#Variable Star Scanner

44 messages · Page 1 of 1 (latest)

fallow condor
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This would be a scanner allowed unlock after red star 6

Match making is 2v2 bls module/speed, which consists of 1 of your level, 1 of your teamtes level battleship (with a mix of module level). Depending on the level this is where it gets tricky, you see different cerbs.. Like low level could be all Sentinels and Gaurdians maybe some collasals (but this could also change with level of scanner) once you jump if endless timelimit* the scans "joinability" is then placed in corp chat, with option to invite friends if no one joins idk could do rando matchmaking after time limit

Goal; destroy as many cerbs and players as possible

Time limit: Same as RS or 10 minutes, could be 5 minutes but smaller map. OR it could be endless and anytime you jump in you are matched and a scan is processed after your 2 players enter ending the match after 5 deaths each*

Death limit; 5 deaths per player (first death is auto spawn on jump gate, 2nd death is spawn YS with 3 second cooldown, 3rd death is spawn jump gate 5 second cooldown, 4th death is 8 seconds, 5th is 10 seconds)

Yes there should be portals that spawn leaving the endless mode an option, or they just spawn after a certain amount of cerbs are destroyed, or even timing

Daily reward limit; 1 victory reward per day with rank 2/2 ranked matches per day or just 1 (endless combat unranked) COMBAT RANKING + BS LEVEL = REWARD
(Old WS rewards basically maybe no hydro unless costs hydro to scan, it could cost credits to scan almost as a wager reward imo)
New leaderboard for ranked, would be solo destroys on players only.. Instead of bls frags it's just a number ranking you in strength of destruction

As you may have noticed there are warp lanes, warp lanes could be a main focus and you can get combat points for activating them (with hydro storage hydro like in YS) but this increases reward for your team at the end not just you, solo combat is where you get a higher reward. Possibly add in a mechanic where if you are in the same sector as teammate destroying things you get a teamwork bonus for your end reward
Yes a little bit like battlesh

Idk yall want endless and some of yall want a new game mode so let me know what you think honestly

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If it was endless my opinion would be the portals always spawn (maxing out based on your level) and you have to determine when you want to jump in allowing you to maximize the daily reward, leaderboard is player count based, but reward is cerb + player. After the unranked you don't get rewards but you can choose to play it. So with every scan just have more portals spawn while scanning if the star is already empty. But depending on time of day this could lower your daily reward chances

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Of course your reward maxes out as well so you can only make so much anyway, as well as a lower level joining your scan

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The max reward and CERB FORCE is determined by level of the scanner maybe?

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You may ask why not always wait for the cerb forces to be maximum? Make player ship count as a higher end reward, so you can either have max cerbs or go after the player more solo while your teamate weakens and uses the opponents modules plus you get the teamwork bonus which should only count with players not cerbs 😉

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You would have a hard time using an alt in the same match hahaha

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On respawn force a mechanic to block the cooldown delay thing on modules when switching back and forth obviously

loud cape
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The game developer has clearly explained the reason for removing WS rewards. Initially, crystal rewards on WS boards were reduced, and eventually, they were eliminated altogether due to issues with loss farming.

It’s highly unlikely the developer would introduce another game mode with a similar reward system, especially if it could be easily exploited for loss farming. The behavior of players engaging in loss farming or intentionally coordinating wins is what ultimately led to the removal of WS rewards.

I also doubt the developer would create a mode where rewards could be claimed in ways that enable exploitation.

It seems they even considered removing BLS rewards from the boards entirely but decided to reduce crystal rewards instead. However, there’s still a possibility that those rewards could be removed in the future aswell who knows.

I suggested WS rewards, but only for (FS) rather than individual players. Unfortunately, players who focus solely on their own rewards fail to acknowledge that WS rewards were removed due to exploitative behaviors.

Even those who donated WS rewards to their Fs instead of keeping them for personal use lost a valuable way to earn free credits to upgrade the FS.

To the players who participated in loss farming/sharing wins, I’d like to say: thank you for ruining the rewards for everyone.

My suggestion was for a system where corporations could passively level up the FS https://discord.com/channels/255083954036670464/1219611311759949924, but even that could be exploited through loss farming to unfairly boost faction progress. This brings us back to the core issue: finding a way to create rewards that are fair while preventing abuse.

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Also want to say that loss farm could have been ended up if developer would have inserted this what he told us Pree DN #questions-for-devs message

fallow condor
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So the game understands that they are loss farming

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It's only 4 players that's less than ws so maybe easier to manage

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If that's even possible. Then make them loose daily rewards entirely and apply this to all game modes (bls should only kick the 1 player, this game mode kicks all maybe? Idk)

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I could see bugs with it but that's trail and error

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Also you could do hidden features like no pre match coordination, if you have any communication between these players you NEVER can match against each other unless un ranked

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For this game mode specificly it could have hidden information so no one knows who you are when you spawn (other than modules)

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Even if you win, your performance could be evaluated to then base leaderboard rewards which doesn't really acount for collusion farming but maybe if the pre match coordination was then looked at. If you had pre contact with these players no rewards

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There are options,I think Andreas needs a way to farm 😉

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Like for white star you could do diminishing returns for repeated wins against the same players <- specifically not corp but again just a million alts so like the same players you'd then look into levels and age of account.. All this for matchmaking xD

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For this new game mode you could have a weekly leaderboard that uses cumulative combat points over the week rather than a single win... at the end of the week the leaderboard shows who has what, so it's completely blind until the next week, do this for a month. at the end of the month then get crystals for how many weeks you held top. TO BE FAIR I never said anything about crystal rewards for the leaderboard

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This is test of strength on the leaderboard

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Like rs haha

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Engagement kick, or pre coordination.. or both. I think that would work for all game modes without lower the player pool

fallow condor
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ALSO; central warp gate add a central warp gate, all 4 spawn on in the beginning, this is the activation of battle. Once you die the match begins basically and you spawn on your actual jump gate, this is a coin toss that gives one side an advantage kind of.. The search finds players after you warp inside so all 4 then get a countdown to start battling.

