#Vintage Story - Community Game Server
1 messages ยท Page 8 of 1
and between said 2 streams
The story isn't over, we only did the first part of it.
Here's a picture from when we holed up in Engineering to weather the storm
huh, i thought i made a steel helm, looks iron tho, was making so many chains for people guess i made the iron instead for myself
Flops OF course i find a mod tha tensures my lumberyard can continue without needing to shear all th eleaves
Ahh I remember that
I wasn't there
All of the drifters that spawned in the shaft immediately fell into the bottom of the hole with me
so the archives are best place to hide a storm?
I killed like 10 of them before I was overwhelmed by arrows and logged off with 1 hp
Depends where you are
true but you were just unlucky
Yeah i heard it was pretty easy to hold the one side that you were having spawns on
But I wasn't there sooo
well there was a instant spawn in the same time soon as the storm started almost killing me but after that only few spawed
It seems the spawns pathing dosnt account for ledges
It would have been much worse if you were at the bottom.
But I think if everyone was there we would have managed
i mean that is given
Had had time to prepare properly I would have shoved myself in the lower stairway.
we really were unable to help
It would have limited the amount of arrows that could have hit me and the directions of advance of the enemy. The place I was had about a 90 degree angle that was open to assault and had no vertical cover.
Oh I know
I wasn't able to find the way up in time
I had actually foud that cistern before the storm but I couldn't see the ladder from the edge and didn't think I had good chances of surviving in there with no cover or sight
i think Aavak was hoping for the lord of the rings type of fight
Yeah
If the drifters had better pathing that may have happened
Also if the storm had been worse
only funny thing from that was Aavak chasing a bowhorn into the hole
wiki says under sedimentary rock or as deposits in phyllite or slate
Yeah i saw that
We need tables and stuff for the great hall
Also we need to chisle out a Fukton of tableware
Idk we could make things out of wood or normal stone but that feels boring
it's rare says reddit best way to spot it is in slate
that's because There's a stark colour difference
But from my experience marble is rare
only good for a building block as it be waste using it same way lime is used
Yeah, building is the use for marble
marble table top
it can also be used for marble countertops
i like to have basalt as it look amazing which i did find in ym single player world
You could carve out entire blocks of marble into a table as well
Funnily enough I thought the eidolon fight felt exactly like the troll fight in moria
The room was even a similar vibe, it had that higher tier section on one side, plus being hurled around the room, firing a crapton of arrows
But yeah the first few seconds of the storm were a little chaotic but it quickly calmed down cause I imagine there's a limit to how many mobs can be spawned at once so they quickly collected in the eidolon room, the pit, probably the stairs to the library, etc, meaning barely any were spawning around us compared to your average storm in origin cave
For next week... Tailors: are our flax stockpiles in a state where I could reasonably order just a cartload of beds and chairs for the Inn?
If not, I can make do with straw beds... but proper beds would be very nice ๐
also, Kalisa, I have tried my hand at the chisel and... wow, you are just so much better at this than me xD
Could I possibly pay you in food and hugs to decorate my kitchen as well? 
Not even necessarily the entire thing, just... a fancier stove, maybe, and some advice on the counter. Maybe the hearth? ๐
may not be able to help with the entire kitchen but wouldnt mind helping with 1 or 2 projects inside it and help with advice ^-^
i also recommend checking out chisel tutorials or inspiration videos to give some ideas, i personally love stuff like ChiselStudio by Arganoth, though allot have mods to help its not needed and can give some fun ideas
Well, I mean, I know how the chisel works, and I have many ideas - I am just really bad at getting them into practice ๐
its often why i turn to inspiration or these tutorials as i get more comfortable with the system, to see how these others put it into practice, what techniques they use and how they approach it
hoping to do some brainstorming on my single player, try to work out some fun new chiseled designs i can implant into the server, trying to make more fancy light posts for my farms right now
sadly cant do too much large scale chiseling on server as i just dont have the patience for that in vanilla, but smaller projects like afew peices are not too bad
wish i took more screenshots, espically of the library
sadly our flax stock is at no flax. spent it all on windmills and gambeson for the dungeon
Flax in VS is like iron in any factory game
At any one time in my solo game i'm growing all the flax seeds I own, i'm in my third autumn and I still have no spare flax
I gave up on the dream of gambeson armour on account of having the tech and resources for full steel plate ๐
When full steel plate feels more possible than just linen XD
At least for Origin, I might have some spare flax seeds
We might be able to plant and harvest before winter
Steel can be feasibly expanded on during downtime, flax is just time gated as there's no way you're just finding a siginificant amount of flax
Alternatively, we find a bell and farm mobs!
That is a thing you can do but that's hardly an optimal method
We should however get some sylvite from the salt pillars we found to increase the potassium nutrient cap of our soil to make flax grow faster
From what i have noticed at least, bowtorns or whatever they are called, almost always drops a thread
fr? we got a salt pillar in the grand hall
behind the right wall next to the entrance
I thought we needed saltpeter, not salt?
saltpeter is a good, plentiful fertilizer
sylvite makes potash which increases the cap and is an even better K fertilizer
๐ฎ
it effectively increases the soil's tier by one for the purpose of growing K crops
Fantastic
Saltpeter is also an N fertilizer which most grains belong to
Exactly. While I wait for flax to grow, i've:
- Found a MASSIVE iron ore vein
- Mined probably over 100 ingots worth from it
- Grown and logged several forests
- Build a dedicated charcoal furnace and run it a dozen times
- Used the flax harvest to make windmills to run the helve hammer to smith the blooms
- Discovered fire clay, quartz, bauxite, olivine and even ilmenite
- built the steel cementation furnace and run it several times
And I STILL don't have enough flax for gambeson armour or bandages or parchment
I skipped linen sacks, when straight to leather, even making sturdy leather now
proposal for a winter mission: everyone goes off in different directions to find as many flax seeds as humanly possible
Not a bad idea tbh
Aren't we getting extra from farming?
I always mark growing flax when I find it and only harvest the grown stuff
we are, but like. we needs to increase flax production 300% to have a decent supply
I've stopped growing carrots in my game cause it hogs K nutrients and I need it for flax
๐
Joking aside though, I can go on a long trip next week
Not south, since we have been there
And see if I can bring back seeds, and cuttings
Since we barely have any of those
Which btw, loved the idea of planting them close to the road, saw those red apple cuttings
They will look great once they grow
As I hadn't joined when the first trip South happened, I didn't know where the waystations were until the group trip back up for the dungeon. As a result, I've taken other routes and have marked down a number of wild plant locations. I can double check them for flax on the next couple trips I make.
Either way, the best optimisation of flax we can do at the moment is to make more terra pretta, have winter homes south with flax growing temperatures and mine sylvite from salt pillars
If people don't know how it looks it's dark red/reddish brown blob of colour on the light pink of salt
it also shows up on short range prospecting pick readings
What do we need for more terra preta? I'm guessing compost, cause it's always compost
Correct, it's always more compost
we got bones for days, and charcoal is easy enough
rot takes time and we don't have the food production to be making rot
In my SP i've been harvesting berries and crops JUST to throw then in a chest outside in the sun to rot and then toss the rot in barrels ๐
But yeah, that's harder to do in a server
For berries you really want to press juice out of them
it doubles the rot while preserving most of the saturation
more mouths to feed but the same amount of crop seeds and berry bushes per mile
ah, I was wondering, i'd done some juicing for rot but wasn't sure how wirth the time it was
If we need more compost,if we are okay on food, I could overhunt
Just gather a stupid amount of meat and let it rot
I'd say berry bush field are the most worthwhile
You dare let our potential alcohol rot?
meat isn't all that rot efficient
What is wrong with you!
