#Vintage Story - Community Game Server
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"Bread bowl" 
Lmao it was the second thing you posted ๐คฆโโ๏ธ
hell could even bring an oven, only takes an invintory slot, a stack of grain and a bucket and you can turn 64 grain into 64 bread
Ive already got an anvil on my back someone else is carrying the quern
-# in eco you can carry so many trucks in your pocket ๐คฃ
Guess that would be nice too if the bread is not going to last you can still char it
Tbf, it's not like making a quern would be hard for us at this point
Couldn't you also take some crocks with stews/soups in?
Thats what we are primarily doing, aye
the problem with crocs, its only 4 servings per invintory slot
always great to be able to put a whole traffic-jam in your inventory
now i just see someone bringing like 16 buckets full of wine to survive on for the trip
I have extra ovens and a quern, I can take them if I go with you
Sadly buckets only stack to 4
I will carry the anvil and the wine ๐ญ
any pies made at home though can be cut into peices, those peices stack well
-# also removes the -3 mood penalty
Give me table or give me mental break
The low expectations buff though
It's a new colony
Yeah i think pies are probably the best food source for this, if we ration them carefully we can survive for a while on one pie per person
They also act exactly as meals do
biggest setback will be any death as you will be sent back to spawn, considering this is probably a week long trek if not more, wont be getting back to your body
Yeah, it's super nice because of how it stacks and then they aren't fully consumed when eaten.
i love my meat pies for traveling food :3
I dont want to leave Dapper Dell ransacked :P
The only downside of meat pies is that you can't make them with salted meat
Depending on how long do we plan on the expedition taking bringing them might still be wise
Can always make more
ya a oven and quern are very easy to make anyway and highly useful
oven is a single invintory slot as well, can be placed on ground
Oven's just a stack of fireclay isn't it?
Must be a self-firing type
oven, bucket, and a stack of grain is 64 portions of bread at a basecamp very easily, tho bread does not give any long lasting food satiaty
If 8 of any ingredient group is found(like maybe 8 mushrooms) a pie can be made
tho like you said Jemtamird, can always just make chared bread on cammpfire
Just to be clear, we're not taking a mountain of stuff, the primary thing we'll need in our inventories is food, so inventory space efficiency isn't a high priority. Most will have oodles of free space.
Even taking every tool I own, I'd just need a bowl, and a couple of cook pots full of 6 servings of food and I'll be good.
A stack of fireclay is hardly easy to get imo, it's expensive in flint and charcoal
And I'd still have enough inventory to carry an anvile, and an oven, and a stack of building blocks, etc, etc. We really won't need to worry, and given how many people seem interested in coming, even lass so, as we can (and should) spread stuff out.
Important one of a kind stuff, to the least likely to die (best armour, most confident in combat) and then food and other gubbins spread out as best we can, so even if a few people die, it doesn't mean the rest will as well due to a lack of items.
and you dont want to be too full, since if someone ddies, the rest will have to carry their stuff and if everyones too full already, valuable stuff could be left behindd, allot can be sourced as u go
Pies can't be made with mushrooms, it's either meat (not bushmeat), berries/fruits, crop vegetables or cheese
Cheese pie?
My fly agraic pie despair
Aye Kalisa.
So either we take veggies from home or hope to find enough berries on the way for pies
Moose hunting is always an option
Moose won't be spawning in the south, also hunting will make the trip longer
Starving to death will also make it longer :)
As was said before plain bread and porridge is always and option
To make use of brought grain
On the opposite, starving will make it much shorter ๐
...a question occurs. anyone know what the sailboats draft is?
let us hope for no major temporal storm for the trip
From my previous experience on default polar-equator distance, sprinting most of the time and stopping for the night allowed me to reach warmer climate in 4-6 ingame days, don't know if we'll want to sprint though
because we might want to consider making an artificial water-way to the outpost if its only a block
i think we workedd out that the sailboat needs a path 4 wide to travel, or at least its 3.6 wide or sommething like that
I think it was 3 for the full sailboat, 3 draft and 5 wide
(Draft is bottom if i remember correctly)
a waterway would definitly be a long term project
A canal would be a huge undertaking, probably not worth it
at 16 slots per chest, and 8 chests per boat, a single boat could transport some 128 stacks of things, thats 5 players will full leather backpacks worth of stuff
and can carry a mount which also can hold allot of stuff
Worth it for long term trading for sure
It would probably take several irl years to build, considering we only can play a few hours a week
oh, ye not for this expedition, but for if/when we need to move large amounts of stuff between the places
An amazing long term project, perhaps to travel alongside the road, which will almost certainly be easier, and quicker to build.
But a /truely/ wonderful long term project.
A proper canal :D
and boat i think travels alittle faster then road speed, truely a mega project lol
What are we, Vienna 
If this is a farming outpost, its certainly worth it. Trading grain and twine for manufactured goods from Dapper Dell is vibes.
Also boats can't use TLs, which are a much faster way to travel
If we find a chain of them that is
the first project would be connecting by road and hopefully using mounts in time for that, then eventually doing the canal
You summon Canal Kobold?!? ๐
EXCUSE you Mai. How dare. Our canal will be at LEAST 98% less full of shit.
How could you even compare the two! For shame!
...also, i can already imagining shipping some 10 dapperlings in a boat down to the farms ๐
challenge accepted
hey people in animal husbandry, we need you now more than ever!
Bring me the laxatives
its time to proof aavak wrong and make the Thames seem clean in comparison
what time roughly will the server come up?
because funny mostly
The waters will run black with industry!
i just want a panda in the north for a zoo >.> maybe long termm project
As Morradin intended
-# I don't even pay them, but they do my will :3
Our metric of success will be the cholera death toll
brown with industry you mean
To be Fair tho, IF the Canal gets filled with excements, It will also show in the production of Ale and Wine. So I doubt it very much. xD
if thoin isnt stopped
Brown with populace, black with industry (i am dumping charcoal in the river)
...also, a quick search implies 1-block deep water lets the boat float
have acquired vintage story i know how to make a knife in game
Dumping coal? Treason I say! Treason!
Storing it
sooo im not saying its no more work than a 3 block wide road (elevation changes excluded, those are also possible tho)
Next step, automated smithing
but we can actually make a water-way in a reasonable time it seems
its 3000 durability for a steel shovel, if we need 3 wide, 3 shovels per 3k distance not counting any hight changes
Alex was drafting some plans for a canal system last week
Sadly you can only make it semi automatic
i feel we will be primarly using iron shovels >.>
-# you can use hands for a lot of it
5 wide with a path in the middle, allows for rafts initially and then can be expanded later for boats iirc
yea they are quiet cheap to get up and running.
exacly, Raft needs 1 wide and deep water to float, with 2-ish wide water you can comfortably move about.
I'll try and get as much meteoric iron for Origin as I am able
3 wide water for one way rafting, 5 for uncoming trafic.
-# only need 2 wide, don't listen to them
you could even say one, but they get stuck all the time.
i feel like terrain will be the hardest part with the canal
oh for sure, tunneling through rough terrain will take awhile
We can make locks to compensate with rapid changes but slow elevation changes will be a pain
3 words, Aqu-edu-cts
hmm, elevated?
Two words, stone quarry
3 words, Get to work.
