#Vintage Story - Community Game Server
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Yuuuup
apocalyptic rifts at night is basically Diet Temporal Storm
I run home, shut the doors and find some smithing or cooking to do
It's nice to farm some early flax and gears if you're prepared
well i did manage to get the flax needed to finish the boat so now i have that
i need to find and build a place to keep my chickens as my starter dirt house seems not best for the long run
i mean i live in a island so it is must
I'm not (yet) digging canals
i did also made and planted stuff but it was already fall
I made my first boat in late autumn just in time for one voyage before the lake chain I built it in froze over 
Allright so I DID start up a big apiary area up in origin that can house just over 200 skeps, once winters over we should be more than good for beeswax so long as I can maintain the stocks of skeps
We need a BIG cattail field
Apparently water doesn't freeze if there are blocks above it
I mean, if I have the necessary resources and infrastructure to build a cover over that lake then I don't need the boat I put in it ๐
the boat needs a boat house
I'm generally up for mining iron, though Bellhead shiver lunging at me from the dark will remain forever in my dreams. Damn glad I at least brought chain.
How the frig Nth went AFK down there and didn't die... he had at least surrounded his near area with torches, I guess.
I did profit a bit from bread trade last session, there's a survival trader NE of oc, hence why I had cash to spend on the traders we went by on the expedition.
i don't think the boat house is needed if the boat is just on a lake
Do we have a list of people going who need an elk
Everyone who wants to go on the next expedition. :3
i am planning to go to the next expedition so i want an elk just need the stuff for the elk and go and kill the boss in the achives for the discount item
... yes... a list though...
im not far off my own elk for the expedition, then can help with gears for others, we just need to map traders and what they typically sell so we can do the rounds
This is going to have to be a group effort on a large scale
Put me on the no elk list. My road crew days are over, i'm a market hall manager now
I may skip next expedition and will be happy to donate cog proceeds towards elk 'farming'.
Will will likely need 1000+ gears
Maybe I need to install Elk Parking by the market hall entrance... 
Elking?
No, that sounds weird
Stablelks.
We will need a stable
stabelk
Ah, that's better.
but we will not be stable XD
There's definitely some space to the right of the market hall entrance, I could see what I can do
But a list would be great so we can actually run the numbers and get everyone who is going an elk and supplies.
gear farming is not too hard we just need to plan trade routes, on my single player i have a little route i learned between 4 traders, i stock up every in game week and do my rounds, typically make like 70 gears from that run and thats small effort, but a mob farm would be a good way as well
Hm, Tannery will need to be busy, we have a fair amount of leather, but the needs are high for that many elks.
mob farm at depth with water to push mobs in, and safety areas
I don't want anyone left out. Or anyone just showing up expecting to go without us knowing
I think you can expect the latter to happen.
And that Aavak may not want to be exclusive in the journey, even though everyone having an elk would be the best-case scenario for travelling that far.
i dont think everyone needs an elk for it, but it is a good goal, if the road crew can slowly start making their way out there then that will also greatly reduce the time needed, even if not paved
Very efficent mob grinders used to be possilbe with hot water from springs
I think its further than lab
i think those are still possible, do we know of any geothermal spots yet
its 20k to the village iirc
They used to be much simpleer as you could move hot wate
Considerably.
I think we want everyone to have one because otherwise we will have to wait for them constantly.
we will want to road to village anyway, i imagin others will also want to build around it, even if we dont pave, just having a flatish path would be good
It's also a problem that an elk can only be called upon witha a bone flute if you were the one who placed the medalion on them
Can't you only call on them if they're in the nearby area as well?
the area is still quite large
Is the village something we want to visit and be around regularly? I don't know anything about the place
so I guess a stable would be required if a communal elk would be made available
yes, ||it has allot of traders, and its just a great place to explore and live around imo||
Ah, I see
Im pretty sure it was the planned last stream that we would get one for everyone going
Good way to get gears then
Would not call it a necessity though.
the road project will be mammoth though
One-tile express road.
its also why i kinda wanted us to wait on the expediton to make a 2nd town till after we got the village location, to make it towards the village, but oh well, and it worked out this way anyway since the village ended up not being south
Nessisary no.. you could have a caravan and make it there.
Do we have any translocators that shorten the distance?
that will take time to map, thats someone we could scout for tho
translocaters have a max range they can connect to, is it 5 or 8k max? but it would massivly shorten distance if we can chain afew
now we know the direction we need to go
If we don;t have it already we definitely need a location in OC that documents all the translocators people have found
But the group last time basically made the plan.
So unless you convince the powers that be...
i mean the only thing decided i think was everyone having elks, plans can change as well, this wont be for several weeks anyway
That is what we should focus on doing if we don't want this to be an utter mess.
So, less roadwork and translocator fiiguring out, more grinding cogs and leather.
Is that what you're saying?
between road building and translocater jumping, we should be able to shorten distance considerably, if we dont, then elks become more nessisary for everyone, but farming 50 gears is doable for the people that want to come, we will also make allot of gears just exploring for translocaters
i mean do we need road right away
No
Imo, not really.
so focus on getting cogs and elk stuff
There's an ongoing roadworks project that probably should be seen to its end, and it's been eating up people's weekends as is.
i wouldnt expect us to do the journey to village for several weeks anyway, lots of time to prep and slowly work eastwards
I would like to have a reasonable level of order in this so it doesn't end in disaster
well the origin town to Labrador mountain road is also a thing needs to be done
Aavak implied roughly two weeks of prep
Indeed, no need to cancel one project, just let whatever hands want to work on the different things work on those.
theres several paths people can work on towards the goal, working on finding translocaters to shorten route, planning/laying out initial pathways for road, farming gears for their mounts, theres lots of ways to farm gears as it is
I thought it was implied simply by how long it takes for everyone to be ready with the elks would be the sign when we are ready
We have 15-30 people on the server at any given time.
elks are good to have as you can bring more food but also bring more loot back
exactly, even if not using it to save a bunch of time they are a huge asset to have anyway for most people
good for mining and stuff too as they can carry the ore
elks have 20 slots i think for the sturdy bag right? + they carry a bed and cookpots for longer journeys
To be frank mining bags are more of an asset for mining
they're great for remote mining though
before an outpost is estabilished
as they can act as a mobile base in some capacity
Have 5-10 for farming & normal activities. 3-5 for roadworks. The rest for mission prep.
i am just gonna finish my house and build the bee farm for ton of honey for ton of mead
if we encourage people to also just be exploring it should be fine, now allot have basic armor, we can really start mapping translocaters, if we find 2 that connect towards the village, we mark those and plan the road to them, and keep using that as stepping stones
Wait you won't help?
il be mostly doing my own thing as well, il passivly farm up the gears i need for my elk probably next week, then start doing more exploration anyway, just more in the direction we need to go
does the elk telepot to you if you are a far away
No. You can flute for it if you have ownership, and apparently the area you can call it from is large, but it moves through the world.
i think its 1k range for the elk flute?
I would like this to be a team effort if possible.
Alice, I imagine you will get helping hands, but not everyone on the server would be in it for the expeditions.
well Aavak said that people need to tend to the fields and stuff
it was also suggested to let people get back to their own projects for abit i thought since we been doing allot of story stuff
let people do their own thing with a goal towards the village when we ready
True
theres no rush for the village, the important part is knowing the location to slowly work towards it
I actually found confilicting info on that. Some say it's 2k some 100 blocks and some say the elk needs to be rendered.
I just think that some people won't nessisarily have the time to do all the prep work themselves. And would feel bad if they couldn't go because no one was interested in helping out.
Anyways I have to go back to work.
That's my approach
Yes, but it isn't your/our job to help everyone. First yourself, then whoever you can and want to. We play for fun.
I've been working basically full time on the market hall for the past three streams and i'm content doing that
also remember to carry poultice with you for the elk if you are taking care of one
you don't want it to die
wiki has not awnser how far away you can summon it
Good advice, though I've never had to heal my elk in single player.
