#Market research for leaving players
61 messages · Page 1 of 1 (latest)
Bluestar
Time wasting
5 year commitment
Time dependant Leveling system
...
Not blue star itself...
Smurfs yes otherwise it's people playing a game not for them since they hate pvp or rather hate real time pvp.
Agreed it's not for all...
Game progression does become really slow eventually.
Not enjoying pvp but being forced to bls for daily progress is absolutely a valid reason to not like bls
'slow eventually' is Not a new player experience
The tutorial could easily push players away but hades star actually manages to not treat people like moronic children.
the problem is when new players still don't know what they are doing.
either because they cannot learn, unwilling to learn, or having a hard time learning some or most new players may just try again the next day
the next part is module, planet, ships, stations - upgrade times
scanner, sector scanning, ship repair, croid and bls reward times
shipments, Artifacts, hydro management, ship and station management
the game tells you "come back every day or else" but when all daily timers are reset by the player it then says "go away theres nothing here for you now"
don't make me do a 50 page essay of psychology, the new player experience ends at redstar 4 which includes bluestars and lone bs veng spam.
if bluestar isn't the issue trading death mods to low lvl players is
😭so why do you hate bls?
Is it because you have to fight everyday to get the rewards and that's annoying?
You said it's a 5 year commitment...
Many new players are also point that out from the beginning that it's gonna take them a long time to get big boi mod levels.
Tutorial is pretty straight forward 😐
Plus if they join the right corp they will get help if they still need it.
More of the players problem honestly.
Game wasn't designed with keeping people glued to their screens the whole day.
Yeah kinda true that's the design but you can spam bls if u really want to play Hades all day.
Oh sure smurfs suck and are a big thing at keeping new players away.
For now thou I don't think Andreas will fix this problem. But as a community we can help.
Alts can help kill smurfs first.
Will probably make little impact but at least you may have given that player hope 😃
Example: Im only playing hades star because I have 5 years to waste and decided to continue after a week
Good for you.
That's what alot of games are for.
To pass time.
Or to "relax"
because bluestar is totally relaxing
on top of point 3 #1300158717647523920 message
Yes "relax" -ing
One second let me try again for my foolish mistake of using facts instead of just using a false statement.
because bluestar is totally relaxing
on top of point 3 #1300158717647523920 message
I was being sarcastic....
Hence the quotation marks on relax....
Like uk when people say lemme relax then they play COD.... Yeah I was going for something like that
A plethora of reasons. In no particular order,
•bls makes up a large chunk of daily rewards for new players and the devs allow rampant cheating( smurfs and macro users). This makes new players leave before they even experience the actual game.
•game modes won or lost to lag is not fun, period.
•some people just don’t enjoy pvp. I am very good at bls. It’s not fun to beat on people I know have zero chance to beat me.
Psychology essay page 3
Confrontation, offence, insults
An example of why game chat was removed, however leaving players isolated and alone. Without a corp especially.
A new player should not be expected to magically join a corp before redstar 5
And since the only method of player to player interaction ingame is limited to corporations, public redstars and bluestars.
(Not considering diplo since its dependant on corps or finding others)
This limited player to player interaction will either be a quit moment or lead to discord and corporations.
Hello new player was it worth it?
Other player to player interactions would involve the only other matter
Modules, a new player is ALWAYS underlevel and ALWAYS will be.
Because every player before them got has had more time to upgrade and advance.
Not inherently a bad thing for player with player interactions like redstar or whitestar.
For bluestar... 1v4 uncaring matchmaking, uncaring opponents.
• True Devs should fix this Smurf issue.
• Okay agreed but it's not like it hits you every single time.
• But doesn't pvp make up a huge part of the game?
• For better or worse? That place was full of trolls and immoral chatter.
Sure it was great to find active corps because you could see who is always active in the chat. 🤔Last time I played on my old account it was the usual people on GC all the time, when I got this new account it was a new group of usual people.
• I can't recall if the tutorial helps the player to join a corporation.
• True if they isolated and always fighting smurfs and not getting help in pub RS it could be tough to continue playing. But do you have any suggestions on how to change this?
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For the smurfing I like this idea https://discord.com/channels/255083954036670464/1280984461424721993
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If the tutorial doesn't explain the need of why it is important to join a corp then the game devs should add that in.
Blue star rn is unforgiving to new players.
Unfortunately there is nothing we can do until the devs fix it.
I usually recommend newbies in my corp to chill a bit before bls until they get okay mods to jump out of the Smurf hot bracket.
Game should give like 1k crystals to join discord and direct people here
I wonder how long people play if they never join a corp and make friends
now what should page 4 be about.
shipments and future potential pulling the player towards a certain goal or modules teasing the player to level them higher
The 2.5 year meatgrinder for rs12? Even rs11 isn’t easy. Why can we have basically maxed mods but still can’t fight the harder content. If I’m strong enough I should get my shot. Not arbitrary and very long waits to unlock
He probably put RS12 so far away so that he doesn't need to touch this game while players continue to grind away. We see a small stat tweak here and there to see that he's still "active", but most of his time is going to his new game. As can be seen by how active he is in the Battleship Athena discord
If I make an off-brand hades which allows for faster growth and new content every month or maybe every 3 months. (Fix smurfing as well)
Would people play it 🤔
Just how to start
the amount of lingering haters wasting everyone's time 😂
But seriously, the game being abandoned since DN launch is a good reason. Critical issues are not addressed and there's no new content. That's enough when you are burned out on the grinding aspect.
Obviously this is not "market research" issue, but internal metrics in the game. How many people are quitting at what stage etc. is data the game collects and was a serious concern in DN's design. That's why the player is bombarded with easy progress and goodies at the first few weeks, to retain and hook him.
