#Suggestions for Alpha shield change

293 messages · Page 1 of 1 (latest)

analog trail
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  1. Phasing Shield
    • Effect: Grants short periods of invulnerability (e.g., 1 second every 3 seconds) while active.
    • Purpose: Balances defense by allowing some damage to bypass during downtime.

  2. Collateral Field
    • Effect: Absorbs 75% of damage taken and disperses 25% of it to nearby friendly ships as minor damage.
    • Purpose: Encourages teamwork and sacrifices some durability for group support. (Lvl 15) bls would be those in range take damage like mirror but maybe after shield deactivates it's like a mini vengeance

  3. Flux Shield
    • Effect: Absorbs % damage based on available health reserves; the shield’s strength diminishes as health is depleted.
    • Purpose: Links shield effectiveness to bs health management, creating tactical depth, and allows repair drone

  4. Dissipation Shield
    • Effect: Absorbs a percentage of incoming damage but causes the battleship to take reduced damage over time after the shield expires.
    • Purpose: Balances survival by spreading damage across a longer duration.

  5. Resilient Shield
    • Effect: Activates automatically when hull health drops below a certain percentage, absorbing a fixed amount of damage before shutting off.
    • Purpose: Acts as a "last resort" shield, especially useful in prolonged battles but not abusable for continuous defense.

  6. Energy Leech Shield
    • Effect: Absorbs a portion of incoming attacks and converts it into temporary health boost for the battleship after shield shutting off 8,000 -> 10,000 depending on damage after shield is off
    • Purpose: Supports offensive builds by rewarding strategic timing of shield activations during heavy barrages.

fading saddle
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a simple one could just be
it lasts 5 seconds but every upgrade lowers cooldown

analog trail
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I'm just sick of immortal battleships. If it's so simple why hasn't it been done?

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But also 5 seconds sucks

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Lol

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It is the first shield so #2 is out unless you swap regen

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But #2 could also be useful at a low level

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#6 might help too with smurfs at lower level, if they repair, even re activate

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But then they could smurf that shield xD

pallid narwhal
analog trail
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But alpha is pretty 1 sided on how it is used? Who uses other than for vengeance. Or to be protected by vengeance, destint

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The only good reason is for explosions damage because it is highest? Maybe for wamp or ws solitude mode

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That's why I tried keeping it a % amount of damage not numbers for most. Motion is a percent, but you have to move. #3 is similar to that but has to be activated and has cooldown, so you could use it like low health, shield, repair. #5 can't be activated like motion shield but only activates low health to protect you from dying only basically and doesn't have a time limit and resets with repair like vengeance

warm dome
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Maybe oneshot modules are a problem and alpha nerf will make them even stronger?

Or other shields aren't meant for pvp, coz ppl use oneshot mods there mostly 🤔

analog trail
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Nerfing vengeance will make the RS builds un usable

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Unless only nerfing for pvp

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The point of vengeance is you are wasting your health, so that's why it gives most damage. However we have repair drone now in DN before we had salvage but was a different use. You had to destroy something in order to heal, repair is more and easier to use

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With #1 shield you have an attempt to destroy with the shield flashing on an off but still giving immortality

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Vengeance imo shouldn't be changed because of what it is same for destiny half the time you tele out of the circle. White star little different

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Because also Vengeance is not always a win win, especially if alpha is not what it is

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I'd be fine with the 5 second long cooldown. But what is the point in that shield? For low levels practicing timing?

warm dome
analog trail
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Leap yes but you can literally just move out of the way

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The inly time I die from leap is if I think it's tele and I use barrier 😅😀

warm dome
analog trail
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In final circle I guess but that's when you attack the dude with leap

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Yes I have never used alpha

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I have but, with #1 shield you could time activation so you don't take damage at all this just adds a fail safe to just sitting in middle circle trying to activate vengeance maybe

warm dome
analog trail
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There are other better options than just a solid immortal shield, because people will level that to level 15 and only use that

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Which good for them

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Because alpha probably won't be change, again I offer suggestions only 😄

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Look at white star time for level 15.. 6 hours 20 mins is insane

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But you have to pay for it ig

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Tbh everyone should level it to 15 imagine an entire ws team with that xD

warm dome
analog trail
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Again #1 allows for immortal one shots, #2 could as well depending on if ws and how many teamtes are around you

warm dome
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Maybe playing with it helps will help you to come up with better idea 🤔

analog trail
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#2 would disperse all of the damage throughout teamates reducing total load but maximizing damage on the activated bs so it's not ally shield, but pretty close 75% is higher than ally shield because you are splitting the damage received not taking down a number