It heals minor scrapes pretty fast on its own.
also if the elk actually reaches 0 gp, you can revive it with healing items, but its timed
Yeah.
you have a time limit to heal before it actually fully dies
I've been fully content forging armour the past few streams
I think it becomes immobile at 6 HP?
i assume we can access the elks storage when its in a downed state
Anvil hog. ๐
(I too am an anvil hog)
Honestly you making a second iron anvil in the windsmithy helped out a lot.
well il be building 2-3 more anvils next week, allot of the time my helve hammers are free so just ask if u need the space, most often im fine with people using my helves and anvils
i might need to upgrade my armour too
The plan is to have even more anvils for the moving of smithing operation out of the windmill and into the second floor of the redsmithy, incidentally making it a regular smithy
i also just set up a pulverizer in my place, going to be setting up an auto quern with hoppers next, so can help with that as well
It would be nice to have elbow room when swinging a hammer.-
Though I'll miss the Windsmithy name. Maybe keep one anvil in there for the memories?
Yeah the current plan for the windmill is to have an automatic quern in the mill and have helve hammers and pulverizers in the second floor of the smithy
i realllly hope i can find some traders selling the armor set i want, thats what i would love to upgrade to over the next few weeks
Forlorn?
yup
Who has that? Treasure hunters and luxury traders?
It's great we're looking for luxury traders either way too
its hit and miss if the traders that carry it actually have it in stock, but ya i need to get my gear stock higher first, elk priority then armor
forlorn hope is only luxury
the last peice i seen for sale i think was 34 gears for the chestpeice..
i need luxury traider too for the blue glass
I can however get enough gold for the repair of it
There was a big gold vein found, wasn't there?
having at least one blackguard zooming in forlron hope armour would be great
oh we actually have a proper gold vein nearby? that would be huge
i have never found a gold or silver vein in game yet, only stuff in quartz
yeah the gravel desert north-east-east of Thousand Spears seems to have diffuse gold veins in there
Striking gold, pretty rare, it turns out.
who would have thought lol
and even further north east I found the silver vein from which almost all of our silver came
also finding titanium would be nice, just to slowly get a stock of tier 3 refractory
I believe that's the only form it takes
You get a vein of gold in quartz wuthin a larger quartz vein
No, you can find native gold and native silver veins, as Jem says.
It even shows up on long distance prospecting. At least I believe so?
The wiki is out of date then
Or maybe I'm full of it.
No, no the host rock of gold is quartz
Oof, full of it then.
silver can be hosted by quartz and galena
Ah, half full.
But the general area there has ultra high zinc, high copper, decent tin, poor bismuthine and several spots with miniscule gold
So gold readings are always in host quartz?
gold readings mean that if you find a quartz vein it's almost guaranteed to have gold in it
yes
Neat, I know of several of those in my single player.
but it could happen that there are simply no quartz veins for the gold to have spawned in
in my single player I found gold bits on the surface, dug down, hit quartz eith gold in it
So it's a two-tier thing. First the quartz has to spawn, then the quartz has to be checked if gold spawned.
Yeah for a while I basically ignored quartz deposits, now i'm going back over my local ones and mining them out just for the silver and gold
Yeah, I must have confused something I read because I thought gold and silver only showed up on long distance prospecting if they were native independent veins.
best check with prospecting pic to make sure it has gold or silver
yarp
sadly the gold veins I found so far have only been poor
the silver one i found was bountiful however
so a bunch of people got reflectors for their lanterns from that
i just used the two gold ingots i found from archives and mined some gold from a quartz from cave that was buried and explored already
to make gold lantern with gold lining XD
Now that I made a few suit of armour already I could lead an expedition to mine out the rest of the silver from the place I discovered
We're also so, so close to getting a terminus teleporter
and that needs 2 plates of electrum too
we should have enough gold for that already
last I checked we had 72 nuggets in storage
is it like the translocators but you can place them where ever you want?
Terminus teleporters, teleport you to your death's location
at a cost of 1 temporal gear
we're just missing 2 components for that
Terminus will be huge for the community once we get it
a flux capacitor and a complex joint
what are we missing, i have 3 parts i got from mobs, tho i think 2 of them are for the night vision
hmm
i dont remember what i have, will have to check next week
is it possible to make a mob farm in this game for jonas parts?
yes
Yes.
is it? don't only sawblade locust drop jonas parts outside of storms?
Nightmare tier enemies have a drop rate for it. Think it's the most common from the sawblade locusts.
i would suggest making it really deep, then using water to push the mobs, then its up to you how u wanna design a killbox or safe area
I guess bell shivers also drop the stuff
At least, I THINK Nightmare tier have a drop rate. I remember getting a part from a Nightmare drifter which surprised me.
the 3 jonas parts i have gotten so far i have gotten from my hell hole under my base
a minecraft style mobfarm XD
usually around the bells that spawn
but, yeah we're just missing 2 components, a little silver and coke to smelt the cupronickel
That will probably be me, I don't have anything to sell to traders and I die very fast from high tier mobs
Coke should be easy since you can make the cookery from basic fire clay.
well we got alittle coke in my place right, and we got lots of nickle, i can quickly do a cupronickle smelting run
From what I remember it takes something in the ballpark of 50 coke to smelt a full crucilbe of cupronicke;
A terminus teleporter would be a godsent but we HAVE to make sure we're sparing with it's use, only for emergencies, or we'll never have a spare temporal gear in OC again
because I remember 30 wasn't enough one time i tried to smelt some and that was just wasted effor
im always getting temporal gears from the mobs im killing in my basement, i can start dropping some off for the cave ifwe need
but we will be swimming in temporal gears if we get a mob farm
maybe good for the expedision the teleporter
moments like this im finally glad im a black guard, makes killing nightmares allot easier in the depths
unless the story locations block teleporations too
my last run well i was mining nickle and iron in the mine to the west which is pretty deep, i think i came back with 4 temporal gears just from that run, killed like 30 mobs well trying to mine X.X
yeah, having one for each of the major settlements would be great so people on far flung expeditions could just come back
I've also seen people use them for mass transit of materials
I've only gotten Jonas parts from bells and those saw things
would love some night vision goggles for when im mining tho, its what i been slowly trying to work on, just being able to free up lantern spots well diving into the depths would be nice, tho losing head protection may be scary
so no way to make a translocator type of things
losing the helmet slot for NV frees up your hand for a shield
thats why i want it, having a shield down there would be huge, but just scared what would happen if i get hit in head by nightmare enemies
man the night vision mask looks cool
im always killing tier 4 dmg enemies, scary as hell fighting them all the time ๐ฆ
At least you're in what, steel now?
i had to kill like 5 of them last time i went to harvest my bees in my basement lol
yup, steel chain
looks something from death space
I don't think the damage calculation takes the hitbox placement into account, though I very well might be wrong
i assume steel is the best metal currently?
unless it's mobility you want
titanium is too brittle to make armour out of it
Is it?
so titanium alloy?
it's hard and not very a malleable
i been told by several people that titanium is the next planned tier, maybe they mistaken?
from what I looked at at the handbook items stainless steel would be a better guess
it exists as an item already
and it would use chromium, nickel and manganese
if stainless steel comes then rusting of gear might show up too
stainless steel main appeal is that is actually rusts less than regular carbon steel
both require proper maintanence if you want to keep it rust free
i feel stainless steel would be a side grade to steel, with slight advantages perhaps gameplay wise, like meteoric is to iron in game
i think stainless steel will also be allot more important as we get more steam based tech in game
maybe better in sense as normal steel rusts faster than stainles
maybe see copper rust too
rusting of gear is unlikely to come in my opinion
we also have maganese and tunsgten in the assets
maybe it would be the reasoning for it to be more durable against the influence of the other world
we could also get more into the fanasty element as well, forogt the name of the mineral we already have referenced in lore
nah, its related to jonas parts
more likely prima materia
ya thats it
Cupronickel?
which is already mentioned in game
Aha.
it's the stuff temporal gears are made of
and i think golems and the little locust use right?
yeah, the tamed locust has this distinctive green colour
gold should work really well against influence from the rust world
Makes sense suddenly the Forlorn armor is made part of that.
Thought that was all just bling.
maybe a lesser version of the metal not as goos as the temporal gears are made of
Forlorn Armour is made of gold because it was armour of young nobility
it's pure bling
i expect the endgame of vintage story will be well into the prima materia, but ya im not sure we will see that for awhile to actually play around with
it's explicitely mentioned that the forlorn hope was unprepared for the rot with their estocs
Heh, yeah probably, but it's fun to speculate.
i just want my steam tech, tracks, carts, gas lights like we have in the archive
and the armour also has spurs
???
i just want a plimp to fly with as the game has steampunk stuff in it
the inclusion of spurs is a feature that was form the use of the regiment before the rot as cavarly
i just imagin small airships about the size of the sail boats that can carry about as much as well, that would be glorious
once humanity retreated underground the feature became useless
even if they slower moving
I feel there is an inconsistency in what you're saying Jem. Rot came before Jonas starting inventing stuff, and the Forlorn Hope came after.
