#Overhaul for Ships and new modules to accompany

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plain pewter
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Cruiser:
The next ship which will essentially become the main ship as it is fast, has good health, and good overall statistics. It is slightly slower than the Destroyer but has higher health and more modules. All current battleships will become cruisers as they are similar in performance. It is unlocked upon reaching level 10
Lvl1:Weapon, Shield, Combat
Lvl2:Weapon, Shield, 2Combat
Lvl3:Weapon, Shield, 3 Combat
Lvl4:Primary Weapon, Secondary weapon, Shield, 3 Combat
Lvl5:Primary Weapon, Secondary Weapon, Shield, 3 combat, drone

Note, Secondary weapon can equip any modules, however the performance of said weapon will be reduced by either 50%-75% on whether which is more balanced. Auxiliary shields are similar in the fact that the effectiveness of the shield is also reduced by 50-75%

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Battleship
The large capital ship of the fleet, they are meant to fight the large ships that the Cerberus forces use. You can only jump 1 in mostly redstars aside from very high levels which you can jump 2. Very heavy ships with large health, however they are significantly slower thus balancing their strong statistics. They are also the most expensive to operate as they require twice the hydrogen as Cruisers do. This will be unlock upon reaching level 50. Can only be spawned in red stars 5 and above.
Lvl1:Weapon, Shield, 2 Combat
Lvl2:Weapon, Shield, 3 combat
Lvl3:Weapon, Shield, Shield,Auxiliary shield, 3combat
Lvl4:Primary Weapon, Secondary Weapon, Shield, Auxiliary Shield, 3 combat
Lvl5:Primary Weapon, Secondary Weapon, Shield, Auxiliary Shield, 4 Combat, Drone
Carrier
Another large capital ship which uses lots of Hydrogen, they are not meant to see frontline combat. They have slightly more health than Cruisers however they are even slower than battleships. They are unlocked upon reaching level 75. Only one can be spawned in any red star of level from redstar 6+. They are also equipped with the carrier only Spacecraft module.
Lvl1: 2 Spacecraft, 1 drone
Lvl2:2 spacecraft, 1 drone, 1 combat
Lvl3:2 spacecraft, 1 drone, 2 combat, Auxiliary shield
Lvl4: 3 spacecraft, 1 drone, 2 combat, Secondary weapon, Auxiliary shield
Lvl5: 4 spacecraft, 1 drone, 3 combat, Secondary Weapon, Auxiliary shield.

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NEW MODULES
#note all drone artifacts will be turned into Spacecraft artifacts which have both Drone and Spacecraft artifacts.
Spacecraft modules:
Fighter: A fast module which can be sent to a single sector and it finds enemies and targets them. It is equipped with a laser. While basic its later levels makes the laser very strong.
Defence Fighter: this fighter can be launched to escort a ship or itself to which it orbits the ship in a circular motion. It will orbit until destoyed.
Repair Ship: A ship which will seek out damaged ships and repair a portion of their health. However they will take the shortest route so be careful in were they are used.
Support Ship: A ship which will stay in a 130 AU zone around a selected ship, it gives the ship damage resistance and more damage output. Like the Bomber it tries to avoid enemy ships by moving away but cannot move out of the 130 AU zone.
Swarm Fighters: This launches a swarm of fighters to a sector and attacks all enemy forces. They are similar to Cerberus Ghosts.
Missile fighter:A single fighter which can be sent anywhere with a total of 6 moves before its immobilized. It is equipped with the new Missile module.
Frigate: It launches a small frigate which is armed with Chain ray and regen shield. It can be used like any other player ship.
(Let me know of other Spacecraft modules)

