#Vintage Story - Community Game Server
1 messages · Page 7 of 1
I never fill my bloomeries any less then full
so unless you're building very high it doesn't matter
my single player world i settled on a island so i am planning to build a dock home wiht my pine boat
got my very basic windmill setup
welp, guess you can't fully automate the quern
Can automate filling it, but can't seem to figure out how to automate emptying it
Unless an axle can work when placed in the same space as a Hopper?
cant you side load it?
Maybe, but not with a Hopper
if thers another block that can be used, i ain't got it yet
The quern throws it's output to the sides if it can't place it in it's dedicated slot
so you can automate the output with 4 hoppers to the side and block down
And as soon as i get my starting windmill setup th ewinds die down
you can 100% fully automate a quern
sideload with a hopper and an elbow chute
then the hoppers down below to catch overflow
Does a hopper Directly underneath not work to pull items out??
oh it wasnt meant to be optional
by side loading the quern you're reducing your efficiency by 25%
optimal*
you can power it from the bottom?
yep
yup, thats how i am doing it
Is this weeks Community Stream still on the table? Dont know about easter "Schedule" (what ever that is.)
Yup
Perfect!
Just the thing, to have an excuse not to have "Quality" time with Family. 😄
"I’m sorry, my people need me." (swishes dapper cape and leaves dinner table convo)
I Found White Marble right underneath my base
Work in Progress (Wine Barrel) Cabinets
Kitchen/Winery
tip/sugesstion Niko but if u leave a gap of like 1-2 at the basses of the cabnets u can put a chest or storage vessel in the floor to give them a form of of storage, may take alittle tweaking to get it to look okay but adds allot of functionality
or did you pop out the front alittle bit, looks like gaps at the top, are chests in there?
I'm honestly not planning ot have my storage under the cabinets, i prefer a storage room in all honesty
Myl atest temporal storm, has me in like three of those gears yousee
I've been doing some thinking on what I might do when joining in, so as a part of that; has a post office/courier been started up yet in the server? I'd be happy to work on that when I'm on, if not. I can't guarantee beautiful buildings right off the hop, but I'd be willing to see about putting something reasonably functional together. If I'm not running around on deliveries, I'd be up for joining the road building crew as well.
no courier has been setup to my knowledge, and if thats something you want to work on, then have at it. i think a good place to build a post office in the spawn town would be to bulldoze the wattle and daub shack next to the fountain in town. someone built it the first day and then abandoned it, and its in a prime enough location to warrant rebuilding.
Could be super useful to have someone doing transit between Labrador Mt and Og Cave
That will have to come after the road is built, but it would be useful
Doesn't have to, just get a good pair of shoes and listen real close for the bears
any tips for finding copper ore? got a pickaxe and hammer so panning isn't the most welcome suggestion any more XD
if you find native copper pieces on the surface, theres usually a small surface vien of copper just below the dirt layer. failing that, the prospector pick helps finding deep ores by their likelihood to spawn, but its not a garuntee
so probably the best bet would be to get the third ingots worth of copper into a prospecting pick
cause finding native copper pieces on the surface has been a case of "getting lucky"
And I think I've rolled a load of 1's on my perception checks...
yes, but a tip is to find a stone type that makes it obvious if theres copper, or malachite/however its spelled, and then again to find a gravel/sandy desert, or other flatlands
not bushlands however
(isn't malachite copper though)
it is, but both exist in the game
i have found that the contrast with granite is quite good
large flat areas make finding the pieces on the surface eaier, but a large part of finding ore in general is getting lucky for the most part. i would advise against going for deeper ore until you have a bit of a stockpile because searching for those can wear out multiple picks
I would also check caves
I mean the map will probably not help much...
most of the large deposits of ores ive found have been connected to caves
I found Streetwind's reply here very useful for my own foray into getting used to prospecting and deep mining. https://www.reddit.com/r/VintageStory/comments/pxfroz/comment/heneg20/?utm_source=share&utm_medium=web2x&context=3
Probably saved me a ton of time and picks.
As people have mentioned, once you find surface copper, you should have a shovel and pick and dig down a bit to get even more copper, it's usually 2-4 tiles straight down of a drop, but might be around the area (you can close node search with a prospecting pick to see if you're heading off in a wrong direction).
A side tip is to note down any area with surface 'suevite' rocks or straight up meteoric iron drops that you see while you're exploring. Those are very localized and will require an iron pickaxe to mine the meteoric iron squares you can find buried under such spots, so just note them and get back to them later. Meteoric iron is notably the best stuff you can get in the iron age until you get your steelmaking running, it's great for weapons and tools.
Can confirm; I used a method like what he described to find those two iron veins just a bit north of Origin
have been poking around in a creative world with an x-ray mod to see what it all looks like, for copper just prospect 40+% and dig down you'll run into it before long
i managed to find a vein of magnetite after searching for almost 4. do they end? ive collected 1164 medium chunks of magnetite and i still see so many more to mine. ive gone through like 4 tin bronze pickaxes getting this much. is this alot of iron or will i go through it quickly?
on a single player world, if ur not doing mega projects, a single iron vein is often enough to supply you to the end. it all really depends on what your plans are
its my first time playing. idk how far i wanna go on this world. maybe just complete story and learn how to do most things so i might have enough iron for that lol. then ill probably do a world of cool building and maybe a few mods also.
sounds like you found an extra large vein though, the one i found on the server i think i got around 6-7k iron nuggets out of before it ran dry?
Similar goals for my current world, just want to finish the current content then do a much harder and more modded run after i figure
been testing some mods in other saves to see what i really like, one im most torn on still is better ruins, i love it adds so much but i have to nerf its loot so much or just add it at a later time for a main save or else its just too good if getting a good ruin before you hit iron age. also it has a weird effect on world gen, far more then it should
i havent even looked at mods yet. idk what i would even want yet.
most of the ones i have are just QoL ones so far, stuff for chiseling, or lets me adjusts the UI and sound effects, but on my next run il be adding more systems like thirst, fleshing out the early game and trying out some of those combat and armor overhaul modss
theres also so many mods that add new animals, really eager to try them out
also that butchering mod looks great, just wanna try allot of mods that really develop systems even further
there's only one mod I use
Make your arrows (and other projectiles) glow so they are easier to find (even in the daylight).
Features:
Works on client side only (does not need to be installed on server)
Works on both single and multiplayer modes
Works with all vanilla and modded projectiles
Works even if the projectiles were unloaded (respawn/log off/etc)
Enjoy! ^_^
----...
because fuck trying to find where that arrow ended up
i would love a mod that makes wild crops eassier to spot >.<
probably an x-ray mod, which I am not a fan of personally
ya dont wanna go down that route, would love just something that highlighted them alittle more againsts the other foliage, sadly my eyes are not the greatest
I suppose the biggest issue for prospecting new veins is whether everyone on server knows not to pick up all the surface nuggets without first marking the spot to be found again later. At least for close to surface veins.
Can map markers be made visible to everyone?
Not without a mod
this really needs to be made a feature of the game... sharing map markers feels like the lowest barrier to multiplayer entry
I wonder If we could chisel a basic map 🤔 but i wonder how long it might take to do 😄
The map would have to be absolutely gigantic to have any level of detail
So I don't know about basic
the 2 big features i really want for QoL in main game for multiplayer is a way to share map markers, and a way to save chiseled works to your profile that you can reuse easily
for map marker sharing, even if it was tied to books, parchements, sign, ect that we could put coordinates into that all it took was a right click or reading would be so helpful
basic implies not a lot of detail. so it wont be as big as you likely thinking.