They weren't called forlorn hope before the rot
I think the estoc lore is referring to the temporal storms, not the Rot.
Plump or blimp?
i at this point know the most of the current story so i gotta be careful speculating since i dont wanna spoil some things for people yet
they were regular cavarly before
blimp
I thought it was implied Forlorn Hope stuff would have been made in the temporary golden age Jonas created.
composed of young nobles
yes we grind up young nobles and put them into the armor, glorious
there were changes made to them in the early stages of the rot
the religious fanaticism linked with alchemy and prima materia
theres also allot we still dont know of the age we currently live in
Well, let's not get too into spoiler territory then, I haven't dived deep into the journals. Mainly have stuff from the Resonance Archives.
they are called the forlorn hope because that's was their role, the first to try to break the hold the rot took on the world
as forlorn hope is the name of the people who would be the first to try and scale enemy walls
What are we allotting?
But as this discussion begun with discussion of armour superority here's how that looks
For Best Defence:
1st Steel Plate
2nd Meteoric Plate
3rd Iron Plate/Blackguard Armour/Forlorn Hope armour
Ah
the antique armours have less penalties than iron plate
Plate is cool. Try it out and marvel at how tanky (and slow) you get. At least from iron up.
The most important thing about them is that they have 2/3 and 1/2 the healing penalty for the blackguard and forlorn armour respectively
i love plate armor, but the mobility even as a black guard is rough, its why i love the special armor like forlorn hpe or blackguard
I usually go with gambeson or bronze lamellar
for a full set of iron the penalty is 100% and for full set of pristine forlorn hope it's 51% for healing
forlorn plate has similar movement speed debuffs as scale armor, but near equal protection to plate armor
Effective healing in iron/meteor/steel plate is practically impossible, so you have to ditch some or all pieces to heal up.
Wow
actually the penalty is for plate mail in general
forlorn i think has a -51% healing penalty with the entire set?
He said.
Chain seems nice but it's a pain to make
On the other hand, being so tanky means you don't die so easy and have the opportunity to hole up somewhere to heal.
Bears? No problem.
the movement penalty is also significantly lower, 42% compared to 24% between regular plate and forlorn hope
It depends on the situation
Though all the anti-bear deterrent you really need is gambeson.
it's also worth remembering that the blackguards get a multiplicative reduction in the movement penalty
Oo
ya the movement perk for armor on a blackguard is really nice if u plan to wear the heavy armors
im just sad we dont have a sturdy armor variant of the basic leather set with no downsides
i know theres mods for that, but would love something in the base game
Gambeson's downside is hoovering up linen.
Now if you favour ranged weapons the ranking of armour is quite different:
If you really dislike penalites:
1st Leather Armour (no penalties whatsoever, tier 1)
2nd Tailored Gambeson (minor penalites to hunger, 30% reduction in healing for a full set, tier 2)
3rd Gambeson(a moot point in MP, a little movement speed and hunger penalty, 51% healing penalty{the same as brigandine}, tier 2)
4th Any chain (a little penalty to accuracy, movement speed and charge time (9% for the first two, 18% for the charge time), 22,5% hunger rate, outclasses in below tier 3 protection, iron outclassed by tailored gamebson against tier 4 enemies)
Your Options for balance:
Tailored Gambeson-Hit and run tactics, staying at range, fits all situations
Chain- Knowingly going to dangerous places while avoiding penalties, wearing all the time possible
Brigandine-A ranged focused playstyle with option for melee, sidegrade to chain,less cost,slightly lower defence,higher penalties and more durability, constant wearing discouraged
Scale-Melee focused playstyle with option for ranged, upgrade to chain, sacrificing mobility for greater survivability
and a general overview of plate is that, you can stay in the thick of things for quite a while longer than other people, but recovery is harder, staying at range almost impossible
It is also your only means to survive more than a few tier 4 Nightmare attacks.
yeah, tier 4 attacks wreck all armours that aren't steel or plate armour and even then it's only the 4 iron plate armour types which can take those hit more than a few times before being destroyed
I will stick with my "just don't get hit" gambeson ๐
Though having a set of chain for cave diving might be smart
as was mentioned in very dangerous places a gambeson might actually be better than iron chain, though you might need a way to repair it with you
the greatest benefit of a gambeson is that you can put it on and forget about it
well, until you notice you start taking more damage than you used to and need to find a tailor to repair it for you
gambeson is a great just in case armour
I do like my speed
Who doesn't
Blackguards
???
they do too, why would they be faster in armour?
They are plate fanatics
Need for speed underground
well, faster than most in armour
I swear they want to encase themselves in as much metal as possible
Ironman
XD
Is there a plan for a canal network on the server?
i am not sure that is good idea
It's not ๐
Go ahead and make it XD
So with some back reading, besides slowly working away at remodeling the Labrador post office, there are a few things I can see about working away at for the expedition. For the traders I have marked out between the towns, I'd be willing to regularly check what they're buying and make runs for people on my trips. The next couple of streams are ideal for me to start working away at gathering addresses as well for the post office address book. Besides the main infrastructure/points of interest, I could prioritize noting down translocator and trader positions.
225 new messages in just one day....
cracks knuckles
We really shouldn't try building a road to the village, it's just too far.
Using translocators to shorten the distance to the village is only a good idea if we can bring our elks along with us. Can elks teleport if you walk it onto the translocator?
Anyone that gets an elk needs to first learn from those who know the ways how to take care of the elk; specifically don't let it die and don't fall into pits
Traders trade all sorts of things; we won't be relying solely on gems or bread to get gears.
People that already have elks are in a position to really help with gear trade, because they can get to traders faster and scout for more traders. If you look at the map of the official VS community server, you'll see that traders carpet the whole world every 500-1000 blocks or so.
and PSA: whoever picked up the meteoric plate pants, please return them to the armory
Elks can teleport, but you need to dismount them, and it can be tricky
If we use TLs with elks, people will have to do it 1 by 1 to make sure they can mount the elk on the other side in time before it's sent back
Also if anyone has slow connection, it becomes even more difficult
I would also suggest that people don't spend gears on other things before everyone who wants to go on the trip has an elk, but it's probably an unpopular opinion and no one will agree to it
Nah I agree, I'm not gonna spend gears unless it's for rare armour
You can buy armor at any time, but going to a story location with everyone is a one-time experience (I know people can go themselves later, but it's not the same). People who don't have elks by the time Aavak says "ok I'm tired of waiting, we're doing it today" are going to miss this experience.
getting >40 people an elk
yikes
Don't think all 40 will want to go, but 10-15 at least probably
Which is why 2 weeks is not enough at all, especially if people don't help each other
A full set of forlorn armor costs like 2.5 elks or something, why are we even considering it right now?
As someone who has missed both expeditions and so far never donned even wood lammelar armour, i would prefer an elk <_<
I'm going to say it right now so people don't think I'm exaggerating later: if I can't join the expedition, I will probably leave the server, because I never did story content before and want to experience it first-hand, not watch it on stream.
Yeah well, im in Australia, the time difference makes it difficult to be on when expeditions get started. Its easy to not spoil the majority of the content when you're keeping busy restocking supplies for everyone to come back to and only listening to stream rather than actively watching.
I'm close to Aavak's time zone, but so far most of the expeditions started in the second half of the stream, which is late night for me. Since the next few streams will just be building, I might skip the second half of them to sleep. Which also means I'll have less time to farm gears for my elk by the way, and I don't expect anyone will want to help me unless Aavak specifically says "you should help everyone, not just your friends", several times.
Yeah, im 8 hours ahead of Aavak so second stream usually starts early hour of sunday morning for me, hence i miss the expeditions.
I've been working on restocking lab mountain mostly. Which also currently has a tonne of various grains that could be used to the bread trading idea, just need someone who gets an elk to make the run down and around to traders. Realistically I'm not getting the content to get the elk done myself anytime soon, so you can take whatever gears can be earned from my contributions.
still sad we can't do anything with wolf pups
One day we will ride them like true loot goblins should!
If i manage to get one my gears/ goods can go to who ever asks ๐ p.s i have 1 gear ๐
I agree
This is a community server for a community experience.
I wouldnt be surprised if we end up doing the story content on the first stream of the day since were gonna have proably at least two full streams to do things outside of it. Plenty of time for winter to end and people to get settled in nicely for anything.
