When I'm using Artifact Boost on a Transport docked at an Asteroid, sometimes the game thinks I selected the Asteroid and says "This is not a valid target for this module". It happens a lot if I'm rushing or if the game is zoomed out.
To fix this, would it be possible to exclude asteroids from the Artifact Boost selection interface? So for instance, if you click "Artifact Boost" and mistakenly tap the asteroid a Transport is docked at instead of the Transport itself, the game will assume you tried tapping on the Transport instead of the Asteroid and apply the Boost instead of giving an error. (Note that this wouldn't apply outside of Artifact Boost. You would need to click on the Artifact Boost module from a miner first.)