#White Star Rebirth

18 messages · Page 1 of 1 (latest)

lusty ice
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You want an honest answer about white stars, yes they are much more balanced now, I would be nice to keep 10 player white stars would also be nice to have 5 player white stars, having 3 different amounts did make to many pools for the amount of players in game, most people would like to see some reward from them, and most are losing interest because they can't field but 1 ws a week and if they lose they don't have artifact bonus and there players are quitting or going other places to run for artifact boost, so the real question is what can you do about it? Reduce player size to 5 so everyone maybe can field 2 ws, that would help but some like the team work of 10 player white stars, but what you could do is allow you to join both white stars if you have the ships to be in both, also what you could do is speed up the time dilation a little and reduce the play time of a white star to 3 days, that would give players the opportunity to play more then one before the corp bonus goes out, but if you want the simplest and probally most appreciated thing you could do would be to increase the art bonus to two weeks before it expires, those that like running would still run as many as possible, but those that only do it to get bonus would do it as needed.

So best advice I could give is increase artifact boost time to 2 weeks

Allow a player to be able to play in both white stars.

Then if both these work maybe bring back 5 player ws.

The new balance system is new and different and I like it as there is plenty of counters to things, maybe allow bond to grab and move enemy drones and turrets.

And allow you to dump all chain ray links connected to you, waiting hours for a person to come online so you can defend or link to them so they can defend themselves. Needs to be addressed.

Maybe a reward for each kill you achieve, 10,000 credits
@timid heron

vocal skiff
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If there is a decent h reward, some people would go back to ws

hexed garnet
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I lkie the new WS.

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I think 2 weeks bonus would be nice, especially for smaller corps.

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I agree there should be personal rewards, link it to how good a corp did against the other. And maybe also something on an individual basis, this would incite people on the losing side to try and keep fighting til the end.

vocal skiff
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2wk would be fun if there is a continuity in doing ws

stray galleon
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10v whitestars is difficult. 12v would be more managable but with 10v, people are required to set alarms through the night. 5v and I'm not sure anyone would be allowed to sleep which is excessive.

molten spruce
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I think boost should stay at a week but should keep adding up so you can run back to back and build a buffer

hexed garnet
molten spruce
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Then he could have 2x ws bonus weeks so you can save up

hexed garnet
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Or it just preserves the original and add a small % for every subsequent win

shadow gale
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Legit curious... why is a gamemode spanning overnight compelling to anyone? Surely the game-mode can be designed so that you only need to interact once per day just like the rest of the game

hexed garnet
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It is not the length that is compelling but the fact that you have to strategize and have time to do so. Against strong opponents you need good tactics to win battles. It would be hard to fit it all in a single day.

vocal skiff
vocal skiff
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Personally, I don't play because incompatibility with work intensity

hexed garnet
vocal skiff
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It is a different game type

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Agreeing on stops is fine