If you want an elk but are not going with the group getting it is not impossible but you either have to get the supplies yourself or wait.
Two people already have elk at this point.
If you want to go and can make it we can help but well.. I can't change our schedule.
Ive allready got another 11 rusty gears to donate to the elk cause
how hard is the archives boss solo?
Not sure this is true but I heard it adjusts to number of people. Not sure if its how many people are nearby or are on the server.
If its the number on the server it would be the same as last time so if you brought LOTS healing/ammo and had a lot of time on your hands you could do it.
But if it adjusts to the people nearby then it would be alot faster/cheaper.
maybe someone can go and test it
Spoiler for those who have not fought the boss and care. ||test||
maybe a black guard go to test if soloing it is easy or hard
||since its trapped. You might be able to stand on top of the ledge and just rain arrows on it||
It dosnt seem it scales with player count according to the webernet
so the difficulty of the fight is not effected by players but the loot does i assume?
yeah as it only respawns only so often
Yeah so we could get as many discounts as possible.
the persion whom will be getting the elk need to buy it as same persion cannot get second discount
I already have one but would be up going again. But I still need help getting the gears.
Well yes but it dosnt matter who kills the boss.
So if I can help kill the boss and get some people discounts while others farm gears we can get lots of elk
Hi everyone, I am going to pin a message in a moment to get some information about who wants to go on the expedition and to try and track who has an elk already and who has a discount. Next week I will be talking to Sblibbo and the post office peeps about setting up chests to bring me the donated gears so they can be kept in one place and I can keep a tally of what we have.
Hi all, this pinned message is to register your interest for the expedition to the Village please add your name if you are interested in going along with whether you have an elk, and whether you are eligible for the discount yet:
LadyShelab - Elk: No - Elk discount: No
Suomi921 - Elk: No - Elk discount: No
Tnoin - Elk: Yes
what is elk discount?
The head of the first boss.
Aavak - Elk: no - Elk discount: Yes
ThymeSpirit - Elk: No - Elk discount: No
Maybe some of the people who got the trophy but are not planning to go can donate it as well (if we have such people)
We can always ask about that on Saturday, they could be put in the donation boxes along with the gears if anyone has them to spare. Then we can start getting the elk to the people that need it.
It would be nice to keep the system going once we are done for people that want an elk but are not going on the expedition too.
Killed the eidolon with only 2 people in iron chain, wasnโt that bad. Pretty sure it scales with players, or could be game just didnโt know how to handle the massive group when we went the first go round.
Seems like we probably won't need too many people to farm that boss then, since it only spawns every few days. Personally I am just going to go around the Labrador Mountain area finding the southern merchants that might want to trade for bread, or other simple things. I will also be fighting outside in the temporal storms to see if I can get any goodies then (or maybe just hiding in my cook house and letting them in a few at a time).
maybe people died because some people where thrown around and getting hit by our archers or other melees while flying around among the fall damage
Doesn't the loot scale with the number of people though?
From the boss I mean
Killed it as one person in iron plate with some care. It scales with amount of players engaged, just like the loot reward gets increased, but if you die the loot potential goes away until you damage it again, I believe.
Since we only got 11 heads and there were more of us in the scrum.
Yeah so it's better to go with more people as long as everyone is prepared, so we can get enough trophies in just 1 go
Does it drop anything besides that?
Gears and parts potentially.
So that means we get more gears too
Maybe yeah.
Not sure on the specifics of that.
Just know I got very surprised to see that many eidolon elucidatory vessels in my inventory when we downed it.
Also a question for people who have done the story already: is the location we're going to the one where ||we have to jump a lot||? Because we might need gliders for that, I think.
I am spoiled so: no, and it may not help all too much.
That said if the stream starts early it might hit multiple story locations and get there, but what with herding puppy labrador dapperlings and all, I suspect it may not.
Tiny_Goliath - Elk: No - Elk discount: No. Guaranteed Availability: First Stream
Does env damage kills drop loot?
what do you mean?
Are the next locations close to each other then?
If the glider doesn't help, then we should start stockpiling lots of temporal gears. Possibly even use them on the way there too so people don't have to run the entire way if they die from falling in a hole.
like if I make a pit full of fire wood to spawn mobs in and set it on fire would they drop loot? ๐
you still need to harvest them
So the answer is yes, fantastic.

Fall damage reduces drop rates massively, fire and hot water are fair game
I know i used a cementation furnace once
Though that is quite literally playing with fire
Boiling Water no longer has normal drop rate, its been reduced if you meant Boiling water with hot water
so the boling water trap got nerfed as it seemed to be too OP in the devs eyes
I was only spoiled so I donโt know exact values, but there was some distance involved between locations.
Temporal gears sounds good to have regardless.
Last couple of times we didn't have enough for everyone, and those locations were much closer too, so less chance of people dying on the way and easier to catch up if they do
We're very close to be able too get a terminus teleporter too, so that's also a method of catching up
This time I think we need at least 2 per person, maybe more, so we can set spawn on the way just in case. Maybe we could even do the first half of the way during the first stream, build a small camp, and then the second half during the second stream.
It also requires temporal gears to use though
Yeah, but people dying mid journey could still use them
I think we had enough the second time.
It's like 20k from spawn, right?
Next location is.
So even further than Labrador, and that one took like 5-6 irl hours to get there
Not sure how much faster it will be with elks, forests are hard to navigate
Labrador founding was more exploration than just journeying was my impression. I was not there for that, though.
Right, we will also need some healing for elks, it's likely that a couple of them will fall to their deaths
Sure, bringing healing is a given.
I was there, and we did stop to explore some ruins, but mostly we just ran, I think nights were the most time-consuming parts because for some reason we didn't sleep and just waited
Is it just regular poultices for elks, no special items needed?
Any type of bandage is my impression.
So horsetail works fine, even if it isnโt a horse. ๐
is the alcohol soaked bandages the best healing item or is there even beter ones?
Not sure. Those are +7 hp right?
that is what wiki says
next it will be elktail ๐
Honey-sulfur poultice (from linen) also does +7HP
And lasts longer, I imagine.
yeah as you need to craft the alcohol soaked bandages when you plan to heal as it will dry and becomes clean bandages
so you need jug of aqua vitae along some clean bandages
I kinda baffled by that feature to be honest
Kalisa - Elk: no - Elk discount: yes
Like the value of a healing item with a higher number is really just that you can heal faster
But if you have to add the alcohol to the bangades as you need them, that's way more time
It would be quicker to have a weaker healing item ready to go on your hotbar
it also a difference in resource cost, aqua vita is not that hard to come by and makes your stock of bandages go further if you take the time
think if it more of something to be used out of combat
well the bandage is cheaper as the Honey-sulfur poultice (from linen) need linen which is already short on supply
and you can make bandages from clothing you don't need
๐ง
Alice - Elk: no - Elk discount: yes
ive already done the story up to the end and dont want to spend 6 hours walking again, so for this reason; im out
if we are gonna be bulk buying elk though should we setup a stable in town?
๐ค
Sure
How does that work?
What?
If I recall correctly, it's 25k from spawn, not 20. It's 10k further on from the last area, which was around 14k away from OC.
Also, the reason we weren't sleeping should be obvious... it was easier to kill the Eidelon than it is to coerce everyone on the server to either get to a bed or log off so we can cycle through the night, and even when we did, quite often those of us waiting for sleep to happen had been in bed so long we could only skip 4 hours or so forward because the character's weren't tired enough anymore for anything more than that XD
๐
Yeah, and every time there's a sleep attempt the half of the server that didn't want to sleep either have to sit in a bed twiddling their thumbs or log off and sit there waiting to be allowed back on
basicly the same problem minecraft use to have
Except worse because the time can't be simply skipped but is instead only sped up
like a one minecraft mod that does that
theres a command in mc that lets you reduce the % of players who need to be asleep
would something like that be necessary here?
have you seen the speed up that happens
the problem is that the way sleeping works that would be extremely disruptive
Pretty sure Aavak dosnt want to do that
or be very easy to exploit
People suddenly dying of starvation
because boom your blooms are done, you're starving and the metal you've been doing is now cold
The problem tends to be people AFK, those who are not paying attention, or not listening to the stream.
Sblibbo - Elk: Yes - Elk discount: N/A
I'd be more than happy to set up chests for the gears and discount heads. I was debating on whether the post office would be a good place or not for it with how much I'm out and about, but if I can pass those items along to you Shelab for centralization, I'd be glad to.