A mountain can be always removed for convenience
xD
Just go around ๐
We may actually want to find sulfur now lmao
if you wanna elevate it, thats allot more materials, no matter what, a project of that scale will take many sessions
Blasting a mountain sounds fun
one would need to work out the logistics of a "Bend", what ever that is...
i haven't gotten into boats at all. are they collectible or once built stuck in the water way?
Boats are not, Rafts however are collectabil
"Bossman asks what route is best, draw a straight line from east to west"
hopefully theres allot of lakes we can connect to to reduce the building requiredd
Wayyyy ohhhh on the railroad!
Those would also be fun spots for outposts
is all water at the same elevation in VS?
Nope, Varying heights
nope, so may not be easy to connect as well
could be worth changing elevation for the canal if the lake is sufficent enough, some lakes are quite large
tryed a few things. Rafts and Boats can absolutly NOT sink. At all.
Alex discovered that boats (and presumably rafts) handle locks really well
meaning just leave them in a waterfall and it slowly climbs up.
With no speed penalty
declines are just as easy. Drop it like its hot.
Boat rollercoaster?
what happens to a boat if u fall onto land
then its stuck
Dig a trench to get it out
Can you not push to into water?
yay! snow is finally starting to melt in my SP world
you can also "wash" it back into the river.
-# boats tp with players btw
only way to "move" the raft on land. Is to make a puddel under it. And then drive it.
it will get moved by current, but very very slowly. More akin to "It shouldnt but it does..."
it is a shame powered minecarts are not in game yet, then we could have made a proper railway
Canals are the next best things.
more space intensiv then rails, but more effectiv then elk mounts or what ever.
At least for Bulk-Item transport.
so we can make canals from the teleporterss? O.O
Highly Inconvinient me thinks...
No, this was done with the tp command. Maybe it's hypothetically possible to transponder a boat?
Dry storage for winterization ๐
-# Rust and Railroads, there's a mod for that
true but we not really doin mods like that this run
Yea
i personally may try one of those airship mods on my single player in time tho, those look fun
Its just my job to say that atp
Yeah I'm waiting for QPs Airship mod to mature, that man can cook.
I can totally see a steampunk world with airships, rails, and blackpowder
Ahhhh I miss my Firearms and Combat Overhaul
It'd be fantastic cause I was planning to go back down that way regardless myself and It'd be lovely to get a southern area good to go <3
Welp, I can't go any further down for my quarrying for my cobblestone on my singleplayer
time to go sideways
Yeah wouldnโt need to bring too many. Will be tons of seeds to grab on the way as well
It is still winter, so probably not
You probably want to still go down, just in the next pit
sideways quarrying is dangerous, and open pit quarries do not need supports ๐
I found a method
i typically sideway quarry but starting a quarry from the highest point
you need to use the staggered checkerboard pattern but stagger it in depth too
so the ceiling remains untouched
sideway qarry, clear the top layer then checkerboard down, kinda hardd to explain the way i typically do it
but a catastrophic failure does occur upon any mistakes
something like this, then i go and do same on other side
as long as i start from the top and careful, no issue
but a mistake does cause small collapses
I don't have cave ins on in my singleplayer world, so not a worry fro me, other then if gravel/sand are above me
i think im gonna be busy again tomorrow :( would have loved to come on an expedition and be involved in setting up the second village
Ah, fair enough :D
Tunnel away, then! ^_^
update: 1 deep 4 wide is enough to move a boat
so benthams road project could have a nice 'lil water feature next to it to ferry cargo on boats around
oooh thats nice
i think it would probably look a bit better to have it just a little deeper but its good to know that just to get it functional its not as bad
2 deep 2 wide channel in the middle, 1 deep side-banks to make it look like a propper river ๐
that sounds sweet
Personaly, for quick and dirty fuctionality, you just need a 2 wide and 1 deep water path to move the boat.
3 wide and 1 deep to not constandly get stuck on the side block.
For looks 2 deep will be enough.
Water can flow and doesnt matter for the Boat, so you can make a Waterfall that is 2 wide and, I think, 5 blocks deep, and you have a Boat-Elevator. For down you can just use the same "Elevator" but drive off the edge into the water below. (Might look a bit weird tho xD)
Really looking forward to the expidition, hope everyone else is as well :D
Will be interesting to see how many make it to the end first go around
I get the feeling a secondary group might end up following behind the initial one that sets off lol
going to sleep now, i hope i wont miss too much when i wake
going to sleep now, going to miss much when I wake ๐
When I create my character and get on the server what can I do to help prepare for the expedition? Don't have too much experience with the game, played a bit solo till smelting some copper but never got to winter. So not entirely sure what I could do
Same for me, though I have survived my first winter in singleplayer at least
Depending on how many people decide to go, having people just able to carry supplies can be a solid benefit, the main struggle will be getting people at least in some basic gear so they dont die too fast to the wildlife. Granted we are travelling far and winter is halfway done if I remember right, so foraging should be pretty easy to get extra food moving south. As long as we bring the tools to set up campfires and the bowls and pots for cooking we should be fine. Having people bring any High fertility soil with them will help the farms start up nicely, but we do need to make priority on keeping enough of it where things are cold, since thats where faster grow times matter the most. One other important thing is making sure everyone has a stack or two of packed or rammed earth and a bed, if the rift activity gets bad enough, we will want to sleep the night and build temp shelters.
at least in the last expedition we had plenty of hoonters and were quite able to handle the predators we came across
If I go I will have my chain armour to protect, but some hoonters with some good bows and decent arrows will help keep predators at bay
I'm curious what is the purpose of this expedition? settling a new town?
here's the original message
i think its the stated goal of trees + having more of an equatorial presence
If we are going to bring an oven, can we take the one at the kitchen? I don't think it's used often, and people can go to my bakery if they need to bake
we can take inventory on how much fire clay we got stored up and just make a new one, pretty sure there is plenty laying around. It's not too hard to get enough for the stack of clay you need for an oven
so... you, a british person, are leading an expedition to settle foreign lands, in order to obtain it's ressources for your homeland?
in short, we're doing a colonialism!
I'm proud of you
Fireclay is needed for bloomeries though
sigh... there's no natives at least save for the animals of the area
doesn't that mean we will hunt the natives?
Drfiters
You can also just make more fire clay
hooray! colonialism!
well, im sure we'd attempt trade and peaceful negoations if they weren't horrors from beyond
but their towns and villages are kind of buried and broken
so we're rationalising a cleansing by demonising the natives?
Demonising? They're barbarians!
im gonna leave
remember everything you say can and will be used against you
im not ready for this its 9:45 man
im not a colonilist im just a guy
pls leave me alone
Morning
Just getting things set up on my end :)
Hope everyone's had a good night.
Haven't slept but raring to go
was so achy this morning :p feeling fresh
So very groggy, but excited!
Username checks out
Look, i'm not saying I considered planning in a nap, but im not not saying that either
Been quite some time since I've last been on the server, whats this about an expedition?
heading far far south to more equatorial lands for trees, farming and other such
and making a little outpost down there
I want my Lychee fruit trees
Oh right just a heads up: some rare trees have a very low chance of dropping seeds, namely redwoods, ebony and purpleheart, so we won't be able to make sustainable farms of them
Love me some Lychee
Also tropical fruit trees will die in cold climate even with a greenhouse, so if you want to farm them you have to live in the south
you can make ebonwood and purple heart farms, but you need to be careful with how you harvest the leaves
Maybe those 2, but not redwoods for sure
Anyway, bring shears
redwoods are pretty random, yea, despite having so many leaves
But I definitely remember trying to get ebony/purplewood seeds and not dropping any from the entire tree
Do shears increase drop rate?
