15$

upper turtle
#

@sullen harbor @mild wedge I'm 99% sure that it has been confirmed that the price will be $15

polar shadow
#

@idle siren when is a new vid coming out>>

foggy dawn
#

@polar shadow "Glorious Ashes of Creation community. The developer playthrough will be released on Wednesday/Thursday of next week. We are working hard to make sure that the content in the video is bountiful and informative. I'm sorry that I have been distant this week. It was a very busy week for us in the studios. I will be on discord tomorrow afternoon and evening, answering questions and in voice chat to chill with you all ๐Ÿ˜ƒ Around 2pm PST"

brisk sandal
#

@idle siren Will the summoner class be based around one pet or many pets?

pearl oyster
#

@idle siren will there be a variety of weapons with different effects/mechanics? Or will they just be different skins with different stats. Eg. Sword vs Hammer / 1hand vs 2hand

crystal beacon
#

@idle siren I am from India. Very excited about this game. Loved the gameplay video. can't wait to play this game. Will there be a server in India in the future? Will there be an assassin class in this game which can dissapear for few seconds. I am playing BnS and i like its combat system.

verbal quiver
#

@crystal beacon "Depending on the demand in certain regions of the world, servers in that specific place will be taken under consideration. Intrepid will be very aware of latency issues ."

#

@crystal beacon this is from a ealier question "Q: The graphics look amazing! What engine are you using? How will I ever afford a computer that can play it?
A: We are using the Unreal 4 engine for development. Most of the artwork of the game is optimized to play on mid-range hardware made within the last six years. Additionally, we are exposing many optional settings which will improve performance on lower-than-minimum-specification hardware."

#

@sage plank
"Flying will be extremely limited. To only a handful of individuals per server. We want people to enjoy the content of our World without the ability to simply "fly over" it so to speak ๐Ÿ˜ƒ"

crystal beacon
#

@idle siren Will there be an assassin class in this game which can dissapear for few seconds. I am playing BnS and i like its combat system for assasins. Very hyped for this game. ๐Ÿ˜Š

heavy steeple
#

@crystal beacon Well. I can assure you that there is a class called the Rouge. Although the classes skills haven't been revealed yet, there is a huge possibilty for a disappearing skill.

verbal quiver
#

Please keep this channel for questions and answers directed to intrepid studio's.

normal root
#

Is intrepid studios based out of San Diego?

verbal quiver
#

@normal root yeah

vocal folio
#

@ebon grail you need to tag Steven if you want your question to be answered by him

ebon grail
#

@vocal folio Thanks! I'm completly new to discord so I'll keep that in mind ๐Ÿ˜‰

errant hedgeBOT
#

@vocal folio received a thank you cookie!

ebon grail
#

@idle siren Will the classes work more like in L2 where you had let's say 3 main classes that had further specializations eg. Mage -> summoner/sorcerer/spellisinger etc. Or you can just apply other standart archetype on top of your main one to create hybrids of sorts etc. Fighter -> Fighter+mage = spellsword ?
And another one, Will you be able to respec mid game? Lots of games are currently allowing it and at least for me it takes off any value of class choice at the begging of the game. Only Lineage 2 found some middle of the road solution with subclasses.

paper pulsar
#

@idle siren How will class ability resources be managed? Not a fan of potion spamming, personally. Will there be a common resource used by all for certain things, such as stamina? Will classes have unique resources (energy, mana, perception, etc) or will it all just be mana?

quasi meteor
#

<@&257269635559194625> @idle siren Hi there, first question i've come up with that i dont remember if already asked. In gw2 they have combo fields and combo finishers which in summary - combo field + finisher = some effect in area of field (maybe too summarised?) - will this style of cross skill/cross player skill interaction be a thing within the game - i enjoy it since there are so many combinations based on types of both field and finisher.

brisk axle
#

@idle siren do you plan to have a competitive scene for Ashes pvp, such as ESports?

idle siren
#

@brisk axle It is something we are thinking about, but I dont have an answer at this time

brisk axle
#

@idle siren will we have the option to "inspect" other players' gears?

idle siren
#

@brisk axle Great question. I am not sure on that yet

acoustic turtle
#

@idle siren how will dungeon finder work? what are your ideas for now?

idle siren
#

@acoustic turtle I don't even know for certain if there will be a dungeon finder yet ๐Ÿ˜› We are still discussing that mechanic.

pearl oyster
#

@idle siren How will leveling your crafting class work? Are we going to me advancing and making cool unique items the whole way up? or repetative dagger crafting?

idle siren
#

@pearl oyster Not repetative

pearl oyster
#

@idle siren Follow-up: is it possible to get an estimated list of the different crafting classes? eg:armour smith, weapons smith, and the like?

idle siren
#

@pearl oyster Soon

supple oyster
#

@idle siren A simple question! Can we expect big raid bosses like Valakas or Baium in Lineage 2?

idle siren
#

@supple oyster 100%

faint urchin
#

@idle siren or anyone that might know... will there be a way to dye gear or costume type items? Its probably been asked before but Im horrible at finding info. >.<

nocturne juniper
#

I don't recall anyone asking that.My personal opinion is that I'd assume it's very likely though.

#

I base that on the fact that he's said that he holds personal style and making the character your own very highly.

faint urchin
#

Thanks @nocturne juniper ~ Customization of character(s) cosmetically for me is pretty important, and there's always that one outfit/set of gear that would look perfect if it was just that one color instead lol

errant hedgeBOT
#

@nocturne juniper received a thank you cookie!

mild wedge
#

@Steven are there talent trees for classes? Or we stick to one class

slim gust
#

@idle siren - You talked about how durability works on our gear and how it can decrease depending on how much "negative HP" we get upon death. That got me wondering: Let's say a new player starts in Ashes. He is now lvl 12 and found some new cool gear. Suddenly a much higher ranked player comes by and decides to go on a murder and kills this player. The higher ranked player, hits so hard that the newly player gets a lot of "negative HP" which can potentially destroy his gear. So not only will he loose some of his stuff he might have been collected, but also get a huge durability decrease on his wearing gear? Or will there some sort of mechanic that prevents durability loss upon death by a much higher ranked player? Otherwise newly player might find it difficult to start in Ashes, if they need to go repair their gear every time a higher ranked player decides to go on a murder, IMO.

idle siren
#

@slim gust we would definitely account for potential griefing

#

Good point though ๐Ÿ‘Œ๐Ÿป

inner plume
#

@idle siren Do you guys plan on having server transfers available, and do u have a thought process layed out for when release happens with the number of servers wise? nothnig worse than anding up on a dead server and not being able to switch. i know the opposite is big queues at launch.

i havent played a p2p game in years at launch but i doubt it has such a giant boom on release then disspersed quickly playerbase wise, but im sure it still there to an extent(and yes i know this is something far far away, but devs seem to always mess this up . . though they have messed alot of things up :P)

slim gust
#

@idle siren - Will items be "BoE/BoP" or will only certain items be that (like legendary/Epic). A thing I liked in for example DAoC was if I came across an item that was good for my character, I could sell it afterwards or give it to a friend, when I out lvled it, unless the durability is so low it's not worth the effort. I like this system better, than just all items being BoE or BoP. I understand that some items could be "Magical bound" to a player for lore perspective. And can we please call it that instead? Magical bound? BoE/BoP sounds stupid, IMO ๐Ÿ˜

crisp saddle
#

can BoE/BoP items exist if PKs have a chance to drop them when diying in corrupted state?

crystal beacon
#

@idle siren Will there be any iframes in combat system?

west pike
#

@idle siren Can the game be like profiency system in skills like you started your skill at F rank then can be A rank due to repetitive actions or quest profiency. Just suggestion xD

crystal beacon
#

@idle siren Will the be an option for action combat system?

gaunt gazelle
#

@idle siren Do you plan any restrictions for visiting dungeons or count of craft (Action points), maybe some limits for activity ?

west pike
#

@gaunt gazelle i think they will not limit dungeon run

visual pagoda
#

is it going to release this thursday or wed ? I mean the date is confirmed or not yet ?

paper pulsar
#

@idle siren <@&257269635559194625> Can we finally have an MMO with no binding mechanics at all for gear? I always hated that. There should be no reason why a weapon or a piece of armor can't be used by another character on your account or traded/sold to other players.

unreal steeple
#

@visual pagoda you mean for the gameplay video ? It's scheduled for Thursday/Friday

visual pagoda
#

@unreal steeple what about the game ? any information about release date ? or is it released and we can play it already ? because I can't find any download link in the website

unreal steeple
#

@visual pagoda the alpha is planned for q4 2017/early 2018 and the release is estimated (no official statement on that iirc though) at about q4 2018 early 2019 still a long way to go before that :p

visual pagoda
#

@unreal steeple lol and all this excitment was for nothing xD I thought the release date is near or it's already released when I saw how the community is excited for it, damn xD

gaunt gazelle
#

@visual pagoda because here is alot of things that all of us waiting in mmo

verbal quiver
#

Please leave #questions for questions and answers, feel free to have a discussion about any question's in the #aoc-discussion channel

gaunt juniper
#

@idle siren What about fishing in AoC?

rose breach
#

@idle siren How will fishing work in ashes? Will it work like Bdo?

royal flame
#

@idle siren will there be a stealth mechanic like we see in Dark Age Of Camelot and if not have u talked about what it will be

idle siren
#

@royal flame there is a stealth mechanic. It will be discussed when our class overviews get published ๐Ÿ˜

scarlet grotto
#

hey @idle siren I would like to ask how vertical and horizontal equipment progression will work in the game

#

I mean stuff like, is there level requirements for gear and if there is, will there be a way to change your armor look by "transmuting" your items like in WoW/GW2 or will you rely on outfits and a dye system like BDO?

raw needle
#

@idle siren You mentioned in your Q&A that crafters will be able to open a services shop to repair broken equipment for other players and that materials will need to be provided to satisfy the repairing of equipment. Would the player requesting the repair have the option to provide the materials and by doing so lower the cost to repair their item?

idle siren
#

@raw needle Players will be able to input the required items for repair, accompanied by the necessary mats. The crafter's shop would merely offer the service.

#

Though if the player needed the mats as well, the shop would contain a window with those for sale if they had the inventory ๐Ÿ˜ƒ

unreal steeple
#

@idle siren this kind of reminds me of Dofus's crafting system and it was pretty good, i wanted to add another question about this btw, i don't know if people have already asked before but i don't remember seeing something like "all the equipements in game will be craftable" so what about the items that cannot be crafted and don't have a reciepe ? will they have a custom repair only reciepe or will they not be repairable ? Also what happens when an item hits 0% durability ?

pearl oyster
#

@idle siren would said shops need to be manned by a player, or can you just set up the store and leave it?

idle siren
#

@pearl oyster We will delve deeper into those mechanics in the near future ๐Ÿ˜ƒ

#

@unreal steeple 0% durability will unequip the item, increasing its repair costs. non-recipe items will have default repair skills costing mats equal to its crafted equivilent

pastel atlas
#

@idle siren I've been seeing this everywhere, but still don't know what they are. What are 'mats'? Because in my language it means carpet lol

idle siren
#

@pastel atlas Short term for "Materials" IE Crafting Material

pastel atlas
#

@idle siren Ah, should've know that ๐Ÿ˜ƒ

#

@idle siren Since I mostly like to play alone and don't have many friends that play MMO's, is playing alone encouraged or do you need to be in a guild to have a good time?

idle siren
#

@pastel atlas Playing alone is completely accepted, and feasible

pastel atlas
#

@idle siren Will there be any way other than mounts to run faster? For example using attacks to move quicker or will there be a standing still cooldown after you've attacked so you can't 'exploit' them?

raw needle
#

@idle siren Just going through the Q&A and it is inspiring questions. You mentioned that you want the balance system to behave like a rock/paper/scissors game. If i end up going an elemental based primary class like a Mage, will my spells have higher accuracy or dmg against someone who is wearing a metal based armor instead of someone who would be in hides or less conductive armor sets. (Mage beats Tank, Ranger beats Mage, Tank beats Archer, etc)

#

Additional Example: Heavy metal armor sets would come with stats like: -10 Elemental Defence and +15 Pierce Defence.

mild wedge
#

@idle siren is armore progression something like asian games? like enchanting the armor to +15 by using materials and such or is it like wow?

ebon grail
#

@idle siren Will the classes work more like in L2 where you had let's say 3 main classes that had further specializations eg. Mage -> summoner/sorcerer/spellisinger etc. Or you can just apply other standart archetype on top of your main one to create hybrids of sorts etc. Fighter -> Fighter+mage = spellsword ?
And another one, Will you be able to respec mid game? Lots of games are currently allowing it and at least for me it takes off any value of class choice at the begging of the game. Only Lineage 2 found some middle of the road solution with subclasses.

Just asking again since I didn't get response, no worries I'll be patient ๐Ÿ˜‰

pearl oyster
#

@ebon grail You will select one main class, then later on you will select another one that will provide Augmentations to your primary class' abilities. and I believe it has been confirmed that you can repsec your secondary class. (hope that helps)

ebon grail
#

@pearl oyster oh thanks, I hope they'll make respecing second class at least a little bit challenging. Having acces to 7 classes at any given moment is not very different from respecing alltogether ๐Ÿ˜‰

errant hedgeBOT
#

@pearl oyster received a thank you cookie!

paper pulsar
#

@idle siren How transparent are our stats and their effects going to be? Following the meta seems to be a thing in MMOs, like it or not. How will you manage information, expectations, and the meta?

rose breach
#

@idle siren can you make a house anywhere or does it have to be in a node?

pearl oyster
#

@rose breach They said you will have to build them by a node. chances of wilderness lodges seem pretty low.

opaque cradle
#

@idle siren There are questions only about land content, what about sea content? Ships,islands,world bosses,sea proffesions?

pearl oyster
#

@opaque cradle In the Community Discord Q&A Steven Mentioned that they arent sure how they plan on doing Water content. Though they did confirm world bosses. eg: epic dragons

honest cipher
#

@idle siren
Roleplay, the act of immersing yourself in oneโ€™s character as if the world you are apart of, the actions you take, are real, and have consequence. It is the absolute longevity of any MMO for me because player generated content in RP often can make up for any shortcoming of content outside of RP.