I think it got buried yesterday, but I'm also planning on checking in with the traders between Origin and Labrador during my trips. I can keep tabs on what they're wanting, whether that be breads, tools, or otherwise, and bring the stuff for the trades if desired. It would be less for me to keep track of if what I'm sent with to trade goes to the communal Elk coffers.
I noticed someone dropped off a saddlebag in the Origin post office, so I could see about setting up some Elk equipment chests as well. Of note, the medallion requires tin bronze nails and scrap specifically, so making sure we have some tin bronze available would be helpful. The saddle, bags, and bit do not have this specifiication.
So about selling bread, remember that it needs to be really fresh, not just "not spoiled". I once tried to sell bread that had 2 days of freshness left, and the trader would not accept it.
So only bake it if there's a trader with a demand that can be reached pretty quickly. Not sure what this means for traders on the road to Labrador.
I guess if there's more than a day to reach the trader, the person doing the delivery can just take the flour and the oven with them to bake it on the spot
Maybe we could even make baking outposts near every trader that buys bread
Like a streetfood cart parked up by their wagon ๐
Mobile bakery lol
I don't think I'll be ready for a story mission any time soon ๐
will probably do them in single player then ๐คทโโ๏ธ
You'll have plenty of time.
Hoshizora - Elk: No - Elk discount: Yes
gonna do the 1.20.10 update now
never mind might be the mod i have
having a issue updating
been playing on 1.20.10 today spawns do seem better than .09 ๐
well i had to restart my PC and now it's working
The wolves will still spawn in your walls
man the mod called from golden combs gives nice options for bee keeping
Ok, so far we have 10 people - 1 with an elk already - 4 with discount - 5 with no discount - so currently needing 700 gears or 450 and 5 heads. I imagine this will go up on Saturday though, since not everyone checks here.
can you dye the sails in the sailboat?
Don't think so
do you need to repair a aged bed order to pick it up?
There are two types
short bed
Oh, 3 types then forgot about that
There's a functional variant which doesn't need to be repaired with glue
And the short bed, and a bunk bed which are non-functional and need to be repaired with glue beforehand
The block tooltip will always tell whether an item needs to be repaired before being picked up for the first time
yeah i saw the tool tip when looking at it and it did say about breaking if not repaired
The glue needs charcoal and resin, there are plans to expand the power train in Thousand Spears as the next step of smithy upgrade and that needs resin, but as of now we don't have enough to make the required gears, however a single resin run should get us an excess of resin so it should be fine making glue
i repaired it only had enough resing to make one glue and still it broke ๐ฆ
bad luck on me
Oh, that's a shame, repairing raises the percentage chance of it not breaking, so several portions of glue are needed to ensure the furniture's survival
well maybe next ruin will have the bed i want and i try to repair that one as they are better beds
also i assume trees won't grow in the winter
Only the item with the exact name of "Aged Wooden Bed" is usable and it doesn't need to be repaired
The other bed variants are just nice pieces of furniture
ah
I think the only actually functional piece of repairable clutter is the aged wooden table
As it actually allows you to make pies
So it's actually quite good for people who struggle to get enough copper for an anvil as glue only requires a pickaxe instead of an entire anvil in the metal department
we will fix that one day probably ๐
X
What are you calling Jason for?
Unfortunately
Vulpodrac - Elk: No - Elk discount: No
Decided to make an infographic for the composition of all alloys in the game to make it easier to keep track of what I can do with the ore I have:
Neat.
To round it off I can list the unique uses of the alloys once smelted top to bottom left to right:
Electrum - Lantern Reflectors, Technological Items
Silver Solder - Distillers
Bronzes - You need a plate of at least this tier to make basic mining bags
Lead Solder - Distillers
Brass - Torch Holders
Molybdochalkos - Probably the most accessible lantern material
Cupronickel - Technological Items
maybe projectiles will stop phasing through drifters
though it's labeled as release candidate and not stable still
I made a new world and messed around with time in god mode to test trader behavior. For science!
Here are some notes on trader behavior, based on my observations and from the Trader page on the wiki:
||All traders restock every 7 days, but each has their own day and time of day that the restocking happens.
When the trade window says 'Delivery of new goods in 1 days', the restock is more than 24 hours from now.
When the trade window says 'Delivery of new goods in less than 1 day', the restock is less than 24 hours from now.
When a restock happens, their buy and sell options are randomized from among their set pool of goods, and anything that was sold out or bought out has a 50% chance of being available again.
Traders start with 20-60 gears, depending on their type. If they're low, they gain 3-6 gears when they restock.
Traders buy a huge range of materials, notably: bronze tools (all three types of bronze), ruins loot like clothes and aged furniture, basic materials like charcoal, peat, linen, metal bars, leather, breads, gems, and more.
Arbitrage is possible, but not always guaranteed. Each buy and sell price is random within a range, and sometimes those ranges overlap, so you have to check buyer and seller before committing to the trade.
For example, Clothing traders sell merchant pants for 3-5 gears, and Commodities traders will buy that for 3-7 gears.
For a better example, wolf pup is sold by Survival Goods for 6-10 gears, and bought by Agriculture and Treasure hunter for 10-18 gears. (has to be the purchased wolf pup; at this time you can't sell a wolf pup captured in a basket)
The Clothing trader probably has the highest potential for arbitrage. They sell all sorts of clothing items that are bought by other traders.||
i have a material trader next to my spawn on my single player that i love, they buy bronze tools, metal scraps, and ages crates, which im usually overflowing with anyway, i keep a stock of hammer, axe, and saws in a chest near them as well any any scrap or ages chests that i just sell every so often, sadly the gear restock is very slow for them
I had actually tried the ||catching wolf pup method in my single player game yesterday. It does not work. It needs to be the wolf pup item from the survival goods trader. It could just be a not fully implemented feature yet, or future proofing, but despite the ability to catch a wolf pup, the trader is only interested in the bought one.||
There's a lot of potential here to make gears, but it heavily depends on knowledge. Sharing trader locations and their current stocks will be critical if we want to farm up the gears we need. Assuming 30 gears per trader, we would have to wipe out 24 traders to reach our current goal.
Of course, we won't actually need that many traders because we already have some gears on us, and every 7 days every trader we plunder will get more gears.
The mob farm is also an option, but it either needs some very clever chiseling design to make kill windows, or it will take our best armor, lots of healing, and crucially more than one person at a time. When I was farming in Kalisa's pit of eternal darkness solo, I was doing alright in killing the mobs and staying alive but I just did not have enough time to do the skinning before they were upon me again.
ty, I adjusted my notes to reflect that
ya the mob farm and exploration i think are going to be more important then traders, traders are good and a good source, but with the amount of people we have, we will deplete them rather quickly
this is also why on my single player, i build up each trader alittle bit, each trader i find i tend to build a tiny outpost there with like a chest road to them since i go to them all the time (also now setting up teleportation but that requires access to creative mode, i have my own house rules on single player for building those)
Exploration in caves is of course another leg on this three-legged stool. When you find ruins you get clothes and aged crates and all sorts of stuff to sell, and sometimes you find rusty gears as a destructible object on the ground that drops a nice amount (up to 5, I think)
That's a good idea! For a trader that wants to buy something we can easily stockpile like peat, we can just slap down a chest next to them and fill it up
also dont throw out scrap metal, several traders will happily take that as well
cracked vessles are also a good item to trade between traders as well, but again need to double check before you buy any
Ah. I was just about to suggest cracked vessels from any of the exploring malefactors. XD
ya its an amazing profit for malefactors, i think they can sell up to like 9 gears each?
maybe higher, 9 is about what i see
i have a treasure hunter near my spawn that loves to sell cracked vessles as well and i typically scoop up the ones they offer for cheap, make 3-4 gears per
it is a shame we cant build the teleporters that exist in creative mode, my house rules for them are i have a recipie where if i collect a certain amount of speciifc jonas parts + temporal gears, i destroy them and set up a teleporter, i need to play around with command blocks sometime see how similar they are to minecraft, i used to set up command blocks for specific trades on a server i ran that worked very well
A followup note about time:
An in-game day is 48 minutes. If the server is up for 19 hours on Saturday, then about 24 in-game days will pass - enough time for 3 trader restocks.
If you come to a trader and don't like its stock, and it says it will restock in six days, then it will be about five and a half real-life hours before you should check it again.