No, but they make it faster
They break several blocks of leaves instead of just 1
Ah, I see
its very easy to lose your starter trees and get no seeds, but once you get 10+ of each tree, it tends to work itself out
Is there any specific class I should make my character?
I was leaning towards Machinist
Like the tinkerer type characters ๐
That or tailor
the clockworker is the only machine type of class currently
morning! yeah, i would've liked a bit more sleeb, but brain go brrr.
how about you sleep okay?
Whichever you enjoy, but if you pick blackguard you're kinda expected to fight a lot
I don't mind fighting but I vaguely remember a conversion stick thing from a video I saw
Clockmaker also can't really use their perks until later
I was playing a hunter in my singleplayer world but minign felt so bad with the decreased ore rate
i picked commoner for my singleplayer, figured any trade offs wouldnt be worth considering there is no one else to make those up
i think we do yeah but id imagine its an underrepresented class
Tailor is nice to have, but it can feel burdensome to play, its really not suited for fighting, but the tailored gambeson they make is sooo good for exploration armour
you can also do some roaming around and visiting traders and making them clothes for gears
idk how many malefactors we have, those are good i think
we have an excess of hunters i know that for somewhat sure
hoonters*
I took malefactor, I always like running around and collecting the cracked vessels
yeah not certain on class either
Good pick, to my knowledge Rye is the only tailor rn
taco is also a tailor as far as I remember
password: tillyisatreatmonster
I approve of this password
Lovely password
well restarting windows solved all that, now i just need to figure ou what to do from here ๐
ah, i forgot to do this. the red swirl is the translocator i had repaired. it leads nearly 5k blocks west and south
Were we looking for sphalerite?
Gonna drop my coordinates for the coal reading here, 1554, 1, -335 for Poor Reading of Bituminous Coal, Decent Sphalerite is at -901, 1 -1052
Sometimes i struggle to knapp ;^; ill keep trying
any idea how long the run is going to be going still? Considering on joining
as a first time player
Hold alt to free your cursor
Plenty of time still. Hop in.
aavak is currently on no snow lands, did you peeps managed to get far enough south?
Hey Bentham, or one of the road crew, could you post a screenshot of your map showing the road to Waysation A? I'm supre curious!
Not waht you asked for but weird glitch
not road crew yet, but here you go
Lazy Kalisa clone caught doing nothing 4K
what's the glitch?
Look at the torch, see how its upside down?
It only seemed to happen due to my low health, and being in a corner of the ladder shaft when i went down with my inventory open
fun fact: it takes cool people about an hour ingame time to sprint from origin cave to waystation a with the road
fear the clockmaker on infrastructure ๐
I very much do miss my 10% speed buff
Where is the connection information for the server. It doesn't appear to be pinned
I have found it
PSA: @blissful cipher
i need your stick
there's cuties afoot
look at the 'lil babies
...actually
let me repost it, Trigger Warning arachnophobia
If anyone by Mt Lab needs supplies, tools, or a shelter, feel free to use my new Nap Nook.
It's just South of the farm, look for the light in the rocks ๐
You should for sure call it
"The Light in The Rocks"
I might have the redesign it to be even more nestled out of the way just for that
Oh also, i started another charcoal burn, and popped some more firewood by my burner, it should be good to go soon
Tnoin, what did you do?!
trying to summon an aavak
So if it's an hour from Origin to A, then in theory the whole trip could be done in a day
(About a 50 minute walk)
to be fair, once there's a road all the way, it'll likely not take super long to get all the way to the farming area... afterall the trip down aavak was herding a buncha dapperlings, and as he mentioned several times, dapperlings do have a tendency to stop and sniff the flowers
Update on the goat discussion we had a while ago:
I got milk from gen 0 goats on TOPS
They didn't attack me
If I tried that with sheep, I would very likely get murdered
For the past many hours, I've been looking for iron near origin sponsored by the very generous Tacolishish. I finally found some and brought in a haul of 3 stacks. Here's the location:
this is the road to the copper mining lodge, NW of town. The entrance is the pink house icon. The location of the iron is: Go down the ladder to the main grid on z=93, then go one segment west, then north, then down that shaft.
Man, I just got home and missed the entire stream day. <.<
Server is still up, Aavak is due back on soon too
second community stream is coming still today
there will be a second stream and people are still going on a bunch of projects
Sadly I am way to tired to join. Family events suck at my end.
especialy the random announced ones.
yeah, voice chat got much for me so i had to log off for a while... noones fault, just overload
I'll have to get better at pacing myself for voice com participation ๐
btw this isn't a complaint on my part, just letting people know why i suddenly headed off.
Social-battery is a thing, and should be understood as such.
yup, i want to do more social stuff, but at the same time, the battery runs dry quick when many people
7 hours was definitely overextending myself after not engaging with people in large groups for years
I take break for a bit now, I did find some purpleheart though, I got 6 seeds growing on the east side of the Labrador Mountain now
server clearly doesnt want me on right now, crashin like crzy
i was crashing left right and center earlier, a system restart sorted it tho
๐
I ended up falling asleep. Turns out staying up for 20 hours makes one sleepy
when i get frustrated with stuff i often forget the procedure for dealignw tih bork software myself...
About to get the stream spooled up :)
Thoughts?
new translocator locaation, if you want to go even further south than the outpost
I more got on today to ensure I grabbed my stuff (which I did) logged off right after as I am quiiiite busy today XD
Looking good!!
If you've seen it in game, should I do more Birch anywhere on the exterior?
Maybe some more scattered pieces not touching any of the grouped pieces
Interesting will take it into possible changes next time servers up since I won't be on the rest of the night
a potential route for the road from waypoint b to c. Posting it here cause this may be the limit of my road building ability, this one route would equal all roads i've made in the server so far
we could perhaps add an outpost or 2 along the path to break it up at least
Definitely needs some camps for workers to reest and resupply at
what tool quality are u using for the digging/mining
iron shovel, meteoric iron pick, personally. for however long they last
we can probably make afew steel picks and shovels for this to help speedd it along
I might be at my limit today though. Partly why I posted the plan, other people can work at it if I leave
Yeah, always need more dirt and stone
Nice wander, impressed at the dedication this road's gonna take.
if u ever take stone from insided my house tho, please only take the common stones and not stuff like granite, obsidian, slate, and basalt
il try to alwways put stuff thats totally open for roadd building in the outsided chests tho
Yup I only touch the chests outside your house
they;'re incredibly useful for random bits and bobs I need
just glad i can contribute in some way
O
I see at least 2
Oh I just realized, the Bowtorn Siege happened at Waypoint B. They must of thought it was named after them
Ooo looking good
Road dug out to 315 110 2844 just abouts
Need to finish roof and maybe make the chimney taller
My humble little home
And there was more
floor decoration progress, next week; plaster highlights
manage to hop on just in time to daub most of my walls
Road crew got v far today o7 will be back next week with more digging good night everybody!