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NEW WEAPON MODULES:
Missile: a weapon ranged with 130au, it frequently launches small missiles which home onto the enemy ship. They are fast and do medium damage. However they can be shot down.
Shield Ray: While not a weapon, you have to sacrifice the primary weapon slot to equip this module. It shoots a ray similar to laser which heals any allied ships shield by a certain amount of hp per second. It can heal up to two ships at once. Cannot be equiped in secondary weapon slots.
Lighting gun: it shoots a lighting ray against a enemy vessel which disperses to other ships in the area at a lower damage. It has a range of 140 AU
(Let me know if theres any other weapon ideas I could add)

SHIELD MODULES:
(Let me know if you have ideas for new shield modules)

COMBAT:
Put repair module back in the game
Put Unity back into the game as a direct opposite to Solitude spam, both modules cannot be equipped at the same time.
Cloak: it makes your ship completely invisible to any other player or Cerberus. While invisible to other players it is transparent. You cannot see where it is heading. However in this state the ship cannot fire, but in order to balance enemy ships CAN fire if you get within 100AU of the enemy ship. This is more in line with sci fi clock while Stealth will still be relevant as your ship cannot get damaged in its stealth state while Cloak can.
(More ideas will be put down)

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RED STAR REFORM:
Redstars will now also be split into three categories, Dark Red star, Giant red star, and normal Redstar. Dark Red Stars will remain the same as they are now. Normal redstars will also remain the same. Giant redstar will feature a larger map with more enemies. However it will have significantly longer time to play around in. This is to have the fast paced redstars we have now, and to have a return of the more casual redstars of the past. The Giant red stars will be more for people who have a large variety of ships while people who stick to cruisers only which will be possible, can enjoy the current fast paced redstars. Ship types will be limited for most redstars with 2 destroyers, 3 cruisers, 1 battleship and 1 carrier. However the higher level redstars will allow for 3 destroyers, 3 cruisers, 2 battleships, 1 carrier. Note, it will be possible to complete a redstar with just destroyers, Cruisers, or battleships while carriers will most likely need supporting ships.

BLUE STARS:
Ship types will be matched up against their own ship types. There will be no times for example where a battleship is matched with a cruiser. You can also toggle if your blue star will compete with other players for the leader board, or just solo to get rewards. Lone battleships will also be overhauled so bombs are not the only type.

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GRAND WHITE STARS
Grand white stars are very large battles between corporations which are 15 v 15. You can now jump in 3 combat capable warships. While you could construct 3 battleships or 3 carriers and send them into battle, this is not recommended as they are quite slow and will take long amounts of time to which you team because you jumped 3 battleships, has 3 less ships in their fight while your slow battleships are making their way. The white star system will be slower by a significant amount, and the map will be significantly larger. This will allow for multiple battles taking place between different large fleets of player ships. This will also make it so if one of your main fleets gets wiped out, it’s not the end of the game as there are still other amounts of ships to play around with.
This should make white stars more dynamic and more like a short campaign to which you can coordinate fleets of ships to meet other corporations in large series of battles. Grand White stars also give rewards for participation and large rewards for winning such as Credits and Crystal and of course the Artifact boast.

NORMAL WHITE STARS
They will remain the same but they will be slowed, just not to the extent of Grant white stars. They are mostly going to stay the same as they are now.

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SHIPYARD REFORM:
As I have added many ships already, this will likely require larger amounts of ships. The likely ideal set up for high level players would be 4 destroyers, 4 cruisers, 2 battleships, 2 carriers, 8 transports and 2 miners so maximum shipyard size would be 22.
HYDROGEN: Hydrogen will be balanced to where players don’t have huge hydrogen supplies like in the past, but will have some to balance the combat ships using Hydrogen again.

BROWN STARS:
This new gamemode will be carrier centric as the player will send in their carrier into a Brown star to fight other players carriers. There is a timer which when it runs out, a gamma ray burst destroys the system?( haven’t really thought about it) You view of the system is also limited by 170AU around your ship as the rest of the map is covered in a nebula as the fog of war. Periodically all Players carriers are pinged on the map and you can send your fighters after them to destroy them. The last one standing wins the match and rewards such as a small amount of Crystal(maybe?)