There is a massive problem with the fluctuation of meat demand on White Tiger, because Meat goes through 3 to 7 processing steps from Carcass to finished food compared to crops with 1 to 3, so Meat prices and demand fluctuate massively. This is something that needs addressing at a base game level, but I would propose some bandaids for White Tiger so we don't lose 80% of the hunter/butcher end of week 1 to mid of week 2 every single round.
First, let us understand the market fluctuation: On day 1 to 3 demand for carcasses is very high because most of the time plants will be gone in less than 24 hours and resupply will be slow. After that supply will get to a point of market saturation until cooking/baking are released.
There will be a spike in demand that will be consistently decreasing until suddenly we get all the AUs (a problem that is being adressed in another topic around here, but won't change things massively) at once. This is the point the bottom drops out of the market, as demand for meat suddenly drops to between 1/4 to 1/2 of the previous levels. In addition we still get the massive amounts of Scrap Meat that were before this already more than the market asked for, now Butchers are sitting on thousands of Scrap Meat that nobody wants. This continues until after Advanced Food and the first 50 subtotal food job is released.
Now demand for meat increases by a factor of 10 or more. Butchers can use more carcasses in a day than in the entire week before. This continues until the end.
Now what can we do about this?
Rebalance all of meat to go through less upgrades and adjust the income to the output. Ha, good one
What can we REALISTICALLY do on White Tiger?
Move some (or most) of the Scrap Meat side product from Prepared Meat and Bacon to Prime Cuts.
Make the preparation stage cooking recipes not benefit from Upgrades. (e.g. Stock (and for the love of god make it faster now that we need to repair ovens))