#Supergiants

11 messages · Page 1 of 1 (latest)

pulsar shard
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image one is what the sectors (without the enemy's, full hexagon) comparison size looks like
Image two is what it would look like big sector

Sorry if I hurt your brain reading that

strong mist
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so each sector is the size of a star system?

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what would that change

drifting tartan
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How many cerbs fit in 1 hexagon

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How many cerbs does it take to fill a hexagon?

unreal sail
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I wonder how processing a large sector could work in terms of playability on mobile?

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This is an application where fog of war could make sense, you scan into an enormous sector with multiple planets and points of interest, and once you clear the large volume of cerberus, you can scan into the next region

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the fog of war would primarily serve as a progression bottleneck during a long life star (ie maybe the new quantum), and limit the processing needs to view one enormous star
i think the giant sectors could be really neat, and they would naturally counter solitude. There could be some big difficulties implementing it i imagine

lethal verge
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Would not have to worry about sol meta

drifting tartan