We need... A juice bar. Maybe something for the market
that's the neat part, it's the dry pulp, not the juice which gets you the rot
so it's more alcohol in fact
If we're planting industrial amounts of flax we'll have industrial amounts of flax grain
I personally have 60 farm plots, over half being terra preta. I am barely able to feed my small coop of chicks
I would prefer grain for them than let them rot XD
It takes ages for grain to rot, so it'd be faster to feed it to animals
Something like that
Hence why i haven't bothered storing it properly yet
Ah, I tested dough before and it's actually as efficient?
It's gone way before it gets a chance to rot XD
let me check
1 grain to 1 flour to 1 dough to 1 bread
32 grain to 8 rot
32 flour to 8 rot
32 dough to 32 rot
32 part baked bread to 32 rot
32 bread to 32 rot
32 charred bread to 32 rot
here we go that was the data
either way, we're going to want to keep grain for a while before we have enough to compost it
it's more likely we'd want to turn it to ale before it rots too
except it doesn't grow when you're not close enough or possibly because it isn't on farmland and in 1.20.x using the hoe to make farmland requires there to not be anything above the soilblock, so you're better off just harvesting it all and get what seeds you can from it
and if it is because of distance to the player then the few times you might walk by would mean it'll be decades ingame before those few crops out in the wild are harvestable and at that point you probably don't need them all that much anymore
Ahhhh I didn;t realise
I thought I was just missing the window for the further crops seeing as I was able to catch the closer ones fully grown]
So turning grain to dough quadruples the rot amount?
yup, definitly worth it if ur overflowing with grain
i mean we should have more then enough foodd at this point, we pulling in so many veggies and grain this year and we can hunt dduring winter
I know in my SP I have insane amounts of grain, i'd stopped bothering to grow anything but flax, and i'm eating through flax bread slower than i'm producing it
sandwich mod?
i just make all my grain into pies, if if stocked on pies, i make it into dough andd let it rot for more terra
if we want to be more food effecient with the animals as well we can lock the males away so they dont eat, they dont need to eat to mate, and the males will continue to eat even when good weight andd not breedding so they eat through food like crazy, unless of course your butchering then let em fatten up
and once we get both towns connected we will be growing crops year round that can be exported to origin pretty easily i imagin, not sure how cold it gets in labrador
i think lab is year round growing season
Oo
I'm currently at the salt episode.
How much has changed?
good news, i have already been rotting most of the dried pulp, i think the compost-crate has like ~200 compost at this point
current bottle-neck is just that harvesting the fields and pressing them into juice takes a while, and im lazy/doing other things ๐
will be nice when we have enough livestock to actually eat allot of the pulp, right now our animal numbers still quite small
Im always happy to help cook and such when not needed to tailor :3
What does he know
In an effort to have something of a building plan to work towards for prettying up the Post offices, I've been playing around in Creative. I'm trying to stick with relatively local materials for ease of gathering between runs and wanted to double check. Has peridotite sand been found near Origin?
Not super near but you hit peridotite before waypoint A and there's surely some beaches around there
By the way, you'd be very welcome to set up the post office in the market hall, early next week it should be in a usable state
i think theres peridotite sand at approx 1000 south of spawn
I've been prioritizing growing flax in the second community farm; the thread I've gotten so far has all been gobbled up as soon as it grows; hopefully to good causes.
If we really want more flax production, then we need more seeds. Terra Prata is nice, but it's only a multiplier on what we already have. Exploring for resources is one of the most basic fuctions in the game; every single one of us can go afield and look for it.
I've found that exploring in autumn works great for looking for crops, because the grass turns brown but the (growing) plants stay green so they're easy to spot.
It's also pretty easy to find berry bushes while exploring to up berry production for rot; they're all over the place.
i was sniping the flax from your farm hoshi
Oh, that will be more than close enough for me to grab then. I don't need a ton if I've done my math right.
As to a stall at the market, will it be helpful to have a sub branch there? I could set up something along the lines of temporary storage if people need to swap inventory stuff around while picking up/dropping stuff off..
then I upgrade myself from thinly confident to moderately confident that it went to a good cause
Even easier in winter; snow does not fall on tiles with crops
mostly went to gambeson and sails
btw now that we got gliders we'll have even more demand on flax ><
also 4 gliders
I have a habit of picking up ripe berry bushes for the extra food boost when wandering afield. I could start grabbing all berry bushes I see if I have the space to do so.
Whatever works! i'll have various sizes of stall available, so once I start making them available you can claim one of whatever size you need and outfit it as you see fit
How far away from origin town to lab?
I know I am new to the community server but traveling sounds fun
14000 blocks you mean correct?
Yep
Crazy how you guys have roads leading to there
The roads help shorten the time significantly. I can make the trip in about 28 in-game hours if I don't veer off to wildly in the middle. I would plan for a good bit longer on your first trip down if you don't have the waypoints to aim for.
Thanks for the advice^^
as I bring in the final harvest of the year before the third winter of my single player run, it seems that I might finally have enough flax
I'm also in full steel chain ๐
Nice!
I had the idea of digging under the windmill there and move the stuff that needs mechanical power down there into seperate rooms. And link all windmills that might be made on the mountain all connect into a central gearbox room, which would mean that there is plenty of mechanical power available for everything
Just one thing you should keep in mind if you want to join the power generated by windmills in different locations is that transmission losses are a thing so you should only join those close to each other or gear down before transmission to minimise transfer losses
The resistance of a single axle is not much but they can add up
Oh, it is a thing...
In that case, maybe several independent windmills driving a specific machines isn't the worst idea
Yeah in the voice channel we were talking about moving the smithing equipment fully to Kalisa's smithy and making the mill into a dedicated gristmill
What I do on singleplayer is make a single vertical axle with large gears and sails going off of those
This way a windmill can be expanded vertically fir quite some time
But it can be visually unappealing
If we raise the circular gear in Kalisa's forge 2 or 3 tiles off the ground e can have the anvil directly beneath and hook 4 helves to it coming off each side of the big gear
(If there's enough sails to run 4 helves)
It's easier to run helves in series rather than i parallel
But what you're talking about can be done on the input side instead
Ohh, the mechanical power passes through them, right
This sounds good, but i think we would maybe want the room quite deep under the windmill otherwise its big hike up the hill to smith anything.
I don't know how feasible digging a tunnel at the base of the mountain and running the shaft down that far would be as an option.
