#Vintage Story - Community Game Server
1 messages · Page 5 of 1
the wealth of the hoonters shall be great
at least you did not ask sheep XD
Hehe XD
do the goats give wool?
it will involve much pain, knowing Aavaks track record of mods 😄
oh im sure it will be a much harder world
Eh, probably just more stuff, tbh. Which might make things harder, but more of a biproduct.
i hope theres some good market stall mods out there for a proper rp economy
Part of me wishes there was a physical map and compass find that much more interesting for navigating 😄
in another server in another life, il happily be that mason/furntiure maker selling mmy chiseled works en mass, then murder the neighbor when he buyss it and replicates mmy furniture to undercut me
The next version give us so many pots its going to be plantastic!
that was one thing i really did enjoy more in minecraft was the map system, but i wouldnt be surprised if the map system gets allot of love in future
theress clearly game systems in place to share map coordinates in written work, so i hope we can at least do that in future, a library of coordinates
i will dream of a master map wall and everyone running around with rough maps 😄
But back on the topic of trade, if we do a second server there may well be more of an RP vibe with towns and economies, though not even sure what that would look like.
Might be worth considering for the future though. Not sure if there are any mods that expand the potential for economy.
it really dependsd on how the mods are for trade, otherwise may need to use npcs as the base for trading
ddont know why i have this on in my single player, but the auction house system is at least something, tho i feel a barter system justs makess more sense, hopefully there would be mods or sommething to help facilitate it
but worse case there are plenty of ways we can trade in game ussing the existing features, justs by establishing rules/systemm easily followed
Last server i was "elected" president solely to shoot the first guy to invent taxes, I am willing to fufil that promise here, even without my glorious firearms. :P
A proper established trading system could be fun.
i feel the communist ways works easier when there are the storms that summons invasion
is your money going to save you from the horrors, or are the people going to
will they sacrifice their safety for your money
https://mods.vintagestory.at/vinconomy just at a quick glance did find this, maybe something to think about if we do go down that route for a heavily moddedd sserver someday
(they would do it without money but we're talking about the dapperlings here)
(There was no election and I never ran for office. The three senior staff members swore me in and kept giving me orders to kill people.)
On second thought, maybe I was actually the village hitman.....
Sounds like you were a crazed gunman honestly.
That actually seems really neat
one is a job and other mental sickness
omg the mod has a sculpture stall, my dreams can be reality!
But yeah, it might be fun to have a server with a bit more of a focus on having 'towns' that produce different goods, who then trade with each other on scale, rather than individual entrepreneurs. As even on the current server, the folk talking about trade are largely solo ops who'd quickly find themselves utterly crushed by the productive effort of the groups on the server. And unlike Eco, there's no skill points to force people to do specific jobs. In a world where everyone can do anything, it becomes a case of 'which group is biggest' that would dominate.
You see it on Eco all the time, if the colab setting is very loose.
And that's a game that has a very real economy baked in XD
I imagine in order to encourage real trade, there'd need to be a degree of effort to reduce the resource abundance to some degree, so even if everyone can do everything, the effort to find the resources would become the limiting factor.
Ugh, pardon the redundancy XD
there are popular skill point/leveling mods out there as well, i feel if doing ore of an economy run, that would be better to at least alloww people to better specilize
right now theres sadly very few resources we actually need to travel long distance for in vanilla tho
Yeah, I've seen at least one RPG skill type mod suggested.
maybe more of the titels thingys like when there is commoner and hunter and stuff
Oh, you mean expand on the buffs/debuffs of the class system? Maybe some mods that make it so the class gates what you can work on.
We're just gonna mod VS to be ECO lmao
there are afew class mods i have seen that really buff what some classes can do, wel if ur not the class u can still in theory do it, but its not very effetive, its like a black guard trying to collect wild crops
If we all pick the lumberjack class, it will solve the issue of too many trees right?
like have more classes like a farmer whom get's more harvest or smith that gives bonuses to tools, weapons and armour and stuff like that
Hehe, you jest, but kinda, if there's an actual desire for an economy to exist. As it is, the game would just suffer from what the earlier Eco servers suffered with. Those who wanted to have an actual economy and trade something they worked hard to produce, etc, got really burned out and disheartened when 3 or 4 player groups just did everything internally with no need to trade, or gregarious and friendly people just gave stuff away with no requirement of reciprocity.
thats why perhaps the auction house system may be a good middle ground, or that other economy mod, where itss not really enforced, but im not sure how well the community would handle that
The biggest issue on the early Eco servers was the dapperlings, as a group, default to just giving everything away. if you need it, and I have it, you can take it. It really bummed some players out that it wasn't just that people were working together that stood in the way of a more 'capitalistic' aproach, it's that people just seemed to have almost no drive to aquire personal wealth, and without that, any possible resource someone could want to trade was already available, in bulk, for nothing.
seems like dappelings are socialist XD
We’re an anarcho-syndicalist commune.
Trying to be capitalists instead enact utopian communism
Initial efforts were made to curtail how 'anti-economy' our servers were by artificially restricting how much people could group up. But that almost did the oposite of help, as without a small-tribe, instead of defaulting to 'I am my own tribe' most dapperlings went the exact opposite way and stopped thinking in terms of tribes at all.
One-Crew best Crew.
may be challanging to find a good middleground for the community
can you add gold to chisel block?
I usually end up playing a benevolent hermit under such circumstances
A gold block yes
it's the best way to go.
my approach on servers is typically anything i have in abundance would be free to use/supplied, but the harder more limited stuff would be behind some form of economy for those want it, be it barter or something else, and as i build more surplus i donate it to the community.
yes building with metal is crazy expensive >.<
But for the community, the real issue is, that those who want an economy NEED everyone else to behave as if there is one, while those who don't care and are happy just doing what they enjoy and giving things away for free, don't need anything to have what they want. In fact, they have to give that up to give the economy players what they want XD
can we even turn a metal block back into bits?
What i did find is that one can place a plate on a block face
but how else will i get a golden throne?
i just want a bedroom with nice carvings using stone and gold maybe silver
It's like what I say about introverts and extroverts. Despite the awesome PR campaign about 'adopting an introvert', the reality is an Introvert has everything they need to be happy all the time. Themselves. And nothing more. While the extrovert /needs/ people around them. This whole 'adopting' thing is, in reality, them kidnapping na introvert to be their pocket soruce of socialising when they don't have anyone else XD
I actually did end up selling someone 3 gold metal blocks on TOPS in my precious metal trader days just for such a thing
I would suggest tin bronze layer as it's close enough in colour and much more abundant
Yeah if you want a full blown economy everyone needs to participate fully or it brakes down quite quickly.
