#Reward/Bonus Cool-Down
10 messages · Page 1 of 1 (latest)
As I have explained at length in the dozen other similar suggestions this simply isn’t true. Drs and croid runs on a 48 hour timer while bls is 24 hours. All 3 cooldowns gives you 24 or 48 hours to get your daily done without negativity effecting your timer. Changing to a shorter system like 23 hours is both less time to complete the task and would push the timer forward every day having an end result worse than the current system. Here is my suggestion that solves the problem you think you are having while also keeping the timer balanced for people on a strict schedule https://discord.com/channels/255083954036670464/1364674002815156324
agree
they should put bls back on a 48 hour cd tho
i guess bls rewards people who play daily with higher placement
so maybe that's the devs intent
I actually like the 48 hrs timer...
If I miss a day, can double-up the next day... just seems like as I try to stay current with daily rewards, that time is continually pushed later-later, till I'm forced to skip a day.
Whereas... hydro creation... if I run late (Harvester&genesis) one day, can set 23 hr timer for a couple of days and get back on schedule.
Agreed but it would need a limit at the end of the month so people can’t save up 2 days for the next season
If you can’t keep schedule with 48 hours you will not do it with 23 hours either. If you ran drs at 5 pm today, you’d have to run at 4 pm tomorrow or you’d have missed your window. The current 48 hour time is the best option without simply making it completely open. Yes I understand casual players are likely to miss under any system which is why Iv suggested they be able to recover up to 12 hours and set the time they would like. It’s the best of both worlds for casuals and daily players