#🚁Increase Blast Shield Radius🚁

21 messages ¡ Page 1 of 1 (latest)

cedar viper
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Blast Shield is horrible in all modes, and each mode has a different reason why it’s horrible.

Starting with Red Star, it’s horrible because Regen-Solitude. Moving on…

Blue Star
Blast Shield may be a little better with the removal of Leap’s viability in BLS, so now there is one less source of AOE damage. However, it’s still not entering the meta, and the reason is Radius. Blast Shield being smaller than Vengeance makes it so Blast Shield only works against one single commonly used BLS module: Destiny. Working only against Destiny, when Alpha Shield does it better, isn’t good enough. It needs to be big enough to stop Vengeance

White Star
In WS, there is the same issue with Radius vs Vengeance. Blast Shield should definitely be a counter to Vengeance, and it simply isn’t because it can’t reach the source.

In WS, Blast Shield gets used against Dispatches and Destinies. The problem is, the shield is so terrible, that most teams only field 2. This means turtling, because spreading out to overwhelm the Blast Shields is too easy.

TL;DR
If Blast Shield was big enough to counter Vengeance, with a Radius buff, more people would upgrade it and use it.
In WS, this would lead to more teams having a viable tactic to deal with the flood of Tele-Alpha-Destiny builds in WS.

My Suggestion is simply to give Blast Shield the same Radius (in all star modes) as Ally Shield’s WS Radius at same levels.

novel sierra
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And it is a fun shield to use, just terrible radius and HP and it's a fun counter against impulse as well : )

broken otter
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Or be back to protect objectives instead of cover sources

cedar viper
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I don’t think the Shield Strength needs to go up, and the reason why is if it does, it creates way too many turtle situations that just can’t be broken.

Blast Shield being good enough to stop Vengeance will lead to more people upgrading it and more people equipping it.

I would do the Radius buff first, and then see if it needs a strength upgrade after

ripe shell
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Personally I think people view the shields use case wrong. It’s not for protecting a single ship from since every other shield does that better. Blast is only useful when it saves multiple ships from an explosion. The issue imo is needing to have an entire team of them to stop an entire team of veng alpha. The damage they absorb needs rebalanced or the blast mods need adjusted. Or both

novel sierra
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Like it's so ah
Omg in RS it's worse

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Them bombers cook you hard

ripe shell
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Right but I’m rs ships shouldn’t be together

novel sierra
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Solitude is awesome but it kinda makes RS repetitive

ripe shell
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And 3x ships makes lag kill my ships and rs unplayable 🤷‍♂️

ripe shell
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Sol should be baked in tbh but either way.

novel sierra
ripe shell
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My point was that one veng shouldn’t be able to kill nearly 2 shields on its own. Same with a leap

ripe shell
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No, aoe mods do way too much im pvp

novel sierra