And that was the big issue with Eco.
is there brass
il be honest i am really tempted to go deep south and make a hermit houses to collect rare and exotic plants, to ocationally bring back to the main town
Yes there is
the hermit life is very appealing >.<
As even if a small group of people stopped caring about personal wealth, internally, even if they externally took part in the economy, it broke. In fact, it broke WAY worse.
(Eh, might want to wait till next stream before fleshing out those 'deep south' plans Kalisa >_>)
well brass is to me close to colour of gold
But brass if only for the brass tax. 😛
Eh, actually, not sure why I'm holding my cards close to my chest, we've plans to run a big expidition to the south, large scale, maybe as far as the equator. So that might change your desired hermitage direction XD
ooo
Conversely, you're welcome to come along, it'll be open to all.
50km is a long trip by any standards, and will likely necessitate a second 'hub' down there to manage whatever happens.
well if we find a good spot down there, there would be no harmm in setting up a small place to live out there :3
i just want a place to be able to beekeep without winter stopping it
thats gonna be one massive road to build 😄
I had kinda hoped we would have some of the Poi directions before mmounting our first major expedition but its not like we wont run several
I was thinking of setting up a township on the far side of the TP
You've got two options go south near the equator or go north through the north pole and go even further north to the equator on the other side
and ya finding more portal spots along the way would be nice, do portals only connect to the closest ones? it always seems the range a portal connects is not very far
Translocator randomly generate a linked one
how am i to server mead if i can't get honey year around
Stockpile
i have connected 4 portals on my single player sso far, all seemm to connect wwithin like 2-4k range
Is mead actually in vanilla?
been hoping for a much bigger jump
yes
It can be close like 500 block or it could go tens of thousands
the wiki said so
oh so i just been unlucky then 😦
just barrel full of honey
Exactly
this is where the boat stuff is a shame, maybe we will findd super large lakes tho
and the wax will be useful for sealing the food in jars
And candles
And jam, and poultice
with boats we can put storage vessless on them to help preserve the food alittle longer for the long journey, and just carrying allot more supplies, i guess mounts can do the same thing once we start getting afew
And candles
And sturdy leather
Its a shame bees don't give bonus produce yields in vanilla
and also straw dummies for the angry bees
but i assume they are cheap to make right?
dummies very cheap to make
and once u get a full bassic set of armor they also dont hurt u anymore
https://mods.vintagestory.at/allclasses ah here was one of those class mods, tho some of the bonusses do seem very sstrong
All classes mod exclusively made for
Adds to the world new classes:
Alchemyst, Artisan, Chef, Homesteader,Lumberjack, Mason, Merchant, Miner,Mystic, Ranger, Smith and Tinker
And adds some stuff like:
Metal cooking potsMetal pansMining lanternsSoilboostersGrass-flower poultice
Metal cooking pots
You are also able to use i...
log armour as basic or metal armour as basic?
Also, a second server, with oceans, would make for more interesting trading by default.
Leather is enough for sure
agreed, a shame we missed out on oceanss
Not sure about lamellar
Gambesons should be our basic armor goal imo
but if i am to live in warmer biome i assume i get hotter too meaning armour might overheat me?
Overheating isn't a thing yet
only freezing?
There's a mod for that...
But your clothes will be subject to wear and tear
love my bassic leather body armor since no drawbacks, but it doessnt offer much protection
Dehydration mod, too
doesnt that mod also add huge kegss
i feel it's cheaper to use straw dummies
@ashen musk wasn't joking when she warned you all that if you push me towards mods, my 'losing is fun' instincts will take over.
long as you won't make it too much like a souls game
Carnivorous bees
One life only.
Uber Bears
ubercharged bears!?
Full haptic feedback. If you get stabbed in game, you pee yourself and pass out in real life.
Yes, invincible they are
vintage story, SAO style
lol
i do wonder if they gonna add VR to the vanilla VS
Does this mean when I trade i get some rusty gears irl?
You have to train kanpping for the first fe years
And tetanus
Wonderful, does an irl vaccine work do we need to invent modern medicine in game to deal with that?
And a crippling case of "The Rot™"
at this point why not just live in middle of nowhere instead using a computer
Because then I can't watch Aavak
anyways i'll just beekeep for the honey so i can make mead
was this the modd u were talking about Aavak? this was on my personal lists for my next single player already lol
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Hydrate Or Diedrate
Overview
Welcome to 'Hydrate or Diedrate', a comprehensive thirst mechanic mod for Vintage Story that introduces a dynamic hydration system influenced by weather conditions and player activities. Th...
mostsly causes i alsso loved the little kegss :3
kegs can hold booze?
with that mod it sounds like any consumable liquid
Is this the one that also adds peeing or is that the other drinking mod?
think thatss the other
is your S key broken or do you like to talk like a snake?
its my keyboard, its gliching out, i got a new one coming in, finally bought a replacement
was just wondering
i have to rewrite things often several times >.< and its been gettin worse
My First bit of Singleplayer Chiseling
I think it's very amusing Kali you should type like this forever
Make it your thing
.<
its mostly around the wasd keys, the others are not so bad thankfully
if u ever watch me strafing in game, u will probably see it stuttering abit a well
mine gets it with t occasionally of all buttons
its just frusterating, keyboard is like 3 years old, my original logitech lasted a good 13 yearss
logitech g11 i miss you 😦
Such simple chiseling goes such a long way Niko, this looks great
I wanted to make a taller chimney, but uhh, i can def see why one o fthe mods people always recommend is chiselling tools mods
specifically any of the ones that allow copy pasting designs you made
working on a custom fence in my single player for my animals, i need like 170 peices all done similar, i doubt i would do these kinds of projectss without a chisel modd
it would be a much simplier design without, still doable but less intricate
it's a tall fence I assume
bears can scale 3 blocks
and other animals can jump over a block
QPs chisel tools is my favorite
yup its well 2 and partial block high, hope it will be enough
I think bears depending on variety could still scale it
it doess ssay on the wiki they can only jump 2 high, oh i really hope 2 and about 1/3 iss high enough
Whats the best storage container to place Raw food in?
