#Vintage Story - Community Game Server
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I will fence off the land I need at the start of next session so you can freely plan around it
Nth, have you been all the way down to Lab yet? If not, I’d highly recommend doing so once you get to Waystation F for phase 3 inspiration. BooPuLoo did that section and has a bunch of small, pretty shelters along it if you end up adding more small places between the longer stretches of the Northern Waystations.
I've gotten the way down to F but not to Lab
In F E and D there's some very small shelters of redwood which might be a good shout for those smaller waypoint actually
Is that what you were referring to? Or are there others?
There are others that BooPuLoo built into and along with the road between Lab and F.
having two skeps next to each other and they need 6 by 6 space and also multiplying it to the size i want will be a brain work for me XD
Oooh ok
We should be finishing the road next week so I can go down to lab and check them out
Probably will need to anyway just for food
There is a diagram on the beekeeping part of the wiki which is quite helpful - basically 2 hives then 2 spaces in each direction. Also Sblibbo put a load of bee building mats in the post office which might be helpful getting set up. We seriously need as many bees as possible and it would be criminal not to take advantage of the Labrador weather for it.
i have that diagram ready already as i assumed i was able to start the bee farm already but well my house took more work then expected
Once you have it ready give me a shout and I will bring you a populated skep to get it started
gonna do some chiseld stones where the skep's go
I bet it will look lovely!
Mine are just hanging out on fence posts - luckily there are too many flowers to really see it anyway!
The flowers around lab seem to all be very tall
@ebon rain I have added you for next week
was there also a treasure trader near lab or has not one found near lab?
That would be very useful if there is one - I don't entirely fancy having to go all the way back to Origin Cave for my Elk
I believe there is a treasure trader closer than Origin along the way, but I’d have to double check my map next week to confirm. I haven’t explored much around Lab yet to know if there are any in the other directions.
I wanted to have a look around for traders etc last stream, but I just had so many other things I wanted to do.
The Workhouse is the one by the Archives? If so I'm Going to plop down a few crates/a Trunk in order to have a semi permanent spot for when im loggging Redwoods
Is there another community server that is active that you guys are part of when avak isn't streaming?
We sometimes have other servers running, yes. #1172245739674538185
Thank you for taking the time to respond
I think there has been one or two VS servers in the past, I don't think there's one now though. I believe most peeps who are playing outside of the server are just playing single player but most folks seem to just wait until the next session :)
@blissful cipher I hope your server won't end anytime soon because I really look forward every Saturday to be part of the community even though I tend to be introvert
Everyone so far is very friendly and generous
I'm really glad you've been enjoying it :D I'm absolutely loving hosting it, it's been a great time, and it's wonderful seeing what people build and how the various towns and outposts are developing and interacting ^^
I have done an oopsie, I opened up a creative world to figure out how I wanna detail my log cabin exterior, I now have many hours of chiselling to do on the server for the most minute difference from the original block.
Ahaha, yeah XD I feel a little bad for the amount of time I spent chiseling last stream <_<
But the blocks! They Must Be Chiselled!
It's imperative that they are
all of technological progression is to make chiseling faster and safer
welp, time to spend a couple of steel ingots on hammers and chisels
if you think about it aren't swords just large, broad chisels?
this was the simple testing bit I was doing, I can make them round, but oh boy is it gonna take a while
should look really nice once I do the full side, but I am gonna save that for when the server is back up next Saturday
That how I feel every session 😂
Thanks again, Aavak, for the mind opening stream yesterday 😄 Here's my new quenching/panning bath with pan storage spot. Might further customise it once I moved from the starter house to the seaside residence
Looks awesome :D
Thanks 😊
I didn't realize you could make a custom block to hold water
there could be exceptions to this that I'm not aware of
But from my experience any block that isn't a full block can be waterlogged
maybe some functional blocks can't but run of the mill blocks that aren't completely full can be waterlogged
specially annoying in stone path blocks because the water in them can freeze and higher snow layers start piling up
@steel crater i know ther are a number of traders nearly directly on the road south. you probably already know this though
Wow idk what ill do in game once the road is done :0
join the canal crew?
unless there will be another village to be build which needs another road
finally found some cassiterite in my solo world
and it's rich
I am building a road further of south of lab that leads to my homestead it's 3k blocks
Still, tin bronze galore
If anyone wanted to explore further south, there will be a road there for use even though I haven't built any waystations yet
does plain copper plate armour be enough for the archives or do i just go find more zinc and bismuth or tin
road to west
Why west?
for the second story location
...wasn't that to the east?
probably
There already is one 😆
The idea is to provide a better system for tradespeople in Origin Cave to get their produce to the rest of the population, in a way that looks cool. So I cleared a space, marked various plots and now people in the town can pick their plot and set up a "shop". They can provide basics the town needs like tools, equipment, raw resources for free, or offer rarer, harder to get/make materials for something valuable in return. Then when a player needs equipment they can go to the market and find what they need. I'm also going to put some communal storage there because right now Origin Cave itself is very cramped with all the crates and piles of tuning cylinders and such.
I forgot to take a proper look at the area, but to the right of the market entrance might do the trick. Nice and close to the centre of town in an otherwise unused space, it just might not be big enough.
I think it's more cramped than what you had in mind though
You could also maybe try on top of the market, I could add a third tier above what i've built
Maybe I don't want that though, a dozen elks making their unsettling elk noises might get real old real fast 😆
Thank you so much for explaining it
This is an amazing idea!
Can't wait until people set up all the stuff and having a bigger community storage will be great because every time I walk into origin cave I just want to reorganise everything and expand it but I'm too busy with roadcrew
Yeah, current plan is that the lower floor will be stalls set up by OC locals, and the upper floor will be sort presented as stalls but will basically be various community storages of different categories of material
Already one of the upper stalls is "Stone's Throw: bulk common stones" lined with crates full of the excess stones i've gathered excavating the market hall
I want to set one up as a clay store too
Somewhere in there I need a wall just for tuning cylinders
And a Jonas parts workshop might be nice, last I saw we just have a chest full of them in OC
But yeah, my ideal scenario is that when a new player joins, they can go to the market and get themselves all the basics. Bags, tools, armour, healing items, all the bells and whistles
You mean the bells and bone flutes
😆
Although I think we have enough bells around
I keep hearing bells while i'm in the market, from somewhere south west ish
If I remember correctly someone has a bell in the basement for a farm or something
are you sure
haven't heard one in a while
0 bells is enough bells
but they drop cylinders
Fair point
And I'm part of the roadcrew
I spend very little time in town but I'm pretty sure i always hear a bell when I visit.. which was a while ago so maybe y'all de-belled the town
I'm still having a hard time imagining this, but if you think it'll work and look nice, maybe you could help me build it?
I don't think there is enough space for 20+ elks, unless we want to stuff them all in a tiny room and spend 20 minutes each time trying to find the right one
You wanted a corridor extending back with rooms coming off it, right?
Something like this
I, too, have a creative server for testing designs and one of the best choices I made on that server was typing /time stop and /weather setprecip -1. /time speed 10000 is also useful for fast forwarding through the day.
It can also be an open one like this I guess
I mean, if anyone has ideas for something more interesting, I'm open to suggestions
hmmm elk stables and each stall has a name of the elk & owner of said elk. Do elks jump over fences when they wander?
For Paw Inn - Redwood or Bald Cyprus beams?
No animal can jump over fences
Redwood pulls in some of the colour from the shingles and comes across as warmer in tone to me, while the bald cypress pulls in the colours of the granite gravel/sand in the area and comes across as cooler in tone.
i think redwood is most cozy
My beehive kiln just... didn't cook.
I put 9 blocks of peat under it and lit it, the first time I did that it worked, the second time, it didn't. I'm so confused
I thought you only needed 4 peat for a kiln
I thought you needed 9 stacks of something combustible but I guess i'm wrong maybe? But maybe not?
Bentham is referring to the large kiln structure known as a beehive kiln. Not the pit kiln of early game, which does use four blocks of peat on top as fuel. The beehive kiln uses stacks of fuel in a 3x3 grid underneath it instead.
