-
Phasing Shield
• Effect: Grants short periods of invulnerability (e.g., 1 second every 3 seconds) while active.
• Purpose: Balances defense by allowing some damage to bypass during downtime. -
Collateral Field
• Effect: Absorbs 75% of damage taken and disperses 25% of it to nearby friendly ships as minor damage.
• Purpose: Encourages teamwork and sacrifices some durability for group support. (Lvl 15) bls would be those in range take damage like mirror but maybe after shield deactivates it's like a mini vengeance -
Flux Shield
• Effect: Absorbs % damage based on available health reserves; the shield’s strength diminishes as health is depleted.
• Purpose: Links shield effectiveness to bs health management, creating tactical depth, and allows repair drone -
Dissipation Shield
• Effect: Absorbs a percentage of incoming damage but causes the battleship to take reduced damage over time after the shield expires.
• Purpose: Balances survival by spreading damage across a longer duration. -
Resilient Shield
• Effect: Activates automatically when hull health drops below a certain percentage, absorbing a fixed amount of damage before shutting off.
• Purpose: Acts as a "last resort" shield, especially useful in prolonged battles but not abusable for continuous defense. -
Energy Leech Shield
• Effect: Absorbs a portion of incoming attacks and converts it into temporary health boost for the battleship after shield shutting off 8,000 -> 10,000 depending on damage after shield is off
• Purpose: Supports offensive builds by rewarding strategic timing of shield activations during heavy barrages.
#Suggestions for Alpha shield change
293 messages · Page 1 of 1 (latest)
a simple one could just be
it lasts 5 seconds but every upgrade lowers cooldown
I'm just sick of immortal battleships. If it's so simple why hasn't it been done?
But also 5 seconds sucks
Lol
It is the first shield so #2 is out unless you swap regen
But #2 could also be useful at a low level
#6 might help too with smurfs at lower level, if they repair, even re activate
But then they could smurf that shield xD
I actually think the https://discord.com/channels/255083954036670464/1260524314113867786 is a good way to balance it
But alpha is pretty 1 sided on how it is used? Who uses other than for vengeance. Or to be protected by vengeance, destint
The only good reason is for explosions damage because it is highest? Maybe for wamp or ws solitude mode
That's why I tried keeping it a % amount of damage not numbers for most. Motion is a percent, but you have to move. #3 is similar to that but has to be activated and has cooldown, so you could use it like low health, shield, repair. #5 can't be activated like motion shield but only activates low health to protect you from dying only basically and doesn't have a time limit and resets with repair like vengeance
Maybe oneshot modules are a problem and alpha nerf will make them even stronger?
Or other shields aren't meant for pvp, coz ppl use oneshot mods there mostly 🤔
However, if you use omega shield with vengeance there's a chance you can produce enough damage to not have vengeance go off
Nerfing vengeance will make the RS builds un usable
Unless only nerfing for pvp
The point of vengeance is you are wasting your health, so that's why it gives most damage. However we have repair drone now in DN before we had salvage but was a different use. You had to destroy something in order to heal, repair is more and easier to use
With #1 shield you have an attempt to destroy with the shield flashing on an off but still giving immortality
Vengeance imo shouldn't be changed because of what it is same for destiny half the time you tele out of the circle. White star little different
Because also Vengeance is not always a win win, especially if alpha is not what it is
I'd be fine with the 5 second long cooldown. But what is the point in that shield? For low levels practicing timing?
Before you continue this thought, every mod can have dufferebt stats in every game mode. And vengeance isn't the only oneshot mod, it is pretty much everything, that doing insta dmg
Leap yes but you can literally just move out of the way
The inly time I die from leap is if I think it's tele and I use barrier 😅😀
Then, if it will be buffed and you die from it, you will want to change alpha againg? 🤔
In final circle I guess but that's when you attack the dude with leap
Yes I have never used alpha
I have but, with #1 shield you could time activation so you don't take damage at all this just adds a fail safe to just sitting in middle circle trying to activate vengeance maybe
Oh, that is explains a lot...