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Mix with repair and 2 of those shields you good

analog trail
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Like if mirror had more strength it could counter leap maybe, by mirroring damage before leap activates

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You cannot counter alpha/vengeance when alpha is activated, bond, or alpha but then you both tie for 2nd xD

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You can rocket drone to force alpha before

warm dome
analog trail
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I have 1 suggestion about changing modules (at least rn)

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The other suggestions are, ship cosmetics and a new game mode. Which (I definitely play all game modes)

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Just not with alpha shield because I'm not level 1

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XD

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I enjoy the stress

warm dome
analog trail
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I literally just wait until the unleash vengeance and tele behind it. If final circle 2nds the best 1st is the worst anyway

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Just go for them first, activate it tele away ( for bls, this not possible in ws)

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I'm saying what is the point of an immortal shield, changing it would develop a different playstyle in general, or max level never hits the time it takes to activate vengeance, maybe have destiny be the top once again. But this doesn't change the fact that end game WS is just all alpha shield lvl 15? Why would you not do that?

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I'm fast af boyyy lol

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I don't see how the suggestions I laid out would make it stronger than it is now (at least) #6 yes for smurfs.. but has a chance to help lower levels

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Alpha now has a chance to help lower players, but has a higher long term "abuse" in end game, game modes.. so to say. Same with #6 😀😅

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Also we have blast shield for ws vengeance destiny.. soo

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Which at lvl 15 has 20,000 strength

analog trail
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I have alpha level 10 I'm not saying like don't use it. Definitely use it and abuse the system, if it wasnt imortal vengeance wouldnt be an issue as much👍

warm dome
fading saddle
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more like "What lvl of mods do we fight against?"
its the high kind

where alpha is not being used to abuse how its intended to be used.
But instead it abuses how other mods can be ab-used with it to increase or multiply the effect of something that is considered overpowered.
something along the lines of 'surviving oneshot scenarios' and 'being able to guarantee oneshot scenarios' and 'allowing another oneshot scenario to occur with a mediocre cooldown'
and oneshotting multiple targets ontop of the prior lines'
thats just for bls

warm dome
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Btw, if the veng is removed from bls or activation time or/and cd is increased, maybe >bls duration, so it can be used only once. Will alpha still be a “problem” here? 🤔

oak fiber
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Or make blast shield good enough

analog trail
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Like shipment drone xD

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I use that for objectives tho

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I lied I have used alpha when it was the only shield I have. My vengeance is level 5 or 6, destiny is like level 2

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The only way I would use alpha is to cheese into defense in white star but I do not

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Other corp members will lol

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If everyone in my corp decided to, then I would as well to abuse the system

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Or like all but 2. Because then if all of you stack either in tele or they have no barrier you will over take the sector no matter what

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leaving only alpha players remaining

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Making alpha a shield always used for cheese

shrewd lava
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Alpha in drs seems balanced but pvp is way op. Anytime you have infinite hp it’s bad game design. It should have similar levels of damage reduction to motion without the need to move but short duration

analog trail
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My point is.. what happens to ws when people find out it's maximum level or well choose to upgrade close to that

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The people know already haha

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I think eventually everyone will just be using that, and it will become a tedious game of who can activate what first which.. is basically this game already so idk if it really matters hahah but to me why is the first shield we get an invincibility cloak if upgraded well

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Another thing, if it was a good idea and no changes are made. Lone BS should spawn with a alpha shield then and rue the day for all laserharold

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I'm team cerb and lone bs now

shrewd lava
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I think barrier damage ignoring shields but being way reduced would help with the alpha problem too

analog trail
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Or make alpha protect completely from weapon mods and combat modules is reduced %

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Same drone should be reduced %

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Rocket drone should damage it

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Not even damage shield but damage hp, with % reduction

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Have suspend still help alpha reduction

analog trail
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And switch unlock slot for regen/omega (more omega so more people upgrade it sooner, it has more hp than regen in RS high level) because imo it still doesn't seam like a 1st shield.. ||to each their own||

warm dome
shrewd lava
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I feel the complete opposite.

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Alpha is op veng is ignorable

warm dome
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Op playing in low lvl sandbox and think he can beat veng, if not alpha, maybe it works like this at low lvls.

In high lvl bracket 12+, you can do nothing to veng, coz of barrier(op, check duration and dmg), you can’t engage via tele w/o losing the most, if not all your hp, you can’t approach as is, coz of barrier effect.

