Who's gonna play a game for a whole 28 years ? The objective of a game is for someone to play, have fun in the process and complete it. But with hades star it's different, even if you wanted to you can't complete the game. Andreas should really fix this mess cause if the intention was to prolong income through in game purchases, it's clearly not working.
#Game completion time
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That’s if you did one planet at a time the whole time which you won’t. Most people doing 5-9 planets at once
Rs4 beta comment ^
He’s not wrong the gate keeping to rs11 and 12 is a lot just not quite 28 years
Toxic society alpha insecurity comment
Overall its a bad idea.
Completing the game is a good idea, if there is follow-up frequent updates to it. By the tempo of this game's updates. It would basically make alot of players leave, because they have completed the game.
(End game content is meant for you to reach the high point, but at the same time still have things to do)
Every game needs something new to do, from hades star it is such as the red star levels, module upgrades, planet upgrades, max limit by credit and hydro ~~
Or people who already stay because of the heavy farming/repetitive aspects of the game, yet with upgrades to catch up to.
So overall its a good thing that the game is time heavy in the aspects of upgrades considering how slow the updates are.
I did some lazy maths and found that at my 12.5m cap I need to upgrade a planet every other day for roughly a 3/4 of a year to get to 17m
It is probably more accurately a solid year
And to do that would require maximizing shipping with drone
20-30mins per day shipping
I thinks more income would help, ws rewards specifically since it costs so much to do
The inflation of time to next rs is intense 😂, I would have been in rs11 in old hs already.
When it comes to economy, i do understand you. that it could improve a bit. Yet when it comes to modules it should stay the way. Even how tempting it is to have it easier and faster.
It is more like andreas moved the goal 🥅 for us near rs11 players.
And we just reeled at the distance we need to trek
if you reached the goal, you would be much more likely to quit the game, compared to if you had a long goal to reach.
This game have the repetitive vibe from runescape, yet at the same time lacks in lots of gameplay/things to do
I think we could do with some kind of larger scope galactic conquest type thing
I think in old hs the art trading fueled a lot of the community
i wish they would increase the yellow star space for more to do and a bigger system to explore, yet that would probably not happen anytime soon.
Then 2.5 years to 32mill
ofcourse, yet the devs dont want us to have fun. We are meant to suffer 
The pain is how I know I’m still alive
I’d be fine gate keeping mods and stuff behind time played but blocking content I have the mods and skill to play but can’t because 3+ more year grind is dumb
Most games do this
At least f2p
I think we are being herded to play a certain way though
And it involves drs, drone shipping, maxxxing mods, and being in corps with high boost
ofcourse, because in most cases it works to keep the ''elitists'' playing the game constantly. While making more casual players constantly leave for new games every now and then, because repetitive gamestyle is not for them, yet is more for elitists.
I miss being able to play with any mod in rs
the days when normal red star felt like a warzone
There was more wiggle room for creativity
Unfortunately once you complete HS, another new star appears when you zoom out next to yours so you basically have to just continue anyway
Alts
Yeah honestly if the game completed faster people would want to create a new account so I mean maybe that's another "reason" he did it idk
If you create a new account you probably buying Sp1 &2.. if the game completed faster you almost guaranteed to buy it😉
2 million for 30k is wild (planet upgrade)
If the game completed faster I think there would need to be more end game grinding.. but there is ws and helping new corp members so maybe it wouldn't be toooooooo boring. I mean what is "complete" at that point you have ALL modules MAX? Or just highest RS
He worries about completing the game and everyone stop playing after that MORE than anything probably.. Which if you play that long I'm assuming your gonna wanna keep the leaderboards your name
I think, it would be better to see more updates maybe just communication with HS from Andreas, he has comms with Athena but not a game that he created forever ago? I get he is here but never really says much about the game
I do miss the chaos of server maintenance on GC
I agree with you, the improvement times are quite high.
What are your econ mods at? (SC/TB/SD)
I ask bc at my 11.9mil cc, I hit 17mil cc in May next year. But I am almost at 15/15/15 (1 more month)
Doesn’t matter. At 15 even it’s still 2.5 years for one rs level. Stupid
That’s not content
15/15/15 yields way more creds thus meaning more planets upgrading
I'm almost 14/14/14
Excluding actual upgrade time just the time to get that many credits at max levels and base credits is like 2.5 years. Plus anything else you’d wanna spend credits on in the mean time
Many people who left, they left for this reason
At least at our alliance
Also disappearance of chat, which lead to inability to get new players, which lead to corps dying even more, which lead to more people leaving.
Lead or lead
If someone wants the game to die (in slow agony) the best way are introducing long improvement walls and silencing all social features (chat, trade, helping lower levels)
Or add new game modes that offer more reward but that adds more in game playtime, and more you have to add to your schedule.
If you could add an expansion to the ys, and have more trade stations maybe
But no more planets, so not a higher maximum
Could implement a new station to increase passive income without us doing anything 😅
A mil passive income per day would be nice

Or do a corporation station you donate coins to increase passive income for ALLL corp members
Or donate hydro to "engine" the passive income for all
Or all of the above is nice too 🙂
The solo station for passive income increase your solo ys, the corp one does everyone
Because if you really wanted once everyone reaches max just implement another red star level (once at this point start a new thing with the seasons -> or every year add another rs lvl depending on how long it takes to get there) This games style is endless until people stop playing imo
That "common bank" is a good social endeavour
If you join a corp with a high passive income just for that make a donation limit set by corp to gain their passive income 😂
Like you need to donate 1 mil to be able to activate the bank for that corp
Problem would be the swaps for ws
But that's the price you pay
could always change it when swapping ig
But not really helping completion times much, could do passive bank and more trade stations for the empty sectors (while changing white star to have its own ships in other suggestion giving you 2 extra transport to trade)
Full warp lanes XD
I was never here 🫥😶🌫️😶🌫️😶🌫️
I have 3 circuits of 7 planets + stations = 7 planets A + [4 planets B + stations] + 7 planets B
Wouldn't more trade stations help boost income therefor shortening the completion time. Even if everyone hits RS12 you can always add more PAPA
He has had plenty of time to think of new levels and will still have more time 🤣
There will still be people saying rs12 dr12 is not hard enough at a certain point
I’m already saying drs12 is too easy
The only time a red star is hard I'd say is the first few scans or if you are way under module level.. but the blog post said if your modules are the level of the star you will be able to complete that level
That's why I said add a pvp option 🤣
That is not mandatory but a button like the public/ or drs option
But wouldn't be able to have extra rewards due to exploit
Which has nothing to do with completion times 🤣
For normal rs sure but drs should be brutal
hey it says you could upgrade everything in 30d