#Masonry housing bonus items moved to Mining

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waxen echo
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With Masonry and Carpentry locked behind needing 5 housing bonus to be able to do the skill, some housing bonus items should be moved from Masonry to Mining, akin to what was moved to be logging from carpentry.

With only Logging being able to get the furniture to be able to do the tier 1 professions, this causes a bottle neck at the beginning, with everyone having to wait for the loggers to have their supply. Moving items to Mining would allow to spread the requirement out and allow it to be on par.

reef epoch
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i think @lilac oar wanted to do this

lilac oar
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problem is that you dont have housing declaring furniture types in it

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because you would need fireplace for a living room

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then what does masonry craft?

waxen echo
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valid point, had forgotten about that change

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What do you think of moving masonry to the tier 0 skill tier list then, @reef epoch, since we have pottery in tier 1 already

reef epoch
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No, mining needs furniture

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Or we need to remove the furniture of logging again

errant violet
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Is the fireplace the only furniture that declared a room for masons?

reef epoch
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Choose 1

waxen echo
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That I'm seeing yes

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The only other one I'm aware of is the salt basket from farming

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for tier 0

errant violet
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then i dont see anything moving towards mining without taking masons declare furniture unless theres new furniture?

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Furniture is wood heavy sadly

waxen echo
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all other furniture they make is support, which don't work without a main type

reef epoch
errant violet
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Which is?

sullen furnace
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that sounds fair for the stone builders!i also want to suggest something - maybe its the wrong chat, sorry - could the rule come back --> no pollution in unica?

lilac oar
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or just accept the fact that masonry has so much other stuff going for it that logging doesnt in terms of T3 building blocks and fancy variation of T1 and that mining is just a bread and butter gathering profession

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not all professions are created equal ๐Ÿ˜“

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but masonry would also lose all their early ish tier crafts outside just mortared stone & braziers

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which feels very bland and boring

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and make mining op

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๐Ÿ˜„

waxen echo
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I'm thinking the solution here is likely then to making masonry t0 rather than t1

lilac oar
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why is it so important that masonry gets rushed out earlier?

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is there a lack of loggers not able to supply furniture to stat up housing?

waxen echo
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The latter

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It's been a couple cycles now of skills being bottlenecked by the volume needed to get the 5 housing needed to do other skills

reef epoch
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Yes, and masonry stays 5 housing

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Balancing the 0 housing stuff is the issue

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Or logging loses its stuff again

lilac oar
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logging gets all its stuff and some more in vanilla in 10

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so just accept it ๐Ÿ˜„

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So why is masonry at 5?

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if your plan is to rip all its sub crafting out of it ?

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could just limit labor on the cement kiln

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if its the T3 stuff your worried about

reef epoch
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Because it crafts t1 stuff that you need for the next step

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Guess then the current situation is intended and a wontfix

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Also an interesting balance, either take logging to be actually able to clear the first hurdle or mining because of, well its mining

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That bit from Rev would be interesting to note, since he doesn't even start mining anymore

waxen echo
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Yeah people earlier were being recommended to start masonry and go mining second star

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Ice boxes at the start were going for like 60 each because of supply/demand

reef epoch
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Guess supply and demand will solve all the issues here then, all hail logging, our new gathering skill overlord

waxen echo
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And I suppose farming for salt baskets

reef epoch
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Flower arrangements from gathering when

lilac oar
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i dont like it but i also dont have an easy fix

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masonry is in a weird place due to its merging from cementing

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albeit logging as well from its merging from hewing

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i had some ideas for masonry/mining but its also way outside the scope of just some adjustments for tiger

waxen echo
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That explains why masonry is t1 and t3

waxen echo
bronze prairie
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Can't we just remove the 5 housing requirement from masonry & carpentry and keep the food requirement? Not sure if they are linked. That would allow all 3 professions to be viable starters for a residency. Right now everyone waits for the first logging hotel or the furniture to become available. So those 2 professions have to just temporarly join a logging hotel before making their own hotels. In that sense logging is just kind of overloaded and superior for an early game residency.
Also there is 1 more furniture that can be made which is the wall mount from hunting but it requires fabrics so it's locked behind tailoring unfortunately. Would be nice if that could be somehow made more accessible early on.

wispy cave
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@lilac oar Any changes coming in this regard?

lilac oar
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in regards to furniture? No not really, logging gets the first batch, farming, hunting has a few others

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Masonry doesnt really have that much outside support furniture & fireplace atm