When op will get there, he will cry to return alpha shield again

shrewd lava
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Regen shield can tank barrier np I do it every day

warm dome
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It is already, except you stomping lower lvl opponents

shrewd lava
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Generally I destiny on landing or get them to pop shield early to stop my rocket. It works fairly well. See a lot of veng alpha with no destiny

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Or fake leap to spook mods then actually attack when they on cd

warm dome
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It won’t work with the opponent, who have >1 brain cell

shrewd lava
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Yes it does

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Not 100% of the time but it does work

warm dome
shrewd lava
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And my point is without alpha they are just dead. Veng does nothing

warm dome
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Using alpha over barrier is stupid move

shrewd lava
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They do both

analog trail
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I usually die because of barrier damage and the time it take on mobile to press a button and deploy

shrewd lava
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People panic

analog trail
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You can tele first wait until finally second and bond out

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They can't react fast enough if done correctly

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Unless they are really f*** smart

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Iq 10000

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Can that be the image gif for bond? The repair at the end is like 🥲🤭

warm dome
shrewd lava
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If you say so shrug

analog trail
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I'm off like 6 diet sodas right now so little l o c o

shrewd lava
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Meet me in bls 🤺

analog trail
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I think I'd have to upgrade mods more

warm dome
analog trail
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Like I just did

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He had lvl 12 vengeance and alpha and destiny

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Lol

shrewd lava
analog trail
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Sorry 11 alpha

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I survived 12 barrier for that 1 to save the others o7 LONE BS FOR LIFE

warm dome
analog trail
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This is cheese because of barrier and my inability to appropriately use repair

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Also I'm not using alpha

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If I had alpha I would have had full health

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my point proven again

shrewd lava
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Is it fair to compare me to someone with nearly 3x my cap?

analog trail
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always

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Bls match making by credit cap suggestion change

shrewd lava
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2.3x*

warm dome
analog trail
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Lmao not really get alpha outta here meaning not changing suggestion again

warm dome
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If nobody will have it

shrewd lava
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I have never once seen a veng ship win bls without alpha

analog trail
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Also even if the meta build is metaing.. The Ham bond is unbreakable

analog trail
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I'm like Mohammed Alli with bond tele. But I just told you my secret so imma change my name

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Sometime omega which tbf I would use omega over alpha but I've spent time upgrading other things

shrewd lava
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I think generally speaking we should look at leveled 11-14 for most balancing

warm dome
analog trail
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I don't think so

warm dome
analog trail
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RL be a huge fan

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Maybe I think that would be reduced % it's explosive

warm dome
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Cd of tele 14-15?

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Duration of bond 13+?

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You will never approach a decent veng player who have it

analog trail
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You would be in a stale mate and would have to execute all members of your team to manage to use all planets and maybe all hydro

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Leading to a very highly anxiously awaited game mode

shrewd lava
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I have not seen 14s in bls outside of mysel

warm dome
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They ate are plenty, me, for example

analog trail
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Cuz you can bond the barrier and bond the bond but you run out of f** sh** eventually (and time) so maybe it would force some real gameplay on the outsides of ws at least. Insides would be all highest levels battling it out in a frozen mess

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People with Mirror maxed would be just waiting

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Maybe idk really oj that

warm dome
analog trail
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Well you would need to change strategy eventually all ai see on the ws list is bond barrier entanglement

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With vengeances of doom lol

analog trail
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If alpha were changed

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You probably wouldn't just be able to tele into anything, activate vengeance beforr and destroy all which is what blast is for, but easily cycleable when all teamates do it. You could just cycle that with everyone ya know

warm dome
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Oh, now we talk about low lvl ws? How come?

analog trail
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Have every single teamate with tele, alpha vengeance. Activate vengeance and tele bomb that

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We have 1 teamate that does it every time but we have 4 people playing so when they come back they are like beez

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And VERY f** angry

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I been playing this game for like 8 years so I been around the ws for a min. My 1st acc I lost

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Idk probably 6 lmao

warm dome
analog trail
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Every single time if that's your plan

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You can use bond

warm dome
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Are you in ws now?

analog trail
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Send Phoenix to teamate

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Or colossal wamp

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Cerb wamp

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Whatever you want

warm dome
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Yeah this is very nice, not that every opponent will allow this shit to happen

analog trail
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Cycle for the first half

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You could use any cerbs

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Barrier and have them huddle wamp it

