Overall, I don't dislike the changes to the Cerberus ships. They even kept most of the old stats for the Dark Red Stars, which is a great touch. What I don't like are the Colossi. These ships are supposed to be very powerful, but they only have three times the health of a Guardian and barely do any damage once you know how to play. They used to command respect, not only because they healed, but because they were true behemoths, with three tons of health and a very strong shield, requiring much more coordination than they do now.
I have two suggestions: they could also give them a regenerative shield or increase their health and damage. These poor things should seem more powerful, since you don't need much firepower or coordination to destroy them, as the ambiguous description suggests.
On another note, I propose two more things. I mentioned that coordination isn't necessary with the Colossi anymore, right? Unfortunately, thanks to a "beloved" module, you no longer need to even think when destroying Cerberus. The "Solitude" feature has destroyed the old strategy 🥲. Now it's all about running around like a headless chicken and clearing sectors while barely moving to dodge missiles. So, as far as I'm concerned, REMOVE SOLITUDE.
One more thing: make lasers more viable! The dual laser is super strong, but on red stars it needs more damage in the early stages (or less time).