#Fix Module Progression

20 messages · Page 1 of 1 (latest)

minor oyster
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Can we please get a corrected and or unified Tech Tree? Arrange the Mods in an order that makes sense and shared abilities.

An example being the FS EMP Rocket, it only effects Ships (all ships) but the EMP Combat Module effects ships and rockets (enemy only). It doesn’t match.

Shield progression seems backwards and I would argue that Alpha should not be the first shield type unlocked.

Weak Battery -> Battery -> Barrage
MBatt just doesn’t fit in progression because now I can fire on 3 targets and I somehow fixed the TSD issue…?

next flare
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there is no tech tree. there is only a list of modules.

minor oyster
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I know, I wanted to use a better term than Module Progression

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Didn’t think everyone was gonna take it literally

tough dew
minor oyster
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Fix Module Progression

tough dew
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and while we're on the topic of module progression, theres a huge drop off in # of new mods after rs10 and all mods after like rs7 are mostly not mainstays or metas
-# exceptions exist ofc

minor oyster
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Fixed it before I spammed

tough dew
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the battery line makes 0 sense tbh

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why is mbatt first

minor oyster
tough dew
minor oyster
tough dew
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weak batteries?

minor oyster
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I could get behind that

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Sorry, Weak Mass Battery

tough dew
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ah like that

autumn scarab
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Emp rocket having old rules is why it’s useful at all.