Not sure what would have gone wrong though Bentham? I'm happy the one I lit at Origin worked then as it was my first time lighting a beehive kiln. 😅
Ohhhh yeah I forgotten about those, never used one before
Hmm, I vaugely remember that the kilns can have its blocks broken ocasionally, try checking the door to see if the structure still counts or not
Oh, first you can... I want to say shift click the door to check if any blocks are flagged as broken
Then the issue might just have been that the blocks didn't fire for long enough
The fuel mechanically heats the bricks and after they reach their baking temperature the game counts how long the items has been firing for
after it's been firing long enough it becomes a fired item
Yeah, I’d put a little more under, fire that, and see if it gets it across into a fired state.
Great for when you’re doing bricks of all kinds.
Fired some 400 bricks last stream
You can also use the beehive kiln to get 3 different colors each for your red or blue clay bricks. Which brings me to…
People complaining about a red clay shortage at OC last stream: 😡
Me, having filched enough for two stacks of red clay raw bricks and fired them orange to make a simple squathouse: 😇
…look, I’ll make up for it another time.
Didn't we literally have 2 crates of red clay?
that's 40 stacks
and 2 stacks of bricks is only 8 stacks of clay
so where did the rest go
Yeah, we had a bunch, but I also made two stacks of fire clay bricks, so probably took a quarter of what was in one of the crates.
Apart from me using some for fireclay so we could continue making iron
There were at least two crates but I dont think both were full.
I suspect someone was making refractory bricks as well and ofc there’s always regular items. Clay goes fast.
refractory bricks were made from the already made fireclay
so that didn't use the red clay stocks
Aha.
Yeah, dunno, someone clearly had a need. That or it’s been reorganized somewhere.
RevEng? There still that huge deposit we were mining two weeks ago?
Bruh, I needed that clay for my bakery...
Last time I was online, there was exactly 0 red clay in origin cave. Maybe someone dug more after I left
Well, now I know not to bring any resources to OC if I'm going to need them later
I mean Origin Cave itself is considered a public stockpile
so people bring and take things
you can sleep peacefully knowing that at least some of that clay went to making the armour that is located in the armoury
There was 4 crates of clay, I didn't think someone would use literally all of it
I'll look for some clay next time but there was so much clay
There were only 2
so someone took 2 crates 🤔
That's still a shit ton of clay
a that's true
and then you still need to make the bricks into acutal brick blocks
I will also need clay for the stable
so if you need a stack of brick blocks that's a lot, a lot of clay
So please whoever took it, go get more, I think it's fair
IF it hasn't been fully mined, I know of a HUGE Deposit of Red clay, RevEng also knows the location
At least from the chatter in VC the people there do in fact dig clay when they need very large amounts
I could get some myself, but it's possible all my marked deposits were depleted, as I haven't spent much time exploring lately
does a harvestable skep not spread its bees to new empty skeps?
In my experience it does
They do spread
Otherwise if every skep filled with honey it would be impossible to propagate the bees
it could be that it got cold
i figured why that was why it would not spread now, but the bees didn't spread in summer either
might have been that i was inpatient
yeah 32 next to two skeps
32 is quite low all things considered
you can also see the population of bees in a skep
to propagate you need it to be the highest it can be
that is large correct?
Yeah bees go dormant below 0C
Ive noticed a bug (Altho that might be a mod im using but even when ihad only the ui info mod on it still didn't spread) That Sometime you need to pickup and put the skep back down if they haven't spread/become harvestable within the timeframe they are supposed to be harvestable/spread, it does reset the timer however
I'll go look at least
ven though I don't think I took that much
with everyone it adds up
There was a deposit of red clay I found about 700-750 blocks SSE of Origin a couple streams back when I was out collecting some sand for daub. I hadn’t needed a whole lot for my use, and it’s likely still there, so that’s another spot.
if RevEng pops in, ask them if the deposit that was under my body two sessions back was fully mined out or not
Its just off the road south between Waystation A and B
there are still quite some deposits near
Hundreds of Blocks maybe even Thousands of Blocks big?
Maybe we should all start the next session by digging clay
Tiny agrajag and I dug up a ton a few streams ago at origin. Its all gone now.
I just dug up another crate full for use on the church
We probably need to make a list of resource deposits around spawn and update it regularly
I know of one deposit of clay to the north that hoshi told me about. I dug up a bunch of that one already not sure how much is left.
There is a big deposit on the road south somewhere between 6 and 9k road goes right through it.
It's kind of hard looking for clay in winter too
There might be another deposit somewhere to the immediate south south-west
Couldn't find it last stream cause of snow
Tiny found it when we dug up the other ones.
Stone wise I have more info. But metals I have no idea about.
Redwoods are on the road south
Did the Translocator issues get fixed at all?
No idea
Cause through a Tanslocator theres Larch
Is that a wood?
Larch is the whitest wood
Oooo
it's the tree with needles that drops in winter IRL
VS doesn't model trees dropping leaves though
Nope
but larches are weird like that
If anyone finds marble. We NEEED some
Next Session im going to need to do multiple Logging runs to get my stocks back up, i think im fully out of Logs by now
I think marble is a conspiracy by Big Rock
I've never seen it in the server or my solo run
oh, if anybody is building with beams it's possible to transmute one type of beam into a different type
IVe seen it in my Solo World, well one of them anyways
Also i wish there was an easier way to get basalt and onyx
Say what now
I also need some of that
I know where a massive amount of Basalt Is
The one i know of isn't too far away
if you have only a single piece of a beam and start placing it down you can scroll your hotbar to a slot with different beams and you'll place an entire beam of the type you placed first
if you break that beam you'll get multiple of that beams
effectivelly performing beam transmutation
maybe 200-300 blocks away? Definitely less time then going to Waystation A at least
Really?
YEah, its where the treasure trader was from when we did the archives
For basalt?
The black stone
I may be off with the actual distance, but it takes less time to get to it then it does to get to Waystation A, or at least it felt likie less time to get to it for me
Bald cyprus is whitest, larch is pale pink
Ooh
do with that knowledge what you will, but it does mean that one only needs a single piece of a beam from a rare tree to be able to use it everywhree
as long as there is other wood available
Transmutation beam
It's not terribly far, but definitely 1-2k. I've hoofed it out there a couple times for tradin'.
My goats on TOPS keep escaping and I'm losing my mind, why did I spent so many hours searching for them and breedng to gen 10...
First I built a barn, they phased through that, then I built pens inside of the barn, they phased through both the fences and the walls. Now I dug them into the ground, if they manage to escape that as well then I guess I'm griefing myself and not coming back for at least a year.
I had so many plans for nice animal-related builds...
Oh thank god, finally found a treasure hunter trader in my single player game. 200 hours, got full steel plate AND separate steel chain for everyday use, all sturdy leather backpacks, road network, the works, basically beat the game and I've FINALLY found the actual story
Good luck!
I hope you can make a tin bronze pickaxe, but that might be too hard
Well, I feel I have not be blessed by the presence of Dave in my single player game. Not withstanding the temporal storms at night, I hadn't seen Dave at all throughout the last year and chalked it up to my area having some hilly terrain maybe obscuring him. I was just caught in a medium storm on a lake surrounded by flat terrain and no Dave in sight. Just 12 giant gears turning away... 🥲
I heard setting renderdistance to the max helps
you don't need max
I don't remember right now but I think 512 was enough?
could be a little furhter
you can go and visit Dave by going into a rift at any time
how about no
Rude, have you considered Dave might feel lonely?
I don't believe I've adjusted that setting before, but I'll keep it in mind for the next storm. 'twill be unfortunate if it has only been a matter of my own blindness to have missed the blessed sight of Dave.
If you wanna do some testing, just stick your head in the nearest rift
Yup, that did the trick! Earliest I could see Dave was a ghostly outline of him at 384 blocks, and solid at 448 blocks.
I've done quite a bit of surveying of the land around origin, and I have several clay pits marked. I'd be happy to share them next session
Fun fact: temporal rifts spawn at where ground level was on world gen, not where it is now 😆
i just gotta get over a little ridge then ill be in open country goin from labrador towards F!