Reminder for myself where the road map is
might be good to have this pinned for now
If I'm hoping to jump in next weekend, is it worth buying earlier and playing single player to get used to things? And if so what is the server settings to match them?
default settings on the server I believe, and yeah getting a feel for some of the things is a good idea
standard
Ah kk
It's cheaper than I thought so I may buy it and get myself familiar through the week.
if it was just him he probably would have gone that
looking like a cozy cabin ๐
For the ones that do come back to spawn, We ask that you do not share the project yet as its a work in progress ๐
was rice planted in the south or is that after the current plants crowing
Iโve invested like 100+ hours on my own solo game, ++watching a few streamers. Itโs certainly good to have some experience before you dive in at the deep end, though the handbook in this game is a godsend (and you can set it to pause the game while you read on single player).
id definitely recommend getting accustomed to it in advance. just saves you some hours of walking the lands of the community server trying to figure out how things work and what you're meant to do, let alone what's already done and provided
i now have a working solution to my issue! i found a solution to my problem the dev didnt know thanks everyone who tried to help me
i made anew world because i wanted oceans and i got it but now i have to go to the copper age again unless i find stuff fore bronze
Very hard to do, you need youtuber luck for it.
I did a single player run and it took me till the middle of winter to find tin 
Meanwhile the road team yesterday just ran into tin while tunnelling
might not be the worst idea to do some singleplayer playing to get a handle on the game
Yeah, the first weekend I was having a nightmare trying to learn the game on the server. I did much better once I started a solo run where I could pause to check the wiki or the in-game info
On this server it's hard to know what to do even if one knows the game, let alone going in blind
Its because you weren't recording, game had no idea who you were :P
Exactly!
Heyo peepos :)
Quick list of thoughts / plans for next weekend so they're out there in the aether and people can plan around them.
but yeah it's why I became a hermit on the outskirts of town, I wanted to learn the mechanics at my own pace under my own power rather than be a burden on the other players or step on toes. The more I got the hang of things the more I went into town and started participating in society ๐
- Put up lightning rods at Labrador Mountain, maybe @cold berry could chissel some nice sclupted pillars to mount them on?
- (personal) Finish my 'house' by completing the upstairs, and changing the walls so something less awful (also add a lightning rod to the roof someplace)
yeah, i was intending to go to Labrador Mountain and start there. however i noticed that the server isn't online currently
- Expand Labrador Mountain's central building to house more beds, offer better protection from storms.
It's only online on Saturdays when Aavak streams
took a wild guess that it is only online on the saturday
Yeah the server only runs on saturdays from the start of aavak's first stream to the end of his second
- Travel back to Origin Cave, and check out the fantastic work done by the Road Crew (need a better name. Here are some suggestions: "The Paveborn", "Stonewalkers", "The Roadwrights", or maybe something more leaning into the fact Bentham is the road meister - "Bentham's March")
- Both outposts, but especially Labrador Mountain, start stockpiling LOTS of food, in preperation for story progress expeditions, where lots of people will likely want to be involved.
Pig Trailers
- Start forging basic armour, en masse either pelts or chain, for those who'll be taking part in the first expedition and dungeon, I know some people have high tier armour, but everyone should have something to make dying a bit less likely, either there or on the way XD
wait, not meant as a trailer filled with pigs... was based on a pig trail
Goal would be to have enough provisions and equipment built up by the end of next week, that we can launch an expedition at the start of the week following it.
Any other suggestions to pad out the list of chores in pursuit of that goal?
(Also, yeah, the VS server is only up during community game day Jel)
For anyone coming back to Origin Cave the mill has a stack of silver plates for the use as reflectors in your lanterns.
For will be made as I mine through the bountiful silver vein I found
A better system for providing equipment to players might be good. Like a "market", with stalls representing the various businesses around town where specialised peeps like smiths, tanners, masons can drop off their produce.
Racks of pickaxes and shovels, countertops draped with pelts, armour stands with leather, chain and gambesons, decorative stonework laid out like swatches
Oh and of course shelves of pottery
Good idea! I like that :D
Though, expanding on this idea, do you think we want a set of stalls with the ideas that anything there is free to take so people can stock up on personal gear, or a central 'armoury' (but for tools as well) where people drop off equipment they don't need for what they'll be doing next? Basically same difference, but one focuses on mass production with the view 'everyone gets one (or many?)' and the other is a more 'lean' version where the focus is on having 'enough' for what the community needs, rather than each individual.
I can say right now, I need a saw like 15% of the time I'm playing, if that. Maybe 15% of 15% of the time I'm playing, so carrying one around of having a saw I consider 'mine' is hopelessly wasteful in terms of resources. (again though, we're more or less in a 'post scarcity' situation with copper at least, but once we start rolling out suits of armour I'm told that's going to change /shockingly/ fast)
Personally I'd lean towards the lean version (yes that's intentional), where it makes it a lot easier for other people to also be stopping by and quickly assisting in whatever is needed with the right tools for the job instead of having to for example go make some proper tools if lets say a massive cave-in happened and people need to be rescued, or if a massive amount of material is needed for something on short notice
I feel it's very easy to trip and fall into the trap of playing a multiplayer game in a single player way, and in everyone's single player game, every tool and item ever made is 'their's and they feel proud of owning it, it's a sign of progress. But in a community focused multiplayer game, there can be less of an emphasis on "this is mine" and more of a "this is ours".
I'd say a central armoury would be a better idea as running around in a full suit of armour all the time(at least of heavier variety) is not the smartest of ideas. Same goes for the tools like saw or chisels. Unless you're doing a big project you probably don't need to have it on you most of the time.
so a place where people would also be encouraged to drop off their unused tools would be better
We could also do an actual bartering market, using signposted chests where someone can request X number of Y for an item. Bonus points if you put something toggle-able by it like a trapdoor to easier show that the trade has been made
Sounds like we have a volunteer for setting it up :D
so maybe like a hopper with a trapdoor closing it off?
on second thought hoppers might be expensive
But this is a good idea, I like it, and similarily I'm reminded of the idea of a central lore library where we can collect all our artefacts from ruins, tapestries, books, etc, so anyone can quickly top up all their journal entries or just enjoy reading if they want :)
We have Tiny_Goliath making a library
The library is very much a luxxury, but something I think we'd get good use out of, and it would likely be a fun project for the archetecturally minded.
Oh yes, i'd love that
I've looked at that one tapestry and that's it
There were also talks of a museum.
As long as the scale of the project doesn't become an impediemnt to it ever being finished, then it can be as many seperate buildings as desired.
But yeah my architectural ability is a little limited but I could work on a foundatin for a market. I think the approach would be barebones setup with basic stalls that players can then claim and build upon in their own style
We don't need a scale replica of the Sistine Chapel to display our tapestries. Not because it wouldn't be cool to display them in such a building (it would), but because the foundation floor plan wouldn't even be finished before we wrap up the server, and right up until the last day everyone would still be having to run around town, checking the various private book cases and stashes if they want to flesh out their lore entries XD
Am a big fan of: Have a building I want to make to serve <x> function; build mud box sufficently large to accomodate <x> function; now that <x> function is being fulfilled, iterate on mud box until it is a scale replica of Khazad-dรปm.
That way, when I inevitably get distracted by the need for a building to fulfill <y> function, I'm not left with a couple of grand pillars and an epic door way, but no actually functioning building to provide <x> XD
I like this cause I can build a market and when you're like "wow, excellent mud box" I can be like "uhh yes this is definitely just a first draft" I am at the absolute limit of my design abilities
As Vision said; there is grace in our failings XD
๐
Or as they say "Temporary solutions are most permanent."