As a roleplayer, I am curious as to how the devs feel about RP communities, as while a niche set up players, is a community that has began to rapidly grow. (TESO has over 10,000 registered users on their Roleplayer Community Website). I would also like to see what sort of support the Devs would like to give to said players? I can tell you first and fore most, it goes a long way to know we will have a way to congregate โ€“ especially in PVP driven MMOs, its nice to have a server dedicated for RP, and those that want to have a story behind the acts of violence weโ€™ll be inacting upon our foes, or they will be taking out on us.

I can make a bigger wish list, but for now, Iโ€™m interested to hear how the devs intend to take care of these types of players and this kind of community?

#

๐Ÿ˜ƒ

sturdy crypt
#

To add to that, will there be a specific chat for that in non-dedicated servers?

#

Or a /me command?

verbal quiver
#

Please leave #questions for questions and answers, feel free to have a discussion about any question's in the #aoc-discussion channel

slim gust
#

@idle siren - Will there be a PvP ranking system? Like, you progress towards certain abilities/passives by killing other players, for example like ESOs/DAoC's AvA/RvR ranking system?

keen gate
#

@idle siren Can we get a mobile forum version without avatars eating up half of screen width? Quite annoying to read posts in narrow columns atm

fleet portal
#

@keen gate The web team is working hard on improving the forum board. Keep an eye out for more information.

ashen pendant
#

@idle siren <@&257269635559194625> Will players have control over the keybinding system or will it be autofixed?

foggy dawn
#

@rose breach There are static buildings to take on environment and houses to take on nodes.

tribal mesa
#

@idle siren <@&257269635559194625> I asked this on the forums and I was advised to ask again here ๐Ÿ˜ƒ What are your thoughts on quests and their interaction with the game's leveling system?

I personally have felt quite dissatisfied with the state of quests in modern MMOs and really miss the ones where players were expected to travel over vast distances, solve puzzles and really interact with the world in order to complete a quest as opposed to just killing x of y.

What should we expect from AoC in that regard? Also as a followup question, has there been any thought to other world mechanics that could play into the quest system such as examining items and taking notes?

Thanks!

errant hedgeBOT
#

@idle siren received a thank you cookie!

slim gust
#

@idle siren - Do you have a certain composer in mind for the music in the game? Who did the music in your "Seasons first look" video? I actually liked it. If there is money for it, hire Jeremy Soule please! steven

brisk axle
#

@idle siren will gear drops be random stats or will each unique gears piece have a fixed stat value?

crystal beacon
#

@idle siren so you mentioned that some items will actually need to be repaired by a crafter...in a shop etc. How do you see that dynamic happening when a raid group is perhaps raiding for hours...getting damaged to the point of needing to repair? Will the repair process be seemless enough that groups can do a quick "raid repair" in 15 minutes or less so the raid can continue...or do you see that process taking longer?

ionic sierra
#

@slim gust Actually I think that music and other music is composed by Jason Crawford โ€“ Technical Director

mild bear
#

@idle siren . I was just wondering. As we have open world PvP and flagging anyone. When we are in PvE boss fights as individuals........how do we not flag/kill allies for PvP by accident and friendly fire ?

#

I assume AoE will be a thing.

slim gust
#

@mild bear - iirc, Steven have said that you can't hit guild/alliance members. Unfortunately, I can't find the quote :)

proud raptor
#

@mild bear so pretty much you just flag up so you can hit others. Since you can't hit guild/allience members

tribal mesa
#

@idle siren When it comes to things like harvesting resources such as wood or ore (not quite sure what has been confirmed or not in terms of gathering) can you harvest anything that could be perceived as a resource or just selected ones? For example, in the case of harvesting wood could I chop down any tree I see (and actually have that tree topple over) or just specially selected harvest-able trees?

mild bear
#

@idle siren How will you prevent high quality large guilds/groups dominating the game? ie Numbers win. So the biggest baddest group dominates evrything to the detriment of smaller guilds/groups.

#

In a combat sense.

nocturne juniper
#

@mild bear He's already answered this to a degree. He's not willing to give specifics this early.

#

"Yes. Ashes will allow medium and small guilds to stay competitive.
We have specifics systems in place to accomplish this"

#

That was last monday and posted in one of the channels.

mild bear
#

@nocturne juniper Until those 'specific systems' have been explained....the question stands.

ebon grail
#

@Rune_Relic answering your flagging question. Given You ale raiding with random PPL - not guild/Alliance members in L2 your had to Press ctrl while casting to actually cast spell on other Players. They could implement similar mechanic

zinc hedge
#

@idle siren Will the seasons be the same globally or different. Example: in the real world when it's summer in the northern hemisphere it's winter in the southern hemisphere etc.

hollow fiber
#

@idle siren Can i wear or buy a onesy in Ashes of creation?

sullen harbor
#

@idle siren Banna suit4cashshop?

uncut fog
#

@idle siren What are the possibilities of allowing importing of our local images into the game for personal use i.e. guild symbols etc. ?

floral river
#

@idle siren I wanted to know .. It is possible that the game might have a player-managed task board(or guild leaders for preventing spam), for ad of an guild that is specialized in caravan guard/mining or something, because would let the world more immersive... That was a crazy idea that i had on the shower ๐Ÿ˜„ Srry about the english, it's not my main language

analog hazel
#

Will we see things in the world that we can find that will add further depth to our character? For instance: becoming a vampire/ werewolf? Iโ€™m not saying that those things should be added, but iโ€™d like to know if similar things can be found and acquired in the world?

crystal beacon
#

@hollow fiber a pink bunny onesie like in "The Christmas Story"?

gusty quiver
#

@sudden kernel @reef mulch @idle siren what are some your favorite mmos?

ebon grail
#

@idle siren will non combat activities contriubute exp towards you character lvl - the way they did in Archeage, or just towards proffesion lvl?

inner plume
#

@sudden kernel Been wondering this since i saw the youtube Q & A, do you main a bard? (given its your real life last name lol)

sullen harbor
#

@idle siren Will the building system be like Medieval engineers/complex so that houses and other structures will be unqiue?

crystal beacon
#

I apologize if this question has been posed already, but considering that each server will be different in terms of what is discovered/unlocked/etc, as well as the when/how/where of it, are there plans for each server to have its own unique chronicles that will maintain the history of the server? I.e. Five+ years from now I could read about all the events that have transpired like reading history That would greatly interest me and give additional meaning to the game world.

pearl oyster
#

@idle siren how will the king/queen/mayor of a node be determined? Will it all be contribution based, or will there be a vote or something?

crystal beacon
#

@idle siren I would like to ask about companion pets. In l2 we had wolves that we leveled ourselves during our xp farming and they functioned as carrying pets or damage dealers or mounts and we could buy specific gear for them depending on what we wanted to use them for. Also, in Aion you have pets (they don't need levelling) but can function as mobile warehouses, looting or buffing pets. Some of them are rewards from instances or bosses, some were given out as monthly rewards for subscriptions. Will anything similar be considered for AoC?

icy wedge
#

Random stupid, pointless question, <@&257269635559194625>. Would glasses/spectacles/monocles be a thing? And would they be available outside the giftshop?

weak wagon
#

@idle siren Will the players be able to change the language for diffrent things in the game like the settings or equipment/inventory and if so then what languages will there be

weak wagon
#

@idle siren Will ashes of creation be added to steam?

vagrant aspen
#

Hey hey hey @idle siren
I got some more questions for you lovebug,

  1. Are players able to "hide" their stats/name/guild and such from other players? (And to add to this question, I personally don't find this very appealing. Ghillie suits from black desert were an example of this, while the player is "stealthed" (still able to be seen.) They just have their name and everything hidden.)
  2. What is our communication system going to look like? are World/server/region chats going to be a thing? Or will you limit it to promote a sense of "explore to find more players" esq atmosphere?
  3. With the indepth assortment of classes, at what level do you plan on limiting what a class can perform? How do you plan on making bard-cleric different from cleric-bard when it comes to how useful the class is? What can a bard-cleric bring to the table, that a cleric-bard can't? Many mmos that allow a "multiple classes that can fit into these roles." have a certain "Don't play A class because B class does everything A class does, but better."
#
  1. (forgot to type it with main body)
    Character creation for many mmos have always been lacking for the male players. Females get alot of customization, normally with the male player who wants to create his dream waifu in mind. While males get stock features such as chiseled chins, short cut hair or a rat-tail and a fit muscular chest. Then are given this "black dragon" end game armor/robes while a ffemale player gets a large variety of hair-styles/body.
    Black desert online changed this up quite a bit, but many of the male characers were very lackluster for those that didn't want a hot/bulky/muscular/young/old man.
    IF a player say wants to create a feminine/soft/ male character, or an average joe that's.. well.. very average. Are you going to have it as an option?
    Lemme scratch that, is it going to be an option?
    (Also please do not allow people to create hulk. not unless you can lock it to a race/justify it. Please, pretty please.)
lunar spade
#

@idle siren hi steve. Couple of questions. How customisable to you plan on the ui being? Many games that aim for immersion have cluttered ui's that don't allow you to remove the onscreen information. It would be great to have a ui that was completely customisable so you could truly immerse yourself in the world with out having quest markers and text all over your screen. Do you also have any plans for voice acting?

silent bone
#

@idle siren ooooo is today the day for the playthrough??????

slim gust
rigid temple
#

Going to have to ask that one. @idle siren will it be possible to have a node within a dungeon?

dapper otter
#

@idle siren How possible would the chance be for future mechanics and other content updates to be voted on by players, similar to runescapes update voting system they implimented as a nod to players because of past mistakes with that game? Maybe updates like; X dungeon being this or that way, less core mechanics of the game and more smaller features being concidered by the team and only one can make it in, players can have input as to what gets put into the game, it would be very empowering for players to see they can have a say on whats put into the game and not a very big concept in many games before, example http://services.runescape.com/m=poll/oldschool/index.ws

jade python
#

@idle siren Will Fairies/Faeries be a playable race in Ashes?

crystal beacon
#

@idle siren Will there be a character naming policy or will it be unrestrained?

bleak orchid
#

@idle siren I enjoy playing the mage class and I have always wondered why "Cantrip" style spells have not been seen more often in MMOs. I think they allow for a lot of creative gameplay and make the mage class feel more interesting and rewarding to play. What do you think?

crystal beacon
#

@jade python @idle siren please steven tell me it's not so no fairies.

reef mulch
#

@rigid temple That's a really good question! Think of it as a mini-zone within a zone. It's an area that can encompass other things. If anything, a dungeon would be within a node's area, not the other way around. Hope that clears it up a bit!

quasi meteor
#

<@&257269635559194625> one thing just popped into my head - will city designs/buildings etc all look the same (though change by seasonal weather) - or will i say be able to build my blacksmithery with a white marble roof instead of a black cobble-like roof??

chrome rock
#

<@&257269635559194625> Steven mentioned in the recent QnA that you plan on having player shops in AoC. Are you also considering giving the shop the ability to BUY goods instead of just SELLING them?

idle siren
#

@chrome rock yes.

tacit bison
#

@idle siren what do the nodes look like before they gain experience?

inner plume
#

@idle siren Will there be any form of plant magic in this game?

worn frigate
#

@idle siren can you soom out more with the camera than you showed in your lifestream?

late goblet
#

<@&257269635559194625> Will there be a way to select multiple combat styles? Point & click, tab targetting or full action combat?

unreal steeple
#

@tacit bison nothing

proud raptor
#

@late goblet They want to have only one system, that takes the best of both and combine it. Therefore you shouldn't be able to switch

heavy steeple
#

@idle siren In open beta (release) will the camera in game turn the player as well? Or will turn the camera to view the player from different directions like in BDO?

coral smelt
#

<@&257269635559194625> I noticed in the video that Steven clicked on the bunny to target it. How would this work in free aim mode (not holding right click)? Would there be crossheirs? Would it autotarget the monster in your crossheirs or are there hitboxes you have to actually aim?

warped pebble
#

<@&257269635559194625> So, I think the mage looks all cool and flashy. How many other classes will be in the game, and are they all that... Well, flashy?

heavy steeple
#

@warped pebble Well. If one is flashy, everything is flashy. XD. Well, there will be a knight class show-off next week I think. So lets wait until we see that xP

vagrant aspen
#

@idle siren can doggos and npcs get some variant models alongside their inherent fear of players xDD

crystal beacon
#

@idle siren would player be able to open shops for repair, sale, upgrade etc and barter with other players on the price like in the anime Sword Art Online?

proud bluff
#

<@&257269635559194625> Not sure if this has been discussed but is there any chance of an Oceanic / Australian server. I know the population would be relatively small compared to NA and EU but I was just curious as to whether it would be considered?

nocturne juniper
#

@proud bluff "Our plan is to support any area where there is an interest in our game. " - Steven

fleet portal
#

@proud bluff OCE server has indeed already been discussed and it will have a server, last I heard. Any other areas in the world apart from NA/EU/OCE are planned to have support for the game if there is interest.

tall hull
#

@crystal beacon Yes they confirmed implementing player shops to repair, buy, sell. The answer to your question can be found in #intrepid_answers It's the latest post.

maiden dove
#

<@&257269635559194625> is music in stream video from game? I like it

gaunt gazelle
#

<@&257269635559194625> Do you think about CIS region or only for NA and EU at this moment ?

rose breach
#

<@&257269635559194625> Is there any plans on Emotes in the game? (like dances ect)

unreal steeple
#

@rose breach yes

maiden dove
#

<@&257269635559194625> In latest sneak peak we could see some mage abilities. I am sure everybody already have an idea about active abilities you showed off in official video.
But I have noticed passive abilities section, in which you have 10 points to spend.