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But colossal works we bonded Phoenix and 2 had the dual that time

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Repair right at a certain time for 8 hr

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Had a low level on the other dual

warm dome
analog trail
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I'll send replay

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We did immolation

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Lol

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Really fooled em

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Iq 5

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I watch replay for 1st time.. they actually look like bees... so angry 😠 we are 4 people what do you want from us

warm dome
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I could watch it from the corp replays, much faster than record one

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wanna see the lvls of the teams mostly

analog trail
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1st of never said they were good, they also had level 10 blast shield that was never set in tm 😀

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We are lvl 9

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They set ally shield instead

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Maybe an alt and messed up while sleepy

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Also we are going to loose because we have 4 people and the angry bees, .. well turned into hornets

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Why we have 4 people is beyond me

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I think they are lvl 10

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Nope we are 9

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They have higher fs

warm dome
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So I can’t see a replay from your corp?

There is full random nonsense can happen in low lvl ws, you can’t balance the mods only for them, as well as bls, ws are playing by different rules at high tiers.

analog trail
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Maybe if you join and look at history

warm dome
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I wish I know it’s name 😅

analog trail
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You can just see all history right?

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Don't have to join

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I don't remember

warm dome
warm dome
analog trail
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Nahhhhhhhh

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Lol

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Half are non existent atm, half of that was recent

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Also we don't even really ws much recent ||dead corp||

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Like DN recent

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All the members came from 2nd//ave//Junkie and left me alone to ham DN update

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We do ws but barley full player match

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Soooo we just mess around hoping for wins here and there now

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That's why I say.. lone bs forever

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if I could I would homie all of our recent in history are 💩

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But I will say we only attack with vengeance and alpha lmao I think

warm dome
shrewd lava
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I agree I’m just saying most players don’t understand their power because they haven’t seen them.

warm dome
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That is true

shrewd lava
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But I also think after 50k prints youv earned a little power

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Where as other mods are super strong right from the start like alpha

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Or suspend

analog trail
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Other than ||Garmoncia|| he's Russian.. literally rush in.. ahh shouldn't have said the name

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& he calls me good ham so yeah.. I stick around

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Pretty sure it's Putin at this point but 🤷‍♂️

warm dome
shrewd lava
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Tele 14 is a game changer for sure. I love it

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Sol and leap are lack luster

warm dome
analog trail
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Yes well I told you I am the highest level in the corp 😂

warm dome
analog trail
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Now I'm trying to figure out what levels I'd be at if I never lost the acc 🤣

dusk mirage
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Cause most corps *

analog trail
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Out score and out CR nest them

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  1. have everyone with rocket drone so after the barrier wore off they go boom like cataclysm because I'm assuming no cataclysm
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  1. While doing that either delta and omega rocket or both omega moves very slow though
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Delta passes through tho so maybe omega with rocket drone so they take aim on the rockets. Hoping target delay doesn't hit omega

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You could rotate fire with destiny so 1 goes in times death with destiny to remove you from barriers hold, then just 1 by 1. Also the entire time all of these are happening you need dispatch firing (keep solitude maybe but you said no CR) DAAAAAA

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Mentally prepare for loss. Emotionally prepare for war

analog trail
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You just wouldn't be invincible completely after you tele

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So your question is dumb I'm sorry you didn't read the shields

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You are not reading my suggestions only coming at me with non sense read #1 shield that would be bls time not ws:

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  1. Phasing Shield
    • Effect: Grants short periods of invulnerability (e.g., 1 second every 3 seconds) while active.
    • Purpose: Balances defense by allowing some damage to bypass during downtime.

  2. Collateral Field
    • Effect: Absorbs 75% of damage taken and disperses 25% of it to nearby friendly ships as minor damage.
    • Purpose: Encourages teamwork and sacrifices some durability for group support. (Lvl 15) bls would be those in range take damage like mirror but maybe after shield deactivates it's like a mini vengeance

  3. Flux Shield
    • Effect: Absorbs % damage based on available health reserves; the shield’s strength diminishes as health is depleted.
    • Purpose: Links shield effectiveness to bs health management, creating tactical depth, and allows repair drone

  4. Dissipation Shield
    • Effect: Absorbs a percentage of incoming damage but causes the battleship to take reduced damage over time after the shield expires.
    • Purpose: Balances survival by spreading damage across a longer duration.

  5. Resilient Shield
    • Effect: Activates automatically when hull health drops below a certain percentage, absorbing a fixed amount of damage before shutting off.
    • Purpose: Acts as a "last resort" shield, especially useful in prolonged battles but not abusable for continuous defense.