But I suspect once grinding sets in, players may start quitting. That would be around rs5-6.
(I bet the OP was hoping to hear more about old grievances by OG players that quit on transition. But the game and the player base has moved on and they ceased to be relevant. "Can't reach RS12 in a reasonable time" might not be even in the top10 reasons for quitting.)
I think you fail to consider that the game is designed for a very specific player base. Not everyone will like the game, some people who leave the game after a few days/weeks/months of downloading it will never like the game, unless it is fundamentally changed to an extent that it even changes genres.
Besides that, the answer comes down to simply lack of updates, dev interaction, events, etc etc. Tweaks and fixes are the lifeblood of a game, but content, features and events are also needed. So far, we've only had small bug fixes, tweaks and some new features and we're stuck at the usual boring 2 events every weekend, I even made a meme about it
progression is a very serious argument, content is distributed through each rs level. Without a reasonable pace of progression, players get disengaged, demotivated and lose the excitement of unlocking a new RS level and the game feels that much more repetitive and grindy.
sometimes even the newest players are demotivated by high level rs progression pace even before they get there because its not difficult to understand that a game is grindy and slow. "If these simple low level upgrades take days to complete, how long will higher level progression take?"
"I'd rather play that other game with fast paced progression and much more content density"
Some points above
Some people is arguing that they will enter discord and a wonderful world will open.
I think (and have experienced) the opposite. Most people only join discord after strong social interaction in corps.
Second. if new player base is similar in DN to HS, in my alliance we are getting almost no new players. New players cannot reach active corps and they leave
I agree, lots do, in fact me too and theres another few friends of mine that did the same
Do you know where most new players come from? You should and something may be even done about it.
Also if you are not advertising at least on discord how do you expect to have anyone join? Just how??
"But we used to pick newbies from gc" won't get you any recruits NOW.
recruitment and corp system is a much more complex issue. Due to factors like recruitment methods and corp organization, I don't think you can apply personal experience.
But the game could do better in particularly the recommended corps section, they had the perfect system by manually assigning corps, and... thats just gon
You're overemphasizing the importance of recruitment on HSO
Already said
Most new players will not enter discord until strong ingame interaction has already existed.
New players are unreachable by discord
Discord campaigns will only touch people deeply in game
thats also wrong, you can still get many recruits from discord. Don't underestimate the popularity of discord
No, I said most new players come from elsewhere. But you have to advertise on HSO too.
Not advertising would do nothing.
Most players come through recommended corps. And you can game its algorithm.
There are also other unconventional means to recruit newbies.
Play low level bls with an alt and send invites to players without corps.
Play low level rs with an alt and recruit in chat.
People do this. So can you.
well thats a bit of a tangent from the topic.
I bet most of these new players quit most. Many are just bored and move on, but some fail to find a good corp and people who would engage with them, so recruitment touches on this.
Imagine you are a newbie and you just click one of the recommended corps, thinking they were specially chosen for you. But many are shit with low activity. So you quit after a while if the game itself doesn't interest you enough on its own.
We regularly hear on HSO of survivors of such random joins who were interested in the game and now look for a good corp for them, not the random one they joined first.
I wonder how we could solve this problem 🤔
however, the specific recruitment method of AH is irrelevant to the wider picture
it's not really the best pvp system either, in many cases its only about survivng. And hope to blast the whole group with vengeance or just a mess and nobody knows whats going on.
A good pvp setup would be a gamemode where there was actual forced pvp or even team match pvp.
But the question is . . . would the servers manage to keep that going?
🤔true, many people use alpha Veng.
Then you get crazy people that love to challenge such builds even if they don't have destiny 😆
🤔But I agree it would be way more fun if there was a way to force a fight rather then wait for the end.
😲What if kills actually meant something?
Like maybe a higher reward 👀ah but then alpha Veng would still be spammed non the less.
😓Another suggestion needs to be made on this.
Team bls yes plz!!!!
👀Are the servers on life support already ?
Way too common.
The thing I don't like with bluestar is that its potentially too quick, and also when you die, you have no reason to be watching.
You already know your placement and potential rewards. And cant que up for a new one.
Also you hope for surviving in the cicrcle at the end.
Never been a fan of battle royale style gamemodes.
As its often purely survival instead of actual combat/mechanics.
If it was team based and it depended on the other team players it would make it a reason to watch after dying.
Such as 2v2 or 3v3 or 4v4 or 5v5
This should also fix any unbalanced matchups, because can put strong matched on each side and keeping weaker matched on both sides making it balanced anyway compared to bluestar that doesn't matter as its free for all.
Alpha veng wouldnt work the same way in a normal teammatch without battle royale style as it would not be a compressed area. Meaning that such tactics would be harder to perform.
And also mean you would be extremely vulnerable afterwards, making you an easy target.
Which is a good thing.
Well the servers only have gamemodes of up to 5 players.
That is where the question of more players into a gamemode, would it work? or would it become a lagging nightmare?
Add points to BLS based on kills. This includes Cerbs.
Potentially run into a situation where the “winner is the guy who killed more Cerbs but was the 2nd BS killed
They already have the setup for the RS event
Is it?
Was there a follow-up announcement to say they stopped?
🤔Right now to counter Alpha Veng builds you really have to dance with death.
In my bls bracket I don't see many alpha Veng users and if they are, usually someone kills it before the end circle.
But attacking them is no easy task.
Facts, maybe no zone collapsing could help?
But then the next problem is that some people will just run around the map -_-
But team bls would be awesome, and I agree with your points!
Free for all has it's ups and downs but overall team games would be way more fun and better balanced.