With 4 sails going into a large gear
Makes it easy to have a switch between each one
then you can enable however many helves the wind can support
You can still have a transmission and clutch between helves
So you can choose how many helve hammers you're running
Is there an echo in here
Ah wait i didn't quite connect what you were saying
๐
But yeah I like the idea of moving smithing to kalisa's helve (assuming kalisa does ๐ )
Cause every time I want to use the quern someone's in there already helving and I don't want to interfere with their work speed
Another benefit to having serial hammers is you can increase speed of smithing in increments of 1 instead of 5 times like a gearbox does
Clearing out the helve from the town windmill would also make some space to upgrade the quern to a hopper-based one so you can just throw everything that need grinding in a chest and pick it all up from an output chest later
Exactly, some preperation has been made already, for example 4 hoppers were made
The gearbox could also be shrunk as the quern is unlikely to be run on low gear
And high gear is likely to be used
would prefer not to make my helve hammer setup the main town one, i dont mind helping with overflow when allot of work needs to get done though, but we can probably do the internals in the town windmill allot better
Understood, there just isn't all that much space in the mill, so a proper building for mechanised smithing will have to be made, or maybe the old smithy retrofitted with a windmill to meet the town's needs
So we can make knives but I wonder if its possible to make anything resembling a spoon
Like chiseling one out?
Ye
Is it possible to get that fine of detail?
We might want tableware for the great hall
if you were to use depth in addition to shape it should be possible
you can using chicels
Like not a ladle but like a personal sized spoon
i don't hink so
the scaling might not be on your side then
would be nice if there was free form smithing
Sorry I am not particularly familiar with the limitations of chiseling
a tablespoon might not be possible, a serving spoon might be possible though
no teaspoon? ๐ญ
spoon is ancient
Yes it is
but maybe chopsticks ๐
Personal fork not nessisary pre 1700
you can get 1/32th of a block of resolution
Technically everyone should be bringing their own knife
But we could make a bunch to leave in a box or something
copper knife is more hygienic than iron
that depends on the fanciness of the gathering, most people would have their own personal cutlery, it would be provided only if the host want to flex their wealth
like giving away silverware kinda flexing
fart detection equipment?
silver goblets where somewhat common with nobility as silver reacts with arsenic blackening it
but chiseling silver is probibitively expensive
it's as costly for a single block as your silver plate helmet is
aluminium while very common requires a foundation of chemistry to obtain
you don't know?
well, alumn is in game, but aluminium or pewter is not
we have solder
that's not useful for chiseling
brass is good for tableware as it's antimicrobial, and we should be able to get it in good amounts
so we could have good looking brass tableware
True
actually is even copper and it's alloys
Knives, bowles, plates, and platters.
bowls are fine made of wood
Have you seen the great hall?
when 1.21 is out actual colourful clay bowls will be available
that hall is to great ๐ญ I cannot comprehend it's full glory
It has to be fit for the castle its in
We have many plans.
But I am not the lead architect.
As long as dirt bowls don't end up in my place, I'll be happy ๐
Actually chiselled blocks with dirt as a base can be quite nice, you can still replace every single voxel with a different block but you still have the breaking time of the base block
provided you don't need the extra colour its a good tip
I've played the game of ur in vintage story using marble and slate pieces made using this method. So it's great for recreating simple board games
๐
The resident board gamer has arrived... Mai we don't have board game in VS, not yet... ๐ฆ
Not the omok
Yes, omok is a thing
You need to buy the pieces though
Melting them is also one way to reliably aquire gold
I've got my eye on the communal smithy as in definite need of renovation but I just haven;t had the time with my work on the makret hall
packed dirt in the middle of town is no good, we gotta make that thing out of brick
What's on the top floor, is that the adjoining room of the dapper deli? We could keep the ground floor as the casting smithy but expand to the floor above or a full basement for a smithing smith with helve setup
They made them more expensive in the last update, used to be like 2 gears per set, now it's 7-10 or something
There's also an option, and I have to say this every time, of putting a smithy or helve setup in the market hall ๐
The kitchen can be made smaller as I'm making a bakery, so no need to have ovens there
So the market would be filled with the rythmic ringing?
I guess that'd also take care of the fact that routing power through a room nessecitates an open hole in the wall
I guess there's certain ambience to smithing
I just want the market to be as lively as possible. Honestly it makes way more sense to put the helve on the floor above the communal smithy, but i'm always gonna offer a spot in the market cause the more stuff the market has, the more people will go there, the more incentive there will be to use the market
I think I'm with Bentham, having it in the Market hall would make sense
I have nothing against it an open forge has a good look to it too
I'm likely to open up a stall of chiseled wooden furniture for aesthetics
You're someone I can definitely see benefiting from a stall by the way. Your tree farm is a little out of the way and easy to miss by new players or people returned from Labrador, a stall selling bulk and rare wood would be lovely for the market
I will likely keep a small selection at the stall with the bigger bulk of the logs and woods kept at the lumberyard
Yes, exactly, the stall can hold basic amounts and you can have signage directing people to your tree farm for larger demands of wood
I do already have signage up pointing to the lumberyard, maybe not enough, but it is there
we should also make a central area that has directions to various further out things
But yeah i think basic supplies in my stall for wood and logs, but with more stock of various wooden furnitures or an order form for furniture (Limited to wood, if you need thigs other then wood on said furniture you take my product to someone else to do those bits after the basic wood chiselling is done)
But Please nothing too complex, playing without the chisel mod makes me happy I decided on a small set of personal chiselling projects for my house on the server
A furniture stall 
If we're making a market some display cases would be in order wouldn't they?
Or is that too high brow
Display cases would be great!
I know my displayed items wouldn't have a use for em, unless they do work in showing off the full size of a chiselled block? but even then i think others owuld have more use instead of mine
Once I have a few stall plots ready to go, i'm gonna set up a section near the entrance with some stall building guidance and chests of supplies for building stalls
But it's basically gonna be: do whatever you like within the space of the stall, make it look nice, the style is up to you
It can be a wall of chests with signs, or an elaborate maze of displays and decorations
You wanna make a food shop, it can be a room full of storage vessels or a meticulously chiselled cafe setup with counter and kitchen
man a build i like to make needs kapok wood but that means i need to go south to find enough to make the build
on my sinlge player game
is there only one type of ship (i don't count the raftas a ship) or just a one
Building a ship is just a series of "Okay, finally got what I needed, add it to the ship... I NEED HOW MUCH OF WHAT?!"
i knew i needed linen for the sails as i am in a island with small mountain or two full of pines and the other type i forgot
i had to check wiki and seems like wool is not a thing?
it's not
so flax is only fabric you can get?
so far that's the case
shame
but animals have been getting overhauls and improvments in recent updates
so wool might be coming soon
i assumed there was wool becasue of shears
for now
until they add wool to the game i assume shears will only used on leaves and pruning bushes
man i need to build a farm for flax and i don't remember if i had flax seeds (i assume i have knowing i need it)
sighs Got the weird lag spike issue figured out, only for my mods to not be useable due to some reason
Flax in my experience is the most common wild crop, presumably because it has to be to meet demands like "this boat needs 21 linen for a sail"
336
Welp no wonder i wasn't finding Tin/Bronze materials
they dont' spawn in this block
what host rock were you mining in?