  6. Energy Leech Shield
    • Effect: Absorbs a portion of incoming attacks and converts it into temporary health boost for the battleship after shield shutting off 8,000 -> 10,000 depending on damage after shield is off
    • Purpose: Supports offensive builds by rewarding strategic timing of shield activations during heavy barrages.

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You still have invincibility you just not fullllllll send the whole time

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Angry Ham

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I'm not naming the shield either it would still be called alpha the names help describe better

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You would still have you alpha shield with #1 you would have to just time the "phasing" in tele

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For barrier damage anyway

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Just gives a chance to destroy vengeance while allowing them inside

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Also if it is #1 I think emp should disable barrier imo but that's another topic completely (and I'm not bringing up anymore modules ever again)

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It should be #1 or #1 should be Protects weapon/shield maybe fully, combat/drone modules reduced

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The other shields are more filler at this point

dusk mirage
dusk mirage
# analog trail Delta passes through tho so maybe omega with rocket drone so they take aim on th...

Even if delta somehow managed to pass all the CR users it would do like what?
A scratch ?

Rotate fire with destiny?
That's not always a option, rarely at times.
They love to camp to on the outskirts of the sector just for that very fact. To trap people.

You lost that war hard ☠️.
Don't forget CR teams (BS5s so far for me)
Usually carry - CR,Alpha/Regen/impulse/Blast , barrier, bond, destiny/EMP/TP, CRT/repair

And most of the team will have something along those lines with the occasional MB for cerb clearing and sneaking past.

dusk mirage
shrewd lava
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Woah is the barrier turtle

dusk mirage
# analog trail 1) Phasing Shield • Effect: Grants short periods of invulnerability (e.g., 1 sec...

Assuming longer times for WS.
What would you suggest?

  1. Potential to counter CR nests at the least but would probably require alot of leveling before being effective

  2. You will burn to a crisp, once you commit there's no going back.

  3. Again can your BS really handle CR burning it?
    And if reduced how much are we talking?

  4. That's a sheild with a instant repair drone but it's good, CR will still melt you.

  5. again can you really outlast barriers and bonds and will Veng go boom in time

dusk mirage
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If you change alpha for bls.
I doubt the developers will make a bls alpha and a WS alpha.

Alpha Veng builds in bls can be countered and many people are doing it already.
This is, if not currently the only way for teams climbing the ladder to try and actually counter CR nests.

You can try strategy like maybe impulse to important locations first with dest bombs forcing CR users to come to you.
Still risky but if it's a smart team you up against, you probably dead.

Or you could try to hit their eco, meaning you have to go around - Time wasting, they can catch you easy since barrier and bond is legit ske of the main mods for their builds to work.
Defense is also weakened with every BS you send to try and flank.

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And if you are CR users 😃 then it comes down to has the bigger mod levels (assuming you all active to the same level )

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Just invest in TP
Then trigger them Veng early on before the end circle. 6 sec left then Tele out of there.
No way the guy can follow you with his TP. No time to react. (This is for bls)

grim sable
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Found the meme

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#memes-hadesstar message

grim sable
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Chad ally shield vs virgin alpha shield

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Early pressure is best against alpha veng

dusk mirage
analog trail
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Also why not bond 14 and destiny lvl 1 to break up nests. Bond has higher range than barrier,, granted you have to do it while they sleep because destiny is 3 hrs. You can bond a cerb to activate destiny if no enemy available. Which yes a smart corp may see this coming, they may also see a destiny bomb. Which may disrupt the nests. If lucky the 3 hr catches them off gaurd nd you bond there barrier out of the way with destiny, while you set perfect tm to the destiny bond with other bs infiltrating

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You could possibly repeat this cycle for extra barrier bonds that catch your strategy

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Also can't you activate bond last second? After destiny activates?

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Am I wrong? I have no idea

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Impulse shield on the rest bro

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XD

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With all fortify lvl 14

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laserharold laserharold I declare this land fortified

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Throw suspend on 1 to slow them down too and reduce damage

dusk mirage
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  • to use dest you need a enemy.
    Experienced CR teams know this and they to remove all things that dest requires from cerbs to even asteroids in adjacent sectors
dusk mirage
analog trail
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Impulse allows the others to go. Now yes they will activate barrier if they catch you.... with impulse maybe they are off gaurd.. big maybe on high level matches because everyone would have bond barrier

dusk mirage