I am wondering about the first icon. The one with howling wolf to the moon. I cant even have any assumption on its meaning that would be not exaggerated.
I suppose next skills are defense, attack, fight ability (?), communication skill, heavy armor, medium armor, light armor. Are my assumptions close?
Would it mean that we can bargain at shops or get better quests if we have good communication skill. If I am correct on armor passives does it mean we can progress our character to be more tanky even using typical paper class like mage or healer?
Is 10 points a lot to use or not? I mean is your character lvl high or low. Can we except to have a little points to spend that we have to carefully assign or will we get lots of points when we gain every level.

ashen pendant
#

@idle siren Noticed during the video that you got lost alot. Is there play to have a minimap made available or will we need to be paying more attention to our environment as a way of marking our direction sense?

maiden dove
#

@idle siren You have used by mistake a dogde skill while in village. I know it is too early in development to except this mechanic to be implemented but I started to wonder. Do you plan on prohibiting skill usage while in Node teritory, or would it be possible to fight each other in them? On one hand it would be nice to hace place where you can AFK without beeing worried about getting killed, but on the other hand I think that many conflicts could arise in the Node perimeters. What if you would be not pleased with a player's shop. You could beat him up to make him lower his wares prices.

bright storm
#

@idle siren in terms of your weekly drawings which has more weight? The forums or discord?

foggy dawn
#

<@&257269635559194625> Lastest videos showed a environment full of saturation, like almost eastern mmo's. Do you plan to turn the environment darker? (Especially in cold seasons) I'd prefer darker and think I'm not the only one.

idle siren
#

@bright storm both equally. Forums are about to get a facelift from our web team

bright storm
#

@idle siren great! I prefer the forums as I don't have time to keep up with the craziness of how fast this Discord whizz by! Plus it is nice to sit down and think out a reply rather than losing the original question in the flow of information.

hidden pawn
#

<@&257269635559194625> Are you guys gonna add dual swords to the content of the game or is the fighter only allowed to use one sword?

hidden pawn
#

@idle siren Is taming the only Oppurtunity to get pets or Mounts or are we going to be able to create our own pet/mount because you said we are able to choose the color of the mounts or there have to be some guys in the World of ashes of creation who can change the colors of our mount? Sorry for the long text and ignore the mistakes which i did.

idle siren
#

Dual wielding will be a thing

#

Breeding will also be a thing ๐Ÿ˜

errant hedgeBOT
#

@idle siren received a thank you cookie!

idle siren
#

@crystal beacon I sometimes don't answer questions if the info can be found in earlier QAs. But yes pets will exist in Ashes. Some will be levelable and have gear available to them ๐Ÿ˜

tribal mesa
#

@idle siren re: nodes, will settlement nodes grow geographically to the point where they take up more space in the game world? If so, assuming there is an ingame world map, will that map update in real time to reflect the changes to the nodes?

hot hare
#

@idle siren is it possible to change camera distance and fov in aoc?

crystal beacon
#

@idle siren do you guys have a world map view yet? Something that could maybe show us the scale of the world being developed? Perhaps in relation to that village you showed us in the sneak-peak yesterday?

rose breach
#

@idle siren will there be anything in place to stop people from killing people outside of a dungeon of some sorts or a city?

idle siren
#

@rose breach The corruption mechanics/flagging system is a very heavy handed deterent to outright PK'ing, and will sufficently reduce the occurance of PK'ing, though we will obviously playtest this ๐Ÿ˜ƒ

rose breach
#

@idle siren thank you. I would gladly partake in the playtest of corruption mechanics if chosen.

errant hedgeBOT
#

@idle siren received a thank you cookie!

gilded island
#

@idle siren Are the current models/armor in the sneak peeks place holders? I find it very off putting that the female has a very small body and is wearing what looks like ridiculously bulky/over sized cloth armor. In general i just feel it does not hold up to the rest of the art style of ashes of creation

hybrid bone
#

@gilded island It's Pre-Alpha, it's safe to assume almost everything is Place Holder or WIP

tribal mesa
#

@idle siren do you plan to split the zones into seperate instances like ESO/GW2, or have have the zones seamlessly load into eachother like WoW? (With the exception of crossing continents)

ebon grail
#

@tribal mesa I believe they are going for fully open world approach like in ArcheAge on Lineage2.

tribal mesa
#

cool, thanks @ebon grail ๐Ÿ˜ƒ

errant hedgeBOT
#

@ebon grail received a thank you cookie!

kindred nymph
#

@idle siren I'm not sure exactly what your thoughts are on a market but a clever system I found in another mmo was a quest chain to unlock use of auction house at level 15-20 to help make bottling less prevalent, will there be anything similar or just gms monitoring ?

signal flint
#

@idle siren will be there restrictions of which rass can play which class? Or are classes gender-locked? EDIT: Some people already told me. Thanks anyway. ๐Ÿ˜ƒ

hidden pawn
#

@signal flint i read that the classes arent locked to one or more races but im not sure

tribal mesa
#

@idle siren Does your Class/Achetype choice influence the type of weapons and armour you can use like most traditional RPGs, or does it simply supply a theme of abilities like Elder Scrolls Online?

uncut fog
#

@signal flint in the dev Q&A they said that races are not locked by race

royal flame
#

@idle siren Hi steven i was thinking about the pvp aspect of the game.

In Black Desert Online i heard alot about, it is all about the gear if i have better gear i am nearly sure to win the fights, have u thought about how much gear will effect the gameplay

signal flint
#

@uncut fog ty some others already told me ๐Ÿ˜ƒ

analog hazel
#

@idle siren Will we see things in the world that we can find that will add further depth to our character? For instance: becoming a vampire/ werewolf? Iโ€™m not saying that those things should be added, but iโ€™d like to know if similar things can be found and acquired in the world?

left willow
#

@idle siren Please think about adding a "Cyclone" or a "Whirlwind" the act of furiously spinning around cleaving monsters makes me feel good inside. ๐Ÿ˜ƒ

idle siren
#

Cleaving will be a thing for certain classes for sure

#

@analog hazel Yes there will be very in depth character depth in the world.

tribal mesa
#

@idle siren Is every zone in the game world going to have 4 season variants, and will they all be the same seasons at the same time, or will it vary based on geographical location? Such as zones closer to the world's equator having longer summers and zones near the world's poles being perpetually winter?

crystal beacon
#

@idle siren How diverse will gear be for end-game? And, will there be gearing available for professions?

brisk axle
#

<@&257269635559194625> will "i-frame" (invulnerability) mechanics be a part of the combat system?

#

in other words, using a spell that negates any damage while using it, such as the backwards dodge as shown in the stream

plucky temple
#

@idle siren - Last Friday at 8:53 PM
@ Roseeli I sometimes don't answer questions if the info can be found in earlier QAs. But yes pets will exist in Ashes. Some will be levelable and have gear available to them ๐Ÿ˜(edited)
In my opinion this legit destroyed the PvP in ArcheAge. Battle pets weren't even taking as much aoe damage as players did. We were fighting against pets and mounts more than players. Let's say they were 20 reds (real players) but we fought against 60 things because every player summoned their battle pet and mount. Please don't let this happen, I'm begging you.
In my opinion battle pets shouldn't even exist in PvP. If the fights are going to be skill-based then there should be no "outsider source" such as pets to interfere with the fight, since most of the time you can't control your pet and it does whatever it wants to do.

rigid temple
#

I have been wondering about this for a while so I will ask. @idle siren , in regards to the PK system that make it more dangerous to be a PK since the risk are higher. I just feel like the risk start becoming negligible the more I think about it. Unlike your everyday PVM player, PK are expecially good at fighting other players. In a match inbetwen a PK and a PVM player, the PK is most-likely to win due to higher gaming experience in PVP combat. It seem hard to think non-PKers will be able to stop a rampaging PK. Even if some people decide to become PKK, their ability would be at best around the same as the PK in terms of PVP so there is no garenty even PKK could stop the rampaging PK. What would be your thoughts on this?

formal torrent
#

@idle siren Regarding player-owned shops, especially considering the possibility of the sales rep being an NPC, have you considered the possibility of allowing merchants to black-list players, adding another layer to the potential penalty of being, as Chiyuri termed it, a "rampaging PK"?

vagrant aspen
#

Summoners
A classic role that has transcended many mmos, a powerful magician or one with nature that uses their elemental, spiritual, or magical prowess to create creatures that fight by their side.
@idle siren
What are your plans for this class?
Is it going to be a pet class, where you can summon multiple or a few different creatures to fight alongside you? Each one having its own abilities and actions available to it?
Or is it going to be a more of a dynamic, "Astral fox strike" type, where it shoots a light fox at someone that injures them.. or it summons a golem briefly that hurts enemies? Not pets that fight alongside the summoner, but brief windows of summoned creatures that do a job and then disapear?

upper turtle
#

<@&257269635559194625> Will macros be a thing in ashes, in a sense where they will execute an order of commands in fast succession?

quaint merlin
#

@idle siren One thing I really find annoying in MMOs is the fact that all the players use the same attacks and skills. I know you're doing a multi-class customization system, but in the end will a bunch of players end up with the same abilities as each other because they selected the same classes? An example of something I'd find ideal would be if a player could turn a simple AoE attack into a continuous area that does a small amount of damage with each hit, but makes up for this by hitting the enemies within the area every one-third of a second, or turning a weapon thrust into a dagger strike that instantly kills an enemy if they their HP was below twenty percent, but only if the dagger could overcome the armor.

mortal hazel
#

@idle siren I have a question regarding PVP. You told us about the Flagging system. And how it should help players to not be murdered because of the corruption penalty. But how does the game know we want to attack someone or not? I think here about AOE and Damage Auras. Think about this scenario, a PVPler sees a low level PVE player or any sort of PVE player. Now he waits for him to make an AOE attack and runs in. He would get DMG and the other player is flagged with PVP now. So the PVP player can attack them without getting corrupted. Or even worse when you want to help in a world boss fight and attack with AOE but deal more damage to the people you want to help then the boss mob. Also the Caravans. How will the game know on which side you are on, if the running group is full or you just don't want to join the group and work alone?

foggy dawn
#

@mortal hazel Steven Said that you're flagged when you harm someone, not when you're damaged, plus some thing about a system to enable/desable engage against other players. You arent able to damage player on your own group. Only damage someone will not flag him, cause is a PK flag not a PvP flag, so only you will got flagged, do you get it? About the caravans, it's like a dynamic event. When near a caravan (started by another player) will pop the option to join the defence or assault of the caravan.

mortal hazel
#

@foggy dawn this is my question. If you make AOE as PVEler and the PVP player goes in the AOE effect. will you (The PVE Player) be marked as PVP and he can kill you without getting corruption. Corruption you would get for killing a PVE player who is not marked for PVP. But you would be flagged PVP when you attack/make damage to another player. But this player just waited for you to make the AOE to take the dmg so he can kill you when you end up with the PVP mark because you AOE hit him.

foggy dawn
#

@mortal hazel All of this information and more stands in #questions. @everyone should search into it before ask something here.

midnight beacon
#

How do you feel about having CC in PvP. Are we looking at a complete lockdown type system where its possible to be 100 - 0 in a complete stunlock?

mortal hazel
#

@foggy dawn I may be blind, but I don't find this information I am asking and looking for. If you found it could you please copy it for me?

slim gust
#

@mortal hazel What I think what @foggy dawn was referring to, is that you can't hit your fellow guild/alliance mates with any aoe damage. But I can understand your concerns and it is really a great question, which I hope the <@&257269635559194625> has thought of. Hope they can come up with some sort of mechanic, so we don't get flagged just because a PvP'er walks intentionally into our AOE skills. But it might be hard mechanic to make and it might simply just boil down to: Don't use AOE skills, if a hostile player is nearby.

foggy dawn
#

@mortal hazel @slim gust

Q "Will i be able to mess around "flag" on a guild member like in some MMOs, or will they be immune to all AOEs and targeted effects even if trying to purposely attack them."

Steven-01/19/2017

Currently our flagging system has several lockouts. People whom you may not flag on. This order follows a simple affiliation progression in the system. Party member, Raid member, Guild member, Alliance member. If any of these 4 affiliations are present then the player may not flag on the target.

mortal hazel
#

@foggy dawn this hase no answer to my question. not even close. So my question still goes at @idle siren

foggy dawn
#

@mortal hazel I pasted the wrong text, sorry xD. I will edit soon, Im busy right now

foggy dawn
#

@mortal hazel Now is right. It doest answer everything, just a part of it. Later I can paste more or you can search on your own in #intrepid answers

mortal hazel
#

@foggy dawn Thanks for this. And this is a little bit of an answer. But not the core as this people most likely won't have any bad intentions in your directions. But more like this Trolls that put an impressive amount of work in to the action of just trolling or farming you. People who are specialized in PVP. How can you make sure they can't go around this corruption system. And even more importand if player get randomly together to beat a world boss without forming a group or having any connections what so ever. Or are you forced to join the group (if there is any to begin with) when you want to help them and don't get PVP flag or even corruption.

errant hedgeBOT
#

@foggy dawn received a thank you cookie!

foggy dawn
#

@mortal hazel I already said it. It's not a PvP flag, is a PK flag. You got damaged doesnt make you flaged. If someone kill you without retaliation he will get corrupted and you will only drop a little bit of resources, nothing equippable (and will not be flagged). Different from flagged ones that will drop more significantly itens and corrupted ones that will drop almost anything.

mortal hazel
#

@foggy dawn Ok I ask this because I think we talk past each other. Will you get flagged with PVP/PK/corruption when you deal damage to another player who is flagged with PVP, corruption or not flagged? Or will you not be flagged PVP/PK/corruption untill you kill this person? ( I know that the PVP status and the corruption status are two different things. But this is also not my question)

foggy dawn
#

@mortal hazel You got flagged when you harm some one. If you dont retaliate some one that harmed you, you will not be flagged. And if you kill some one that wasnt flagged you get corrupted.

#

So, if dont want to engage, just run and you drop almost nothing if you got killed.

#

This is the risk/reward system that Steven was talking about.

verbal quiver
slim gust
#

@idle siren - Will you implement collision detection? If yes, will it be player collision detection or/and weapons/spells.

trail nymph
#

@slim gust Jeffrey posted in the forum about the pro and cons, it is in the debate wether they have it or not.

small raft
#

@idle siren How will you limit the playable world? (Will it be unscaleable mountains, oceans with sharks etc., invisible walls or something else?)