was looking in Sandstone (Surface bits)
ah, even then surface tin is incredibly rare
I set it fairly high
I've never fiund surface tin. Thankfully i've found a decent amount just stumbling across it caving, but the first tin I found was after finding iron, black coal, zinc, basically everything ๐
at least tin is visible in most rocks
zinc is absolutely invisible in some
bismuth is also harder to spot
I was lucky to find zinc very early in shale, the best rock to find it in
My first find of zinc was in granite and it was solely because of the block overlay telling me I'm lookin at zinc
๐
hah, yeah, the amount of times I find an ore because the overlay tells me what I'm looking at XD
I think I read on the wiki that many players find out they've struck zinc when they find it in their inventory ๐
That wouldn't surprise me even in the slightest XD
tbf zinc's texture is like 1% different from regular blocks
Had to scrap that world, for whatever reason it was set such that over 10 minutes a fulll day cycle happened and i had to eat every 3 minutes
could have done "/time csm 0.5" to set it back to the default 48 minutes
Meh, restarting as often as I have has taught me a lot
eh, yeah, suppose there is that, but at least if the time gets borked for some reason you know how to fix it now
If I had over twenty hours in it I would've, but only had 1 hour in it
I was digging a tunnel some time ago and was wondering where I got all the zinc from ๐
What stones is Olivine found in? Just Peridotite?
it's the only rock that shows up in the handbook, so yeah
Annoying, I've found one patch of perdotite on any of my singleplayer games,
and that was only in my creative test world
I had to jump through 2 translocators to find a peridotite biome. The nice ting is that once you've found a peridotite biome, you'll have more olivine thatn you know what to do with
I took a look at the wiki for it yesterday because I wasn't sure if the patch I hit was abnormally large or not, but it looks like if you find a deposit of it, it will be quite large.
Yeah disk diameter is anything from 1 to 128
Yeah that's like, 10000 olivine?
i did not know you can make torch holders
Yarp, brass only
ah
It's generally only for decoration or to have a torch mounted next to firepits, pit kilns, charcoal kilns, steel furnaces etc
Cause it's 2 plates to a torch holder, torches having 14 light, while one plate makes a lantern which have 18 light
good idea
i assume best used for lanters than a torch holders the brass
yup
only if you have the candles
from what i understand wax is not the problem but rather the additional demand of flax fibers for the candles
i typically only use torch holders around places that need a torch to easily light stuff, otherwise wouldnt waste the materials on them
unless you've got one of those smithing with bits mods in which case it's an ingot and a few bits
That sounds cool but, no mods
That's true, you gotta find bees first
But once you have bees the only real limit to your candle supply is your cattail supply
You can never have enough cattail
challenge accepted
Hoshi, no matter what you do a use for obscene amounts of cattails will be found
if not slings, then poultice, if not poultice then rope ladders or baskets
skeps also take great amounts of cattails
You will probably make a lot of people happy along the way but it'll be the journey that will be the most fruitful, not the end
Now I'm just imagining a large side hall in the castle filled floor to ceiling with full crates of cattails. XD
up until a beekeeper comes in an comically inhales the cattail only to spew out innumerable skeps
This
90% of my cattails go to skeps
9% to healing, 1% to everything else
it is a simple flowchart: do you have enough cattails?
can you place more skeps? if yes, you do not have enough. if no, make some space for skeps untill you can place more, go back to question 1
๐
is there a mod that gives proxy voice chat?
There seems to be one
was just wondering as it might be good for the server
Looking further there is even a proximity text chat mod
It also gives a chat notification if 50% of people are asleep
Less so in that.
Wish that a mod to do voice chat, or text chat, would just be that.
I ... am not a big fan of the Swiss Army Knife style of modding.
i seen a mod in minecraft that (i assume) same how the sleeping does to the server
"Let me just install this cool 'beds' mod for Rimworld. Wait... why do my pawns have sidearms now? Also, WHERE DID ALL THE CATGIRLS COME FROM>!"
I like mods to be very modular in nature, doing just one job, well.
Personal pref, obvs.
That's why I really liked the Alchemist mod in terraria as it also has a lite version which disables everything aside from the potion selling npcs
It's weird how the proxmity voice chat adds bells and horns and it's also the only mod offering its main capability. The proximity text chat mod however seems to be configurable to disable it's secondary additions
Mods are weird
Alright, I installed the proximity voice chat mod and it seems the additional content can indeed be disabled through the config file
so both the proximity chat mods can be purely proximity chat mods
But why are they one mod ๐
yeah, I feel like it'd be better if the additional content of those mods was opt in rather than opt out
because seeing the cacophony of bone flutes, bells and horns would spell pandemonium
i rather have a mod that let's you actually play music not just same noise all over
i yanked those since they wernt being used, for the small windmill quern in the kitchen to make flour at a constant
how do you make a setup for that?
I always end up making a mess of clogged pipes
so then just use chests instead
I use 2 trunks and a 2 elbow chutes in mine
the automatic input though, is simple
you just need a straight chute on top and some container on top of that
actually I think my setup uses more chutes
I output to 2 containers as it makes it easier
i can get a pic of my quern setup if u want but its alittle bulkier then others
tho it does take allot of parts, and blocks 1 of the 4 sides of the quern
and on other side of wall i have my dropoff box and access box
i did buy blue glass in my single player game and added one to my lanter
and if i have the blue glass lanter and a torch out at the same time i get green
i assume the torch gives yellow light and the blue lanter give blue light and well
just need either 40 gold nuggets 40 silver nuggets or 20 of each to make a plate so it can be brigter
the increase in brightness is not all that much to be honest
if u wanted to do a quern setup in a kitchen, u could probably design the kitchen so the dropoff chest is hidden behind a custom cabnet on the roof, and the finished groundd items accessed below a cabnet undder the floor
it's 18 to 20
it does give small visual differences to the lantern as well
hit up some quartz deposits, usually not too hard to get enough gold or silver for those plates
yeah, 40 silver is not all that hard to get
prospect before hand tho, not all quarts deposits have gold and silver
so not in the ore then
does the silver and gold have some fancy name in the prospecting thingy or is it just gold and silver?
native gold and sivler
keep in mind, that wont show up on the large scan if its in quartz, u will needd to find a quarts deposit and do the short range scan well going into it to see if silver or gold is ddetectedd
rely more on the local than the global search the global search isn't all that useful for gold. If you find it great but you can find it despite the lack of global reading
at least i manage to find kapok as i needed it for my build but that took so long to get that far in the south
you can also find silver in galena sometimes
i know you can use lead to make windows but can you use coloured glass to have the window also coloured?
not that I'm aware of
i am not sure if i have the tallent to make nice looking windows
was just thinking for the server house i have that needs glass
well rip my redwood luck, planted 3 trees, harvestedd all the branches, got 1 seed, realllly hate this sapling chance for these other tree types..
wouldnt be so bad if it was like fruit trees, let me harvest branches for seed chances that regrow back or something
also running a skill mod where i have like an extra 20% chance to get saplings
just do it
same
how do you make that?
I see ๐ญ
only ones you can make is clear, smoky, pink, violet and green glass
pink is incredibly rare though
you need rose quartz to make it
the rest of the colours can only be purches from luxury traders
so if you want pink glass just need to find rose quartz geode
which i assume is rare
but if rose quartz is found in the server i am sure Aavak won't mind having some pink windows
found a single piece of rose quartz in a ruin, would probably put it in a display case rather than use it to make glass though
would be nice if you could use metal ores to color them
iron -> green
copper -> blue
etc
uranium -> yellow
glow in the dark too
isn't uranium glass green though? besides we don't have uranium
it's green because it's glow in the dark part glows greens but is otherwise yellow
to be fair I only have ever seen uranium ceramic
ah fluoreschens
https://en.wikipedia.org/wiki/Depression_glass
same glass same
Depression glass is glassware made in the period 1929โ1939, often clear or colored translucent machine-made glassware that was distributed free, or at low cost, in the United States and Canada around the time of the Great Depression. Depression glass is so called because collectors generally associate mass-produced glassware in pink, yellow, c...