There are other better options than just a solid immortal shield, because people will level that to level 15 and only use that
Which good for them
Because alpha probably won't be change, again I offer suggestions only 😄
Look at white star time for level 15.. 6 hours 20 mins is insane
But you have to pay for it ig
Tbh everyone should level it to 15 imagine an entire ws team with that xD
That is true, but need a good alternative or all mods rebalance, coz at lvl 10-12+ you either get oneshotted or use alpha
Again #1 allows for immortal one shots, #2 could as well depending on if ws and how many teamtes are around you
Maybe playing with it helps will help you to come up with better idea 🤔
#2 would disperse all of the damage throughout teamates reducing total load but maximizing damage on the activated bs so it's not ally shield, but pretty close 75% is higher than ally shield because you are splitting the damage received not taking down a number
Mix with repair and 2 of those shields you good
So all the mods are the problem but the shield strength is not? For all shields haha
Like if mirror had more strength it could counter leap maybe, by mirroring damage before leap activates
You cannot counter alpha/vengeance when alpha is activated, bond, or alpha but then you both tie for 2nd xD
You can rocket drone to force alpha before
Did I say that? I don't think so.
Tbh your suggestions sounds like "Pls fix everything that I don't play and what beat the build I run"
I have 1 suggestion about changing modules (at least rn)
The other suggestions are, ship cosmetics and a new game mode. Which (I definitely play all game modes)
Just not with alpha shield because I'm not level 1
XD
I enjoy the stress
Maybe you don't just wait till it happen and counter it? It is hard to do, coz of new barrier will rip your face, but better than wait the final circle. (Fyi I play antiveng build rather than veng, so I'm not protecting my op build or smth"
I literally just wait until the unleash vengeance and tele behind it. If final circle 2nds the best 1st is the worst anyway
Just go for them first, activate it tele away ( for bls, this not possible in ws)
I'm saying what is the point of an immortal shield, changing it would develop a different playstyle in general, or max level never hits the time it takes to activate vengeance, maybe have destiny be the top once again. But this doesn't change the fact that end game WS is just all alpha shield lvl 15? Why would you not do that?
I'm fast af boyyy lol
I don't see how the suggestions I laid out would make it stronger than it is now (at least) #6 yes for smurfs.. but has a chance to help lower levels
Alpha now has a chance to help lower players, but has a higher long term "abuse" in end game, game modes.. so to say. Same with #6 😀😅
Also we have blast shield for ws vengeance destiny.. soo
Which at lvl 15 has 20,000 strength
I have alpha level 10 I'm not saying like don't use it. Definitely use it and abuse the system, if it wasnt imortal vengeance wouldnt be an issue as much👍
So you use it or you don’t? 😅
What abuse do you mean, could you explain? Is alpha itself is abuse or in combination with other mods like veng?
Do you think your suggestions will make veng less powerful? (Spoiler: it will become more op)
Did you check other high lvl mods’ stats, aside from alpha shield? What lvl of mods do you play?
more like "What lvl of mods do we fight against?"
its the high kind
where alpha is not being used to abuse how its intended to be used.
But instead it abuses how other mods can be ab-used with it to increase or multiply the effect of something that is considered overpowered.