That's all assuming that we don't speed up time by sleeping
Upgraded my infographic with the metal textures, and arrow thickness indicating amount of each ore per alloy ingot as an easy visual reference
So that's why I couldn't hit them
i did see that when i was using the sling
can crops grow in winter (i know you only get 50% less yeld as the tool tip says so) or is it best just harvest them and take the seed back for spring?
once the temperature drops below 0 farmland stops updating afaik
so the crops stop growing but some crops like rye can start to have some growth at least as soon as temperture starts rising above 0
because they have temperature resistance of -5C
it's just i started to grown some crops (flax) in the mid fall and well they did grow fast enough before winter
so is just best for to wait for it to become warmer and let them grow then or just harvest them to get the seeds and let the land falow the winter
I don't remember whether the nutrient levels decrease if you have crops planted on them in winter, they don't increase though
Even with fertiliser
i need to find some high fertility soil as i want to make terra perta
i can make some without high fert soil but with it i get more
this is interesting
I mean the fertiliser just stays there too
well yes but fertillizing is basically just shoving nutrients into the ground by force
I just don't remember whether the nutrients decrease when there's a planted crop sub zero to say with utmost confidence whether the updating stops in its entirety
I know, the nutrient levels, crop growth or natural moisture updates don't happen
or at least don't increase
because I'm not sure about nutrient levels not dropping
because I remember nutrients being used up even by fully grown crops
124f5 - Elk: Yes Gears to donate: Oh god the horrors of the deep are murdering me repeatedly.
@south cypress One thing to bear in mind is that in my experience a dead crop will always drop a seed but an early stage crop only has a chance to drop. If you can get them to the stage before fully mature (e.g 4/5 for turnips) you normally seem to get a seed back and a reduced crop yield. If you are low on seeds and don't want to lose them it might be better just to leave them - if they survive great, if not you at least get the seed.
I believe the reduced yield is for any crop that isn't a grain crop
okay as i was not sure if the crops dies in the game
The crops only die if hares get to them
i have a fence around the field so yeah
Also my experience is that soil nutrients are only consumed when the crop growing on it advances a step
IIRC this is also what the wiki said
mature harvestable crops will eventually turn into dead crops if you leave them sitting like that for long enough
so let it be there in hopes of maturing or they die and i just clean it up getting the seeds back
the texture seems to hide the rounded corners of the alloys a bit, maybe increase the curvature at the corners for better at-a-glance visibillity?
sorry in advance for back-seat critiquing if its unwelcome, just ingrained reflex from UX-accessibility classes ๐
there is a rich and bountiful malachite?
there's only bountiful
but i have a vein of malachite that has rich malachite along the bountiful
wait, last I checked there was only bountiful
runs poor to bountifull
I must have been blind the last time I checked
limestone being the only one it can reach bountiful, poor to rich in the marbles
man it was pint in the butt to free my boat from the ice as i parked it near the entrance which had lake water that does freeze unlike sea water
i wish some traiders were in boats
Are you trading and in a boat?
i am boating to find a treasure traider to get the achives location
Aspirant pirate then
nothing to do in the winter so i want to go and try the archives
well pillaged a surface ruin and fun goodies like bee grenades
found the bloody treasure traider and got the map location
in my world local goods traders are everywhere
have not found anything else yet
"Local goods" just means items from traders,not other players
Do you mean commodities?
Or maybe survival goods?
i think they meant commodities
but it says "local goods"
need to look again I think
It says "local goods" on every trader, that's not a trader type
that's why I said I need to look again ๐
Smiths at Origin, do you need more charcoal?
I think there's still enough. The iron outpost also has a non-depleted black coal vein too
Though more charcoal is always better
It's just not a priority right now
Good to know, I can focus on Aesthetic Logging next session
And can do a side project of a 5X5X10 charcoal pit
I am working on that ๐ in origin town. i just need lot more wood ๐
the server is up?
should it be?
no people were just talking like they were on the server
I was personally only asking if there was need for when it was up
as was I ๐ been working on a 11X11X11 charcoal pit ๐ should do us for a while once i fill it ๐
I'm Aiming for a few smaller sized ones, just so that it doesn't take forever to fill them, and can start it up when needed
what armour is good the the archives when i plan to go to it in my single player
I was planing to have a charcoal for fire wood trade so it partly feeds its self
fair enough
I'd say bronze would probably be expected in the archives seeing the requirement for the map is a bronze pickaxe
yeah but chain plate or something between?
the precise type would follow from your playstyle
yup I got it 2/10 full so far just need to remove a few more forests ๐
I brought up four stacks of charcoal from the Lab firing I did just before the expedition started. Might not be enough for the day, but there is at least some on hand at the Redsmith for the beginning.
I think I'll be a bit late tomorrow
I've got to buy clothes and the soup store is a bit away
Just as a headsup for tomorrow, we should have some chromium tanned hides ready in the tannery for whenever we get enough beeswax.
just need to find luxury tradier as i want some blue glass for my house and rest of the gears i will donate
there's lamellar which has the least cost but protects the least but it also has penalties comparable to chain, brigadine is next in cost, but has more penalties- greater to that of chain and less protection. Next is chain which has the better protection and the least penalties, you can also further upgrade chain to scale or plate these have even more protection but more penalties
man how much tin i need for the amount of tin bronze that i need for plate
Bentham's infographic might be handy.
but how many ingots is need for plate in total
https://art.twgserver.ru/vsalloys/ found this
Plate is generally 80 ingots of the type. 40 for chain and 40 for plates. If I remember correctly.
72*1,6=115,2 nuggets
Oh duh.
man i need more tin
Tin is rare, yeah. I'd almost say go for iron, it's easier to find.
You just need enough tin for bronze alloy for the pickaxe to mine it.
tin is more frequent but has smaller veins
Tell my map that. (fistshake)
how common is zinc?
so the thing with iron is that if you dig down vertically if there's iron there you'll probalby find it
Or at least won't have to make many shafts to find some.
in my experience less common than tin, but it's also immposible to spot in some host rock
so it could be that I just walk past it
calculator says i need 400 bismuth and 240 zinc for the bismuth bronze
that's units right?
so that divided by 5 for nuggets
for 72 ingots?
Prospectin' time.
ok so i adjusted the amount in the alloy calculator so i use 20% bismuth and 20% zinc so i need 320 of both
also 960 nuggets of copper
but i have a malacite vein i mined a lot of and there is still left in the vein
the link i put has the alloy calculator so you can see amount
then again i can go and try to find the iron as i found prospecting hematite
i typically go 10% bismuth, 20% zinc, 70% copper, to make 18 ingots then its 36 bizmuth 72 zinc, and 252 copper
tho i personally not a fan of making bronze armor, i usually go for iron, or steel if i found olivine and bauxite before i start making my iron armor
Where is my pewter!!!!!!!
no pewter, only lead
Oh no. Where's my elk.
I was on a long distance journey, crashed, logged back in, elk's gone.
Mind you, elk is still on the map, but, uh, elsewhere.
Im elsewhere!!!
heavy metals are my favourite
#tungstenarmor
No, tungsten armour would cure your mortality which would obviously upset the game balance
We have lead solder
I recently read that an alchemist had the (then yet undiscovered) tungsten I'm his lab to make secret medicine so it might
are you sure the text wasn't talking about mercury, becuase mercury was purposed to cure mortality
Either way I'd be really happy if more alloys and metals were added. At least for more colours of plaques
Nope tungsten.
It was about how unexpected it was to find there
Use flute where you saw it last, not where the marker is
I did, didn't come to me, so I thought maybe.
Probably fell down a hole and got stuck on the reload or something.
I marked the location so will hoof it back there. Thankfully I have a road network extending in that direction.
Elks can teleport to you even if stuck. Try running around the area while using the flute
Guess I should have tooted a bit more.
Or ran back the way I came, if it spawned further back.
I am apparently doing a good job of punching through olivine deposits when I'm looking for other stuff. This is the third I think? Not counting the exposed cliffside vein I've also spotted. I'm also doing a significantly better job tracking down the poor cassiterite (0.04-0.06%) rather than the high hematite (4.06-4.77%) I was looking for in the area. ๐ฉ
Beeswax will either need imports from Labrador. explorers to hand harvest wild bees, or for us to wait for spring. Ive got about a stack of hives waiting to be populated just soulth of origin next to the lumberyard with room for a bit over 200 hives total so far
Doesn't Kalisa have basement hives that are still producing up at Origin Cave?