Hmm, I guess a map with just big lakes and outposts marked would work
That what I was thinking major roads, land marks and outposts all within a set distance of the map (at the discretion of the cartographer)
or A more detailed on of the town its in:D
Both should be manageable but would take a lot of time 😄 might put it on my next project after i finish my wee home 🙂
Maybe a few differently scaled maps?
so one large scale and then smaller scaled ones showing points of interest
as you mentioned both would take time
sooo... is there any in game use for low fert soil, other than turning into packed dirt (or variants)?
making road
just some dirt and stones
ahh, path
oh... is there like material tier for construction?, like are some materials better than others, and how?
for construction, no
so basically cobblestone insulates as well as clay bricks?
yeah, any soil, stone or ceramic block is equal in insulation
I'm both mildly disappointed, but also happy about this
Means construction material is a question of availability and aesthetic choice, not mechanics
but also means, slumming it in mudbrick, or even compressed dirt is "fine"
Material does matter when reinforcing blocks, so stone makes you have to break a block 50 times while steel's over a thousand
so, defensively it matters, because enemies will try break stuff?
reinforcing is for a soft level of player protection
either to prevent yourself or others from accidentally breaking a block
for example you can reinforce resin trees
but to make it pretty you'd have to reinforce it block by block
Salty's Eden Instinct has this, but you need to be malefactor to see bushes and mushrooms or tailor to see the other crops, by way of trading some temporal stability to see particles come of off things for 5 seconds
It's possible to have an online map like this https://map.tops.vintagestory.at/
WebCartographer or Serv-a-Map mod
Could we set one up in vanilla or is that a TOPS only thing?
I don't think that's vanilla
I mean as long as it could be client side we could do it
or I think you'd need a dedicated maintainer like TOPS has
For Iron Anvil, do i NEED specifically Borax? or are there other options available?
looks like it, that's the only one that says it's a flux in the guidebook
honestly, i think that's pretty cool, if certain classes gian the benefits of having detection assistance for ressources appropriate to their class
Do we have the linen we need at Mount Labrador for a windmill? if not I can hand over what I got for it if someone wants to set up the spot for it. I brought enough with me to make my own for my area but I can wait until we have more spare stuff to do that. If we can get that going we can start working pretty quickly toward steel and mostly skipping iron. I do also have a bit of borax to make an iron anvil if we dont have any nearby.
I will also want to make a trip to where ever we have limestone or chalk even if its back north and bring an inventory of it back down for all the lime/quicklime we will need.
I probably wont be on right as the server opens for everyone, unless I cant sleep, but I also have a bit of resin and fat to get started with the gears and stuff for a windmill
Flax fields are growing, but don't think we have any linen yet, no.
I'm learning in my single player run that there's simply never enough linen. However much linen you have, you always need more
Yurp
'swhy we have several fields of flax. Though, not ideal growing right now, so likely to take a few extra days to finish growing fully.
with what I have we should be able to get at least 1 full windmill operational, I have around 30 of it that I took with me, I am trying to be more community focused now that we split off from the main land. I am gonna try and take stock of what I have and drop off some stuff to a more communal storage area if we have one when I jump on. Ratholos and I play a lot together and we kinda forget to interact with everyone, me a bit more then him. I will probably make a little Mailbox Hut along the path I plan to make where I will just off load things I am willing to part with at some point and peeps can just take from that or transport it to the central part of town if I dont do it first.
That's very kind of you, it will be lovely to see you both engaging a bit more with the group :D As for communal storage, right now Fort Paw is basically the best place to store miscilanious things, and then it'll eventually filter down to a specialised storage once someone spots it/a specialised storage is built.
I don't think we have anything along the lines of a windmill or dedicated forging area yet. Most forge stuff is currently in my farmhouse, beside the main farm.
I’ll make it down to see Mt Lab one day
… that one day likely being when I’m slumped over my shovel exhausted after the last paving stone is put in the ground lol
Considering our rate of road progress, that'll take about a month 
Hey we got uhhh, like, a third of the way to C by the end 😂😭
That said, the first leg of the trip was very rough terrain, all mountains to tunnel through and lakes to tunnel under. The land ahead is pretty flat, and our main concern becomes having enough stones to actually make the path
Yeaahhh that’s what we ran into those last few hours
We have the path carved out but we didn’t have enough stones or dirt to make paths to fill it
We might just have to pick a mountain down by C and be like "delete that mountain"
That mountain by the C outpost already scares me just looking at the map
Bonus points if we delete it using stone relieving so we can make the waystations out of ashlar block stone
That said, there must be excess stone somewhere back home
Then it comes to transporting it down to C. Probably more efficient to craft the path blocks wherever the stone is and then carry the paths back
The only place I can think of is the keep on the mountain. That’s the only place I hadn’t looked
People probably have personal stashes they'd be happy to donate to the cause
@wary vapor we could always do this to the mountain too lol
True, might be two birds one stone
Shorter path and enough stone to pave it
Let's do it!
Actually I think it'll be zero birds but lots of stone 
And probably many moose… one went on a killing spree near the end
It just kept standing there on the hill we needed to dig. Hovering menacingly
about how many trees should i test to see how big an area i need for my lumberyard? How many being the number of each tree type
i currently got two of each tree type grow2ing
in my testing world to clarify
In my solo worlds I usually go for 3x3 lots for trees, but it also really depended on what tree it was and if I had building projects planned for that wood type
I'm trying to maximise spawning space for the leaves, to try and ensure a minimum of one tree seed, and a lot of sticks, but hopefully multiple tree seeds
so how many test trees to see the spawning space for the leaves should i aim for
For some trees the spawn rate is so low that’ll be tough
I know, thats why im testing in a creative world, I may need to double or triple the lumberyards size on the server, maybe set one up at labrador mountain as well for the trees down there
Triple is probably a pretty safe bet
You’d likely want something like 15 blocks to insure no leaves touched any other trees
Admittedly for the close by trees not going to try and maximize the leave spawning as much, since we got plenty locally, but for the harder to get trees, or rarer trees i am likely going to maximize the spacing
is there a way to speed up time passing in a creative world?
Oh by the way, in my single player game I had a bowtorn swarm during a temporal storm again, and turns out it's a known issue and fixed in the current unstable branch
It ended up quite lucrative in my solo game though, where I was in my main base with access to arrow materials and able to pop out, fire 3 arrows and pop in again till a day later, I had dozens of bowtorn corpses to harvest for precious flax 😆
most of the stone in the keep is being used for constructing the keep
the only stone that isnt needed is conglomorate
of the keeps storage anyhow, it needs claystone peridoite chert and bauxite. but mainly claystone
I Kinda wish for Paths, you could make it out of different materials, just for aesthetics, at least within towns/village setups
for the long roads between, the current paths would make sense, at least looks wise
Yeah that’s what I figured so I didn’t even bother to check haha
and in my singleplayer game, definitely need to move my Wine making setup
There are wooden paths you can place on top of blocks, they're a little slower though
they're made of planks
Might be worth it for the road crew to at least use the Wood paths if they can't get access to the materials needed for the regular paths then, at least as a temporary thing if not permanenet, wood seems like its a lot easier to get then all the stones/dirt needed for the regular paths
Forests would melt before we got enough wood for it, stone is definitely easier imo
Well maybe not, they could get wood along the way after all
Wonder if we should get some ppl from Mt Labrador to start making the road too. Then they can meet in the middle with a Golden Spike
So far the only mod in particular I want for VS is one that gives you an alternate path recipe that uses a block of gravel in place of the four stones
That would be such a dream
Cause I have so much damn gravel and it's literally useless
Technically panning could convert that into stones
but it would take a while
There's literally one recipe that uses gravel, fanned coblestones. Which is cool and all but unless I want to blanket an entire desert in fanned cobblestone, I need something else to do with gravel
Second mod I want: a machine that auto-pans gravel
Honestly I could see that being a tech in a future update
A mechanical device that shakes a series of sieves
So gravel gives 8 pans, 1 in 5 chance of a rock, so to get a stack of stones you'd need to pan... 40 gravel, not the worst. So 40 gravel to 16 path. If it could be automated, it would at least be a little useful.
it'd be a better use of time to just strip mine i think
cause you get like 3 stone a second when mining
Yeah no way it works manually
Automation but we just use dapperling labor instead
Something to do on long winter nights with high rift activity maybe
hmmm, maybe i should check if th eauto panning mod i know of (Literally just an auto hold for the panning, but it does also pickup the gravel)
isnt that just a macro?