something along the lines of 'surviving oneshot scenarios' and 'being able to guarantee oneshot scenarios' and 'allowing another oneshot scenario to occur with a mediocre cooldown'
and oneshotting multiple targets ontop of the prior lines'
thats just for bls
Btw, if the veng is removed from bls or activation time or/and cd is increased, maybe >bls duration, so it can be used only once. Will alpha still be a “problem” here? 🤔
Or make blast shield good enough
You can upgrade things without using them
Like shipment drone xD
I use that for objectives tho
I lied I have used alpha when it was the only shield I have. My vengeance is level 5 or 6, destiny is like level 2
The only way I would use alpha is to cheese into defense in white star but I do not
Other corp members will lol
If everyone in my corp decided to, then I would as well to abuse the system
Or like all but 2. Because then if all of you stack either in tele or they have no barrier you will over take the sector no matter what
leaving only alpha players remaining
Making alpha a shield always used for cheese
Alpha in drs seems balanced but pvp is way op. Anytime you have infinite hp it’s bad game design. It should have similar levels of damage reduction to motion without the need to move but short duration
My point is.. what happens to ws when people find out it's maximum level or well choose to upgrade close to that
The people know already haha
I think eventually everyone will just be using that, and it will become a tedious game of who can activate what first which.. is basically this game already so idk if it really matters hahah but to me why is the first shield we get an invincibility cloak if upgraded well
Another thing, if it was a good idea and no changes are made. Lone BS should spawn with a alpha shield then and rue the day for all 
I'm team cerb and lone bs now
I think barrier damage ignoring shields but being way reduced would help with the alpha problem too
Or make alpha protect completely from weapon mods and combat modules is reduced %
Same drone should be reduced %
Rocket drone should damage it
Not even damage shield but damage hp, with % reduction
Have suspend still help alpha reduction
And switch unlock slot for regen/omega (more omega so more people upgrade it sooner, it has more hp than regen in RS high level) because imo it still doesn't seam like a 1st shield.. ||to each their own||
It is only with veng, if you exude alpha shield, veng is still op, if you exclude veng, alpha is ok
Op playing in low lvl sandbox and think he can beat veng, if not alpha, maybe it works like this at low lvls.
In high lvl bracket 12+, you can do nothing to veng, coz of barrier(op, check duration and dmg), you can’t engage via tele w/o losing the most, if not all your hp, you can’t approach as is, coz of barrier effect.
When op will get there, he will cry to return alpha shield again
Regen shield can tank barrier np I do it every day
Ok you are in, you lost your hp, what next? He just shoot you, coz you lost hp or dest(believe me it will be mandatory mod for every veng to prevent engagements like this). So jumping in such bs will be autolose
It is already, except you stomping lower lvl opponents
Generally I destiny on landing or get them to pop shield early to stop my rocket. It works fairly well. See a lot of veng alpha with no destiny
Or fake leap to spook mods then actually attack when they on cd
It won’t work with the opponent, who have >1 brain cell
They don’t use barrier at least, it tells a lot of your opponent
And my point is without alpha they are just dead. Veng does nothing
Using alpha over barrier is stupid move
They do both
I usually die because of barrier damage and the time it take on mobile to press a button and deploy
People panic
You can tele first wait until finally second and bond out
They can't react fast enough if done correctly
Unless they are really f*** smart
Iq 10000
Can that be the image gif for bond? The repair at the end is like 🥲🤭
Bro, once again, you most likely meet low lvl noobs, your leap can take offguard only noobs, who can’t just press tele and barrier
If you say so 
I'm off like 6 diet sodas right now so little l o c o
Meet me in bls 🤺
I think I'd have to upgrade mods more
Show me a replay how you win any bs7 lvl12-13 dude with meta veng build with it
I’m currently 4:7:2 against bs7 but no vids I kept
Sorry 11 alpha
I survived 12 barrier for that 1 to save the others o7 LONE BS FOR LIFE
Not just bs7, with meta build, which is now - barrier13, tele13+, veng, bond 12+. Your build mathematically won’t hurt it 1v1 whatever you do
This is cheese because of barrier and my inability to appropriately use repair
Also I'm not using alpha
If I had alpha I would have had full health
my point proven again
Is it fair to compare me to someone with nearly 3x my cap?
2.3x*
Well, op mentioning lvl15 alpha when it suits him, why should we discuss a sandbox here?