I believe so. I vaugely remember something about that, dont know how much beeswax it produces though
its still pretty small
also still verry dangerous to harvest my hives, needd alittle more light down there
btw do we know the ideal amount of flowers for a beehive, or is it really just as much as possible
the problem is not the space needed for hives, its the reed cost for the hives
rebuilt my little hive setup on my single player to test but its still very new so didnt get much data out of it
This is a few versions old from the wiki, but I was looking at it the last couple of days to set up my apiary in single player. If the numbers haven't changed too much, 26+ flowers will let them swarm in less than a day. Around 100 will allow swarms in about 3 in-game hours as something of an upper bound. It does not seem to take much to get up to those kind of numbers as the bee's range is reasonably large.
my little hive setup hits around 100-120 flowers in range so that should be plenty then
not pretty but this is my setup on single player, and very similar to the setup i have on server
with this setup i need 512 reeds to restock the skepts, not counting what i get back on demolishing, so around 250 on average i imagin if getting 50% back every few days, its allot of reeds
we could set up several of these types of farms around town if people wanted, they are a pain to set up at that elevation, but maybe could go hand in hand with work on mob farms at depth
same for reeds, but we need alllot more reed roots then
I'm praying for the return of the bees right now cause I desperately need candles to make more lanterns for the market hall, I simply don't have enough and it's causing constant monster spawns all over my excavations
I have tons of plates and glass, I literally just need candles
if you can help get me reeds and reed roots to expand my underground farm, il gladly help supply with more wax, it will be slow going though
or just helping with the skeps
is there a plan to add thirst to the game?
I don't recall the roadmap mentioning thirst
We already have alcoholism in the game
i know that's one of the reasons why i was wondering if thirst mechanic will come to the game
There's drunkness I don't know about alcoholism
I can collect while I'm out
I kinda feel like Labrador should be doing some industrial scale beekeeping, since the temperature is so good for it there, we only have a small beekeeping concern right now, but maybe I could work on getting something bigger going today.
No harm in upscaling in two locations
would require to scale up cattail production in Labrador first
Wax and honey are great
going to need a proper mead-hall at Labrador if we're going to industrial-scale the bees there
More mead more better, yes? ๐
I might want to make my own
(I already have bees irl)
You should ๐ I want to do soem brewing in irl as well but i alredy have too many hobbies
i am planning on huge bee farm behind my house just need to do some teraforming and build fences and plant flowers
i think we might want to expand the grain production for animal farm at oragin as well, the list of projects never end ๐
i think i might try linkin some water courses
ok i found out you can put the elk in a boat
there is indeed a specific spot, just for the Elk
well, a fence post for the Elk to be attached to
i think considering the amount you can put in an actual boat, canals are probably really useful
my single player world is 60% land so boat is must
do you need three places for the mount a 1 for fence and 2 for the mount themselfs?
ah found a pic how to add a mount to the boat just two spaces total i needed
i wish you where able to paint the sails
Oh man, making the sails interchangeable and make it a seperate entity you can place so you could draw on it would be sick
also a flag you can custom make too
for the top of the sails
also a ability to make flag poles
can you use rope on chickens?
I dont think so
chickens are moved with reed traps
I hope they add more husbandry stuff
you can capture baby pigs and sheep now too right?
if you bait a reed basket trap with grain chickens will enter it
yep, you can move baby pigs and goats in the same manner
yup, just gotta have an empty backpack slot for the full basket, and not be a day away from home
couldn't you feed the animal inside?
Is the server up?
negative
Isn't it usually up on Saturday?
Yes, and last week it was up by this time.
But it's okay if it's not up right now. Aavak will start his server when he wants to.
Alright then, hopefully he will turn it on soon, no pressure to him
I apologize if i interrupted conversation
it suffocates in the basket after 24 hours in there and then has to be out of the basket for the same amount of time it was in to recover
is a 0 generaton a thing?
yes, generation 0 is a completely wild animal
and apparently starting from gen 5 you can just pick up small animals with a reed chest
assumed much as you can only pet generation 1 chikens
well that is what wiki says might be outdated
You can pet chickens when they are generation 1 or higher. Petting causes the animal to stand peacefully says wiki
and You can pet wild pigs when they are generation 1 or higher. Petting causes the animal to stand peacefully says wiki on pigs
it works!
Is that a water lock?
yerp
it's 2 way?
i assume it can be?
yup works both ways, its a bit jank like minecraft boats
Water locks will save the canal
let's just hope one of the boats won't get stuck on the canal XD
Levelling the entire canal would be torture
you cannot turn in the canal XD
Ehh just make it a one way
u turns are not possible
That or every 1-2k blocks make a little roundabout
wer're fetting canal?
and i doubt having a second canal next to it be a option for a highway type of stuff
seems the server will be
I think the server just auto updates
it looks nice when closed too, but can work without the doors
if its too expensive
a boat can hold 8 chests so i believe boat are best for transporting large amount items fom A to B
tunnel?
how high the tunnel need to be for the boats
no clue
Anybody will want to join me to mine silver once the password gets posted?
We'll be heading out from Thousand Spears and going North-East
it should be noted there is a limit on how high the water difference can be
this dont work
@long comet I can help mine
Dynu - Elk: No - Elk Discount: Not yet
im gonna be connecting the random lakes i think, might be way faster to do it that way then to run a canal along the road
Elk: No. Discount: No. Gears: 0. Helpful I know. ๐ซ
BooPuLoo | Elk: No | Discount: No | Gears: 0
To much time spent on roads. Not enough on self.
Eristoff - Elk: No - Elk Discount: No - Gears: 0
Geebee | Elk: No | Elk discount: No | Gears: 0
Konra | Elk:no |discount:no | gears: no ๐ฆ
pass: C4ke0rD3ath
I see you
Where are we gathering cogs? Handover to Shelab?
I kind of want to handover the ones I have on me right now, given I may not be here next weekend or the one after that.
Boxes for the gear and head donations are set up at the post offices. I'll bring any that gather down to Shelab on my trips South.
Noted.
nice archetecture but the wildlife is less nice
Oh hows the sever going?
Am joining the server, with Darkwytch. What would be needed more in the south, Blackgurd or Clockmaker?
@fringe atlas we are making saddles and bridals for elk. do you want us to send you somethrough the mail?
https://docs.google.com/spreadsheets/d/1mSgIW56geeoRTuwpcou8SQmt_y9l6oEYMPLl0J-88BE/edit?usp=sharing
Could someone please check this link to make sure it works?
sorry if this sounds exactly like a scam, but I swear it's not. It's a google doc to collect trader info
Works for me
ty Mai
Everyone please feel free to use the google doc to find traders, and also add your own info! This will help up on the gear grind
Even if you only have the spot marked on your map, add the coordinates and someone will go there to fill out the stock (probably me)
Coordinates for the road between D and E!
I'm going to bed, please feel free to do what is necessary in the new smith to make it usable if i've overlooked anything. We may need to move the large gear down or make another to speed up the helve hammer/setup an extra.
Theyre supposed to work better with lower speed/higher torque but for the iron blooms it was definitely slower running off the main axle so it was either very low wind or increased force only matters for making plates.
Increase of torque only really matters for getting it to move
if it moves at normal gear ratio it will be most likely better than a gear down
I'm going to have to hop off for a while for IRL stuff, and because chests are lagging considerably for me.
so that straight bit of road and is currently ending at -34 7691 and I thing going stright west is best
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bumping:
https://docs.google.com/spreadsheets/d/1mSgIW56geeoRTuwpcou8SQmt_y9l6oEYMPLl0J-88BE/edit?usp=sharing
43 141 4931 where i fell and lost my stuff i fell under ground im going to patch up that dang hole its a hazard
Why did my family decide Saturdays was all hands on deck day?
You have a "local goods" trader there, which is not a trader type
Would be huge to have a map like this
Hrm. Been having some stability difficulties. Not sure if it's the computer or the game.
did you have this before the latest update?
Not to this extent.
might be some new performance bug that'll get patched soon. anything specific that tanks your performance?
I do keep the stream on in a browser and have discord active, but that's it.
Happened a fair bit in my single player game as well, so could be something with the latest update for sure.
Hoshizora - Elk:Yes
Wiggysmith.
I did not realise it was a ghost for the longest time
I have been stealing most of your oak, tannery is hangry.
That's fine, it's what the storages are fot, I will most definitely need to restock all the logs when I log back on tho, it's nearly empty
do i need to be concerned?