I have a pretty good field of cattail going already in the lake just north of town, about 300 plants. It is of course open to the public for use. We're going to need it in order to make all the healing items to prep for the second stage of the story.
Speaking of which, reminder to all that we need to harvest a LOT of horsetail!
I've been reading up on the archives and, as I should have expected, the Eidolon would change its attack pattern based on whether or not someone was in melee range. Even in the plate armor, I still had run out of melee to heal 3 or 4 times during the fight. Hypothetically there could have been 0 damage to all the archers on the walls if the frontline crew kept him occupied in melee without interruption.
I'm not going to spoil myself on the next story area, but something similar may happen. The frontline crew should be ready to tag team people in and out of the frontlines to tank and heal.
Also, just because I claimed the meteoric plate armor the first time doesn't mean I have dibs on it for all time. If someone else wants to be the frontiest of frontline warriors next time, they can!
I haven't found any horsetail on the server, where does the stuff actually grow? Have we just harvested all the horsetail near origin?
We probably have indeed harvested all the horsetail near origin, like a swarm of locusts.
When I was preparing for the trip to the archives I went north and found horsetail about 500-1000 blocks north of your place, Bentham. That place was yet untouched... until I came along and harvested six stacks or so to put in origin cave.
I also made a (non-road) ramp down from the plateau almost directly north of your house.
Horsetail can also apparantly randomly grow on tilled soil, because it's grown on my farm when I left it barren for a bit
Ah. I was just about to ask if horsetail grows back. I had picked just shy of 500 during the preparation stream in the forested area SE of Origin (across the lake). I definitely didn't pick all of it, but you'd likely need to continue looking further out. I have come across large patches in the forested areas on my trips between Origin and Lab and can start marking down the general areas for future harvesting.
There's plenty to the east of origin as well
I've found most of my singleplayer horsetail in or near Pine forests
But also i have seen a lot of horsetail when I went logging down by way station Albert
the next few story locations arent that bad, but the final one in the game currently is a militant clusterfuck
I'm very intrigued about what comes next, i'd already been spoiled on the first location cause references to it are all over the wiki, and VS is a game where you need the wiki to play it ๐
But it looks like the subsequent story stuff hasn;t been in the game long enough to be added to the wiki
i did not know there was more to the story than the archives
It was only recently added to be fair
ah
i assume we are preparing for it tomorrow but not yet going?
as i assume peeps need to repair their armour and stuff
i am starting to think i live in unstable area
Jury's out on whether we go or not, at the end of the last stream, I suggested that as the biggest part to the 'preperation' was making armour and weapons, and now that we have those, we can simply repair them for a fraction of the cost, the need to prepare for the next stage is /way/ easier, however the trip is potentially much further away. So at least the first part of the stream will be catching up on work we need to do about the settlements; taking care of farms, animals, etc. Cooking, making healing items, that sort of stuff; but by the second part of the stream, we may well head out for more Story Stuff (tm)
But, that was all said, along with the caviat that /if/ we do it, the next stream or two after will be pure base maintenance and building, with no stress to prep for another story expedition. Winter is coming, etc. Need to take care of the fields.
i hope there is copper and tin for me to make the repair material
The armour brought to archives was mostly iron, right?
so it shouldn't be all that hard to repair
I will probably be smithing armour once again. Having another set of plate and more iron chain for people would be great for the next location
i just checked how to make sturdy leather backpack but seems like you need to do quite the steps to make some
which i assume we do not have the material to make
It's chromium which I think we lack
beeswax and saltpeter we have
I think somebody mentioned striking sulphur
but sulphur would probalby we reserved for poultice for the time being
was about to ask about sulphur but i did not know how the spell it
The good thing about it is that once we have the materials for it it's much quicker to make than regular leather
as the only time consuming process is soaking of hides
the rest is just boiling
just in a lime water scrape it then into the chromium sulfate in a cooking pot
and then the wax treament
chromium was found around labrador right? just missing a steel pick
If chromium is a thing, is there chrome steel?
I believe stainless steel is the next planned tier, but it isnโt implemented yet
makes sense with nickel and chromium
Is Chromite Chromium? If so I found it near Irigin
Then yeah found a spot up near Origin and AFAIK someone went to mine it
it's also used as a mordant for cloth dyeing so the tailors will be happy to have it
Dunno if they reached it or was still digging in search of it
one thing to keep in mind is that it's better to pulverize chunks and not nuggets
because you lose some probability of getting the output
But we should make sure we have plenty for sturdy leather first
We're gonna need tons of the stuff
And the mass production of sturdy leather will be a very labour intensive process
Seeing as all the new steps are done in a cooking pot
I think im gonna put out a call next time we are on, for some help on a logging expedition or two, just so i have someone who can help carry logs back to origin
Could put down a postbox and send a package. ๐
i want to make sure i was not having a bug or something but does harvesting crops you planted able to give more than 1 seed
so is crushed cassiterite, so technically dyed cloth could have been made for a while
I believe some folks did chase down dye + cassiterite enough to paint their leather.
leather you can just chuck in a dye vat, no mordant required there
dyed leather is only good for shields and horn mounts
books apparantly use the most color variety of dyed leather, the blackguard shield just uses gray
dapperling written books does sound appealing
yes
A crop you grow regularly will cause you to slowly accumulate more seeds
until someone make Aavak X (a persion here) fanfic XD
i was assuming that was a case but had to make sure if i did have a bug which i gladly use
Oho. Then someone did dye cloth, because there was a barrel with 1 unit of cassiterite left in it in the oc tannery at one point.
did see someone on the expedition stream with a fortune teller scarf which takes a small amount of red cloth to make, doubt any of the clothing sets would have been made considering how much flax would have gone to windmill sails
this is why i wish wool was a thing to add to the fiber thing
Might be better to make aqua vitae for alcohol-soaked bandages, although they dry really fast
Chromium needs steel pulverizer caps though, do we have those already?
There were a bunch of people in colored gambesons at the archives, so definitely
The tannery is full of barrels of dye
The mordanting barrel was more the clue.
We're talking about mordant, not just dye
Dye is used for other stuff besides cloth, like daub
Only brown and woad blue dyes can be used without mordant on cloth
And I remember seeing black and purple gambesons
Or maybe it was pink
In any case, people dyeing their gambesons is neat and cool if there's resources for it. Gambesons are also a pretty great travel armor.
I like my white gambeson, I will blend in the snow
There are 2 types of white actually, the regular white and the extra white which requires borax ๐
It has nice golden details
Neat
I would also like a gambeson, but I am flaxless
I used my last bit of flax for 2 gliders, one for me and one for tnoini
Yeah, I think we do if not they can be made in short order
And i rather throw any extra flax I find for people to have gliders before extra armors XD
If we're making gambeson we should always make sure to have a tailor make tailored gambeson rather than standard gambeson
Oh yeah, mine is tailored, and I let the tailor repair it too
Because apparently they get a bonus to it
It's not the bonus it's the ability to do so at all
The repair I meant
It's the case with the repair too
I know only they can make it, but anyone can repair afaik? Just tailors are better at it?