But okay, got a solid set of jobs, lemme collect them into a single post so I can pin it.
I'm getting the hang of things though, my single player run is a series of specialised buildings set up round a crossroads and as you turn clockwise they transition of piles from garbage to a nice looking home
Hmm also a proper place where Points of Interests are noted would be great to have
Ah, like a bunch of signs with coordinates?
the most important thing would be that the places even exist
I like that, like a register of towns, waystations, remote homesteads
Traders
teleporters
something like that, I was thinking of putting individuals buildings too
lol like an admin building
that could be in form of a board or a book
maybe that can be built into the library
we would have to have a bookkeeper though
I'd have a wing set up for ore too, one for key prospecting results, one for individual ore deposits
"Lead bits found at 456 | 123 | 789", miners head out, harvest, return and clear the sign
theres gonna be people who forget or dont know they need to have their buildings documented, so maybe someone would need to occasionally survey the land for new things
a proper census then
I love how quickly that spiralled XD
oh great, we unlocked burocracy
๐
and we do have stacks of parchment made already
Industry, efficiency, expansion!
there's 70 something sheets in the tannery
cut every single tree down!
Did Vintage story turn into a 4X game 
Origin Mining Co
Labrador Mountain:
* Put up lightning rods at Labrador Mountain, maybe @cold berry could chissel some nice sclupted pillars to mount them on?
* Expand central building to house more beds & offer better protection from storms.
Origin Cave:
* Build a equipment vault, where people can collect tools or weapons & armour, as needed, and drop off any equipment once the need is passed.
* Build a library / meuseum and collect all lore / art in one place so people can learn more about the game world.
Both 'towns':
* Start large scale food stockpiling, in preperation for future story progression expedition.
* Begin forging modest armour (chain, hide, etc) for people going on the story expedition.
Road crew:
* Continue to be awesome and connect the towns & waystations.
Future Plans:
Next game night (19th of April) will be spent focusing on wrapping up current projects and expanding existing functionality, with a view to having the supplies and equipment needed to mount a story-progression expedition on the following communtiy night (26th of April).```
Origin Co official Domesday Book
Soon the East Origin Company will invade Labrador Mountain and exploit it for tropical foodstuffs
cough way ahead of you
we started with a colonization expedition and it just keeps getting better
tho so far all i did there was dig some clay and some medium soil (we need better, but no idea how to find/make)
Canal-based privateers
Leads to berry-bush squatting pirates, waiting for unsuspecting canal-boat captains to amble past.
Which leads to the need for a navy, to protect the shipping lanes.
Which leads to the need for a larger canal to fit them all!
I spent most of the time yesterday on a museum like stucture although it was mostly for fun and might need to be reworked. It's also not quite done yet.
Med fert soil is 100% fine; high fert is supposed to be extremely rare :3
it's rare up north is gets more common as you go to wetter and warmer climates
we do have 1,5 stacks of it in origin from Rye's Trip
Which is being slowly but surely turned into terra pretta
compost takes a while sadly
yep, that's more than 2 months
I have a lil cozy reading room thats open for all, in my home in origin Village ๐ just need chairs and it will be good to go.
it it will alwes be open for anyone who wants to read ๐
If I was still living in my old province I could be, The Last Saskatchewan Pirate (it's a Song I know of)
im working on a building that we can probably turn into an armoury / tool location
Did the roadcrew get far after I logged out at Bravo?
I saw work starting on the next leg but then I left too
How did things go yesterday? I was away on family stuff and wasnt even able to log in and watch the stream
There was a big expedition south, setting up various waystations every night and ending up 14k south where a new town called Labrador Mountain was built. Meanwhile, a team back home began the gargantuan task of building a road network connecting these waystations with the eventual goal of reaching the new town, making it about 2.5k south so far
thats a big undertaking. are we fully out of winter now?
I would hope so with such a big undertaking
Yep, winter was long and harsh but finally ended
We could even write our own lore books to document our adventures
you havent been?
I barely just got enough leather for 1 backpack, I'm too poor for writing
i was working an animal barn at origin, something could be built ontop of it since its just a large flat roof right now
Thanks for the update.
i had managed to capture and raise goats before i stopped playing. although, i dont think they will be ready for making much for a long time
grain fields, to feed the animals?
A field surrounded by a sod roof
like some scandinavian countries did with grass on their homes
not grain of course, but grass was done
Well, sod roofs are in the game so grass can be done
I did end up buying it, already rerolled my solo world once because my first one just didnt have enough food to scrounge in my starting area and i was starving repeatedly 4 days in let alone trying to work out how to progress >_<
Glad i didnt wait and go in blind next weekend.
I recommend getting a cooking pot (and bowls) sooner rather than later. I really struggled with starving till I discovered how crazy good the buffs are for meals
yeah cooking meals gives you temporary hp, but for your stomach
my solo game i just have berrys so many berrys winter it gonna be rough ๐
yeah likely a good idea to start stockpiling grains if you can
make a few of the clay food containers to store it in... not sure if that's enough for grains?
what's the requirements for a cellar?
Underground, at least a 2x2, fully sealed by solid doors or trapdoors
No bigger than 7x7 iirc
As far as distance to surface? I'm not sure...
ah i meant for internal dimensions of the room
Im not sure if it's needs to be a 2x2x2 or if a 2x2x1 would work, that would be kinda funny
Im pretty sure the max is 7x7x7
ah i meant the other end, but looks like 7x7x7
ah and rough doors don't work
(i ended up googling)
No they need to be made with planks
so i need to make a saw before i can have a functioning cellar, not a big issue
The intent is to gatekeep until after one has an anvil i think
Yeah exactly what you said lmao sorry
I should not be here when eepy
Technically not. You can seal it back up with full blocks and that should maintain the cellar bonus
ahh valid, but, on the other hand, i don't need the storage yet, so i can dig it out, and then leave the enclosement to a bit later
just, this is def the kind of survival game that requires a bit more prep than most (if not all) others
wake up to two rfits right on top of me
argh
For food stockpiling next week, the cellar tunnel exists already, but we will need storage vessels, and especially important - support beams. Once we have those, I'll want a skilled miner to lend me a hand in digging out the first cellars ๐
Even if we don't have bricks yet to make them pretty, we will want to start putting down the actual rooms, so we can store stuff underground. We probably should also get more lamps, or even lanterns, to light the place up better.
oh yeah i was jsut asking for myself and my solo game, since i heard cellar mentioned a few times, and figured worth asking
oh, yea, sorry, I skipped past a lot of text there ๐
so, your cellar does not need to be underground
we just want them to be, so they're out of the way of the town, and because underground cellars feel more cellar-y
the max size of a cellar is 7x7x7 interior, and the wall needs to be made of insulating block faces, made of soil, stone or ceramics
just needs to be correctly insulated, but... imma jsut dig it underground when ig et around to it
'cobblestone count?
you can have glass in the walls, in theory, but it will make the cellar less efficient
yes, cobblestone is stone ^^
have you seen the inn's pantry, by chance?