The way the most popular autopanning mod works it automatically picks up grave/sand in a certain range of your character no matter if you're facing it or even if there's a wall in between
a sophisticated macro
eh, I guess you could call it that
the thing with it is that it just saves you some inputs and just a tiny bit of time
I want a windmill-powered sifting machine
And combine it with some hoppers and chests so you can just feed stacks of gravel in and come back later
I should look into macros
like a rocker box in Eco would not actually be a bad thing
Auto-Sifter mod, mechanically powered sifters
latest for 1.17 but still works in 1.20 apparantly with the caveat that you place it down first before hooking it up to power
getting low during the night in my SP world where I set up
I do wish that mods that work for basically any version get marked as working or updated to be marked as working if the game keeps track of that kind of thing
Ooh that's perfect!
My only gripe is you actually have to place the blocks above it in a stack and it will sift the stack from the top down, so my loader is gonna have to be a comically high tube
Oh wait, stack height is limited by the construction materials, with the cap being 8 tiles high for steel
Well i'm all set for server to come up. INstalled on my desktop so i have can watch stream while playing, instead of playing in bed on laptop lol.
Welp I will be missing tomorrows server session, got family (that I like) over for the weekend
dont think il be able to play much tomarrow as well, hoping i can at least get some progress done on a project
im going to bed early to max my time on this
Yeah I’ve got family over for my birthday so I’ll just be popping on here and there
I just remembered being in Australia, the community day probably wont start till closer to sunday for me. Too much anticipation and readiness. 😦
i'll look how much my laptop hates running VS maybe i'll be able to join for a bit
surprisingly it did not explode, so i might be able to join for a bit
Happy birthday :0
Dave has forsaken my journey, I know not where I am.
I know where you might be... your at some place foggy 😄
Thats not fog....thats a horrible blizzard at the top of a giant mountain......this mountain
let me correct it then, some place with low visibility 😂
what is a blizzard if not frozen fog..
And rain is just condensed fog 😛
Fog is just Clouds with a fear of hights.
might make this on the server later :>
So you made some real progress last stream, nice.
Gotta do some grocery shopping, past 2 days closed, shops open till 4 today, then closed till tuesday
Once back from that, i will join, if theres room
hope u have a good shop :0
Thamk
road update
@wary vapor Do you have the coords for waystation F? I'm not sure if i've got it mislabled or am just pathing to the wrong location
original plan
i don't think its started but i'd need to look at a map
yee
Server password: w34s3lw4rd4nc3
now THIS is a Password!
would eat the password
I dislike, the push to talk as it only works in browsers if it's the active window 😦
anyone got a good map of the planned road?
found a few big lakes, that can be connected with minimum efford.
You should probably download and run the executable for a better experience
now that everyone is in their voice chats, it's even less likely to get an answer in chat...
is there someone that can post a map from waypoint c to lab mountain?
Never got that far, sorry.
Ok gotten road stuff too 336 110 2950
still need that map?
after the area of the second map piece you should just be able to make out the nametags
Road crew made two pots of food at origin cave o7
thanks vulpo
The Problem of using wooden Roof pieces
Found Chromite
-263 368
not seeing anyone yet
Gonna take a shower then I'll be back
how's the sleeping going?
we got 30 seconds of sleep then someone reconnected
we were so close to greatness
Will post when it happens
so sorry ;w;
well, 30 seconds is more than none...
i was so locked into clay gathering that i didnt even see chat
we slept for half an in game hour
Heavystorm approaching if you going to hop on
Limestone near Labrador Mountain
listening out for when the storm has ended
storms done
thank you
Nice.
I've started working on the windmill on the side of Labrador Mountain. Trying to imitate a dutch windmill a bit
it is a bit late now though so I am going now
it is accessible by the stairs behind the backdoor of the fort there
Road crew at 345 158 4086 just abouts
Has anyone seen lead near lab moutain?
👍 👍
Limestone desert
Fell down very large hole 370. 126 4465
Bauxite capped limestone mountains with andesite mixed in. this place is beautiful
Artisan trader along the road, selling ornate storage vessels and decorations
I am trapped in the hole
I'll come find you
What had happen was i almost got hit by lightning and tragically fell into a ravine
I was scouting out the mountain/around it
I;m having a very hard time navigating to you but i'm still trying
Thank you ;^;
I'll log back in when u get there was being swarmed a bit
I should probably get armor on... next time at cave
There's actually some bismuth at that cave
As well as the largest deposit of olivine known to seraphs
made it back to the road i survive
Whats lab mt cords
hey @blissful cipher look who's in the winery 😄
Due to time differences im not confident i'll be online for the expedition. Aavak would you prefer to extend the existing blacksmith to make room for more anvils or could making a new smithy be something i can work on if i miss the expedition?
A beautiful sight
road update 0-0
Aavak. Some rushed screenshots of the last wayspot..
Alright, we got 2 sets of plate and blackguard swords and shields for them ready in the armoury. Sorry for no screenshots
hope we can make enough armor, though we have a decent stock of iron so pumping out afew iron chain should be doable
it takes 40 ingots for one chain set
so it should be doable
The vanguard of blackguards should be good with the plate
Isn’t it more like 20?
20 plates
progress update, external details
Oh wait, no, yeah. You use two to a chain.
getting a few sets of leather should be doable though
depending on how much linen we have, we could make a tailored gambeson too
Gamebeson would be better but good luck getting the flax in time.
yeah gamoised armour is pricey
leather armor in first dungeon is really asking for death, hopefully we get a location close enough, would have loved to have had a roadd to it but i still think its going to be to far for that to do in a day
I think the plan was to have a vanguard in plate and chain and archers at least in leather
hope we have a good stock of temporal gears as well, are we planning to set spawn there tho, then that would mean we would also need a 2nd temporal gear for everyone once we done so they can set their spawn back to home
Might be wise if the resources exist.
also do we know if the bosses scale with the amount of people, i had watched someone do it before and it didd but they were running allot of mods
we will ddefinitly want to eventually set up a permanent outpost at the poi as well, since people who missed it can still unlock stuff afterwords by going there
Don’t know for sure, but I heard that it did and that it was the amount of people on the server it scaled to, not just nearby. It might become a marathon.
iirc its the only way to unlock ability ||to get a mount?||
For now
To be fair others can get it for you though it is more expensive then
How many uses for this server is it for gears again? 20?
yup
… that’s probably enough attempts lol
oh im sure we will be able to handle it, from my understanding the recommended armor is bronze and above
it all dependsd on how the scaling is with our population
That reminds me I still need to work on armor, I have a black guard sword but nothing else
given that the map is given to you when you give away a bronze pickaxe comfortably in the bronze age would be the tech level
im just excited, if we finish this, it opens up allot of the stuff i been waiting for, also getting those next locations to work towards :3
Yeeee
primarly tho, the elk will make things so much better for expiditions
best thing we got really since we cant really use boats 😦
Considering I had to do 5 death runs today from origin to almost C I am more then ready for elks
lets just hope, the direction we have already built the road to is the next big direction
With our luck it will be north
im just imagining the next destination being 20k to the north east or something with our luck >.>
yuuup
andd then i can point out the tech that i WISH we had in game ~cough~ ||gas lights|| ~cough~
O_O wtf?!
u shouldd have seen my place after the last apoc night..
i think i had 30 bowmen i killed that got stuck in my elevator shaft
because he kept walking in front of the arrows!
