The game has a big struggle with Blue Stars, to be honest, right?
Whats the issue with BLS? Not enough players playing it because they only do daily 3 ranked + whatever they need to get full daily currency reward.
Why?
Beyond the daily reward the only incentive to do BLS is the achievement to win 1000 for Crystal bonus, which most players complete before reaching BS6 (I did it before BS5) and then they just dont care about BLS beyond the daily currency reward and 3 ranked matches.
BUT! What if you added corporate blue star mission ? Red Star has a monthly event, white star is obviously corp related and Quantum stars is a bit unknown but probably corp related?
What we could have is 30 days (or 7 , 10 or 14 whichever you like but lets go with 30 for example) seasons with corps competing to have the most BLS star wins.
Lets say an average "active corp" has 25 players , you want all players to play at least 20 BLS per day to have a healthy BLS activity.
So lets make it 10 wins per day, multiplied by 25 active players in corp , 250 wins per day, that's 7500 per month.
7500 BLS wins per month could be the quota for a corp wide reward, could be crystals, currency or even another art bonus that lasts for next 30 days?
OR!
You could make it a ladder, the top 100 corps with most BLS win gets X crystals/currency/Art bonus (probably better to give away crystals to balance it).
Top 30 get X, top 10 y, top 3 z , kind of like Red Star event.
What you would get is a much healthier activity in Blue Stars.
The corps wouldn't join together (because what's the point of members playing together if only 1 can win.... so there's no win trading)
A better activity in BLS would allow brackets to be made for only BS 1, BS 2 ... BS 5, BS8 instead of mixing BS5-8 together.
Lower queue for BLS (probably below 30 seconds to find 4 players for any type of match).
You would have a higher activity of players spending time in the game playing.
wow bls is command sense