Bonus question: If its somehow limited by environment and not invis. walls, will there then be areas that are time/season limited? (Avalances, mudslides, caveins etc. could work as a limiter of this).

crimson estuary
#

@idle siren Is there a talent system? i.e can i be a fire only mage?

quasi meteor
#

the channel description states that i can ask questions here so @idle siren can i have an alpha key please? ๐Ÿ˜‰

still basin
#

@idle siren did you ever think of Voice acting for mage spells e.g? In movies mages always cast spells loud but never in games. At least for channeled spells I think it would be.. Eh... Wait for it... Pic :)

mystic light
#

@idle siren In all of the different gameplay clips we have seen so far ability bar and spellbook has had only 10 slots, obliviously without knowing how the combat system works its hard to judge it but it seems to be abnormally small amount of abilities. Since the game isnt action combat i asume the same abilities cant be used in multiple different ways depending on combos and animation cancel, and in many other games with tab targeting like wow for instance players have at least dozens of different active abilities to use at any given time. How is the combat going to be complex enough for competitive play meaning learning curve and gap between players invividuall skill playing the game with just 10 abilities, some of them possibly not even being active ones?

warped pebble
#

<@&257269635559194625>, I second @crimson estuary's question regarding a talent system. In addon, how will the skills branch? Is it linear, like Black Desert Online, every class ends up with almost identical abilities? Or more Elder Scrolls Online style, where many different skills create a unique build? Or more World of Warcraft style, where players are expected to focus on a specific skill tree (but they choose)?

molten meadow
#

<@&257269635559194625> In your quest to create MMOs great again, have you ever run into an idea that you weren't successful at applying in-game/that wouldn't work out ? Ar you confident that the game you are going to produce will be a 10/10 on a personal scale (meaning YOU would grade it 10/10) Or do you think there are challenges you will not be able to overcome that will leave room for improvement further down the lane ?

pearl oyster
#

<@&257269635559194625> In the recently released video we saw some Warrior type classes. We saw them Brandish an ability that appeared to do some form of fiery torrent / slam. is that Going to be a "Fighter" base ability, or is that Fighter + x(class)?

odd carbon
#

@idle siren What kind of price plans do you think you might have? People have told me it'll be $15 a month, will you be taking into account currency conversion? Steam charges $60 for a game on the US store and โ‚ฌ60 for the same game in my EU store which personally, is annoying.

pseudo relic
#

@idle siren <@&257269635559194625> When are you planing to release gameplay of other classes that aren't the mage??

tropic bramble
#

@idle siren Not sure if this has been asked, what will the loot and mob flagging system look like? Instanced or set loot? If I attack a monster for 1% of his health, then another person deals the other 99% will I still get the drop or will he. Thanks, and great work in the video btw

errant hedgeBOT
#

@idle siren received a thank you cookie!

gaunt gazelle
#

<@&257269635559194625> Will we see Founders packs with access to Alpha or Beta servers and some "epic mounts or pets"? ๐Ÿ˜ƒ

balmy bough
#

^ Plz this

balmy bough
#

<@&257269635559194625> What about building names? Like as the node grows and taverns and inns and the like spring up will players have the oppertunity to name them or will you have a name generator for that?

#

As always just curious

hidden hawk
little canyon
#

@idle siren I was wondering if there will be a region lock since I'm from Middle East, most of the times games lock us out of their servers ๐Ÿ˜ฆ

unreal steeple
#

@little canyon no there won't be, most of the games that get region locked get region locked because they only have limited rights on their game for limited regions but since Intrepid Studios are the creators and publishers there isn't that problem

left willow
#

@idle siren I really think its awesome how open and community based you and <@&257269635559194625> are making this MMORPG, I believe that if you build it. They will come. My question is, What made you decide to be so open with your community, and do you think its helped or hindered you. Thanks so much guys, and lemmie know when i can start throwing money at my poor monitor. ๐Ÿ˜ƒ

errant hedgeBOT
#

@idle siren received a thank you cookie!

craggy panther
#

@idle siren I stumbled across Ashes a couple of months ago after deciding Archeage was no longer worth my time. From what i have seen so far, I'm in absolute love with ashes and can hardly wait for it. My question is if there are any plans for potential Naval combat. Thanks-Rovin

errant hedgeBOT
#

@idle siren received a thank you cookie!

analog hazel
#

@idle siren How unique are you aiming to make the other races that will be in the game? Or are you going to just keep the standard fantasy races?

lapis shard
#

@idle siren Will this game use DirectX 12?

maiden dove
#

@craggy panther Steven said he will make oceans great again. So I suppose there will be ๐Ÿ˜ƒ

brisk axle
#

@idle siren if we wade in one spot of a river, will the river carry us off or will we stay in the same spot

vagrant aspen
#

^ "Will the river flow."

lapis shard
#

Unreal engine can manipulate objects in "water" so it should be possible.

brisk axle
#

I'm asking because Horizon: Zero Dawn has this mechanic and it's very pleasing

whole fable
#

@idle siren Question about crafting, specifically weapon/armor smithing. I don't know if this feature has been done before, or if this has been asked, but I believe it will be cool for weapon/armor smiths to set up a sort of shop where other players will have the option to request a certain weapon made out of a certain metal/material. I believe this will be a great way for players to get recognized in the game if the player does not have an interest in PvP. Will a feature similar to this be considered?

trail nymph
#

@whole fable We can set up playershops, that's already confirmed

#

I think it was turning your house into one. And since we can set up a smithy in the house it's basicly what you ask for already. ๐Ÿ˜ƒ

lilac oxide
#

@whole fable Also I think it was confirmed that players could offer their services in repairing equipment for example (In addition to @trail nymph's answer)

trail nymph
#

Sounded more like a necessity, but yes that was said too.

whole fable
#

Thats great to hear! Thank you guys for the response! @trail nymph @lilac oxide

errant hedgeBOT
#

@lilac oxide and @trail nymph received a thank you cookie!

trail nymph
#

As long as I know anytime.

ruby pewter
#

<@&257269635559194625> Just an idea, on the affiliate page, add an option for existing accounts to link themselves to an affiliate.

I made my account quite some time ago and would like to keep this name but after the account got made I found out Cryy had an affiliate link, by adding the option to link existing accounts to affiliates I could enter Cryy's link and still be able to support him whilst keeping the name I want.

vagrant aspen
#

^ To add on, reasoning behind it.
Some of my friends found the game before I linked them in.
They would LOVE to support me, but do not fell like making a new account.
If there could be a profile option to place in your "referee" link wise.

brisk axle
#

that kind of takes away the idea of a referral

#

youre basically asking to get free credits

unborn blaze
#

<@&257269635559194625> -- I am a fiend for detailed character creation. Black Desert Online and Aion were both stellar in that department, whereas games like WoW could be very restrictive. Can you give us a general feel for the depth of character customization we'll have in AoC?

fleet portal
#

@unborn blaze The aim is to have a character customization much like BDO, perhaps even better and more extensive, according to previous statements made by the studio.

unborn blaze
#

(Be still my beating heart <3 --And I apologize for asking an answered question, I'd missed that prior statement!)

brisk axle
#

<@&257269635559194625> will we have a butt slider?

storm flume
#

@idle siren Just a quick question, watching the videos it doesn't appear there's a large amount of spells etc at any time int he action bars. Will it be possible for controller support?

tacit remnant
#

@storm flume UI is a placeholder nothing is set yet afaik from what i've read

paper pulsar
#

@brisk axle is asking the important questions. ๐Ÿ˜‰

unreal steeple
#

@storm flume yeah i think Steven said there will not be that much spells unlike most classical mmorpgs with 5 full bars of spells

#

Though i don't think that will make the game playable better with a controller but you could still use 3rd party program if you want to

valid pasture
#

@sudden kernel @reef mulch @idle siren Can you tell me the names of all races? Which will be present in the game.

cursive dove
#

@idle siren when do the alpha codes come out and how do you get them. Cause I mm hyped af and want one

unreal steeple
#

@valid pasture we don't know yet and i think they're not all decided yet all we know is that there are humans and elves, there are also dwarves and goblins/kobolds on the website's artwork but we don't know if they're going to be playable races. Also they said that there will be races that will be exotic/unique or something among those lines

heavy steeple
#

@cursive dove You get alpha codes from the raffle and from crowdfunding :/ i dont get your question as much, but thats my answer. (Sorry if its not the answer your looking for.)

crystal beacon
#

I have read that there might be discord in game. Will there be mouth synchronization?

trail nymph
#

There has only been talk with discord, nothing is fixed yet even for ingame discord. @crystal beacon

unreal steeple
#

@crystal beacon that would need a shitton of calculations to be made :o

crystal beacon
#

Not really. For example player should read the alphabet and the game would synchronize for example "a" with "a" spoken by player. There could be also some sentences. And there might be mouth synchronization plug-ins, already created

fleet portal
#

@crystal beacon There has been no discussions about mouth movement based on voice chat. Though, that is a great idea @idle siren

fair escarp
#

<@&257269635559194625> wanted to ask about the Placeholders gonna by changed? like hotkey bar health bar and such?

trail nymph
#

That's why it is called placeholder, it's only there until they do a proper UI @fair escarp

fair escarp
#

i see! thanks

worn frigate
#

<@&257269635559194625> will your development studio support ryzen cpus? just red a article about it and wondered.

unreal steeple
#

@worn frigate Unreal Engine probably will soon and directx 12 too but i wonder if they're going to optimize the game for vulkan and vega's way of handling vram, i really hope so

crystal beacon
#

<@&257269635559194625> Game is tab combat, get that. But will there be AoE abilities that you choose the location of?

slate geyser
#

@crystal beacon you talking about like point to shoot abiliies??? if so i hope not unless its one long cast long reuse one shot one kill, thats all those are good for.

plush cloud
#

What are the plans for Server locations? Australia (especially West Australia) has terrible ping to NA/EU (smack in the middle). Will there be news of this before the kickstart starts? Whilst committed to supportin AoC, confirmation would surely be positive from myself and many others (commit, or commit to higher teir as there is less risk), thereby helping the whole kickstart programme.

unreal steeple
#

@plush cloud They are looking to host the servers on Google cloud so Australia will probably be supported, also there are many others from Australia here and even a mod from Australia so i would say that you can commit without being afraid of not having a server for your location

hot venture
#

<@&257269635559194625> Any possible alpha release date/

#

?

idle siren
#

@hot venture Our First Alpha will be near Q4 of 2017 ๐Ÿ˜ƒ

opaque rune
#

<@&257269635559194625> @plush cloud @unreal steeple I work in the IT industry, so I'm just a little curious: What made Intrepid go for GCP over AWS or Azure?

unreal steeple
#

@opaque rune i don't know what was their point of view but i myself don't like microsoft and AWS would have been better if they were using lumberyard, which they're not, maybe one of their head Devs has used google's cloud before and he's simply used to it over others ?

crystal beacon
#

@idle siren I believe I remember reading that fast travel for players will be limited in Ashes, but do you foresee that ever including caravans? If you have ever read The Wheel of Time series, there was a Travel weave that allowed the transporting of large armies, wagons, etc. through a portal. In a book, that was extraordinarily beneficial, but in a game I would think it'd defeat the purpose of having to protect caravans on long journies. I suppose I'm thinking out of paranoia for the future, so I hope what I said made sense.

opaque rune
#

@unreal steeple It wouldn't surprise me that one of the devs worked on GCP before, it's just less common than AWS and Azure by a fair margin. If they're not using Lumberyard, there's not much technical difference between the various platforms, but the folks I've talked to that use Google are pretty big believers in it (espcially for the ease of use). Not a bad idea for a small company to kickoff with Google overall.

muted ore
#

<@&257269635559194625> Ok so this question my be previously addressed and I didn't find anything on the subject, but will this game be offering VR support on release or later on in future after release?

past steeple
#

<@&257269635559194625> Hi guys, awsome job so far, hard to believe that a few ppl. put this together. I'm curious about environment destruction. Can I f.e. dig myself to a dungeon, or the environment is not that destructible? If I am miner, how deep can I dig? Like Balrog-deep, or just scratch the surface? Thanks!

ashen pendant
#

This is something I had on my mind recently from all the games I've ever played with multple people. So the questions is <@&257269635559194625>: Considering the possible volume of player reports down the line and the work intailed to investigate reports, in stead of worrying about a players communicative behavior for investigative processes, due to a player reporting their ill mannered communication: Have you considered making an in game chat bot monitor to assist your needs to keep the chat feature septic free? This would allow your staff more time to worry about other game needs over communication morales. Please consider this to keep the chat feature "Clean." Thanks

brisk axle
#

^ this reminds me, how will bots be dealt with?

shell yacht
#

<@&257269635559194625> Will / can our forum usernames be reserved as IGNs? I don't want to race for my name once the game comes out.

analog moon
#

Maybe doing name reservation could be a kickstarter thing? They did it in the BDO founder packs with family names and character names. @shell yacht <@&257269635559194625>

native peak
#

@idle siren Hi there! As you know, in most MMO games, there's usually that one single group of players that dominates the whole server, be it a guild or a combination. For example, what if a guild singe handidly dominates more than 4 nodes by creating sister guilds and what not? Is there any prevention measures to stop this kind of atrocities? I hope that in a way, the world can help the underdogs (players who are stomped by this enmassed guild) through pve measures. As in, if a guild owns more than 4 nodes, then PVE monsters will constantly harass all four of them, etc

#

Ingame example would be: What if there's a guild that gets too powerful wherein they attack and destroy any kind of transportation going through with ease enabling advancement from the underdogs and giving the powerful guild leeway.

nova condor
#

<@&257269635559194625> will we have an action camera mode like in GW2? i find it uncomfortable to move without it

crystal beacon
#

@native peak I second this. BDO also has nodes but not as abusable as the nodes in Ashes of Creation looks to be so far and the top guild has way too many members for any other guild to contest any nodes.

plucky temple
#

@native peak @crystal beacon The world is driven by players. If a group of player decides mass recruit and go bigger to dominate, I'm pretty sure there will be another group of players who will band together to stop this 'corruption'. I don't agree that player actions should be limited by the game mechanics. Freedom should be given to players by the game mechanics, not the limitations.