laddder shaft*
Lmao
just fyi, there were like, 10 more downstairs
such good loot from all those mobs tho, well at least cloth, do wish they had alittle more developed loot pool tho, even if it was just little lore stuff
we spend the storm getting drunk
decided "fuck it, they will despawn eventually"
the bow-torn didn't like that
Will pop in voice in 5 mins by the way, just finishing up renaming files and moving them around, then good for some BAR
but screw 'em
okidoki
i seen a merchant earlier selling ruined forlorn armor peice for 31 gears, at this point im always carrying my gears with me going forward
that looks like true horror
although it would be nice to be around for the story, think ill be sleeping when the journey begins
Good chance I will be too, but might run after them once I awaken 😄
I might head south to get some lime 😄
next stream, i plan to finish my house, then start some forestry up on the north end of the mt. lab village, this will likely include levelling a butt load of terrain
it's kinda fun in games like this, to observe the session by session, of dapperlings descending upon a virgin area like a swarm of locust
for whatever reason, we are a chaotic disorganized lot, that still manage to make great looking towns
and i feel like the road teamm always plays a huge role in making them feel like actual towns and not just a congregation of disorganized houses, even if that is what it is
i would love to see what happens if we ever try for a community "megaproject" in one of these games...
like dapperlings build a castle, but everyone still personalizes a part of it to their liking and style
(if we ever did something like that, we'd need a team to dig out a foundation for the castle proper, following some kind of plan, and reasonable estimate for needed size.
then once the foundation is dug out, only a few directions, mostly on minimum height and thiccness of walls, towers and keep
(I'm not tooo stuck up on being part of the expedition, for the story, not when i can just watch it on stream, and do other things)
also because, i ten to be asleep or about to go to sleep when round 2 of the community stream rolls around (which, i figure is by design, not the exclusion, but rather trying to ensure as many as want can participate)
So in my single player i just finished moving my home closer to copper mine as i get into smelting, had my first temporal storm, and this is what i find outside...
not one but 2 rifts right by my new house >_<
come to origin cave and come see 😉 cave crew have been busy 😛
that take slike 3-4 hours 😄
45 mins on the roads i hear
but ales we agreed not to share that project until it has been discovered we want it to be a suprise for anyone coming back:P
you can make the trip at your own leisure 😄
It is easier to do if you can see and know where to go i found out
all i know it the road is geting closer to being done 🙂
ok, So yesterday when Aavak wasn't on and we tried sleeping, i noticed something, When we slept for only a half in game hour before getting booted out of bed, I tried hopping back in bed immediately afterwords, and i ended up being not tired enough to sleep, so either there is a issue where trying to sleep counts for how long you can sleep, sleeping but not for the full time makes it so you can't sleep again until the full time wouldve passed, or theres some other issue regarding sleeping
or I'm very much confused on what was happening, because i did ask on the Vintage Story discord and no one there knew what i was talking about
i installed a status hud mod an it seems like you cant sleep for about 4 minutes, but the lenggt might vary in time slept since i only used it on single player and always slepth the whole night
Sleeping makes you unable to sleep again for some time
so sleeping for very short periods of time will prevent you from sleeping again
just so you can't skip time too much
A Half in game hour tho? like i kept trying until daytime afterwords and still couldn't, not until 3 am the following in game day
yeah just sleeping successfully will prevent you from sleeping for quite some time
because we did technically succeed
but it was iterrupted so not the full amount has passed
because you sometimes want to intentionally interrupt sleep
that honestly seems like an issue for when you don't intentionally interrupt the sleep then, like what happened yesterday
yes it can be an issue on servers when somebody joining apprently interrupts sleep
gonna see if anyone has suggestions on that
in the vintage story discord
2 Minutes IRL before you can sleep again
so 1 in game hour
doesn't seem like there's a setting that can be changed either
having a pinned message here with 'jobs for next session' was really great, I hope we get that again.
i did not do much yesterday in the server as i was playing borrowing my brothers PC at my mother's place and i did not like his chair or i did not use it right
yeah if we could have 1 mod on this vanilla server it would be a sleep mod so that 65% or whatever of pops sleeping = sleep
just cause when theres 1 afk dude it torpedos the plans for everyone
if such a mod exists
I think that that mod is difficult to implement with how this game appears to do the day night cycle. What do you do with a person that is standing outside and has a timeskip that is being simulated. He can't defend from everything that spawns around him, so will probably die easily. Make him invunerable for that time and you can use it to mow down one or two spawned enemies. Force a sleep and again, what if he is hungry and on the way to food before sleeping
also important with such a mod: How long do you sleep?
Because beds have different sleep timers depending on quality
it's... a lot of considerations, even if it would be neat 
I think the mod just kicks everyone who is not sleeping, not sure because I never played with it
Personally I would like a mod that lets you share waypoints, I think it would fit into the server's idea very well, also the online map too
Map sharing would be nice... but specifically in the "we made a map, look at the most recent one to update" way...
Ah, well. Maybe that will be a feature one day? :D
thats the kinda mapping id hope for 😄
maybe tie it into the clockworker class, since that seems a bit underwhelming at the moment
since clocks and timekeeping were an essential part of cartography in shipping industry
The problem with gating important features like maps behind classes is that in singleplayer you don't get access to all of the classes
given cook timers don't move while sleeping, i think it actually pauses the game when you sleep
Your able to disable class specific recipes in Vintage Story
It's what i did on my singleplayer world
After the expedition finishes next week, my plan for the post office is to get the paper and writing stuff sorted (whether that be me getting started on it myself or sourcing it from others if some is already in progress), and I could see about adding some more books to the shelf beyond the address book. It wouldn't be a proper stand in for a map, but it could be a place to drop off coordinates for important things. i.e. a book for major stone/ore deposits, a book with ruins for Malafor's to check out, etc.
we should have everything we need for that already
a bunch of parchment and or small scraped hides in the tannery
a fair amount of feathers, and black ink
black ink in the tannery
would just need bowls
i picked up a pile last session for the beehive kiln just never had time to put them some where more public 😄
That’s great to know! Should be quick work to finish it up then! I was admittedly focused on getting the buildings up so I hadn’t thought to ask ahead about the finer details.
We should have something in the range of 70-80 parchment at the moment
and enough metal scrap and feathers to make ink for quite a while
Oh, that’ll be plenty to get started with! I was thinking of only stocking up with ~5ish sheets, a few quills and originally an address book at each location to start. I don’t think anyone is immediately chomping at the bit to write letters yet and I can wait for more people to weigh in about location books.
We can save on the paper if people don't "sign" their letters but just click "save", then the text can be erased and the paper reused
Unfortunately I won't be able to make most of next week due to work
I'll be their a bit in the later half though once I get off
Oh no my basement goblin 😂
Looking for new basement goblin 😄 will be paid in hopes and dreams....
is the server going to be updated to 1.20.8 for saturday? just got the message in game that there is an update available
clients being upto date should not be an issue for server side updates for such a small update
Casting in a heavy temporal storm is very pretty 😆
Molten metal becomes pink filled with white static
I do wish making stuff in a temporal storm actually had an effect. Like maybe gave certain items unique properties.
can you not rotate a large gear?
what do you mean by rotate?
Ironically, no
you can't
creative windmill progress
There is currently a bug in it that causes enemies to spawn in bright daylight
that will be due to fixing the bug that stop them spawning dureing the day dureing a storm 😄
And stopped them from spawning during the bright summer nights
for someone that isn't such an accomplished builder. it does look a little like a dutch windmill
Well, now they spawn everywhere at all times instead 😂
Ah, challenge mode.
just what the sever need hell mode 😄
Just had my single player run delete the contents of a storage vessel on me...
I'd just harvested a meteorite, threw all the gubbins in the vessel, went back to harvest the rest if the suevite, came back, empty vessel
AND i'd just traded some gems for gears with a merchant and threw the gears and gems I didn't sell in there
It's like the game picked the most valuable container to yeet into the void
Did you shift-click the items?