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After you respawn the engagement kick then processes your movements making it easier to detect loss farms? Idk

loud cape
# fallow condor There are options,I think Andreas needs a way to farm 😉

Don’t get me wrong, I like the idea of this new mode or any new mode that forces corp activity or even better use of the friend list.

But especially about teaming/loss farming or whatever behaviors—as I wrote above for WS—it’s just confusing how Andreas thinks about rewards.

For WS in particular, I don’t get it: he removed WS rewards entirely but didn’t implement the mechanics he announced during beta
#questions-for-devs message
That confuses me even more! He could’ve killed loss farms with that mechanism, and people already went nuts when he announced it back then.

With that system, people would’ve been forced to win WS, as they wouldn’t be able to get good bonus artifacts from corp hopping. They’d have this 3–4 day penalty from jumping around.

On the flip side, it’s not all bad that he didn’t follow through. Everyone’s progress is pretty good because we can jump to high-level corps with better bonuses, so it’s not the worst thing. But still, it’s strange he didn’t do what he said.

For bls, i had similar thoughts to what you wrote.

Player profiles should be hidden during rankeds, but revealed once the match ends. That way, teaming would happen less, since no one could see names+ Bs name, corp, bls points, RS influence, or player level during the match. Also, we wouldn’t be able to check the yellow star of any player during the game.

The fact that long-term players know each other from running RS, DRs, or WS together affects matches a lot. Maybe not every match, but many bls because of this.

This way, the only behaviors left would be things like multiboxing, scanning with alts, or friends sitting together in voice chat/Discord. But overall, this would at least reduce teaming.

Im sure this could be a thing to avoid such behaviours in youre game mode suggestion as you also wrote some ideas aswell to avoid such behaviours.

fallow condor
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I think additionally to what you said about bls. All chat should be disabled during a match, and you should be locked into the match without being able to go to ys I guess if there's a way to separate that with ranked and unranked. Hiding names is needed however you can still determine who is who by the modules they use and which level. I think the easiest solution is Engagement kick mechanic overall because that is IN GAME determination (not for bls, but for WS and any new game modes) White stars old score system is the perfect determination of who is actually playing, because even if you are loosing you will attack and battle as much as you can sometimes you quit! That is a perfect reason a match shouldn't be counted in leaderboards. Over powered matchmaking helps in this case. If everyone on your team quits the match is ended and not counted for. So you then make loss farming to complicated and less people will be able to do it. Leaving to easy detection of it. Leading to bans. You can mess up ending the match by if everyone leaves, well determine how long the match has been going, determine the score system and how the battle was fought. If it's half way through and you've done this much, the match shouldn't just end if one team decides to leave you know,... if it's neck and neck for a leaderboard spot.. also other people are watching with that one haha.

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I would like to see this game mode add a "endless" mode to it after the ranked match, good practice for the lower levels because there is no closing circle, good place to test mods with bigger open area. You can get chased around on warp lanes, the unranked should be NO time limit and only go to 5 deaths or if one team leaves the match is over

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(Respawns shouldn't could)

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Also variable stars are ever changing, hence the portals and warp lanes, it could change warp lane placements every scan too the shape is kinda need to stay for placements of jump gates

near cliff
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So many words....

Breaking out chat gtp to summarize.🥸

near cliff
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Ahh, I see. Loss farm rewards.

Imo, this game is about getting resources to upgrade and progress. I don't think removing those sources of rewards actually fixes any of those problems. If Andy wants us to play his game in one specific way, he has the right to update his game in a way that steers us into his vision. However, when he seems so passive about it when it comes to cheezing any other reward (like unbalanced weapons and bls matching) he is sending a message that it doesn't actually matter to him that much.
Heck when the community is so active in #1197268069370835114 and #1206751668344197191 and the dev team doesn't seem to notice these pleas, that sends a message that they don't care about the game where players are trying to contribute to it to make it better and in most cases have put money into the game.

fallow condor
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At least he did it right to where you have to pay so much in this game to actually p2w.. actually this game is more social to win, because of trading artifacts and for bls. So right there to me this game is better than any mobile game. So if you add new game modes or stuff like that you will just be getting more people playing the game instead of a million alts.

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Also with this game mode, unranked or no rewards. You should be able to do invite/private matches to invite friends or corp members. To battle each other. Even if it's 2v2 you could still 1v1 each other

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A 1v1 game mode is like bls.. imo

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So keeping the 2v2 but having the option of private matches allows for the 1v1 aspect

fallow condor
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I'm saying RS based as influence score it doesn't really do anything other than what it is, a statement of strength. So maybe just have it give you +influence based on the old WS score also based off strength of opponents, so if a low level destroys the higher level you get a higher score maybe only BS but could implement modules some how

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I have even mentioned before in different idea... An Art boost for the day if a corp not active WS, or it adds a little more to the ws but then that's a little cheap for those who don't do ws

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it could just add additional time instead of more boost with a weekly reward instead of daily for those who hate the idea of adding another step to their day but again if you WS this wouldn't really help much unless it was like 2 extra days or something

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Even giving artifacts based on the level of scanner (closer to drs bonus), give it an inventory like a planet, your rewards go there once per day availability 😂

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If you loose your performance is evaluated and you get lower bonus arts

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Could have those have a higher salvage rate as well so you still get your creds, or research it

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It's not really abusing the system if it's once per day, I guess depending on the #'s