Clay storage vessel.
good to know i wasn't wrong to think that, thanks Aavak
oh seems i misread, guesss il be making it at least 3 high with nubs to hopefully stop emm
to elaborate on what Aavak wrote a clay vessel benefits grain and vegetables. What you really want for food storage is a cellar
a proper cellar should extend your food shelflife 4 times
I am making one rn, well my permanent one, but i wasn't sure if any of the other styles of storage would be better to have my raw foods in
vessels are best, depending on the amount of food you're storing a crate might be nice for meat storage
I just wisht he handbook would tell me if the max size is internal block size, or external block size (7x7x7 blocks in size with a door but is that internal? or external?)
the 7x7x7 is really the internal volume
best is to assume internal is the needed
and chiseling 1 voxel beyond that is considered too big, much to my pain trying to get house bonuses
chiseld blocks gives house bonus?
well they dont effect the bonus unless you go beyond the 14 size limit
its why my smithy for example has so many doors, tho i leave themm all open, its to seperate rooms so they can get the bonus
the inward facing face of the block must be almost solid to count as a wall
so if it's not it's counted as empty space for the purpose of room size
almost solid so you can do tiny windows if u want, but its very limited
tho i assume if we embede glass in, it may work to keep the solid effect
cellar does not like natural light
Crates are also not bad, at least for grains. It's .20 for vessel in a cellar, and .25 for a crate. (This may be altered by mods)
the value actually is greatly effected by the tempature at your location
so always winter areas are the best places for cellars XD
this 5% is actually an eternity for grain
if you live somewhere near enough you might not even benefit from cellars
my cellar when temp is at freezing or below
because what cellars do is take 5C or ambient temp whichever is lower for purpose of spoilage
that's the cellar's doing not the crates really, crates have no inherent bonus for food
and the bonus from the storage vessel is multiplicative with the cellar one's
there is brining the food right in vinegar
pickling in brine, no vinegar exists I'm aware of
ah so i confused with terrafirmacraft
do you get brine by bucketing sea water or is all water just water?
So the numbers work out like this
Storage vessels give a shelf-life multiplier of 4/3 for vegetables and 2 for grain
a cellar gives a 4x multiplier to everything
so together it's 16/3 or 5,(3) bonus for veg and 8x bonus for grain for storage vessel in a good cellar
with better shelf-life if ambient temp is below 5C
brine is water and table salt in 2:1 ratio
in a barrel
and you can pickle 50 veggies with 50L of brine
though pickling has a downside
which is that pickled food no longer recieves a nutrition bonus from cooking
only the hunger stopping bonus remains for pickled food meals
i am sure pickled food is best where winter lasts long
yes, it makes veggies last through winter without having to seal it in crocks
speacially when other seasons lasts shorter for bees to give the wax needed for sealing
makes me really wanna up the season length on my next playthrough
among a bunch of other reasons, but would love more of a reason to stockpile food
if it's a challenge with food you want decreasing global temps would be a better choice I would think
ah wait crop growth scales with month length too doesn't it?
oh does it?
IDK
would like a chance to actually grow flax without it getting heat stunted, i imagin less of an issue with good soil but both starts, my flax has had it rough
if it does then i hope yield is higher
wiki lists crop growth time in months and adds time in days with an asterix
more things to test in time then ^-^
then again longer months making the crops grow slower might make the food need even higher than normal
exactly
just checked
even vanilla tooltips change to match the increase in days in month
turnips grow 1 in game month
and it's 30 days with 30 day months
so 60 day months XD
so increasing days in month does increase the need for food preservation
fine by me then, also gives more time to find seeds to get a good farm yield that first year
always feel like im rushing those first few months
dont know why my flax kept getting heat damaged, says they heat resistant up to 40, certainly was not that hot in the fall when i was trying to grow them
also rotted food is ok as you can seal 64 in a barrel order to get compost
i usually get most of my rot from berry mush
but definitly agree, compost is so valuable, being espically if u can find some high quality soil then turn that into 2 terra perta
sylvite needs to be found as ground gives potash that gives potassium to the soil helps for flax
wait a sec, we have a salt pillar right?
sadly in my current world have yet to find any sylvite
and salt pillar means sylvite
and sylivte means faster flax harvest
and faster flax harvest is great
also doesnt potash also bring up the total potentail K that a soil can hold?
faster and cheaper
exactly my point
does it make faster or does it give more yeld
faster, higher base potassium percent
means faster growth and faster nutrient rebound
i had no idea that the letter nutrients corresponded to actual minerals
thats so cool
i think potash is the only fertilizer that permanently buffs the soil, so we dont even want to waste the best soils for plantss that can be buffed with potash
N-Nitrogen, K-Potassium,P-Phosphorus
woaw
yup same for irl farming :3
what is max in medium soil
well mediums resting nutriants is 50% iirc
50% base+ possible 15%K from sylvite
yeah potash is only to rise the %
oh doess it cap at a +15% bonuss to the base?
also adds 60% K fertilizer
yeah one piece is enough to raise the cap
it also visually increases the block quality
i mean you can farm some rot to make compost which is used to make terra preta which has 80%
and then sylvite means base 95% potassium nutrient rebound
yup, then buff that with ssylvite to get 95% resting quality
aka even faster flax
but we need ALLOT of rot for that, 1 barrel is enough to make 1 soil, unless we find high quality soil
didn't we have a stack of the high quality soil?
oh that im not sure, if we do i hope we didnt place it down
should be saved to make terra
but if we have a huge amount of K fertilizer, at least we can use it to cap our flax growth on medium soil
yup, without it, u only make 1 terra per 16 fertilizer
charcoal is easy and bonemeal is also easy
and once u place and hoe soil, you cant pick it back up
yeah i heard so that means you need to be 100% sure you put the terra in right place
ya the biggest limiting factor is the fertilizer, im sure for our 2nd year we will have allot more now we have a huge winery
does the soil effect the berry bushes?
nope
shame
does it effect fruit trees?
trees neither
shame
all trees just have their growing season
oh so dont waste it on mmy orchard, got it lol
only crops
so it's good to even have several types of apple trees
as all of those flower and fruit at different times
excited for my 2nd year on my single player to finally get proper use of all the berry bushess i collected
i regret not collecting the bushess allot more aggresssivly now
same with cat tail roots
O_o
My first vein of iron is bountiful, and is a LOT
Four full stacks fo nuggets, from one stack of chunks
Yea, iron deposits are huge
you say that like i don't have i think over a stack of compost already, with much more on the way 🙂
...actually, i think i have some ~220 coming in when spring starts from processing the dry berry mush from first wine making 😄
The amount of rot we have should be enough for like 64 blocks of terra praeta once it's all said and done
especially since, come spring, i recon we will hardly be able to process all the berries if they get their weekly harvest, leading to more rot, leading to even more compost
that being said, since currently the wine-cellar is quite full, we'll probably be eating a lot of berry pies to get out hunger reserves up
i think a pie in a basement lasts like ~4 weeks or so?
I can see why people rush for a Helve Hammer now
The first couple of blooms are fun
first couple are, but after that
that and plates -.-
soo, i think i've learned some basics, did charcoal, did a bit of smelting, id a bit of panning, did some pottery, have a bronze pickaxe and ahmmer... i feel like this is a good point to put it down, and join ya'll on saturday
still plenty to explore and learn, and building something actually nice looking too 🙂
want to help me make a roof, by putting clay into shingle shapes and then looking at a fire for half a day? 
sounds riveting :p
What would be the firewatching in this case?