I imagine so
Yeah that's the bug
Neat
Items either teleport into a random container or get deleted
I almost exclusively shift-click to transfer, love this for me
They keep saying they fixed it every patch but then it's not fixed
Gotta relearn now
Guess i'll go check all my storage for them but in the meantime I cheated in everything I remember putting in there (that I care about)
Some people on TOPS lost their entire sets of steel armor and endgame tech items
Which version are you on?
I spent so long carefully deconstructing that lump of suevite to maximise the number of whole blocks I recovered only for a bunch to be yeeted
Whatever version the server's on
Which server?
gestures around us
I guess 1.20.7 then
I thought the item deletion was from the unstable versions but apparently not
Should probably warn the rest of dapperlings then to not use shift-click, unless the devs manage to fix it by the next time
Okay, checked every container in my game and they're not in any of them. hacked items it is
Thankfully cheating in items is pretty easy
You don't have to like, learn an item code or correctly guess what an item's name is in the game's code
tbh even knowing the risk, im probably not going to stop shift clicking things to move them <_<
I hit the copper era in my single player game, but have realised that jumping into the community server mid iron era has given me a desire to be there without really knowing the best way to progress from where i am currently XD
nah, what i like the most is that the item codes are intuitive
eeexactly this for me
PSA for everyone who likes building under mountains (or just making deep cellars): it might not be safe anymore, even with light sources everywhere
Ah but it's unintentional, hope they fix it, but for now prepare to fight a lot if we update to 1.20.8
ya its been chaos on my single player, most of my build is under ground, well lit but still under ground so i been getting soo many enemies spawning now
went into my barrel room earlier and there was 12 bowtorn, in like a 5x9 room, with light level above 12 on all blocks X.X
hope we get a patch soon
I see. Not ideal, then 😅
You can roll back to a previous version for now
the deep cellar at least is fully lit in the main tunnel... but only barely. Oil lamps are not that great at it.
Probably best to stay on the version we are on now, then, unless there's any glaring bugs which are worth the tradeoff? Was the item deletion thing in the current version?
was there any slate near the laborator mountain?
Yes it's on 1.20.7
I see
Seems like testing might have been skipped for that change 🙂
1.20.9 just rolled out
People are saying it's fixed, so should be safe to update? Unless there is some other major bug
i mean there can always be a chance another bug appear after fixing few bugs
I vote no updates. The server is fine as it is, all these updates seem to do is break monster spawns in various new and interesting ways.
Always the case, just a matter of whether it's serious enough to justify staying on the old version
I don't know if newer client versions work with older server version though
It's also obviously not just breaks things, but also fixes other things
I'm yet to hear a single good thing about 1.20.8 except that it stops the bowtorn swarm during temporal storm glitch but also makes monsters spawn everywhere all the time
It fixes some crashes and has other tweaks: https://www.vintagestory.at/blog.html/news/1208-rc2-stable-1209-mob-spawn-balancing-item-disappearing-fix-r406/
People always focus more on the negative, especially when the positive is the absence of something
also fixes some bugs with the first dungeon, in case those bugs when we explore it
Also it's only Tuesday, by Saturday we will know for sure if there are any other serious bugs or not
and 1.20.9 is out
comes back to what I said last saturday. Remembering that a stick bites is more important than remembering that the stick doesn't make you sick from a survival point of view
Yeah that bowtorn bug specifically seems like it keeps breaking something else related to spawning every time they try to fix it lol. Definitely been an interesting journey watching the fix for that bug evolve. Bugs be like that though sometimes
So far I haven't noticed anything wacky on the latest version, so the spawns might finally be fixed
That’s good news so far, my friend server is also still sitting on 1.20.7 so we’re all watching like 👀 we want to update before we do the 1st story chapter on it bc of some of the fixes
Oh now some people are reporting that for them the spawns are still bugged, lol
Tyron must have nightmares about this bug at this point
very much an interesting place to have a rift
"Hello, have you heard about our lord and saviour T̷̽̅H̵͖̉E̶̓̇ ̴̫͐R̵̔͋U̵̐̕S̷͊T"
i mean it is an easy way of farming some surface drifters without taking much damage
yeah, the last two updates have had issues... getting crazy wierd mob spawns indoors
oh, these spawn outside like they should, they just like to path through my door into the space between the trapdoor and the door
Yeah, not seen any truly outrageous spawns so far on my solo game.
sorry, i didn't tag a reply, i was referring to some of the above comments
then again, i'm still on client 1.20.7 i believe
someone seems to have found the issue in their code already, so hopefully a fix soon
yeah, so about what i said about not spawning indoor?... yeah appearently one spawned in my basement
I know a couple of times I popped into the communal storage at Lab las stream, I found a drifter and a shiver who were less than happy at me disturbing their organizational efforts. 😆
Maybe that building doesnt count as a room, if it's that one specifically where they keep popping up?
if you make the wood part taller you can make a cute little wooden catwalk around the wooden parts bottom
they were probably playing wilmots warehouse in multiplayer. I'd be annoyed if someone would enter the warehouse and start rearanging everything there
Every now and then when I encounter a double chest full of random stuff in a communal area I would carefully organise it, like some sort of reverse poltergeist 😆
of course you would
I've organised in origin cave, in the west mining outpost, the junk chests outside Kalisa's forge, all the waystations i've visited...
sneaks back next session to unsort the chests
not that i'd have the time for that gathering wood for the windmill
there isnt really a good stock pile system at origin and no warehouse persay, plus people just dump stuff in randomly
-# we just need a dozen chutes or so for a vanilla autosorting system
My big excavation project just south of origin cave is intended to be a market, which can function as a stockpile
It's just a slow process cause i'm mining out the entire space using stone relieving, so I can then use that stone to create the structure within the space
the translocator situation in my solo game is insane.
a few minutes from spawn I have 2 translocators close to each other in the same cave system, one heading far north, the other heading WAY south (7k), then a few minutes from the other end of that, there's a cave system where I have found 2 more translocators right next to each other in the same cave system
Like I was on my way to fix up one when I stumbled on the other right next to it. I'm about to have an inteconnected global portal network
how do you even find those things? Ratholos appeared to just dig down at the right place in last stream
Lots of cave exploring
to my knowledge, translocators always spawn in rooms, and rooms always spawn off of caves
So you just have to dive into every pit and cave you see and run around till you explore the whole thing, then on to the next
im loving the translocater hunt in my game, its how i mostly travel at this point, once i find more i build little roads to each
got a 4 translocater chain going east, with some walking i can get about 22k blocks east, its probably about 1.2k blocks of walking between the 4 so far that ive chained, but they great waypoints, sadly the ones to my west are all ocean so its alittle harder
at each translocater i build 3x3 towers so i can spot from a distance easily tho waypoints also work good, and turn them into little outposts with a bed and chest for dumping stuff off with some emergency food/healing items
been trying to find good sources of ilmenite but been really unlucky, the only spot i foundd so far i got was tiny, got about 300 crushed ilmenite worth
so it takes about 160 charcoal to make 16 steel ingots, not so bad, slowly getting to the point in my single player where im confrting most of my iron into steel now
I was despairing at not being able to find peridotite or bauxite when i'm all the way in my second winter. I'd finally found peridotite by taking the north translocator (the only one i'd found) and then walking around for like 3 days, but it was only a thin band high in some mountains and I found zero olivine in it after days of searching, based out of a mud hut at the base of the mountains.
Then I found the second translocator right next to the first that went south, found the other two on the other side of that, went through the first one... emerged 10k to the west in peridotite, dug up to the surface, hit bauxite. The literal perfect biome for refractory bricks, praise Falx.
