#Upgrade stats on module page

19 messages · Page 1 of 1 (latest)

hard wind
#

Hi. Great game thank you for keeping it live after all these years.

In the game on the module page the stats for the next upgrade only appear when enough bps are in the possession of the player. Can we make it so the stats appear for the next upgrade regardless of if the player has the bps to upgrade the module or not please?

Thanks!

frank veldt
#

Agree, would be a nice QOL change

sand stratus
#

Yes, it makes zero sense that this isn't the case yet. Mod stats are freely accessible off-game anyways

wraith crescent
#

Good idea, 100%

wintry kraken
#

Yes, this would simplify life a lot!

median sequoia
#

I see and raise. Show stats for levels 1 to 15, so we don’t need 3rd party to plan our progress.

wraith crescent
#

that would require more ui click through and isnt 100% necessary, and im not sure how it would display

#

and stat progression tables / charts dont exist in the game, so that would require introducing novel UI concepts

#

it may be cool, but the OP is presumably a minor tweak to simply always show next progress text (ie. removing whatever code hides it?), a lot easier

#

Having set up the fandom wiki, I don’t think the UI design is worth the many hours it would take to implement, and there is a good chance it wouldnt fit thematically anyway.

hard wind
#

Agreed don’t think they would implement all the stats in the game as it’s too much work but unhiding something would be a lot simpler hence the suggestion. I had no idea about the code but assuming this is straightforward anyway

median sequoia
#

Here as a player, not a game designer. But i know it is not too complicated to implement a list of existing data into UI and doesn’t interact with other game mechanics. I do more complex things with my limited knowledge.

median sequoia
#

HS is a great game, but in-game information drastically lacking for a game that’s all about planning.

wraith crescent
#

most great games do not lay out all game mechanics in resources accessible in-game in my experience

#

A level 1-15 graph view would be pretty bizarre, maybe the ui could get worked out. i dont think that level of QOL is necessary at all though.

next prairie