Also, you need doors or trap doors - crude doors do not count - and trap doors are technically the most efficient, but only if you have a roof above them, too, to block skylight access
but at a certain size, the impact of even open doors is negligible
do keep that in mind though, if you have a small cellar, you always want that door closed if you can
also, apparently there's a thing with how it calculates the rooms, so if you use solid faces on blocks inside the cellar, they should also be cooling blocks (like stone, soil or ceramics)
that one, I am not sure if it's still up-to-date information... but better safe than sorry ๐
not really, i was bolting around trying to get supplies for the expedition, so didn't really have time to stop and smell the flowers ๐
yup, crude doors only ount as physical barrier for monsters, from what i understand
fair, fair. That thing is a cellar, and mostly above ground, so it's a pretty decent example.
Yea, exactly
and the recent re-nerfs make them just... outright worse than fence gates
there is no point ever crafting one
oh, didn't know, i basiclaly craft one for my early "literally hole in the ground"
yea... So, they now occasionally fall off the hinges (again) when you use them
crude fence gates do not have that problem. Though they technically are slightly more expensive than a door - but two logs and a single stick are not going to make that much of a difference
so yo need to finish the archive thingy order to guy an elk
should we build a equipment shed down in labrador or will we just sprint back home
most likely build an shed
does smithing make the tool/weapon better than pouring the liquid metal into a mold?
That's helpful to know. My biggest issue is I haven't had any luck finding clay yet which I assume I need for making starting bowls and such. ๐ฃ
just makes it so you can make those tools/weapons for which molds exist out of the castable toolmetals (copper/bronzes) before you have an anvil
i assumed as much :/
also saves some time and fuel
as you're not waiting for an ingot to cool and then heat it up again
was very useful in the copper and bronze age to just pour a few pickaxes quickly
so molds ar good for copper and bronze
can't liquefiy iron
well... The current balance reason is to gate iron behind actually finding a tin vein so you have to learn prospecting before working iron. But the tech level represented in the game is on par with 19th century in the case of the cementation furnace
as the design comes from a 19th century steelmaking manual
then again i see no reason to melt iron
would allow you to skip blooms
and they require a good fuel source and bricks
good fuel and oxygen
8th century blastfurnace when
next an iron man suit the one stark made in a cave
8th century? From what I just looked europe had them only in the 15th, china however was playing around with cast iron in 5th BC
https://www.medievalware.com/blog/late-medieval-steel-revolution/ bit earlier than 15th, but yeah the 8th century account of one is questionable
A medieval blacksmith, including a woman artisan, from 'The Romance of Alexander', c. 1340 CE. (via the Bodleian Library) The emergence of blast furnacing in 13th century Medieval Europe heralded the medieval steel revolution. Before, steel was made on a small scale, by individual artisans with the help of a handful of apprentices using basic
huh, so who is willing to pump the bellows for hours on end?
but, yeah cast iron is probably in the realms of future addition of steam power
Wild goats can be milked after they give birth, although pregnancy takes like 20 ingame days
Also goats can eat grass, no need to waste food on them
Just make a scythe for faster gathering
goat milk = cheese
After a very convoluted process, yes
Needs a good cellar
But you need pickled veggies, salt and linen
and there is bread so that means grilled cheese
And shelves in a cellar yes
No grilled cheese in vanilla
There are cheese pies
But there are cheese pies
Also there is blue cheese, but it needs a special structured cellar
And you really want a sub zero cellar
It will spoil in a normal one
Yeah because I think it doesn't get the cellar buffs to the spoilage rate
The cellar is there only to fulfill the blue cheese conditions
But for regular cheese i think normal cellar is enough
For cheddar yes
I think it's technically a cave, not a cellar, because it's not a room
we defintely have salt, we can make the pickled veggies, i think the linen is going to be a problem, but now we are out of winter the supplies with improve
i am sure we can get salt from some twitch stream X
Going back there for sylvite would be good too
It would quicken our flax production
60% potassium fertiliser and 15% maximum natural restoration is nothing to sneeze at
What do you mean? Terra pretta benefits too
right for making it right?
Sylvite just adds an additonal 15% K to the natural percent
The 80% of terra pretta becomes 95%
i was misremembering things ๐
It allows for using faster growing N and P crops for the rotation
does it naturaly go back to the 95% or will it go back to the 80%?
To 95%
Yes, exactly
If used on other soil types it also visually changes the block to a higher fertility variabt
so you use on medium soil it an go to high?
Only visually
ah
Because the N and P fertility remains unchanged
so can't make medium into high which is understandable for game balance
Well, the difference in ferility is 15%
But you can't dig up farmland either way
Linen is not consumed, so we only need 1 piece
i assume you need to clean it? or did i just do terafirmacraft
No cleaning
We can also use wax to make the cheese last longer, although it's optional
good idea if having too much cheese
Also we can just drink milk
but you can add it to meals for that boost
Could you make milk soup or did it have to be cheesr?
I don't think you can use milk in cooking, not sure about cheese besides pies
Stews can have cheese iirc
Maybe
Scrambled eggs also can have cheese
Those are vanilla?
Huh, I guess I just never have chickens
i feel like cheese lasts longer than milk
It does
Definitely, would be weird otherwise
That's the main reason to make cheese-preserving dairy
also you can't always milk the animal
Another benefit to milk is it gives you dairy, the last food group, so +HP and satiation duration.
so do eggs it seems
wait you can add cheese to scrambled eggs so that's what you meant
Eggs should be protein.
Calculations from the top of my head:
1 milking = 10L milk (every other day)
25L milk + 1 pickled veg = 25 L curdled milk
10L curdled milk + 1 salt = 10L cottage cheess
25L cotage cheese + 1 linen (not consumed) + 1 stick + 5 salt = raw cheese
(optional) raw cheese + 1 wax = raw waxed cheese
So a full barrel (50L) of milk needs 2 pickled veggies and 15 salt to produce 2 cheese wheels
Feel free to correct if you have the game or wiki open
To make cottage cheese, the player needs to add salt to a barrel of curdled milk, with one salt for each 10 litres. After placing the salt into the barrel, the tool tip will indicate that it can be sealed for 24h to make cottage cheese. Cottage cheese stays fresh for about 20 days in a barrel, and provides 140 dairy satiety per litre
from the wiki
Yeah that's what I wrote I think?
50L = 5 salt + 5 +5 = 15
Also didn't count salt for pickling, but I imagine we will want to do it anyway for preservation
well we need to find halite which gives salt an spawns sulvite
You mean in the south? Because we have a lot at spawn
i mean we need both at the labtador mountain too
Right, it might be tricky to find though
With halite, you either spend too much time searching for it, or find it by accident early on
There is a method to find it more easily
though it is labour intensive still
You need to mine horizontal tunnels at the seam between the bottom most sedimentary rock layer and the uppermost metamorphic layer
that's the lowest where the tip of a salt pillar would be found
obviously some prospecting need be done first
it does show in the prospecting right?
yes but the numbers can be misleading
you can find 80 permille readings and still be unable to find one
it's the only mineral where the strategy of multiple vertical shafts fails
the wiki said something about dryed out lakes where you can find it too
So maybe next stream we can organize a mining group
That's very down south
Those ones are not on prospecting picks
the salt lakes are only found in deserts and are much smaller
like proper deserts with cacti
We might be in the right area for them, there are acacias
And cacti yeah
But I personally never saw a salt lake in my games so no idea how to look for them
they're quite small and are directly below the sand
So do you just dig in random spots in the deserts?
pretty much
No cues like with meteorites?
they're salt flats so they are very flat
you might be able to spot them sometimes where the elevation changes
well you need only one layer of sand/gravel to dig to find it
I got lucky finding the salt I did on the community server. just a pillar of salt just standing there
We got somewhere between 1/3 or 1/4 of the way from B to C with the actual planned out/carved out path, it still needs actual path blocks though bc we were struggling getting enough stones down there to make them
I was cutting grass outside my cave hovel and I caused the entire thing to collapse ๐คฃ๐ญ
What is the benefit of repacking dirt to rammed earth rather than just using packed earth?