Wait we have canal down to F already?
My bf has seen some in our server, it was right below dirt level I think
If i can figure out how to get to F next session ill help out but im very good at dying in game so just don't expect much combat skill
Hmm i dont think ive built anything in this game yet besides the most basic of ramed earth hovel i should experiment at some point but being a vagabond is more in my nature
it was only halfway to F!!! i need to get to that open country then i'll be away
i wish i had taken a picture of the land around F so i could plan
I believe that F is the last strech for the road right? Also I dont think the canal is gonna be as annoying to create as the physical road since a good ammount of effort went into collecting the stones for the road. I think the worst of the canal will be just filling it up
but is the canal also going to do the exact same path as the road? I hope so, though that would mean also get an underground tunnel as well as a glassed dome under the giant lake, because what would be a better way to show off than have a canal go on the bottom of a lake with a glass ceiling
The canal will be just as difficult as the road if it plans to follow it also i think after road gets to F fences would be good to consider in some spots ill mark them on my map next session
actually the canal has one thing going for it if it follows the road there are a billion water sources
ive just been connecting lakes, its a lot quicker that way
Dapperfolk, I present to you the horror that is the chalk desert!
You think the granite as Mount Labrador was bad?
Haha, reminds me of emerging from the translocator to the surface of the limestone desert, couldn't see a damn thing for the sandstorm
When it finally subsided it revealed the most breath-taking mountains i've ever seen in VS on the horizon
I think this will be what I will be working towards on the first floor of Paw Inn. I have also realized that I have a love hate relationship with supports beams.
im just wondering how that mountain hasnt collapsed on itself on the left
I don't have cave-ins enabled on my save
even if you did, world gen stuff doesnt collapse unless you go there and update it by mining a part of it, and even then the collapse wwill be a small area, stone typically has a small collapse range compared to dirt
I think the weather is cloudy on that desert so the ful horror hasn't revealed itself yet.
imagine being drunk during a temporal storm
can animals die from starvation?
good as i run out of grain for the chickens
Just think of all the white daub you could make...
Haha
hey look on the ahem bright side 😆 pretty much infinite lime for leatherworking/mortar/etc
not like I typically have a shortage 😎
Roadcrew, I just remembered, the 17th, im bussy at the beginning of the day, think ill miss the first stream, and may not be on before close to second stream
I was watching the VS ep. 20 vod, and ShepKing's struggles to mine upward out of the translocator made me want to go do some testing. Mostly so I have an idea of what to do if needed or I find myself in that position, and although it may not be news to all, I was pleasantly surprised when a ladder will hold falling cave-in blocks on top of it. I was able to reliably mine straight up quite safely if I made sure not to have a few ladders between me and the mined block. I was using a 2x1 shaft and alternating ladders on either side, so I have a few variations to test yet, but it seemed to work quite well all things considered.
also male animals dont need feed to breed, and i think animals that are pregnant will not eat any further.
i need to get into habbit of setting ujp hoppers for the troughs, those chickens eat so much >.<
I tried mining up with ladders last stream and died...
wonder why that didnt work for you bentham, I have noticed if i mine straight up and always make sure theres a ladder above me, the cave ins only coallpse to the ladder and im safe
honestly im temptedd to turn off cave ins in my single player world, i like having to deal with cave ins andd to think about it, but its sad how limited and basic the current system is
In my testing, I was also staying as far back along the ladder as possible. So out of the 5 block reach we have, I was only mining with the reach of the last 1-2 block which seemed to keep me safe enough.
also it can really start gliching out if you have cave ins fall to chiseled floors, and how they phase through blocks if they not solid below
I had to make a new world to test this in because I don't have cave-ins enabled on my singleplayer. 😆
and i have noticed cave ins with dirt blocks also enabled, it can cause some serious issues with some staggering collapses depending how crazy the world gen is
at least with rock cave ins they small, they have a certain area they can collapse, but once a dirt cave in starts, it can trigger further dirt cave ins
the chain reaction can be incredibly taxing on a server espically if the terrain below is not ideal for settling blocks
i hope the entire system gets some love in a future update, right now its just very lackluster and simple, nice for an option i guess but ya i think going forward, till it gets more fleshed out il probably just turn off soil and rock cave ins on my own saves
btw you can turn the setting on and off on an existing save with console commands
dont need to make a new world, most world gettings can be toggled that way
True, but I'd rather leave my main world as is and do testing like that elsewhere. Find out what all it has as normal player and all that. The only reason I didn't do that in my creative testing world, is that I forgot about the base creative settings being superflat when I made it and I didn't feel like making an artificial mountain to test the cave-ins. 😆
if u also want to prevent cave ins and u have a chisel/hammer, u can chisel the block before mining, that wwill prevent a cave in
tho im not sure howw many take a chisel and hammer wwith them
Yes, this annoys me to no end
Once I was finished building the section of market above the OC mountain basement tunnel thing, the one with all the doors, I tried to rebuild floor, walls and ceiling of that tunnel with rock, only for it to keep collapsing even when I encased the area with cobble
nonsensical for it to work that way
I like the dirt collapse mechanic though, cause it's a very clear and simple ruleset.
If there's an empty space in the 3x3 space below the level the block is on then stepping on it, breaking an adjacent block or a block falling adjacent to it can cause a collapse. super simple, easy to learn, so even if a landslide ruins your day you're like "I knew it was possible and I did the thing anyway, sowing and reaping, etc"
cave-ins are not so great because the ruleset is so much more fiddly and also less intiutive than "if block high on steep thing, block fall"
Like, if you're in a 1x1 shaft digging up, the block you're mining is well supported by the surrounding blocks, so why is there still a high chance of collapse?
You can basically never dig up, at all, unless you have a death wish
Every excavation has to be from the top down, or you die
About the clay.
Who needed bricks?
What color?
More efficient to make them at site
Not me. I was just nabbing a couple stacks for a quick orange brick squathouse in oc, which is built. If I make more later for expansion, I’ll just secure what I need on my own.
Couple brick stacks’ worth of clay, that is.
i was wondering if ashlar blocks might be a good idea for the bee farm i plan on building for the border of the farm but it looks like you need polished rock slabs to make the ashlar block's
Did you have a particular stone in mind?
well the local stone the Granite to fit the Granite sands colours
To be fair you can mine yourself enough space that you need not die, it’s just tedious to collapse, deal with clutter, then collapse again. I try to go upwards so I reach whatever level I need to be in that way - the problem is mainly if the vein circles around to a place already undermined.
The thing with grey is that every colour fits it
Oh are you at Labrador?
yes
ah right. Yeah I don't have any granite rock
unless there is a rock that might fit with the bee theme
I have tons of peridotite rock and a decent amount of bauxite rock, a little limestone and chert. I have conglomerate and claystone too but so far i'm using all of that that I harvest, even had to make a claystone relieving quarry out in the gravel desert to supplement the claystone rock needs of the market
Oh, one thing I'd like to ask people is that what tools you use the most often so a proper amount of them could be forged
pickaxes pickaxes pickaxes
Cause my life on the server started on the road crew in mountainous terrain then switched to hollowing out moose mountain to make the market 😆
https://www.reddit.com/r/VintageStory/comments/1ig5iei/handy_reference_charts_i_made_for_block_types/#lightbox this is a handy chart
I love it
they did call claystone "chalkstone" though
Shovels also tend to go fast.
Shovels would be good. I plan to get going real hard on roads and wind them all around the map. Which will mainly be surface level digging.
Could be translation artefacting
Alright so a stockpile of shovels too.
Actually, is it possible to store tools in crates?
Honestly in terms of tools i'd love a steel knife. It feels so wasteful but i have one in my single player and it's awesome. can harvest monsters before their bodies hit the ground and it lasts forever.
Butchering speed isn't affected by the tool metal or at least not noticably
The durability of it though...
It's great i have to admit
well i am building in an area with a ton of granite sand so don't want the colour to compete or be eyesore but still looking nice
i wonder if the bauxite ashlar might fit well with the granite sand or is it too orange
but it is also a fitting colour to honey so perhaps
Bauxite gets really garish. We tried using it on the main smith in town but we had to trade it out. It can go as a all right highlight to chert though.