Lmao not really get alpha outta here meaning not changing suggestion again
My point was at high lvls there are another rules and veng is more stronger without alpha
If nobody will have it
I have never once seen a veng ship win bls without alpha
Also even if the meta build is metaing.. The Ham bond is unbreakable
I'm like Mohammed Alli with bond tele. But I just told you my secret so imma change my name
Sometime omega which tbf I would use omega over alpha but I've spent time upgrading other things
I think generally speaking we should look at leveled 11-14 for most balancing
It is a discussion about “alpha is op”, of course I mean veng is stronger at high tier, if nobody will have alpha
I don't think so
At least would be nice to consider it along with lower lvls, which op have ‘t done
I’m not surprised, do you know the duration and damage of barrier 13-15?
Cd of tele 14-15?
Duration of bond 13+?
You will never approach a decent veng player who have it
You would be in a stale mate and would have to execute all members of your team to manage to use all planets and maybe all hydro
Leading to a very highly anxiously awaited game mode
I have not seen 14s in bls outside of mysel
They ate are plenty, me, for example
Cuz you can bond the barrier and bond the bond but you run out of f** sh** eventually (and time) so maybe it would force some real gameplay on the outsides of ws at least. Insides would be all highest levels battling it out in a frozen mess
People with Mirror maxed would be just waiting
Maybe idk really oj that
As I thought, you have 0 valid arguments and experience
Well you would need to change strategy eventually all ai see on the ws list is bond barrier entanglement
With vengeances of doom lol
Strategy of what bruh?
If alpha were changed
You probably wouldn't just be able to tele into anything, activate vengeance beforr and destroy all which is what blast is for, but easily cycleable when all teamates do it. You could just cycle that with everyone ya know
Oh, now we talk about low lvl ws? How come?
Have every single teamate with tele, alpha vengeance. Activate vengeance and tele bomb that
We have 1 teamate that does it every time but we have 4 people playing so when they come back they are like beez
And VERY f** angry
I been playing this game for like 8 years so I been around the ws for a min. My 1st acc I lost
Idk probably 6 lmao
Tell me honestly, how often you have an opportunity to preactivate the veng in ws? Coz otherwise it is unusable, coz of barriers at any decent lvls
Are you in ws now?
Yeah this is very nice, not that every opponent will allow this shit to happen
Cycle for the first half
You could use any cerbs
Barrier and have them huddle wamp it
But colossal works we bonded Phoenix and 2 had the dual that time
Repair right at a certain time for 8 hr
Had a low level on the other dual
I know, any decent opponent will nuke this cerb when he see you pulling it, can I see a replay in your corp
I'll send replay
We did immolation
Lol
Really fooled em
Iq 5
I watch replay for 1st time.. they actually look like bees... so angry 😠 we are 4 people what do you want from us
I could watch it from the corp replays, much faster than record one
wanna see the lvls of the teams mostly
1st of never said they were good, they also had level 10 blast shield that was never set in tm 😀
We are lvl 9
They set ally shield instead
Maybe an alt and messed up while sleepy
Also we are going to loose because we have 4 people and the angry bees, .. well turned into hornets
Why we have 4 people is beyond me
I think they are lvl 10
Nope we are 9
They have higher fs
So I can’t see a replay from your corp?
There is full random nonsense can happen in low lvl ws, you can’t balance the mods only for them, as well as bls, ws are playing by different rules at high tiers.
Maybe if you join and look at history
I wish I know it’s name 😅
The name of your corp? I see 😂
Only very recent
Nahhhhhhhh
Lol
Half are non existent atm, half of that was recent
Also we don't even really ws much recent ||dead corp||
Like DN recent
All the members came from 2nd//ave//Junkie and left me alone to ham DN update
We do ws but barley full player match
Soooo we just mess around hoping for wins here and there now
That's why I say.. lone bs forever
if I could I would homie all of our recent in history are 💩
But I will say we only attack with vengeance and alpha lmao I think
Actually not that many, but full combat lvl13 are not rare at at all, I have only tele and soli lvl14 myself so far.
