#Bond should break teleports

1 messages · Page 1 of 1 (latest)

leaden swallow
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Currently bond can be broken by activating one of several teleporting mods. I think if bond is used on the teleporting ship after teleport has been initiated (currently impossible) the teleport should break and the bond is used up, ie does not get its duration to move the other ship around.

rocky zephyr
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Yes. Or you tag along with the tele.

jaunty nest
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breaking teleport in any way significantly weakens it as an escape measure since bonds outrange barriers that protect the teleporter

leaden swallow
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A bs can have 3 teleporting mods at once

jaunty nest
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but typically doesn't and has one

leaden swallow
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Typically people carry 2 of the 3 in both PvP modes

jaunty nest
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they carry leap to leap not to fight bonds

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i'm not saying it's a bad idea, just need to explore consequences

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because they might be significant for standard WS play at least

leaden swallow
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I originally thought about this for use against leap actually.

jaunty nest
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it's useless as leapers leap from safe distances. you can't try to intercept as those tele-alpha attackers who need to get to the center line at least.

regal ravine
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It’s funny that the real immobilization comes from the tele modules instead of fortify

tepid trellis
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This makes bond barrier so much more oppressive in bls no?

lethal karma
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Bond should inflict dmg, if it is broken by anything, except bond, as barrier do 💡