Sandstone is also a more tame orange
Just tested, flint knife harvests as the third cut animation starts, steel knifs starts 1/3-1/2 way through the second cut animation
It's not much but going straight from flint to steel, I could feel the difference
We might need to make another cementation furnace or two before we make knives
We should have enough refractory bricks to make one
Very fair
Question is where should be put them
Gotta get more ilmenite
Last stream we RevEng and I went to mine olivine so we got a a good amount of tier 2
was it the one around the archive mountain
The furnaces don't need to be tier 3 from the get go
We are doing big changes to the smithy. I'm certain we can incorporate a furnace or two in there. Especially since I think the plan is to remove the current one from windsmith. Turn it purely into a mill.
Sure, but once they are, they're basically permanent
I can already think of a few good places they'd fit.
Thr thing with bricks is they're consumable so we avoid the problem of temporary solutions being the longest lasting
However we cut it as much ilmenite as we get will be incorporated into the furnaces
Yeah that's the general plan, there's also the planned seperation of red and blacksmithing between floors with the blacksmithy having an array of helve hammers
I started a small relieving pit for granite a distance into the desert to the SW of Lab last stream. I can see about passing on the coordinates if desired. I still have another stack to go, but the area is at least started if you’re interested.
just need to add temp-blocks for the border of the bee farm so i know here to put the ashlar blocks
just need a pit of mortar as one is used to make 2 in the crafting
The conversion of lime to mortar is quite good something like 2:1:8 for limestone to sand to mortar
Though baking it either extremely time and fuel intensive or quite fuel and labour intensive if you use the hotswaping method
Because you can remove all but 2 of the lime from the firepit before it gets baked
And on this way preserve the temperature of the stack
i just need to find out how many blocks is needed to the border of the farms as all the inside of the bee farm i want to be dirt most likely low fert as i want the grass on the bee farm
i need a ton got the made just need to bake them next session 😄
Booo, hear i was hoping to steal some chert blocks off you 😂
I do have some chert to spare, I think i've used all the chert blocks I need, so what's left is available. There's just not much cause it's a very thin rock layer
I only need a few more blocks, less than 20 I think 😄 just want that shiny red floor as ppl come in. it might be to hide the blood of the last visitor but no one needs to know 😄
Ooh
Oh 20 is easy, i'm sure I have enough
👍 eggcalent
Just pop by the market on saturday. If i'm not in, you have my permission to go in the manager's office and grab the chert from there, just put back anything you don't use, should be the last chest on the right
Thank you good ham. 😄
At some point i'll set up an upper floor stall to provide stone blocks and throw all my excess stone in it so more people can do ashlar stonework
Also please everyone try and use stone relieving for any large earthworks you do, currently i'm having to just dig a big hole in the desert to get claystone blocks
I need raw clay for daub, and later on shingles
Yes just that someone was making bricks and if you need bricks its way more efficient to make raw bricks at site instead of shipping the clay and then bricking them
Look at the details
Oh no...
Vile implement of torture, or massage apparatus? Who can tell.
ah the CBT devise
we reached the age of nut crackers i see
Medieval contraceptive
i have 2 cementation furnaces and will gladly be supporting more tool production going forward
i could even try to get a 3rd cementation furnace but i think thats probably overkill for my own little production, but i should be able to supply allot of tools now
yay another Solstin vintage story vid
Who?
So about that elk stable, anyone wants to help?
do you need bait for the basket trap or can it capture without
you do need bait
and it needs to be of type that the animal eats
if you want to capture a tamed animal gen 3 or higher you can just right click with a reed basket
so my hunt for grain for the traps in my started dirt house which i used for a temp housing for my chickens is reasonable as i build a chicken coop for them to live in
yeah, you'll want grain to feed them either wayt
remember to get a lightning rod
chickens seem to attract lightning
oh right
but it's winter so either i find a ripe wild crop or buy from a tradier
so it goes a good bit down too in terms of concussive damage
does a fence be good idea to use as the tower material for the lighting rod
or does lighting have the ability to start fires?
The lightning's ability to start fires depends on your world settings
i believe i have it in default but i don't know if it's in default on or off?
I'd be happy to help with clearing the ground for that, and if the design is tilable then I can help build it as well if you set the template
So after spending almost the entire stream last week finding traders, collecting data, and trying the arbitrage game, I can reasonably conclude that it's not as effective as just creating items to sell
So to help those still saving up for their elk, I put together a list of all the products that we could sell to traders without too much trouble. Then the list evolved into a spreadsheet.
Presented in grey, so I don't flashbomb you all
I'll add the data as a sheet to my google docs spreadsheet
There are a few leather products on there.... so I hope we all exercise responsible socialism and don't use the last of the leather from the public leatherworks just to make stuff to sell
In my solo game i've got a lucrative trade with my nearest treasure hunter. I exclusively use steel now so all my castable metal is free to churn out bronze picks, shovels and falxes and make a tidy sum of gears every week
The building materials trader too is pretty lucrative, buying bronze hammers, saws, hoes and lanterns
To me those two traders seem like the key to making money at a reasonable pace, but then the server has a different dynamic with metals because we still use bronze often
I hope we can keep scaling steel production till steel is abundant enough that we can stop using gear made of anything but steel
Speaking of smithing... Muhahahahahaha! 
I dislike those 4 helve hammers on one anvil setups they leave you with no space to actually do stuff near the anvil
I personally leave at least one side of the anvil clear
Though I can't dispute their effectiveness
People are building such big houses and I'm wondering what to do with all of the space 🤣
I mostly need help with gathering materials, building should be easy enough, and yeah it will be expandable in length, although at some point we will maybe want to build a second stable
well i did not build a big house either in my single player world or in the server
I did build a larger place but now there are 3 of us that have rooms 😄 still have one to spare 😄
if i get the time to get on i might do some work on keeping the cave stocked up and maybe even taking newbies out for a hoont if they're in need of a mentor
that said i am somewhat busy
moving back from uni
im just hoping i will get a chance to play allot today, may have to get off allot sooner then i had hoped
Im going to be late for communty day, and not around as long as usual unfortunately.
This is what I have planned for the stable, not sure which pattern of timber framing to pick yet
Looks great, You could also do a custom timber framing pattern with beams
It's made of beams
huh, seeing squares I assumed the plaster with framing
I can try diagonal framing
framing looks good but the roof feels alittle lacking, but overall looks solid
there was a barn i seen on a viddeo i wwatched the other day, not sure what materials they used and they went crazy on chiseling, let me see if i can find, maybe can give some inspiration/ideas
the insane amount of chiseling this is, but may give some ideas, i usually try to look up real world examples or in game examples for inspiration then kinda kitbash and build upon it myself
for the record this is from a random video i was wwatching, but i wwas looking through them for ideas myself lol
You allways have the option of replacing some of the chiseling work with beams
very true, greatly helps redduce the work
the main reason i was watching these is because they hadd a small underwater tunnel andd wanted to do something similar in my single player world, sadly dont have the patience to chisel glass like this on the server tho
Well Ill be trying to finish the walls and tower of FORT labrador so that its not a square hut surrounded by dirt walls. Gonna be trying to get the granite needed by mining Iron
i want to try doing some victorian era greenhouse designs in my single player world in time, i will need mods to simplify the chisle work for them tho
That seems like an insane amount of chiseling, I'm not ready for that sort of commitment, but if anyone else would like to do it, I don't mind if you take over
I mostly looked at old european barns for reference, this one looks more like something you would see in US I think
you can do allot with minimal chisel work, biggest ssuggestion is trying fun shapes for the roof, i dont want to take your project or anything, if u need help getting materials tho just let me know
aye i think its more of a midwestern style?