Mmmmhm. And, apparently, rarely, blooms can not have enough voxels, and helve hammers can supposedly create more 😅
the pit kilns xD
although! We have a beehive kiln now, right?
how many shingles can that fire at once? 😅
Yes we do
How many fit in like 11 cubic meters?
good question! Can it fire a full stack at once?
Wait no there,s more volume
because pit kilns can only do 36 at a time 😅
You can stack them up to the roof
So that's like 72*30?
For 30 blocks of 72 shingles
Don't remeber how many fit in a block
But it's a lot
I really need more sleep seeing I thought for a second 3 cubed was 9
so, yes, you can fill the entire block with shingles?
Yes
And the entire volume of the beehive kiln
Same goes for bricks
I see
No need for additional grates like you need for storage vessels to fit more than 9
wait, you can fire 48 shingles per pit kiln? Huh. One more layer than I thought
what's the inside volume of the kiln?
soooo, yea
you can fire full stacks, indeed
so 24 bricks per block
aaaand 192 shingles
So what colour will ut be
so, basically, one full load of shingles should be able to roof a house in it's entirely, and maybe more
red
I already started with red shingles from a pit kiln
and I intend to stick with it
although the black shingles also look kinda nice - slate but not slate
Can you chisel roofing?
but no, my roof is red xD
no
but there are shingle blocks
that said, just use roofing pls .-.
Shame could add some colour accents this way
don't want wide-scale chiselling dragging FPS down for peeps 
i want slate roofs for my meadery when a place is found for year round beekeeping
Wasn't it already?
though the beehive kiln does make black, grey and white shingles possible! :D
was it?
I have no memory of this xD
Ah wait that was someone mentioning it on vc on monday
Also! Beehive kiln allows for orange, tan and brown brickwork
i think Aavak says about slate in the stream when i asked about slate
as well as black, gray and cream, rather than just gray
Cream was the one i used
Are there roof clinkers?
it would be on blue shingles, but they just burn into black in both those stages
so no roof clinkers yet
but that should be easy to add, yea
The art assets for most of the fired pottery seems to have been done as evidenced by a dev screen i posted earlier
neat!
I really mean more in the sense of "the code for this is clearly there already, it just points at the same colour right now"
So colourful storage vessel are just waiting for release
so adding clinker roofing would be as simple as making the art assets
this lady, wanting all the colors 😋
(which is not simple, I know)
(I just mean that there would be no work beyond the art assets 😅 )
Oh, yeah devs seem to be really keen on making adaptable code as seen from suevite speloethems
needs ECO color mixing
Always good practice
makes things more moddable - and more moddable systems also mean you can add more on a whim, with less work
it's why I adore modularity in my code :D
Can Charcoal Pits have Glass to se einside them?
Yeo
Have seen screenshots of 11 cubed glass charcoal pits
Also a little tip, the best tool to dig up charcoal piles is a shovel
As charcoal layers count as soil for some reason
I really need to find out what setting is cuasing my singleplayer lag spikes
Do they occur when turning around, or maybe at certain in game times?
Moving in general, but not specific in game times why?
Could be related to koading chunks then
Chunk upload Rate limiter for the setting?
So, not only can they, it seems like they don't care at all, as long as it's non-flammable (and presumably solid)
You can use chiselled blocks, and both iron doors and trap doors for it if you want
which does mean you can just integrate one of them into a built to be used without ever mining a non-charcoal block!
Good to know, cause i can't ever tell from audio on if my charocal is done o rnot
you can tell when it stops smoking :D
so having glass to se einside would be helpful
Look at the smoke particles coming from the top
I think the tooltip of the capping block changes too? But not sure about that
for whatever reason sometimes the smoke doesn't show up at all
no idea, the campfire is what becomes the charcoal pit block for me
but the hatch on top can make it all but flush with the floor, which is nice
if the particles really don't show, then glass will be it, yea
or the little window on the iron door xD
Iron is expensive
that is a late game option, yea
Quartz glass would be the early option
I do wonder if the game checks the status of the trap door and door...
or if you can just leave those open...
By trap door you mean the iron hatch right?
The Handbook says it has to be closed
and a 2x3x2 charcoal pit gave me a stack and 17 pieces of charcoal
nono, trap door on top
the hatch only goes sideways
the idea being to not need to place and mine a block to set it up
aren't trap doors wood?
once again a thing for late game xD
there is iron trap doors
the iron hatch is a separate block
since when?
shrug
why didn't I know?
there is, don't know since when 😅
https://clan.akamai.steamstatic.com/images/25097638/cbf86f882c08c6ee43c60b0605e858455d79e3c3.jpg https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcQv2wV8BESBmmmbOeKuNRUOYLfraeLArJoBnw&s
Found the mixing color fun for Eco 😄
would be awesome to have similar to this :3
hmmm, seems like Pines are going to be the most annoying thing to grow (from the local tree groups) in my lumberyard on the server
Because of leaf gathering? Or something else?
and they are super tall, yea
maybe leafein knows a good way XD
The one south of the hills, I mean. Just west of the Inn?
We have some tree seeds there, too, which you can take. South side door goes straight into storage, should be the bottom left chest?
Close to there yeah, im just one of many down there
Right, I mean that huge fenced-in area 😅
the huge one then yeah
rope ladders
we thought it might be for animal husbandry (which, tbf, is not a bad idea for dual-use)
the answer is rope ladders
ooo
aren't those annoying to craft?
do you want/need help with making a sawmill/logger's lodge?
I am having ideas for no particular reason xD
only somewhat, but once you make them you can just pick them up after use
but will hold my horses if you prefer to do it yourself
FIN:EXE stoped working
you just have to walk around a maple forest those have massive amounts of vines
I got a few ideas already, may need help with gathering some things to make it happen tho
I like building, less the gathering 😅
But will keep that in mind, and if I have extras after the Inn is done, I am more than happy to share
and I will xD
I Mean, I might need help with the chiselling portion/choosing what blocks to use
colour palletes >:D
we actually have a number of different wood types, which is neat
rocks, too, though the ones we have available in large amounts are... very orange
and green
I'm willing to go around collecting suevite if need be
Which is fortunate, as green and red are complimentary colours (yes, yes, it's orange not red, but it's close enough. If you squint. And look the other way)
What is the names of the stone types in question?, Peridiotie i tihnk is the green one?
bauxite, claystone and periodite
we also have some other ones down there
this would be the setup then for the basics
sadly for my plans i need a lot of cobbled stuff
but. Bricks. We can use bricks, too
the dark grey of suevite will fit everywhere too
it's also worth looking into fanned cobble
Maybe after i figure out how to do the rotations without a wrench/whatever rotates them
I'm afraid there's no easy way of rotation without a wrench
though a wrench is just a single bar of metal
Note to self, don't build with support beams aesthetically
what do you mean? it's just torture
heehhe
nothing too too bad
tbh, fanned cobble kinda looks too much like garden paving to me to consider it as a wall material xD
and support beams are easy! :D
you just click two spots! :D
yea I thnk thats what its meant for the fanned cobble
but so pretty
tho I could see it like an accent material against a decorative mantle or pillar for example
#1353169187173961778 message
exibit 1.
