#Individualised Character build

2 messages · Page 1 of 1 (latest)

pine birch
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  • propose a shift from char build server client side to Eco game side, so you can use your one made char on every server you play.

  • also a in-game shop system to buy things to individualise your char a little more, like new hats, shoes, trousers, ape masks :),etc.
    To save capacities in the eco dev team i would propose a community driven exchange system, where players / programmer can load up their Char items for a price and ECO get only a fee, like in Sims Exchange

lofty bronze
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This is not really feedback that would be relative to White Tiger only as it requires fundamental changes to how the avatar data is stored.
On the issue itself monetization of cosmetics its something else entirely and also gets a bit convoluted when you have mod clothing locally on servers and the servers would need to get data if its pushed into builds but an interesting idea nonetheless.

As for persistent avatars i would suggest you look at our new avatar stream where we go over a lot of these things as part of your suggestion is already implemented for 10.0