#

Just my thoughts

frank forum
#

<@&257269635559194625> I promote the game and also provide my referral link. Is there a way for us to see who and how many players/users actually used our link to register their account? Will there be like a point system where X number of users to register using our referral link will get Y number of points in which Z number of points can be spent to buy a Alpha/Beta Test Access? ๐Ÿ˜› im more like asking and suggesting, but ofc this feature can be exploited by others and one thing u can do is use IP tracking via cookies...ok not gonna go too far. Thanks in advance!

pine hamlet
#

@frank forum If you go to the referral page on the website there is a statistics, graphs, referrals, payouts, visits, creatives and settings button in the middle of the page. Each one tells/shows different information about your referrals.

frank forum
#

@pine hamlet thank u so much for the info

errant hedgeBOT
#

@pine hamlet received a thank you cookie!

pine hamlet
#

This is what my statistics on the referral page currently looks like. 100% conversion rate. Like a boss.

crystal beacon
#

<@&257269635559194625> - I am sorry if this has been answred before -Will you publish the game in Europe yourself or are you planning to find an external publisher?

frank forum
#

<@&257269635559194625> how can players "contribute" to the birth of this game? aside from testing the game, providing feedback about the already existing stuff, reporting bugs etc, can/may we submit our own suggestions on new mechanics, add some lore/story, add a questline? stuff that creative minds can contribute to the game.

pine hamlet
#

@frank forum There are sections in the forum for general discussion, lore and systems and mechanics that players can read into and post their ideas. I know that Intrepid studios has also done Q@A's with the questions that get asked in discord and that some of the creative ideas posted on discord have been read and considered by Steven etc so posting here and forum with ideas is a starting point.

frank forum
#

@pine hamlet thank you so much for the info.

fleet portal
#

@crystal beacon according to previous conversations, Intrepid wishes to spread the game in regions that have interest in said game. So, as North America has a big interest, they will publish here, along with servers in EU and OCE. As to if they will publish the game themselves, there's been nothing to suggest otherwise. However that could change over time.

sage karma
#

<@&257269635559194625> Is there a chance for there to be naval content such as as sea combat and trading by ship?

pine hamlet
#

Took forever to find but that's all I got for you @sage karma .

sage karma
#

LOL I'm satisfied. @pine hamlet

brisk axle
#

<@&257269635559194625> will there be in-game text emojis?

odd carbon
#

<@&257269635559194625> how will you deal with player killing when the defending player has no chance of winning a fight, will there be a very reduced or no penalty for death? I've read you can drop resources/gather-able items, less dropped if you decided to fight back but what if there's no chance to win if you fight back, will you lose less items based on the difference in power level, such as levels and gear?

thorny hearth
#

<@&257269635559194625> Hi, I would like to cover Ashes of Creation on my website - Do you mind if I embed your official youtube videos and link to it and your website ?

unreal steeple
#

@odd carbon if you are a lowbie they are mostly counting on you not defending back and making the attacker get corruption from it

#

@thorny hearth no they don't, you can embed their videos and even use them as background for yours as long as it's not discord exclusive ones

thorny hearth
#

@unreal steeple Thatยดs great to hear. Thanks

fleet portal
#

@thorny hearth In this case, he is correct. You are free to publish and advertise Ashes of Creation, along with any media publically released minus "Discord Exclusive" and unlinked YouTube videos.

thorny hearth
#

@fleet portal thanks! I will create a corresponding article after work tonight.

weary hill
#

<@&257269635559194625> I hope I don't get beat up too badly for this question (for being techstupid) but has any thought / discussion been put to the possible bridge to VR for this game in the future? Seems like if it's something that can be worked out somehow, it should be early on.

oak pebble
#

<@&257269635559194625> have you considered Patreon instead of Kickstarter?

heavy steeple
#

@weary hill Yes, I believe that they are thinking of making the game VR compatible

pine hamlet
#

<@&257269635559194625> So how useful are NPC's going to be in AoC and what interactions can we do with them?

chilly finch
#

@pine hamlet they will be used in Events like carawans,... I think, they have some kind of helping/asisting funktion :)

thorny hearth
#

<@&257269635559194625> Are you planning to make the whole UI / Interface configurable / customizable in size and position etc. ?
I play many MMORPGs and I feel that the possibility of individualizing the Interface is very important.

Edited: Deleted irritating phrases born out of the lack of good hot black coffee!

fleet portal
#

@thorny hearth Apart from the contradiction in this question (lol don't worry about it) - The UI you've seen so far has been placeholder and will be changed soon enough. Keep an eye out for details. In terms of customization of the UI, though it's likely to be customizable, I'd wait til the announcement of the UI system rather than than the placeholder in order to best suit your needs in the question above.

foggy forum
#

<@&257269635559194625> Will we get different types of shields ingame? ie. Buckler, Targe, Kite, Heater, Tower Shields. Also can we dual wield them? :^)

fair escarp
#

<@&257269635559194625> there will be a clock to show real time?

weary hill
#

I didn't see this anywhere so hopefully I'm not asking what's been already answered. How long are you considering making the seasons last in real time?

lilac oxide
#

@weary hill The seasons will last one week each but due to development of the worlds it might happen so that some of them will last shorter or longer than normally

weary hill
#

Thanks @lilac oxide

tall hill
#

<@&257269635559194625> How are you implementing ore prospesting? Is it going to be obvious nodes that can be seen or is it going to be skill based?

craggy kindle
#

@weary hill To reinforce what @lilac oxide said, approximately 1 month of RL time = 1 year of in game time, so the life of four seasons

weary hill
#

@craggy kindle Thanks for the additional info

crisp agate
#

<@&257269635559194625> Do you think we'd be able to get a list of naming conventions for the different races? After/When the races are revealed, of course!

unreal steeple
#

@crisp agate i think that we won't get the official names of everything until some months before the release most names are going to be placeholders iirc

rose breach
#

<@&257269635559194625> Will the rogue/ranger have Thief like abilities?

green robin
#

<@&257269635559194625> will there be guild slot so you can be in a few guild for different function like trading or dueling or just one main guild

small grove
#

and he also said this

green robin
#

@small grove thanks

foggy forum
#

<@&257269635559194625> Will we get sentient houses in game? Refer to ashes_discussion at this time.

Will we have timestamps for ingame chat? It may seem simple but it is often overlooked in games.

pine hamlet
#

Will a level requirement be imposed on party members? Say no level 1 person in a level 20 persons party for example.

mild bear
#

<@&257269635559194625> One thing I loathe in modern games is the FoTM problem; with clones everywhere, as soon as game updates and rebalances take pace. Do you have any plans to combat this and enforce uniqueness and individuality on the players ? e.g Some character creation aspects with full RNG or selectable RNG ranges (as scope limited RNG).

#

Perhaps a database of used values to ensure they cant be repeated/reused.

spice ember
#

<@&257269635559194625> Since the game is using the UE4 engine, will we be able to host our own servers?

upper turtle
#

@spice ember you should know that they're using their own modded version of UE4, but about the server hosting situation I don't think so, it would put a big overload in the servers if every single person wanted their own server and it ruins the idea behind an mmo, it is meant that we should play/shape the world together

upper turtle
#

<@&257269635559194625> will we be able to create guild banners and/or tabards for our guilds?

crystal beacon
#

@pine hamlet I would assume that there would be a level difference at which xp would not be received from the lower level member.

copper latch
#

<@&257269635559194625> do you have any idea how you gonna implement the loot system? What I mean is how you loot, like in WoW you click on a corpes and you get now loot from all corpses around. Wildstar, the Loot is lootable in range by clicking a button and the loot will fly to you (best system ive seen so far). Or like in BDO corpse by corpse, but they can be looted by pets.

weary raven
#

@copper latch FFXIV uses an auto drop into your inventory system with the exception of boss drops or gear from chests. Those are rolled by the group. Can't forget that kind of system.

copper latch
#

@weary raven never tried FFXlV, so cant say anything about that, but sounds kind of similar to Wildstar

pine hamlet
#

I actually really liked FFXIV's loot system. Also I know this question is ffaarr out past alpha and beta but will DLC be bought or free? @idle siren

slow field
#

<@&257269635559194625> Any information on the talent system that will be in Ashes?

#

If any...

weary hill
#

<@&257269635559194625> I didn't see this answered in my search: Do we know what group sizes will be? Standard 5 man? Raid group sizes? 10 20 40? Or will you be changing things up from the norm?

deep roost
#

<@&257269635559194625> will ther be any shapeshifting classes or races?

muted ore
#

@Deathshades#3268
class wise classes have been released so far. https://www.ashesofcreation.com/forums/topic/classes-what-are-people-interested-in-playing-learning-about/
Heres a list, they are subject to change however. Hope it helps/ also human, elf, and dwarf races confirmed, though they are also subject to change.

Ashes of Creation

Home โ€บ Forums โ€บ Design Discussion โ€บ Classes: what are people interested in playing / โ€ฆ

spice ember
#

<@&257269635559194625> Will there be fishing? If so what type of mechanics/baiting will there be?

upper turtle
#

@spice ember fishing has been discussed but they haven't come up with their final answer yet, stay tuned for more :)

uncut vector
#

There will be fishing, no afk fishing like BDO tho

bright storm
#

@idle siren Is there an offical fan/media kit available for fansites/content creators to use yet?

idle siren
#

@bright storm Not yet. But we intend to release one within the next month or so

#

@Deathshades#3268 Races will be revealed soon.

bright storm
#

Thank you @idle siren

idle siren
#

@pine hamlet DLC will be not cost anything more than the normal subscription

#

@copper latch We are entertaining different mechanics for looting. Havent made up our minds yet.

#

@crisp agate Naming conventions will be released with details of what playable races are available in Ashes

#

@chrome basin Dont die before you get to stream.

#

@foggy forum Yes there will be a good variety of shields.

ancient comet
#

On the topic of caravans. A static field was mentioned that anyone not set to guard it, was an enemy upon entering (or stumbling.) Will this area be small enough that 'Great Explorer ' Johnson can't get auto ganged by NPC/Player Mercs, just because he stumbled across it by accident? What if our beloved Johnson afked on a road (that had a caravan inbound? Would he just proceed to get magically pwned. Or will it be a system of sorts such as. Entering the area is kinda a 'Okay, this guy is not with us, we best watch him' to a 'Oh, he's attacking kill/subdue him!' Hostile. Or is it just a somewhat (in my case.) A 'lol you thought this was a carriage? Sry m8' Takes an arrow to the chest. Will there be a warning system such as the being told by the NPC's to 'get away or you will be attacked!'? Just a bit curious on what the completely innocent curious explorer would end up experiencing.

nova condor
#

@idle siren will we have an action camera mode like in GW2? i find it uncomfortable to move without it

vagrant aspen
#

@idle siren Heyo (First of all thank you for liking my idea about markets! Been months since I submitted that and I was super psyched to see that it appealed to you guys enough to add it in.)
I wanted to address issues I noticed that could arise from your Q&A and hope that you may beable to provide some insight as to how you'd.. help prevent this?

  1. Alt clutter in a guild. you're going to allow alts to join multiple guilds, so that means they can also join the same guild? Can an alt by the same person not take up two slots? to prevent guilds from being "cluttered" by their players that love the guild, love making alts, and love playing with their friends on their alts?
  2. "Espionage, sabotage." Yeah, we get it you're into the alternates being part of different guilds ; But this also is counterproductive with your "discord integration." As a discord account will be tied to the player. Did you consider this and ways around it to support your game? or if this becomes an issue will you just bind characters to an account ?
  3. "Corruption will deplete.. by dying." Whats to keep someone from unequipping all their gear and putting all theirs tuff in a warehouse, or trading it to a friend and then having their friend just kill them over and oer again to have their corruption go away? (Note I know you answered this sort of, but I feel like if you support a system of having a friend available..) Currently people don't like pking pkers that are corrupted.. unless you're a pker, because all it does is make the pker remember you. So it'll probably turn into a group of guys that just walk around removing corruption from people.
  4. Your durability system sounds really sad for low-levels. One high level player running along drops a nuke on you and bam. armor down. ._. pls help.
#
  1. Religion/Faith in a game could be a really cool opportunity here that I hope you guys don't overlook. Giving into a perk system based on your node's faith (The majority of players to a certain faith would determine the nodes benefit.)
    So the faith of steven could give players a increased luck chance with high-quality materials gained within that node region? or the faith of bob could give maybe a dmg bonus to individuals that live in that city. (I'm throwing out random ideas for it but like.. take civilization faiths. then apply it here.) People that LIVE in that node, that follow the majority religion, will gain benefits.
craggy kindle
#

So assumingly, there will be other methods to remove corruption

craggy kindle
#

<@&257269635559194625> I know you guys mentioned a rehaul of the forums- will optimization be applied to the whole website? The responsiveness of the site is sort of slow

heavy steeple
#

And an addition to Nivs question, do you have a specified date, or a estimated date it will be optimized?

trail nymph
#

@vagrant aspen
I may be able to shine some light on your questions.
2. Is simple, I'm sure he is keeping that in mind, for now there are only talks. If it doesn't work, it doesn't.
3. Do you know about bountyhunters? I think it's appearant that they have a gigantic risk to come close to a node, beside being trackable at any point from bountyhunters, coming close to civilization means more player that can intercept them too. Assuming they can even enter a node at all while being corrupt. Corruption has a visual effect, it sounds like it will be very appearent who is corrupt and maybe even NPC guards will attack?
4. Durability is a death penalty and if you get killed by a corrupt player you suffer way less death penalties then normal, while his deathpenalty rises even more due to the level difference.

fair escarp
#

<@&257269635559194625> i am curious about hacks how you going to defend this game from exploiting and abuser's, because there is games with just release content and not fixing or protecting the existing game.

lilac oxide
#

@fair escarp Afaik they plan on having active GMs as well as "automated defences" if I can call them like that. Also you pinged wrong person ๐Ÿ˜‰ It's <@&257269635559194625>

crisp agate
#

<@&257269635559194625> When we do see the class videos, can we assume that the skills presented will be as close as possible to the final productโ€”or is it more of a "Here's the flavor we're going for." kind of deal, since we're so early in development?

Will we be looking at a larger number of skills and a wide-branching skill tree, or a small number of heavily customizable (by race, secondary class, and I believe other factors were mentioned) skills?

tall surge
#

Dear Intrepid. I have a humble question, How many biomes should we be expecting for this game?

crystal beacon
#

will there be gay marriage

crisp agate
#

They've already answered that, actually! Marriage won't be restricted to in-game race or gender. ๐Ÿ˜„

glass junco
#

Note I am a recent player.
<@&257269635559194625> Dear beloveds, you've made me fall in love with the game, however, there is something concerning this Winter and it isn't White Walkers.

As a new player, I look at the referral system and read "receive 15% of their account purchases in game credits or cash back."

