#Make Bond even better
57 messages · Page 1 of 1 (latest)
Bond is already top-tier, and this would be heavily abused
I know… it would unleash a beast. But maybe for the better.
I would be forced to pull a BS out of a fight to TP a TS and Relics closer to the Gate or… I could Leap half the team into battle if we daisy chained
I think this would also have the side effect of trolling other players…
But it would be abused to grief other players by for example bonding another players ts into cerbs in rs
You can't use bond in RS, but even if you could this mechanic could be restricted to WS only.
Exactly, this is only a WS thing.
It would almost be a throwback to HS when squishies could use combat mods, like TP.
Right now, Bond is primarily a standoff mod to keep an individual at length or break through a barrier.
why would anyone bond the own TS to just bring it closer to gate ....
If it has relics and well leveled "rush" its already faster in travelling home then a teleport duration.
Also If you forced to Bond own Ts or even miners out of a fight, then you have lots of defence issue.
Why should anyone build a Bond chain to Leap with one bs to enemy side the other should use leap in different loactions so you maximise the area dmg zones.
so clearly modules slot waste.
And obviously it can be used to troll own teammates.
I dont wanna sound like an asshole but its stupid.
Bond needs RS balancing
If its need Then not this suggestion.
Bond is good as it is, what kind of balance do you think does it need ?
You know it got removed from rs cause some people abused it to bond cerberus on other players ts miners?
Also its clearly not needed at any Rs build so far .
im not aware of Rs/drs11 players wich used bond against hydras but also now from what I noticed its Not needed for any rs/drs level.
I'm painfully aware
stay with meta and you dont need bond at all for rs lol
There are a thousand ways to mitigate griefing and hydra melting abuse
A novel concept I thought of is to disallow teleporting mods with it, and not allow cerbs to leave their home sector
Oh i forgor about rhat
its still module slot waste in rs
You want to nuke you want to deal as much dmg as fast as you can and bond aint helping you there
or even players suspend idk
It can serve purpose in several areas, and can be balanced with cool down until it sees use
The dev expressed desire to have mods not be restricted in stars they can exist in a balanced state in. Bond epitomizes this description in RS.
I dont see any use in having a bond in rs/drs
Teleport
Leap
Destiny
vengeance
Suspend
Sol
Emp
Wamp
are the only modules wich are rlly need for rs drs
everything else aint helping you in any fights im not sure about barrierer but even that one is not needed
Holding a Phoenix away, holding a bomber close, stopping an interceptor
Oftentimes you don't want to engage the Phoenix but do want to engage every other ship
I personally nuke the whole sector with all cerbs inside 🤷♂️
Thats one strategy
The idea is to allow choice
A larger mod pool would never be a negative
there's no usefull choice beside that eather way you get asap into planet sectors and demolishes them step by step or you wait till all are up and nuke them
Not everyone plays this way brother
so if you use strategy one you wouldnt need bond at all
clearly everyone does cause its meta
Destiny has a 5m CD, I'm not interested in using it
for Drs you have 3 bs in team so you usally swapp after module use
I've spectated rs11, they use

Maybe throw in suspend
A basic issue here is RS is broadly unbalanced. If mbatt wasn't used 98% of the time, bond could help with chain ray or barrage builds
Instead, solitude has flipped the game so multi target weapons are mandatory
thats the issue theres no diffrent build playable.
the usally builds atm are the fastes way to clear any rs/drs.
if weapons get balanced then it might be look different but even then i have to say why would you delay a fight by using bond if there is a better combat module.
usally people get asap to planet sectors to clear first wave befor 2nd wave arrives
or people nuke the whole sectors
Expecially the screenshot you shared i never used delta shild but im sure it gets used to burst whole sector under emp duration
bond aint helping you there
Bond griefing wasn't necessarily the primary reason it was removed. It trivialized hydra killing w/ bond + barrage cheese
This could be reintroduced in a more balanced strategy
Such as not allowing teleporting ~
It wont help anyone in rs/drs there are better modules.
If you move ASAP to planet sector befor 2nd waves arrives thats not a big deal in any rs lv.
Or you wait and nuke whole sector its also no big deal once good lv modules.
But even then having Bond in rs/dr aint helpful even Barrier would be better if you want to zone enemys and playing barrage.
Barrage alpha shild maybe 🤷♂️
For rs11 im sure there some better ways to kill hydra better then any bond shenanigans.
Think about dart 12 alphashild10+ solitude weapons amplifier thaz way you would nuke hydra real quick and reset bs next bs soft clear sector with massbat 🤷♂️
Not sure wich rs Lv you are but immer 100% sure you dont need bond in any Rs Lv
Drs requires decent Lv anyway to clear quick.
And rs are such easy to clear..
Anyway im out if the conversation Gl 😅
The original first paragraph was uncalled for so I’m striking it from the record
Some of us are trying to have fun, not speed run with the absolutely most optimized build.
Shadows entire premise is that other mods are better than bond, this entire suggestion is about making bond more useful so people will actually use it in new and interesting ways. I fail to see how someone can have both those opinions at once. The devs have specifically stated they want options so what is the harm in having those options?