This took me HOURS just to place the beams
ouch, welp there goes that plan i had for one of the blocks ot use
Block in question is Claystone Dry Stone
to be fair that's a good stone too
there is a way
you can use a staggered chess pattern
yes but we have cave ins to worry about as well
Think ive figured out my Basic Building pallete for the Sawmill (Purely aesthetically), and also probably the house im gonna make
Oak, Birch, and Claystone, with a few others thrown in here and there
and rope ladders definitely helped
so, the big saw blade at the mill is obviously where we have the rack with the saws 
The staggered checkerboard pattern from regular mining also works with cave-ins, but you need to stagger it not only in the x or z coordinate but y too
I would really enjoy a mechanical way to turn logs into planks in an automated fashion...
Maybe a future thing :D
after the steel age
don't you need special bricks for steel
steam power is on the roadmap
could also come with waterwheels
you need pretty steady power to saw wood
is flowing rives a thing if not maybe if they add waterwheels
that's being figured out from what I know
a way to make proper flowing rivers
but it needs a proper overhaul of worldgen
Water wheels are on the roadmap, same with river generation
i assume both waterwheels and rivers will be added sametime
most likely
and about 12 hours after i built it, finally finished my roof
just wait till dave knocks 🙂
oh, come on Dave the Thunderlord just wants to see a friend
i just got vinage story but after download, it crashes on start up?? ive added it to allowed apps on my anti virus but it still crashes on start up, does someone know how to fix this? game version 1.20.7
any error message?
kinda, i get a white popup with a bunch of text i dont understand
trying a reinstall with antivirus completey off
generally a very bad idea
Can you grab a screen shot of the error?
for installing pretty much anything
welp, thats a bad idea 9/10 times
well the installer said if you keep getting crash issues then to install with anti virus off as sometimes it will stop just a single file, ive dont it and still crashed
might be easy to redownload
ive done a reinstall 3 times and still nothing, just same error
Where is it installing?
Did you turn your pc off and on again
IT helpdesk 101 😄
where ever it defaults to
ah, you may want to change where its installing to see if that works
Just doing a restart, I think it's an issue with the framework software that it installed
I've look on the web and it might be an issue either with your monitor settings is you're using a multimonitor setup or graphics drivers
could that be the nividas latest driver bug?
-# did you try alt+f4
I am using 2 monitors, also windows decided to update
Can we clear some bits up:
What version did you download and install Linux or windows
Did you download the same one for your OS (we know you use windows now :))
Love to have that option, but it won't load in the first place XD
you could try unplugging one of them
and see if the issue persists
Im all out of options then mate, sorry
1.20.7 and installed from the link on the website It directed me after registration
I'm going by this issue report btw
https://github.com/anegostudios/VintageStory-Issues/issues/4334
it's likely the right version then 🙂
are you using the latest NVIDIA drivers?
If so you might need to downgrade them as they have been problematic recently.
but try these first 🙂
Outside of that you could test it with only one screen plugged in and or vsync disabled.
I have AMD graphics card and upon reset after windows update saying the driver is no longer correct
AMD has better drivers atm 🙂
With that error you might want to reinstall the driver, just to rule it out :/
Yea gotta find what my graphics card actually is now
so the single monitor test didn't resolve the issue I take?
Downloading the windows runtime thing from link on website instead of software install add on
Taking a lot longer install this time so fingers crossed
completly forgot to ask about that run time 😄
I'm on Linux so there are different hoops to jump though 😄
Well that install didn't work now checking graphics drivers
the .net 7 runtime for Windows is required before install as far as i know
It's dected something and is downloading, thx amd auto detect and download
that doesn't seem to be the issue here right?
It mentions NativeWindows settings and Window size right?
it might be I'm not fully read up on the windows side of stuff, like it could be but i can't be 100% sure
About how long after the warning for a temporal storm happen, will it happen?
first warning? about half an ingame day i wanna say, second warning was like 90 seconds
damn, I def need to figure out a good Killbox
doesn't help i didn't have any healing either
i have sent a support ticket about it, i cant figure out how to get it to work at all
bummer, was going to play with friends tomorrow for my b day, guess that aint happening
i assume you tried installing it to a different spot then the default?
yes it didnt change a thing
did you try just using one monitor?
that was tried i think, it was mentioned quite a few time too. :0
is clay normally hard to find?
It can blend in on flatlands
I'd suggest looking on slightly hilly terrain
To see the sides of blocks
i am somewhat hilly area
the first time i went looking i missed so much clay 😂 now i have far too much of it
i mean i did find two areas with peat
Yeah you learn to spot it as you go
Colour map can allow you to see how the thing looks though
also the amount of bushes aka leaves do not help
im on survival and i have no map 😄
found red clay so heading back home to but the other stuff away
found red clay went home on the way meet some wolfs tried to rungot killed got items back went home
went hunting found a closer place with red clay
so other than temp, how good is charcoal for burning if youre just using it for lgihtsource? compared to burning raw logs
like does it actually last longer than regular wood?
(and if yes, does it last enough longer to be worth it)
IMO Its not worth it to use Charcoal for lightsource reasons, takes too long to make, as well as too long to collect the resources needed to make it, save charcoal for smithing stuff
use things like oil lamps, lanterns, or even torches for lightsources
yeah, was purely asking from the perspective of whether charocal burns 4x longer or more than raw logs
The firewood used in the charcoal pit would have last you longer than the charcoal made from it
gotcha, that's what i was curious about
torches better for light than campfire?
