#Laser and Dual Laser in RS are IMBA

74 messages · Page 1 of 1 (latest)

inland fog
#

In WS, lasers are acceptable. The quick damage ramp up makes up for it's extreme vulnerability to EMP. Same goes to Laser and Dual Laser in BLS. The staging time is rather acceptable.

However, in RS, Laser and Dual laser are so IMBA. It takes FOREVER to ramp up damage. Those two modules are so useless, it is only used by newbies in low level RS. The old version Laser and Dual Laser are much more balanced. 26 seconds for maximum damage is so unreasonable . At least, make the staging similar to BLS setting. Time is the the essence in RS, and Cerberus ships kills quick.

smoky heron
#

Seconded! Even alpha+emp doesn't help 🙂

#

Level 3 damage must be at least 20 second. And need 2 up 8 sec.

placid lichen
#

It’s only 20 seconds for max damage not 26. Laser by its very nature of not staying ramped needs a lot of work. Dl really only needs a slight base dps increase.

supple hamlet
#

gotta make the ramp time description less confusing...

smoky heron
placid lichen
smoky heron
#

stage 1 - 8 sec, stage 2 - 20, need 28 sec for max dps

smoky heron
#

That's how it works. The laser/double laser does not have time for the emi to gain momentum on rs/drs. Also, there are too many targets and the classic with 3 targets is not enough. On WS it is imba, but you need to bypass the beams. But the best balance is on BS.

#

Also using an alpha shield won't save you. Suspension? Also too long! It lasts 45 seconds, and laser's need 28/45 sec!

smoky heron
#

Simply put, each stage is a new countdown. It doesn't work like before! (in the classics). I've checked it several times. It always takes me 28 seconds to reach full damage. Some may say that the damage is not bad on stage 1 - but it's not.

#

Okey. Suppose I pumped a playable level 12 and a level 12 soli.
136 - 530,4
308 - 1 201,2
1 400 - 5 460
Only after 8 seconds I get damage like massbat, but it hits 2 targets. But if I somehow survive 28 seconds, I'll get a lot of damage.(but by then my ship will be dead most likely).
Simply put a rebalance is needed either way. You can lower the maximum damage sacrifice long acceleration. But this weapon should be as an alternative for RS/DRS!

placid lichen
placid lichen
smoky heron
#

Perhaps stage 3 is greatly exaggerated. What if make stage 3 - x3 times stronger than massbat, but shorten the time to max dps?

smoky heron
#

@placid lichenI read your article... The main problem is that you need to use alpha shield. BUT! It will be 10 times more effective with massbat+weapon enhancer+revenge.
This weapon must be used without an alpha shield. I have a level 12 MS. But I need a level 13 Dlaser for testing.

placid lichen
# smoky heron <@281587009334673419>I read your article... The main problem is that you need to...

Bro why don’t you just try it? Everything you have said about this so far has been wrong. You are making assumptions not back up by anything. No good math, no game logic, and no testing. There are people in the game right now using dl in drs. Maybe not very many but that’s more to do with mass being meta long before dn and do being terrible for many years before. I’m not saying dl is the best weapon but it’s better and more usable than you seem to think. Level it up and prove me wrong shrug

smoky heron
placid lichen
# smoky heron It takes 70 days to do that, and that's a lot. And still. Dlaser was not change...

I have personally seen my theory tested with lower level mods so there is proof of concept. Maybe I’ll level it someday and try but currently got a 7 month grind for more important things. You are right it hasn’t really been changed much in like 5 years except the ramp timer was shortened. Its damage output over time is fine it’s the utility of staying ramped that’s the main issue. But at the end of the day who would even use it? Everyone leveled mass at low levels since that’s the only actual viable weapon early game. Even if mass and dl were evenly matched mass is better at low levels because lack of enemies to maintain ramp. And once you have a viable weapon it’s unlikely anyone would level a new weapon. That was the entire issue in oghs every other rs level you needed to start a new weapon from scratch it took a lot of research time that was wasted. I still think dl needs a slight base dps increase and then lets actually see people test it before we go making drastic changes.

wheat hill
#

Afaik EMP doesn't reset ramp anymore

placid lichen
#

Correct it does not

broken wave
placid lichen
#

Yup. The high end isn’t the issue it’s the no ramp single target damage imo.