Yeah the translocator hunt is always fun, and you usually find some other goodies too
i got super lucky with my seed for refractor bricks, got olivine within like 200 blocks of spawn, quartz for days, bauxite was in the biome i hit from my first translocater but its a thin band, but more then enough
my olivine deposit is huge tho
From my experience olivine veins are always huge
andd foundd titanium in same biome as i got bauxite, tho again tiny deposit found so far
Titanium is ridiculously rare
Though i guess you don't need much
I already have a direct road to the two local translocators, the second one I even have the road turn to stairs instead of my usual ladder shaft. It emerges at like 35 world height which is a nightmare. managed to set up a ladder shaft for that one, but considering it's close to two more I think i'm gonna undertake a project to build a staircase from it heading towards them, and stairs going to each translocator so this region just becomes a rapid portal interchange
well i got about 280 bricks from that deposit worth? cooking them now
Tier 3 bricks are extremely tough
So organised. Meanwhile my prospecting is pure chaos:
lol my prospecting is typicallly chaos as well, but i realllly wanted to track down highest spots for titanium, sadly never went above poor
I have a couple 2.5% ilmenite spots so once I have steel for the pounder caps we're really in business
You might want to increase the density of reading there then
The vein generation is not chunk aligned
i went quite far in all ddirections aroundd there, sadly its a poor hotspot
true, i do like to use chunks as a guide tho for prospecting
this is my spawn area tho, kinda chaos lol
Well, tier 2 bricks are perfectly servicable either way
true, just got my 2nd tier 2 steel furnace built, slowly going to be swapping the blocks as they break to the tier 3
Wait what are the.... purple? squares?
thats just a UI mod, prospect together, just helps me easier identify chunks
Ah right
oh temptedd to get one of those, or at least one that makes icons more readable, i typically gotta turn off the terrain to easily see all my icons
oh ya i run allot of client side mods that work on the server
espically the info ones
love this one, lets me see the direct speed hit when turning on devices for quick math
On single player i also use a mod which automatically adds waypoints to things like bushes and surface veins when first gathered from
Wait why did i not know about this one?
It would make my for sciencing so much easier
that is extra info mod, with the config mod also installed to give the extra option
And it seems to be using the internal units
its the mechanical block info box
but its amazing for seeing direct effect for me turning on devices
Well i guess i know what i'm doing once i'm done with my schoolwork
so far one of my fav client side is just accessibility tweaks, for removing certain sounds
i often live near water and being able to turn off that water sound effect thats always playing has saved my sanity
Cicadas are so loud sometimes
Only once I put a giant waterfall the length of my cliffside house did I realise the game is well made enough that larger waterfalls sound larger, and so inside my house there's a constant sound of roaring water 
im just blown awway how much charcoal im going through now running 2 steel forges and beehive kiln for all my clay works
i like pine but they harder to be sustainable with the seeds since they so tall, been favoring oak allot more lately
You're using charcoal to fire underneath the cementation furnace and not brown coal?
yup, can we use brown coal for the cemantation furnace?
The fuel type underneath the coffin doesn't matter for steel
Coke or charcoal in the coffin, brown underneath
For the beehive kiln hotter burning fuels fire pottery faster
Do firing beehive kilns with coke is technically the fastest
is my cementation, been using charcoal for the bottom but diddnt realise i could use brown for it
But you can use firewood just as well
i thought the door on the server showed the time progress for steel tho, but for me on my single player the door does not show the progress
i have to open door and peak at the coffen
I think that's the extra info mod working on the server
The default is you have to open the furnace
Don't go in though that'd hot
lol ya i never triedd actually walking in yet, thankfully can see by just opening door, feels weird just opening the door during the process tho, glad it doesnt really effect it
It kills you very fast
Hugging the corners of the furnace can also sometimes register as being inside
my little setup so far, with another cemenation furnace behind me, but forward is my first cemenation, to the left is my beehive kiln, andd to the right is my charcoal room
no risk of me going insided acciddently lol
then my little trap ddoor there for filling
How to you replace broken blocks?
I usually dig a staircase and chisel out the bed for coal
Break and place new ones, gives you some bricks back though
or well to easily spot damage
i know the iron hatch door is overkill, a simple chisled block works, but i liked the door lol
That also works, and from what i read even though the coal underneath can turn to coke it doesn't affect the total burn time if a hatch is used
also seems a total waste lighting more then 2 blocks worth of fuel underneath, still burns 36 hours if u have 2x16 charcoal burning or 2x32
About replacing blocks they should be highlighted red if you I think shift click the coffin
originally was doing a full 6 blocks of charcoal underneath on my first steel attempt, much regret
No i meant literally show does kalisa reach all the blocks to be able to replace them 😆 but I see it now, you can reach everything even when the beehive kiln and cementation furnace touch each other
The handbook entry specifies coal only needs to be placed directly underneath the coffin
the only thing im not sure about is if i want different color blocks, since one of my hatches for my beehive collides with the refractor bricks
That i have no idea about, though i would think the only thing that matters is whether the hatch can open
this here i can open it, it just opens directly into the refractor brick wall tho
i assume it would work, i can attempt it my next firing tho
For a moment I thought that was a cellar and was confused because crates don't seal xD
XD nah just my little smithy hallway
I really need to look into these furnace designs some time ^^
i wanna try making some fancy cemenation furnaces for my smithy on server, but that will take awhile
my cellar is actually super basic lol i need to expand it soon since not nearly big enough for the crops andd meat im bringing in now
I can't wait until 1.21 gives us those colourful storage vessels though
that will be amazing :3
It'll make sorting so much easier
going to need to buildd myself a proper winery building soon, soo many berries about to be ripe
its crazy, first year on single player food was alittle tight and perhaps i over prepaired alittle too much, but now well into year 2 for my single player, well its the age of abundance now..
biggest regret was not getting into animals earlier tho
Building up generation count seems to be a huge thing
chickens would be allot better with the higher generation, not sure how high it needs to be for them not to flee
hate interupting them
10 is the generation at which roosters stop fighting for animals in general fleeing
got 6 preg sow right now, once those babies are born and grow, soooo much meat this generation :3
Have you tried petting the pigs yet?
You can even pet wild animals if you dare
o.o not yet
What I'm saying is that we should make a petting zoo on the server
how do u pet them o.o
omg thats amazing :3
do chickens need light
i think all animals need some kind of light or they can despawn
yeah, all animals despawn if in darkness for too long, so you don't technically need to fully light where you're keeping them just enough that they never hit the "too long in darkness" threshold
Seems like 1.20.9 still has issues with wacky mob spawning so it'll probably be good to keep the server at 1.20.7 until it all gets sorted out
Is it a glitch, glitch, or is it a setting that people have set differently that they think is a glitch?
Because i haven't noticed said Wacky mob spawning in 1.20.9
The problem is that night were made to be brighter or darker depending on season and longitude. The consequence of that is that enemies stopped spawning during summer nights
And in the efforts to fix that a bug was introduced where enemies started spawning in places they shouldn't
and most recently changes to artificial lighting were made to try and fix that
yeah ive not noticed either issue on my singleplayer with wacky mob spawning
it mostly impacted players with underground or dig out mountain homes
ah, might be why i haven't noticed it then
To summarise changes to natural light condition during the night were made, which broke enemy spawns, so spawning rules were changed, which generated weired behaviour so additional lighting changes were made which still didn't seem to completely fix the issue.
Right now in 1.20.9 there is a bug that causes wacky spawns in worlds with disabled temporal stability
I go caving regularly (even when I really shouldn’t) in a full set of meteoric chain. Find a lot of nothing, but when I find ruins of any kind I make sure to mark it. Translocators it’s easier to safely dig straight down onto them when I have the gears than traverse the maze like tunnels again
Guess we forgin rust now
thats what happens when you throw slag all over the place, it collects in a corner and starts to rust XD
It's just a rust spider's web, just sweep it up. Or don't and never be bothered by rust flies
Ya ever wanted to see the melting temperature of a drifter? 
that conversation took a dark turn
i like it
||something, something, are you even gaming if you're not committing warcrimes?||
oh thats interesting, for some reason the storage vessel here is considered in cellar even though the kitchen itself is not, i guess because its small chiseled access so functions like a door or something?
