A module that override Cerberus ships, allowing the player to control the selected Cerberus ship temporarily to go anywhere and attack anyone, except for the player’s allies and the player controlling the Cerberus ship. Once the control timer is up, the Cerberus ship goes back to its original sector—if it survives—and returns to its original state, which is being hostile.
Combat Module
Override:
When a Cerberus ship is within range, the owner’s ship can temporarily take control of an enemy ship. The controlled Cerberus ship doesn’t attack the owner’s ship, and can be sent anywhere and can attack anyone, except for allied ships. Another player can override a Cerberus ship that’s already under the control of another player.
Type: Activated
Effect Range: 160 AU
Effect Duration: 30s
Cooldown: 2 minutes
Overridden Ship Stats:
Maximum speed increase: +5%
Maximum damage increase: +5%