#RR Appears as a black screen after loading.

1 messages · Page 1 of 1 (latest)

flat nexus
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Not sure why. My drivers are up to date, game launches fine, I can go through the menus just fine and see the loading screen fine..once it's "done" loading it goes to a black screen where I can hear ambient track audio but nothing ever happens or loads.

⦁ CPU: AMD Ryzen 7 8700F (8 Cores, 16 Threads) @ 4.2GHz
⦁ RAM: 32GB (2x16GB) DDR5 Kingston Fury Beast @ 6000MHz
⦁ GPU: Gigabyte RX 9060 XT GAMING OC 16GB
⦁ COOLING: ViprTech 240MM AIO Liquid Cooler
⦁ STORAGE (OS): 1TB m.2 NVMe SSD
⦁ STORAGE (PRIMARY): 1TB SamSung 860 EVO SSD
⦁ MOUSE: Attack Shark X3 - 49g Wireless Mouse
⦁ KEYBOARD: Attack Shark X66 Wireless Keyboard
⦁ OS: Windows 11

ripe basalt
#

that usually sounds like a corrupted graphics_options file.
You can find it here: ...\Documents\My Games\SimBin\RaceRoom Racing Experience\UserData
You can try only deleting the graphics_optinos.xml and ift it works, hooray 😄
If it doesn't we usualy go as far to say back up the whole simbin folder and then retry, then all files are fresh.

flat nexus
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I tried that, it doesn't do anything.

ripe basalt
#

Does it happen to a specific combo or does it happen with any car and on any track?
We could try steam file verification.
I was also tjinking about amd gpu problems but it looks like yours is nvidia, i guess.

autumn drift
#

its a amd

ripe basalt
#

Ah, well then it could be motion blur setting, that needs to be set to off.

robust rune
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If using steam you could check if your running it in Vulcan of DX11. IIRC I had the same issue and I think I fixed it by changing to Vulcan api or vice versa - worth trying though.

Nice rig btw.

mortal geyser
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Everybody is getting a lot of issues with the 9000 graphics cards developers, please sort out.

autumn drift
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wzll it may be the amd drivers aswell

#

turn of aa try that

flat nexus
#

ok im in. but wheel isnt responding and keyboard isnt doing anything either

ripe basalt
#

have you selected a fitting control set and made sure all keys are bound?

flat nexus
#

it worked

flat nexus
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Launching in DXVK seemed to have worked. going to try DX11 later to see if it can fix itself and load