This brings up two concerns:
แ›ซ Popular figures (Youtubers, streamers, etc) will have a clear convenience above common players
แ›ซ Cash back is funding others for their fame which may deter players out of mentality and leave you with a game fueled by icons and their followings

Now the thing of the first concern is the catering that common players will not get and quite unfortunately is, well, unfair. Depending on if there is a single "Pay to Win" item (whether it be land starters, resource, or items) is somewhat of an asset even if the percentage is insignificant.

A counter for this is to simply not have any remote form of pay to win item OR you can restrict some items from being bought with in-game credit received from the referral system.

Now lets say we add a restriction to even slightly 'conveniencing' items from referral system, you've now can instead receive the 15% as cash. With it cash returned you can reinvest back to the game (I've actually already thought of various other things where I can explain the cash back being an even bigger issue but lets save that for later since it might not be a smart idea to post here, also note I'm fairly tired and haven't thought it to the bare-bone).

The second concern I just don't want to address right now as I'm awfully tired. ๐Ÿ˜‚

fleet portal
#

@glass junco
As for your first concern, the 15% referral, you will receive monetary funds in cash yes, which you can use for yourself and get a nice lunch or dinner, or pay rent, or even pay for your subscription - or in the form of Cash Shop currency which you can then buy Cosmetics. You can't turn the money into in-game gold if that is what you are concerned about. Hopefully that answers both your questions ๐Ÿ˜„

verbal quiver
#

@glass junco also Steven has stated that there will be no p2w aspect of the cashshop

frail mortar
#

Will there be any survival elements on AoC such as needing food, water, adequate clothing when traveling to cold climates etc?

upper turtle
#

@idle siren How will you combat third party sites selling gold for real money? edit how will you combat third parties other than the traditional ways cuz in so many games in haven't worked properly

chilly finch
#

@upper turtle they said that they will have active GMs and also kind of a ticket system. And also bots which help with these issues

viral cloak
#

@zenith scroll How much is the subscription/pay-2-play going to cost? Also, where are you originated from? (country) Your last name sounds very familiar!

upper turtle
#

@viral cloak there will be no box price but the monthly subscription is going to be $15

crisp agate
#

<@&257269635559194625>

More of a personal question, how do you feel knowing that there may be cities/nodes/quests/etc. that some may never access due to not knowing they exist/what they offer because they never built them up to their greatest potential? Excited to see it if/when people finally uncover it? A bit hopeful that they'll see all that the game has to offer on different servers? Maybe a bit sad? Cackling like a supervillain knowing that there are so many secrets beneath the surface just waiting to be discovered?

(I'd be mostly the last one.)

Also, have you considered making an RP server per region?

viral cloak
#

@idle siren How many people will there be per server? What will the server cap be?

tall surge
#

@idle siren How many species of trees will there be in ashes?

quaint relic
#

@idle siren I don't know if you talked about it, but about marriage. Does it give you benefits like buffs or it just gives you a title?

unreal steeple
#

@viral cloak still not sure about that

@quaint relic yes they were thinking about making it like the family system in ArcheAge where you can share land and stuff with your wife/husband

foggy dawn
#

<@&257269635559194625> We'll be able to drop or pick itens on floor (wich will appear as its own 3d model insted of a generic thing like a chest)?

glass junco
#

@idle siren Can I sell my body to other players? (contracting; work for hire to other players)

heavy steeple
#

@viral cloak. 43:00 Do you have any information on how many players will be able to be on one server
world?
Steven:
I don't have an answer at this moment. However we are currently in discussion with an unnamed
server integration software company, that might make that number higher than the norm. You will
see more information on that in the future.

cerulean drum
#

how far will we be able to customize our characters? I.E: From color of our gear to maybe the type of hilt of our sword.

silent terrace
#

<@&257269635559194625> Will there be a duel mechanic? It would be nice to have some sort of countdown

carmine ibex
#

<@&257269635559194625> Will there be a combat mechanic in place that will let the tank or anyone with a shield to stop projectiles ( physical or magical ) from hitting others that are behind the shield wielder?

west meteor
#

<@&257269635559194625> Will there be a way to make a journal to document things our character does?

west meteor
#

<@&257269635559194625> In the most recent blog post, you talked about the trees coming to life near a node that was encroaching upon the forest. Is it going to be possible for these kinds of events to beat the players and destroy the node or do some other damage to the area? It'd be super interesting for some of these events to actually be catastrophic -- the players fighting as hard as they can but it just not being enough and the node gets over run by whatever threat it faces.

viral cloak
#

@idle siren Do you think there will be a way for there to be natural disasters? Hurricanes, tornadoes, etc.

unreal steeple
#

@west meteor yes Steven said that there will be some kind of PvE raids on advanced nodes from time to time, i guess that without proper defense yeah it could be pretty destructive

fickle epoch
#

<@&257269635559194625> I'm really digging the pvp flagging system you've got. It reminds me a lot of rogues in Tom Clancy's: The Division. What sort of rewards can a player expect from killing corrupt player? And will raising your corruption high enough reward you for every player you kill? Cause you know, some of us just like to be a little....bad ๐Ÿ˜›

muted ore
#

<@&257269635559194625> hey guys, just wondering if someone wins a Alpha Key, does that also give them access to Beta? Or does their playability cut off when Alpha goes to Beta? Also to add on, will alpha and beta be in stages, where if you win a key you only have access to a certain stage? Some of us are a bit confused on how they will work, and would like a clear answer.

upper turtle
#

@muted ore not sure if this answers your question but it might clear some of the confusion about stages

verbal quiver
#

@idle siren can you clarify a couple of things for us please. a) will winners of a alpha key be able to participate in all of the test stages (i.e. beta) b) what alpha will the winners be able to participate in? some people seem to think that the alpha key will allow them to participate in the family/friends test, c) will the testing stages come in waves (i.e. alpha 1-3, beta 1-3) or will it persist and have updates when needed?

quasi meteor
#

<@&257269635559194625> just curious if there will be a structured pvp (like arena style) as well as the open-world stuff?
idk if this was asked - sorry ๐Ÿ˜„

verbal quiver
#

@quasi meteor There will be Arenas, and they will vary in team composition. From 1v1's to team based instances. Rankings will be an integrated feature.

quasi meteor
#

@verbal quiver Thanku ๐Ÿ˜ƒ

undone oasis
#

@zenith scroll I am not sure if this has been asked, but will there be a hard level cap or soft cap or a combination of the 2? Personally a fan of a combination where the soft cap is the 'max' level for that expansion or tier and all the gear is available at that level but then for those that play a lot you can still work to get your character ahead for the next expansion which increases both the soft and hard level cap

trail nymph
#

@undone oasis 45:30 Is it to early to talk about endgame? Do you have any plans for it at the moment?

Steven:
Endgame is a term that I don't really like and neither those our lead designer Jeffrey. It's because in part in how our design with the node system and our dynamic story arc system, is that, when you reach so to speak endgame in your<< adventuring class>> we want there to be other paths that you can explore and other classes that you can advance in a more horizontal way. I think as we delve in deeper more into our multiple types of class, whether the religion class, artisan class the adventuring class. There are things to do in the game that might remove the concept of endgame so to speak. Especially when the game has a heavy focus on player generated content via politics, economy. Endgame is an ever evolving dynamic that includes the actions of the community for people.
That's kind of the concept we have on endgame.

#

the part about the horizontal progression is probably a good indication about a soft cap.

undone oasis
#

Thanks Zekece. I missed that response. I'm just excited about the game and the direction it is headed ๐Ÿ˜ƒ

ionic sierra
#

@undone oasis :

Weโ€™ve heard a lot about progression of the world, but not too much about progression of our characters. Are you currently planning for traditional vertical power progression, or will progression be horizontal โ€“ more about unlocking new skills and greater build options for your character?

Simply put, both. Our player class advancement follows both a vertical progression in the traditional leveling sense, as well as a horizontal skill customization platform. When players start the game, they will be able to choose from 8 separate Archetypes. These archetypes represent the staple fantasy classes; Fighter, Tank, Rogue, Ranger, Mage, Summoner, Cleric, Bard. As the player progresses vertically with their primary class, they will have the opportunity to add a second class. This second class will be chosen again from the 8 archetypes, and will follow more of a horizontal progression. The second class will allow the player to augment their primary skills from their main class, with effects from their secondary class. For example; A fighter has a skill called โ€œRushโ€, that allows him to rush towards a target and upon reaching the target, deals x damage with a chance to knock the target down. If that fighter were to choose Mage as his secondary archetype (Spellsword), he would gain access to certain augments that he could apply to his primary skill tree. Letโ€™s use his Rush skill as an example; As a Spellsword, he could choose to apply a teleportation augment to the Rush skill, which would allow the skill to now teleport you to the target, eliminating the charge time on the skill. Each skill in the primary tree will have several augment options from your secondary tree. The secondary skill augment tree will follow a horizontal progression that will be expanded upon further in a developerโ€™s blog.
From http://www.mmogames.com/gamearticles/interview-ashes-of-creation-wants-bring-virtual-world-life/

We had the chance to interview Intrepid Studios' founder Steven Sharif regarding Ashes of Creation, which promises a new MMO experience.

modest lion
#

<@&257269635559194625> One question with a followup: I see many sandbox MMOs implementing the "corruption" PVP system, where the more you PVP the more 'noticeable' you are as a criminal. Why did you decide to put this system into Ashes of Creation? And do you think this sidesteps the game from being a truly sandbox MMO, or not?

upper turtle
#

@modest lion
There are three states that a player can find themselves in: Non-Combatant (Green), Combatant (Purple), and Corrupt (Red). Everyone is a Non-Combatant by default. If a Non-Combatant attacks a Combatant or another non-combatant, then they become a Combatant for a period of time. Similarly, if a Non-Combatant enters a PVP zone (which includes things like Castles, City Sieges and Caravans) they are automatically flagged a Combatant while in the zone, and for a period of time after leaving that zone.
Players can kill Combatants without repercussions, and are encouraged to do so, since dying while a Combatant means you suffer reduced death penalties. Where this changes is when a Combatant kills a Non-Combatant. In this case, the Combatant is Corrupt, and acquires a Corruption Score (which is accrued based on a number of different parameters, including the level differential of their freshly slain victim). This Corruption Score can be worked off with effort through a few mechanics, but the primary means of getting rid of it is through death.
While a player is marked as Corrupt, they may be attacked by both Combatants and Non-Combatants. If a non-combatant attacks a corrupt player, the non-combatant will not flag as a combatant.

#

Hope the answers some of your question

modest lion
#

I'm aware! โ™ฅ I just have a personal belief that such a system is not truly free. It limits the freedom of players to act within a given sandbox MMO. But I'm also wondering if there's perhaps something I'm not seeing that requires such a system.

tired bay
#

@old vine <@&257269635559194625> Is there any plans to have mobile apps to support the game, from seeing character with progression/equipemnt etc, node progression/maps to running your shop/crafting while offline?

charred ridgeBOT
#
Channel topic

Heavily moderated channel. Anything other than questions directly to Intrepid Studios employees in this channel, and direct answers (and the occasional mod comment reminding everyone about this fact) will be removed. No questions asked, no PM, nothing. Just deleted. Nothing personal.

crystal beacon
#

@zenith scroll Since there will be government in Ashes, will there be a "Diplomacy" aspect in Ashes similar to what was seen in Vanguard?

vagrant aspen
#

@idle siren What is your map going to look like? All players have a unlocked map at the get go, or a "travel and see more." system?
Players that see the most of the world able to sell or share their maps to other people?

fleet portal
#

@vagrant aspen This has already been asked in the past. There will be some pre-existing structures in the world, however the rest of the world, buildings and the like are left to us to rebuild, reclaim, and reconquer.

vagrant aspen
#

@fleet portal I feel she ment more or less, are all buildings going to look exactly the same?
Will every house have the same color brick?

#

Or will there be variants ands tuff

fleet portal
#

Oh! From what I've heard, you can practically make different homes with different colors - as to not have the same looking sort.

Keep in mind, this depends on the node. Some will only allow you to have apartments of sorts, while others will have limited slots in the open world for actual houses.

Personally, I prefer an apartment. It's easier to maintain.

proper geyser
#

<@&257269635559194625> In what way will we see fishing manifested in? Will it be a passive experience like can be found in WoW/BDO or a more active one like sport fishing in Archeage?

sinful lagoon
#

@idle siren

idle siren
#

@sinful lagoon Thats an invalid question

#

More of a statement really.

ionic sierra
#

[1:48 PM] @verbal quiver : @zenith scroll can you clarify a couple of things for us please. a) will winners of a alpha key be able to participate in all of the test stages (i.e. beta) b) what alpha will the winners be able to participate in? some people seem to think that the alpha key will allow them to participate in the family/friends test, c) will the testing stages come in waves (i.e. alpha 1-3, beta 1-3) or will it persist and have updates when needed?

solar basin
#

So will contributing to a node feel impactful? Like I'm just looking at for honor as an example bc in that game you help to the common goal of your faction but it never feels like you do

sinful lagoon
#

@idle siren sorry, struggling with discord. Is it possible for us to fail and suffer consequences? If the dragon shows up and we can't muster the forces to fight it, will we suffer some kind of lose? Will you try to challenge the community?

idle siren
#

@verbal quiver @ionic sierra We have several Alphas planned obviously. As well as Friends/Family invites. Winners of the Alpha Keys will have access to our Early Alphas, that will be by invite only. They will be under NDAs for these alphas. Our crowdsourcing packages will include access to a persistent alpha, seperate and later than the alpha that our weekly drawings give access to ๐Ÿ˜ƒ

#

@sinful lagoon Yes.

pine hamlet
#

Awesome. If I ship 200 cookies to you can I be considered friend enough to get a invite buddy? ๐Ÿ˜› ๐Ÿช Also what can we expect with weapons scale wise. Are weapons going to be super long or have to many pieces to them etc?

charred ridgeBOT
#
Channel topic

Heavily moderated channel. Anything other than questions directly to Intrepid Studios employees in this channel, and direct answers (and the occasional mod comment reminding everyone about this fact) will be removed. No questions asked, no PM, nothing. Just deleted. Nothing personal.

ionic sierra
#

@idle siren So, with a key drawing, a alpha winner have acces for example all alphas and after all betas? this theme was discusion this today

idle siren
#

@ionic sierra Key Drawing winners will have access to only the First Alphas, and First Betas. Access to these are not purchasable. However, our crowdsourcing campaign will include packages with access to our persistent Alpha, and to several closed Betas. These are only accessible through supporting Ashes in the crowdsourcing event.

ionic sierra
#

@zenith scroll thanks for your answer!!!!

pine hamlet
#

@idle siren Quick little question here XD Tree re-spawn rate?