The roof is made of regular roof blocks, no chiselling
so ur thinkin somethin more like this
I do need help with materials
This is too modern looking, let me find some pictures
i knoww its just a model but maybe like this?
wwhich most of the decoration can easily be done with framing like u did
I guess I could chisel the roof and the rest of the wall to make it look more like that
The newly added half slanted roofs could also make it less flat
because the roof could extend half a block instead of a whole one away from the wall
i just wish we had more colored blocks, theres colored creative blocks in game but wish that we would get more pure colors with dyes and clay
Also I would like it to be a shared project, not just mine, since everyone will be using it
And it would definitely be faster and have nicer results if people help me
perhaps il lend some creative ideas to it in game, got allot of projects i need to get done as well but woulddnt mind helping where i can with the build
I'm not good at chiselling, so I won't do a lot of it
I would honestly prefer to finish my bakery first, because I've been working on it for so long, but people are going to need a safe place to leave their elks soon
And no one else is talking about building a stable
some people just are crazy with chisel wwork o.o but im not sure something like that rug is possible without creative colored blocks
i knoww for me personally i had planned to make a tiny stable for my elk but would be allot nicer to have a community one, but ya i got so much on my plate right now
You can help with materials, I'm going to need a lot of clay for daub, also I don't remember if there's any slate around origin, so finding that would also help a lot
Yeah I'm not anywhere near as good as that
making furniture is what i eventually want to settle on for the community once the main building projects are ddone
I had gone ranging north/west and can confirm seeing slate on the occasion but sadly forgot to waypoint the spots,
Maybe you could chisel the inside of the stalls? I would like them to have food and water troughs, maybe also salt licks from halite blocks
could give it a try ^-^ making a trough should be easy enough, love the idea of a salt lick
another thing i wanna try in game eventually is making some pixel art paintings but again needd to collect allot more blocks fto get the colors right before i try that
Only thing is, elks will walk on it if there's enough space for them to fit, which looks bad
Ok I tried half blocks on the ridge, don't know if it changes that much, also some diagonal framing
Can the hay blocks be chiselled on standard settings?
i assume yes as Aavak was able to chisel charcoal
Hay can 100% be chiseled, I was messing with it on the server
I just tried it on a new world and it's not letting me chisel, so I guess the server has more blocks allowed then
Yea otherwise you wouldnt be able to chisel dirt and other non hard blocks
I’m not going to be able to be on much today. I’ll be able to get in some time during this first stream, and maybe some time here and there throughout the day, so I unfortunately won’t be able to do as much running between the towns.
I promised to collect clay so I will
I was surprised that you could
I will be checking the Massive Deposit i know of, and if it is still there i will post coordinates, cause i need to fill up the Log Storage
WAIT YOU CAN CHISEL CHARCOAL?!?!?!?!
You can chisel everything if you enable it in the world settings
but has it been on the server?
and honestly ithought Charcoal was one of the few things that wasn't chiselable
yeah, chiseling of more things was enabled I think to give people more freedom
this TBH
until I saw it last saturday
Welp, Im off to test
You can also chisel literally a pile of 2 charcoal and it becomes a full block
oooo
sadly can't add charcoal to an already chiselled block, much to my sadness
time to see if i can chisel actual charcoal now
test well
You may be able to add it to an already chiseled block by taking a chiseled block of charcoal and adding it to the other block through the crafting menu.
Main chiseled block above the charcoal one in the grid.
can't do so sadly, can only add things to charcoal chiselled blocks
can't add a chiselled block of charcoal to another chiselled block
but, you do only need a single piece of charcoal placed down to get the full chiselled block
I wanna know how you make the outside wood framing all around it
with a lot of pain and patience
Is it something you chisel ?
someone has a lasercutter
if your meaning the Diagonal BIts of Wood sticking out? Support Beams, but those are a pain and a half to place down properly
that's the problem in games there is a convenience/customizability tradeoff
Good morning gamers
I dont see the password
I guess avak hasn't posted it yet
there is no password
you know how it goes
some people get first access
seriously?
lots of loot at least, got my heart pumpin, so many spawns o.o
Grabs this
so you're saying we should build a mobfarm 🤔
They sort of already have.
Between Waystation A and B for the huge deposit of Clay
Good to know.
Some tools available at windsmithy
How long is first access before password is given?
It varies from stream to stream, but generally at least half an hour and however long up from there. Aavak makes sure to announce the password going out to all on stream, and it usually gets pinned in here once it is given.
hang in there
also for Tannery peopel at Origin im setting up a dedicated Oak Crate for you
nice
It's been over an hour and still no password
we get there when we get here
also storm is close so no hurry
I mean he could keep chiselling all day
I think he just forgot about us completely
probably not, wouldn't be like Aavak
So, anyone can help me find a good spot for the stable?
stable for origin or labrador?
AFAIK Yeah
the stable is only useful if it's close enough to where you want to go in town, which is usually the tavern and smithy
*imo
That makes no sense, it would take you more time to get on an elk than just run those 10-20 blocks
Elks are for far travel, not to go next door within town
Could also Terraform around this part of the lake for a smaller stable for people who need a quick Stable in Origin, then have a bigger stable where you said as a longer term stable
Not in the mood for terraforning, if someone else wants to do that sure, I can help a bit
There's also this area in the north, although I think it's a bit further
yeah thats further then the first bit
Id be up for Doing the smaller stable either building it fully or doing the terraforming (For tool resupply/food runs in origin for people who frequently are out and about on the elks) for the people who need it, and the spot beside my lumberyard (to the south of that lake) could be the Bigger and long term Stable (For people who infrequently need Elks)
Elks have a really big turn radius, so navigating in the town is difficult
I don't think we need a stable in the town itself
im planning on turning this area into a flatland for town expansion
could throw the stable there?
I humbly request you use stone relieving to preserve as many whole stone blocks as possible
I'm currently quarrying claystone out in the desert cause of how much of it I need
you were showing me a method for max efficiency but i forgot
any chance you could refresh me?
Work top-down, basically mine a chessboard pattern in each layer of stone, then in the middle of 4 blocks, dig down and under, or if there's no 4s then 3s, 2s, 1s
i think that makes sense
I can go over there and demonstarte my approach if you like
Thyme here is the pic of hte location
Sure
I got you, fam
https://docs.google.com/spreadsheets/d/1mSgIW56geeoRTuwpcou8SQmt_y9l6oEYMPLl0J-88BE/edit?usp=sharing
Alright I'm declaring my google doc open for business again. First tab is an easy selling guide to help you figure out what to make to sell for gears, and the third tab is a list of all the known traders with simple copy and paste macros to add them as waypoint on you map. I invite everyone to please help us find more traders! Add the coordinates of traders you know of on tab 2.
we have an agricultrue trader?!?!?!?!??!?!
yup, just one so far. Northeast-ish of origin
TREE SEEDS MY BELOVED, I CAN GROW RARE TREES NOW WOOOOOOOO
Would the price ranges of trade goods be welcome?
that sounds like a comprehensive guide. I just made a simple guide.
If you aren't doing arbitrage, you don't have to worry too much about the exact price you're selling for. It's all more than 0
aah, feels nice to have people use my work
I'll try to add an automatic waypoint command maker by concatenation from the trader info dump, alright?
Agriculture trader also has a Clothign Trader right there
That would be lovely!
concatenation is one of my favorite words lol
i was considering adding that after i was done with my current project, so im looking forward to seeing that 😄
TL to limestone area
Anyone know the location of Walnuts?
tnoin has aquired an elk, his personal challenge of if tnoin and leaf can get one is complete 😄
There’s a clothing trader east-northeast of origin cave, isn’t there? Bit closer.
I mean yes, But the AGriculture, is a towfer, Has both the agriculture, and a Clothign Trader
Ah yeah.
Have found a trio of traders together in my solo game, two agris and one survival trader just camping out.
How long til winter ends, at Origin?
in game month or two I think
The monster of a if else statement powering the proper colour selection has been implemented
the automatic waypoint command creator works now
Ah, shoot
it takes data directly from the info dump sheet
I can change it to use the trader list sheet instead
Jem the info on tab 2 is supposed to be temporary until it's processed onto tab 3; The call functions should refer to the cells on the left, not to another sheet
Alright that's a quick fix
It's set up for it to be simple to just copy and paste the three cells in tab 2 onto the column in tab 3, then it gets sorted by Z
This keeps the area in tab 2 clean so we see when new trader info is added, and it sorts the traders on tab 3 so we can spot duplicates
alright the formula not takes data from the same sheet
here we go sheet #3 should now work perfectly when data is copied
Ty Jem.