Looks
You can make 4 variations of rammed earth too by putting it back in the crafting grid to break up the look
You basically cycle which variation of rammed earth you want by putting it back in 1 slot of the crafting grid over and over
Welp, I was building up my house in singleplayer, when i found a hotspring
time to move closer to it
O_O i have been killed by bore 5 times now in single player but i do have a hovel
Stone spears are your friend
Knock back good
(There is a reason they won't add iron spears)
if you just kite and yuck spears in circles so you can grab your spears back its pretty great
or just go for one attack run, then lose aggro craft up more spears and go agai
I just realised I won't be around for the community day where the story line expedition happens!
But I'm gonna do whatever I can to help you all prepare next session 
Even if that means disappearing into a copper mine for most the day!
finally getting into animal husbandry in my single player and omg wish i did this sooner, pigs are such a goodd source of meat, hide and fat its crazy, just feeding them alittle of my crops and they have soooo many babies
i went from 2 pigs to like 30 within like 2 generations
also chickens very easy to get, wish i did that sooner as well, could probably capture them within first day or 2 on a new save to get breeding started early, dont think they as effecient as boars but having a good source of eggs is nice
sadly my goats produce allot more slowly, seems they only have 1 baby at a time, but i feel once i get afew generations in then will have a solid source of milk
Adding on to the library thing: with parchment and ink we could write paper letters to each other, maybe we could even build a post office building where the writing materials would be stored, as well as a book with everyone's addresses, so people could go there to write a letter and either deliver it themselves or drop it into a box for a courier to deliver.
that sounds nice :p
i say we put a post office / quest board where that wattle and daub shack is, next to the fountain
could place grain farm ontop of the barn, but we need everything for the town right now because of no stockpile
So i'm thinking of re-rolling my world yet again, cos while im doing much better at surviving, I still cant find clay anywhere near my initial spawn and after looking online it seems like it might be easier to just re-roll and hope i get luckier, than search then attempt to relocate with not great gear or food options >_<
may want to invest in some clay-finding squints then, the red & blue-gray shovels is where I found clay in my world (and that just the general area I'm building at) while not even out looking for it
full map, and the right settings means rafting about for large distances in little time is great ๐
landcover 80%, oceanscale 75% and landformscale 140% for those interested
Was going to ask if thats oceans enabled, i don't think i ticked that and i kind of regret it
I also didnt turn on the colour map which based on my research, you can spot clay sometimes from
My starting area is kind of wetlands which i thought would have clay everywhere, and its next to a sandstone gravel hills biome that definitely has no clay
Having also now learnt my lesson about picking up berry bushes after i pick them to take to my homebase, i would benefit from doing that from day 1 if i reroll.
ah, oceanscale is what the config mod calls it in the custom settings menu it's landcover scale
and sandstone can have clay, that one shovel on the right of the map in the first picture is in sandstone
oh really? I read online that the gravel dessert-like areas are unlikely to have clay.
its almost all gravel, not soil or sand, uncommon rain
With the addition of red clay clay spawns were tweaked. Fire clay specifically spawns in bauxite deserts sand or gravel
ah, yeah that would do it
and yeah, that map is now in autumn colors so not as obvious but spring and summer colors you can see a slight difference between straight grass and clay with grass
here's a part that's still got spring colors, the brown shovel is a peat deposit, the area with yellow markings has the same discoloration going to be another peat deposit and the red marked area you can see a slight reddish hue going to be a red clay deposit
blue clay however you've got to find that in situ, as the color map doesn't really help you for that stuff
how deep does native copper usualy spawn?
some of the copper host rocks can be either first or second layer
the rest is first layer stuff
just dug down becasue of surfave copper only found quarts which can't mines as i lack bronze stuff
i guess i have to make a pro pick
that might either enclose it or you can try to find the edge of the quartz and mine under it
This is the gravel area, only sandstone and conglomerate, not bauxite so I don't think any clay of any kind. Pity, i have found a good size peat deposit already.
Ok generated a new map with oceans and coloured map. Not sure if I should go malefactor again or try hunter though. Foraging loot seems like a good buff
there is a option where you can craft all the class items
Yeah but I presume that doesn't negate the buffs to harvesting and such
well the class is up to you which uff you want to have
Clay is abundant, maybe you just weren't noticing it, you need to look for patchy-looking grass, or exposed clay on block sides
Maybe you were in an area with too low rainfall too
Also I guess it's an unpopular opinion but I don't like using colored map, it makes waypoints hard to see and doesn't give me any useful information really
Surface copper is not an indicator of native copper further down, fyi.
Surface deposits are usually small groupings who can be relatively quickly mined out. Youโll want to use a prospecting pick on long distance mode to know if youโve got odds at finding deeper stuff. Prospecting is a whole thing but thereโs a couple good threads on it on Reddit and such.
I haven't played with map much, or at all, before the community server, but so far I like the sepia coloured map more than the screenshots of coloured map, myself. Haven't considered the implication of coloured waypoints on it, but just like the vibe.
Well i just learned that a specific flower is best for Bee Keeping
I finally found red clay, the map didn't help and I did like the medieval style but now I'm stuck with it unless I reroll the same seed now I know where to go.
There is a command you can use to swap map types, it does require a relog however
Which one, and how did you learn that? To my knowledge the type doesn't matter at all
You can do a command to change the map, check the wiki
Lupines, I only placed under a tack, got 80 some flowers by the skep
I never heard about any difference between flowers, are you sure the skeps updated the count? It doesn't happen immediately
it did, i had zero flowers in the area i placed the skep, but when i added the lupines, over 80
So how many did you place?
50 something IIRC
I'll have to do my own testing then
I think its cause the Lupines have multiple flowers in one block space
Other flowers are like that too
Lupines are the only ones ive run across that do such, coul dbe more, but so far only lupines for me have done multiple flowers in one block space
Doesn't seem like they give more so far
Are you sure you didn't miscalculate flowers or have other types nearby
Maybe you have flowering berry bushes or crops?
8 gives 8
Exactly 24
So I think you have other things that count as flowers
Fun fact skeps count flowers in all axis including height
the other stuff you use to make the healing thingy
Horsetail, yeah it's also a flower, even though irl it isn't
Whats the range of the skep/Bees then?
8
hmmm, for the crop portion of things, what type of crops are used for skeps/bee calculations?
A cube of side length 9 centered on the skep iirc, as for the crops it's that fallow fields grow cattails which are considered flowers
If Cattails count then thats at least som eof it, but not all
which mod is that?
You can support me on Patreon:
Requires ImGui
There is an addon you might want to check: Auto Config lib
For other modders (or if you want to help): I need help with wrighting documentation for this library, I'm bad at it and dont have energy to do this stuff. Also I will be happy to have some help with testing new features.