And you can hold a stack of torches and light them off one lit one
and if you want a long term lighting, Lanterns or oil lamps, altho lanterns are expensive (requiring metal plates, and candles), and oil lamps are tedious due to needing bowls, and fat
ah yeah not far enough into the game to use metal for anything... i pretty mcuh stopped when i had made a brozne pic and hammer
And if you go out spelunking an aged torch holder will keep a torch from burning out
Great for kitchens and forges
(i found tin before i figured out how to smlet stuff)
Just aged Torch holders? I thought it was any torch holder
Aged ones are an early game thing
The brass ones can be expensive to make
fair
i know i haven't gotten to the brass age yet, ive stuck to oil lamps mostly
and haven't found any aged torch holders yet
also, ooooo Ebony looks pretty
They're found in underground ruins or basements of some surface ones
yeah must just be unlucky then, cause i haven't found any
Expensive and great utility wise
Makes larger crates and sturdier wooden shields
wait, what material its made from affects the size of the crates? Good to know
Crates made with most woods will have 20 stacks of capacity ebony ones have 25
Purpleheart wood also has 25 stacks of storage
While aged crates are inferior at 16 same capacity as a chest
But you can get a ton of them early game
It's just that the drop rate of these trees' seeds is low enough for it to be seed negative on average so you have to rely on buying the seeds from NPC traders
But they are one of the best looking ones
That sucks
Redwood too with it's slightly pink hue, but it has a high wood yield in comparison
Seed negative too
Personally i really like walnut and larch
Walnut is very dark mimicking aged wood and larch is pretty much white
haven't seen larch
but so far of the wood types i have seen, im leaning towards Oak and birch as my most likely to be used wood types
for building
with ebony being an accent block
Then it seems you will have to journey south
Ebony grows in small groves of a few trees there
hmmm, i found a good design to somewhat automate animal seperation for breeding reasons
Wish i could try it out in my singleplayer game, but well, i ain't got any animals near me for some reason, other then wolves
I do want to plan to make a journey southward for tree seeds next time we get in
yeah, seems a lot of plans are convergin on that, so I was planning to make a proper expedition south/south-east.
Lots of food and 'travel' supplies, with a goal of setting up a new outpost 30~50km away
Good to know, would love to populate my lumberyard with more then Maple, Pine, Birch, and Oaks.
only need to be able to bee-keep year around for that sweet sweet honey and wax for people whom want candels or seal food
we can also do deep underground bee farms, just dont wanna linger at that depth, also depends on how far north our town is for the bees to stay happy all year round
i assume i need 60 copper nuggets so i can make first pickaxe, propick and hammer
If you have your places where you found the surface copper bits a propick might not be needed yet
as those places will always have a shallow copper vein underneath
also means be sure to mark any surface bits u find to come back to later
have not seen any on my world but i have not looked that well with all "bushes"
this is true for all {Insert mineral} in {Insert Host Rock}
you might even find Native Silver in Quartz
i build in area where there is a to of limestone and limesand
hmm, then look for green dots in your lime stones
lime has malachite
which is a green copper ore
not native
but can be used as a green pigment for writing
so you're more likely to find malachite bits in limestone
the surface vein thing applies too
well i need a pick and a hammer first
collecting the malachite bits for the pick is useful too
at least pan sifting doesnt take too long to get the initial copper
my starting home i usually park over a water block so i can pan search through the nights
already got 20 nuggets
oh nice, not far off then
i also usually find it allot easier to search for surface bits in flat dry land, like sandy or gravel areas with less foliage
tho you would be surprised how common the surface bits really are and just miss em
when winter hit my area and snow covered, it really highlights all the stuff u missed on the ground XD
well i am not in a flat lands more a hilly lands with so much leave bushes that temp me to burn it all for visibility
You could try the limesand area
the sand might be blinding but the green tint of malachite should be easier to spot
also dont forget you will need a source of coal for smelting the copper, i always seem to forget that till last, thankfully usually find brown coal for the first batch
mmay be some surface bits around those u can pick up to get started as well once u get ur copper, though making charcoal doesnt take too long
i assume peat is not hot enough
might save some coal if you preheat using it though
theres no way to change the caps on a pulverizer without destroying it is there?
yup that did it ^-^
If anyone wants to update to the 1.20.8 unstable version, be aware that there's currently a bug that makes rift activity always "very high" and causes drifters to spawn even inside well-lit rooms
well i found one gold nugget
a floor one?
panning one
You'll need a silver nugget from bony soil to make bronze out of it
or find a floor silver nugget
to make a single item of black bronze (so 100 units) u need 2 gold nuggets and 2 silver, to go with your 16 copper
silver and gold go alittle further if u can do more bulk tho to hit that 8% min of both
gotta love traders, just spent 80 on fabric, got myself another 3 sets of sails :3 wind power here we gooo
found a candle in bony soil panning
niiice!
also make sure to keep any gems u find in that soil, if u can find a trader that takes em can help allot
not sure how you are with throwing stuff out, im a pack rat andd usually save everything for potential use >.>
went to look for the coal and maybe some surface ores and found a single piece of malakite and also found a loose native copper too
thats a really good start then, just make sure your marking those spots to come back to once you get your pickaxe
what ore does cherts stone have if any?
if you look at it and hit Shift H, it will bring it up in game showing the info iirc
u can see what ores spawn in it
whats the benefit of having the apiaries so deep? wouldnt it be nice to just have a little building for them?
the advantage is a more stable tempature so they function during winter
i have a small apiary down at like elevation 4, its -20c at sea level, but my bees happily thrive at the low depth, just gotta provide them with flowers and light
ahh i see
i much prefer a surface apiary, but this is mostly something i do over winter to get me by, i kinda want to eventually make a underground garden with some little water falls, trees and flowers for my bees when kept in winter
anyone know if making dough is a good way to get grain to rot to get rot? i have such a surplus and was wondering if it was worth doing so to get a better stock of rot
I could check that quickly for you using creative
if its not too much trouble that would be amazing
you want the ratio of grain to rot right?
yup, and seeing if its worth making into dough, since at least that mmakes it rot allot faster
Bees also benefit from greenhouses
Maybe you could try building the skeps through the TL, it should be a bit warmer there
not sure what temp bees need to work, my deep underground is typically around 0-1c but they seem to be working fine
Also it's possible that we'll find more TLs, they're not that rare
I think they just need above 0
The data is as follows for spelt:
1 grain to 1 flour to 1 dough to 1 bread
32 grain to 8 rot
32 flour to 8 rot
32 dough to 32 rot
32 part baked bread to 32 rot
32 bread to 32 rot
32 charred bread to 32 rot
additional information charred bread unlike other bread types stacks to 48 instead of 32 as other breads do
that is some great info, Thanks Jemtamird
looks like il be making allot of my excess grain into dough then 😄
oh thats actually really good then, in theory we can just turn the excess low nutriant grains into rot first then
on my single player im sitting on so much grain right now, this will be very helpful ^^
well i got copper for the pickaxe propick and hammer plus still about 90 left
what's maddening is that pie rots to a single piece of rot
lol so clearly not really balanced there
sounds like your well into the copper age then Suomi 😄
also you get 20% more rot from juicing berries first it seems
so the pulp actually gives more rot then you would have got with the berries?
wait no that's not how an increase works it's 25% bonus
what is it, 32 berries to 10 pulp + juice?
