#Salvage gives blueprints

14 messages · Page 1 of 1 (latest)

edgy cairn
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Having too much hydro but the salvage run is not worth it at all. If you don’t want ppl get credits and hydro from it, at least give some blueprints.

velvet dawn
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infinite blueprints equal higher amounts required per level

compare that with

actually allowing a player to use spare hydro to gain credits at an even rate for all redstars instead of strangling that opportunity of gameplay at lvl 4-5

stiff surge
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i too have a problem with excess hydro. you can only spend so much supporting other people's drs runs and grinding your top rs level for useless inf points to annoy your corpmates by overtaking them on the corp roster.

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a viable hydro sink needs to be provided by the game.

untold hare
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Salvaged arts should give credits x bonus on arts but for sure not bp

edgy cairn
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Still I need to burn the excess 30k hydro a day

untold hare
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That’s still like 6-7 credits/hydro which is comparable to relays roi

edgy cairn
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Relay finishes instantly, for salvage you need to go through some trouble to get boosted arts. One drs a day is already painful and boring enoughshrug staring at an empty map is not fun at all

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Btw why would you turn down a bit more bps, I’m asking like 3-5 bps per arts.

untold hare
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Because that’s not “a few more” when I can keep running them. I’m currently salvaging about 100 arts a day should I get an extra 300-500 prints* a day?

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Alts could grind endlessly and trade to main accounts for effectively infinite prints

edgy cairn
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Hmmm yes that could be a problem 😂 maybe put on some restrictions. Anyway it’s just an idea. The key point is, make salvage more worth the trouble

stiff surge