ย
This is a libra...
together with this https://mods.vintagestory.at/autoconfiglib
Requires: Config Lib
Ever wanted to edit some setting through ConfigLib's mod setting menu, only to realize the other mod doesn't have a ConfigLib implementation? Well I haven't but I'm here to try and fix this anyway.
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Features:
Automated ConfigLib implementation for Typed Configs (meaning configs that have an actual code class associated wi...
Not sure, I thing soy and a couple others
Berry bushes count when flowering
Cattails don't count I think
Cattails do count
I guess crops could checked for in creative whether they have the flower descriptor depending on growth stage
But everything counting as flowers should have it in its description
Though i don't know about bushes
i wonder if the bees effect the growth for the flowering crops
In vanilla they don't
Do only fully grown cattails count?
Oh sorry i mentally converted cattail to horsetail
It's horsetail which counts as a flower
Fruit trees don't really have a growth speed instead they flower and fruit at specific times of year
Which is different for each tree
well fruting speed
If Cattails don't count, then im right back at the start, and wondering what crops count now
So there's no horsetail near?
only Flax and Onions, and not even past the second stage
and my skep/bees are now at 114 flowers in range
man, i did some prep work in creative and now i cant wait for the server to go up
honestly a shame we only get it once a week
So either the calculations for the bees take time when theres lupines, or something funky is going on
Well the updates take a while either way
In general
seems to heavily depend on the growth stage of the crops, was counting 7 flowers for a while when they were all in the mid range, some finished and now down to 4
Then yeah, im gonna assume the lupines do actually have an effect with their multiple flowers in one spot
also damn, found 4 books from 20 bony soil
Also my skep with the flowers
Will test that when i get home, because that hasn't been my experience with lupines, but last i used them was a good few versions ago
wouldn't count out those crops though
Cattails, Flax, Onions, Turnip, Lupines, and spelt, only things within 8 blocks of the skep
That's why some for sciencing is in order, flax might count as a flower to be fair
It does have pretty blue flowers
at growth stage 2?
I have no idea how that's handeled internally
But if they do count it might be a good idea to put some skeps in our greenhouse
As crops might benefit bees for a decently long timespan
also definitely chisselling my own stairs instead of using the crafted ones, so much smoother then the crafted ones
But the workload of chiseling stairs is so high!
eh, flowers do their thing 24/7, crops like I said depends on the growth stage
not as high as some other things, Coughs Ovens or cupboards Coughs
You're chiseling cupboards?
on my singleplayer im planning to
I just use shelves
for the server, nope
I mean I did however chisel a chimney extensions to ovens so make it seems as if I'm venting smoke out the kitchen
I do admittedly have the chisel mod installed for my singleplayer game, so it won't be as bad chisselling the cupboards and counters nad so on
For the server im going to stick to simple chisselling
Actually I think it would be possible to chisel like traditional signboards for buildings on the server
Thousr could be cool
You can even add tooltips to chiseled blocks to provide text descriptors
I'll see whether I could design some
I really need to find out what setting is causing my random lagspikes
im planning to chisel most of my kitchen on the server once its up, but not lookin forwardd to how much thats going to be X.X
I spent a good 3 hours just chiseling the entrace to my cabin lol
Went through a meteoric iron chisel and half of a copper one
o.o would love to see what you did tho, thats a ton of chisel work
but ya once u get into chiseling it can get really addicting
yes, it can... I spent ages on my new doorways last session and hearth the time before ๐
Anybody have ideas for more signs like that?
Leather worker? Beer mug for a Tavern?
don't know if the resolution will let me make a recognisable sewing kit
but I'm noting the suggestions down
was thinking of making a redsmith sign of casting copper using hardened red clay
and brown wattle and daub
Hardened clay can't be made in survival anymore
it can't?
alright guess I'd need to find a different red block for that
bauxite should work
I already made a sign like that for the tailors. Thread and needle
great! Should I follow some kinda pattern to be consistent or is something like the blacksmith sign good?
Up to you, I did it in a single block of I think oak or maple. It was a 1 chisel block thick plane with the corners knocked out, and a 1 chisel block raised edge on both sides to like frame it
Which'd give you a 14 chisel block canvas to work with
For copper you might be able to use bauxite or chert stone, depending on the colour you want
Cause if you turn a chert rock into a chiseled block you can mine it without quarrying it out
Or bauxite for that matter
Something like this
Looking at it I'm pretty sure it was a maple board. But other than that yeah I think like identical sized thread
But also the 4 corners chipped out, and the edge raised 1 block to give it a framed look
Bakery could have a loaf of bread or a pie
pie would be quite easy using walnut and birch and oak on a maple or pine board
and would be more easily recognisable
Bakery (if one exists): loaf of bread.
This is how the Redsmith sign could look
this one uses bauxite for the copper and brown wattle and daub for the baked clay of the mold and crucible
Something like this for the bakery?
Turned out more like a tin loaf still in the tin, but I guess that's ok too.
Yay, a culinary ambigram
Is it tin bread? Is it a pie? Is it a muffin? Whatever, it's a bakery!
Alright all of these shouldn't be too hard once the server is on during the weekend as they use pretty common materials
In a pinch I could for example substitute the walnut in the blacksmith sign with rammed earth which also looks good
I think you could try adding bauxite as a filling to make it look like a fruit pie, right now it kind of all blends together
Maybe a lighter background as well
I had an image with tons let me see if I can find it
(They're in german tho)
Kingdom Come Deliverance 1 and 2 also probably has what you're looking for
These are nice but most of these are a little too detailed to implement in VS without making huge signs
I would certainly check out KCD then, see if there is a list online of the signs they use
the signs are understandable for me too even without translation, a lot of trade terminology got borrowed from german into my native polish
Interesting that the tanner's guild symbol are hide scraping knives and not the later tools for actually tanning, though I guess with the smell a knife is probalby a better association.
I think a lot of these signs would be more legible if just backed onto a lighter wood like the tailor example. Either go lightest or darkest wood for the backing depending on the design colour to maximise contrast, rather than midde of the spectrum.
does this game allow me to download this game on another PC?
Not sure how the game's auth works in that regard might need to look it up.
but i see no reason why it would prevent you from doing so, but again I'd look it up to be sure
gonna go visit my mother tomorrow for the weekend so i won't be home so i was wondering if i am able to play borrowing their PC
IIRC, you just have your account, how often you download it doesn't matter
I was looking up synchronising saves between my laptop and desktop, apparently it just logs you out each time you log on a different system.
welp soon as i went back up the mine thinking i did not find the copper it was in the first layer of stone XD
58 medium chunks of native copper from this small vein
welp, ran across a iron bloom that had less thent he number of voxels needed to make an ingot
man what a terrible luck
save it for when you get a helve hammer then
but it is rotten luck
Thats what im working towards, I can't find anything that will drop fat to make axles, and also waiting for my field of flax to finish growing
i mean best way to get fat is to capture pigs and breed and feed them but that is a ton of work and not easy
Also working on that
seems like pigs are the best unless you want to breed racoons instead
5 up from my door should be goo for a starter windmill yes?
Idk if it was weird luck but on my old server I noticed that if you only place 100 nuggets into the bloom instead of 120 it never comes out as half an ingot
Or yeah just save those ones for helve hammers
at the beginning you just need enough space for the sails to have space