Worlds smallest cellar 🤣
im just surprised its applying the bonus o.o really makes the kitchen storage allot more useful ^-^
oh, yea, actually
chiselled blocks only need to be mostly solid to seal
anything up to, what, sixteen voxels? can be missing
I should really do some ingredient storage in the inn like that 😅
no door also means perfect cellar regardless of size
gives me all sorts of ideas for ingredient storage
cant wait to finish my kitchen on the server, been playing with allot of different materials in my single player, really do like the blue duab for countertops so far tho
any enclosed space that the sides are made up of stone/dirt based materials can count as a cellar even a vessel in a one block space with just dirt blocks on all six sides will get the cellar effect, so in early game you can just dig a one block hole in the ground put your food vessel in it and cover the top with a dirt block to preserve your food
enclosed yes, just surprised that a heavily chiseled block still counted towards that
also doesnt need to be dirt or stone, just provides much more bonuses, my front of my workshop has lots of wood and still counts as "cellar" but not very good
this room for example falls within cellar definition in game, i think any enclosed room thats 7x7x7 or smaller counts, but anyhting thats not ceramic, stone or ground counts against it
and even that gets better values then i thought it would, a storage vessel in there, at 10c outside gets 0.24, 0.16, 0.32 spoil rates
Yea, but mind you, heavily chiseled is irrelevant - as long as the insulating face is mostly solid
But those few voxels are enough to access a storage vessel >:D
and yes, any 7x7x7 interior room acts as a cellar - it's just that cellar efficiency is heavily dependant on materials, and caps at a maximum of 1, so you may not see any effects if your room is made of wood or other things ^_^
any 1x1x1 interior room acts as a cellar too 
Yes, it a very good way to keep hides and food fresh until pots are made early game
It basically gives you 4 times as much time to process them
exactly; more time for very little effort 😄
Gonna be starting a single player world on wilderness survival (hardcore no map) with the Rustbound magic mod.....this is going to be an interesting situation
RBM is grindy as hell just fyi
Alright I am in the right place I think, still not sure where I find the server information unless avak hasn't opened it up yet
You got like another 12 hours unless I missed a memo
itll be opened up shortly after start of stream on saturday
Aavak does two vintage story streams on saturdays, and the server opens at the start of the first one and closes at the end of the second
Unless I wake up early I’ll likely sleep through the first stream. Wonder how far the story location will be, purposefully avoided getting the map till it was a group visit
psa: do not run off to your ilmenite mine while your pulverizer processes the ilmenite you just brought home, looks like as soon as I was out of simulation range, the ore carried on being consumed and the crushed ore wasn't produced.
Should be getting 0.3(333?) crushed per ore, I got 5 out of 68
im pretty sure that the server has default world settings so
||Approximately 5000 blocks from spawn||
spoilers for those who dont know
Keeping it spoiler tagged: how do you actually... do the story? I have no earthly idea, my best guess if you have to get X number of lore books or something 😅
There are definite ways to progress the story.
I am somewhat spoiled by other streamers, but also have finished up the first progression point in my solo game.
Do I want to know the first step or will I naturally encounter it if I keep playing?
I just got to steel
unless you spend a lot of time exploring, maybe not
in the vaguest possible terms:
||the story wont come to you, you have to go to the story, but its more directed than endless wandering until you get lucky.||
From what I know: read books.
||Find maps, if I'm not mistaken||
|| huh, so it seems I lumped them together, part and parcel (at least memory wise) ||
||It isn't really something you naturally run into if you don't pay attention to the traders, but you complete a task for one to get the first map to start your journey || There is no luck part to the start of figuring out where to go, the only luck is accidently finding the location itself without finding the thing that is supposed to lead you to it. The spoiler is how to actually start the journey, although I left it a bit vague so you would still have to run around and explore a bit even if you read it
||so the first ruin is easy enough to get to, from there you need to go progressively far for each one, judging by how long it took to get to the soulth unless we have a VERY tight rein on the group its probably gonna take all day for us to get to the third story point||
Also love my little cave for the Rustbound magic world I made......theres like no food still and Im barely living
Right, that's what I needed to know, that I need to ||look for extra dialogue options with traders||
Knowing the kinds of the traders also helps
@wary vapor ||Treasure Traders||
Make sure to mark whatever one you are interacting with
been tryin to work out a good topper for my "stove" hows this look so far?
i don't want to play anything until the stream starts in fear i might miss too much
ah
good thing i did not start playing the oblivion remaster then i might have missed the stream
the wiki says something about brown clay
Yeah i've been continually confused by the random brown clay sightings in the wiki
in the ceramic blocks it has blue, brown, fire and red clay
ceramic blocks are creative items now
as far as I can tell, brown clay only comes in brick block form, and only purchased from traders
i assumed it was traider only thing
Brown bricks are made in beehive kiln
or maybe it's the red clay having 3 hatches open
And shingles
Judging by the forums, seems the issues with mob spawning have been resolved (cursory read through the latest posts in reply to the dev changelog for 1.20.9) so not going to revert the server (Host auto updates to ensure security fixes get applied quickly, have to manually downgrade in cases where that's an issue)
Raw clay can only be red, blue and fire
No sure if that requires a client update, but going to update mine just in case.
No there's more to it than that
That's correct, the bug only happens for servers with temporal stability turned off
The wiki is outdated on many pages
Not sure I'll enjoy the lighting boost (enjoy the moody lighting) especially as it doesn't effect mob spawns XD
But will see how it goes.
I love programs that do updates for you. There are plenty that make you download a new installer and run it yourself
is it 1.20.9?
ya my base on single player is super bright since update, i hope we get an update soon that lowers the visual light, i regret building out of chalk now
chalk is positively radiant
a chalk desert is pure pain on the eyes
@wary vapor
Yeah I know all this
been building allot with the colored wattle and duab so far, not as nice as the removed blocks but still not bad
do we even have beehive kiln in the Labrador
Brown and red clay used to be trader-only before raw red clay was a thing
That's probably why you still see it on the wiki
one of the blocks we can no longer get, only available in creative 😦
hard to think good roof that is good match for labrador
Hi.....i am new....and i would like to join....i havent seen the server ip anywhere
Ifyou're watching the stream, you'll be able to join when he starts the server up.
Ohhh ok ...
Server name is 'Dapper Delldritch' (You can find it through the server search) but it technically doesn't exist at the moment
first there's like 10 minutes where the dapperbarons get to join and then he will post the password here and anyone else can join
Did the sever get updated to 1.20.9
I think the server automatically gets updated.
Good morning
Yo calling all smiths and tailors. if the expedition starts during the second stream could we get some light armor set up for those who will be joining then?
And weapons?
@tough thunder didn't catch most of the 2nd stream last week, how's the road going on the Labrador Mt. end?
And a bagillion arrows.
I made a few blackguard swords and shield the previous stream
will focus on making iron chain this stream
Nice
All armaments will be stored in the armoury
Unfortunately I have to work untill 9ish hours from now and I know others have things to do as well and we will definitely appreciate it
What are the cords for mt lab still doing other road stuff
Question....do i only see the server when he enters it orr
Does Aavak plan on setting out from thousand spears or the farming village
He hasn't sent out the new password yet
and also he hasn't started it yet, he does only launch it from the start of the first community stream till the end of the second community stream in the weekend
So, make copper/bronze/iron chain armor sets and arrows?
I'd say save the copper
We really want at least tier 2
Yeah, especially given the difficulty scaling, I guess.
Copper arrows might still be fine.
I do have a place with ultra high zinc and decent bismuth so We'll be able to turn the copper to bronze
But hey if we can do bronze better that, yeah.
do you mean light armor like copper chain, or leather, because we dont have flax for the tailored stuff since it takes almost 80 spindles per set
Getting some people mining iron could be a good idea
Iron or more bronze components.
