Dark Nebula
Game mode : Co-op PVE
Players must work together to complete Rounds of Waves, which feature new asteroids spawning, new enemies spawning, and each Round has an Objective.
Some objectives carry through multiple waves, which increase in difficulty.
There will be Fog of War. Only sectors adjacent to any player ships are revealed.
Types of Missions
Mining + Deposit
Players must search the Dark Nebula for sectors with hydro, and protect their miners while they Mine and Deposit on a Planet to create Relics.
Loading Defence
The Planet(s) sectors have all borders removed, increasing the aggro range of Cerberus which spawn in adjacent sectors and attempt to destroy the transports that are loading the Relics
Escort
There is a jump gate, opposite from the starting point, where the Relics must be taken. Cerberus will try to destroy the transports along the way.
Sectors are enlarged in this Round as well, to increase cerberus aggro ranges
Destroy All Cerberus
Destroy Cerberus Base
Boss Waves
Evolving Map
The standard WS map shape is used, although sometimes the entire map will shift. Where you were once in sectors E/F/G, those may come to be sectors A/B/C in the next wave. This stimulates an exploration and progression through a Dark Nebula, as your Fog of War limits the overall view. Nebula are much larger than solar systems, after all.
For example, you may Jump In in Sector A4, and the Escort Relics mission may take you to Sector G1. Then the map would change, and G1 would become the new A2 (as an example)
This may require a shifting border like BLS has, but moving rather than collapsing.