#Shield amplifier
108 messages · Page 1 of 1 (latest)
Just increase motion by %
Yeah this (edit: as in: Shield Amplifier) just reads like Suspend where Suspend has the added function of enhancing hull and slowing opponent ship speeds.
Shrimp
?
"This" = Shield Amplifier. I'll edit my last for clarity.
shrimp reads like suspend? i mean i can see how its similar
ig shrimp would allow for higher multipliers since it only affects shield and not overral damage
-# this is totally not for mirror with more shield strength nono i would never
What exactly will the shield amplifier be amplifying?
although it might be pro-turtle in ws .-.
Sh(shield) rimp(is just mixed up letters from amplifier)
Should be a drone slot though then it really is a shrimp
Need mas dronos
lol
But ws has lots of blast and ally and floating shield. Not saying its a bad idea for module because honestly triple leap would probably still take out x2 blast 12 maybe idk how much its boosting shield but if its a drone the leap would destroy it anyway?
hm
Would be more usable in bls for sure with mirror tho or impulse
heh
Or less explosive environments
Here i was hoping for more mirror or impulse damage, but no, just more shield..
ah like that
sure ig but i thought that would be too much
But if you have more hp the damage lasts longer or effect of mirror/impulse
Mix it with suspend it'll last a tiny tiny bit longer
Or emp
Wamp buffing mirror would be pretty cool- anything buffing mirror would be cool ig
well not really for impulse since its damage is a flat 10*impulse dps
but for mirror, buffing the shield strength is also buffing the damage so i didnt think it would be necessary to add onto that
Do you happen to know the order of how
works now, not preDN. Does it reflect damage before
is counted for depleting its hitpoints?
wdym
mirror reflects damage taken
not potential damage
aight basically
assume susp is -50% dmg
ebs with 200dps
mirror with 2k strength
ebs shoots, susp takes 50%, 100dps
mirror takes 100dps over 2 seconds, reflects 100*6 (x2 from 2 seconds, x3 from 300% reflect)=600 damage
So,
decreases "reflected" damage because it decreases the weapon stats, right sorry took me a moment to even recall how that worked.
exactly
Foe a monent I forgot
affects weapons, it's not like
🤦
mmhm
Well Mirror USED to get up to double what it does across the board now- at least then it did what it was supposed to
^^Js amping the damage was the original idea. With how the meta is now you could absolutely excuse both being an option
Ik but you can take more damage so it lasts longer 😂
While in combat not just turning it on
iirc it also didnt do as much damage
but idk i never used it pre dn
It was returning up to 36% of incoming damage
36% vs 300%?
With unlimited range and no delay
well range is nice but delay doesnt change much
And the damage was direct, so it fully countered the old blast + stealth combo for vengeance
mm well we dont see much blast now except in ws
Blast could have been a meme, but we have barrier damage
thought about it a bit, itd probably be ok for this in pve but likely not pvp
mirror and impulse already do a decent amount of damage in pvp
its just their survivability
What does a game, where positioning is extremely important, because weapon ranges are hard capped and you can't switch target willingly? A module that stops all movement in a large radius, of course
And then slap a chain ray weapon that is longer range than most other weapons on top of that
and with a game mode where you need to be moving because instant death is inevitably closing in forcing you with other players
ok barrier rant over
Sometimes, Andres' genius is almost frightening
And also a module, that allows you to move enemy ships for an absurd period of time, so the instant death zone becomes even more oppressive
and make it override the previous module that stops movement cause why not
But don't worry, it can be countered by all 60 modules in the game, so it's fine just play better
okok fr lets get back on topic lmao
with just 3x shield amp, mirror 11 does 22k damage which is basically a mini veng
although ill admit 3x is pretty big
At least, you'll have hp after landing into barrier
7500 shield and 8000 hull (15,500 total) vs barrier 12 with 12,000 tp damage
barely live
That's rs damage
assuming 3x and mirror 11
In PvP it's 7k
oh
thats dumb
what teleport damage are you getting in rs lmao
ok yeah 7k, way more manageable
Carrier
huh... so its kinda just barrier 12-15 that are truly evil
<11 you can kinda tank although its still really stupid
well then
i do have a question: should shield amp affect all shields in range or only the user
by wamp logic itd be all
How exactly will it add hp to shields? By just multiplying current and max hp?
yeah thats what i was thinking
then if it runs out it'll divide total and current hp
That's prime sphagetti code territory
Probably, none
but blue
, the reason we cant have fun things