Sadly I do not know of any iron rich locations
Someone had found something, if I remember correct, but that might be mined out.
i dont recall if we have an area in origin cave specificly for getting armor sets equiped
I mean there was a ton of unprocessed iron at Origin cave when I joined last time, though that got handled.
An armoury was completed last stream
There's still a small stack of steel and a larger stack of iron in Origin cave.
where was it located tho
i'm going straight to making the windmill again
Just Some kind of armor
I am personally like a third of the way to the cloth
But yeah leather and chain would be good
Some leather could be produced but, I think iron chain should be a priority
Yeah
both need a decent bit of leather but chain is also bottlenecked by metal
What i ment was cheaper armor
So, not plate mail, but chainmail.
yep, backline will want chain for sure
we have 2 sets of plate for someone in the frontlines
are we all heading south or meeting else where for the story?
it should be about 40 ingots per set of chain armor if there is that much iron around
Has password been sent or not yet...its been 10 mins
Aavak hasn't said as far as I know
There's enough for one or two more sets with what we got, I believe.
It's in for the barons
In origin cave, at least.
looks like Aavaks 10 min is a bit longer
they're british minutes
yeah or italian
10 mins = upto an hour 😄
We could calculate Aavak's speed relative to us from time dilatation
Let the man cook smith.
Time tends to move swifter than you think when you smith, really.
that would have to be a hell of a calculation, taking into account the fact that he is moving at normal
seem some one harvested all of my berrys in my farm...
That sucks
Do you need help gathering berries?
Anyone else able to see the server in the server tab
The password has not been given out yet
Ohh...so the server password shows it in the server searh
But yes you should be able to see the server is up
I put in the server name...i cant see it
The filter options can be wonky
-# If I make a faq and pin it I don’t even think it’ll stop these questions 
An Faq is a very good idea
FAQ
Q: Name and version of server?
A: Dapper Delldritch v1.20.12
Q: Why can’t I see the server?
A: Either Aavak hasn’t started it up for the ~17 hour community game time or it might be down to technical issues.
Q: When is the server supposed to be up?
A: Saturdays from the start of Aavak’s first stream to the end of his second.
Q: Password???
A: Aavak gives the password first to the dapper barons then he will share it here around ten minutes later. Recommendation: make a cuppa tea :dprTEA:
Q: Mods?
A: No server-side mods.
good to know that i can have some food in the 10 aavak minutes
did the community server update to 1.20.9?
I have a calculation ready for the relative speed of Aavak
Omg
lmao
really...
Hah.
Why
🤣
no it went back to version 0.0.1
Oh! Hoshi, do you still need berry bushes? I collected a bunch when I headed down to Lab and can bring them back up with me next time I head North.
Password: 3xp3ditionD4y
I will still accept bushes
The relative speed of Aavak to us is 98% of the speed of light in vacuum
Anyone know where there's coal near origin cave?
There's good amount of brown coal on the north-easter gravel desert
I'm grabbing some loads of charcoal from main smithy to make picks then, then I'll go hunting for that.
There's 3 iron chains in the chest in the windmill, btw.
Do i keep working on the road or do i come back to origin town
I don't think expedition is starting just yet.
Okie its time to collect dirt
oh, great, updated some things and now VS crashes on startup 😅
I may bea while to fix this
Nice
is there some hidden mechanic of instability that can cause a cave in even when instability reads 0%? I swear this has happened to me several times so far
If someone wants to go fix the TL near Labrador:
There can be cracked stone nearby which has a much lower stability and then cause a cascade
I Feel like i should mention that Resin also spawns on Acacia Trees
The Vulpodrac Triplets working on the tannery
Dang putting in triple time 🤣
This is what I'm thinking for the road from C to D
we are getting there
How goes the road
*raises hand I am one of the front-line blackguard fighters going on the expedition
Hi.....i still cant see the server
going from a to d, skipping b and c
What version are you on? Do you have filters on?
And are you sure you typed the name in correctly?
1.20.9 i have all filters currently off
browse public servers, search for dapper delldritch
good time to restart my pc, since i just crashed twice in one location before i could do anything. and after the last crash steam did strange things as well.
if i had to guess
the sserver doesnt recognize your login
try restarting PC
if issue persists try relogging into your account
Also why are you taking photos instead of screenshots?
Bc...my discord is on my phone
Most interesting
seeking slate stones or black shingles and fat or oil lamps, any help would be much appreciated 😄
You may want to provide landmarks and/or coordinates :3
Okie so road crew has gotten too 157 1 4748
only 10k blocks to go
;^;
if you are straight lining it of course
i'm at 53, 500, willing to travel
Ok its late here for me, so with the server restart im gonna call it. Have fun with the expedition all, i'll be back at some point during second stream im sure.
sleep well
@south coral we see you and we are rooting for you!
iiit's fine, I guess
hoping it will fix itself in a bit
could someone go to the inn and put the food from the stove into crocks? 😅
Food in the inn stored
Treasure Trader at 3625, 114, -347
Nice
VS keeps crashing
Does it give any errors? Are you noticing any patterns for when it crashes?
If you use any mods, try disabling them
I'll just put this here since it will be a little easier to read than in the in-game chat. If I'm playing, everyone is more than welcome to let me know if and when I'm needed to run something. I'll keep an ear out for general stuff looking to be sent North or South, but I'm also happy to head out into the wilds to pick up inventories from mining trips, logging treks, and the like, provided co-ordinates are given to find where you are of course. If I see a question in this vein, I will respond with my availability, and plans can go from there.
last time i had that issue, restarting pc helped
Fuzzers are running off some energy, once they're done, will jump back on :)
Okie so road crew here were about 49 140 5273 right direction hopefully
Hope I don't fall asleep while playing
much work as been doing in making the town look better 🙂
Can someone tell me when its day i died lost in the forest
pre-game prep
I think ill just stick to doing roads
What does it mean now that's he's finished the story? Is the server going to stop soon or few more weeks
I'll mention it here too in case it gets overlooked in stream.
There are over a dozen pies down in the grain storage at Lab mountain, storage container next to the ladder.
its been a blast, on holiday for the next two weeks, so i will have to see what happened at labrador mountain when i get back
Someone whos better at building or decorative things wants to do a make over on the new kitchen and windmill so its not just a rectangle, also theres a big room space beside it, above the smith thats just empty space
im only really good at building functional things
I wanna spruce up the communal smith, but i'm too busy trying to get the market in a fucntional state
the entire space right above it is just an empty room
the smith itself is still made of dirt
I had a ton of fun today guys 😄 Hope to see you all next week ^^
I'd love to have it be in brick, maybe a rare colour via the beehive kiln
Could mark different resources when I go out hunting if you want
I want to start working on my house next stream, but also get a lot of bushmeat to start salting for winter
im not sure if its possible to make the kitchen quern faster or if it has a speed limit and you just have to make a 2nd one
The one in the big windmill tower goes FAST sometimes
there's enough sails on that windmill that in high winds you can switch it to high gear
i set up the one in the kitchen area so thats its on all the time since people toggle it off in the big one
yeah it's nice to have a dedicated one for the kitchen
Like how Kalisa's forge has a windmill dedicated to a pair of helve hammers
No juggling machines and stepping on toes cause there's things to helve, pulverize and grind at the same time
Had loads of fun this week, was great to get some story progress!
so it would seem that of the trio of translocators i had found near labrador mountain, one of them places you closer to origin cave. after some testing and a bit of a race, seems like its faster to take the translocator than the road, if only just.
the road is certainly safer at least
I want to make a new(or expand the existing) Smith down at Mount Lab but I also don't want ro step on Aavaks toes since the current one is his making. It's getting very cramped though. 😅
Oh, by all means, make a new building for a smithy :)
man i had a dream someone moved into my house i am building in the Labrador
sadly ended up not getting any building done, just dind't have energy or spoonss to work on the plans to finish the place
i got roof done just need the addic walls done
Anyone with pics from yesterday's stream?
The server is down until next week?
yes, we only play on saturdays