And wow that really is a monster of an if-then statement 😄
I tried searching for a case structure, didn't find it
Are you going to do it today?
working on it in parts but trying to get the chuch done first
if only there was some sun
Finished product
Let me know when you're done
Requests are open to putting them down, won't get started on them till next week however for making them
Archives location
@wispy swift I think I picked up your blackguard sword when we met on the road
What?
Yeah if you log out you leave your name behind
so, that hole in the wall in the castle
I hope you are going to put a chicken behind that 
forest fire defeated, phew
That would make sense. I was very focused on trying to make it back in one piece I must have missed that if you have an extra. There are a couple of chests in the bedroom above the Origin post office, which I believe have some space if you’re wanting to drop it off. I really need to take some time to sort them. 😅
We must tackle Origin Cave's homelessness problem
Well, I would have thought my death location would have made more sense to be a ghost at, but the rubber banding I had there must have really anchored me down. 😂
So Phase 1 of the Road is done!
Now for Phase 2
Widening the road and making sure tunnels are 3 heigh
Some places on the road are already 2 wide and others are just 1 wide.
When widening to 2 make sure the other end is widening in the same direction you're doing it
I will help with that, Nth, specifically in I'll widen the road to make it elk-ridable from OC to Lab.
@hexed bane its just about ready, eta 10 min
SEE?!
You have to see it to understand
Canal plan F zone
I'm working on it 🙂
Feel Free to take form the Lumberyards Storage if you need lumber
Ta 😁
@hexed bane its as clear as its gonna get
O7
You can apparently sit on thin air
the squat
My defence, a two chisel thick pane of glass, and Packed Earth
So for people who crash, Question for yall, whats your render distance set at?
Is the big cathedral thing the stables?
No? I think its suppose to be a Cathedral/Church
448
and you have chain crashes?
Fashion
I don't remember but I turned it up quite a bit and had no chases yet
That's nice
Not today, last time's frequent crashes may have been computer issue related.
But I haven't played for long either.
Just got back from national holiday celebration.
I ask because the game mentioned that render distance set higher then 512 could cause crashes
i might not feel like staying for the another stream
so good night for everyone playing and planning on playing on the next stream
👍 good night or knight for everyone.
I'm going to bed
I looked at it and I don't think there's enough space unfortunately, so if no one else has a better suggestion I'm just going to take the spot to the south
mind adding those trader coordinates to my google doc?
Hmm the coords are a graphics setting 🤦♂️ I thought the server disables them
Need a specific Wood Type in Abundance?
this screenshot is a good way to explain a bug that can happen with elks that every elkrider needs to know about:
You may sometimes mount up, start riding away, and then 100 blocks later your elk just disappears from underneath you. You will continue riding forward at speed with your legs canted out, like in the screenshot here, but you won't be able to stop with W or S (if using a curb bit). The only way to stop is to crouch to dismount, but your elk will still be gone.
What's happened here is that your client think you mounted up but the server thinks you haven't. You will find your elk back where you mounted up.
So dismount early?
will do
Also I'm pretty sure I never removed the lightning rod from my bakery, and yet it's gone. It's not expensive to make, but it kind of sucks if there are thieves on the server
Thats what i need, I should really plop down a few at the Lumberyard
Wait where?
The bakery on the hill at origin
Which hill?
left of the market main entrance
I'll come visit next time
This one
It's a little tucked away
Weird that a lightning rod goes missing
Yep.
How much copper is there?
Check redsmithy, usually where there's some.
I'm in bed at the moment
Not seeing any.
I was just thinking that its nice to have some lightning rods for "emrgencies"
It's out then I guess
Yep.
🤔 are there known nodes?
We have decent native copper northwest of Origins.
Closest potential site I know of, but I haven't been prospecting much.
Not verified, just a prospect.
Keep this link up your sleeve for then: https://www.reddit.com/r/VintageStory/comments/pxfroz/comment/heneg20/?utm_source=share&utm_medium=web2x&context=3
Well next time is good
Did you find the coords? Or at least a rough location?
@wispy swift your sword has been returned
Well, nevermind, I know where copper is.
That is basically 'dig down and you'll find some' territory.
I'm going to pool all our chaotically scattered stones into one storage area in the market hall, also accessible by a staircase just through the doors from Origin Cave to the market hall
abandoned elk at 10950 by the road
I feel like I'm in the penalty box rn at work instead of on the server
If anyone finds slate, please save the coordinates for me
Going up the shop to grab some drinks, will spool up the stream when I get back :)
Found some
go through the translocator at 200 460
The stone on the other side is sandstone, then shale, then chalk, then slate, then andesite
I'm gonna do some quarrying
https://docs.google.com/spreadsheets/d/1mSgIW56geeoRTuwpcou8SQmt_y9l6oEYMPLl0J-88BE/edit?usp=sharing
reposting for those making gears for the elk effort
Next Weekend I would like to request two to four people's help with redwood gathering, I want to make a Max Size Charcoal pit
Made a small Stable/barn for my elk, thought to share as I really feel proud of the door way.
Storing all the monochrome stones in order gives my brain the good chemicals
I have a lot of one to add 😄
Ilmenite trace NW of OC.
That area truly is stacked
I knew about zinc and copper but to think there was titanium too?
And chromite nearby, too.
Gonna repeat it here - we have made 3x Sturdy Mining Bags and put them in OC Tannery entrance for loan when people go on mining expeditions.
As I wrap up for today here's the stalls now present in the Leadhall Market in OC:
- Example trading chest setups
- NikoBlazeWind's lumber & furniture
- Manager's Office
- Tnoin's Tavern (serves wine)
- Hoshi's Antiques & Trinkets
- Stone's Throw: the new storage area for stones, accessible from Origin Cave itself
- The Wall of Music: Tuning cylinder storage that actually has enough space (and lets me sort them by colour)
- Information Centre
work on the new beehive kiln building. still need to do details and a second kiln
I do wanan build a house for myself out where this purple house Icon is.. just to let folks know my plan <3
also we demolished a hill and there is now free real estate in town
RyeF - Elk: No - Elk Discount: Yes
what I'm planning for the Tannery for lime querning
need to start digging the road 😛 welcome to part time roadcrew 😂
once i get the first run of the big charcoal kiln down id like to set up a wood and charcoal exchange in there
I'll help whenever I'm there <3
theres a spair room at the winery you can sleep in, whats one more logger 😂
Thank you, I will start working on the stables next stream then. Hope I'll get those ebony logs too
LinniLotus -Elk: no -Elk discount: no
Of course the 2 weekends I worked I missed looking at the discord lol so many messages to catch up on
It happened enough and long enough during the first stream I actually remembered I could take screenshots. 😆 The first was regularly running out of road. Thankfully, it seems you can't run off the edge of the world in this case. The others were the better cave systems I occasionally could see off to the side.
The first one is probably because of bad internet connection, the chunks load slower than you move. The others look like visual bugs, you can walk on the blocks normally, they are just invisible. Usually this is solved by relogging.
Also important info for those who built boats: there are many reports of elks on boats bugging out, getting stuck and requiring you to dismantle the entire boat, or in some cases even completely vanishing. So I would suggest avoiding putting your elks on boats for now.
These all stem from the same issue. The ones where I could see the caves were happening when the chunks weren’t loading. The only difference being a chunk off to the side not loading leaving the entire side of a chunk exposed to view (sadly no nice ore deposits were noticed).
As to the error, it’s a host not responding one (upper right corner on a couple of those), and it’s distinctly possible it’s on my end, except other internet functionality is fine outside of the game. I’ve had the issue as well for the last few sessions, predominately during the first stream. By the time the second stream rolls around, the issue either doesn’t show up at all or is heavily reduced even if I’ve been logged in for long stretches, so I’m really not sure what’s going on. It may mean that if I notice I’m having the issue, I just may not be able to run the post during the first number of hours the server is up.