Yeah anyone can repair
Well either way, I like letting that to the tailors ^^
It says they have "mending: +10 armour durability" so i don't know if that means they repair 10% extra or armour they wear has 10% extra... But they can also make the sewing kit, which repairs way more per flax than twine or linen
But a non-tailor could use a sewing kit to repair clothes
or indeed twine or linen, but they shouldn't if they're in a server with a tailor
Oh definitely
The market could have a clothing repair stall...
You pop your clothes in a chest, put your name on the sign, come back later to find them repaired and ready to go!
That would be very cool ๐
I'll probably be on most of the weekend and will be up for collecting/mining/building missions if anyone needs the help. I don't have any plans of my own on what to do and I love just helping out where I'm needed.
How are we doing for iron for the steelmakers?
Iron is fine, it's time that holds us back
So we have a steady supply from somewhere?
Thinking more long-term, not next mission prep.
I went through, uh, at least two during prep. Also went on an iron run in the big hole near the inn and mined out a vein.
I've seen people drop by with more iron though, I was just wondering if we had any ongoing mining operations.
Well i guess a crate is only like 120 ingots or so
Between armors, tools and active steelmaking we went through it at a fairly rapid clip.
I did find the iron search zone north of town, but almost got myself lost in the tunnels there and din't dare go tunnel exploring for too long with no armor.
Well I think one vein was found just below origin cave
honestly if we can get allot of refactory brick materials we can expand steel producttion allot more as well, i got my steel cemenation furnace going now and can get a 2nd up pretty quick if we need it, im sure we can put several around the town windmill as well
if we need steel caps for the pulveriser we can get that going really quickly, have we found a supply of chromium?
my early goals for tomarrow are to get a pulveriser and quern going for my own base that should help take some of the load off the main town windmill as well, i wont be using it much so can let it be used by other people most of the time as long as the helve hammers are not running
going forward though im personally going to be trying to avoid making tools with iron, will try to wait for steel to make for people, unless its the black guard weapons/shields, honestly we should be at the stage now to make steel tools for everyone and get a stock going pretty soon
what steel tools do you think we need the most right now, just pickaxes? or should i split between picks, shovels and axes
I struck sulfur a bit west of Niko's lumberyard. In the same location density prospecting was giving a fair signal for chromite ore, but I didn't start seriously mining looking for chromite. Potentially that means both of the rare ingredients for sturdy leather are right next to eachother
an axe wouldn't go amiss for me (Not needed needed just if there is spare Steel)
so picks will be priority, then will fill axes and shovels after theres a surplus of picks
and picks ideally for people that will be hunting chromite and titanim first, if anyone plans to mine that and needs a steel pick, let me know and il get u filled asap
There is a mining hut for two iron veins just a bit northwest of origin, just off the road that goes to the copper mountain mining lodge.
if we can actually get chromite going that will be huge
what's the sea level height of our dapper dell world?
Because the world height was left at default it'll be 110
is it the same as the lake or not?
You can confirm it by going next to a large lake and seeing the water level, yes
The wiki is telling me Chromite can spawn in ore veins with a radius of 5 plus or minus 10.... i hope that's a typo
those deposits will be tiny i imagin if we find them, if its anything like titanium
Is there a particular area it spawns in, or can it be anywhere? (I was trying to find information about it but couldn't find anything)
Chromite spawns between y=0 and y=44 in igneous rocks
ah, thanks
Here's my plan for finding Chromite:
Dig a shaft down to y=39, then dig tunnels in a square grid with 18 blocks between each vertex. At each vertex, node prospect the tile on the ground one block to the north, then start digging a vertical shaft downward. Continue prospecting as you descend, 12 blocks between each prospect, always to the north to be consistent.
This assumes that the minimum radius of a chromite deposit is 5 blocks; that determines the size of the square grid at y=38, since that would mean we don't have to have prospecting coverage over 100% of the blocks.
I used a similar method to find iron ore, with some of the numbers changed because iron spawns bigger and can be higher
The spot I mentioned above has just a 'decent' rating for Chromite. Obviously if anyone knows a spot with a better reading that'd be great
Ilmenite is the big one, the more ilmenite we have, the more near-indestructible steel furnaces we can run, until all the iron we own can be made into steel
We'll also need industrial scale charcoaling of course
Or industrial scale cokeries, but that seems far far more effort than worth.
at least we have tons of brown coal around so we can use that for most of the coal needed to make steel
only the coal inside the coffin needs to be charcoal
Indeed, but if you are making large masses of steel you do also need a bit of charcoal or coke.
true, but not very much, very easy to maintain as long as we do some woodcutting
Of which charcoal is the easier to get, yeah. I have made one cokery and run it on and off for a year and have... maybe 8 stacks of coke?
It really isn't all that much it ends up being 2 high quality coal per steel ingot
^
Well then, so my stuff should last for a bit.
The main use of coke ovens i found is to fire bloomeries
just dont waste the charcoal on stuff that we can use brown coal for, as long as we have a good stock of brown coal
I think the coals used to make coke are literally more valuable in their base forms
In order to do it Industrial scale I will need help keeping the log stocks filled
Coke is just when you need that extra 40C for smelting nickel
ya we definitly need a solidd supply of wood
Yeah, but I am drowning in brown coal.
u say that but it takes 160 brown coal per 16 steel ingots
At least in my single player game. I dug down under my house and found a giant vein, and there are like eight others nearby.
we can go through it pretty quick
The 5X5X3 pit I've got emptied my log supplies
But you can use brown coal to cook steel...
Well before I did a trip for redwoods
I mean large scale pottery firing benefits from coke as it's faster
its such a shame redwood sapplings are so rare
Well yeah, obviously I am only using the coke for the carbon, not the fuel.
does it really matter if its much faster tho, we not time constrained on the beehive kiln
Yeah, if we got an agriculture trader we could buy them
if it takes afew hours longer thats fine
Agreed it is not the biggest worry.
andd we could easily do 2 beehive kilns if we really need, those are pretty cheap to make
Nickel is not something I have explored so far, but I reckon I will get there eventually so having a stock of coke seems good anyway.
Cupronickel, some high tech items use it
Cupronickel alloy for weird sci fi tech stuff.