#

<@&257269635559194625> Don't know if this has been talked about before and I just wasn't present but will there be party benefits/disadvantages. Something among the lines of if you have 3 buddies along you get 125% exp or 75% exp.

idle siren
#

@pine hamlet Soon

soft yoke
#

<@&257269635559194625> so ive been wondering, what graphics API you guys are using. DX11, DX12 or Vulkan? or are you going to use multiple APIs?

slow field
#

<@&257269635559194625> I see that PvP arenas are mentioned earlier. This brings a question to my mind, will there be a pvp stat on gear earned via pvp?

crisp agate
#

@idle siren There's a bit of a conversation on it, so I'm wondering.. How is a node's visuals/cultural design determined? Is it influenced by the races building it, as some people said? Is it a set theme we'll discover as we develop the node?

Like if we set up a node at X. Will the node always be Dwarven-styled? Or will it depend on the race of the players who build it?

glass junco
#

@idle siren Will there be a cap as to how many players can be in a guild? If so, how many?

lilac oxide
#

<@&257269635559194625> A question regarding guilds. Can multiple players be highest titled ranking of their guild simultaneously? For example; Me and my friend want to lead side by side as founders, can we both be founders? If so, is there a cap to how many can be this ranking?

cosmic lotus
#

@idle siren Will dual wielding shields be a thing....

odd carbon
#

@idle siren will there be readable books like the one you find in Elder Scrolls with lore/history/stories from the world of Ashes, in the game to find/buy and read

crisp agate
#

On a semi-related note, any chance we'll have features such as player-written books? (Ones that could be published/bought would be cool, too. ๐Ÿ˜‰ )

pine hamlet
#

<@&257269635559194625> @idle siren Less Ashes related and more community related but are we going to be seeing any forum/discord/twitch/youtube events in the near future like mini contests such as who can come up with the punniest joke on a provided in-game picture and other fun stuff? Those are always fun and engaging.

verbal quiver
#

@idle siren will you guys be considering coming to PAX Australia, to help build up the oceanic/australian hype?

wild ermine
#

@idle siren With the choosing of classes, and second classes, are these hard choices to make? or is there a way of respeccing into another, if down the road you want to try another second class? Also will the account be allowed to have alts or just one avatar per account? Thank you for your time! ๐Ÿ˜„

lilac oxide
#

@wild ermine Steven mentioned that we will be able to change our second class but we don't know the details yet. As for multiple characters: it will be possible.

barren orbit
#

<@&257269635559194625> Where'll the servers be hosted, and if multiple regions can we PLEASE have Oceanic servers? NA/EU are all laggy as balls for those of us in Aus/NZ/Pacific islands

trail nymph
#

@barren orbit If there is enough interest, there will be Oceanic servers. Was mentioned several times. Get that community going ; )

barren orbit
#

YASSSSSS

weary ridge
#

hi! I was wondering if the character will be locked in specyfic server it was created in, or will there be option to move char from server to server (even if limited). also will there be a limit of characters one could create on account & if yes what limit it would be.

pine hamlet
#

It's been expanded on before. I believe the consensus was that server transfers will probably not be included and if they are possible they will be extremely limited.

weary ridge
#

will there be a points system for lvling char and an option to 'reset' or 'twig' the points/skills if one decides later in game that they went the wrong way with developing their char

wet kestrel
#

<@&257269635559194625> You gonna translate voices and text? or just text?

crystal beacon
#

<@&257269635559194625>

-What are the chances that a lick/licking emote will be put into the game for everyone to use? Just to clarify, I mean for the lick/licking emote to be on either cheek.
torpid dragon
#

<@&257269635559194625> It was mentioned that you plan on having social animations and emotes including dance but the big question that some of us in the RP community wonder is how much interaction you plan to include with the environment. Sitting in chairs, laying on a bed, utilizing tools at a work station, perhaps cooking, chopping food, etc. RPers want to know ๐Ÿ˜ƒ

#

<@&257269635559194625> One thing that my wife and I have discussed on many occasions is the questing systems and joint questing. It is our opinion that Star Wars The Old Republic had one of the better questing systems for allowing players to participate in helping their friends in the single player quests and instanace dungeons but also in having group questing where there was a RNG in the chat dialog with the npc's that would allow all party members to give optional answers and the story would be based on the different choices. We felt that this was one of the best systems drawing players to actually work together as a group and play together as a group. Do you plan on having this sort of game mechanics that would truly involve multiple players into the quest lines together?

mighty citrus
#

@idle siren Hello im new to this lovley community and im so excited for this one, i hope the game wont be region locked as i want to be able to play from Morocco, good luck guys ๐Ÿ˜„

charred ridgeBOT
#
Channel topic

Heavily moderated channel. Anything other than questions directly to Intrepid Studios employees in this channel, and direct answers (and the occasional mod comment reminding everyone about this fact) will be removed. No questions asked, no PM, nothing. Just deleted. Nothing personal.

Repeated questions may be deleted without notification. Please use the Search Function by using Ctrl+F to find your answers. Thank you.

cobalt crystal
#

Good Day, Would love to know if there will be a set of religion on each nodes or religion grow and progress according to the nodes as well? thank you and have a good day

craggy kindle
#

@idle siren What are the various roles within a guild? Has your team selected the terminology for this yet?

#

Also, @idle siren, insight into the development process is something really interesting to alot of us- (incoming cheese) Can you tell us a little about the most challenging part of the process so far and also what has brought the biggest sense of accomplishment to the team?

raven robin
#

Is there a chance of Australian Server's being created.

upper turtle
#

It has been discussed an it is most likely to happen @raven robin

worn arrow
#

@idle siren @verbal quiver Will there be a Slavery Mechanic? I imagine it could work well with the prison/bounty system and be another way for less refined to work off their excess corruption. Potential benefits of owning a slave; Earn a small percentage of all xp earned by slave for a certain amount of time, maybe have them craft gear for you or harvest materials to earn freedom. You could potentially add a Coliseum-like element after a node hits a certain lvl, allowing slave owner's the opportunity pit their slaves against each other. These owners could place monetary bets and/or earn potential gears from the directors of the coliseum if their slaves get first place. As for slaves, they could earn their freedom...maybe earn some items as well...gold maybe?..and potential in-game titles. Same idea could apply to the owners. Anyway super excited to play this game and watch it evolve as it moves from Alpha>Beta>Release. Thoughts? Yay or nay?

foggy forum
#

<@&257269635559194625> I know open world pvp is frowned upon but would it be possible once you kill an enemy to cut off their face and put it in a book of faces. Similar to the way Ultima Online did it.

little canyon
#

<@&257269635559194625> How will be the looting system in this game? Partial, Full loot or carebearnodrop?

craggy kindle
#

@little canyon looting has been answered to some degree. Check out the doc in the #old-community-media channel, the confirmed info. There's a looting category but the pvp section will also be relevant to your question!

mint summit
#

<@&257269635559194625> I have always been a huge fan about freedom of choice and the impact made by them. But instead of affecting the world, my question revolves solely on the player's choice regarding only for their character(s). What plans on there for classes, skills, weapons and armor when first entering the game? Are given a choice of class or an archetype that fulfills a specific role? Or are players given a blank slate and are allowed to choose what skills, weapons and armor that define their class? To maybe allow people from not acquiring every powerful skill in game or can craft everything, will potential skills become locked if a player chooses to invest their character in one path or another? And how about maximum characters for a player to have? Will players have access to create more than one to experiment? Or will we be limited to a low number to let the consequences we pick really have weight to them?

little canyon
#

i think you did the wrong @ but i really hope they do full loot and don't go the carebear path...

craggy kindle
#

@little canyon "Currently when players die to other players, the death penalties incurred will include a portion of the deceased player's resources/gatherables dropping"

crisp agate
#

TL;DR: Not full loot, no.

charred ridgeBOT
#
Channel topic

Heavily moderated channel. Anything other than questions directly to Intrepid Studios employees in this channel, and direct answers (and the occasional mod comment reminding everyone about this fact) will be removed. No questions asked, no PM, nothing. Just deleted. Nothing personal.

Repeated questions may be deleted without notification. Please use the Search Function by using Ctrl+F to find your answers. Thank you.

worn arrow
#

@idle siren @verbal quiver <@&257269635559194625> Will cosmetic blueprints (i.e. different architectural designs be available in the cash shop?)

craggy kindle
#

<@&257269635559194625> Will all currently existing forum posts be lost with the forum update?

worthy oyster
#

<@&257269635559194625> Are there any plans on global cooldowns? And if yes, how long it will be? For example the GCD of Final Fantasy XIV is too long for a funny pvp.
So are there any plans also if u think of balancing. Like making different high cdยดs on skills and just a very small gcd?

fleet portal
#

@craggy kindle Having worked in web development most of my career, I can honestly say that there is a small chance, but a chance nonetheless, of data being lost in migration. All the information for the forum board is via their database - however there may be some issues with previous images uploaded before. This may not be the case in this matter, but having migrated from BBPress to IPBoard/VBulletin/Xenforo/etc. I can say there's rarely been an issue. But there's always a small chance.

#

@worn arrow A lot of cosmetic items will be available to the public in game as well as cash shop. As for architectural, or building designs, I don't believe that information has been released just yet. I do know there will be a variety of skins, so to speak, for mounts that can be purchased in the cash shop.

#

@raven robin This is entirely up to population and interest. If the wonderful land of Australia, with its mass murdering insects, wish to have a server for OCE, they should show their presence and support on forums or discord. This goes for most regions worldwide. Intrepid has stated they will release the game in any region that has a high amount of interest in it! So gather the troops and rally up your fellow Aussies!

mortal hazel
#

<@&257269635559194625> How will you make Ashes Pantheons? As we come from the same world, will we have the same Pantheons or will the Server create its own Pantheons? And if we all start with the same Pantheons, how will they be decided? Will you give them us or will you make some sort of contest for it or will it be part of the Kicksatrter to be part of the creation?

crisp agate
#

@mortal hazel If you mean the religions/gods in-world, from what we know there are a set amount of them that are pre-determined by the lore. There are features associated with the religions as well, though we don't know much yet.

raven barn
#

<@&257269635559194625> Will there be sea based content? Specifically, boats you can sail and steer on the open ocean!
It's the one thing I keep looking for in games, but never get my fill.

fleet portal
#

@raven barn Yes. There will be sea based content and naval warfare as well. Much like Archeage should have been. The studio intends on making Oceans Great Again.

lucid yarrow
#

How many players will be allowed in a single party

#

<@&257269635559194625> sorry forgot to pm the question

glass junco
#

@idle siren , what will the the guild emblem ratios be in game?

hollow fiber
#

@idle siren how will resource respawns be dealt with?

crisp agate
#

@idle siren Adding onto that, will trees fall when we chop them or just become inactive?

slow field
#

@idle siren ...and adding on to that, will resources be tagged out with first use?

modern badger
#

Please make it so there is a limited number of resources that can be gathered and you have to deconstruct items to get materials back in circulation

torpid dragon
#

<@&257269635559194625> Marriage? Will you have marriage in the game and if so will there be bonuses to questing/playing together as a couple? There was a type of system in Elder Scrolls Online that allowed two players to have a ceremony of sorts and exchange rings that when they wore rings and played together they recieved an XP bonus.

crisp agate
#

@torpid dragon Yes, there is marriage in the game. You can marry anyone regardless of race/gender. Don't know if benefits of that have been mentioned.

twilit lynx
#

<@&257269635559194625> Can guilds buy land and build like a stronghold for said guild and have its players build houses and buildings there?

crisp agate
#

@twilit lynx From what we've heard, open-world homes can only be built connected to a node. For something like strongholds, there are castles which are static structures in the world that can be captured during a scheduled period. Don't believe they can do something like buying land, though.

digital kestrel
#

<@&257269635559194625> Will the game be more about building one's home node and sieges between cities in what I've understood in the form of wars between guilds or are we going to have a vast storyline with exciting adventure to devote time to? If there are both elements, which one will have more emphasis in gameplay?

stuck mesa
#

<@&257269635559194625> Will NPC's and player event mobs/ world bosses play a role in nodes developmental phases? For example if a mayor is elected but seems to not be doing his job well or even at all could NPC's riot and revolt against them? The same question goes for world bosses. If a world boss is summoned and people just ignore it would it potentially destroy the node?

crisp agate
unreal steeple
#

@digital kestrel Steven said that he likes lore a lot and that It was the first thing he started making when creating the very first things about the game so there will definitely be a story but it will be more of a world story instead of the "you're the hero that will save the world and everyone else is"

#

I'd say that the lore will be more of a frame of the quests and adventures and different stories that we will experience

molten hull
#

@idle siren Will a broad selection of beards be featured in the final game?

verbal quiver
#

@molten hull
Steven - Facial hair will be available in the char cust prog

autumn surge
#

<@&257269635559194625> Do you guys fear that certain content will never be seen because if Node A and Node B overlap, but Node A developed first and become the game's biggest metropolis, never crumbling, then Node B's unique content will never be seen (for example, the nodes video mentions that if the node developed by the sea, then more aquatic events may have happened, but if the forest node never breaks down [since each seige = -1 stage only] then the sea node will never come to fruition).

vast condor
#

<@&257269635559194625> @idle siren It was mentioned that after a node has been sieged, it cannot be sieged for a period of time. By "sieged" does that mean a successful one? or just an attempt is enough to trigger the cooldown? If it's the latter, wouldn't that open up ways for abuse by declaring fake sieges with the intent of "shielding" a node from real opponents?

twilit lynx
#

<@&257269635559194625> Will classes have restricted weapons and armors? Can a mage where steel plate? Can a tank use a spear instead of a sword?

plain rose
#

When can we play?

