Once again, a feature that feels half-finished in terms of UI, similar to premade limitations: https://discord.com/channels/255388470762143745/1254981241585930261
So far none of my opponents used an alt perk and I'm not surprised because they're not easy to notice when you don't know about them, at all.
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Add some kind of distinguishing feature for perks that can be changed so that it catches user's attention. See random example on screenshot (2 means 2nd possible perk got picked). This would also help people learn them while playing, to quickly see which perk opponent decided to use, art images are IMO less memorable/noticable, especially when only 1 out of 3 perks can change.
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Add keybindings for quickly changing alt perks during the match. E.g. 1 to cycle 1st perk, 2 to cycle 2nd and 3 to cycle 3rd.
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Since alt perks are saved per deck, move selection to the deckbuilder, not main menu, so that it's obvious and you don't have to switch menus while mass deckbuilding.
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Show the description of a perk on hover, not on click. So that you can quickly check what other perks do without switching them.