"Host not responding" happens when your connection is bad, check your speed with for example speedtest.net next time this happens. It might still be enough for opening websites and watching videos, but too slow for online games. I don't think other people on the server experience it as much, so it must be on your end. You can also type ".online ping" in the ingame chat to see if your ping is significantly higher than other people.
Online gaming typically doesn't require fast data transfer it more about reliability than speed
it can also happen when you view distance is high and you PC can't render it fast enough
Maybe it's just VS, but for me whenever I'm having terrible lag (30+ seconds of not responding), I see that my speed is less than a third of what it normally is.
I would probably use something like cloudflare's speedtest as it also measures things like data packet loss to see if that could be the issue
speed is very unlikely the issue as game don't use a lot of data out side of the initial load
might i assume there was no new spins for the elks in the second stream?
I'll try that next time
I seem to recall there were, but I could be wrong
Did you do another raid for heads?
well was there enough time pasted for the boss to respawn
if the second stream did not have the long enoguh time for it to respawn i assume it will this weekends stream
but the guestion is how many heads is still needed
Ooh, the next era of eclipses will be in fall of year 3
I just got there in my solo game 😆
Lolol another conga line of eclipses that year?
Yep!
It's like 6-7 hours so should be enough
Yeah Suomi, there were 2 spins I think at the end of last week.
@wispy swift you should try logging into random public servers to see if the issue persists, also remembering that aavak hosts the server in england i believe so if you arent in europe try a local regional server and a european server. if the europe server fails in the same way as the dapper server then it might be an internet / isp issue, if it happens with both then it might be a bandwidth issue or an issue with your software
taco it more likey to be they PC being slower or view distance being being high over bandwith as most game networking wont stream assets just data.
I get issues like this even on a solo game when i ramp view distance up too much.
depends, i have a machine that is well in excess of the max performance for the game but my connection sometimes randomly drops off a cliff when my roommate is streaming 4k. hence test it to rule it out
cause joining 2 public servers to test takes like 5 minutes
true, but rendering is almost never networking related.
except when it is, hence test the easy thing to rule it out. lest ye spend 5 hours trying to figure out why a machine isnt on only to realize it wasnt plugged in.
I only say almost never to account for things like game streaming services such as GeForce NOW and steam link 🙂
Tooken - Elk: No - Elk discount: No
Made a map of the market, just cause
Oops, missed a bit
I'll probably use the empty plot south of the manager's office to "sell" polished stone and ashlar blocks
"Host not responding" means it's the connection, also doesn't make sense that their pc would be bad only during the first stream
Does anyone else stream/make videos, on the server? I would like to see other peoples POV 😁
It could be two different issues, but I know I've had a loading issue like that in solo game when my view distance is too high, as for the connection issues if had it a few times on the server. it it seem to cause more A dsync than anything else
Did you have a "host not responding" message in single player?
Did they have it in all there screen shots?
^
and let me ask what proof do we have to say the are caused by the me thing, other than they issue happened at the same time?
don't get me wrong they could cause each other or exaggerate the other but id say that's less likely to be the case with my I do lack info no how the game is designed and architect so at the end of the day its all just speculation and opinions. 😂
It's possible that it's both bad connection and client-side chunk loading error, but considering Sblibbo said it only happens during the first half of the stream, I think connection issues is a more likely cause and should be checked first
to me that sounds like a caching issue which would also tell me to lower render distance, but thats my thoughts.
Are you saying that slow pc causes bad connection? Sorry I don't really ger your point
Why would it cause "host not responding" error, and why does it sound exactly like the issues I have on servers when my connection is bad?
it can but the odds are quite low of that being the case, you would also that kinda issue would be much clearer.
Which is why I'm saying check the connection first, then look into other causes if that doesn't explain it
and I'm arguing to test the lowering view distance, as i think that to be the more likely cause.
How is it causing "host not responding"?
And why is it causing it only half of the time
as I said they two issue don't have to be related as most of us have seen the connection issue but not had the rending issue.
and caching could result in rending issues. regarless both things are super easy to test 🙂
I had the rendering issue a lot of times when my connection was bad. So bad connection explains both, but view distance only can explain half of the issue
let me ask why do you think that they are part of one issue?
Because I had this happen to me a lot, and because they happen at the same time
I also didn't say they have to be caused by the same issue, but "host not responding" is definitely because of bad connection and not render distance, so I suggest checking that first and seeing if it explains the other issue as well
When the "host not responding" happens for you, how long does it stay for? What is the highest number you saw on the message?
for me, the connection issue happens mostly when ppl are exploring new chunks, I live almost exclusively in the starter town, but the two times i went down to lab for some stuff.
I also had to reduce my view distance to prevent that sort of rendering issue as I had it turned up much higher than default initially. but i also don't have an elk to test how moving at speed would effect it.
I also use the Linux client which might change things as well but thats only a maybe at this point
Do you remember how many seconds the "host not responding" message had?
its very interment and most of the time a few secs at most when i do notice it.
Well, for me it was sometimes 90+ seconds, and if you look at the last screen from Sblibbo, it says 39 seconds. Definitely very noticeable when you sit there for a minute waiting for a chest to open or a chunk to load, praying that you're not currently being attacked by 10 drifters. So it's 99% bad connection.
So:
- Check ping ingame when this happens, it will probably be something like 10k+ and nobody else will have it that bad
- Check connection quality
- If neither show issues, try other things like lowering graphic settings or closing other apps like discord
If the game is allowing that poor of a connection to persist then they are making some very odd choices.
i don;t know what your average ping is or your hardware so its much harder to form any sort of opinion on that part of it. but it sounds like you connection is dropping packets like crazy and that could be triggering a small cascade of failures. hmmm
My normal ping on TOPS is around 100 or something
have you tried pinging some other utill to see the ping to the server
it's a way to see if its the connection or game that could be the issue
No idea how to do that. But like I said above, my internet connection speed drops really low when this happens as well, so I really doubt the game just coincidentally has issues every time at the same time
How many blocks south is lab from origin?
I heard about 14k
Kk
Unlikely because we're all watching aavak stream while we play
That looks great!
I wish i knew more as with only two of you having the issues and me not knowing the internals of the game, its quite hard to say what might be going on. but there is something going on.
There also the option of using a command and spawning and elk and testing it on a solo world see it that causes issues but TBH it might be best reaching out to the devs about the issues your both having probably get a fix from them.
The devs can't fix a shitty internet connection
no they can't but there are things they can do so its not as big an impact for you
All they can do is add a timer that kicks you out of the server if your ping gets too high
there is more they can do its just a much much bigger investment to get done and working well
I don't even know how to report this
The issue is clearly with my connection, and they're going to say exactly that and close the report
your better to ask than suffer in silence.
they have a public place to report issues.
https://github.com/anegostudios/VintageStory-Issues/issues
I know of the tracker, I reported many times there, which is why I'm sure it's pointless to report such an issue to them. They can't help with it.
You can't expect good experience when your speed is below 5 mbps
is that the case for the other person with the issue
No idea, maybe we will know when Sblibbo reads this chat
I can limit it mine for a bit to see if i get the same issues next week. if it is the case
It might be packet loss, and the speed is just a consequence of that
im also assuming your running with no client side modes, i don't think that would do anything but just to be sure
it would have to be a massive amount paket loss, which is why i said it was odd the game never kicked you 😄
I have 1 that shows claimed areas, but I also played without it with the same results. I also live in a dorm and my neighbors all have issues at the same time as me. Unless you think that a client-side mod in VS somehow ruined the network for the entire dorm, I think it's safe to say the issue is not with the mod or the game or even my pc.
dorm networks be crappy at the best of times 😂
they are worse than cell connections more often than they should be.
Then the admins just ghost your emails because why would they do their damn job 🤡
Cell connections are also often shit here, not to mention limited and expensive
yup but i have yet to see one that consistently worse than my dorm connection at uni 😄
How do you play then?
its been along time since i played on such connections and mobile connections have gotten much better for the most part even if they are still laggy
What's the furthest anyone traveled on avaks server
🤷♂️
25k? Something like that.