cupronickel is used in afew recipies
Ah
endgame stuff
But yeah I've got space set up for a 5X5X5 charcoal pit, with room to expand it to the max size, only problem is Keeping the wood stocks up to keep it going
but ya making coke for burning in stuff like steal making is really not worth it unless we really struggling with charcoal, the conversion turning brown coal or black coal to coke is pretty bad
thats allot of wood to fill a 5x5x5 o.o
And also not sure what size is best to do for the charcoal pit in relation to size vs loss of charcoal
AFAIK 11X11X11 is the max size
i typically keep my pits smaller but dont think it really matters
my favourite size is a 3x4x3 mostly because it doesnt take too long to fill and i can run several steel furnaces awhile with that
if u want i can work to build you some kiln doors for your firepits if u want more permanent setups with doors, not sure how u do ur pits
rather proud of my little charcoal pits with kiln doors and windows tho :3
I have a little 3x3x2 in my singleplayer, I keep it running most of the time and it's more than enough to run my steel furnace 24/7 and fuel all my smelting and casting
ya my 3x4x3 is enough to keep all the coal i need and i run several steel furnaces, but i substitute brown coal where i can
That'd be nice, current pit is just rammed Earth shoring up a pit, but I'm hoping to make it look better eventually
I like my tiny one cause it's super easy to run cause my inventory can easily hold all the firewood it needs at once, and if I need to set it running it only takes a short logging trip to get enough to set it running
my basic pit, ignore the not same material winddow, was slowly changing material out
True for singleplayer you don't need much
Of course we need way more production, but maybe several small pits is easier to manage than one giant pit
True,
I'll keep the big pit as a side project, and set up multiple smaller ones
As it stand at the moment it's bloomeries that take the most charcoal
Accounting for bloomeries it costs 1.5 charcoal per steel ingot
As it takes 2/3 of that is from processing iron
Yeah, will def need help keeping the Lumberyard stocked
After pickaxes and maybe falxes, a good use for steel may be axes, shears and shovels for cutting wood, harvesting leaves to keep up the seed supply, and shovelling charcoal
not sure its worth making falxes with steel, can just make the blackguard swords instead
Shears are fine being made of the cheaper materials
Oh of course, I forgot
been plying my singleplayer all week where I picked hunter
Yes, blackguard swords all the way
how important are steel shovels for the road team
They weirdly last a lot longer then you think they should
Did anyone who stayed behind in Lab last session get around to shoveling out the charcoal pit I got started before I headed up to Origin with the group? If that hasn't been used up yet down there, they'll be stocked for a bit, and if needed, I could see about bringing a bit up North.
You say that but I ran through an entire iron shears and I'm a third through some steel shears just to keep the seed stocks level as I harvested the wood for making enough steel for plate
It took me two sessions to go through the iron pair I had on the server, and I was collecting every leaf block i could get
So either Desync was causing the durability to not be used up, or something else was happening
durability hits can be weird on tools that can hit several blocks at once as well
They still use up as much as there were blocks don't they?
hit and miss there
i have seen my scryyhe lose 1 durability hitting 3 blocks, or 5 ddurability hitting 6
im not sure the logic behind it
Oh, so shears unlike axes can be weird
I've only noticed it taking durability upon a drop happening
by the way, I don't know about other trees but i've found that pines can be grown with 0 spacing between them. I ended up growing basically an 8x8x8 cube of pine, which then counts as one tree for the purposes of chopping down ๐
Dear lord
oh thats cool, i guess u wouldd get less leaf tho with that
That's true for all trees as far as i know
But the leaves get displaced
Yeah less leaves is the downside
now.. can u grow a tree ontop of a tree
If the tree is dirty enough
must create a 24x24 triple stacked redwood super tree now
And thats why im spacing my trees, speaking of, will need a new shovel soon on the server, so I can continue setting up roads/paths between the trees in the lumberyard
If getting seeds is a priority that is inadvisable
can also grow trees under ground, wonder if having a setup to easily collect the leaves as they grow, kindad factory floor for trees wouldd work
so catwalks and the like
A similar thing is true of orchards, fruit trees will grow even if cramped but you'll have less leaf blocks from which fruits can be harvested. Not to mention harvesting is a pain because you can't harvest them without being in the leaves themselves
I will supply crates for any who need em (Wood type limited till I do a Lumber run)
Apparently Taller Charcoal Pits are better then wide
So gonna split my Charcoal pit into a pair of 3X3X5 pits
dont think it matters at all, its between 4-7 charcoal per 32 firewood, so make it as big or small as u care to fill
Will do a test tomorrow, one taller, one wider but using the same amount of firewood for both (multiple times)
keep in mind there is a variable between 4-7, but from all the reading i didd awhile back it seems to make 0 ddifference, but let me know if it does
never directly tested myself
I Did ask on the official discord what's the optimal way to do charcoal pots, it could be the taller reasoning was because wider has the charcoal fall and possibly lose that bit of charcoal
does any get lost when it collapses? i thought it just moves down, i guess its how ever is easier for you to harvest, what ever design you prefer
No loss from it falling
Unless maybe if you have a door leading into the pit and the charcoal collapses into the tile the door occupies, I feel like one time that happened with mine and the charcoal just vanished but i'm not sure
I've definitely had charcoal vanish, admittedly this was on the server so de sync issues might've caused it
I had a fun moment last saturday when I tried to shift-click a piece of chert rock into a chest and it simply vanished, then a couple minutes later I was moving things into another chest and suddenly the piece of chert rock was on my cursor, getting in the way of me moving stuff around ๐
If the charcoal hasn't been collected yet down in Lab, the communal charcoal pit there is 4x4x7, so we may be able to check with that as well.
hey can you chisel into a living tree without choping it down?
Maybe? I know you can chisel ricks to easily get them for chisel projects (just be aware you can't change orientation of logs if adding them to the chisel project)
... tree house?
I just checked in my singleplayer, and yes. You can chisel into living trees.
whose ready for saturdaaaaay~
Here's a 30 minute heads up, just waiting on Shelab being done with her shower then I'll spool up the server :)
good thing i checked here
My journey home can continue, and then... C H E E S E
i logged out in one of the waystations so i need to go to my home to put the loot from the last week to my locked chest
How many peeps stayed behind at Lab Mountain, if any?
i think the waystation i logged off was the nearest to the archives
I was about 9k south, so I got about 4k to go, Rath was going a different route and he might be closer back then me, we were trying to compare if the teleport is faster or the path to get to and from villages
Funeral bell is very fittingly named ๐
How long will the server be up?
I might join
Any preference for a class?
I dont think there is any particular need for a specific class at this point
Nice
I'd honestly say hunters and Malefactors are amazing to have XD we have so many blackguard
Ah
I was originally thinking of going with tailor
But those classes seem interesting as well
absolutely, go for whatever you like personally <3
end of the day its whatcha like best that matters
I don't have much of a preference ๐
Brewing a cuppa, and getting ready to start the stream, will be up in the next few minutes!
Go grab your favourite seat in the stream before someone else gets it!
Password: L3tsE4tGr4ndma
Not much to eat ๐
Plenty of pies in the community kitchen.
I meant grandma
Ah.
Ummmm
uh
PSA: whoever picked up the meteoric plate pants, please return them to the armory
Anyone looking for gears - there's a bunch of stuff we have or can get that the survival trader wants, at 200, 136, -404.
And 5 day deadline on it.
We should be able to sell some gems too
to artisan and luxury traders
they fetch a good price
8 stack spelt bread, want 6, sells for 1g
1 Tin ingot, w5, 2g
32 feathers, w2, 1g
Copper lantern, w2, 4g
Bismuth bronze lantern, w2, 9g
Black bronze lantern, w2, 7g
Blacksmith apron, w1, 2g
8 stack flax bread, w5, 1g
Tin bronze lantern, w2, 7g
Steel ingot, w3, 4g (not worth)
Sewing kit, w3, 1g (not worth imo)
8 stack Rye bread, w5, 1g
There is now a basement under the mill at Lab mountain that with a bit more work will hopefully become a full larger smithy right with the helve hammers
but i go to sleep now and hope i catch most the second stream
Kalisa this is what i was meaning last week by Rounded Counter for the sink
Looks like a fire happened
Did you have a pit kiln with grass around it, or are you perhaps the first victim of the lightning fires?
oh i see, il definitlly have to play around with that, i like that
Lightning is most likely
Beautiful vista on my way to Origin Cave, 5 min before the temporal storm hit
much better
i crashed ๐ฆ
not a bad mining run so far, where should i be dropping this nicke off, or i can just make it into Cupronickel
cozy
Iโm still trapped at work, how are things going so far?