32 berries to 8 rot
10 pulp to 10 rot
plus 10 liters of juice
which turns to 5 rot
oh so definitly worth doing that then rather then letting berries spoil
letting juice rot rather then turning into wine tho, blasphemy!
so gaining rot for compost plus juice for wine nice
if i knew this at the start of my playthrough i would have been juicing so much more
getting rot early, espically if u can find afew peices of high fert soil can make a massive ddifference for growing
maybe next world you will do better
at least its been a great learning experence ^-^
the numbers for wine remain unchanged
but wine can be made into brandy which has infinite shelf life
ya i cant imagin il let my juice rot, but really nice to know for sure the conversion from berry rot to mulch rot
my wine is my emergency food stock, slowly movin the barrels to a deep cellar that i fill
another thing i wish i knew was just making good fur rather then rushing for leather so early, leather is great for the backpacks and armor, but fur is really cheap and great for winter clothing
fur and rawhide
so i neen an anvil to make an saw
yup
thats the next big hurdle of the copper age, with your copper deposits you found you hopefully have plenty if u mine those out, may need to use prospecter pick to narrow down left over bits
i found few
I found a new labour, initial investment and fuel intensive way of maximising your rot yield from vegetables, increasing it sixfold compared to putting it away
that is making soup with 1 water and 1 vegetable and letting it rot in a bowl
o.O how much rot does that give
3 per bowl
oh wow
compared to 0.5 from a vegetable
the number doesn't matter
it's 3 per full bowl
guess making porrdige with 2 grain would also give you 3 rot
but it's extremely fuel intensive to do that
i guess if u reallly want the rot theres that way then, at least goodd to know its an option
think my main source will be dough for awhile tho, that and berry mulch
ok soup doesn't work stew work though
yeah most people will elect to just store vegetables outside to make them rot
cant belive how unlucky i been finding any high fert soil in my single player tho, i even put in a mod that made them have particals in the wild, still no luck
that and metoric iron, i really wanna get better at spotting those
how far south have you gone? cause according to the VS wiki it's more likely to spawn in warm and rainy biomes
that may be the problem, i have not gone too far south on my world yet, maybe 5k south so far
i keep hunting around medium fertility areas
as for the meteoric iron, just look for any perfect circles and dig a couple of blocks as it doesn't always have bits on the ground
is it always a perfect circle then? i have dug into every little pit i have seen so far with no luck, but have not really seen a perfect circle one yet
i imagein its like 5x5, with the corners out?
It's a perfect circle depression in an area
in the place I made my home in SP there were 2 of those nearby, one with 2 bits on the surface and just impact rock down below, the other was just a circle but has a block of meteoric iron right where I dug
though the radius can be small
i asked a magic 8 ball (will we find a warm place to settle?) and awnser was very doubtful 😦
so wouldd be like this size, or alittle bigger then, and always as perfect circle as can be?
here's an example
there's suevite here too
a surface rock of it
so you can also find that
oh okay also i see its not necessarlyy perfect then
right i can imagin it can be allot harder to spot with hilly
and this is the kindd of terrain i have all over around me, with these pits
just imagine all the rock covered by one layer of soil, but yeah, just those two bits and some impact rock
the other, nothing on the surface, but then I dug out that 3x3 and the lone piece of soil under it and behold a block of meteor iron
it really does seem like its always that 5x5 circle
probably just needd to go into ddiferent biomes to see if i can find much flatter terrain to look
something like that too
you can also try spotting them from the map level
you can see a circle here
could that be one?
could be
possibly
w00t!
you can try quarrying the meteoric iron blocks before you get an iron pickaxe and be able to crack them open the moment you forge one
they drop if you remove all the surrounding blocks?
yes
same as any other rock
oh wow its not like nuggets, so i got 35 peices that one, so 17 ingots!?
and that's how I got us more than 96 meteorite iron ingots on the server. Seems easy doesn't it?
at least in these types of regions, can be really hard to spot in more grassy terrain
i guess thats where the non colored map eally helps
Oh, remember suevite is a host rock for diamonds too
so always worth at least mining it out eh
suevite is really pretty too
long henge?
something i didnt check, but does meteoric iron come up with the short range prospect pick option?
it doesn't
found 3 rough diamond so far excavating that area, still got more to go but my poor pick broke
thx for showing me to how to find them 😄
what potential?
potential low, whats that stat for, trade value?
yep, that's 6-10 gears per diamond
7-13 for medium
and 9-15 for high
luxury and artisan trader will get them off your hands
allot of gears, very much worth mining that rock then
im also finally prepping to enter steel age on my single player, really handy learning all these systems, getting into the hopper, pulverising, making the refactory bricks, slowly learnin the ins and outs of the progression
is meteoric iron mentioned in the guides? how did you figure out the subtle crater are where they live?
I think it was mentioned in the progression guide?
ah nice
i should see about getting on with my singleplayer world
i left off at panning for copper :p
coming down with the flu so i hope im well enough to actually be active on saterday 😦
I dont recall met iron being mentioned in the progression guide at all
its only a small note
found a quality malakite ore
Malachite only exists in the highest quality
ah
It's always bountiful
So, it's three firewood for a pot of six portions...
Less fuel-intensive than one may think - but it costing any at all does make it expensive 😅
well today i learned that using watering can to cool ingot mold with hot metal is not good idea and is not best way to fast cooling
oof, tongs and a smol pond better i take it?
You can't pick it up from a mold until it hardens
careful with that too, it can shatter the mold
And pouring water or leaving the mold in the rain destroys it, even says so in the handbook
that depends on the temp of the ingot/toolhead
no idea on the exact temps for every metal
I heard that it breaks around the transition from soft to hardened, but didn't test it myself
Trying to come up with a design for my sawmill build
Anyone know how to get eh bark side of a log to showup when chisseling a log?
Quarter logs apparently are my best choicce, but they work
They only show on the surface
Got the sawmill planned out, just need to figure out the house build, and storage areas
sawmill? we can build a sawmill! that would be nice
I am building a lumberyard/forestry yard
so hopefully come spring in the server we will have a slow but steady supply of wood types
that would be cool 🙂 cant wait to see it all set up 🙂
Just a reminder, going to be organising a proper expedition to the south / south-east early next stream. Not playing around with this one, we'll be going at least 25km, maybe even 50km from spawn. Far enough that it'll be a few days trip there or back, so we'll be expecting to set up an outpost down there. Our goal is to gather new seeds (tree or otherwise) set up farm land that will be able to remain active longer into the year, and simply to gather new resources from different biomes.
The end of freezing temoeratures will make longer expeditions easier
So we should take beds with to sleep at night?