#

<@&257269635559194625> When can we try the game?

muted ore
#

@plain rose Alpha is planned to release Q4 of 2017 so if you get a key then you can play around that time

plain rose
#

How can i get a key?

verbal quiver
#

@plain rose by signing up to the website you are entered into the weekly key drawings, where you get a chance of winning a key for alpha/beta access

unreal steeple
#

@autumn surge sieges can destroy completely a node and burn it to the ground so if you want to see node B's content you have to destroy the node A also i don't think that nodes ZoI can overlap

#

@vast condor you can't shield a node by declaring sieges because anyone can join anyone's siege once declared

autumn surge
#

@unreal steeple it was mentioned in the node video that if the node had developed near water instead, it would have different events. I think ZoI can overlap or at least one node growing will stop other nearby nodes from growing (otherwise every node will be grown into metropolises in time)

weary hill
#

I think you can look at is as the Node getting the love, growing and as it does, spreading out and taking over the real estate of the surrounding (undeveloped) nodes, thereby eating them up. This will be cool to see when other servers develop different nodes, creating different landscapes.

trail nymph
#

@unreal steeple Death said quite the opposite, that only one guild can siege a node, so i guess we need a clarification there.

unreal steeple
#

@trail nymph only a guild can start the siege of a node but Steven said that anyone can join in the actual siege in both sides

stark cedar
#

Hello! Will there be a Level scaling node/environment in each part of the game world?

#

Like the one in GW, where 1 area enve if a Lv60 dude comes in, he will scale into Lv20 area

#

oh, so if there will be PK lowbies will be killed easily?

unreal steeple
#

@stark cedar no there (and I'm 99% sure about that) won't be scaling.
To avoid pk there is a corruption system, you can find more info about that by searching some articles or watching @hollow fiber's video about it

stark cedar
#

ooh, can you link me? sorry I can't find his vids been clicking a while now

unreal steeple
#

@stark cedar this channel isn't really for this and I'm on phone now try "deathsproxy flagging system ashes of creation" in Google

stark cedar
#

thanks!

hidden galleon
#

<@&257269635559194625> Will there be instanced dungeons, or will it be more like Black Desert did it with caves in the open world?

craggy kindle
vagrant aspen
#

<@&257269635559194625>
"An art of realism, the aspect of growth in the form of obesity."
Something of the such when drinking potions, eating food, was mentioned by Steven.
Does this plan on being explained later on exactly? If I'm extremely active will I become more toned? Will we beable to set "parameters" for how big or fit we'd like our characters to beable to become?
Aka if someone would rather the weight for their female char gather at the thighs/ass rather than the gut.
Or if someone would rather, instead of a beergut, they gain side and lower flab.

Just wondering how "realistic" this is going to be since it was mentioned.

odd carbon
#

<@&257269635559194625> will you have real armor for female characters? I'm tired of seeing breasts scultped onto armor just because im playing a female character when the male model looks really nice. It's so unecessary, it's armor, protection from not dying should be gender neutral. It's also unesessary from a practical stand point. The padding underneath armor neutralizes the shape of the wearer so you dont need the boobs in the armor. It would also deflect weapon blows into your chest not away from it like armor is meant to. It would be awesome to see you guys taking a stand on this and make female armor great again too

crisp agate
#

<@&257269635559194625>
Will there be something of a "transmog"-type system in Ashes?

twilit lynx
#

<@&257269635559194625> Will classes have restricted weapons and armors? Can a mage where steel plate? Can a tank use a spear instead of a sword?

wraith tinsel
#

<@&257269635559194625> Hello guys, how do I get the chance to win, or avail the alpha or beta key? ๐Ÿ˜„

verbal quiver
#

@wraith tinsel by signing up to the website your automatically entered into the weekly key drawings, one week is random based on thoose signed up to the website and the 2nd week is handpicked by steven based on helpfulness and participation on forums, discord and referrals

fast marsh
#

<@&257269635559194625> Hello. ^^ Can we steal things from npc or something? And mb sell to special npc later. I see that big metropolis and.. there will be a lot of good stuff hidden somewhere.. ghmm... :3

wraith tinsel
#

I see, thanks @verbal quiver! The raffle seems to be a good chance too, but in case we choose to purchase the keys instead, is it available for sale or bid or whatsoever? ๐Ÿ˜„

verbal quiver
#

@wraith tinsel when the kickstater launches you will be able to buy access to a alpha, however check last post in the #intrepid_answers the weekly keys and the alpha you buy access to are different

west meteor
#

<@&257269635559194625> How are nodes going to be named?

unkempt crest
#

@idle siren You said previously when a person asked about flying you had said that only limited amount of people will be able to. Now does that mean GMs have the ability to fly, or players have gone through questing of some sort, or they had done something to achieve the ability to fly? If so, how would one be able to gain such a ability?

muted ore
#

@unkempt crest pretty sure this will be associated with flying mounts and not the players actually flying. (As seen though the videos of mage, they will be able to hover/glide but not really fly.) It's been mentioned that only certain people such as elected mayors or rulers of larger nodes will be able to acquire these epic flying mounts such as dragons (I may be wrong but I'm 99% sure of this info)

orchid wedge
#

@muted ore Also some rumors that dragon eggs will drop rarely from raid bosses

crisp agate
dire hatch
#

Will there be a Cleric/Priest class in Ashes of Creation guys?

tall surge
#

@dire hatch Cleric is confirmed.

crisp agate
#

@dire hatch Classes are:

Rogue, Ranger, Fighter, Tank, Cleric, Mage, Summoner, Bard

wraith tinsel
#

That's great to hear @verbal quiver! Is there any news when the Kickstarter launches?

#

For the record, I'm willing to invest in this game. I rarely spend money on games so this is a rare one for me. ๐Ÿ˜„

verbal quiver
#

@wraith tinsel 4-6 weeks with a countdown timer going on the website 2 weeks prior to the launch of the kickstarter

wraith tinsel
#

Haven't noticed a countdown. Let me check the site again

#

4-6 weeks from now?

verbal quiver
#

There isnt a count down yet. that will be put up 2 weeks prior to the launch of the kickstarter

twilit lynx
#

<@&257269635559194625> Will classes have restricted weapons and armors? Can a mage where steel plate? Can a tank use a spear instead of a sword?

#

Or @verbal quiver

verbal quiver
#

@twilit lynx atm we don't know if weapons and armor will be restricted to classes etc.

twilit lynx
#

Aw ok

quasi meteor
#

<@&257269635559194625> will different enviroments apply debuffs etc - i.e volcanic terrain applying a burning/overheating or a mountain applying a chilling/slowing effect?

mint summit
#

A huge selling point for me is having a lot of options for the appearance of gear. Are there plans for making an extreme variety of looks for armor/robes/clothes? Perhaps looks based on the region a player is in? Are the ways to do something like ff14's glamour system or some form of a reforge process to change the cosmetic appearance? Perhaps something close SWTOR's wardrobe? Or if you've collected a style than you can easily toggle between them like DCUO?

crisp agate
#

<@&257269635559194625> On this topic, have you considered allowing players to submit their own creations, such as retextures, new models, etc.? Obviously it would have to meet certain requirements (lore/style fitting, triangle budget, texture sizes, etc.) and be approved (maybe a program could be developed for it, though I imagine that might be a little complicated..), but it could help with allowing the community of Ashes to contribute to the variety available as well!

charred ridge
#

<@&257269635559194625> Being a mount collector myself, the people chosen through the weekly key draw, some of them also receives a mount, will this mount be available through kickstarter, or is it a content creator thing? (Sorry if this has been asked before)

nova condor
#

<@&257269635559194625> will we have an action camera mode like in GW2? Players from ESO, TERA, BnS would really appreciate that possibility

unkempt crest
#

@muted ore thank you :).

hot galleon
#

How many nodes will their be in the world or is it infinite

crisp agate
#

They're in a preset place, and the world isn't procedurally generated. We don't have the number, but it won't be infinite.

scarlet skiff
#

<@&257269635559194625> @intrepid well ummm...idk how to say this but if you ever played runescape then you would know about the "global exchange" and i think thats a really cool thing implemented into the game and thats why it lasted so long.sooo if possible could you make a system like that? it would be nice

tall surge
#

Will communism be possible in ashes of creation? I have to know for the glory of the red star.

unreal steeple
#

@tall surge the appropriate question would be : can you raise the taxes to 100% ?

fallen knoll
#

<@&257269635559194625> Will prestigue items be a thing in this game? like items or enchants that are not better then other gear, but they are recognisable for being a realy good pvper or are extreamly rear and dificult to obtain.

eager oriole
#

<@&257269635559194625> is it possible to get drunk, together with some downsides (like the "opaque" vision as in The Witcher 3) and advantages as well? (faster in winter, cold protection, ecc)

quasi meteor
#

<@&257269635559194625> how will AOC set itself above new mmos that are looking just as good.
Dont want to advertise titles without a response to send a wall of text to ;)

uncut fog
#

<@&257269635559194625> after reading the alpha test page on the media tab, I was wondering if there will be an in-game method of reporting bugs and such instead of just emails and forums

vital vale
#

<@&257269635559194625> Hi, the crafting and gathering in game seems really cool do you have more informations to share with more details ? like fishing ? we need Bait depend on location ? For Catch a fish or do a craft is with QTE ? thx, continue like that, your game is really interessting ๐Ÿ˜ƒ !

golden radish
#

@idle siren Hello. About Crafters shop: you guys said it will be possible to buy neccesary materials for repairing . Does that mean we can showcase and sell our crafted items from crafters shop ? becouse it raises opportuinies to player created shopping districts that people just come check out some new items crafted or buy it. Instead of paying auction house fees some crafters would like to sell their crafted items trough this route.

craggy kindle
#

@golden radish yes there will be player ran shops where you can sell crafted goods from ๐Ÿ˜ƒ

crystal beacon
#

@idle siren will sieges be declarable at a certain time of the week, on a board or something similar outside of the node, for defenders/owners to know? (Similar to the L2 sieging system)

loud venture
#

@idle siren Are you guys planning on attending any gaming conventions like PAX this year?

lilac oxide
#

@loud venture I think Steven mentioned smth about E3 and PAX ๐Ÿค”

verbal quiver
#

pax australia

tardy terrace
#

Will there be any way we can chuck our real money into the game? as in maybe like putting up real cash currency for a billboard quest that has a high difficulty but funds node investment at a 2x rate maybe?

charred ridgeBOT
#
Channel topic

Heavily moderated channel. Anything other than questions directly to Intrepid Studios employees in this channel, and direct answers (and the occasional mod comment reminding everyone about this fact) will be removed. No questions asked, no PM, nothing. Just deleted. Nothing personal.

Repeated questions may be deleted without notification. Please use the Search Function by using Ctrl+F to find your answers. Thank you.

tardy terrace
#

Will Guild bases be strictly node only? Also how many players would you be looking for at the very least to host a SEA/OCE server

crisp agate
#

Will we be able to trade items between alts?

past valley
#

What kinds of customisation will we have in terms of vanity clothing? I would love to walk around towns and cities wearing beautiful renaissance style gowns. I hope we get colour dye options as well!

surreal shoal
#

<@&257269635559194625> class balance is always extremely important in any game with heavy pvp, and to make every class impactful in some way to dungeon groups. While I love the freedom in class combinations you will provide, and would never want to see that changed, how will you take on the daunting task of keeping 64 classes in some degree balanced?

unreal steeple
#

@past valley different colors and styles for crafted items have already been confirmed, there will be also pure vanity items in the cashshop that i think won't break the immersion so you'd probably find what you want at some point

manic rampart
#

<@&257269635559194625> will customized craft be a thing? Like if I design my clothing, furniture or weapons with a signature style...

formal dagger
#

Maybe asked already but do mount here have the ability to carry more than 1? I always play with my partner and I would love that.

formal dagger
#

<@&257269635559194625> How do you plan on stopping Bots, Gold spammer and Hack system here?. It would really ruined your game if bots dominate the open world and own all the nodes.

open elbow
#

will the combat have dodge mechanics and are the spells and attack auto target?

verbal quiver
#

@open elbow there will be dodge mechanics

#

not sure about autotarget

pine hamlet
#

100% dodge rate a thing? XD

open elbow
#

<@&257269635559194625> How are the traints/skills going to be different for different class? Will some class have dodge warning when an incoming attack comes(like spidy sense w cooldown), faster dodge cooldown, mid air dodge etc

Are the skills and attacks auto targeting (like a homing missle)?

pine hamlet
#

<@&257269635559194625> So is every place/NPC going to be subject to death/moving or is there going to be some static towns and NPC's that help out new players etc?

marsh wolf
#

<@&257269635559194625> Will you add a mercenary feature? Im thinking as some players prefer solo-playing, wouldnt it be cool if you could hire them like mercenaries. Or do we have to make a Mercenary Guild?

rich badge
#

is it in the plans to make this game very grindy to level up?

muted ore
#

@rich badge it's been stated that it wouldn't be a grind like BDO, not sure where I heard it, but there will be a good leveling process

rich badge
#

@muted ore thank you. that is certainly good news

muted ore
#

<@&257269635559194625> I was reviewing our recent known information document and a certain question came to mind. I was wondering about natural disasters and nodes, will there be natural disasters (floods, earthquakes, tornados), and if there will be, will it effect cities and players (city is destroyed by earthquake bringing it down a tier or two, or players is blown away by a tornado)

obsidian flicker
#

My question is will you have arenas and will it be able to be played in a competitive environment

craggy kindle
#

@obsidian flicker There will be competitive arenas with rankings, different team sizes, and possible rewards

brazen fable
#

<@&257269635559194625> Actually I want to ask, What's your perfect Sunday?

vagrant aspen
#

@idle siren Question, if at any point we tend to find something lacking with the combat system. Would you be willing to touch on what we may dislike?

idle siren
#

@vagrant aspen We obviously want to listen to our community. That's important. This Mmo is being built by gamers for gamers. So I like to think I also have a good eye for systems that will be well received.

#

But hey, that's why we have testing ๐Ÿ˜ƒ

vagrant aspen
#

^^^

alpine parcel
#

@idle siren can we change the saying to by mmorpger's for mmorpger's i fee like razor traded marked by gamers for gamers already c:

quasi meteor
#

@idle siren any news on crafting or should i keep biting wood to stpp myself from screaming? :)

subtle bluff
#

Keep

torpid dragon
#

<@&257269635559194625> In the crafting system do you plan to allow a mix and match to modify the outcome of equipment?

glass junco
#

@idle siren Cannibalism? Can we do it?