That doesn’t mean there will never be 14-15 mods and they shouldn’t be considered for any balanced change.
I agree I’m just saying most players don’t understand their power because they haven’t seen them.
That is true
But I also think after 50k prints youv earned a little power
Where as other mods are super strong right from the start like alpha
Or suspend
Other than ||Garmoncia|| he's Russian.. literally rush in.. ahh shouldn't have said the name
& he calls me good ham so yeah.. I stick around
Pretty sure it's Putin at this point but 🤷♂️
Yeah and some mods are scaling very well at lvl15, teleport is one of them, both cd and range. Barrier gets a decent dmg buff
Yeah, as I suspected this is not high tier ws, so veng could reliably work here still 😅
Yes well I told you I am the highest level in the corp 😂
In bls yeah, you either oneshot or do no harm with 12+ leap, ppl don’t invest much in passive or omega shields
Now I'm trying to figure out what levels I'd be at if I never lost the acc 🤣
Ham I have one big question thou.
How da hell would you break a CR nest without alpha Veng.
Don't say using your own CR cause more corps starting to climb the ladder will take time to upgrade that stuff let alone get the prints.
👁️👁️👁️ Unless you have a strat plz... Let us know
Cause most corps *
Out score and out CR nest them
- have everyone with rocket drone so after the barrier wore off they go boom like cataclysm because I'm assuming no cataclysm
- While doing that either delta and omega rocket or both omega moves very slow though
Delta passes through tho so maybe omega with rocket drone so they take aim on the rockets. Hoping target delay doesn't hit omega
You could rotate fire with destiny so 1 goes in times death with destiny to remove you from barriers hold, then just 1 by 1. Also the entire time all of these are happening you need dispatch firing (keep solitude maybe but you said no CR) DAAAAAA
Mentally prepare for loss. Emotionally prepare for war
Also #1 you could time in time machine to help you in this suggestion
You just wouldn't be invincible completely after you tele
So your question is dumb I'm sorry you didn't read the shields
You are not reading my suggestions only coming at me with non sense read #1 shield that would be bls time not ws:
-
Phasing Shield
• Effect: Grants short periods of invulnerability (e.g., 1 second every 3 seconds) while active.
• Purpose: Balances defense by allowing some damage to bypass during downtime. -
Collateral Field
• Effect: Absorbs 75% of damage taken and disperses 25% of it to nearby friendly ships as minor damage.
• Purpose: Encourages teamwork and sacrifices some durability for group support. (Lvl 15) bls would be those in range take damage like mirror but maybe after shield deactivates it's like a mini vengeance -
Flux Shield
• Effect: Absorbs % damage based on available health reserves; the shield’s strength diminishes as health is depleted.
• Purpose: Links shield effectiveness to bs health management, creating tactical depth, and allows repair drone -
Dissipation Shield
• Effect: Absorbs a percentage of incoming damage but causes the battleship to take reduced damage over time after the shield expires.
• Purpose: Balances survival by spreading damage across a longer duration. -
Resilient Shield
• Effect: Activates automatically when hull health drops below a certain percentage, absorbing a fixed amount of damage before shutting off.
• Purpose: Acts as a "last resort" shield, especially useful in prolonged battles but not abusable for continuous defense. -
Energy Leech Shield
• Effect: Absorbs a portion of incoming attacks and converts it into temporary health boost for the battleship after shield shutting off 8,000 -> 10,000 depending on damage after shield is off
• Purpose: Supports offensive builds by rewarding strategic timing of shield activations during heavy barrages.
You still have invincibility you just not fullllllll send the whole time
Angry Ham
I'm not naming the shield either it would still be called alpha the names help describe better
You would still have you alpha shield with #1 you would have to just time the "phasing" in tele
For barrier damage anyway
Just gives a chance to destroy vengeance while allowing them inside
Also if it is #1 I think emp should disable barrier imo but that's another topic completely (and I'm not bringing up anymore modules ever again)
It should be #1 or #1 should be Protects weapon/shield maybe fully, combat/drone modules reduced
The other shields are more filler at this point
Rocket drone is gonna do absolutely nothing.