We'll spend a bit of time gathering supplies (mostly food) and also some building materials for the trip, we'll likely need to erect small camps each night (might as well leave them standing to form way stations along some future road) as well as top up on any supplies we might be running low on.
Aye, though beds are just hay, and can likely be procruered locally wherever we go.
We're now on the far side of the dead of winter, but it will still be cold, so folks will need torches, an at least one item of warm clothing to help stave off the worst of the cold, but we'll stop and throw up small huts as necessary to restore warmth.
That said, by heading south, we'll be chasing warm weather, so the issue will get easier to deal with the further we go.
True but having a local supply, that we don't have to go consistently farther away for specific wood types that grow around spawn Town would be handy
Are we setting up another township down there?
Trees can require up to 4 seasons of growth
So it's going to be a while still
Bringing a temporal gear each will be helpful, but not necessary. However, once we get to where we're going, if folk want to hang around down there without worrying about the long trek back if they die, a temporal gear to set your spawn location would be good.
No idea Sheep, it'll start off as an outpost, maybe just one or two buildings, but might expand, depends what peeps want to do.
The initial expedition will require a 'base camp' once we arrive though, so that's all I'm planning for, for now. How that base-camp expands is up to everyone else :)
Personally I think I'm going to give this expedition a miss and set my sights on less distant distant horizons
But I do plan on travelling a good bit
Might be worth a ping on this topic though, as if folks want to come with, it may change some of their plans for tomorrow, so getting a little warning (even if they choose not to go, if someone they rely on to get some work /is/ going, they may want to talk to them ahead of time to make sure stuff is done prior to us leaving) so @here you go. Read a few posts up to see what I'm talking about, but TL;DR, going to be arranging for a group of us to go on a loooooong trek to the south at the start of the community game day tomorrow.
If we could source iron, and maybe bring an anvil, we could set up a more permanent base down there, probably a farming outpost for the good growing season 🤔
(Copper wouldn't hurt, too)
I would focus myself on reinforcing the Town.
The problem is you need at least a bronze anvil to work iron
I should probably prepare several crocks for the expedition right away, then...
long as it's warm enough to keep an greenhouse warm during winter then i am okay with it
But embarking dwarf style with an anvil would be wise
If we're leaving straight away I would have to take one of the towns anvils unfortunately
It is straight vibes, though
probably will want to bring afew seeds of flax and other things as well to start crops down there, dont need allot but at least some
We have an iron one I know of if we have a bronze one too that could be taken
Or a new iron one would be forged
Because iron is required for meteoric and steel
Would be really neat if you had to put an anvil into a bag slot to carry it.... But then it also shows up on your back >:D
alas, 'tis not so
That would be cool, aye XD
The biggest issue will be trading back and forth from Dapper Delldritch to the new southlands...
But taking a copper anvil is enough to boot-strap the new outpost, if that's what we want to do.
Would be great if a translocator network be established
If we have borax, I would really want to just make a new iron anvil to take. Assuming we have both the iron and borax for it.
at least once an outpost is started we could slowly start to make passage alittle easier, hopefully eventually finding teleporters that shorten distance
Borax shouldn't be an issue
butcher mod does this with carcasses and it is awsome
don't the new ridable moose be able to carry stuff?
@wary vapor is already excited for the road project, so you can expect a proper network will be on the go soon. So the 'waystation' camps will likely be very useful as we travel, if for no other reason than markers.
As a new arrival I might try and join the expedition south to help setup camp/outpost. Should give me some experience with the start of a town and make me feel a bit more useful than trying to help out in the established starter town. Hoping to make it to the start of the stream
I think I'll go south to take on the role of smithing for down there. I end up a smith every time I play MP no reason to break tradition now lol
im not sure il be able to be on for the expiditon, but will most likely do my own trek in time or perhaps move south once my smithy build is done up here
That's a really good point Labchimp, and not one I'd considered, but for everyone who's joined the server a bit later, last stream for example, and is feeling a little boxed in, or like they haven't had a chance to experience the 'build up' of a town, this might be the perfect opportunity for them to get in on the ground floor as it were.
Whats the respawn settings on the server for temporal gears?
Ill take inventory of what anvils we have, copper will do, bronze is better, and iron is perfect.
-# Meteroic Iron Anvil is godly
Let me check, but should be default for survival.
Infinite from my recollection
Nah, Sheep, just take the bronze.
1 use from mine, but I hope you're right
Don't try to kickstart the south too much.
i think default is 3 or 20, based on initial difficulty selected
Everyone knows the best part of DF is embarking.
Also defeats the 'new players get to experience the start' if we just take everything, including the kitchen sink, with us. Jumping past the initial grind for copper and tin is nice though.
Im glad we got 3 different answers on how many gear* respawns we get lmao
Sounds good to me
Huge
3 is wilderness I think.
What's the polar-equator distance setting for the server @blissful cipher ?
Default.
oh thats plenty then, and the people that mmove out there can source more in time
so 100km I expect.
25km should take us to warm 'enough' climes, 50km would take us to the equator, and as hot as it gets.
We are, however, forgetting the most important part,
A name.
I say we name it based on the surrounding topography, or possibly the journey there.
(Neither might I, in equal measure -- hence, let's not get ahead of ourselves)
True
I see, so 50km will be the equator, but you won't need to go as far for just farming, I imagine anout 20km should be enough, maybe even less
for those that die the last few km the destination and are sent back to spawn, i feel for you
Aye, I like naming things based on what's around, but that's the welsh in me.
Would it still be ok for a new player to join the server? Picked up the game earlier this week
More than OK. Positively encouraged :)
Perfectly sensible name.
Also, you should think about what to do if lots of people die on the way there
Clear, concise, perfect.
Doesn't it mean something along the lines of small church by the pond?
Along the lines, yeah.
Are we bringing food from home or are we planning to forage, a little of both?
A bit more accurate than that.
The polish way to name settlements is either the founder's name or it's main export
Read up XD
Every town is named that way 😅
You must have skipped a post or two if you're asking that Sheep lol
well, most towns
Yeah sorry I'm at work posting between calls lol
Ahhh, that explains it!
Hence why a lot of places in Australia are named Batman
Hope work's going well mate :)
pies and bread may be a good food source to bring since they can stack allot higher for an invintory slot, all depends on how long you think it will take, things may spoil in backpack if too long
If you can sing it you can say it...this is the original version of the classic song....a perfect souvenir of The Land of Song......it is a track from a wonderful album " PORTRAIT OF WALES"" .... obtained from the CD section of my website www.donwoods.co.uk
iTunes link
https://itunes.apple.com/us/album/how-to-say-llanfairpg/id408209568
avail...
Super slow until it gets interesting here :,)