Look, I HAVE to be everywhere at once, quern lime, fetch hides, replace water in barrels, create tannin with oak, cook the devil's tea, etc.
@fringe atlas the saddles, bridals, and the materials for the medalions are on their way to you.
fixed
I had an accidental dip in a lake and my torch was none too happy about it. Made good progress despite the set back but found a rift I wan't quickly moving by so I logged for the rest of the night. I'm a little North of the end of the Southern road, so I'll be in Lab shortly once morning hits.
@wicked locust Thank you so much, just caught your message - if anyone has anything to send regarding elks it can go in the gear box at the post office and it will be brought to me.
Should I put aside some sturdy leather for the best elk saddlebags? We have a bit at oc now.
It's 23 per bag, + 4 nails of any type.
sure?
I'll put aside for two elk saddlebags in the post, could prioritize giving them to provisioners/logistics folks.
I missed the messge. Anubis_TSN - Elk: no - Elk discount: no
@vocal holly we have a bear in our house!!!!!
Road Plan for waystation E to F
From E go south
At 9385S turn SW
At -320W turn S
At 10100S turn SE
At -295E turn S
At 10610S turn SW
At -345W turn S
At 11080S turn E
At 70E turn S
At 11530S turn SE
At 108E turn S
@tropic yacht
lol thanks I often get lost in discord
no worries
are you planning to link up with the south road
yeah the 108 is the eact coordinate of the south road
oh nice
where would you say the halfway point is give or take, was debating on setting up a home / waystation
assuming it isn't so barren and arid that everything dies in 10 min lol
the mid way point is in fact a desert
why does that not surprise me
Okie crashed but rejoining soon crew i have so many rocks
shave but nice can't wait for you to get here!
Hm, no sound on my computer or in voice chat. Seems something went real wrong all of a sudden.
for next week whoever gets to road crew first this is the plan
Nice planning that, ill try to get more food made, but the trip to deliver it is getting prohibitive for me
now i gotta work out ideas for my market stall next week, just wish i wrote down the sizes
unless MrFluffy has pies in the inventory we are about to ran out of food I think
I will really need ot get some made as I was shoestringing at the end
I have enoug for two pots I think
well, ill get a hour or two of sleap now
if next week there's more people actually working on making the road I might switch to be making supply runs along it
@wary vapor i may want a floor with a 2nd floor possibility, or at least 2 floors high, but will let you know, so how wided were they again?
I'd be willing to do road crew supply runs if I wasn't working on gathering up materials for the Lab post office remodel. ๐
what about maybe setting up road material storage at the post office, il gladly drop resources off
not sure how much u want to be hauling that tho
at least it would also be a place any of the road crew could drop in and take stuff as well if they around OC
I do have a box labelled for the Pathfinders at each post office, but with how much stone different people are excavating on their own projects, it's been easier for me to stop by and grab it around town (admittedly it's mostly been from you Kalisa as of late) to fill up any leftover space when I make a trip. It would probably be a great place to drop of full stacks of crafted stone paths as a kind of middle ground, especially once the main road is finished and stuff can be stockpiled a bit for the next road project(s).
The standard stall width is 9 tiles but I can knock through walls to make it 14, 19, etc
so il play aroundd with designs 9 wide, how high were the floors again, 3 high?
yep
andd no issue if i wanted 2 floors high stall, so i guess that would be up to 7 high?
yep that's fine
alright, hope i can come up with some fancy designs over the week
Just gotta make sure your plot is under an empty spot
what about if i wanted to go deeper, i guess it also depends on where my stall is since wwe have that underground path
Yeah you gotta watch for that
A lot of random little tunnels and caves run around underneath various parts of the market so that one's a little dicey
understandable, so will play that by ear
In pretty much all plots, you can dig down 1 tile safely but still best to not stand on the tile you're digging, just in case ๐
I too would like the smugglers tunnels to have a way in to market ๐
What is the idea of the market?
to trade or to look good both seem like good paths to walk ๐
Morning peeps. How was the second stream?
We'll see when the vods return
based on seeing the rest of the second stream I imagine most of the server will be busy chiseling their builds next week
What happened?
Aavak is prettyfying his farmhouse build by chiseling it and giving people ideas
So Aavak has settled in the south?
for now, the farmhouse became more of a workshop for the farm than an actual house at the moment, so we'll have to see
we're still at origin town, its one of the buildings at him and shelab's place
next to their farm
Uh, I'll go see next time
I also have two tiny spair room for any visitors in town a chest and bed will be provided one day ๐
such luxuries ๐
its better than the cave... probably ๐
I would like to build an elk stable at origin, need to find a good place though
Close enough so people don't have to run too far, but enough space for a big building (assuming at least half of the server will have elks, that's 20 stalls already)
Wouldn't mind some help in gathering materials and building, solo it would probably take me an irl month
Off the top of my head I would say either somewhere near shelabs but not on the river front and south just past the inn is the places where it would fit
Been thinking about the OC - Lab highway and got some plans
there might be a good space for it near the market or just out side oragin cave
I don't remember there being any space near the market or origin cave, unless you mean build it on the mountain which is very impractical
I would like to make stalls something like 5x5, on both sides of the central passageway which will be 4 wide, so the entire thing will be at least 18 blocks wide, and 65+ blocks long
then the spot might new be the best but I was more thing a tiered stable going up the side of the mounton next to the cave but i trust others to make it love good
I'm not sure what you mean, do you have a reference picture for that type of stable?
I picture something like
more than one stable building running up like a set of steps maybe with a bit of an over lap with each layer with a path/road up one side connecting them all
Phase 1 - Basic Road
Connecting the roads. We're at the last stretch just over 1k blocks to connect it to F station which I've been told has a road down to Lab.
Phase 2 - Standard Road
Making the road 2 wide and 3 tall. Currently because path blocks are a bottleneck we're just trying to have it connected with one wide so that people can run through it.
I think starting phase 2 from the south and going north is best because we'll be close to Lab which has lots of food.
We'll eventually be close enough to Mokkun's workhouse that we can get food from there.
The areas closer to OC will need support to make 3 high because they're quite pretty and rock slides might ruin it
With Phase 2 complete I think that might be the last thing that needs a dedicated roadcrew. Personally I want to do some more work on the road to make it prettier and I'm happy doing it alone.
Phase 3 - Waystations
Renovate them. Give each a small cellar, storage, supply of firewood, bunk beds and more.
Hopefully get them in a small standard design and have them illuminated by at least an oil lamp inside and out.
Putting up signs at each of them both with the way station name and signs with rough times to the closest way stations.
Maybe even make more waystations where they are a bit too far apart.
Phase 4 - Route Tweaking
There's spots where the road's path could be changed slightly to make it prettier and/or more efficient. That's what I would be doing.
As part of phase 4 I might also smooth out the sheer dirt walls directly next to the road that are prone to collapse.
Phase 5 - Make it pretty
This phase may never happen. It would require a lot of resources that aren't necessary. Turning floating road sections into bridges. Illuminating the longest tunnels. Giving supports to tunnels.
once we have the road done we might just be better haveing a mid point station thats better maintained and just keep the smaller ones as over night bolt holes for storms
can i assume in phase 5 lights be added to the road?
I agree
I believe Mokkun was thinking of turning the workhouse into an Inn
But the waystations aren't supposed to be kept supplied in my plan
When I say a small cellar I mean like 2 storage vessels and maybe a barrel.
the cellar and the storage are to be kept empty unless someone is working in the area
So mainly so that in phase 4 and 5 I can have a small base of operations while working in the region and then move across them.
And later on if people are collecting resources in the area they can use the waystation
The only thing that would be nice if people kept restocked as passing through would be the firewood so in the winter travellers can get warmed up or make a quick meal
The priority would be on the longest tunnels first then the short tunnels then turns in the road then just along the roads
i assume the waystations are to hide in if storm starts or for a night if rift activity is praticualy high
But the illumination is entirely dependent on we having plenty of oil lamps or candles
Exactly
Particularly rift activity
I'll look up the storm spawning to see if I can make a safe room
I imagine that when the road is set up fully north to south people will start preferring making mining expeditions along it instead of going if in random directions from origin cave
for the next week i gonna plan the bee farm which will be large but i was too tired to do the calculations and designs as i was doing my house which took some time to finish
Can I just ask where the bee farm is going to be located?
Ok, just so you know, the plan for my bees is to keep expanding backwards in a straight line away from the cookhouse