Well, it seems there's a record to break
Dang, only gone 17k
Well, I didn't expect to cause as much discourse as I have. 😅 I appreciate the suggestions and I'll see what I can test before the next stream.
I am NA, so I'll try popping into some different servers, local and abroad to see if I get the issue there. I had lowered my view distance shortly before my fourth screenshot, but by that point, it would have been hard for me to properly notice if it made a difference or not.
I'll try dropping it further at the beginning of stream and see if that helps. If it does show up, I will try checking my ping/packet loss.
As to the times I've had for the host not responding error, I've noticed 150+ seconds on a number of occasions, but it's been more common for me to have either around 30-40s, or 70-80s.
I haven't been using my elk to do the run much yet as I need to properly sit down and map an elk friendly route, especially on the Origin side. Now that the road is fully connected, I can double check the width as getting stuck in the mountain tunnels had been an issue for me and slowed me down more than just running at the time
I won't be surprised if it does end up being connection issues on my end, as my laptop seems to have a strenuous relationship with the internet at times, but in those cases, it just completely kills my internet connection in its entirety, so this is unusual for me. My actual internet is good though, and it's more the fact the issues seem to resolve themselves as the day goes on is what has confused me thus far. The first streams start time is around 4-6am for me, and I can't imagine it being peak network usage in my area, while the second stream is closer to a 6-8pm start time.
Regardless of the outcome, thanks for all the help and direction to look into! I won't be too bothered if I don't get it completely resolved as I've managed so far. I'll just adjust when I do any longer trips to account for it.
There wont be a stream for a while but id be glad to pop up a server to test on,
if your using wifi it might be worth trying a wired connection see if that helps wifi can be A fickle mistress some times 🙂
Rye, LinniLotus and Tooken added to the Elk list
9 heads and 550 gears still needed
more to the list D:
Just posted some news in #harbinger_hall that peeps who're active on the VS server should go check out!
I do have my head for ya at least
And you focus on recovering there Aavak, We'll be here <3
The 9 heads includes you having a head already Rye
ah nice!
so what im hearing is aavak heard tnoin's gonna be on pain-killers for some days to a week after his dental surgery, and so decided "hey, since tnoin's gonna be half awake half asleep the whole time, there is no inconvinient time for him to stream the week, so time to take some time of"
jokes aside, best wishes and a swift recovery aavak!
and hey, atleast i won't have to make it back to base from outpost while out of my mind from the painkillers, silver lining 😄
Hope you feel better soon after your dental surgery Tnoin and it all goes well!
Damn, i'm gonna have community server withdrawals 
Very understandable, wishing all the best for the surgery and recovery
I will patiently wait for the glorious return to origin cave
Ooh, just had a neat crash bug where I loaded back in with my inventory and position in the world as it was at the moment I crashed but the world itstelf in the condition it was a minute or two before
Unfortunately in that brief window I had been holding my entire supply of molybdochalkos, about 90 ingots, and placed it into the world. Meaning none of it now exists.
Thank god for the console
hope all goes well with surgery Aavak and that you get well soon!
I was slightly dreading this weekend actually because I have very cool extrovert plans and I was like "noooo I can't roadcrew because I got a life"
I did not want this minor inconvinence to be solved by Aavak having surgery
I hope all goes well avak, I will miss the community server but I understand how important this is. Get well soon, I don't wanna miss your videos and community server for too long!
Like bentham I will also have withdrawals xD
so does anyone want to throw a server up saturday and just play anyways?
I'm down to play
Gonna be difficult surviving the foreseeable future without my Aavak VS fix. Definitely gonna need to find an alternative.
as much as it is sad there won't be a VS stream this weekend like last weekend but health comes first over gaming
Oh of course. I just hope it all goes well and Aavak's up and roaring again soon.
Sounds neat
we could but it wont be the same with all the time and effort we put in so far
My business in the server is FAR from done but a temporary diversion would be nice, a chance to test how well we can advance from a fresh start with all the knowledge and experience we've gained
or mod the piss out of it
not sure whos willing to host it tho, cause i work tomorrow so i wouldnt be able to baby it for half the day. plus im NA and most dapperlings are EU
if no one else is willing to i can throw a server up, but it wouldnt be until like 10 hours from now
Wishing Aavak a quick and healthy recovery, tho il miss the community server, gives me a chance to work on more ideas for server in mean time
if we do another community server of sorts temporarly il be up for playing abit tho
No rush, i'm busy for the next couple hours 😆
yes rush i work in 1.5 hours im on a timeline
😂
im out of time before work and im so close, just struggling to get connections working
not sure if its a weird port forwarding rule gone wrong or something else
ill try to get it figured out after work, eta 5h
In the meantime, i've finally caught the chiselling bug
Parthehome.
This is gonna be a museum of art, tapestries and rare trinkets, with a library
So many translocators! (Cause that's what the swirlies on the minimap are, right?)
Yup!
I pin every translocator marker and colour both ends the same
I've been hurling myself down every cave and pit I find in the hopes of finding translocators to build a transport network
Connecting them to my road network where possible
For some reason, like almost every translocator ends up right by a trader so they're very useful for finding the items I need 😆
I even find translocators beneath traders I encounter
I swear there's some kind of link
I'm hoping to find one that gets me close to the resonance archives. So far I have one that takes me to 3000 south of it AND 3000 north east of it
So translocators are how the traders get around! We're on to them!
I was wondering if anyone knew how to make a open smithy, I would like ideas of screenshots
Especially how to give the building more depth
So, server works but we started on the tiniest island known to seraph, so Taco is rerolling XD
server spawn is heinous so rerolling
Well, I guess that would be a good taste of a future ocean server start. XD
It'd be like a bad game of Eco
Oops, trees have gone extinct on the starting island, no more rafts
back up, no ocean in sight
Would really drill the point home to shear all the leaves before chopping.
What land cover % was that at?
60%
That was some pretty bad luck then
Oop, server just crashed?
windows forced closed my server machine and is pushing windows updates
bruh
we truely live in a society
Lmao
😂
Classic
Ah. I will stop trying to connect then. 😆
Here I was thinking, was it my internet
So far found a clothing trader, some quartz with silver in it, surface copper bits (i left them so others can easily see the spot), and enough cattails for 2 baskets
Not spotted any clay yet
I was in the middle of collecting cattails myself, and am in a wetlands area so I'll focus on that for the moment. I have also come across some edible mushrooms (red wine cap and puffballs), along with a little bit of rye and flax. The nearby onions are one stage away from mature.
theres clay 8 blocks from spawn
I found a little bit of fully grown flax too, there's lots of flax growing around where I spawned
Ah, fantastic!
was working on making some early storage and bowls n stuff
Awesome
If we get some storage vessels going, we can focus on putting any cattails into hand baskets
I found some resin and mushrooms and berries
Great! When I'm done gathering cattails, I'll drop the food stuffs off.
Made my first basket
I do think I found soem bees by a little pond, but if they're there, they;re high up cause the sound was faint and it was tall pines
seems that update mightve corrupted the server, gonna try to repair it real quick
Bruh
cooked im afraid. regenerating; 3rd times the charm
Damn
ill tell yall when its good to go
Talk about some bad luck
servers up
How do I go about joining the server? I've only joined "public servers" before
#1353169187173961778 message @slow surge
servers back but its still broken, no idea why it isnt loading the roof recipes
Thanks for setting this up Taco! It was fun to be around for the start and with a little bit of experience behind me this time.
So, when are you going to upgrade the mall?
The "pillars" in the mall have so far just been 2 stairs and a sideways slab, I might actually make proper pillars
I've decided my shop in there will be a masonry shop, offering polished stone, ashlar, etc. I'll probably also do chisel work in there
Nice, we got chests on the server now
Looks like someone logged off holding the saw though 🥲
The prospect pick doesn't have the node search option... Was that turned off on server setup?
Why is that not default?
I thought it was
I thought it's off only for wilderness survival
It is default for standard mode