knotty swift
# broken wave

Barrage and vengeance would have cleared that SO much faster 😭

placid lichen
#

We don’t know levels in that

wheat hill
#

Also not really fair to evaluate a weapon in comparison to veng

placid lichen
#

Agreed. My leap does a lot more damage than my mass does in rs. As I highlighted in my thesis the damage on dl is actually too high maybe. Just need someone who’s actually got it leveled to try

broken wave
#

For me, it's a 5 min cd with veng or 4 min cd with alpha shield. Don't get me wrong, I prefer veng by far, but the time constraints are what they are

broken wave
torpid arch
#

I miss those blobs of color

placid lichen
#

Lasers looked so much cooler back then

restive stream
#

It is going to be a long long way up to 32M

grizzled canyon
#

make laser keep damage when switching targets

smoky heron
#

@broken wave@placid lichen
Guys, I have a level 8 dl. I have done a few fights with it! And while this weapon is accelerating I'm getting killed. The problem is that you need 2 enemies next to each other, you need a bunch of cerberus. But these cerberus are what kills the player. That's bullshit.
Level 8 can be compared to high levels. Why? Because the base damage is almost the same as on a 12!
The max damage goes up and the average damage is worse.
The problem with DUAL LASER is that it needs 2 targets all the time.(and of course a long set of 3 stages or at least 2 stages( and the second stage = Massbat damage🤡 ).
I suggest a way out:
Add heating mechanics to it!
Optimal solution:
If you have DL charged to stage 3 and you lose the second target, you get stage 2 and it holds for 8 seconds without the second target, then goes to stage 1.
Possible imbo solution:
If you have a DL charged to stage 3 and you lose the second target, you get stage 3 and it holds for 8 seconds without the second target, after it goes to stage 2 or 1.
WHY IS THIS NECESSARY?! Yes because the theme players are considering weapons this is for the purpose of clearing the main planet, and I'm talking about clearing EVERYTHING! For Dual Laser to be a competitor to MASSBAT it needs to be improved.
Even Barrage plays great! I for example use it every day!

#

Might want to just raise the base damage to Massbat damage. Players will choose between ramping up to stage 3 and two weapon targets. And between 3 at once! That would be the best solution as well!

#

Either make stage 3 hold without a second target, or raise the base damage. Although the second solution will be more adequate. Since the first one is beating the player.

#

DL has always been garbage(now it's better and only for BS), hopefully the developers will get behind the game before inactivity bores players and they find other projects. Take Buldur gate 3 as an example!

placid lichen
smoky heron
placid lichen
#

You have time. In drs10+ there is a crazy amount of hp in sector and most of the cerbs will drive to you. Should be able to drive into one planet and then teleport to another like I highlighted before. Drive into one planet and start to ramp then teleport to another planet as you start to finish the first. It’s like having a boom build but more damage and no boom

grizzled canyon
#

So it's a damage build laserharold

placid lichen
# hard wharf Have you tested this?

Personally no but I have been sent replays from a few people who tried but none of them were close to my recommended mod levels. I might level dl eventually but got months of other very slightly more interesting mods

broken wave
#

Id be interested in a replay with DL ramp maintained by tele. At stage 3, everything evaporates so fast. Plus tele has a 5 second delay, it'd be really challenging to maintain 2 targets

placid lichen
#

Drs10+ has a ton of total sector hp but as I pointed out yes at full you might do too much damage unless you have tele 14/15

grizzled canyon
#

dl tp needs a prep ship to pull cerbs

#

if you tp into an unpulled sector half the cerbs are gonna be out of range

placid lichen
#

But nothing says can’t group before

grizzled canyon
#

not trying to call anyone out but this is what happens when you run laser lol

#

lvl10 too

placid lichen
#

With wamp making laser even worse

smoky heron
#

Just notice. That DL's base damage is not bs level 12 is almost the same as that of massbat and for this reason we meet DL on bs in players, I have even seen 10-12 levels more than once.

#

And so, I started pumping DL on my alt until 13 o'clock. We are waiting for 2 months.)))

#

Teleport 12 is there. But I think we need motion shields and suspension.

smoky heron
#

@placid lichen 2 month left🤡

placid lichen
# smoky heron <@281587009334673419> 2 month left🤡

Let’s see it go. Was doing the math a few days ago an alpha shield with sol wamp dl could clear a drs11 sector just sitting docked at planet. Some interesting plays out there. How does it handle trash sectors?

restive stream
#

Sounds good

tall ember
#

DL is awesome on crowded cerbs sector
But very shit on few cerbs sector

placid lichen
#

But in drs11 for example most of the sectors are packed even with trash plus the double Colo sectors. Won’t hit max ramp or anything but the damage is still decent

smoky heron
#

If it's close, the damage comes from all of them. And this is required for maximum dpm. Nothing can take that much damage except alpha shield. Base damage is too weak. You need to do similar to Blue Star!

#

Even with emp and suspension it's bad...

#

We need to shorten the time to max damage, make the base one like a volley bat, or DALY. Right now it's a terrible balance!