And no a smart CR team does not carry one barrier
Even if delta somehow managed to pass all the CR users it would do like what?
A scratch ?
Rotate fire with destiny?
That's not always a option, rarely at times.
They love to camp to on the outskirts of the sector just for that very fact. To trap people.
You lost that war hard ☠️.
Don't forget CR teams (BS5s so far for me)
Usually carry - CR,Alpha/Regen/impulse/Blast , barrier, bond, destiny/EMP/TP, CRT/repair
And most of the team will have something along those lines with the occasional MB for cerb clearing and sneaking past.
😃have you heard of the barrier net ?
Woah is the barrier turtle
Assuming longer times for WS.
What would you suggest?
-
Potential to counter CR nests at the least but would probably require alot of leveling before being effective
-
You will burn to a crisp, once you commit there's no going back.
-
Again can your BS really handle CR burning it?
And if reduced how much are we talking? -
That's a sheild with a instant repair drone but it's good, CR will still melt you.
-
again can you really outlast barriers and bonds and will Veng go boom in time
😓apologies
If you change alpha for bls.
I doubt the developers will make a bls alpha and a WS alpha.
Alpha Veng builds in bls can be countered and many people are doing it already.
This is, if not currently the only way for teams climbing the ladder to try and actually counter CR nests.
You can try strategy like maybe impulse to important locations first with dest bombs forcing CR users to come to you.
Still risky but if it's a smart team you up against, you probably dead.
Or you could try to hit their eco, meaning you have to go around - Time wasting, they can catch you easy since barrier and bond is legit ske of the main mods for their builds to work.
Defense is also weakened with every BS you send to try and flank.
And if you are CR users 😃 then it comes down to has the bigger mod levels (assuming you all active to the same level )
Just invest in TP
Then trigger them Veng early on before the end circle. 6 sec left then Tele out of there.
No way the guy can follow you with his TP. No time to react. (This is for bls)
Nooooooooo
And mans is using ally shield 😆
Also why not bond 14 and destiny lvl 1 to break up nests. Bond has higher range than barrier,, granted you have to do it while they sleep because destiny is 3 hrs. You can bond a cerb to activate destiny if no enemy available. Which yes a smart corp may see this coming, they may also see a destiny bomb. Which may disrupt the nests. If lucky the 3 hr catches them off gaurd nd you bond there barrier out of the way with destiny, while you set perfect tm to the destiny bond with other bs infiltrating
You could possibly repeat this cycle for extra barrier bonds that catch your strategy
Also can't you activate bond last second? After destiny activates?

Am I wrong? I have no idea
Impulse shield on the rest bro
XD
With all fortify lvl 14
I declare this land fortified
Throw suspend on 1 to slow them down too and reduce damage
😓 unfortunately it ain't that easy.
Don't forget it's not uncommon for them to carry TP or even dest themselves.
How many players actually invest in bond?
Not many and when they do, it is around RS7 or 8(from what I've seen)
- to use dest you need a enemy.
Experienced CR teams know this and they to remove all things that dest requires from cerbs to even asteroids in adjacent sectors
Dis but a mere puny twig in their path
Yes but why not activate it last second in time machine? I've never tried destiny bond but I'd assume it works the same as tele. Your saying the barrier player is going to activate tele for the destiny activation? If you time machine it or just time it rl activate bond at 1 min left or try closer. They can break the bond after it doesn't matter you moved barrier
Impulse allows the others to go. Now yes they will activate barrier if they catch you.... with impulse maybe they are off gaurd.. big maybe on high level matches because everyone would have bond barrier
Yeah that's why they clear out the requirements for you to pop dest, for this exact reason.
So you can't catch them off guard