#wyd in this situation
71 messages · Page 1 of 1 (latest)
(as mollo)
more realistically when she's a little closer actually
like in babydash jab range
Specifically on armada?
also doesn't exclusively apply to the actual ledge, just when in the general space of "the corner" on any stage
nah I just mean like
clairen hits you with sour jab or tipper dtilt or whatever and you DI out
and no tech probably
or even tech out
Oh so you’re recovering
and then she just dash dances right outside of dtilt range
Oh okay his is what you mean
feels like she can just mash shit to cover grounded options cause jab/dtilt are hard to punish and cover aerial approaches p easily since mollo airspeed is dookey
I mean if she’s just outside you have to either overshoot or get creative no?
I mean like this kind of situation
her advantage is obv really good so I don't really want to tech out, tech in or in place gets me punished
Cry
My instinct tells me to roll left.
main thing is just jab/dtilt being kind of impossible to whiff punish it feels
unless you call them out with a read
Actually try the take control feature
which I mean I guess that sounds like normal disadvantage on paper but being in this kind of post-dtilt techchase scrap situation thing is one of the most miserable forms of actionable disadvantage for mollo I feel
aside from...recovering against clairen
I’m the corner vs clairen i feel like you have to play risky to get out of this scramble
It’s heavily clairen favored already so your options are pretty limited
You can try to maybe run forward triangle dash
Though it’s not a catch all
you cry
I do that a lot yeah. doesn't feel super good tho
just like, a slightly less risky parry
cause all she really has to do is jab and then cancel it into a dtilt to catch that
or even like utilt since it's super active, if the triangle dash is long
I might have a stupid idea
Do you think you’d have enough time to jump off stage and then attack to get back on
With fair or sum
sorry dawg but I am NOT voluntarily jumping offstage against clairen
you can do that if you're in the absolute corner but that's just a huge risk
actually I could get free invincibility by killing myself
and that means I get to stop fighting clairen faster
dash slightly -> roll thru -> downtilt? might work exactly once
her moves don't got that kinda endlag lol
I'll just get wakeup parried
or if the player is good, turnaround jabbed
I've tried it
Forward strongis
asking the same thing but in reverse
bait them to do something dumb or press forward at them
jab covers most things out of disadv for clairen tbh
in this situation you couldve not immedietly did an attack out of disadvantage and then burn all your resources when getting sent offstage
the offstage part doesn't really matter
also it was literally 1 frame off from hitting
I know the wakeup attack got punished but that doesn't mean it was an objectively incorrect choice
and besides, that doesn't really tell me what I should have done instead
ig you just got unlucky then
i mean usually when im in the corner against clairen i either just jump over them or dash dance and try to whiff punish but im not sure how well that could apply to mollo
Just use the plat form to reposition and almost use it to reverse bait
Sylver does this thing to me and is v good at it where he baits plat approaches and punishes them
Specifically like Clairen nair
my gameplan in the clairen mu is usually to try and avoid grounded midrange in neutral altogether, as trying to contest wavedash/babydash > jab/dtilt is so hard for mollo. i usually opt to play midrange by offsetting myself vertically from clairen, usually with a platform, as her tools to challenge you at a different height are a little bit weaker than horizontally (still pretty hard though, this mu just sucks lol). if you can close the distance from there, your options open up considerably
if you do end up in grounded midrange, you just kind of have to get a correct callout, so moving in ways to try and collect data is also particularly important against clairen
I think that’s why tempest is really good bc she can’t just contest you on plat w nair for free
She has to hard core commit and if she whiffs it’s a free ticket in on her
have you tried jumping and then pressing hodan nair
but actually if the clairen is also grounded threatening to go to the plat can be like fine in my experience
clairen kind of has to make a decent commitment to call out your movement if she has to move forward for it
clairen anti airs are also a bit of a commitment i feel like clairen tends to be good at poking your whiffs and landings more than anything
get babydashed jab faired