There is a discussion surround Alpha Shield and how the shield is essentially the default shield type for WS bar a few specific roles, particularly in hitech games where area damage module overwhelm blast.
This is caused by the fact that:
- barrier dmg can be bypassed by alpha shield
- overwhelming area dmg can be survived by alpha
Some have suggested modules that bypass alpha/break it. The problem is a module that exists for a single purpose is otherwise wasting a slot; also counters should be from game mechanics, not a deus ex machina option. (note: adding 'alpha bypass' to a otherwise low value module is still effectively making that module single purpose if that's the only reason people are equipping it)
I also think that the concept of "invincibility" is the purpose of Alpha. Either that concept is flawed (and should be removed from the game) or the solution should preserve that basic property: ie - once activated, a ship with alpha shield is invincible.
That is where this idea is starting from.
The Idea
When you activate the alpha shield module, the shield does not instantly turn on - instead a 2h countdown starts and then the shield activates. The duration of shield shield would remain the same (so if it was 4h before, you still get 4h once that countdown has finished) and the cd period will remain at the start of module activation, not shield activation.
This gives alpha users a disadvantage over other activated users (eg: Omega, Mirror) in that they are more vulnerable to attack. Presently alpha users can wade confidently into a dangerous sector, knowing that no matter what the enemy does, they can just activate their shield at the last moment and be safe. WIth an activation delay, alpha users will be able to react to incoming teleports, leaps (because they take 8h) or have it activated ready for landing when teleporting in - but it will leave the more vulnerable to sneak/sudden attacks where mirror, omega, passive would be better options.
deliver blast or a aoe direct? Does
protect against it? It could be another issues is
needs a slight buff.
after landing; I'd think it would be simpler to make Alpha shield not function with
"shatter" against the first
ie it goes to cooldown. I've considered further having that "shatter" disable that
at least ineffective as the ship could be defeated before the 2h