Translocator right at the surface
Ooo those are always fun
welp
you know that Baron von Munchausen story about the horse and theclock tower?
curse these crashes
A friend hiding out in the little castle turret structure attached to the tannery
Yeah I just went through a crash chain
bentham my molds should be covered, are they not with the roof?
not in this corner
oh missed a corner, crap
can u put a temp block there?
should be some cobble in my basement somewhere
They cooled safely, but yesh i'll shove some dirt there
or cobble
Love that rainbow
beautiful
Thanks to Niko we now have another translocator up. Here is it's position relative to Bentham's place north of town.
I did some infrastructure work and it can be approached from the south using the new ramp in the side of the mountain
Ooh, should be easy to connect to the road network
The translocator sends you about 7000 blocks NW, into the wilderness. I did some work on the other side as well and there's a ramp up to the surface
Near some trees?
it's fresh new area for the locusts to exploit Dapperlings to explore
standard temperate area
I prospected around and there's nothing interesting in the immediate area
Sandstone is nice
Does anyone have the coords for the TL to limestone aarea?
I need limestone for building, also would just be nice to have this info so everyone can go get some
It's on the road between B and C
There's a section of road that splits off, I signposted it
Is it the one we found early, or another one?
It's the limestone source I know
We got it from somewhere before then, but I kept asking and nobody would say where as our lime supplies dwindled to nothing, then I stumbled on the limestone desert and got to quarrying
Yeah I also keep asking people and get ignored
You know, I think I remember that it was north, not south of the spawn
So it's not the one we found early
I don't think anyone has the exact coordinates rn,
But i can take you to the translocator after im done mining the chrcoal
Did we completely lose a fixed TL? No oned saved a waypoint or anything?
So you know where it is? Or are you talking about a different one?
350, 1, 3630 Its right on the path heading to labrador
That's not the one then, that one was north of spawn I think
We died there a few times
I guess we really did lose it then
Aitch, got disconnected.
ruh roh
my whole game crashed
no crash here but disconnected
i was just watching a racoon strugel in water
Another transolcator found south of Labrador Mountain (360, 15770)
My Death led to an absolutely massive Clay Deposit
man how long until Aavak starts the stream again :/
MAssive Clay Vein
I found the limestone TL:
If anyone wants to build a road there, that would be nice for getting lime fasster
hoi

๐
That was my view as I reached the first expedition shelter after doing a death run, All ghosts and all pointing the same way..
see what i mean? pitch black in that chunk
talk about a lightning bug
@cold berry said Come back here, you eldritch monster that tried to kill from ranged while I was trapped in blocks.
snaavak ๐
absolutely covered
Nice statue
ironically i fail to see the bug ๐ i can only see a void
Do both, make Chiseled works that will help with the rusty gear farming
We should have about a 100 gears in gems to sell, but due to me mostly staying in Thousand Spears and smithing I have no ideas where luxury and artisan traders are that could buy them
The fastest method for getting gears might be fighting the endless hordes in Kalisa's basement
I do however have a building materials trader marked and they can be sold glass bought from other traders at a profit
Gems are fast too depending on quality and price fluctuations they're 5-15 gears a piece
Or so
I'm quite sure there is at least one artisan trader by the road North of Lab a bit, and fairly sure there is another along the way on my main route between the roads right now. I'll check my pins and confirm next time.
Also, while I'm thinking of it, the elk can be equipped with two cookpots on either side of the neck freeing up some inventory space. I know a bunch of pots and crocks were fired at the end of last stream, but would it make sense to make up some more cookpots so it won't drain the towns if those are sent with the expedition? I'd be willing to work away at this in between runs.
Elks are great for travel storage, they can be equipped with a lantern, pots, a hay bed and then comes the saddlebags which at most is 20 slots a I think
Kalisa has one of those home in horror movies.
It's haunted but at least the rent is cheap
It's very annoying to sell gems, because the traders don't always want them, especially the low potential ones. And when they do, it's always just 1 gem of that type, then you have to wait 6 days for another chance to sell. And I don't even think we have these types of traders near origin cave.
can we use the gems ourself?
No
then it is just annoying
I honestly doubt we will be able to get everyone who wants to join an elk
Maybe 2-3 people
6 ingame days is almost 5 irl hours by the way
So even if we sell 2 gems for 10 rg each every time, in one week we'll have enough for 2 elks at most by the end of the stream
I don't know the rates for drops from high tier enemies, it might be faster
is the bread trade thing still viable?
I mean we still have multiple types of gems so it's still worth checking the traders
It's 1 rg per 8 bread of 1 type, the types are random and the demand is 3-5 batches at a time
So it's alot of grain and not a lot of rgs for it, not sure how viable it is
Hmmm
I'm willing to help with baking bread if we have spare grain
We also need to coordinate so several people don't bake the same types and waste grain
can i use a mod that is 1.20.7 when i am 1.20.9?
Try it I guess ๐คทโโ๏ธ
Id like to request for a few people to help me clear out the lower level Iron vein that was found so we can use it as a drifter combat pit. The highly dangerous shivers that keep spawning drop upwards of 8 rusty gears.....at the cost of all of your armor durability and several lives currently because of their danger. Once the place is hollowed out I can setup blockades to prevent them from murdering people as easially.
it's just a chicle mod because i it's getting tedious to chicle the windows for the build i am copying for a youtube vid
Should allow the people interested in combat help everyone afford the elks needed as well as reduce the need to shovel 90% of our winter grain into the local traders
@south cypress it SHOULD work fine since those versions are mainly just bugfixes and a few polishing changes. itd be different if it was something more major.
i can't help as i have plans to finish my house and build a somewhat large greenhouse for bees in lab mountain
Id recommend making a world backup as a precaution because anything can happen
Wait are bees not able to do bee stuff all the way down there?
i do not know if bees can do bee stuff all year around
it is winter so can see if it's warm enough for the bees
otherwise i just make large maybe huge beefarm instead of somewhat large greenhouse for them
seems to me each month is about 9 days?
do we have chest with tradables near the traders?
I don't think temperature at lab drops below 0 ever
so a chance to make a huge beefarm just need a ton of flowers
beef arm
no cows in the game yet so no beef arms yet
Ah yes the fog it reminds me of home
Though it has risen a bit up from the ground by the time I got the pic
who is that in the foreground?
Not sure
Might check on my way home from work
The god machine says this but idk. The statue is likely of Lin Zexu (1785-1850), a Chinese scholar and official during the Qing Dynasty, best known for his role in the events leading up to the First Opium War (1839-1842) between Britain and China. Lin Zexu was appointed as the Imperial Commissioner by the Daoguang Emperor to tackle the opium trade in Guangdong. He is celebrated as a national hero in China for his strong stance against the opium trade and his efforts to defend Chinese sovereignty.
interesting
wait 1.20.10 is out
No lighting changes sadly
Another update, another "Okay this time we REALLY fixed harvesting bowtorns and enemies spawning on the surface when temporal stability is off"
Every update since I started playing VS claims to fix those two things ๐
Do we know how many tweaks to bowtorn hitboxes for harvesting were made?
"removed herobrine"
^^
making a back up before trying to go to the world with the mod that is not for same version as the game is
what mod?
chiseltools
The previous bug was with normal stability
